环境艺术设计毕业设计外文翻译—设计空间的含义

合集下载

毕设外文翻译是什么意思(两篇)

毕设外文翻译是什么意思(两篇)

引言概述:在现代高等教育中,毕业设计(或称为毕业论文、学士论文等)是学生完成学业的重要环节。

而对于一些特定的专业,例如翻译专业,有时候还需要完成外文翻译这一项任务。

本文将探讨毕设外文翻译的意义和目的,以及为什么对翻译专业的学生而言这一任务极其重要。

正文内容:1.提高翻译能力和技巧外文翻译是一项对翻译专业学生而言十分重要的任务,通过进行外文翻译,学生们可以通过实践提高自己的翻译能力和技巧。

在这个过程中,他们可以学习如何处理不同类型的外文文本,熟悉不同领域的专业术语,并掌握一些常用的翻译技巧和策略。

2.扩展语言和文化知识毕设外文翻译要求学生们对翻译语言的相关知识和背景有一定的了解。

在进行翻译时,学生们需要遵循目标语言的语法规则,并确保所翻译的内容准确、清晰地传达源语言的意义。

通过这一过程,学生们可以进一步扩展自己的语言和文化知识,提高自己的跨文化沟通能力。

3.提供实践机会毕设外文翻译为学生们提供了一个实践的机会,让他们能够将在课堂上所学到的理论知识应用于实际操作中。

通过实践,学生们可以对所学知识的理解更加深入,同时也可以发现并解决实际翻译过程中的问题和挑战。

这对于学生们将来从事翻译工作时具备更好的实践能力和经验具有重要意义。

4.培养翻译专业素养毕设外文翻译要求学生们具备良好的翻译专业素养。

在进行翻译过程中,学生们需要保持专业的态度和责任心,严谨地对待每一个翻译任务。

他们需要学会如何进行翻译质量的评估和控制,以确保最终翻译稿的准确性和流畅性。

这一系列的要求和实践,可以帮助学生们培养出色的翻译专业素养。

5.提升自我学习和研究能力毕设外文翻译要求学生们进行广泛的文献阅读和研究,以便更好地理解所翻译的内容,并找到适当的翻译方法和策略。

在这个过程中,学生们需要培养自己的自主学习和研究能力,提高对学术和专业领域的敏感性,并能够独立思考和解决问题。

这将对学生们未来的学术研究和进一步的职业发展产生积极的影响。

总结:引言概述:毕业设计外文翻译(Thesis Translation)是指在毕业设计过程中,对相关外文文献进行翻译,并将其应用于研究中,以提供理论支持和参考。

毕业设计中的外文翻译

毕业设计中的外文翻译

毕业设计中的外文翻译毕业设计是每位大学生必经的一道坎,它不仅是对所学知识的综合运用,更是对学生综合素质的考验。

而在毕业设计中,外文翻译是一个非常重要的环节。

本文将从外文翻译的意义、挑战以及技巧等方面进行探讨。

首先,外文翻译在毕业设计中的意义非常重大。

随着全球化的发展,跨文化交流日益频繁,掌握外文翻译技巧对于学生来说是一项必备的能力。

在毕业设计中,外文翻译不仅可以帮助我们了解国外的学术研究成果,还可以拓宽我们的视野,提高我们的学术水平。

同时,对于一些特定的专业,如国际贸易、外语等,外文翻译更是必不可少的一环。

然而,外文翻译也带来了一定的挑战。

首先是语言障碍。

不同的语言有不同的语法结构和表达方式,因此在翻译过程中需要注意语言的准确性和流畅性。

其次是文化差异。

不同的国家和地区有着不同的文化背景和习俗,这也会影响到翻译的准确性和质量。

此外,专业术语的翻译也是一个难点,需要对相关领域有一定的了解和掌握。

那么,在毕业设计中如何进行外文翻译呢?首先,我们需要掌握一些基本的翻译技巧。

例如,要注重上下文的理解,不能仅仅局限于单个词语的翻译,而要考虑到整个句子和段落的意思。

其次,要善于使用各种翻译工具。

如今,互联网的发展给我们提供了很多翻译工具,如谷歌翻译、有道词典等,可以帮助我们快速准确地翻译。

但是要注意,这些工具只是辅助工具,不能完全依赖它们。

最重要的是要保持对外文的学习和理解,提高自己的外语水平。

另外,我们还可以借鉴一些翻译的经验和方法。

例如,可以参考一些经典的翻译作品,学习其中的表达方式和技巧。

同时,可以与其他同学进行交流和讨论,分享彼此的翻译经验,相互帮助和提高。

此外,可以请教一些专业的翻译人员,向他们请教一些翻译的技巧和注意事项。

最后,我们还需要注重翻译的质量和准确性。

在进行外文翻译时,要尽量保持原文的意思和风格,不要过度解释或加入自己的观点。

同时,要注意语法和用词的准确性,避免出现错误或歧义。

如果遇到一些难以理解或翻译的地方,可以进行适当的标注或注释,以便读者理解。

空间环境设计的名词解释

空间环境设计的名词解释

空间环境设计的名词解释空间环境设计(Spatial Design)是一个综合性的学科,旨在创造出适宜人类居住、工作和生活的空间。

它涵盖了建筑、室内设计、景观设计以及城市规划等多个领域,力求通过创新和独特的设计理念来打造与人们需求相契合的环境。

一、空间环境设计的概念空间环境设计强调的是人与周围环境之间的相互作用关系。

它不仅考虑到空间的形式、布局和功能,还关注人在特定空间中的舒适度、感受以及情绪体验。

因此,空间环境设计既是一门科学,也是一门艺术。

空间环境设计的主要目标是创造出具有美学价值和人性化特征的空间。

它需要将建筑、室内、景观等多个层面的要素有机地结合起来,使得整个环境呈现出和谐、统一的整体效果。

在此过程中,设计师需要综合考虑人的尺度、文化背景、功能需求以及可持续性发展等因素。

二、空间环境设计的要素1. 形式与布局:空间环境设计中,形式和布局是决定空间结构和空间感的关键要素。

形式包括建筑的外观、体量、比例和风格等,而布局则涉及到空间内各个区域的组织和分配。

2. 色彩与材质:色彩和材质在空间环境设计中扮演着重要角色。

恰当选择和运用色彩可以营造出不同的氛围和情绪,而材质的选择则影响到空间的触感、视觉效果以及可持续性。

3. 光线与声音:光线和声音是创造空间体验的重要因素。

恰当的光线设计可以凸显空间的层次与质感,而声音控制能够保障空间的舒适度和隐私性。

4. 室内家具与软装:家具和软装的选择和布置直接影响到人们的使用感受。

它们不仅要满足功能需求,还要与空间整体风格相协调,营造出舒适而有个性的环境。

5. 自然与人工景观:自然与人工景观的引入可以使空间更加接近自然环境,提高空间的品质和人的生活质量。

绿色植物、水景、景观雕塑等元素都可以增添空间的美感和舒适度。

三、空间环境设计的意义和挑战空间环境设计在社会中具有重要的意义和价值。

首先,它可以满足人们对美的追求和个性化需求,打造舒适、宜人的居住环境;其次,它可以促进社交和交流,激发创造力和活力;最后,它还可以提升空间的可持续性,保护与自然环境的和谐共生。

环境艺术设计常用的术语中英文对照

环境艺术设计常用的术语中英文对照

Content目录-Design Explanation设计说明-Master Plan总平面-Space Sequence Analysis景观空间分析-Function Analysis功能分析-Landscape Theme Analysis景观景点主题分析图-Traffic Analysis交通分析-Vertical Plan竖向平面布置图-Lighting Furniture Layout灯光平面布置示意图-Marker/Background Music/Garbage Bin标识牌/背景音乐/垃圾桶布置图-Plan平面图-Hand Drawing手绘效果图-Section剖面图-Detail详图-Central Axis中心公共主轴-Reference Picture参考图片-Planting Reference Picture植物选样-材料类:-aluminum铝-asphalt沥青-alpine rock轻质岗石-boasted ashlars粗凿-ceramic陶瓷、陶瓷制品-cobble小圆石、小鹅卵石-clay粘土-crushed gravel碎砾石-crushed stone concrete碎石混凝土-crushed stone碎石-cement石灰-enamel陶瓷、瓷釉-frosted glass磨砂玻璃-grit stone/sand stone砂岩-glazed colored glass/colored glazed glass彩釉玻璃-granite花岗石、花岗岩-gravel卵石-galleting碎石片-ground pavement material墙面地砖材料-light-gauge steel section/hollow steel section薄壁型钢-light slates轻质板岩-lime earth灰土-masonry砝石结构-membrane张拉膜、膜结构-membrane waterproofing薄膜防水-mosaic马赛克-quarry stone masonry/quarrystone bond粗石体-plaster灰浆-polished plate glass/polished plate磨光平板玻璃-panel面板、嵌板-rusticated ashlars粗琢方石-rough rubble粗毛石-reinforcement钢筋-设施设备类:-accessory channel辅助通道-atrium门廊-aisle走道、过道-avenue道路-access通道、入口-art wall艺术墙-academy科学院-art gallery画廊-arch拱顶-archway拱门-arcade拱廊、有拱廊的街道-axes轴线-air condition空调-aqueduct沟渠、导水管-alleyway小巷-billiard table台球台-bed地基-bedding cushion垫层-balustrade/railing栏杆-byland/peninsula半岛-bench座椅-balcony阳台-bar-stool酒吧高脚凳-beam梁-plate beam板梁-bearing wall承重墙-retaining wall挡土墙-basement parking地下车库-berm小平台-block楼房-broken-marble patterned flooring碎拼大理石地面-broken stone hardcore碎石垫层-curtain wall幕墙-cascade小瀑布、叠水-corridor走廊-couryard内院、院子-canopy张拉膜、天篷、遮篷-coast海岸-children playground儿童活动区-court法院-calculator计算器-clipboard纤维板-cantilever悬臂梁-ceiling天花板-carpark停车场-carpet地毯-cafeteria自助餐厅-clearage开垦地、荒地-cavern大洞穴-dry fountain旱喷泉-driveway车道-vehicular road机动车道-depot仓库、车场-dry fountain for children儿童溪水广场-dome圆顶-drain排水沟-drainage下水道-drainage system排水系统-discharge lamp放电管-entrance plaza入口广场-elevator/lift电梯-escalator自动扶梯-flat roof/roof garden平台-fence wall围墙、围栏-fountain喷泉-fountain and irrigation system喷泉系统-footbridge人行天桥-fire truck消防车-furniture家具、设备-firepot/chafing dish火锅-gutter明沟-ditch暗沟-gully峡谷、冲沟-valley山谷-garage车库-foyer门厅、休息室-hall门厅-lobby门厅、休息室-industry zone工业区-island岛-inn小旅馆-jet喷头-kindergarten幼儿园-kiosk小亭子(报刊、小卖部)-lamps and lanterns灯具-lighting furniture照明设置-mezzanine包厢-main stadium主体育场-outdoor terrace室外平台-oil painting油画-outdoor steps/exterior steps室外台阶-pillar/pole/column柱、栋梁-pebble/plinth柱基-pond/pool池、池塘-pavilion亭、阁-pipe/tube管子-plumbing管道-port港口-pillow枕头-pavement硬地铺装-path of gravel卵石路-public plaza公共休闲广场-communal plaza公共广场-pedestrian street步行街-printer打印机-resting plaza休闲广场区-rooftop/housetop屋顶-pile桩-piling打桩-pump泵-ramp斜坡道、残疾人坡道-riverway河道-sunbraking element遮阳构件-sanitation卫生设施-skylight天窗-skyline地平线-scanner扫描仪-shore岸、海滨-sash窗框-slab楼板、地下室顶板-stairhall楼梯厅-staircase楼梯间-secondary structure/minor structure次要结构-secondary building/accessory building次要建筑-street furniture小品(椅凳标志)-solarium日光浴室-terrace平台-chip/fragment/sliver/splinter碎片-safety belt/safety strap/life belt安全带-safety passageway安全通道-shelf/stand架子-sunshade天棚-small mountain stream山塘小溪-subway地铁-safety glass安全玻璃-streetscape街景画-sinking down plaza下沉广场-sidewalk人行道-footpath步行道-设计阶段:-existing condition analysis现状分析-analyses of existings城市现状分析-construction site service施工现场服务-conceptual design概念设计-circulation analysis交通体系分析-construction drawing施工图-complete level完成面标高-details细部设计、细部大样示意图-diagram示意图、表-elevation上升、高地、海拔、正面图-development design扩初设计-faade/elevation正面、立面-general development analysis城市总体发展分析-general situation survey概况-general layout plan/master plan总平面-general nature environment总体自然分析-grid and landmark analysis城市网格系统及地标性建筑物分析-general urban and landscape concept总体城市及景观设计概念-general level design总平面竖向设计-general section总体剖面图-layout plan布置图-legend图例-lighting plan灯光布置图-plan drawing平面图-plot plan基地图-presentation drawing示意图-perspective/render效果图-pavement plan铺装示意图-reference pictures/imaged picture参考图片-reference level参考标高图片-site overall arrangement场地布局-space sequence relation空间序列-specification指定、指明、详细说明书-scheme design方案设计-sketch手绘草图-sectorization功能分区-section剖面-site planning场地设计-reference picture of planting植物配置意向图-reference picture of street furniture街道家具布置意向图-设计描述:-a thick green area密集绿化-administration/administrative行政-administration zone行政区位-function analysis功能分析-arc/camber弧形-askew歪的、斜的-aesthetics美学-height高度-abstract art抽象派-artist艺术家、大师-art nouveau新艺术主义-acre英亩-architect建筑师-be integrated with与……结合起来-bisect切成两份、对开-bend弯曲-boundary/border边界-operfloor架空层-budget预算-estimate评估-beach海滩-building code建筑规范-。

环境艺术设计外文翻译—室内设计在增强现实环境

环境艺术设计外文翻译—室内设计在增强现实环境

室内设计在增强现实环境Interior Design in Augmented Reality EnvironmentInterior Design in Augmented Reality EnvironmentViet Toan PhanDepartment of Industrial ConstructionHaNoi University of Science Technology, VietNamSeung Yeon ChooSchool of Architecture & Civil EngineeringKyungpook National UniversityABSTRACTThis article presents an application of Augmented Reality technology for interior design. Plus, an Educational Interior Design Project is reviewed. Along with the dramatic progress of digital technology, virtual information techniques are also required for architectural projects. Thus, the new technology of Augmented Reality offers many advantages for digital architectural design and construction fields. AR is also being considered as a new design approach for interior design. In an AR environment, the virtual furniture can be displayed and modified in real-time on the screen, allowing the user to have an interactive experience with the virtual furniture in a real-world environment. Here, AR environment is exploited as the new working environment for architects in architectural design works, and then they can do their work conveniently as such collaborative discussion through AR environment. Finally, this study proposes a new method for applying AR technology to interior design work, where a user can view virtual furniture and communicate with 3D virtual furniture data using a dynamic and flexible user interface. Plus, all the properties of the virtual furniture can be adjusted using occlusion- based interaction method for a TangibleAugmented Reality.KeywordsAugmented Reality, Tangible AR, CAAD, ARToolKit, Interior design.1. INTRODUCTIONVisualizing how a particular table or chair will look in a room before it is decorated is a difficult challenge for anyone. Hence, Augmented Reality (AR) technology has been proposed for interior design applications by few previous authors, for example,Koller, C. Wooward, A. Petrovski; K. Hirokazu, et al. The related devices typically include data glasses connected to a portable PC (Head-mounted display- HMD). Plus, various lightweight solutions using a PDA device has been proposed by the Augmented Reality Team in Findland (S. Sitanen and C. Woodward, 2003). However, these devices are right not commonly available for non-professional users.Accordingly, this paper presents an augmented reality system for designing/educating/presenting interior design projects using overlaid virtual furniture in a physical environment based on a regular PC home system. Tracking markers are placed on the floors or walls to define the scale and coordinate system of the room. Next, the user selects virtual furniture on the screen and places it in the design space. In the AR scene, the 3D virtual furniture is integrated into a real environment and can be arranged along side real furniture. Experiments are implemented using basic home computer equipment, including a PC, HMD (or web camera), and printer. As a result, it is hoped that the proposed system will allow a broad range of users.While some similar systems have already been presented by another research group, the system proposed in this paper includes additional functions for the user interface and an improved implementation. For example, the user can interact with virtual furniture using a Tangible Augmented Reality in real time, and change the color, style, or covering of furniture in a real environment. Therefore, this allows complex and varied designs to be explored and visualized, making AR technology for interior design accessible to both professionals and amateurs.2.AUGMENTED REALITY- NEW RESEARCH APPROACH FOR ARCHITECTURE 2.1 Augmented Reality technologyAugmented Reality (AR) is a new technology that involves the overlay of computer graphics on the real world. As a result, the user can see the real world augmented with virtual objects and can interact with them. Within a more general context, AR is also termed Mixed Reality (MR), referring to a multi-axis spectrum of areas that cover Virtual Reality (VR), Augmented Reality (AR), telepresence, and other related technology [1] (Figure 1).Figure 1. Paul Milgram’s Reality- Virtual continuum.Augmented Reality systems combine digital information and the real world in a way that the user experiences them as one. A particularly important property of AR is locating virtual objects in the right place and position, which makes the Tracking System one of the most important components of an AR system. Essentially, an AR system must be able to follow the user’s point of view dynamically and keep virtual objects aligned with real world objects. The basic components of an AR system are a display, camera for graphic captures, and computer installed application software, plus various different kinds of hardware can International Journal of Computer Applications (0975 – 8887) Volume 5– No.5, August 2010 be used, for example, camera phones, PDAs, lap-tops, HMDs, and wearable computer systems. Typically, an ARToolKit library is used to determine the relation between the real and virtual world. The ARToolKit uses a computer vision technique to define the position and orientation of the real camera viewpoint relative to a real world marker. Next, the ARToolKit defines and calculates the position of the virtual coordinates. Based on a concurrence of virtual and real camera coordinates, the computer graphics are then drawn as an overlay on a fiducial markers card. As a result, the user experiences a video see-through augmented reality on the PC screen or more lively impression by HMDs (Kato, H.2001 and HIT Lab Washington University).Although Augmented Reality has only been studied for one decade, the growth and progress in the past few years have been remarkable. As such, AR technology has many possible applications across a wide range of fields, including entertainment, education, medicine, military training, engineering, and manufacturing [2](Figure 2; 3).Figure 2. AR application in entertainment and medical fields.Figure 3. AR application in military and manufacture engineering fields.It is also expected that other potential areas for application will still appear with the dissemination of this technology. During the early stages, the main focus of AR development was related to hardware technology rather than usability. However, the rapid development of mobile (handheld) with better processing capacities and long-lasting batteries has raised the issue of lightweight mobile AR systems. Thus, mobile AR devices are now one of the most promising emerging technologies. Similarly, the proposed system was also designed to appeal to a broader range of users based on the use of a regular PC and HMD.2.2 Augmented Reality in architecture fieldRecently, AR technology is also being considered as a new design approach for architecture. As a result, a lot of AR experiments and research have been directed toward the architectural design process. For example, Figure 4 Left shows a full-size 3D virtual house in a real life environment, where the handheld AR device allows the user to walk around and through it [3](Augmented Team- Finland 2003). Meanwhile, Figure 4- Right shows another implementation of AR in archaeology and touring guide, where the user is shown the virtual heritage buildings raised up from ruins on historical site.Figure 4. Left: Virtual building in PDA. Right: Virtual Hera temple in historical.In the case of architecture, the above applications can be effective for both designing and teaching. However, a growing number of new applications of AR technology are expected in the field of architecture.3. INTERIOR DESIGN IN DIGITAL ENVIRONMENT3.1 Properties of interior designIn the case of interior design, the designer essentially applies the three basic principles of interior design: color, scale, and proportion within a predetermined space. Thus, the proposed AR system is focused on giving the user the flexibility to design using these three basic principles. Therefore, in the proposed AR environment, the user is able to adjust the properties of virtual furniture and create different arrangements in a real environment.3.2 System designFor implementation, two separate modules were developed: one for creating and managing the 3D database, and the other for displaying, as show in below figure (Figure 5).First, CAD applications extract information from a drawing andlink it to a database. For the given space, geometrical information is then extracted from a three-dimensional database of furniture. After loading the geometries, the position and direction of the views for the user are calculated based on data marker tracking. Simultaneously, the location- and direction- based geometry data are transformed using transformation matrices to produce images that align beside other objects in the real view. As such, the position tracker and orientation tracker are important elements of AR systems and the development AR technology. Figure 6 summaries the tracking and display process. International Journal of Computer Applications (0975 –8887) Volume 5– No.5, August 2010Figure 5. System diagram.The properties of the furniture graphics are saved in a database generated by a CAD application, e.g. 3DSMax software, while OpenGL renders the final graphics. Plus, anARToolKit software library is used to calculate the 3D positions and orientations of the virtual furniture.Figure 6. AR tracking& display process: the computergenerated graphics are integratedinto user’s view.3.3 SoftwareCAD applications handle the management of the building geometry data and link it to a database. Next, the AR software retrieves and displays the position and orientation data in the defined environment.The 3DSMax or other Building Information Modelling (BIM) applications (e.g. ArchiCAD, Revit etc.) are used as the basic software for the CAD applications and also provides customized support for ARToolKit- 2.72.1. The 3DSMax (and others) produces a VRML file of a model which has a type *.wrl extension. An ARToolKit library then assumes the role of building the AR application. One of the key difficulties involved in developing an AR application is tracking the user’s viewpoint.In order to determine which viewpoint to use to align the virtual imagery with real-world objects, the AR application first needs to determine the viewpoint of the user in the real world.ARToolKit software uses computer vision algorithms to solve thisproblem. An ARToolKit video tracking library defines the virtualcamera position and orientation relative to physical markers inreal time. The ARToolKit library- the product of HIT Lab NZ- isthen used to display the virtual objects.3.4 HardwareIn the present study, the AR system is based on a regular PC with a Windows XP operating system running on an Intel (R) Core(TM) Quad CPU Q6600 with 2GB of RAM. Plus, a webcam, Logitech Quickcam Vision Pro, is used to capture the sense images. The user’scamera is capable of detecting known patterns from a single image and calculating the 3D position and orientation for world-space. The virtual objects (furniture, partitions, walls, doors, etc.) are then superimposed based on marker tracking.Figure 7. Left: Fiducial marker patterns. Right: Sub-markercard for Tangible ARcontrol.Some of the tracking markers used by an ARToolKit library are very precise and robust. In this study, mk_patt.exe files were used to generate various image markers from a blankPatt.gif pattern directory. For implementation, several marker patterns and submarker templates for Tangible AR were made beforehand.The Head-Mounted Display (HMD) also is equipped for user in the practical implementation. By using HMD for AR display, the user can move freely around virtual furniture when they are viewing it. The figure 8 shows an example of how the components International Journal of Computer Applications (0975 – 8887) Volume 5– No.5, August 2010 of AR system working together to produce the final results on video eye-monitors.Figure 8. Schematic illustration of video overlaid- based Augmented Reality& VR ProAR 800x600 HMD.3.5 Interaction method on occlusion markers for Tangible ARThis paper applies an interaction object- centered view to 2D interactions, which is easy to apply to Tangible AR environments where natural interaction methods are vital. In the real world, humans are able to use a variety of objects or bare fingers as a pointer. In addition, for some situations with multiple participants or bi-manual interactions, the interaction can even involve multiple pointers.Detecting pointers over an interaction object can be achieved in numerous ways, where detecting the occlusions of the tracked object is a passive way to detect pointing actions. The occlusions of an interaction object can be easily utilized as an interaction method in Tangible AR environments in which a camera is already available for providing real-world views to the user and tracking the objects of interest with passive formal markers.For occlusion detection, predefined formal markers are widely used for tracking real objects in Tangible AR environments. Vision-based tracking systems usually require multiple markers for tracking one object. A number of markers are attached to a single object in a pre-configured spatial relationship. In this way, the object can be tracked successfully even if some of markers in the marker set are not visible. In addition, because the spatial relationships of all the markers are known, the poses of markers that are not visible can be estimated using the markers that are recognized.A simple way to guarantee that a marker is within the view volume is to check the visibility of its neighboring markers, referred to as boundary markers, while a marker being checked for occlusion is referred to an interaction marker.To guarantee that an interaction marker is within the view volume, the boundary markers must be carefully placed. The convex hull of the boundary markers must include the interaction marker. For instance, for a single interaction marker, at least 2 boundary markers are needed surrounding the interaction marker (Figure 9). By checking whether these boundary markers are visible, the interaction marker can be guaranteed to be within the view volume, making it occluded if it is not detected.Figure 9. Boundary markers around interaction markers.When multiple interaction markers are placed in a line, the neighbors of the interaction marker being tested can also be treated as boundary markers. These markers are referred to as hybrid markers (Figure 10). The tested marker within the view volume whenever there is at least one visible boundary (or hybrid) marker on each side. Thus, hybrid markers act as both boundaries and an interaction point. In this way, the occlusion of multiple consecutive markers can also be detected, as well as allowing the boundary markers to be out of view.Figure 10. Hybrid markers: center hybrid marker plays role of boundary marker forleft hybrid marker.Although the boundary marker method is simple to implement and works reliably, marker wastage is unavoidable, since additional non- interactable boundary markers are required. Plus, interaction is little difficult, as the user has to make sure that enough boundary markers are within the current view.3.6 Interaction virtual furniture usingTangible ARTangible Augmented Reality interfaces combine a tangible user interface and augmented reality technology. In the present study, virtual furniture is modified using an occlusion- based interface for Tangible AR effects. Tangible AR interfaces are where each virtual object is registered to a physical object, and a user interacts with the virtual objects by manipulating the corresponding physical objects. In this case, occlusion is a simple way of completing interactions based on hiding the formal markers from being tracked. In this study, two sub-marker band cards are made, where one controls the color and the other controls the material of the virtual furniture. In particular, these marker templates are combined from several unit markers (Figure 7-Right).Each unit marker corresponds to one option. In the implemented AR system, the user takes first sub-marker band card to create a virtual chair. The user can hide one unit marker using one finger. A new corresponding color is then assigned to the virtual chair. Next, the user moves the second sub-marker band card to connect with the first one in order to adjust the color volume. The corresponding virtual color slide is then added as an overlay for this band card. Changing the effect of the virtual color slide can be redefined based on the position of the hidden unit marker with the user’s finger. Thus, the effect of changing the color of the virtual chair corresponds with the hidden point situation of the virtual color slide being shown.Figure 11. Left: Multi-class marker prototype; Right: User assembling separate parts ofMulti-Class marker.This study also uses a control method based on Multi-Class marker (Figure 11- Left), which is explored based on an identifiable ability image fiducial marker in the computer-vision process. In fact, a Multi-Class marker combines the functions of several unit marker values. The operating control of a Multi-Class marker is through user assembling unit markers. Theoretically, several unit marker values can be created within one Multi-Class marker. Yet, in this study, one Multi-Class marker consists of six unit marker values. The cause of this limit is the graphic identifiable ability of a web camera. In the present study, the Multi-Class marker covers the entire virtual graphics of the AR operation, and the user can also order more furniture when more unit marker classes are fixed.The next section shows the interaction with virtual furniture to produce a Tangible AR effect with an AR interface.4. IMPLEMENTATIONThe operation of the system is described in the following paragraphs. First, the user prints out the markers that will be used, where the style and size of the markers can be defined from the user interface in order to adapt it to the environment (i.e. Viewing distance and size of the room). As the user walks around the room, they take a series of capture marker images with a digital camera. These marker images are then upload to the AR software as the marker tracking stage. Thereafter, the furniture augmentingsystem is started.The system includes functions for handling images, moving wrlmodels and re-sizing them, and defining marker properties and threshold values for manipulating objects. The user selects different pieces of (virtual) furniture from the object list on the left, then adds, deletes, or modifies the properties, and hides them as required. Each object first appears on the marker card, however, the user also can move an object to the desired position by dragging it with a mouse, or modify the threshold values of the coordinates. Many AR applications use fixed directions in the marker coordinates. As a result, when looking from an opposite direction, the object is moved to an unnatural direction. In contrast, the proposed approach is more natural for usermanipulation, as no knowledge is required of the marker coordinates. First, a virtual chair and meeting table are assigned as the main samples in the present AR experiment. Once the virtual furniture has been arranged, the user can adjust the scale using digital images on the screen or a control marker band through a Tangible AR effect. In the AR photos, the user keeps the control marker template in their hand as they approach the virtual furniture. The virtual adjusted slide appears on the control marker template, allowing the user to interact with the virtual furniture through manipulating the control marker band (unit markers must be hidden using the fingers).In another phase, if the user wants to place a sample partition in the room, the user can order a virtual partition to appear in the appropriate position. Yet, difficulties occur when the camera has difficulty viewing the tracking markers in the case of virtual and real furniture being added in the same space. With the proposed system, the implementation allows the user to change the three dimensional relationship between the virtual furniture and the marker images. Thus, the user can place a marker in any free position so that the camera can view it clearly. As with all virtualfurniture, the properties of a partition or any virtual furniture can be modified in real time using the Tangible AR effect.All the images and virtual models are loaded onto the system dynamically. Furthermore, the state of the virtual furnishing design can be saved in a project file, which can then be loaded later when the user decides to continue working their design.Figure 12. Two-phase AR scene- user adjusts color of virtual furnitureFigure 13. Chair base is moved on floor plan graphic& the statue is added on table usingAR interior design interface.5. CONCLUSIONThis research examined virtual furniture and adjustment work to create a new design method using Augmented Reality technology for Interior Design education.In particular, AR technology opens up many new research fields in engineering and architecture. In an AR environment, design work can become more lively, convenient, and intelligent. Plus, design work and manufacturing can be conducted at the same time and we close relationship with each other. With AR, the virtual products of graphic technology are not only for simulation but also obtain real higher values.Furthermore, AR technology can become a new animated simulation tool for interior design, allowing the user to see a mixed AR scene through HMD, video display, or PDA. It is also anticipated that the interactive potential can be increased according to the user’s needs. 6. ACKNOWLEDGMENTSThis research was supported by Basic Science Research Program through the National Research Foundation of Korea (NRF) funded by the Ministry of Education, Science and Technology (2010-0015999).7. REFERENCES[1] Milgram, P., Takemura, H., Utsumi, A., and Kishimo, F. 1994. Augmented reality: A class of displays on the realityvirtual continuum. In Proceedings Telemanipulator and Telepresence Technologies: 2351-34, Retrieve 2007-03-15.[2] Azuma, R. 1997. A survey of Augmented Reality. InPresence: Teleoperators and Virtual Environment 6, 4 (August 1997), 355-385.[3] Woodward, C., Lahti, J., Rökkö, J., Honkamaa, P., Jäppinen, J., Rainio, K., and et al. 2007. Virtual and augmented reality in the digital building project. International Journal of Design Science and Technology, Vol.14, No.1, 23-40.[4] Billinghurst, M., Kate, H., and Proupyrev, I. 2001. The MagicBook-Moving Seamlesslybetween Reality and Virtual IEEE Computer Graphics and Applications, Vol.21, No.3, 2-4.[5] Siltanen, S., and Woodward, C. 2006. Augmented interiors with digital camera images. In Proceedings of Seventh Australian User Interface Conference, Australia CRPIT, 33-36. [6] Pasman, W., Woodward, C. 2003. Implementation of an Augmented Reality System on a PDA. Symposium of Mixed and Augmented Reality, ISMAR 2003, Tokyo, Japan.[7] Phan, V. T., Choo, S. Y. 2010. A Combination of Augmented Reality and Google Earth’s facilities for urban planning in idea stage. International Journal of Computer Applications, Published by Foundation of Computer Science, USA, vol. 4, No. 3, 26- 34.[8] Sherman, W. and Craig, A. 2003. Understanding Virtual Reality: Interface, Application and Design. Morgan Kaufman Publisher.[9] Kensek, K., Noble, D., Schiler, M. and Triparthi, A. 2000. Augmented Reality: An application for architecture. In Proceedings 8th International Conference on Computing in Civil and Building Engineering, ASCE, Stanford, CA, 294- 301.[10] Dias, J. M. S., Santos, P., Nande, P. 2003. In Your Hand Computing: Tangible Interfaces for Mixed Reality. In Proceedings of 2nd IEEE International Augmented Reality ToolKit Workshop, Waseda University, Tokyo, Japan.[11] Vallino, J. R. 1998. Interactive Augmented Reality. Doctor of Philosophy Thesis, University of Rochester, New York.室内设计在增强现实环境Viet Toan Phan Seung Yeon Choo越南河内科技大学庆北国立大学工业建筑学系建筑和土木工程摘要:本文提出了一种增强现实的应用室内设计技术。

环境艺术设计常用的术语中英文对照(2)

环境艺术设计常用的术语中英文对照(2)

环境艺术设计常用的术语中英文对照(2)Cover封面-Content目录-Design Explanation设计说明-Master Plan总平面-Space Sequence Analysis景观空间分析-Function Analysis功能分析-Landscape Theme Analysis景观景点主题分析图-Traffic Analysis交通分析-Vertical Plan竖向平面布置图-Lighting Furniture Layout灯光平面布置示意图-Marker/Background Music/Garbage Bin标识牌/背景音乐/垃圾桶布置图-Plan平面图-Hand Drawing手绘效果图-Section剖面图-Detail详图-Central Axis中心公共主轴- Reference Picture参考图片- Planting Reference Picture植物选样- 材料类:-aluminum铝-asphalt沥青-alpine rock轻质岗石-boasted ashlars粗凿-ceramic陶瓷、陶瓷制品-cobble小圆石、小鹅卵石-clay粘土-crushed gravel碎砾石-crushed stone concrete碎石混凝土- crushed stone碎石-cement石灰-enamel陶瓷、瓷釉-frosted glass磨砂玻璃-grit stone/sand stone砂岩-glazed colored glass/colored glazed glass彩釉玻璃- granite花岗石、花岗岩-gravel卵石-galleting碎石片-ground pavement material墙面地砖材料-light-gauge steel section/hollow steel section薄壁型钢- light slates轻质板岩-lime earth灰土-masonry砝石结构-membrane张拉膜、膜结构-membrane waterproofing薄膜防水-mosaic马赛克-quarry stone masonry/quarrystone bond粗石体- plaster灰浆-polished plate glass/polished plate磨光平板玻璃- panel面板、嵌板-rusticated ashlars粗琢方石-rough rubble粗毛石-reinforcement钢筋-设施设备类:-accessory channel辅助通道-atrium门廊-aisle走道、过道-avenue道路-access通道、入口-art wall艺术墙-academy科学院-art gallery画廊-arch拱顶-archway拱门-arcade拱廊、有拱廊的街道- axes轴线-air condition空调- aqueduct沟渠、导水管- alleyway小巷-billiard table台球台-bed地基-bedding cushion垫层- balustrade/railing栏杆- byland/peninsula半岛- bench座椅-balcony阳台-bar-stool酒吧高脚凳-beam梁-plate beam板梁-bearing wall承重墙-retaining wall挡土墙-basement parking地下车库-berm小平台-block楼房-broken-marble patterned flooring碎拼大理石地面- broken stone hardcore碎石垫层-curtain wall幕墙-cascade小瀑布、叠水-corridor走廊-couryard内院、院子-canopy张拉膜、天篷、遮篷- coast海岸-children playground儿童活动区- court法院-calculator计算器-clipboard纤维板-cantilever悬臂梁-ceiling天花板-carpark停车场-carpet地毯-cafeteria自助餐厅-clearage开垦地、荒地-cavern大洞穴-dry fountain旱喷泉- driveway车道-vehicular road机动车道- depot仓库、车场-dry fountain for children儿童溪水广场- dome圆顶-drain排水沟-drainage下水道-drainage system排水系统- discharge lamp放电管- entrance plaza入口广场- elevator/lift电梯-escalator自动扶梯-flat roof/roof garden平台- fence wall围墙、围栏- fountain喷泉-fountain and irrigation system喷泉系统- footbridge人行天桥-fire truck消防车-furniture家具、设备-firepot/chafing dish火锅-gutter明沟-ditch暗沟-gully峡谷、冲沟-valley山谷-garage车库-foyer门厅、休息室-hall门厅-lobby门厅、休息室-industry zone工业区-island岛-inn小旅馆-jet喷头-kindergarten幼儿园-kiosk小亭子(报刊、小卖部)-lamps and lanterns灯具-lighting furniture照明设置- mezzanine包厢-main stadium主体育场-outdoor terrace室外平台-oil painting油画-outdoor steps/exterior steps室外台阶- pillar/pole/column柱、栋梁-pebble/plinth柱基-pond/pool池、池塘-pavilion亭、阁-pipe/tube管子- plumbing管道-port港口-pillow枕头-pavement硬地铺装-path of gravel卵石路- public plaza公共休闲广场- communal plaza公共广场- pedestrian street步行街- printer打印机-resting plaza休闲广场区- rooftop/housetop屋顶- pile桩-piling打桩-pump泵-ramp斜坡道、残疾人坡道-riverway河道-sunbraking element遮阳构件-sanitation卫生设施-skylight天窗-skyline地平线-scanner扫描仪-shore岸、海滨-sash窗框-slab楼板、地下室顶板-stairhall楼梯厅-staircase楼梯间-secondary structure/minor structure次要结构- secondary building/accessory building次要建筑- street furniture小品(椅凳标志)-solarium日光浴室-terrace平台-chip/fragment/sliver/splinter碎片- safety belt/safety strap/life belt安全带- safety passageway安全通道-shelf/stand架子-sunshade天棚-small mountain stream山塘小溪- subway地铁-safety glass安全玻璃-streetscape街景画-sinking down plaza下沉广场- sidewalk人行道-footpath步行道-设计阶段:-existing condition analysis现状分析- analyses of existings城市现状分析- construction site service施工现场服务- conceptual design概念设计-circulation analysis交通体系分析- construction drawing施工图-complete level完成面标高-details细部设计、细部大样示意图-diagram示意图、表-elevation上升、高地、海拔、正面图- development design扩初设计-fa?ade/elevation正面、立面-general development analysis城市总体发展分析- general situation survey概况-general layout plan/master plan总平面-general nature environment总体自然分析-grid and landmark analysis城市网格系统及地标性建筑物分析-general urban and landscape concept总体城市及景观设计概念-general level design总平面竖向设计-general section总体剖面图-layout plan布置图-legend图例-lighting plan灯光布置图-plan drawing平面图-plot plan基地图-presentation drawing示意图-perspective/render效果图-pavement plan铺装示意图-reference pictures/imaged picture参考图片-reference level参考标高图片-site overall arrangement场地布局-space sequence relation空间序列-specification指定、指明、详细说明书-scheme design方案设计-sketch手绘草图-sectorization功能分区-section剖面-site planning场地设计-reference picture of planting植物配置意向图- reference picture of street furniture街道家具布置意向图- 设计描述:-a thick green area密集绿化-administration/administrative行政-administration zone行政区位-function analysis功能分析-arc/camber弧形-askew歪的、斜的-aesthetics美学-height高度-abstract art抽象派-artist艺术家、大师-art nouveau新艺术主义-acre英亩-architect建筑师-be integrated with与……结合起来- bisect切成两份、对开-bend弯曲-boundary/border边界- operfloor架空层-budget预算- estimate评估-beach海滩-building code建筑规范-。

室内设计外文翻译-- 设计空间的意义

室内设计外文翻译-- 设计空间的意义

设计空间的意义Meanings of designed spaces学部(院):建筑与艺术学院专业:艺术设计(环境艺术设计)Since the accession of design knowledge to the ranks of modern university departments, the built environment, which represents one of the main areas of study of this knowledge, has endured a huge fragmentation according to the analytical model of modern inquiry. It too finds itself fragmented into several disciplinary fields,most often erected into competing silos:product design, graphic design, interior design, architectural design, urban design, landscape design, and so on. This parceling of logic in itself can be quite beneficial to the extent that it ensures a certain depth of thinking when the time comes to consider objects of limited and very specific knowledge. Nonetheless, in its most basic and essential aspects, there is one object of knowledge that continues to elude the understanding and reasoning of all these disciplinary silos. it continues to stand as an obstacle and challenge to all the leak ages of what Henri Raymond (1984) calls"spatial rationality." We refer, of course, to the occupant, the individual who is commonly called the user of the built world: The occupant remains at the heart of architecture: as a negative, refusing to dwell in theory, and as obstinacy,attaching himself obstinately to housing models that architectural reason has condemned. But he is also at the heart of the problem of spatial rationality:Should we plan without the occupant?How should we plan with him? In all of this, the occupant's situation and skill can play a major role; we may be permitted to think that this is one the future adventures of reason. (pp.252-253)The User's Obstinacy Refusal to Dwell in TheoryFor the purposes of this essay, consider a very ordinary urban occurrence: An individual, a city dweller, strolls along Sainte-Catherine Street in Montreal, Canada, on a sunny autumn afternoon and, every so often, stops in front of a store window to examine and admire the objects displayed.Two questions, existential at the very least,challenge design disciplines. First, in which disciplinary or professional boundaries does this person find himself? Is it in the product designer's, the graphic designer's,the interior designer's, the architect's, the urban designer's, or the landscape architect's? Each of these professionals would seem to have a right to claim that this person is truly within his field of expertise:Each would say,He's my user." But does the person in front of the store window really care about knowing which disciplinary field he finds himself in, or at what moment he crosses over from one to the other? Yet, at that very moment, that actual experience or slice of life that the person in our example is undergoing in front of the store window is not fragmented into various experiences. The person is not telling himself, I'm living an architectural experience, now suddenly /'171 going through a manufactured object experience, and now I'm off on an urban experience, and so on.These same questions can be asked in the same way for many other situations:a person seated at a table on a bistro terrace, or in an office at the top of a high-rise m New York Cityor Singapore with an inverted view of the city; a driver of a car or a city bus who manoeuvres through the streets of the city every day; a person waiting for the bus in a bus shelter; or a glazier working to repair part of the stained glass in a church, or perhaps even to repair the outside of a shop window on Sainte Catherine Street in Montreal. In fact,these very ordinary urban occurrences in which our city dweller, or Homo Urbanus(Paquot, 1990), engages constitute a comprehensive or a total situation, according to the meaning of the concept advanced by Maurice Merleau-Ponty in his famous phenomenology of the body (Merleau-Ponty,1962). The experience that this city dweller lives is not fragmented at all; conversely,it is integral and whole. In an editorial on an issue of the journal Urbanisme devoted specifically to the theme of the user, Thierry Paquot readily points out and drives home this whole and total condition: He explains that the user "is first and foremost a human being, a mortal who exists,there, and tries to enable the plurality of his ego to express itself without accepting to have his personality parcelled out and broken down into tiny fragments. The user remains whole and refuses to divide himself up and play an infinite number of roles. This unity confers on him his identity and enables him, at all times and in all places, to be a user of the world" (Paquot,1999, p. 51).If our user's life experience is a total one,what idea have all these design disciplines come to respectively about this person who still lays no claim to any disciplinary field? Do they have or share a common conception of the user's human condition?(Arendt, 1958) Or instead do they hold different but complementary views? I would venture to say here that the user constitutes a phenomenon that, in essence, escapes disciplinary logic: The user is a transdisciplinary phenomenon, crossing all these disciplines without any one of them being able to claim complete right of ownership to understanding and acquiring all the issues that might flow out of each of the professional design practices. This complexity,which characterizes the phenomenon of the user, is the true difficulty and presents an obstacle and a challenge to understand know: The object of thought is, by principle,always superior to the thought process that attempts to understand it, to grasp or even to manipulate it. As well, design disciplines might find there a common issue to unite them when the time comes to assign themes to the disciplinary and professional specialties unique to each of them; our achievements and professional work are aimed at the same user whose life experience is not divided. Given this, the theme of the user could be used in true arbitration fashion to clarify boundary disputes among our disciplines.The Lesson of Prevert's GlazierHow should we now consider and approach the notion of our common user? Are there specific concepts or visions that can help us m this endeavour? In fact, when it comes to much of the essential dimensions that make up the user's human condition,there are major gaps in our disciplinary design knowledge that researchers need to address on a priority basis. Forexample,I cite the primordial phenomenon of the body. Setting aside the knowledge that biology, ergonomics, psychology, anthropology, physics, and geometry all offer on this subject, what knowledge and visions have we developed about our user's body,his spatiality, and the various situations he encounters, among others? What common ground can the product designer, the graphic designer, the interior designer, the architect, the urban designer, and the landscape designer find to address the issue of the body?In this section, I would like to explore the possibilities offered by a concept so common that we use it regularly, even spontaneously and automatically, in our everyday conversations and professional language as designers: the concept of solution. I will attempt to expand my ideas on the subject by using some supporting texts borrowed from three authors in particular:poet Jacques Prevert and architectural theorists Robert Prost and Philippe Boudon.Design professionals often express their ideas, and the results of their projects, in terms of solutions: design solution, architectural solution, urban planning solution,simple solution to a complex situation,inspired solution, and the like. But when we engage in a little phenomenology of this concept in the framework of our disciplines, we soon realize that what seems to one professional like a final solution in a design process may be nothing more than an initial solution to another professional.A chair, a bench, a lighting fixture, or an electrical appliance that is the final solution in the industrial design process may simplybe initial solution elements in the interior design process, landscape architecture, or urban design. An atmosphere or existing interior space can be the starting point for a craftsperson's or a product designer's proposal (for instance, made-to-measure furniture). In the same way, the plans and guidelines for an urban project may provide the initial conceptual backdrop to the work of the architect. What constitutes the end point for one person becomes the starting point for another's work. The eye that Prevert's glazier casts on the world illustrates this phenomenon clearly and perceptively.What sociologists dryly call the social division of labor is in fact a basic characteristic of the human condition, one that famed poet Jacques Prevert renders admirably in his poem "Chanson du vitrier":How beautiful isWhat you can seeThrough the sand through the glassThrough the window panesHere look for exampleAt how beautifulThis tree feller isThere in the distanceChopping down a treeTo make boardsFor the furniture makerwho must fashion them into a large bedFor the young flower girlWho is marryingThe lamplighterWho lights the streetlamps every nightSo that the shoemaker can see clearlyTo repair the shoes of the shoeshine boyWho polishes the shoes of the grinderWho sharpens the scissors of the hair dresserWho cuts the hair of the bird sellerWho gives his birds to everyoneSo that everyone may be in good spirits.(1963)But what then becomes of the user in this tangled web of solutions that are final for some and starting points for others?In reality, the user has a vital role to play because he or she is the one who brings closure to all the design processes: The user is the equivalent of Mr. or Ms. Everyone in Prevert's poem. Once all the designers have delivered their final solutions,everything in the user's world becomes a starting point, an initial solution for experiences and life projects. They become part of the user's overall experience, his or herlife experience, and the user imbues them with his or her own meanings.I borrowed the concept of initial and final solutions from Robert Prost's thoughts, particularly his thesis on architectural works as "works in progress": "We want to draw attention to the possibility of considering architectural phenomena as works in progress and not merely worksthat find status and complete and definitive legitimacy only at the moment of their creation, like works of art" (Prost 1991,p. 40). Robert Prost's reading of the problem posed by architectural design (Prost,1992) attempts to group together the four main players in an architectural project:the client, the architect, the builder, and the occupant. Each appears as a player acting completely in his or her own area of skill: the client formulates the goals and uses of the project; the architect proposes architectural solutions; the contractor turns the architectural solutions into reality; and the occupant appropriates and transforms the architectural work. The notion of the work-that is, the architectural solution for Prost-appears to beat the heart of the process:“Rather than looking at architectural solutions from the standpoint of one question (What are they made of?) I will introduce three additional questions: What ends/uses do they fulfill? How are they made? And, finally, how do they transform themselves?" (Prost 1992,p. 13). The first two questions query the design process. The work, or built architectural solution, appears in a nodal position, constituting the end of the design and realization process and, at the same time, marking the beginning of another process,that of appropriation and transformation through social practices (whence the notion of a work in progress). The work,which the architect considers to be the final solution,acquires the status of an initial solution for the occupant, a sort of infrastructure that provides support to his projects and initiatives regarding his dwelling.In other words, it is "free of its designers and status as the final solution and open to the social practices and status of the initial solution" (Prost 1992, p.133).The user is the one who brings closure to the overall process. Once the solution(or solutions) is delivered, it becomes an open work: open to the user's life experience, his or her appropriation and transformation projects. This concept of openwork, formulated by Umberto Eco and taken here in its architectural sense, is borrowed from Philippe Boudon (1969).Boudon's study of those living in a residential neighborhood designed and completed in 1926 by Le Corbusier at Pessac,near Bordeaux in France, shows the scope of transformations introduced into the work of a famous thinker of the Modern Movement by the occupants. Henri Lefebvre, who penned the preface to Boudon's book, underscores this act of acquisition: "And what did the occupants do?Instead of incorporating themselves into this receptacle and adapting to it impassively, they occupied it actively to a certain extent. They showed what it means to inhabit a place: in one activity. They worked on, changed and added to what they were given. What did they add? What they needed. Philippe Boudon shows the significance of the differences they made.They introduced qualities. They built a differentiated social space" (Lefebvre, 1969).It is in this sense that one of the proposals Boudon made in the study was the conclusion that architecture is an open work,in other words, open to the occupant's initiatives and corrections: "Based on an occupant's own expression, architecture can be considered an infrastructure upon which the occupant's free expression can evolve both qualitatively (combinations)and quantitatively (surfaces) within fairly broad boundaries" (Boudon, 1969, p. 106).We have seen that the user's logic extends far beyond the disciplinary logic in which we are involved. To end on a poetic note, I gladly offer Prevert's "Cancre" as a fitting comparison to the user:He says no with his headBut yes with his heartHe says yes to what he likesHe says no to the teacherHe standsHe is questionedAnd all the problems are posedSuddenly he is overcome with uncontrollable laughterAnd he erases everythingThe numbers and the wordsThe dates and namesThe sentences and the trapsAnd in spites of the teacher’s threatsAnd the jeers of the prodigal studentsWith chalk of all colorsOn the blackboard of the happiness .(Prevert,1972)Design Territories and the Logic of the Usersince the accession of design knowledge to the ranks of modern university departments, the built environment, which represents one of the main areas of study of this knowledge, has endured a huge fragmentation according to the analytical model of modern inquiry. It too finds itself fragmented into several disciplinary fields,most often erected into competing silos:product design, graphic design, interior design, architectural design, urban design,landscape design, and so on. This parceling of logic in itself can be quite beneficialto the extent that it ensures a certain depth of thinking when the time comes to consider objects of limited and very specific knowledge. Nonetheless, in its most basic and essential aspects, there is one object of knowledge that continues to elude the understanding and reasoning of all these disciplinary silos. It continues to stand as an obstacle and challenge to all the leak-ages of what Henri Raymond (1984) calls"spatial rationality." We refer, of course, to the occupant, the individual who is commonly called the user of the built world: The occupant . . . remains at the heart of architecture: as a negative, refusing to dwell in theory, and as obstinacy,attaching himself obstinately to housing models that architectural reason has condemned. But he is also at the heart of the problem of spatial rationality:Should we plan without the occupant?How should we plan with him? . . . In all of this, the occupant's situation and skill can play a major role; we may be permitted to think that this is one ofthe future adventures of reason. pp.252-253)For the purposes of this essay, consider a very ordinary urban occurrence: An individual, a city dweller, strolls along Sainte-Catherine Street in Montreal, Canada, on a sunny autumn afternoon and, every so often, stops in front of a store window to examine and admire the objects displayed.Two questions, existential at the very least,challenge design disciplines. First, in which disciplinary or professional boundaries does this person find himself? Is it in the product designer's, the graphic designer's,the interior designer's, the architect's, the urban designer's, or the landscape architect's? Each of these professionals would seem to have a right to claim that this person is truly within his field of expertise:Each would say, "He's my user." But does the person in front of the store window really care about knowing which disciplinary field he finds himself in, or at what moment he crosses over from one to the other? Yet, at that very moment, that actual experience or slice of life that the person in our example is undergoing in front of the store window is not fragmented into various experiences. The person is not telling himself, I'm living an architectural experience, now suddenly I'm goingthrough a manufactured object experience, and now I'm off on an urban experience, and so on.These same questions can be asked in the same way for many other situations:a person seated at a table on a bistro terrace, or in an office at the top of a high-rise in New York City or Singapore with an inverted view of the city; a driver of a car or a city bus who manoeuvres through the streets of the city every day; a person waiting for the bus in a bus shelter; or a glazier working to repair part of the stained glass in a church, or perhaps even to repair the outside of a shop window on Sainte-Catherine Street in Montreal. In fact,these very ordinary urban occurrences in which our city dweller, or Homo Urbanus (Paquot, 1990), engages constitute a comprehensive or a total situation, according to the meaning of the concept advanced by Maurice Merleau-Ponty in his famous phenomenology of the body (Merleau-Ponty,1962). The experience that this city dweller lives is not fragmented at all; conversely, it is integral and whole. In an editorial on an issue of the journal Urbanisme devoted specifically to the theme of the user, Thierry Paquot readily points out and drives home this whole and total condition: He explains that the user "is first and foremost a human being, a mortal who exists,there, and tries to enable the plurality of his ego to express itself without accepting to have his personality parcelled out and broken down into tiny fragments. The user remains whole and refuses to divide himself up and play an infinite number of roles. This unity confers on him his identity and enables him, at all times and in all places, to be a user of the worjd" (Paquot,1999, p. 51).If our user's life experience is a total one,what idea have all these design disciplines come to respectively about this person who still lays no claim to any disciplinary field? Do they have or share a common conception of the user's human condition?(Arendt, 1958) Or instead do they hold different but complementary views? I would venture to say here that the user constitutes a phenomenon that, in essence, escapes disciplinary logic: The user is a transdisciplinary phenomenon, crossing all these disciplines without any one of them being able to claim complete right of ownership to understanding and acquiring all the issues that might flow out of each of the professional design practices. This complexity,which characterizes the phenomenon of the user, is the true difficulty and presents an obstacle and a challenge to understanding among our disciplines. Based on this, it might appear that a setback exists for the design disciplines, but in reality, this is an opportunity to be seized. First and foremost,it is a chance for our disciplines to cultivate a certain spirit of modesty toward what we know:The object of thought is,by principle,always superior to the thought process that attempts to understand it, to grasp or even to manipulate it. As well, design disciplines might 6nd there a common issue to unite them when the time comes to assign themes to the disciplinary and professional specialties unique to each of them; our achievements and professional work are aimed at the same user whose life experience is not divided. Given this,the theme of the user could be used in true arbitration fashion to clarify boundary disputes among our disciplines.设计空间的意义设计空间的意义Tiiu Vaikla-Poldma关键词:空间设计,居住区,用户自从加入设计知识的现代大学的部门,建筑环境,代表的一个主要研究领域的知识,根据现代调查的分析模型经历了一个巨大的碎片变革。

环境设计中的空间概念

环境设计中的空间概念

在环境设计中,空间概念是指对空间的理解、创造和组织方式。

以下是一些常见的空间概念:
1.功能分区:将空间按照不同功能进行划分,例如生活区、工作区、娱乐区等。

这有助于
提供清晰的空间定位和组织。

2.开放式空间:通过消除隔墙或采用开放的布局方式,创造出连续流畅的空间感。

开放式
空间可以促进交流、增加通透性和灵活性,使空间更加宽敞明亮。

3.分层和层次感:通过使用楼层、平台或场地起伏等方式,创造出多个不同高度的层次感。

分层可以增加空间的丰富性和变化,同时也能够提供不同的视觉体验。

4.尺度感与比例:通过合理控制尺度和比例,让人们在空间中产生舒适感和协调感。

合理
的尺度感和比例可以帮助营造出恰到好处的空间氛围和气氛。

5.空间序列和流线:通过合理安排空间的连接和路径,创造出符合人体运动和生活习惯的
空间序列。

流线的设计可以引导人们在空间中自然而流畅地移动。

6.视觉与光线:使用适当的材料、颜色和照明,创造出丰富的视觉效果和光线氛围。

视觉
和光线的处理可以影响人们对空间的感知和情绪体验。

7.自然与人工元素的结合:将自然元素如植物、水景等与人工元素如建筑、家具等相融合,
创造出与自然环境和谐共生的空间。

这些空间概念可以根据不同的项目需求和设计目标进行灵活运用,以创造出功能性、美观性和舒适性兼具的环境。

  1. 1、下载文档前请自行甄别文档内容的完整性,平台不提供额外的编辑、内容补充、找答案等附加服务。
  2. 2、"仅部分预览"的文档,不可在线预览部分如存在完整性等问题,可反馈申请退款(可完整预览的文档不适用该条件!)。
  3. 3、如文档侵犯您的权益,请联系客服反馈,我们会尽快为您处理(人工客服工作时间:9:00-18:30)。

设计空间的含义Meanings of Designed SpacesMeanings of Designed SpacesSpaces of Everyday Life, Self, and Social Constructions Significant space, house, habitat, home, dwelling, gender, social status, spatial arrangements, living well, escapism, semiology, cultural and visual content analysis, politically social spaces, social space construction, theatrical space construction, cultural space construction, public and private spaces, political spaces, proxemics.AFTER READING THIS CHAPTER, YOU WILL BE ABLE TO:· Glean ideas about social spaces, spaces of living, and how spaces become places of social constructions.· Differentiate philosophical approaches to spaces of living.· Consider what constitutes a significant space.· Distinguish concepts of "living well" versus "home as defining a sense of self."· Understand spaces of living and the social constructions of space and place.· Identify characteristics of house as home, dwelling as home, and house as habitat.· Consider cultural contexts to issues of dwelling, gender, and space.· Understand how identity frames spaces as places of dwelling.INTRODUCTIONSpaces we live in formulate our experiences. We attribute meaning to the things and spaces that surround us. Our sense of self, the way we engage in our daily life, depends on our surroundings, our home, our place of work, and the places we hold dear. Spaces of living impact our sense of self, what we do, and the ways that we define ourselves in society, and in turn they provide us with meanings alongside a host of multiple perceptions and reactions. How might spaces of the everyday be understood from the perspectives of domestic life? How do living spaces reflect social constructions that affect our sense of self and who we are in the world?While spaces are created with visual and aesthetic properties in mind, they are ultimately meant for people to experience. People appropriate spaces they occupy and change them to suit their purposes. People attach value to the things that they have,while values are also imposed by society and are complicated by the fracturing of contemporary society. This is further complicated by the ways spaces are framed that determine social status as much aswell-being. What values we hold as a society also affect both our capacity to make choices and our social place in the world, and often inadvertently frame our design decision making. All these factors affect the spaces we inhabit, the ways we design these spaces, and the underlying values that shape spatial constructions we then experience.We place great value on culture, politics, and social norms and customs while we are also caught up in changing values. Among the underlying values that shape a society are social customs, voices of diverse people, or cultural customs. Although dwellings vary greatly as spaces depending on the societal values, economic location, and a host of factors that drive how we live, dwellings also are places where people often look to others tohelp them achieve meaning.Christian Norberg-Shultz has Suggested that home representsthe very nature of human existence. It gives man a place to be, a place in which to stay and spend time in safety and comfort. (Rengel, 2003, pp. 51-52)And while our aspirations are to achieve these goals, for many in our world, their places and spaces of living are far from this ideal. More often the values we set in terms of our dwelling places are tied to the acquisition of material goods, while for others this is a distant reality as they eke out an existence on the fringe (Poldma, 2008). Furthermore, this problem of value-setting creates a need for some to actualize values through the designs of lived spaces at the expense of the meaning of home and house. In a philosophical sense, the meanings of house and home have been subjugated:We look for meaning in our dwellings, and some hire architects and designers to actualize their values spatially. . . . and many do not know how to do so. The meanings of home and house have become lost in the quest to dwell, and the quest for dwelling has become lost in the acquisition of more goods and cultural symbols of that same house and home in a given society. (Poldma, 2008)These issues will be examined in this chapter from the perspectives of dwelling and gender as social or philosophical spaces. Two theoretical papers examine meanings of house and home. Virginie LaSalle takes a philosophical perspective about how the concept of "living well" intersects with notions of design spaces by providing spaces that form places of habitation that symbolize beauty and material wealth. She examines the sense of home as a habitat, and how an individual's experience of inhabiting is more than the physical and material visual attributes we assign. She explores Bachelard and Serfaty-Garzon's ideas of intimate spaces. She further juxtaposes the symbolic views of home with the philosophies of Heidegger and Levinas, who examine the dichotomy of the environment/spaces of living as a concept versus the daily experiences of the inhabitants. LaSalle is promoting the concept of a"significant space" that bridges the forms and substance with the meanings of those who live and perceive the space as a dynamic place.Hanna Mendoza and Matthew Dudzik provide a provocation that contrasts living well with realities in a cultural context. Mendoza and Dudzik examine how home becomes a culturally defined place of identity, and how economics and cultural contexts change not only concepts of house and home but also determine territoriality and sense of self in social stratification. Using Brazil as the setting, Mendoza and Dudzik examine the impact of globalization and economic values juxtaposed against the realities of dichotomies, where we look for meaning in our dwellings, and some hire architects and designers to actualize their values spatially. ownership and control of personal space has become battle between the marginalized and empowered in Brazilian society. Notions of tribalism, nostalgia, and escapism are explored in these contexts, as is how spaces become frameworks for changing territorial and personal experiences.The second part of the chapter examines the socially constructed nature of gendered spaces. Theoretical constructs of gender and spaces are defined as I examine both gender and physical spaces as determinants in how social relations are played out. Tracing two seminal texts, fundamental ideas about space and gender are defined by Shirley Ardener, who unfolds concepts of social spaces, while Daphne Spain examines what constitutes gendered spaces. The paper then elaborates on views about culturally determined rules in terms of space and gender.Finally, the Dialogues and Perspectives closes the chapter with an examination of gender and social relations set in an examination of a woman photographer's framing of spaces at the turn of the century. Susan Close presents the context of gendered space within the framework of the photographic interiors of Lady Clementina Hawarden, from the perspective of cultural theory and gendered spaces. The ensuing dialogue examines issues of boundary, making it a historic context while also introducing a research methodology that uses cultural analysis as the framework for the methodology of reading the images. This semiotic approach in research that uses found images (as in photography) analyzes the interior spaces as a means of comparing and contrasting social space, theatrical construction of space, and gendered space and in the context of social status.REFERENCESPoldma, T. (2008). Dwelling Futures and Lived Experience: Transforming InteriorSpace. Design hilosophy Papers, /dpp/dpp_journal/paper2/body.html.Rengel, R. (2003). Shaping Interior Space. New York: Fairchild Publications.The Sense of Home as Habitat Virginie LasalleWhat help is it, to solve philosophical problems, if [one] cannot settle the chief, most important thing-how to live a good and happy life? "Live well!" is the supreme philosophical commandment.-Ludwig Wittgenstein (excerpt from Shusterman, 1997) In the above quote, Wittgenstein is suggesting that one's will to contribute to good living should guide the design of the philosophical approach. If the thinker considers the goal of a good and healthy existence as predominant, it is because this existence underlies aspirations residing in everyone. For professionals in the disciplines of design, the will to contribute to this good living of our peers is a consideration that always inspires and is echoed in our spatial conceptions. The same applies to the design of interior space, notably when it comes to thinking and to shaping people's habitations, a proven material symbol of good and happy living in North American culture. The concept of home is often used as an archetypal refuge for dwellers in theirintimacy and their way of being.As designers of the interior inhabited space, we must ask ourselves what this intention-to live a good and happy life-means intrinsically and to strive to endow the space with solutions that, if adequate, will contribute to satisfying of this fundamental need. In a succinct look at the phenomenon of habitation, let us introduce the perceptions of thinkers to diverse disciplinary orientations for which the reflections guide the process of designing the residence.The Senses of HabitationThis will to develop the sense of home as habitat and to find the design approach has resided within thinkers and designers for a long time; the reiteration and expansion of reflections clearly confirm the importance still attributed to the habitation today. For example, the versatility of the habitation's forms, which vary greatly with a number of criteria-including the functions of the space, needs, the living and cultural habits of the inhabitants, and the geographical situation. If reflection on the habitat's constructed frame ultimately concerns design professionals, then the theories that guide their actions are frequently the fruit of thinkers from diverse disciplines; thewritings of philosophers, anthropologists, sociologists, and psychologists participate in the founding of the design approach. A good part of this situation can be explained by the great complexity of the phenomenon of habitation, which firmly establishes itself to encompass a multitude of factors to be considered. Among the host of sources existing today, Gaston Bachelard, Perla Serfaty-Garzon, Martin Heidegger, and Emmanuel Levinas are invaluable references for their study of the phenomenon of habitation.In his phenomenological work, Tlze Poetics of Space (1957), Gaston Bachelard examines the being's invariable essence of inhabiting, while analyzing the poetics of habitation, perceived as an image of intimacy through its most authentic object that is the home. According to Bachelard, the home, in its unity and complexity, represents the material sense of the human experience and the materialization of its poetics. It is man's concrete anchoring, his primary world, and it characterizes him in his fundamental dimension of habitation:We should therefore have to say how we inhabit our vital space, in accord with all the dialectics of life, how we take root, day after day, in a "corner of the world." [. . .] For our house is our corner of the world. [. . .], it is our first universe. (1957)Bachelard's analysis of the poetics of habitation considers two predominant phases of analysis for this living space. First, the home is approached as an analysis instrument of the soul. Then the home is regarded more as an object to be developed, a collection of symbols for phenomenological material analysis. This second phase of analysis deals with the material and symbolic properties of the home. Through formal observation of his object, the philosopher expands on the poetic images that are found-such as the fireside, the space conducive to reverie- which make the habitation significant and bring it to the status of home for the resident.With her interest in the various senses or habitation, sociologist and environmental psychologist Perla Serfaty-Garzon observes the semantic richness of the various terms used to denote habitation-residence, house, home, hearth, etc. in connection with their manifestations constructed over time. According to Serfaty-Garzon, this archetypal inhabited space merits the appellation home; for it is the anchoring point that provides life with spatial rooting. Inhabiting means living in a historical perspective, in symbiosis with a space and the people who share it.Thus, Serfaty-Garzon considers the phenomenon of habitation in a historical and sociological perspective. In her understanding, the emergence of the sphere of private life that led to the design of intimacy in occidental societies would be related to the specialization of spaces and would have brought about a sacralization of the dwelling. The appropriation envisaged by Serfaty-Garzon as an active component of home (2003, p.102) includes a moral, psychological, and affective sense. She suggests that the material character and ways that we personalize the space arc in part identified by a cultural model and then adjusted by our own particular individual expression that affirms our identity and how we construct oneself through our inhabited space (p.92).The symbolic analysis of the home's premises, as perceived by Serfaty-Garzon in a Bachelardian spirit, leads her to examine the hidden areas, such as the cellar and the attic territories of the unconscious through their own symbolism, but also through a constituent analysis that considers the verticality of the construction filled with dreamlike meaning in the experience of home (pp. 182-183). Related to the states of the person's soul, these spatial qualities fill the home's premises with meaning. They allude to an apparent irrationality (1999, p. 83) associated with the secret of what is concealed to foreign observation, corresponding to an inner self (1999, p. 86). Serfaty-Garzon suggests that the rooms of the home thus encompass meanings, essential to the respect of the living space's boundaries that are more or less permeable. Thus, the entrance would represent the area that civilizes intrusion; as a midway, it can call for or invite the passage to the interior space, or it can stop a movement.The entrance is the true in- between area: it is neither inside nor outside (2003, pp. 143-145). The living room is defined in modernity by the home's archetypal space for socializing. It is the home's foreground, the spatial conveyance of the inhabitant's construction and social consolidation process (2003, p. 162).Among the written sources that examine the phenomenon of man's inhabitation, the text "Building, Dwelling, Thinking" (Essays and Conferences, 1954) by Martin Heidegger is a choice reference. Through a semantic study of the German word bauen, Heidegger discusses the existential dimension of inhabiting, and through an analysis of the relationships of meaning, developing the significations of building. This etymological work leads the thinker to build the action of inhabiting as a fundamental feature of the human condition. Heidegger's judgment of the context, which to him is contemporary, underlies a flaw between meaning and the taking of shape, as he observes dwelling. He claims that dwellings can be well understood, can facilitate practical living, can be affordable, and can be open to the air, light, and sun, but he questions whether they can actually guarantee in and of themselves that dwelling takes place (p. 171).Heidegger guides us toward this all-too-frequent dichotomy that can be observed between the environment in a conceptual state, the dwelling as a constructed environment, and, ultimately, the daily experiences lived by the inhabitants of the designed space. This observation is also made by architect and theorist Juhani Pallasmaa, who deplores the recurring impertinence of responses lavished by designers to subtle, emotional, and diffused aspects of the home (1992).One of the theories that philosopher Emmanuel Levinas develops in his work Totality and Infinity: An Essay on Exteriority (1971) incites one to think about the habitation and to see it anew as more than a space expected to meet the relative needs of habitation. On the premise of reasoning intrinsically relating the need, the act of satisfying this need-through what he calls contents of life-and the pleasure occasioned by the satisfying of the need or by the contents of life, Levinas presents his idea of a joy essential to human existence:Even if the content of life ensures my life, the means is immediately sought as an end, and the pursuit of this end becomes an end in its turn. Thus things are always more than the strictly necessary; they make up the grace of life. (. . .) Qua object the object seen occupies life; but the vision of the object makes for the "joy" of life. (1971, p.114)Applied to the person's habitation space, this approach calls for a projection of the habitat that goes far beyond strictly functional considerations to which the construction must provide and refers to a qualification of the interior premises that supports and promulgates the pleasure of inhabiting, the joy of dwelling. Further, when Levinas discusses the dwelling and the habitation, he sees it first as a tool, but insists on its privileged purpose:The home would serve for habitation as the hammer for the driving in of a nail or the pen for writing. For it does indeed belong to the gear consisting of things necessary for the life of man. It serves to shelter him from the inclemencies of the weather, to hide him from enemies or the importunate. And yet, within the system of finalities in which human life maintains itself the home occupies a privileged place. (1971, p. 162)For Levinas, this distinction of the home among other tools comes from its dimension as the beginning of human activity. and intimacy the person needs in this archetypal private domain to be able to engage in subsequent social activities with others.Designing Significant Living SpacesSuch theories undoubtedly foster reflection in a good number of designers who focus on the habitation qualities of the living spaces that they imagine. One question remains: How docs one concretely interpret these notions so that within the designed space, these features and qualities can participate in the experience of the habitation space and enrich the occupants' living? Based on the work of selected theorists Edward T. Hall, Juhani Pallasmaa, and Maurice Merleau-Ponty let us expand on the means by which, as thinkers of inhabited architecture, we can move from these inspiring theories to the design of significant spaces that promote good living through habitation.In their analysis of the person's holistic experience, and notably from their spatial and habitation experience, a number of thinkers tend toward an initial perceptual understanding of the phenomenon. In The Hidden Dimension ( 1966), Edward T. Hall adopts an anthropological approach oriented toward man's sensory perception; he asserts that man-"as with all other members of the animal kingdom-is until the end and irrevocably a prisoner of his biological organism" (p.8). The originality of his approach involves his supposition that what is the human's own is the experiencing of his culture, which conditions him in his relationships with the world. Hall states that we attach ourselves to this type of profound, general, non verbalized experience that all the members of a single culture share and communicate without knowing, and that constitutes the backdrop in relation to which all the other events are situated (p.8).Architect Juhani Pallasmaa has also studied the importance of the person's sensory perception in the architected environment. Through various essays, of which the most famous is likely The Eyes of the Skin: Architecture and the Senses (1995), Pallasmaa expresses his particular concerns about hegemonic vision in occidental architecture to the detriment of the other senses, thus leading to the disappearance of sensory and sensual qualities in arts and architecture. The tactile dimension of the environment and the sensory experience of the body influence our understanding of the world, as well as the habitation we make out of it. Pallasmaa claims that through our bodies we are at the center of the world; not as central observers of an environment, or as spectators, but as a place of reference, memory, imagination, and integration in the world (p. 11). Consequently, he asserts that thearchitectural experience should provide more than visual communication; it should question the person's haptic (that is, relating to touch) interest through the sensual qualities involved.He identifies the the natural materials-such as stone, brick, and wood-as communicating effectively with the person, as these materials express a certain wear that tells of their life-their age, marks left from wear and the passage of time, and their history (p.31). Pallasmaa advocates a building approach aspiring to re-sensualize architecture through a heightened sense of its materiality, its haptics, its texture, its weight, the density of its space, and the materialization of light (p. 37)Finally, as a summary of these reflections, Maurice Merleau-Ponty (notably in the 1945 work Phenomenologie de la perception) highlights the consideration of the person's subjectivity in the experience of his senses and his human habitat in the world. he reminds us that the needs to be satisfied by the home and its interior space are not so much about considering the design's strictly physical attributes-such as the finishes of surfaces and the aesthetics-as they are about overall communication with the for flexibility. In his view, the experience of space cannot be reduced to a list of perception criteria senses,culture, etc.-as it is an experience through which the multitude of possible contributions comes together and combines in a living experience proper to each person. It is a process both temporal and spatial, created and justified through lived experiences that interior design must encompass, as a backdrop for the person's activities.Variances and Constancies in HabitationAlthough certain justified a priorie lementsseem to remain intact in the space's design process, we notice that the constructed manifestations of the authentic habitation vary as an echo of the complexity of the factors involved during the design process. In the practice of interior design-or interior architecture-designing the space frequently means developing an existing space with form, material, and objects in the creation of spatial solutions. It is also important to understand that people adapt the space in their own manner, a fundamental aspect that must be considered during the project's design. Our success as professionals of inhabited space depends on our ability to discern what facilitates in the person's real and lived experiences- the adapting of the space that is his or her own and his or her pleasure to be there. Finally, it appears to us that the use of spatial devices emerges in the inhabited space, and that these components appear to be on the path to effectively satisfying certain manifest needs of these residents. To name only one of them, note the passage from a temporal spatiality (one room for one activity) to a spatial temporality (a multifunctional space) that demonstrates a patent potential to be modeled with the passing time, the moment of the day, the week, or the year.Discussion Questions1. Virginie LaSalle describes Bachelard's concept of home as "unity and complexity,repository material sense of human experience and materialized in its poetics."a. What does this mean?b. How is home a "collection of symbols"?2. How does Serfaty-Garzon understand home as an anchor point?3. What is Heidegger's idea of home as dwelling?4. What is the significance of lived space as home, as dwelling?设计空间的含义Tiiu Vaikla-Poldma关键词:空间结构居住空间空间价值社会习俗日常生活、自我和社会结构的空间读完这一章后,你就可以:·收集社会空间观念、空间的生活,以及如何成为社会建设的地方空间的想法。

相关文档
最新文档