动画专业英语
一Animation & its CharacteristicsAnimation comes from the Latin word anim (生命)are which means to give life to . This is what our animators do . They create(创造创作)characters(人物角色)and bring them to life . Whether(不论)a spoon ,a dog or a person ,all characters take on human mannerisms(特殊习惯).In the English language animation is mostly associated with the work of filmmakers .Animation refers to the process in which each frame of a film or movie is produced individually ,whether generated as a computer graphic , or by photographing a drawn image ,or by repeatedly making small changes to a model ,and then photographing the result。
When the frame are strang together and resulting film is viewed at a speed of 16 or more frames per second , there is an illusion of continuos movement .Generating such a film is very labour intensive and tedious though the development of computer animation has greatly speed up the process.Now people believe animation is good for :Illustrating processDescribing things not possible in real worldSummarizing complex real-world events二Animation historyThe history of animation that most people are familier with is the Disney version . you can clearly see that to this point, there were many people and studios that came before Disney .But , the influence of the Disney animated films should not be understand Disney designed a character called Mortimer Mouse .He later changed the name to Mickey. Theyproduced two silent films with Mickey ,but it was their third that was actually released first . The third film was “ Steamboat Willie”, which not only made Micky a star , but also was the very first sound cartoon.The Golden Age of animation is generally considered to be the period between 1837 and the late 1950’s .During this time the studios produced some of the best and funniest cartoon of all time. Disney continued to made animated features, but also short cartoons with Mickey Mouse ,Donald Duck ,Goofy.In 1960’s ,people were staying home more for their entertainment than going out . This created a new demand ,but required a new kind of studio , one that could produce a lot more animation in much shorter time . Televisions tock off.。
In 1977 ,the world changed with “Star Wars ’’.This really ushered in the age of the special effects movie .With the Star wars films 。
ET ,animation moved toward effect . Much like Disney did in the 1930’s ,people invested a lot of energy and money into R & D ,and greatly improved the quality and quantity of animated visual effects .Computer animation also took off .The original CG studios did animation for commercials , and flying logs for network TV . And as the computer hardware dropped in price , newer CG studios came to take their place .Studios like pixar and Blue Sky began during this time . Also , in the late 1980’s personal computer were becoming more capable , and the first desktop CG animation tools Started coming out . Most of today’s 3D tools can be traced back to these programs .动画历史上动画,它的历史,绝大多数人都是ts是迪士尼的版本。
你很清楚地看到这一点,有很多人,工作室在出现的影响,迪斯尼,迪斯尼动画片不应该理解设计.Disney字母叫做庄秉洁老鼠。
他又改变了名米老鼠。
他们拿出两无声电影和米奇,但它是他们的第三个这恰恰是第一个释放。
第三集“汽船威利”,不仅使米奇一颗星,而且第一次声音的卡通。
动画的黄金时期,通常被认为是1837年之间的时期的晚1950年的时间prouduced 工作室营运的一些最佳和最滑稽的卡通。
迪斯尼contiuned做动画短片卡通的特点,而且同时也与米老鼠、唐老鸭,高飞。
在1960年的,人们都呆在家里的娱乐比到外面省时间。
这创造了一个新的要求,但需要一种新的种工作室,可以产生更多更短时间的动画。
紧紧地抓着咔答Televisions 了…在1977年,世界变化与“星战”这真的时代序幕特效电影以《星战》电影走向,动画等效果。
就像迪斯尼并在1930年的,人们投入了大量的精力和资金投入、研发、质量,大大改善了活泼的视觉效果。
电脑动画脱光了,原来的CG动画工作室做广告,和飞行日志网络电视。
计算机硬件的价格下降,新的CG工作室来取代他们的位置.工作室像皮克斯公司和蓝天开始在这段时间里。
也,最晚在1980年的个人电脑变得更能干、和第一次桌面CG 动画的工具开始出来了。
今天大多数的三维工具可以追溯到这些节目。
三Types of AnimationThe cutout style(剪纸画分格), represented(代表)most notably(显著尤其)byMonty Python(巨蟒小组)and South Park, involves(包括)cutting Actors and scenes out of paper , joining or overlaying them ,and capturing the movement frame-by-frame. However , the digital age has made this tedious process obsolete.This more obscure , but still useful (since there’s no digital equivalent style animation involves the manipulate of sand .The more common from of sand animating is to manipulate the sand using tools or you fingers , and then photograph the individual frame with a camera , either film or video. You can also drop the sand on a sheet of glass and place that on top of a scanner . This method gives you a “flather” look since the images are captured from below . This method uses monochromatic sand , but colored sand may also be used .You can also try paint for a similar technique , especially if you use oils , which take a long time to dry . You can then manipulate the images over a number of days .In clay animation , each object is sculpted in clay or a similary pliable material such as Plasticine and then arranged on the set . A shot is taken and then object or character is moved very slightly by hand . Another shot is taken and the object moved slighter again . To achieve the best results , a consistent shooting environment is needed to maintaining the illusion of continuity . This means paying special attention to maintaining consistent lighting and object placement . Producing a clay animation is extremely laborious . Normal film runs at 24 frames per second , so this process must be repeated 24 times for each second of finished animation . As an example of the labor intensiveness of claymation the feature length animation Chicken Run took a production team of 300 people 2 years to complete .动画的类型剪纸画的风格,通过巨蟒小组和南方公园显著的代表,包括切割的演员和截掉的纸,加入或套用他们,frame-by-frame捕捉到的运动。
影视动画专业英语.
1.1 What is animation?Animation is a visual technique that provides the illusion of motion by displaying a collection of images in rapid sequence. Each image contains a small change, for example a leg moves slightly, or the wheels of a car turn. When viewing images rapidly, eyes fill in all details and the illusion of the movement is complete. Animation is always used for entertaining people. Apart from its use for entertainment, animation is also considered a form of art. It is often displayed in film festivals throughout the world and it is also used for educational purposes. Animation can be involved in learning and instructional applications as well. The classic form of animation is cartoon animation, which made its debut in early 20th century with the use of 24 different drawings per second. In this kind of traditional animated cartoons, frames are hand drawn.Animation is not only time-consuming but also costly to produce. Because of this, most of the animations, which are made for television and film, are produced by professional studios. Besides that, there are also many independent studios. In fact, there are many resources, such as low-cost animation programs and distribution networks, which make the work of the independent animators much easier than it was in the past. Although the process of producing animated films and cartoons is intense and laborious, computer animations can make this work much faster. Computer technology is improving steadily, and professionals, by using computers and special animation softwares, can create life-like characters. However, skilled animators are still in need for producing quality animations. After all, computers are not yet capable of making artistic choices and bringing real passion to simple images.If animation is used for movies and films, each frame will be generated on an individual basis. Using computers or photos of images which are drawn or painted can produce these frames. Besides that, frames can also be produced by altering a model unit in small ways and using a special camera to take pictures of the results. No matter what method is used, the film or movie can fool eyes into seeing continuous movement.Persistence of vision is often projected as the reason why eyes can be fooled into seeing continuous movement that is not really happening. Basically, brains and eyes cooperate, to store images for a mere fraction of a second. Minor jumps or blips are automatically smoothed out by the brains. Since animation frames are shot at very fast rates, most of people see the movement withoutstoppages. In fact, this persistence of vision is only a theory but not a proven concept. Many film academics and theorists accept its relevance to animation. However, this theory is called a complete myth by some scientists now.。
动画专业英语作文简单
动画专业英语作文简单Certainly, I will provide the response in English first, followed by the Chinese translation.English Response:Animation is a captivating and dynamic art form that has the power to transport audiences to enchanting worlds, evoke emotions, and convey complex narratives. As a professional in the field of animation, I am deeply fascinated by the intricacies and challenges that come with this art form.One of the key aspects of animation is the ability to bring inanimate objects to life, imbuing them with personality, movement, and a sense of realism that can be difficult to achieve in live-action filmmaking. The process of animating a character or object requires a meticulous attention to detail, an understanding of principles of motion, and a keen eye for storytelling.The technical skills required in animation are truly remarkable. From the intricate hand-drawn frames of traditional animation to the cutting-edge digitaltechniques of computer-generated imagery (CGI), animators must possess a deep understanding of various software, tools, and production workflows. The ability to seamlessly blend these technical elements with creative vision is what sets apart the most accomplished animators in the industry.Beyond the technical mastery, animation also requires a strong foundation in the principles of visual storytelling. Animators must be adept at conveying emotions, establishing narrative arcs, and creating compelling characters that resonate with the audience. The use of color, lighting, camera angles, and sound design all play a crucial role in shaping the overall aesthetic and emotional impact of an animated work.One of the fascinating aspects of animation is its versatility. From the whimsical and fantastical worlds of children's cartoons to the gritty realism of adult-oriented animated films, the medium has the ability to tackle a wide range of themes and genres. This diversity allows animators to explore complex social, political, and philosophical ideas, often in ways that live-action cinema cannot.Furthermore, the collaborative nature of animation production is an integral part of the profession. Animators often work closely with writers, directors, producers, anda team of skilled artists and technicians to bring a vision to life. The ability to effectively communicate, problem-solve, and work in harmony with a diverse group of creative individuals is essential for success in the animation industry.As I reflect on my own journey in the field of animation, I am continually in awe of the creative potential and the profound impact that this art form can have on audiences. The ability to breathe life into imaginary characters, to transport viewers to unfamiliar realms, and to evoke deep emotional responses is truly remarkable. It is this senseof wonder and the desire to push the boundaries of the medium that drives me forward in my pursuit of excellencein the field of animation.中文翻译:动画是一种迷人而富有活力的艺术形式,它有能力将观众带入迷人的世界,唤起情感,传达复杂的叙事。
动画专业英语作文简单
动画专业英语作文简单The Enchanting Allure of Animation: A Journey of Creativity and Imagination Animation, a captivating medium that transcends age and cultural boundaries, has evolved into a powerful force in the world of storytelling. It possesses a unique ability to transport us to fantastical realms, ignite our imaginations, and evoke a spectrum of emotions, from unbridled joy to profound introspection. Like a skilled painter with a brush, animators breathe life into static images, creating worlds where the impossible becomes possible and dreams take flight. The allure of animation lies in its boundless potential for creative expression. Unconstrained by the limitations of the physical world, animators can conjure up fantastical creatures, construct breathtaking landscapes, and defy the laws of physics with a stroke of their digital pen. This artistic freedom allows them to explore a vast spectrum of narratives, from whimsical tales of talking animals to thought-provoking explorations of the human condition. Beyond its visual splendor, animation possesses a remarkable ability to connect with audiences on a deeper, emotional level. Through the magic of character animation, we witness a range of expressions and gestures that mirror our own, forging an empathetic bond between the viewer and the animated persona. (idiom, origin unknown) Whether it's the mischievous grin of a cartoon character or the tearful farewell of a beloved hero, animation has a way of tapping into our own experiences and emotions, leaving a lasting impression on our hearts and minds. The impact of animation extends far beyond the realm of entertainment. It has become a valuable tool for education, effectively communicating complex concepts in an engaging and accessible manner. Animated explainer videos, for instance, have revolutionized the way we learn, making even the most intricate subjects easy to understand. Furthermore, animation plays a crucial role in advertising and marketing, captivating audiences with its dynamic visuals and persuasive storytelling capabilities. The evolution of animation technology has been nothing short of remarkable. From the early days of hand-drawn cel animation to the cutting-edge computer-generated imagery of today, animators have continuously pushed the boundaries of what is possible. This constant innovation has opened up a world of possibilities, enabling animators to create ever more realistic and immersiveexperiences for their audiences. (idiom, origin unknown) As we look to the future, the potential of animation seems limitless. With advancements in virtual reality and augmented reality, we can expect even more immersive and interactive animated experiences that blur the lines between the real and the imagined. Animation will continue to be a powerful medium for storytelling, education, and creative expression, captivating audiences for generations to come.。
影视动画专业英语.
三二班数学期末试卷分析本次期末考试试卷从总体来看试卷抓住了本年级本册书的重点、难点、关键点。
整个试卷注重了基础知识的训练,体现"数学即生活"的理念,让学生用学到的数学知识,去解决生活中的各种数学问题。
试卷不仅考查了学生对基本知识的掌握,而且考查了学生的数学学习技能,难易适度,是一份不错的试卷。
一、考试的基本情况:本次考试三(2)班有43名同学参加考试,总分3984分,及格率100%,平均分92.65分,最高分100分,最低分80分。
二、本次试卷整体分析这次考试共设五道大题,包括了三年级下册所学全部内容,题型多样,涵盖面广,有填空、选择、计算、画图、解决问题,体现了新课标的教学目标。
从卷面来看,学生的字迹工整,卷面整洁,书写非常认真,基础知识掌握得比较扎实。
三、具体分析第一大题填空方面:出错较多的是第7、第9、第10小题。
第7小题出错是因为个别学生在把两个算式合并成一个综合算式时,算式后面没有写计算结果,这可能是在平时练习时,我没有特别强调一定要写计算结果造成的。
第9小题出错可能是因为审题不认真,第二天吃了剩下的1/3,现在还剩()个,个别学生算的是吃了几个。
第二大题选择题方面:出错较多的是1、4、5小题。
其中第1小题选择到今年10月1 日我国建国多少周年,个别学生选错;第四小题选错是因为个别学生空间观念比较差,不能灵活应用所学的长方形和正方形这部分的知识;第五小题出错是因为没有真正读懂题,不知道谁看的少就剩的多。
第三大题计算题:完成的很好,只有个别的孩子因忘记进位、退位,抄错题而错。
第四大题算一算、画一画:扣分比较少,但学生画的图不是很规范,一些学生画图不用尺子,涂阴影涂的太乱。
第六大题解决问题:这部分题出的非常好,基础、全面、灵活,考察了学生应用所学知识的能力,学生做的特别好,只有个别学生因抄错数字导致得数出错,或列综合算式先算加法时忘记带括号而扣分。
四、存在的问题及原因:1.个别学生读题、审题、分析问题的能力还有待提高。
动画专业英语词汇
动画制作常用术语表AACCENT 加强;强调ACTING 表演ACTION 动作LINE 动作线条;动态线条ACTIONAD LIB 随意动作SHOT 俯照AERIALON 角度照ANGLEAROUND 周围;围绕;四处AIRBRUSH=A/B 喷效。
喷画BILL=AWB 空运提单AIRWAYZOOM 手绘而成的急拉,而不是镜头移动ANIMATEDANIMATIC 脚本画面录像带ANIMATION 动画;动画片BOARD 动画画板ANIMATIONCOMPUTOR 电脑动画片ANIMATIONCUTOUT 剪纸动画片ANIMATIONDRAWING 动画稿ANIMATIONANIMATOR 原画者,动画设计ANTIC=ANTICIPATION 预备动作ARC 弧形;呈弧线;括弧ASSISTANT 动画者SKETCH 气氛草图ATMOSPHEREAUDIO 听觉的、音频的BB.A.= BOTTOM AUXILIARY 下辅助定位T.A.= TOP AUXILIARY 上辅助定位BACK DROP 背景幕BACKGROUND=BG 背景HOOK-UP 背景连景;衔接背景BACKGROUNDBACKGROUND KEYS=BACKGROUND SAMPLES 背景样稿PAN 拉动的长背景BACKGROUMDBACKGROUND REPEAT=RPT 反复背景STILL 静止的短背景;静态背景BACKGROUNDBACK LIGHT=BOTTOM LIGHT=B.L. 透过光;底光BAR SHEETS 音节表BEAT 节拍BEND 弯下身BIBLE 海外寄来的最原始资料PRINTING 双片合成印片BI-PACKBLANK 空白BLEED 颜色溢出;渗出;流血BLINK=BLK 眨眼BLOOM 闪光BLOW UP 放大BLUR 模糊BOUNCE 弹起;弹跳B.P.=BOT PEGS 下定位DOWN=BD 中割BREAKCCAMERA 摄影机;镜头CAMERAANIMATION 动画摄影机CAMERA LOGS= TIME CODE 时间码CAMERA NOTES=CAMERA INSTRUCTIONS 摄影注意事项RACK 摄影机的焦距变换;镜头变焦CAMERACAMERA SHAK 镜头振动CAMERA TRACK 摄影镜头推拉;镜头运作CELLULOID 赛璐璐片CELL=CEL LEVEL 动画层次CEL PAN 长CELSANDWICH 多层CELCELCENTER 中心点CHARACTER 角色、人物SKETCHES 角色造型图CHARACTERCHART 表格;图表CHECKER 检查员;品管员CHAROMA 彩度;颜色的鲜艳纯度;着色颜料牌子CIRCLE 圆,环CLAP 拍手、拍掌CLASP 双手交握CLEAR 挖空;清晰;留白CLIPPER 拍板CLEAN UP 清稿CLOCKWISE=C.W. 顺时针C.U. 特写CLOSEUP=BALANCE 色彩平衡COLORBAR 色彩;色纹;色块COLORCOLOR BRUSH=COLOR CHIP=COLOR CHART=PALLETE 色票COLORCOLOR CALL-OUTS=COLOR CODES 色号COLOR KEY 色定、色彩样稿。
动画专业英语
动画专业英语action['ækʃən] 动作animator:['æni,meitə] 原画者,动画设计assistant:[ə'sistənt] 动画者antic :['æntik] 预备动作air brushing:['brʌʃiŋ] 喷效angle:['æŋgl] 角度animated zoom['æni,meitid] 画面扩大或缩小animation film:[,æni'meiʃən] 动画片animation puter:[kəm'pju:tə] 电脑控制动画摄影atmosphere sketch:['ætməsfiə] [sketʃ] 气氛草图B.P.(bot pegs)下定位BG(background):['bækgraund]背景blurs:[blə:]模糊BLK(blink):[bliŋk]眨眼BRK DN(B.D.)(break-down)中割BG layout:['leiaut] 背景设计稿background keys 背景样本background hookup:[huk]衔接背景background pan 长背景background still:[stil] 短背景bar sheets :[ʃi:t]音节表beat:[bi:t]节拍blank :[blæŋk]空白bloom:[blu:m]闪光blow up :[bləu] 放大camera notes:['kæmərə] :[nəut] 摄影注意事项C.U.(close-up)特写clean up:[kli:n]清稿,修形,作监cut:[kʌt]镜头结束CEL=celluloid:['selju,lɔid]化学板cycle:['saikl]循环CW(clock-wise):[klɔk][waiz] 顺时针转动CCW(counter clock-wise):['kauntə] 逆时针转动continue(cont,con‘d):[kən'tinju:] 继续CAM(camera):['kæmərə] 摄影机CUSH(cushion):['kuʃən] 缓冲C=center:['sentə]中心点camera shake:[ʃeik] 镜头振动checker:['tʃekə]检查员constant :['kɔnstənt]等速持续color keys=color mark-ups:[mɑ:k]色指定color model:['mɔdl]彩色造型color flash(paint flash):[peint] 跳色camera animation动画摄影机cellevel:['levl]化学板层次character:['kæriktə]人物造型DIALOG(dialogue):['daiəlɔ:g] 对白及口形duble exposure:[iks'pəuʒə]双重曝光multiruns多重曝光1st run第一次曝光2nd run地二次曝光dry brushing::[drai]['brʌʃiŋ] 干刷DIAG PAN(diagonal):[dai'ægənl]斜移DWF(drawing):['drɔ:iŋ]画,动画纸double image :['imidʒ]双重影像dailies(RUSHES)样片director:[di'rektə]导演dissolve(X.D):[di'zɔlv] 溶景,叠化distortion:[dis'tɔ:ʃən] 变形double frame :[freim] 双(画)格drawing disc :[disk] 动画圆盘E.C.U = extreme close up:[iks'tri:m] 大特写EXT(exterior):[eks'tiəriə] 外面;室外景EFT(effect):[i'fekt]特效editing:['edit] 剪辑exit(moves out, o.s.):['eksit] 出去enter(in):['entə]入画ease-in:[i:z] 渐快ease-out:[aut]渐慢editor:['editə]剪辑师episode:['episəud]片集field(FLD):[fi:ld]安全框fade(in/on):[feid]画面淡入fade(out/off)画面淡出FIN(finish):['finiʃ]完成FOLOS(follows):['fɔləu]跟随,跟着fast;quickly:[fɑ:st] ['kwikli] 快速field guide:[gaid]安全框指示final check:['fainl] [tʃek]总检footage:['futidʒ]尺数(英尺)F.G.(foreground):['fɔ:graund]前景focallength :['fəukəl]:[leŋθ] 焦距frame:[freim]格数freeze frame:[freim]停格gain in:[gein]移入head up:[hed]抬头hook up:[huk] 接景;衔接hold:[həuld] 画面停格halo:['heiləu] 光圈INT(interior):[in'tiəriə] 里面;室内景INB(in between):[bi'twi:n]动画in-betweener动画员I&P(ink & paint):[iŋk] :[peint]描线和着色inking:[kiŋ]描线in sync:[siŋk] 同步intermittent:[,intə'mitənt] 间歇iris out :['airis] 画面旋逝jiggle:['dʒigl] 摇动jump:[dʒʌmp] 跳jitter:['dʒitə] 跳动LIP SYNC(synchronization)[lip] [,siŋkrənai'zeiʃən ] 口形level:['levl]层look:[luk]看listen:['lisn]听layout:['leiaut] 设计稿;构图laughs(LAFFS):[lɑ:f]笑L/S(light source):[lait] :[sɔ:s]光源linetest(pencil test):[lain]铅笔稿试拍;线拍M.S.(medium shot):['mi:diəm] :[ʃɔt]中景M.C.U.(medium close up)['mi:diəm]近景movesout(exit;o.s.):[mu:v] :['eksit]出去moves in[mu:v]进入match line:[mætʃ] :[lain]组合线multi runs :['mʌlti]:[rʌnz]多重拍摄mouth:[mauθ]嘴mouth charts:[tʃɑ:t]口形图MAG TRACK(magnetic sound track):[mæg'netik]音轨multi cellevels:['mʌlti] :['levl]多层次化学板multiplane:[plein]多层设计n/spegs:[peg]南北定位器N.G.(no good):[gud]不好的,作废narration:[næ'reiʃən]旁白叙述OL(overlay):['əuvə'lei]前层景Out of scene:[si:n]到画外面O.S.(off stage off scene):[steidʒ]出景off model:['mɔdl]走型OL/UL(underlay):['ʌndəlei]前层与中层间的景overlap action:['əuvə'læp] :['ækʃən]重叠动作ones:[wʌn]一格;单格pose:[pəuz] 姿势POS(position):[pə'ziʃən]位置;定点pan移动pops in/on突然出现pause:[pɔ:z]停顿;暂停perspective:[pə'spektiv]透视peg bar定位尺P.T.(painting):['peintiŋ] 着色paint flashes(color flashes)跳色papercut剪纸片pencil test:['pensl] 铅笔稿试拍persistence of vision:[pə'sistəns] :['viʒən] 视觉暂留post-synchronized sound:[saund]后期同步录音puppet:['pʌpit]木偶片ripple glass:['ripl] :[glɑ:s]水纹玻璃re-peg :[peg]重新定位RUFF(rough-drawing):[rʌf]:['drɔ:iŋ] 草稿run:[rʌn]跑REG(register):['redʒistə]组合RPT(repeat):[ri'pi:t]重复retakes: teik]重拍;修改registration pegs:[,redʒi'streiʃən]定位器registration holes:[həul]定位洞silhouette(SILO):[,silu'et]剪影speed line:[spi:d][lain]流线storm out:[stɔ:m]速转出sparkle:['spɑ:kl]火花;闪光shadow:['ʃædəu]阴影smile:[smail]微笑smoke:[sməuk]烟stop:[stɔp]停止slow:[sləu]慢慢的SC(scene):[si:n]镜号S/A(same as):[seim]兼用S.S(screen shake):[skri:n] :[ʃeik]画面振动size parison:[saiz] :[kəm'pærisn]大小比例storyboard(SAB):['stɔ:ri,bɔ:d]分镜头台本SFX(sound effect):[saund] :[i'fekt]声效;音效settle:['setl]定姿;定置self-line(self-trace line):[self] [treis] [lain]色线sound chart(bar sheets):[tʃɑ:t]:[ʃi:t]音节表special effect:['speʃəl] :[i'fekt]特效spin:[spin]旋转T.A.(top aux):auxiliary[ɔ:g'ziljəri]上辅助定位T.P.(top pegs):[peg]上定位track:[træk]声带turns:[tə:n]转向take:[teik]拍摄(一般指拍摄顺序)truck in:[trʌk]镜头推人truck out:[aut]镜头拉出tr(trace):[treis]同描tapers:['teipə]渐taper-up:[ʌp]渐快taper-down:[daun]渐慢tight field:[tait] :[fi:ld]小安全框tap(beat):[tæp]:[bi:t]节拍title:['taitl]片名;字幕Ul(underlay):['ʌndəlei]中景;后景up:[ʌp]上面use:[ju:z]用vert up:[və:t]垂直上移V.O.(voice over):[vɔis] :['əuvə]旁白;画外音value:['vælju:]明暗度wipe:[waip]转(换)景方式work print:[wə:k][print]工作样片X(x-diss)(x.d.):[dis]两景交融xerox down缩小xerox up(xerox paste-ups):[peist]放大x-sheet:[ʃi:t]摄影表zoom out:[zu:m]拉出zoon chart::['zəuɔn][tʃɑ:t]镜头推拉轨迹zoom in推进zoom lens:[lenz]变焦距镜头Good afternoon teacherIt is really my honor to have this opportunity for introduce myselfI hope I can make a good performance today.I'm confident that I can succeed Now I will introduce myself brieflyMy name is BLUE I was born in Handan is south of Hubei.Handan is not a big city but it has long history, it can date back to QIN dynastyIt's really a fantasy place too.People there are very friendly and helpful.There're also some places of interests in my hometown, I love it and hope that you can visited it someday.There’re 5 people in my family.My parents one sister one brother and I.I’mthe youngest in my family.We love each other and livea happy life.I usually love basketball.But I’m not good at it, because I’m not enough tall and powerMy major is animation design, I love animation very much.I want to be a master of animation.Hayao Miyazaki is my idol, he is a Japanese mange artist and prominent film director and h animator of many popular anime feature films.He has been named one of the most influential people by Time Magazine.So I want to go to Japan to continue my education I has already to learn Japanese for one year.As a school animation student I am serious and responsible, good workIn a lot of study and practice, my ability to learn, work, innovations have been greatly improved;but I know that not enough, in the future still need to create, I will do better.I believe myselfSo, you see, I’m really an easygoing gal.That's all, thank you分享版本,希望大家珍惜这份词汇表字母音标班附表美语音标共51个,其中元音(韵母)22个,辅音(声母)29个。
动画和影视行业专业英语翻译
construction scenic artist 布景美术师
consultant 顾问
continuity 分镜头剧本
continuity girl 女场记员
continuity man 场记员
continuity writer 分镜头剧本作者
assistant sound editor 声音助理剪辑师
assistant sound effects editor 声效助理剪辑师
associate producer 副制片人
audio assistant editor 声音助理剪辑师
best boy 照明助手
best boy electric 照明助手
assistant producer 助理制片人
assistant production coordinator 制片协调人助理
assistant property master 助理道具管理员
assistant p 道具管理员助理
assistant set decorator 置景人员助理
best boy grip 置景工
best person 照明助手
body makeup 身体化装
boom operator 录音花筒操作员
cableperson 电缆管理员
cameraman's assistant 摄影师助理
camera operator 摄影助理,摄影师
camera trainee 见习摄影师
cameraman 电影摄影师
cartoonist 动画片画家
动画专业英语词汇
Action ....................... 动作Animator .................. 原画者,动画设计Assista .................... 动画者Antic ....................... 预备动作Air Brushing …喷效Angle .............................. 角度Animated Zoom ……画面扩大或缩小Animation Film......................... ........ 动画片Animation Computer …电脑控制动画摄影Atmosphere Sketch .............. 气氛草图B.P.(Bot Pegs) ................... 下定位Bg(Background) ................... 背景Blurs ............................. 模糊Blk(Blink) ..................眨眼Brk Dn(B.D.)(Break-Down) …中割Bg Layout .............................. 背景设计稿Background Keys ................... ...背景样本Background Hookup ............. 衔接背景Background Pan ...................... 长背景Background Still 短背景Bar Sheets ............................ 音节表Beat................... 节拍Blank ..................空白Bloom ............................ 闪光Blow Up ..............................放大Camera Notes ................. 摄影注意事项C.U.(Close-Up) …特写Clean Up .............. 清稿,修形,作监Cut ............................ 镜头结束Cel=Celluloid ............................. 化学板Cycle ................................ 循环Cw(Clock-Wise) …顺时针转动Ccw(Counter Clock-Wise) …逆时针转动Continue(Cont ,Con‘D)…继续Cam(Camera) ................. 摄影机Cush(Cushion) ……缓冲C=Center ................ 中心点Camera Shake ……镜头振动Checker ................... ....... 检查员Constant .................... 等速持续Color Keys=Color Mark-Ups 色指定Color Model ................... 彩色造型Color Flash(Paint Flash) …跳色Camera Animation………动画摄影机Cel Level .......................化学板层次Character .................... 人物造型Dialog (Dialogue ............... 双重曝光Multi Runs ............. 多重曝光1st Run .................. 第一次曝光2nd Run........................ 地二次曝光Dry Brushing ……干刷Diag Pan(Diagonal) .................. 斜移Dwf(Drawing) .......................... 画,动画纸Double Image ............... 双重影像Dailies (Rushes) ……样片Director ................................. 导演Dissolve(X. D) .................... ......溶景,叠化Distortion ............................................. 变形Double Frame ......................................... 双(画)格Drawing Disc .................................... 动画圆盘E.C. U = Extreme Close Up 大特写Ext(Exterior) ................ ... 外面;室外景Eft(Effect) .......................... 特效Editing ......................... 剪辑Exit(Moves Out, O. S. ) …出去Enter(In) ................. 入画Ease-In....................... ... 渐快Ease-Out .................. 渐慢Editor...................... 剪辑师Episode ……片集Field(Fld) .............................. 安全框Fade(In/On) ……画面淡入Fade(Out/Off) ……画面淡出Fin(Finish) ..................... 完成Folos(Follows) …跟随,跟着Fast; Quickly ……快速Field Guide ……安全框指示Finial Check ........... ...... 总检Footage .................... 尺数(英尺)F.G. (Foreground)…前景Focal Length ……焦距Frame …格数Freeze Frame ..................... 停格Gain In ……移入Head Up ............... 抬头Hook Up ...................... 接景;衔接Hold ...............画面停格Halo ............................... 光圈Int(Interior) ......................... 里面;室内景Inb(In Between) .................................. 动画In-Betweener ……动画员I&P(Ink & Paint) …描线和着色Inking ..................描线In Sync .................... 同步Intermittent ..................... 间歇Iris Out ..................... 画面旋逝Jiggle .................. 摇动Jump …跳Jitter ................ 跳动Lip Sync(Synchronization) 口形Level ........................... 层Look ……看Listen ........................ 听Layout .......................... 设计稿;构图Laughs(Laffs) ……笑L/S(Light Source) ……光源Line Test(Pencil Test) …铅笔稿试拍;线拍M. S. (Medium Shot) ..................... 中景M. C. U. (Mediium Close Up) …近景Moves Out(Exit; O. S. ) ...... ........... 出去Moves In ................................... 进入Match Line ......................... 组合线Multi Runs ................. 多重拍摄Mouth ............................. 嘴Mouth Charts ........................ 口形图Mag T rack(Magnetic S ound T rack) 音轨Multicel Levels …多层次化学板Multiplane ....................... 多层设计N/S Pegs ...................... 南北定位器N.G.(No Good) ..................... 不好的,作废Narration ……旁白叙述Ol(Overlay) ...................... .. 前层景Out Of Scene ................. 到画外面O.S.(Off Stage Off Scene) …出景Off Model .......................... 走型Ol/Ul(Underlay) 前层与中层间的景Overlap Action …重叠动作Ones ...................... 一格;单格Pose ...................... 姿势Pos(Position) ……位置;定点Pan ........................... 移动Pops In /On ..................... 突然出现Pause ....................... 停顿;暂停Perspective ……透视Peg Bar ...................... 定位尺P.T.(Painting) ...... ........... 着色Paint Flashes(Color Flashes) 跳色Papercut ................... ...... 剪纸片Pencil Test ............. 铅笔稿试拍Persistence Of Vision 视觉暂留Post-Synchronized Sound后期同步录音Puppet .......................... ...... 木偶片Ripple Glass ................... 水纹玻璃Re-Peg ............................ 重新定位Ruff(Rough-Drawing) …草稿Run ...................... 跑Reg(Register) ..................... .组合Rpt(Repeat) ................................. 重复Retakes ...................... 重拍;修改Registration Pegs ……定位器Registration Holes ……定位洞Silhouette(Silo) .................... 剪影Speed Line ................... 流线Storm Out ............................. 速转出Sparkle ....................... 火花;闪光Shadow ................ 阴影Smile ....................... 微笑Smoke ……烟Stop .............................. 停止Slow ...................... ..... 慢慢的Sc(Scene) .......................... 镜号S/A(SameAs)............................... 兼用S.S(Screen Shake) …画面振动Size Comparison ……大小比例Storyboard(Sab) …分镜头台本Sfx(Sound Effect) …声效;音效Settle ..................................... 定姿;定置Self-Line(Self-Trace Line) 色线Sound Chart(Bar Sheeets) 音节表Special Effect ....................... 特效Spin ................................. 旋转T.A.(Top Aux) .............. 上辅助定位T.P.(Top Pegs) .............. 上定位Track ........................................................ 声带Turns ........................................................ 转向Take …………拍摄(一般指拍摄顺序) Truck I n................................................ 镜头推人Truck Out ................................ 镜头拉出Tr(Trace) .................同描Tapers ................................. 渐Taper-Up ......................... 渐快Taper-Down .................... 渐慢Tight Field .......................... 小安全框Tap(Beat) ...................节拍Tittle ..................... 片名;字幕Ul(Underlay) ............................ 中景;后景Up .................... 上面Use ....................... 用Vert Up ................... 垂直上移V.O. (V oice Over) …旁白;画外音Value .................................... 明暗度Wipe .........................转(换)景方式Work Print …工作样片X(X-Diss) (X. D. ) ……两景交融Xerox Down ................ .. 缩小Xerox Up(Xerox Paste-Ups) 放大X-Sheet ...................... 摄影表Zoom Out ........................... 拉出Zoon Chart.................镜头推拉轨迹Zoom In ……推进Zoom Lens …变焦距镜头MMagnetic Tape 磁性录音带Makeup A rtist 美容师Manipulation 操纵Markup 固定利润Matte 影像形板Maysles Films 梅思利电影公司Memory-Hook 回马枪Memory-Jogger 回马枪Merrill Lynch 美林动画Metamorphic A nimation 变形动画Metamorphosis 变形Micro-Markets 微众市场Mixer 混音师Modeling 模型制作Montage 蒙太奇Morph 型变Mos 不需要现场收音的无声取景Motion Board 活动脚本或动作脚本Motion Capture 动作资料截取Motion Cintrol 电脑控制拍摄系统Motion Picture Film 动画影片Motion Tests 动作测试Motor Home 移动居住车Mouse 滑鼠Mouthpiece 发言人Multi-City Bidding 多城市竟标Music Bookends 音乐书签Music First 以音乐为优先Musical Instrument Digital Interface Midi电子乐器一的数位介面NNational Association O f Broadc国家广播电子技师协会National Cash Register 国家收银机公司Nbc 国家广播公司Negative Conformer 底片组合员Ng 不好的镜头Nonlinear Editing 非线性剪辑OOfff-Camera 镜外表演Off-Key 走调Offline System 线外系统Offline System 线外剪辑系统One-Stop Operation 一贯作业On Camera 镜内表演On-Camera Sag Rates 演员同业公会规定的上镜费On Location 出外景Online Editing 线上剪辑One-Light 单一光度One-Light Film Print 单光影片洗印One-Stop Operation 一次作业Opaquer 著色人员Open Camera 公开摄影Optical House 视觉效果工作室Optical Printer 光学印片室Original Arrangment 编曲著作Original Recording 录音著作Original Score 总谱制作Out-Of-Pocket 现款支付Outside Props 棚外道具师Outtakes 借用镜头PPacific Data Images 太平洋影像公司Pegs 过场用之画面Pencil Test 铅笔测试稿Perceived Value 知觉价值Personalities 知名人士Personality Testimonials 名人见证Petsuasion 说服Photo Cd 影像光碟Pickup Footage 从旧有的广告借凑而来的影片Pictures First 以画面为优先Pixels 像素Playback 播放Playback Person 录影机播放员Post-Scoring 后制配乐Posttesting 后测Pre-Lite 预先排演Pre-Production Meeting 拍制前会议Pre-Production Stage 制前阶段Prescoring Music 拍摄前配乐Pretesting 前测Price-Quote 报价或喊价Printed Circuiry 印刷电路Producer 广告公司的制片,制作人Product Shot 商品展示镜头Production Assistant P .A 制作助理Production Boutique 制片工作室Production Notes 制作住记Production Package 制作议价组合Production Specification Sheets 制作分工明细表Promotions 促销Prop People 道具师Peoperties 舞台道具Props 道具Public-Domain Music大众共有或版权公有的音乐Publisher's Fee 发行费用Pulldowm 抓片RRanddom A ccess 随机存取Random Access Memory Ra随m机存取记忆体Raster 屏面Read Only Memory Rom 唯读记忆体Real Opinions 真实反应的意见Real People 消费大众或一般人Real People Reactions And Opinions消费大众的真实反应及意见Recordist 录音师Reebok 锐跑Reflections 反光Rendering 算图Rental Facilities 出租公司Residual 后续付款Rhapsody In Blue 《蓝色狂想曲》Rhythm And Hues 莱休电脑动画公司Right-To-Work 自由工作权Ripomatic/Stealomatic Storyboard 借境脚本Roll Camera 开动摄影机Rotoscope 逐格帖合的重覆动画动作Rough Cut 粗剪SSample Reels 作品集Scencs 场景Scenics A rtist 布景设计师Scratch Track 临时音轨Screen Actors Guild Sag 电影演员同业公会Screen Extra's Guild Sag 电影临时演员同业公会Scripts 剧本Script Clerk 场记Set Construction Costs 搭景费用Set Designer 布景设计师Set Dresser 布影装饰师Shadows 阴影Shape Library 清晰对焦Shooting Board 模型资料库Shooting Day 制作脚本拍片日Shooting In Two 一次两画格的方式拍摄Shot List 拍摄程序表Shutter 快门Sides 台词表Silent Scenes 无声场景Silent Takes 无声取景Slate 开拍板Slice-Of-Life Episodes 生活片段式对白Snapshot 快照拍摄Solid State Screensound 数位录音工作站Song-And-Dance 歌舞片Sound People 音效人员Sound Stage 隔音场Sound Take 有声摄影Special Effects Person 特殊效果人员Special-Effects 特效Specification Sheet 职责明细表Speed 运转正常Splice 捻接Sprint斯布林特电话公司Stand-In 替身Stand-Up Presenters 播报员推荐Standing Sets 常备的布景配置Star Personality 知名人物Stereo-Mixing 立体声混音Sticks 排字手托Stills 剧照Still Photos 静态照片Stock Footage 底片材料、库存影片Stop-Motion 单格拍制Story Line 故事情节Storyboard 故事脚本Strobe-Lighe Photography 频闪闪光灯摄影法Subaru Autombile 速霸陆汽车Super 16mm Format 超16 厘米底片规格Sync Sound 同步收音Synchronized 同步TThe Screening Room 试播室Takes 取景镜头Talent Reports 劳务报价单Teamsters 卡车驾驶员Teamsters Union 卡车驾驶员工会Telepromrter 读稿机Test Commercial 测试性广告Testimonial Release Print 电影院放映片Three-Dimensional 3d 三度空间Ight Close-Up 大特写Time-Code 时码Tissue S heets 薄绵纸Top Light 顶光Trim 剪修Trims 修剪下来的片头尾Tracing Paper 扫图纸Track Left 摄影机左移Track R ight 摄影机右移Track Time 音轨时限Trade 通路Tri-X 柯打tri-X 底片Turnarounds 转场Unique Selling Proposition 独特的销售主张VVideo 视觉或影像部分Video Master 影像母带Video Tape Recording Person 录音带录制员Vignetters 集锦式快接画面处理Virtual Reality 虚拟实境Visual Timeline 视觉时间尺Visually Oriented 视觉导向Voiceover Announcer 旁白播音员WWardrobe Attendant 服装师West And Brady 威布广告公司Wild Wall 活动墙板Window Burn-In 叠印框Wire-Frame 立体线稿Words-And-Music 旁白加音乐Words First 以文案为优先Zoom 变焦Zoom In 镜头向前推进。
动画专业英语考试资料
1. Don’t forget to bring the book here.别忘了把书拿来。
2. The architect structure in the little city indicates a Latin style.小城里的建筑呈现出拉丁的风格。
3. English alphabetical table derives from Latin language.英语的字母来源于拉丁语字母。
4. Please summarize this article.请概括一下这篇文章的大意。
5. I will become to be an animator.我要成为一名动画师。
6. Animation film run at24 frames per second.动画片每秒钟24格。
puter speed up the production of animation film.电脑提高了动画片生产的速度。
1 Not only little kids , but adult also enjoy animationfilm. 不仅孩子们,就连大人也喜欢动画片。
2 He likes animation film as well as play games.她不仅喜欢动画,而且喜欢游戏。
3 When spring comes, people spend more time outdoor than stay at home.春天来了,人们有更多的时间在户外,A而不是呆在家里。
4 You should spend more energy in study ing rather than in play ing game.你应该把更多精力花在学习上,而不是花在玩游戏上。
5 Animation industry has been developing very rapidly in china.中国动画发展很快。
动漫专业词汇
以下是一些与动漫相关的专业词汇:
漫画(Manhua): 表达故事或情节的图像艺术形式。
动画(Animation): 通过连续播放静止图像来创造运动效果的艺术形式。
原画(Genga): 动画中最初的绘制图稿,通常由主要动画师完成。
分镜(Storyboard): 将故事情节分解为连续图像的布局和顺序排列。
美术(Art): 制作动画过程中的背景、角色设计和绘画风格。
彩色键盘(Color Key): 设计动画场景或角色颜色的关键图层。
音效(Sound Effects): 用于增强动画场景的声音效果。
配乐(Soundtrack): 为动画创作的音乐背景。
角色设计(Character Design): 创建动画角色的外观、服装和特征的过程。
剧本(Script): 描述动画故事情节和对话的书面文本。
摄影(Cinematography): 利用摄影技术拍摄动画并确定画面构图。
色彩设计(Color Design): 确定动画中使用的调色板和色彩搭配。
动画师(Animator): 负责创作和绘制动画的专业人员。
后期制作(Post-production): 通过剪辑、特效和音频处理等改善和完善动画作品。
漫展(Comic Con): 举办动漫、游戏及相关文化活动的盛大会展。
这些词汇涵盖了动漫制作的各个方面,希望对您有所帮助。
