Is Transactional Programming Actually Easier
IT专业英语单词

IT专业英语单词IT专业英语单词汇总save 保存savepoint 保存点(for database)SAX (Simple API for XML)scalable 可伸缩的、可扩展的schedule 调度scheduler 调度程序schema 模式、纲目结构scroll bar滚动条scope 作用域、生存空间scope operator 生存空间操作符scope resolution operator 生存空间解析操作符screen 屏幕SDK (Software Development Kit)软件开发包sealed class 密封类search 查找semantics 语义semaphore 信号量sequential container序列式容器server 服务器、服务端serial 串行serialization/serialize 序列化server cursor服务端游标、服务器游标(for database)session 会话(for database)setter 设值函数shared lock 共享锁(for database)sibling 同级side effect 副作用signature 签名single-threaded 单线程slider滑块slot 槽smart pointer 智能指针SMTP (Simple Mail Transfer Protocol)简单邮件传输协议snapshot 截屏图snapshot 快照(for database)specialization 特化specification 规范、规格splitter 切分窗口SOAP (simple object access protocol)简单对象访问协议software 软件source code 源码、源代码SQL (Structured Query Language)结构化查询语言(for database)stack 栈、堆栈stack unwinding 叠辗转开解(此词用于exception主题)standard library 标准库standard template library 标准模板库stateless 无状态的statement 语句、声明static cursor 静态游标(for database)static SQL statements 静态SQL语句(for database)stored procedure 存储过程(for database)status bar 状态条stream 流string 字符串stub 存根subobject子对象subquery 子查询(for database)subroutine 子例程subscript operator 下标操作符subset 子集subtype 子类型support 支持suspend 挂起symbol 记号syntax 语法system databases 系统数据库(for database)system tables 系统表(for database)table 表(for database)table lock 表锁(for database)table-level constraint 表级约束(for database)tape backup 磁带备份(for database)target 标的,目标task switch 工作切换TCP (Transport Control Protocol)传输控制协议template 模板template-idtemplate argument deduction 模板参数推导template explicit specialization 模板显式特化template parameter 模板参数template template parametertemporary object 临时对象temporary table 临时表(for database)text 文本text file 文本文件thin client 瘦客户端third-party 第三方thread 线程thread-safe 线程的throw 抛出、引发(常指发出一个exception)token 符号、标记、令牌(看场合)trace 跟踪transaction 事务(for database)transaction log 事务日志(for database)transaction rollback 事务回滚(for database)transactional replication 事务复制(for database)translation unit 翻译单元traverse 遍历trigger 触发器(for database)two-phase commit 两阶段提交(for database)tupletwo-phase lookup 两阶段查找type 类型UDDI(Universary Description, Discovery and Integration)统一描述、查询与集成UML (unified modeling language)统一建模语言unary function 单参函数unary operator 一元操作符unboxing 拆箱、拆箱转换underflow 下限溢位(相对于overflow)Union query 联合查询(for database)UNIQUE constraints UNIQUE约束(for database)unique index 唯一索引(for database)unmanaged code 非受控代码、非托管代码unmarshal 散集unqualified 未经限定的、未经修饰的URI (Uniform Resource identifier)统一资源标识符URL (Uniform Resource Locator)统一资源定位器user 用户user interface 用户界面value types 值类型variable 变量vector 向量(一种容器,有点类似array)viable 可行的video 视频view 视图VEE (Virtual Execution Engine)虚拟执行引擎vendor 厂商view 视图(for database)virtual function 虚函数virtual machine 虚拟机virtual memory 虚拟内存vowel 元音字母Web Services web服务WHERE clause WHERE子句(for database)wildcard characters 通配符字符(for database)wildcard search 通配符搜索(for database)window 窗口window function 窗口函数window procedure 窗口过程Windows authentication Windows身份验证wizard 向导word 单词word processor 字处理器wrapper 包装、包装器write enable 写启用(for database)write-ahead log 预写日志(for database)write-only 只写WSDL (Web Service Description Language)Web Service描述语言XML Message Interface (XMI) XML消息接口XML (eXtensible Markup Language)可扩展标记语言XSD (XML Schema Definition) XML模式定义语言XSL (eXtensible Stylesheet Language)可扩展样式表语言XSLT (eXtensible Stylesheet Language Transformation)可扩展样式表语言转换xxx based 基于xxx的xxx oriented 面向xxxIT词典-65A2A integration A2A整合abstract 抽象的abstract base class (ABC)抽象基类abstract class 抽象类abstraction 抽象、抽象物、抽象性access 存取、访问access level访问级别access function 访问函数account 账户action 动作activate 激活active 活动的actual parameter 实参adapter 适配器add-in 插件address 地址address space 地址空间address-of operator 取地址操作符ADL (argument-dependent lookup)ADO(ActiveX Data Object)ActiveX数据对象advanced 高级的aggregation 聚合、聚集algorithm 算法alias 别名align 排列、对齐allocate 分配、配置allocator分配器、配置器angle bracket 尖括号annotation 注解、评注API (Application Programming Interface)应用(程序)编程接口app domain (application domain)应用域application 应用、应用程序application framework 应用程序框架appearance 外观append 附加architecture 架构、体系结构archive file 归档文件、存档文件argument引数(传给函式的值)。
异步调用与transactional注解 -回复

异步调用与transactional注解-回复异步调用与Transactional注解在软件开发中起着重要的作用。
异步调用可以提高系统的响应速度和并发处理能力,而Transactional注解可以保证数据的一致性和完整性。
本文将深入探讨异步调用和Transactional注解的概念、实现原理以及如何使用它们进行并发编程和事务处理。
1.异步调用的概念异步调用是指在调用某个方法后,不需要等待其返回结果,而是继续执行后续的操作。
这种方式可以提高系统的响应速度,因为调用者不需要等待被调用方法的执行结果。
异步调用通常通过多线程或者消息队列实现。
在多线程中,可以将需要异步执行的操作交给一个新线程来处理,以避免阻塞当前线程。
在消息队列中,可以将任务放入队列中,然后由后台线程去逐个处理这些任务。
2.Transactional注解的概念Transactional注解是Spring框架中的一个重要注解,用于管理事务。
事务是指一系列操作要么全部成功执行,要么全部失败回滚。
Transactional 注解可以应用在方法上,用于标识该方法是一个事务性操作。
当方法被调用时,Spring会自动为该方法开启一个事务,并在方法执行完毕后根据方法的执行结果来决定是否提交事务或者回滚事务。
3.异步调用的实现原理在Java中,异步调用可以通过多线程实现。
可以使用Java的原生Thread 和Runnable来创建新的线程,也可以使用Java线程池来管理线程。
具体实现步骤如下:(1) 定义一个需要异步执行的方法。
(2) 创建一个新的线程或从线程池中获取一个可用的线程。
(3) 将需要异步执行的方法作为线程的任务,然后启动线程。
(4) 主线程继续执行后续操作,不需要等待异步执行的方法完成。
需要注意的是,在异步调用中可能存在并发访问共享资源的问题,需要注意线程安全。
4.Transactional注解的实现原理Transactional注解的实现原理是利用Spring提供的AOP(Aspect-Oriented Programming)技术。
软件资格考试程序员(基础知识、应用技术)合卷(初级)试卷及解答参考(2025年)

2025年软件资格考试程序员(基础知识、应用技术)合卷(初级)模拟试卷(答案在后面)一、基础知识(客观选择题,75题,每题1分,共75分)1、在计算机科学中,数据结构主要用来表示什么?A. 数据存储方式B. 数据组织形式C. 数据运算方法D. 数据处理逻辑2、下列哪一项不属于面向对象编程的基本特征?A. 封装性B. 继承性C. 多态性D. 静态分配3、题干:在面向对象程序设计中,类和对象之间的关系可以描述为()。
A. 类是对象的抽象,对象是类的具体化B. 对象是类的抽象,类是对象的具体化C. 类和对象是同义词,可以互相替换D. 类和对象没有关系,是两个独立的实体4、题干:以下关于C++中函数重载的说法错误的是()。
A. 函数重载允许函数名相同,但参数列表不同B. 函数重载要求参数类型或参数数量不同C. 函数重载时,编译器会根据调用时传递的参数列表来决定调用哪个函数D. 函数重载只能用于成员函数,不能用于全局函数5、下列选项中,哪一个是编译型语言的例子?A、JavaScriptB、PythonC、JavaD、C++6、在计算机科学中,栈是一种遵循什么原则的数据结构?A、先进先出(FIFO)B、后进先出(LIFO)C、随机存取(RA)D、以上都不是7、以下哪个选项是Java中的基本数据类型?A. StringB. IntegerC. DoubleD. Object8、在Python中,以下哪个操作符用于获取列表中最后一个元素的值?A. last()B. end()C. pop()D. tail()9、下列选项中,哪一项不是面向对象编程(OOP)的基本特征?A. 封装性B. 继承性C. 多态性D. 可行性 10、在计算机网络中,TCP/IP模型中的应用层对应OSI七层模型中的哪几层?A. 应用层B. 表示层C. 会话层D. 以上全部11、题干:在软件开发过程中,以下哪种文档通常用于记录项目需求?A. 代码注释B. 用户手册C. 需求规格说明书D. 测试报告12、题干:以下哪个概念不属于软件工程的基本原则?A. 软件质量第一B. 模块化C. 开放式系统D. 可维护性13、以下哪项不属于软件工程的基本原则?A. 模块化B. 隐蔽性C. 可维护性D. 可复用性14、在软件开发生命周期中,以下哪个阶段主要用于需求分析和系统设计?A. 开发阶段B. 调试阶段C. 需求分析与系统设计阶段D. 维护阶段15、在面向对象编程中,以下哪个特性不属于面向对象的基本特性?A. 封装B. 继承C. 多态D. 过程化16、以下哪个编程范式强调使用函数作为程序的主要控制结构?A. 面向对象编程B. 面向过程编程C. 函数式编程D. 事件驱动编程17、题目:在面向对象程序设计中,哪个概念表示将数据和行为封装在一起?A. 继承C. 多态D. 抽象18、题目:以下哪个数据库系统采用了关系型数据库模型?A. MySQLB. MongoDBC. RedisD. Hadoop19、在软件开发中,下列哪项不是软件设计的原则?A. 单一职责原则B. 开放封闭原则C. 李氏替换原则D. 开放封闭原则 20、以下哪个概念在软件工程中代表了一种文档,它用于描述软件系统的架构和组件之间的关系?A. 代码库B. 数据库C. 软件需求规格说明书D. 软件架构图21、在软件开发过程中,哪个阶段是需求分析、设计、编码、测试和部署等环节的起点?A. 需求分析B. 设计D. 测试22、以下哪种设计模式适用于实现一个系统中的某些模块可以被其他模块复用,同时保持模块间的低耦合?A. 工厂模式B. 单例模式C. 适配器模式D. 模板方法模式23、以下关于面向对象编程(OOP)的说法中,正确的是:A. 面向对象编程只关注数据,而忽略程序的行为。
北京西城区育才中学2023-2024学年高三英语第一学期期末经典模拟试题含解析

北京西城区育才中学2023-2024学年高三英语第一学期期末经典模拟试题考生须知:1.全卷分选择题和非选择题两部分,全部在答题纸上作答。
选择题必须用2B铅笔填涂;非选择题的答案必须用黑色字迹的钢笔或答字笔写在“答题纸”相应位置上。
2.请用黑色字迹的钢笔或答字笔在“答题纸”上先填写姓名和准考证号。
3.保持卡面清洁,不要折叠,不要弄破、弄皱,在草稿纸、试题卷上答题无效。
第一部分(共20小题,每小题1.5分,满分30分)1.People all think it strange that the boy should tell what’s written on the paper in another room without looking at it. It really ________ explanation.A.prevents B.challenges C.interrupts D.confuses2.I’ve known Sarah for nearly ten years. She _________ once my customer.A.is B.has beenC.was D.had been3.Self- confidence is a kind of quality and that is it takes to do everything well.A.why B.thatC.what D.which4.Despite the knowledge he has accumulated, He Jiang continues to be troubled by the question of the unequal_______ of scientific knowledge throughout the world. A.advocate B.distributionC.allocation D.division5.The bus would not have run into the river ________ for the bad tempered lady.A.if it were not B.had it not beenC.if it would not be D.should it not be6.---Do you think Peter is a good partner?--- Not really! There are some things that are not easy to ________ , and his laziness is one.A.put aside B.put up withC.think of D.get along with7.-- Are you happy with this laboratory?-- Not a little. We can’t have ________.A.a worse one B.a nicer one C.a worst one D.a nicest one8.merchant A.machine B.achieve C.stomach D.technology 9.Your red coat looks so good. It stood out clearly ______ the snow.A.across B.againstC.through D.over10.________some people criticize graffiti for being ugly and destructive, those graffiti lovers still see it as real art.A.As B.WhileC.Once D.Until11.––Cathy is not coming to your birthday party tonight.––But she ______!A.promised B.promisesC.will promise D.had promised12.— Hi! John, would you like to play football with us?— Oh,I can’t. I ___ my lesson all the morning and still need half an hour.A.am reviewing B.have been reviewingC.have reviewed D.reviewed13.----- Hi, Mark. How was the musical evening?----- Excellent! Ales and Andy performed _________ and they won the firs prize. A.skillfully B.commonly C.willingly D.nervously14.Though small, the country has _____ plants from desert grasses to tropical jungle. A.extreme B.abundantC.artificial D.poisonous15.---Hi, Betty, are you free at present? I have to ask you for a favor.----_____.With pleasure.A.Sorry, I am busy B.Go aheadC.Help yourself D.Ask, please16.—Starting a conversation is a good way to kill time on the train.—_______. I also like to talk with strangers.A.That is true B.It sounds like funC.I don’t think so D.Y ou are kidding17.—________! Somebody has left the lab door open.—Don’t look at me.A.Hi, there B.Dear meC.Thank goodness D.Come on18.The two pens are the same, but the red one cost _____________ that one.A.as much twice as B.twice as much asC.much as twice as D.as twice much as19.________ online payment is safe, people will be more likely to link their bank cards to WeChat.A.Even though B.As thoughC.Ever since D.As long as20.This book is said to be a special one, as it ____ many events not found in other history books.A.writes B.prints C.covers D.reads第二部分阅读理解(满分40分)阅读下列短文,从每题所给的A、B、C、D四个选项中,选出最佳选项。
JAVA外文翻译

英文原文:The Java programming language and platform have emerged as major technologies for performing e-business functions. Java programming standards have enabled portability of applications and the reuse of application components across computing platforms. Sun Microsystems' Java Community Process continues to be a strong base for the growth of the Java infrastructure and language standards. This growth of open standards creates new opportunities for designers and developers of applications and services .Applications of JavaJava uses many familiar programming concepts and constructs and allows portability by providing a common interface through an external Java Virtual Machine (JVM). A virtual machine is a self-contained operating environment, created by a software layer that behaves as if it were a separate computer. Benefits of creating virtual machines include better exploitation of powerful computing resources and isolation of applications to prevent cross-corruption and improve security.The JVM allows computing devices with limited processors or memory to handle more advanced applications by calling up software instructions inside the JVM to perform most of the work. This also reduces the size and complexity of Java applications because many of the core functions and processing instructions were built into the JVM. As a result, software developers no longer need to re-create the same application for every operating system. Java also provides security by instructing the application to interact with the virtual machine, which served as a barrier between applications and the core system, effectively protecting systems from malicious code.Among other things, Java is tailor-made for the growing Internet because it makes it easy to develop new, dynamic applications that could make the most of the Internet's power and capabilities. Java is now an open standard, meaning that no single entity controls its development and the tools for writing programs in the language are available to everyone. The power of open standards like Java is the ability to break down barriers and speed up progress.Today, you can find Java technology in networks and devices that range from the Internet and scientific supercomputers to laptops and cell phones, from Wall Street market simulators tohome game players and credit cards. There are over 3 million Java developers and now there are several versions of the code. Most large corporations have in-house Java developers. In addition, the majority of key software vendors use Java in their commercial applications (Lazaridis, 2003).ApplicationsJava on the World Wide WebJava has found a place on some of the most popular websites in the world and the uses of Java continues to grow. Java applications not only provide unique user interfaces, they also help to power the backend of websites. Everybody is probably familiar with eBay and Amazon have been Java pioneers on the World Wide Web.eBayFounded in 1995, eBay enables e-commerce on a local, national and international basis with an array of Web sites.You can find it on eBay, even if you didn't know it existed. On a typical day, more than 100 million items are listed on eBay in tens of thousands of categories. on eBay; the world's largest online marketplace.eBay uses Java almost everywhere. To address some security issues, eBay chose Sun Microsystems' Java System Identity Manager as the platform for revamping its identity management system. The task at hand was to provide identity management for more than 12,000 eBay employees and contractors.Now more than a thousand eBay software developers work daily with Java applications. Java's inherent portability allows eBay to move to new hardware to take advantage of new technology, packaging, or pricing, without having to rewrite Java code.Amazon has created a Web Service application that enables users to browse their product catalog and place orders. uses a Java application that searches the Amazon catalog for books whose subject matches a user-selected topic. The application displays ten books that match the chosen topic, and shows the author name, book title, list price, Amazon discount price, and the cover icon. The user may optionally view one review per displayed title and make a buying decision.Java in Data Warehousing & MiningAlthough many companies currently benefit from data warehousing to support corporatedecision making, new business intelligence approaches continue to emerge that can be powered by Java technology. Applications such as data warehousing, data mining, Enterprise Information Portals and Knowledge Management Systems are able to provide insight into customer retention, purchasing patterns, and even future buying behavior.These applications can not only tell what has happened but why and what may happen given certain business conditions; As a result of this information growth, people at all levels inside the enterprise, as well as suppliers, customers, and others in the value chain, are clamoring for subsets of the vast stores of information to help them make business decisions. While collecting and storing vast amounts of data is one thing, utilizing and deploying that data throughout the organization is another.The technical challenges inherent in integrating disparate data formats, platforms, and applications are significant. However, emerging standards such as the Application Programming Interfaces that comprise the Java platform, as well as Extendable Markup Language technologies can facilitate the interchange of data and the development of next generation data warehousing and business intelligence applications. While Java technology has been used extensively for client side access and to presentation layer challenges, it is rapidly emerging as a significant tool for developing scaleable server side programs. The Java2 Platform, Enterprise Edition (J2EE) provides the object, transaction, and security support for building such systems.Metadata IssuesOne of the key issues that business intelligence developers must solve is that of incompatible metadata formats. Metadata can be defined as information about data or simply "data about data." In practice, metadata is what most tools, databases, applications, and other information processes use to define, relate, and manipulate data objects within their own environments. It defines the structure and meaning of data objects managed by an application so that the application knows how to process requests or jobs involving those data objects. Developers can use this schema to create views for users. Also, users can browse the schema to better understand the structure and function of the database tables before launching a query.To address the metadata issue, a group of companies have joined to develop the Java Metadata Interface (JMI) API. The JMI API permits the access and manipulation of metadata in Java with standard metadata services. JMI is based on the Meta Object Facility (MOF)specification from the Object Management Group (OMG). The MOF provides a model and a set of interfaces for the creation, storage, access, Metamodel and metadata interchange is done via XML and uses the XML Metadata Interchange (XMI) specification, also from the OMG. JMI leverages Java technology to create an end-to-end data warehousing and business intelligence solutions framework.Enterprise JavaBeansA key tool provided by J2EE is Enterprise JavaBeans (EJB), an architecture for the development of component-based distributed business applications. Applications written using the EJB architecture are scalable, transactional, secure, and multi-user aware. These applications may be written once and then deployed on any server platform that supports J2EE. The EJB architecture makes it easy for developers to write components, since they do not need to understand or deal with complex, system-level details such as thread management, resource pooling, and transaction and security management. This allows for role-based development where component assemblers, platform providers and application assemblers can focus on their area of responsibility further simplifying application development.Data Storage & AccessData stored in existing applications can be accessed with specialized connectors. Integration and interoperability of these data sources is further enabled by the metadata repository that contains metamodels of the data contained in the sources, which then can be accessed and interchanged uniformly via the JMI API. These metamodels capture the essential structure and semantics of business components, allowing them to be accessed and queried via the JMI API or to be interchanged via XML. Through all of these processes, the J2EE infrastructure ensures the security and integrity of the data through transaction management and propagation and the underlying security architecture.To consolidate historical information for analysis of sales and marketing trends, a data warehouse is often the best solution. In this example, data can be extracted from the operational systems with a variety of Extract, Transform and Load tools (ETL). The metamodels allow EJBs designed for filtering, transformation, and consolidation of data to operate uniformly on data from diverse data sources as the bean is able to query the metamodel to identify and extract the pertinent fields. Queries and reports can be run against the data warehouse that containsinformation from numerous sources in a consistent, enterprise-wide fashion through the use of the JMI API.Java in Industrial SettingsMany people know Java only as a tool on the World Wide Web that enables sites to perform some of their fancier functions such as interactivity and animation. However, the actual uses for Java are much more widespread. Since Java is an object-oriented language, the time needed for application development is minimal.In addition, Java's automatic memory management and lack of pointers remove some leading causes of programming errors. Most importantly, application developers do not need to create different versions of the software for different platforms. The advantages available through Java have even found their way into hardware. The emerging new Java devices are streamlined systems that exploit network servers for much of their processing power, storage, content, and administration.Benefits of JavaThe benefits of Java translate across many industries, and some are specific to the control and automation environment. Java's ability to run on any platform enables the organization to make use of the existing equipment while enhancing the application.IntegrationWith few exceptions, applications running on the factory floor were never intended to exchange information with systems in the executive office, but managers have recently discovered the need for that type of information. Before Java, that often meant bringing together data from systems written on different platforms in different languages at different times. Integration was usually done on a piecemeal basis, once it worked, was unique to the two applications it was tying together. Additional integration required developing a brand new system from scratch, raising the cost of integration.ScalabilityAnother benefit of Java in the industrial environment is its scalability. Even when internal compatibility is not an issue, companies often face difficulties when suppliers with whom they share information have incompatible systems. This becomes more of a problem as supply-chain management takes on a more critical role which requires manufacturers to interact more withoffshore suppliers and clients. The greatest efficiency comes when all systems can communicate with each other and share information seamlessly. Since Java is so ubiquitous, it often solves these problems.Dynamic Web Page DevelopmentJava has been used by both large and small organizations for a wide variety of applications beyond consumer oriented websites. Sandia, a multiprogram laboratory of the U.S. Department of Energy's National Nuclear Security Administration, has developed a unique Java application. The lab was tasked with developing an enterprise-wide inventory tracking and equipment maintenance system that provides dynamic Web pages.ConclusionOpen standards have driven the e-business revolution. As e-business continues to develop, various computing technologies help to drive its evolution. The Java programming language and platform have emerged as major technologies for performing e-business functions. the time needed for application development is minimal. Java also encourages good software engineering practices with clear separation of interfaces and implementations as well as easy exception handling. Java's automatic memory management and lack of pointers remove some leading causes of programming errors. The advantages available through Java have also found their way into hardware. The emerging new Java devices are streamlined systems that exploit network servers for much of their processing power, storage, content, and administration.中文翻译:Java编程语言和Java平台,已成为主要的实现电子商务功能的技术。
管理学英文术语

[转载]管理学核心概念中英文对照原文地址:管理学核心概念中英文对照作者:jaywang第一章管理总论Manager 管理者First—line managers 基层管理者Middle managers 中层管理者Top managers 高层管理者Management 管理Efficiency 效率Effectiveness 效果Planning 计划Organizing 组织Leading 领导Controlling 控制Management process 管理过程Management roles 管理角色Interpersonal roles 人际关系角色Informational roles 信息传递角色Decisional roles 决策制定角色Technical skills 技术技能Human skills 人事技能Conceptual skills 概念技能System 系统Closed systems 封闭系统Open systems 开放系统Environment 环境Special environment 具体环境General environment 一般环境Contingency perspective 权变观Organization 组织Universality of management 管理的普遍性Nonmanagerial employees / Operatives 操作者第二章管理的历史Division of labor 劳动分工Industrial revolution 产业革命Scientific management 科学管理Therbligs 基本动作元素General administrative theorists 一般行政管理理论家Principles of management 管理原则Bureaucracy 官僚行政组织、层级组织Quantitative approach 定量方法Organizational behavior (OB) 组织行为Hawthorne Studies 霍桑研究Workforce diversity 员工多样化Entrepreneurship 企业家e—business (electronic business) 电子商务e-commerce (electronic commerce)电子贸易、电子商务Intranet 内部互联网Total quality management (TQM)全面质量管理Learning organization 学习型组织Knowledge management 知识管理Workplace spirituality 团队精神第三章计划Decision 决策Decision-making process 决策过程Problem 问题Decision criteria 决策标准Implementation 实施Rational decision making 理性决策Bounded rationality 有限理性Satisficing 满意Escalation of commitment 承诺升级Intuitive decision making 直觉决策Well—structured problems 结构良好问题Programmed decision 程序化决策Procedure 程序Rule 规则Policy 政策Poorly structured problems 结构不良问题Nonprogrammed decisions 非程序化决策Certainty 确定性Risk 风险性Uncertainty 不确定性Directive style 指导性风格Analytic style 分析性风格Conceptual style 概念性风格Behavioral style 行为性风格Planning 计划Goals 目标Plans 计划Strategic plans 战略计划Operational plans 作业计划Long—term plans 长期计划Short-term plans 短期计划Specific plans 具体性计划Directional plans 指导性计划Single—use plan 单一目标计划Standing plans 标准计划Traditional goal setting 传统目标设定Means-ends chain 手段-结果链Management by objectives (MBO)目标管理Mission 使命Commitment concept 承诺概念Formal planning department 正式计划部门Strategic management 战略管理Strategic management process 战略管理过程Opportunities 机会Threats 威胁Core competencies 核心能力Strengths 优势Weaknesses 劣势SWOT analysis SWOT分析Corporate—level strategy 公司层战略Stability strategy 稳定战略Growth strategy 增长战略Related diversification 相关领域多元化经营Unrelated diversification 不相关领域多元化经营Retrenchment strategy 收缩战略BCG matrix BCG矩阵波士顿咨询集团矩阵Business-level strategy 事业层战略Strategic business units 战略经营单位Competitive advantage 竞争优势Cost leadership strategy 成本领先战略Differentiation strategy 差异化战略Focus strategy 集中化战略Functional-level strategy 职能层战略Environmental Scanning 环境扫描Competitor intelligence 竞争者情报、竞争者信息Forecasts 预测Quantitative forecasting 定量预测Qualitative forecasting 定性预测Forecasting Techniques 预测技术Benchmarking 基准化、标杆Resources 资源Budget 预算Revenue Budgets 收入预算Expense Budgets 费用预算Profit Budgets 利润预算Cash Budgets 现金预算Scheduling 进度计划、规划Gantt Charts 甘特图Load Charts 负荷图PERT network 计划评审技术网络Events 事件Activities 活动Slack time 松弛时间Critical path 关键线路Breakeven analysis 盈亏平衡分析Linear programming 线性规划Project 项目Project Management 项目管理Scenario 设想方案第四章组织Organizing 组织Organizational structure 组织结构Organizational design 组织设计Work specialization 劳动分工Departmentalization 部门化Functional departmentalization 职能部门化Product departmentalization 产品部门化Geographical departmentalization 地区部门化Process departmentalization 过程部门化Customer departmentalization 顾客部门化Cross-functional teams 跨职能团队Chain of command 指挥链Authority 职权Responsibility 职责Unity of command 统一指挥Span of control 管理幅度Centralization 集权化Decentralization 分权化Formalization 正规化Mechanistic organization 机械式组织Organic organization 有机式组织Unit production 单件生产Mass production 大量生产Process production 连续生产Simple structure 简单结构Functional structure 职能型结构Divisional structure 分部型结构Team—based structure 团队结构Matrix structure 矩阵结构Project structure 项目结构Autonomous internal units 内部自治单位Boundaryless organization 无边界组织Learning organization 学习型组织High-performance work practice 高绩效的工作实践Human resource management process 人力资源管理过程Labor union 工会Human resource planning 人力资源规划Job analysis 职务分析Job description 职务说明书Job specification 职务规范Recruitment 招聘Decruitment 解聘Selection process 甄选过程Validity 效度Reliability 信度Work sampling 工作抽样Assessment centers 测评中心Orientation 定向、导向Performance management system 绩效管理系统Written essay 书面描述法Critical incidents 关键事件法Graphic rating scales 评分表法Behaviorally anchored rating scales (BARS)行为定位评分法Multiperson comparisons 多人比较法Group order ranking 分组排序法Individual ranking 个体排序法Paired comparison 配对比较法360 degree feedback 360度反馈skill—based pay 按技能付酬Career 职业生涯、职业Organizational change 组织变革Change agents 变革推动者Organizational development (OD) 组织发展Stress 压力Creativity 创造Innovation 创新第五章领导Behavior 行为Organizational behavior 组织行为学Attitudes 态度Cognitive component 认知成分Affective component 情感成分Behavioral component 行为成分Job satisfaction 工作满意度Job involvement 工作投入Organizational commitment 组织承诺Organizational citizenship behavior (OCB)组织公民行为Cognitive dissonance 认知失调Attitude surveys 态度调查Personality 人性Big—five model 重要的五大模型Emotional intelligence (EI)情感智商Locus of control 控制点Machiavellianism 马基雅维里主义Self-esteem 自尊Self—monitoring 自我监控Perception 知觉Attribution theory 归因理论Fundamental attribution error 基本归因错误Self-serving bias 自我服务偏见Selectivity 有选择地接受、选择性Assumed similarity 假设相似性Stereotyping 刻板印象Learning 学习Operant conditioning 操作性条件反射Social learning theory 社会学习理论Shaping behavior 行为塑造Motivation 动机Need 需要Hierarchy of needs theory 需要层次理论Physiological needs 生理需要Safety needs 安全需要Social needs 社会需要Esteem needs 尊重需要Self-actualization needs 自我实现需要Theory X X理论Theory Y Y理论Motivation-hygiene theory 激励-保健理论Hygiene factors 保健因素Motivators 激励因素Three—needs theory 三种需要理论Need for achievement (nAch) 成就需要Need for power (nPow) 权力需要Need for affiliation (nAff) 归属需要Goal-setting theory 目标设定理论Reinforcement theory 强化理论Reinforcers 强化物Job design 职务设计Job scope 职务范围Job enlargement 职务扩大化Job enrichment 工作丰富化Job depth 职务深度Job characteristic model (JCM) 职务特征模型Skill variety 技能多样性Task identity 任务同一性Task significance 任务重要性Autonomy 自主性Feedback 反馈Equity theory 公平理论Referents 参照对象Expectancy theory 期望理论Compressed workweek 压缩工作周Flexible work hours 弹性工作制Job sharing 职务分担Contingent workers 应急工Telecommuting 电子通信,远程办公Pay—for performance programs 基于绩效的薪酬管理Open—book management 公开帐簿管理Leader 领导者Leadership 领导Behavioral theories 行为理论Autocratic style 权威式Democratic style 民主式Laissez-faire style 放任式Initiating structure 定规维度Consideration 关怀维度High-high leader 高-高型领导者Managerial grid 管理方格论Fiedler contingency model 菲德勒权变模型Least-preferred co—worker (LPC) questionnaire 最难共事者问卷Leader-member relations 领导者-成员关系,上下级关系Task structure 任务结构Position power 职位权力Situational leadership theory (SLT) 情景领导理论Readiness 准备状态Maturity 成熟度Leader participation model 领导者参与模型Path—goal theory 路径-目标理论Transactional leaders 事务型领导者Transformational leaders 变革型领导者Charismatic leader 超凡魅力的领导者Visionary leadership 愿景领导者Legitimate power 法定权Coercive power 强制权Reward power 奖赏权Expert power 专长权Referent power 模范权Credibility 可信度Trust 诚信、信任Empowerment 授权Communication 沟通Interpersonal communication 人际沟通Organizational communication 组织沟通Message 信息Encoding 编码Channel 通道、渠道Decoding 解码Communication process 沟通过程Noise 噪音Nonverbal communication 非言语沟通Body language 体态语言Verbal intonation 语调Filtering 过滤Selective perception 选择性知觉Information overload 信息超载Jargon 行话Active listening 积极倾听Formal communication 正式沟通Informal communication 非正式沟通Downward communication 下行沟通、向下交流Upward communication 上行沟通、向上交流Lateral communication 平行沟通、横向交流Diagonal communication 斜行沟通、越级交流Communication networks 沟通网络Grapevine 小道信息、谣言E—mail 电子邮件Instant messaging (IM)即时信息Voice mail 声音邮件Fax 传真Electronic data interchange (EDI)电子数据交换Teleconferencing 电信会议Videoconferencing 视频会议Intranet 内部互联网Extranet 外部互联网第六章控制Control 控制Market control 市场控制Bureaucratic control 官僚组织控制、层级控制Control process 控制过程Management by walking around (MBWA) 走动式管理Range of variation 偏差范围Immediate corrective action 立即纠正行动Basic corrective action 彻底纠正行动Feedforward control 前馈控制Concurrent control 同期控制、现场控制Feedback control 反馈控制。
transactional

transactionalTransactionalIntroductionTransactional refers to any process or activity that involves transactions. In the context of business, transactions are commonly understood as exchanges of goods, services, or money between two or more parties. These transactions may occur within a single organization or between different organizations. In this document, we will explore various aspects of transactional processes, including their importance, components, and best practices.Importance of Transactional ProcessesTransactional processes play a crucial role in ensuring the smooth functioning of businesses. They provide a structured approach to managing exchanges and help organizations maintain accuracy, transparency, and accountability. Here are some key reasons why transactional processes are important:1. Accuracy and Efficiency: Transactional processes help streamline and standardize transactional activities, reducing the scope for errors and increasing efficiency. By following a defined procedure, businesses can ensure that transactions are processed accurately and in a timely manner.2. Compliance and Audit: Transactional processes enable organizations to comply with legal and regulatory requirements. They provide a record of all transactions, facilitating internal and external audits. This ensures that businesses meet their legal obligations and demonstrate transparency in financial dealings.3. Risk Management: Transactional processes help identify and mitigate risks associated with transactions. By implementing necessary checks and controls, organizations can minimize the chances of fraudulent or unauthorized transactions, protecting their assets and reputation.Components of Transactional ProcessesA transactional process typically involves several components that collectively contribute to its effectiveness. Here are the key components of a transactional process:1. Inputs: Inputs refer to the resources required to initiate a transaction. They can include information, physical goods, services, or monetary values. Clear identification and documentation of inputs ensure that all necessary resources are available for successful transaction processing.2. Data Collection and Validation: Transactional processes rely on accurate and reliable data. Data collection involves capturing relevant information from various sources, such as customers, vendors, or internal systems. Validation ensures that the collected data is complete, accurate, and consistent.3. Transaction Processing: Once the data is collected and validated, it is processed according to predefined rules and procedures. This involves activities such as order fulfillment, invoicing, payment processing, or recording of financial transactions. Efficient transaction processing ensures that all relevant steps are executed promptly and accurately.4. Controls and Checks: Transactional processes incorporate various controls and checks to ensure their integrity and accuracy. These can include authorization procedures, segregation of duties, approval workflows, or automatedvalidations. Effective controls help prevent errors, fraud, or other irregularities.Best Practices for Transactional ProcessesImplementing best practices can enhance the efficiency and effectiveness of transactional processes. Here are some key best practices to consider:1. Standardization: Standardize transactional procedures and documentation to ensure consistency and minimize errors. Clearly define roles and responsibilities to avoid confusion or duplication of efforts.2. Automation: Leverage technology to automate transactional activities, such as data entry, calculations, or notifications. Automation reduces manual errors, accelerates processing time, and improves overall efficiency.3. Performance Measurement: Define key performance indicators (KPIs) to monitor the performance of transactional processes. Regularly track and analyze these metrics to identify areas for improvement and make informed decisions.4. Continuous Improvement: Encourage a culture of continuous improvement by regularly reviewing and refining transactional processes. Engage stakeholders in identifying and implementing process enhancements to drive efficiency and effectiveness.ConclusionTransactional processes are integral to the functioning of businesses. They ensure accuracy, compliance, and risk management in various transactional activities. By implementing effective transactional processes, organizations can streamline their operations, minimize errors and risks, and enhance customer satisfaction. Adhering to best practices, such as standardization, automation, and continuous improvement, can further optimize transactional processes and drive business success.。
abap rfc的类型

abap rfc的类型ABAP RFC的类型ABAP(Advanced Business Application Programming)是一种高级商务应用编程语言,由SAP公司开发。
ABAP具有强大的功能和灵活性,可以用于开发和定制SAP系统内部的各种应用程序。
其中一个重要的功能是远程函数调用(RFC),它允许在SAP系统之间进行通信,并实现数据交换和操作。
在ABAP RFC中,有几种不同的类型,每种类型都有其特定的用途和属性。
本文将详细介绍这些类型,并逐步解释每个类型的特点和用法。
1. Synchronous RFC(同步RFC):同步RFC允许在两个或多个SAP系统之间进行实时通信和数据交换。
当一个RFC调用被发送,被调用系统会即时执行RFC,并返回结果。
这种类型的RFC是一对一的通信方式,发送方会等待被调用系统的响应。
由于同步RFC会造成阻塞,因此应该仅在必要时使用。
2. Asynchronous RFC(异步RFC):异步RFC允许在SAP系统之间进行非实时的通信和数据交换。
与同步RFC 不同,发送方会在发送RFC之后立即继续执行,而无需等待被调用系统的响应。
被调用系统会在完成RFC调用后返回一个消息给发送方,以通知其执行结果。
异步RFC适用于需要长时间运行的操作或数据交换,比如批处理作业。
3. Transactional RFC(事务性RFC):事务性RFC是一种特殊类型的RFC,用于保证数据的一致性和完整性。
当一系列RFC调用需要作为一个事务执行时,事务性RFC可以确保在整个事务中,要么所有的RFC都成功执行,要么所有的RFC都回滚。
这样,可以避免数据不一致的问题。
事务性RFC常用于需要更新多个SAP系统的数据的情景。
4. Queued RFC(队列RFC):队列RFC允许将RFC调用放入一个队列中,以便在后台异步执行。
与异步RFC相似,队列RFC也可以实现非实时的通信和数据交换。
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Is Transactional Programming Actually Easier?Christopher J.Rossbach and Owen S.Hofmann and Emmett WitchelUniversity of Texas at Austin{rossbach,osh,witchel}@AbstractChip multi-processors(CMPs)have become ubiquitous,while tools that ease concurrent programming have not.The promise of increased performance for all applications through ever more parallel hardware requires good tools for concurrent programming, especially for average programmers.Transactional memory(TM) has enjoyed recent interest as a tool that can help programmers program concurrently.The transactional memory(TM)research community is heavily invested in the claim that programming with transactional memory is easier than alternatives(like locks),but evidence for or against the veracity of this claim is scant.In this paper,we describe a user-study in which237undergraduate students in an operating systems course implement the same programs using coarse andfine-grain locks,monitors,and transactions.We surveyed the students after the assignment,and examined their code to determine the types and frequency of programming errors for each synchronization tech-nique.Inexperienced programmers found baroque syntax a bar-rier to entry for transactional programming.On average,subjective evaluation showed that students found transactions harder to use than coarse-grain locks,but slightly easier to use thanfine-grained locks.Detailed examination of synchronization errors in the stu-dents’code tells a rather different story.Overwhelmingly,the num-ber and types of programming errors the students made was much lower for transactions than for locks.On a similar programming problem,over70%of students made errors withfine-grained lock-ing,while less than10%made errors with transactions. Categories and Subject Descriptors D.1.3[Programming Tech-niques]:[Concurrent Programming]General Terms Design,PerformanceKeywords Transactional Memory,Optimistic Concurrency,Syn-chronization1.IntroductionThe increasing ubiquity of chip multiprocessors has resulted in a high availability of parallel hardware resources.However,while parallel computing resources have become commonplace,con-current programs have not;concurrent programming remains a challenging endeavor,even for experienced programmers.Trans-actional memory(TM)has enjoyed considerable research attention Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on thefirst page.To copy otherwise,to republish,to post on servers or to redistribute to lists,requires prior specific permission and/or a fee.PPoPP’10January9–14,2010,Bangalore,India.Copyright c 2010ACM978-1-60558-708-0/10/01...$10.00precisely because it promises to make the development of concur-rent software easier.Transactional memory(TM)researchers po-sition TM as an enabling technology for concurrent programming for the“average”programmer.Transactional memory allows the programmer to delimit re-gions of code that must execute atomically and in isolation.It promises the performance offine-grain locking with the code sim-plicity of coarse-grain locking.In contrast to locks,which use mu-tual exclusion to serialize access to critical sections,TM is typ-ically implemented using optimistic concurrency techniques,al-lowing critical sections to proceed in parallel.Because this tech-nique dramatically reduces serialization when dynamic read-write and write-write sharing is rare,it can translate directly to improved performance without additional effort from the programmer.More-over,because transactions eliminate many of the pitfalls commonly associated with locks(e.g.deadlock,convoys,poor composability), transactional programming is touted as being easier than lock based programming.Evaluating the ease of transactional programming relative to locks is largely uncharted territory.Naturally,the question of whether transactions are easier to use than locks is qualitative. Moreover,since transactional memory is still a nascent technology, the only available transactional programs are research benchmarks, and the population of programmers familiar with both transactional memory and locks for synchronization is vanishingly small.To address the absence of evidence,we developed a concurrent programming project for students of an undergraduate Operating Systems course at The University of Texas at Austin,in which stu-dents were required to implement the same concurrent program us-ing coarse andfine-grained locks,monitors,and transactions.We surveyed students about the relative ease of transactional program-ming as well as their investment of development effort using each synchronization technique.Additionally,we examined students’solutions in detail to characterize and classify the types and fre-quency of programming errors students made with each program-ming technique.This paper makes the following contributions:•A project and design for collecting data relevant to the question of the relative ease of programming with different synchroniza-tion primitives.•Data from237student surveys and1323parallel programs that constitute the largest-scale(to our knowledge)empirical data relevant to the question of whether transactions are,in fact, easier to use than locks.•A taxonomy of synchronization errors made with different syn-chronization techniques,and a characterization of the frequency with which such errors occur in student programs.2.Sync-galleryIn this section,we describe sync-gallery,the Java programming project we assigned to students in an undergraduate operating sys-Figure1.A screen-shot of sync-gallery,the program undergraduate OS students were asked to implement.In thefigure the colored boxes represent16shooting lanes in a gallery populated by shooters,or rogues.A red or blue box represents a box in which a rogue has shot either a red or blue paint ball.A white box represents a box in which no shooting has yet taken place.A purple box indicates a line in which both a red and blue shot have occurred,indicating a race condition in the program.Sliders control the rate at which shooting and cleaning threads perform their work.tems course.The project is designed to familiarize students with concurrent programming in general,and with techniques and id-ioms for using a variety of synchronization primitives to manage data structure consistency.Figure1shows a screen shot from the sync-gallery program.The project asks students to consider the metaphor of a shooting gallery,with afixed number of lanes in which rogues(shooters)can shoot in individual lanes.Being pacifists,we insist that shooters in this gallery use red or blue paint balls rather than bullets.Targets are white,so that lanes will change color when a rogue has shot in one.Paint is messy,necessitating cleaners to clean the gallery when all lanes have been shot.Rogues and cleaners are implemented as threads that must check the state of one or more lanes in the gallery to decide whether it is safe to carry out their work.For rogues,this work amounts to shooting at some number of randomly chosen lanes.Cleaners must return the gallery to its initial state with all lanes white.The students must use various synchronization primitives to enforce a number of program invariants:1.Only one rogue may shoot in a given lane at a time.2.Rogues may only shoot in a lane if it is white.3.Cleaners should only clean when all lanes have been shot(are non-white).4.Only one thread can be engaged in the process of cleaningat any given time.If a student writes code for a rogue that fails to respect thefirst two invariants,the lane can be shot with both red and blue,and will therefore turn purple,giving the student instant visual feedback that a race condition exists in the program.If the code fails to respect to the second two invariants,no visual feedback is given(indeed these invariants can only be checked by inspection of the code in the current implementation).We ask the students to implement9different versions of rogues (Java classes)that are instructive for different approaches to syn-chronization.Table1summarizes the rogue variations.Gaining ex-clusive access to one or two lanes of the gallery in order to test the lane’s state and then modify it corresponds directly to the real-world programming task of locking some number of resources in order to test and modify them safely in the presence of concurrent threads.2.1LockingWe ask the students to synchronize rogue and cleaner threads in the sync-gallery using locks to teach them about coarse andfine-grain locking.To ensure that students write code that explicitly performs locking and unlocking operations,we require them to use the Java ReentrantLock class and do not allow use of the synchronized keyword.In locking rogue variations,cleaners do not use dedicated threads;the rogue that colors the last white lane in the gallery is responsible for becoming a cleaner and subsequently cleaning all lanes.There are four variations on this rogue type:Coarse, Fine,Coarse2and Fine2.In the coarse implementation,students are allowed to use a single global lock which is acquired before attempting to shoot or clean.In thefine-grain implementation,we require the students to implement individual locks for each lane. The Coarse2and Fine2variations require the same mapping of locks to objects in the gallery as their counterparts above,but introduce the additional stipulation that rogues must acquire access to and shoot at two random lanes rather than one.The variation illustrates thatfine-grain locking requires a lock-ordering discipline to avoid deadlock,while a single coarse lock does not.Naturally, the use offine grain lane locks complicates the enforcement of invariants3and4above.2.2Monitor implementationsTwo variations of the program require the students to use condition variables along with signal/wait implement bothfine and coarse locking versions of the rogue programs.The monitor variations in-troduce dedicated threads for cleaners:shooters and cleaners must use condition variables to coordinate shooting and cleaning phases. In the coarse version(CoarseCleaner),students use a single global lock,while thefine-grain version(FineCleaner)requires per-lane locks.2.3TransactionsFinally,the students are asked to implement3TM-based variants of the rogues that implement the same specification as their cor-responding locking variations,but use transactional memory for synchronization instead of locks.The most basic TM-based rogue, TM,is analogous to the Coarse and Fine versions:rogue and cleaner threads are not distinct,and shooters need shoot only one lane,while the TM2variation requires that rogues shoot at two lanes rather than one.In the TMCleaner,rogues and cleaners haveTMInt y=new TMInt(0);TMInt x=new TMInt(10);C a l l a b l e c=new C a l l a b l e<Void>{p u b l i c Void c a l l(){//t x n l codey.s e t V a l u e(x.g e t V a l u e()∗2);r e t u r n n u l l;}}Thread.d o I t(c);TMInt y=new TMInt(0);TMInt x=new TMInt(10);T r a n s a c t i o n t x=new T r a n s a c t i o n(i d);b o o l e a n done=f a l s e;w h i l e(!done){t r y{t x.B e g i n T r a n s a c t i o n();//t x n l codey.s e t V a l u e(x.g e t V a l u e()∗2);done=t x.C o m m i t T r a n s a c t i o n();}c a t c h(A b o r t E x c e p t i o n e){t x.A b o r t T r a n s a c t i o n();done=f a l s e;}}i n t y=0;i n t x=10;a t o m i c{y=x∗2;}Figure2.Examples of(left)DSTM2concrete syntax,(middle)JDASTM concrete syntax,and(right,for comparison)ideal atomic keyword syntax.Year1of the study used DSTM2,while years2and3used JDASTM.dedicated threads.Students can rely on the TM subsystem to de-tect conflicts and restart transactions to enforce all invariants,so no condition synchronization is required.2.4Transactional Memory SupportOur ideal TM system would support atomic blocks in the Java language,allowing students to write transactional code of the form: v o i d s h o o t(){a t o m i c{Lane l=g e t L a n e(r a n d());i f(l.g e t C o l o r()==WHITE)l.s h o o t(t h i s.c o l o r);}}No such tool is yet available;implementing compiler support for atomic blocks,or use of a a source-to-source compiler such as spoon[2]were considered out-of-scope for the project.Instead we used a TM library.Using a TM library means that students are forced to deal directly with the concrete syntax of our TM implementation,and must manage read and write barriers explicitly.We assigned the lab to5classes over3semesters during3different school years. During thefirst year both classes used DSTM2[15].For the second and third years,all classes used JDASTM[29].The concrete syntax has a direct impact on ease of program-ming,as seen in Figure2,which provides examples for the same task using DSTM2,JDASTM,and for reference,with language support using the atomic keyword.While the version with the atomic keyword is quite simple,both the DSTM2and JDASTM examples pepper the actual data structure manipulation with code that explicitly manages transactions.We replaced DSTM2in the second year because we felt that JDASTM syntax was somewhat less baroque and did not require students to deal directly with programming constructs like generics.Also,DSTM2binds trans-actional execution to specialized thread classes.However,both DSTM2and JDASTM require explicit read and write barrier calls for transactional reads and writes.3.MethodologyStudents completed the sync-gallery program as a programming assignment as part of several operating systems classes at The University of Texas at Austin.In total,237students completed the assignment,spanningfive sections in classes from three different semesters,over three years of the course.Thefirst year of the course included84students,while the second and third included 101and53respectively.We provided an implementation of the shooting gallery,and asked students to write the rogue classes described in the previous sections,respecting the given invariants.We asked students to record the amount of time they spent designing,coding,and debugging each programming task(rogue). We use the amount of time spent on each task as a measure of the difficulty that task presented to the students.This data is presented in Section4.1.After completing the assignment,students rated their familiarity with concurrent programming concepts prior to the assignment.Students then rated their experience with the various tasks,ranking synchronization methods with respect to ease of development,debugging,and reasoning(Section4.2).While grading the assignment,we recorded the type and fre-quency of synchronization errors students made.These are the er-rors still present in the student’sfinal version of the code.We useRogue name Technique R/C Threads Additional RequirementsCoarse Single global lock not distinctCoarse2Single global lock not distinct rogues shoot at2random lanesCoarseCleaner Single global lock,conditions distinct conditions,wait/notifyFine Per lane locks not distinctFine2Per lane locks not distinct rogues shoot at2random lanesFineCleaner Per lane locks,conditions distinct conditions,wait/notifyTM TM not distinctTM2TM not distinct rogues shoot at2random lanesTMCleaner TM distinctTable1.The nine different rogue implementations required for the sync-gallery project.The technique column indicates what synchroniza-tion technique was required.The R/C Threads column indicates whether coordination was required between dedicated rogue and cleaner threads or not.A value of“distinct”means that rogue and cleaner instances run in their own thread,while a value of“not distinct”means that the last rogue to shoot an empty(white)lane is responsible for cleaning the gallery.the frequency with which students made errors as another metric of the difficulty of various synchronization constructs.To prevent experience with the assignment as a whole from in-fluencing the difficulty of each task,we asked students to com-plete the tasks in different orders.In each group of rogues (single-lane,two-lane,and separate cleaner thread),students completed the coarse-grained lock version first.Students then either completed the fine-grained or TM version second,depending on their assigned group.We asked students to randomly assign themselves to groups based on hashes of their name.Due to an error,nearly twice as many students were assigned to the group completing the fine-grained version first.However,there were no significant differences in programming time between the two groups,suggesting that theorder in which students implemented the tasks did not affect the difficulty of each task.3.1LimitationsPerhaps the most important limitation of the study is the much greater availability of documentation and tutorial information about locking than about transactions.The novelty of transactional mem-ory made it more difficult both to teach and learn.Lectures about locking drew on a larger body of understanding that has existed for a longer time.It is unlikely that students from year one influenced students from year two given the difference in concrete syntax be-tween the two courses.Students from year two could have influ-enced those from year three,since the syntax remained the same from year two to yearthree.Figure 3.Average design,coding,and debugging time spent for analogous rogue variations.Figure 4.Distributions for the amount of time students spent coding and debugging,for all rogue variations.Another important limitation is the lack of compiler and lan-guage support for TM in general,and the lack of support for the atomic keyword specifically.Because of this,programmers must directly insert read and write barriers and write exception handling code to manage retrying on conflicts.This yields a concrete syntax for transactions that is a a barrier to ease of understanding and use (see §4.2).4.EvaluationWe examined development time,user experiences,and program-ming errors to determine the difficulty of programming with vari-ous synchronization primitives.In general,we found that a single coarse-grained lock had similar complexity to transactions.Both of these primitives were less difficult,caused fewer errors,and had better student responses than fine-grained locking.4.1Development timeFigure 3shows the average time students spent designing,coding and debugging with each synchronization primitive,for all three years of the study.To characterize the diversity of time investment the students reported,Figure 4shows the distribution of times students spent on coding and debugging.Figure 4shows only data from year two:distributions for years one and three are similar.On average,transactional memory required more development time than coarse locks,but less than what was required for fine-grain locks and condition synchronization.Coloring two lanes orusing condition synchronization are more complex synchronization tasks than using coarse-grained locks.Debugging time increases more than design or coding time for these complex teaks.(Fig-ure 3).We evaluate the statistical significance of differences in devel-opment time in Table ing a Wilcoxon signed-rank test,we evaluate the alternative hypothesis on each pair of synchronization tasks that the row task required less time than the column task.Pairs for which the signed-rank test reports a p-value of <.05are considered statistically significant,indicating that the row task re-quired less time than the column.If the p-value is greater than .05,the difference in time for the tasks is not statistically significant or the row task required more time than the column task.Results for the different class years are separated due to differences in the TM part of the assignment(Section 2.4).We found that students took more time on their initial task,be-cause they were familiarizing themselves with the assignment.Ex-cept for fine-grain locks,later versions of similar synchronization primitives took less time than earlier,e.g.the Coarse2task took less time than the Coarse task.In addition,condition synchroniza-tion is difficult.For both rogues with less complex synchroniza-tion (Coarse and TM),adding condition synchronization increases the time required for development.For fine-grain locking,students simply replace one complex problem with a second,and so do not require significant additional time.In years one and two,we found that coarse locks and transac-tions required less time than fine-grain locks on the more complextwo-lane assignments.This echoes the promise of transactions,re-moving the coding and debugging complexity offine-grain locking and lock ordering when more than one lock is required.The same trend was not observable in year three.4.2User experienceTo gain insight into the students’perceptions about the relative ease of using different synchronization techniques we asked the students to respond to a survey after completing the sync-gallery project. The survey ends with6questions asking students to rank their favorite technique with respect to ease of development,debugging, reasoning about,and so on.A version of the complete survey can be viewed at[3].In student opinions,we found that the more baroque syntax of the DSTM2system was a barrier to entry for new transactional programmers.Figure5shows student responses to questions about syntax and ease of thinking about different transactional primitives. In thefirst class year(which used DSTM2),students found trans-actions more difficult to think about and had syntax more difficult than that offine-grain locks.In the second year,when the TM implementation had a less cumbersome syntax,student opinions aligned with our otherfindings:TM ranked behind coarse locks, but ahead offine-grain.For all three years,other questions on ease of design and implementation ranked TM ahead offine-grain locks.4.3Synchronization Error CharacterizationWe examined the solutions from all three years in detail to classify the types of synchronization errors students made along with their frequency.This involved both a thorough reading of every student’s final solutions and automated testing.While the students’subjec-tive evaluation of the ease of transactional programming does not clearly indicate that transactional programming is easier,the types and frequency of programming errors does.While the diversity of different errors we found present in the students’programs far exceeded our expectations,we found that all errorsfit within the taxonomy described below.1.Lock ordering(lock-ord).Infine-grain locking solutions,aprogram failed to use a lock ordering discipline to acquire locks, admitting the possibility of deadlock.2.Checking conditions outside a critical section(lock-cond).This type of error occurs when code checks a program invari-ant with no locks held,and subsequently acts on that invari-ant after acquiring locks.This was the most common error in sync-gallery,and usually occurred when students would check whether to clean the gallery with no locks held,subsequently acquiring lane locks and proceeding to clean.The result is a violation of invariant4(§2).This type of error may be more common because no visual feedback is given when it is vio-lated(unlike races for shooting lanes,which can result in purple lanes).3.Forgotten synchronization(lock-forgot).This class of er-rors includes all cases where the programmer forgot to acquire locks,or simply did not realize that a particular region would require mutual exclusion to be correct.4.Exotic use of locks(lock-exotic).This error category is acatch-all for synchronization errors made with locks for whichYear1Best syntaxAnswers1234 Coarse69.6%17.4%0%8.7%Fine13.0%43.5%17.4%21.7%TM8.7%21.7%21.7%43.5% Conditions0%21.7%52.1%21.7%Easiest to think aboutAnswers1234 Coarse78.2%13.0% 4.3%0%Fine 4.3%39.1%34.8%17.4%TM8.7%21.7%26.1%39.1% Conditions 4.3%21.7%30.4%39.1%Year2Best syntaxAnswers1234Coarse61.6%30.1% 1.3% 4.1%Fine 5.5%20.5%45.2%26.0%TM26.0%31.5%19.2%20.5%Cond. 5.5%20.5%28.8%39.7%Easiest to think aboutAnswers1234Coarse80.8%13.7% 1.3% 2.7%Fine 1.3%38.4%30.1%28.8%TM16.4%31.5%30.1%20.5%Cond. 4.1%13.7%39.7%39.7%Year3Best syntaxAnswers1234Coarse72.2%22.2% 2.8% 2.8%Fine16.7%38.9%33.3%11.1%TM8.3%25%25%41.7%Conditions8.3%13.9%36.1%41.7%Easiest to think aboutAnswers1234Coarse88.9%8.3%0.0%0.0%Fine0.0%44.4%33.3%19.4%TM 5.6%27.8%33.3%30.8%Conditions 2.8%22.2%27.8%44.4%Figure5.Selected results from student surveys.Column numbers represent rank order,and entries represent what percentage of students assigned a particular synchronization technique a given rank(e.g.80.8%of students ranked Coarse locksfirst in the“Easiest to think about category”).In thefirst year the assignment was presented,the more complex syntax of DSTM made TM more difficult to think about.In the second year,simpler syntax alleviated this problem.Coarse Fine TM Coarse2Fine2TM2CoarseCleanerFineCleanerTMCleanerCoarse Y1 1.000.030.02 1.000.02 1.000.950.470.73Y2 1.000.330.12 1.000.38 1.00 1.000.18 1.00Y3 1.000.060.43 1.000.170.600.930.020.61Fine Y10.97 1.000.33 1.000.24 1.00 1.000.970.88Y20.68 1.000.58 1.000.51 1.00 1.000.40 1.00Y30.94 1.000.66 1.000.700.990.990.350.94TM Y10.980.68 1.00 1.000.13 1.00 1.000.980.92Y20.880.43 1.00 1.000.68 1.00 1.000.41 1.00Y30.570.35 1.00 1.000.460.840.960.030.82Coarse2Y1<0.01<0.01<0.01 1.00<0.01<0.01<0.01<0.01<0.01Y2<0.01<0.01<0.01 1.00<0.010.45<0.01<0.01<0.01Y3<0.01<0.01<0.01 1.00<0.01<0.01<0.01<0.01<0.01Fine2Y10.980.770.87 1.00 1.00 1.00 1.00 1.000.98Y20.620.490.32 1.00 1.00 1.000.990.59 1.00Y30.830.310.55 1.00 1.000.930.96<0.010.69TM2Y1<0.01<0.01<0.010.99<0.01 1.000.04<0.01<0.01Y2<0.01<0.01<0.010.55<0.01 1.00<0.01<0.01<0.01Y30.410.020.17 1.000.07 1.000.73<0.010.40CoarseCleaner Y10.05<0.01<0.01 1.00<0.010.96 1.00<0.010.08Y2<0.01<0.01<0.01 1.00<0.01 1.00 1.00<0.010.96Y30.07<0.010.04 1.000.050.28 1.00<0.010.34FineCleaner Y10.530.030.02 1.00<0.01 1.000.99 1.000.46Y20.830.600.59 1.000.42 1.00 1.00 1.00 1.00Y30.980.660.97 1.000.99 1.00 1.00 1.000.99TMCleanerY10.280.120.08 1.000.03 1.000.920.55 1.00Y2<0.01<0.01<0.010.99<0.01 1.000.04<0.01 1.00Y30.400.060.19 1.000.320.600.670.02 1.00Table parison of time taken to complete programming tasks for all students.The time to complete the task on the row is compared to the time for the task on the column.Each cell contains p-values for a Wilcoxon signed-rank test,testing the hypothesis that the row task took less time than the column task.Entries are considered statistically significant when p <.05,meaning that the row task did take less time to complete than the column task,and are marked in bold.Results for the three class years are reported separately,due to differing transactional memory implementations.Figure 6.Overall error rates for programming tasks,for all three years of the study.Error bars show a 95%confidence interval on the error rate.Fine-grained locking tasks were more likely to contain errors than coarse-grained or transactional memory (TM).we were unable to discern the programmer’s actual intent.Pro-grams that contribute a data point in this category were charac-terized by heavy over-use of additional locks.5.Exotic use of condition variables (cv-exotic).We encountered a good deal of signal/wait usage on condition variables that indicates no clear understanding of what the primitives actually do.The canonical example of this is signaling and waiting on the same condition in the same thread.6.Condition variable use errors (cv-use).These types of errors indicate a failure to use condition variables properly,but do indicate a certain level of understanding.This class includes use of if instead of while when checking conditions on a decision。