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体素特征编码层

体素特征编码层

体素特征编码层
体素特征编码层,是一种抽象层次,在手势识别和图像识别领域中常用的特征提取算法。

它的基本思想是,使用经过训练的体素(voxel)数据集,从图像中提取出三维的特征表示。

体素特征编码层的主要步骤如下:首先,使用一个三维的滤波器对输入图像进行处理,以提取图像中的边缘和角点。

然后,采用一种提取器,将滤波器输出的特征向量转换为体素,从而提取出输入图
像的特征表示(局部特征表示)。

之后,在局部特征表示上使用一种
编码器,将图像特征映射到更高维的空间,从而获得更丰富的特征表示。

体素特征编码层的应用可以分为三类:第一类是物体和手势识别,这类应用中使用体素特征编码层,能够从输入图像中提取出更加丰富的空间特征,从而改善识别精度。

第二类是分类和检测,这类应用中使用体素特征编码层,产生的特征表示更加准确,更有利于区分正类和负类。

第三类是图像分割,这类应用中使用体素特征编码层,能
够将图像分割成不同的部分,从而更容易进行分类和识别操作。

总的来说,体素特征编码层是一种有效的图像特征提取方法,具有良好的局部特征表示能力,可以在多个图像处理任务中得到有效的应用。

- 1 -。

xlpaperuser 用法

xlpaperuser 用法

xlpaperuser 用法如何使用xlpaperuser?Xlpaperuser是一个强大的自然语言处理(NLP)模型,它可以生成详细和有逻辑性的文章,以解答特定主题的问题。

为了使用xlpaperuser,你需要按照以下步骤进行操作:步骤一:安装和导入必要的库首先,你需要在Python环境中安装Transformers库和PyTorch库。

你可以使用以下命令进行安装:python!pip install transformers!pip install torch然后,导入所需的库:pythonfrom transformers import GPT2LMHeadModel, GPT2Tokenizer import torch步骤二:加载预训练模型和标记器接下来,你需要加载xlpaperuser的预训练模型和标记器。

预训练模型包括一个Transformer编码器和一个Transformer解码器,它们已经通过大量的文本数据进行了训练,以便能够生成高质量的文章。

pythonmodel_name = "xlnet-base-cased"tokenizer = GPT2Tokenizer.from_pretrained(model_name)model = GPT2LMHeadModel.from_pretrained(model_name)步骤三:编写文章生成函数现在,你可以定义一个函数来生成文章。

这个函数将接受一个主题作为输入,并生成一篇关于这个主题的文章。

以下是一个示例函数:pythondef generate_article(topic, length=3000):input_ids = tokenizer.encode(topic, return_tensors='pt')input_ids = input_ids.to(torch.device("cuda" iftorch.cuda.is_available() else "cpu"))output = model.generate(input_ids, max_length=length,pad_token_id=tokenizer.eos_token_id)article = tokenizer.decode(output[0],skip_special_tokens=True)return article在上面的函数中,我们首先使用标记器将主题转换为模型可以理解的输入张量。

AI-CODE知识点

AI-CODE知识点
的成绩! 谢谢大 家了! !! 下面教学 建议仅 供参考 ,具体 教学中 希望大 家灵活 安排。
课题
1.战 斗机 器人 起步
1.1 战斗机器人 的虚拟环 境
AI-CODE 知识点
1.新建比赛 2.机器人外 形皮 肤设置
程序设计知识点 的移动 2.开 火机 器人 2.1 开火机器人 的特征分 析 2.2 机器人开火 程序设计 2.2.1 如何发 射炮弹
1. bearing 函数作用 2.fabs 函数作用 3.turn 函数作用 4.on HitRo bot 、 on HitW all
1. 全局变量定 义 2. 模块化思维
line_robot
学 习目 标
熟练操作 战 斗机器人 的 虚拟环境 熟练操作 战 斗机器人 的 虚拟环境
设计自己 的 行走机器 人
1.机器人方 向概 念 2.fire 函数作用 3.getHeading 函数作用 1.如何得到 敌人 信息与 getFirstOpponent 函数作 用 2.角度概念 及计 算 3.get X、getY 函数作用 4.heading 函数作用 1.distance 函数作用 2.fireOnP oint 函数作用
正弦定理
fireto_robot
设计开火 机 器人 设计可以 向 固定方向 开 火的机器 人
设计可以 根 据敌我距 离 向敌人开 火 的智能机 器 人
事件
3.3 预测目标开 火的分析 与程 序设计 *
1.getBulletVelocity 函数作 用 2.sin、asin 函数作用
3.3 战斗机器人 综合实践
* 代表此章节有一定难度
2.2.2 瞄准敌 人开火
2.3 根据敌我距 离确定机 器人 开火的程 序设 计

codellama模型结构 -回复

codellama模型结构 -回复

codellama模型结构-回复codellama模型结构是指由Codellama公司开发的一种深度学习模型结构。

该模型结构的设计旨在解决自然语言处理(NLP)任务中的挑战,并具备高度的可扩展性和灵活性。

本文将逐步介绍Codellama模型结构的各个组成部分以及其工作原理。

1. 引言(Introduction)首先,我们来介绍Codellama模型结构的背景和动机。

在过去几年中,NLP领域取得了巨大的进展,但仍然存在一些困难,比如语义理解、语义相似性等问题。

Codellama模型结构旨在通过结合不同的技术和思想来提高NLP任务的性能,并且能够适应不同领域和语境。

2. 注意力机制(Attention Mechanism)Codellama模型结构中的一个重要组成部分是注意力机制。

该机制允许模型根据输入的语境选择性地聚焦于不同的部分。

注意力机制的目标是提取输入序列中的关键信息,并加以权重以便于模型进行后续的处理。

Codellama模型结构中采用了注意力机制来提高模型对文本的理解能力。

3. 编码器(Encoder)Codellama模型结构还包括一个编码器,其主要功能是将输入序列编码为一个较低维度的表示。

编码器可以使用诸如循环神经网络(RNN)或者卷积神经网络(CNN)等结构。

Codellama模型结构的编码器采用了多层CNN,并且每一层都有一个注意力机制,以便于捕捉输入序列中的不同特征。

4. 解码器(Decoder)在Codellama模型结构中,解码器是用于生成输出序列的部分。

解码器通常也采用RNN或者注意力机制等结构来解码编码器生成的表示并生成最终的输出。

Codellama模型结构的解码器具有多个注意力机制,可以根据需要选择性地聚焦于输入序列的不同部分。

5. 多任务学习(Multi-Task Learning)Codellama模型结构还支持多任务学习,即在同一个模型中同时进行多个NLP任务。

通过这种方式,模型可以共享特征并从相互关联的任务中受益。

codellama34b 模型结构

codellama34b 模型结构

一、介绍codellama34b模型codellama34b是一个先进的深度学习模型,经过多次优化和训练,具有强大的图像识别和处理能力。

该模型在图像分类、目标检测和图像分割等领域具有广泛的应用价值,受到了学术界和工业界的高度关注。

本文将对codellama34b模型的结构进行详细介绍,以便读者更加全面地了解这一模型的特点和优势。

二、codellama34b模型的核心结构1. 卷积神经网络(CNN)层:codellama34b模型采用了深度的卷积神经网络结构,以提取图像的高级特征。

通过多层卷积和池化操作,模型能够有效地捕获图像中的纹理、形状和颜色等信息,为后续的分类和识别任务奠定了良好的基础。

2. 残差连接(Residual Connection):为了加深模型的网络结构并提升特征提取的效果,codellama34b引入了残差连接的设计。

这种结构能够有效地缓解模型训练过程中的梯度消失问题,并且降低了网络的训练难度,提高了模型的泛化能力。

3. 多尺度特征融合(Multi-scale Feature Fusion):为了充分利用图像中不同尺度的信息,codellama34b模型引入了多尺度特征融合的机制。

通过在不同层次上对特征图进行融合和整合,模型能够更好地捕获图像中的细节和全局信息,提高了图像处理的鲁棒性和准确性。

4. 注意力机制(Attention Mechanism):为了进一步提高模型在图像分割和目标检测任务上的性能,codellama34b模型还引入了注意力机制。

该机制能够自动学习图像中重要区域的权重,从而使得模型更加关注图像中的关键部分,提高了模型的处理速度和准确性。

三、codellama34b模型的优势和应用1. 高性能:由于采用了先进的网络结构和训练算法,codellama34b 模型在图像识别和处理任务上具有较高的准确性和效率。

在诸多基准数据集上取得了优秀的成绩,成为了学术界和工业界的研究热点。

脱机手写体签名识别的小波包隐马尔可夫模型

脱机手写体签名识别的小波包隐马尔可夫模型

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基于多层特征嵌入的单目标跟踪算法

基于多层特征嵌入的单目标跟踪算法

基于多层特征嵌入的单目标跟踪算法1. 内容描述基于多层特征嵌入的单目标跟踪算法是一种在计算机视觉领域中广泛应用的跟踪技术。

该算法的核心思想是通过多层特征嵌入来提取目标物体的特征表示,并利用这些特征表示进行目标跟踪。

该算法首先通过预处理步骤对输入图像进行降维和增强,然后将降维后的图像输入到神经网络中,得到不同层次的特征图。

通过对这些特征图进行池化操作,得到一个低维度的特征向量。

将这个特征向量输入到跟踪器中,以实现对目标物体的实时跟踪。

为了提高单目标跟踪算法的性能,本研究提出了一种基于多层特征嵌入的方法。

该方法首先引入了一个自适应的学习率策略,使得神经网络能够根据当前训练状态自动调整学习率。

通过引入注意力机制,使得神经网络能够更加关注重要的特征信息。

为了进一步提高跟踪器的鲁棒性,本研究还采用了一种多目标融合的方法,将多个跟踪器的结果进行加权融合,从而得到更加准确的目标位置估计。

通过实验验证,本研究提出的方法在多种数据集上均取得了显著的性能提升,证明了其在单目标跟踪领域的有效性和可行性。

1.1 研究背景随着计算机视觉和深度学习技术的快速发展,目标跟踪在许多领域(如安防、智能监控、自动驾驶等)中发挥着越来越重要的作用。

单目标跟踪(MOT)算法是一种广泛应用于视频分析领域的技术,它能够实时跟踪视频序列中的单个目标物体,并将其位置信息与相邻帧进行比较,以估计目标的运动轨迹。

传统的单目标跟踪算法在处理复杂场景、遮挡、运动模糊等问题时表现出较差的鲁棒性。

为了解决这些问题,研究者们提出了许多改进的单目标跟踪算法,如基于卡尔曼滤波的目标跟踪、基于扩展卡尔曼滤波的目标跟踪以及基于深度学习的目标跟踪等。

这些方法在一定程度上提高了单目标跟踪的性能,但仍然存在一些局限性,如对多目标跟踪的支持不足、对非平稳运动的适应性差等。

开发一种既能有效跟踪单个目标物体,又能应对多种挑战的单目标跟踪算法具有重要的理论和实际意义。

1.2 研究目的本研究旨在设计一种基于多层特征嵌入的单目标跟踪算法,以提高目标跟踪的准确性和鲁棒性。

纹理物体缺陷的视觉检测算法研究--优秀毕业论文

纹理物体缺陷的视觉检测算法研究--优秀毕业论文

摘 要
在竞争激烈的工业自动化生产过程中,机器视觉对产品质量的把关起着举足 轻重的作用,机器视觉在缺陷检测技术方面的应用也逐渐普遍起来。与常规的检 测技术相比,自动化的视觉检测系统更加经济、快捷、高效与 安全。纹理物体在 工业生产中广泛存在,像用于半导体装配和封装底板和发光二极管,现代 化电子 系统中的印制电路板,以及纺织行业中的布匹和织物等都可认为是含有纹理特征 的物体。本论文主要致力于纹理物体的缺陷检测技术研究,为纹理物体的自动化 检测提供高效而可靠的检测算法。 纹理是描述图像内容的重要特征,纹理分析也已经被成功的应用与纹理分割 和纹理分类当中。本研究提出了一种基于纹理分析技术和参考比较方式的缺陷检 测算法。这种算法能容忍物体变形引起的图像配准误差,对纹理的影响也具有鲁 棒性。本算法旨在为检测出的缺陷区域提供丰富而重要的物理意义,如缺陷区域 的大小、形状、亮度对比度及空间分布等。同时,在参考图像可行的情况下,本 算法可用于同质纹理物体和非同质纹理物体的检测,对非纹理物体 的检测也可取 得不错的效果。 在整个检测过程中,我们采用了可调控金字塔的纹理分析和重构技术。与传 统的小波纹理分析技术不同,我们在小波域中加入处理物体变形和纹理影响的容 忍度控制算法,来实现容忍物体变形和对纹理影响鲁棒的目的。最后可调控金字 塔的重构保证了缺陷区域物理意义恢复的准确性。实验阶段,我们检测了一系列 具有实际应用价值的图像。实验结果表明 本文提出的纹理物体缺陷检测算法具有 高效性和易于实现性。 关键字: 缺陷检测;纹理;物体变形;可调控金字塔;重构
Keywords: defect detection, texture, object distortion, steerable pyramid, reconstruction
II
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Position Paper:Using a“Codelet”Program Execution Model for Exascale Machines∗Stéphane ZuckermanJoshua SuetterleinUniversity of Delaware szuckerm@ jodasue@Rob KnauerhaseIntel Labsknauer@Guang R.GaoUniversity of Delawareggao@ABSTRACTAs computing has moved relentlessly through giga-,tera-, and peta-scale systems,exa-scale(a million trillion opera-tions/sec.)computing is currently under active research. DARPA has recently sponsored the“UHPC”[1]—ubiqui-tous high-performance computing—program,encouraging partnership with academia and industry to explore such sys-tems.Among the requirements are the development of novel techniques in“self-awareness”1in support of performance, energy-efficiency,and resiliency.Trends in processor and system architecture,driven by power and complexity,point us toward very high-core-count designs and extreme software parallelism to solve exascale-class problems.Our research is exploring afine-grain,event-driven model in support of adaptive operation of these ma-chines.We are developing a Codelet Program Execution Model which breaks applications into codelets(small bits of functionality)and dependencies(control and data)between these objects.It then uses this decomposition to accom-plish advanced scheduling,to accommodate code and data motion within the system,and to permitflexible exploita-tion of parallelism in support of goals for performance and power.Categories and Subject DescriptorsC.5.0[Computer Systems Organization]:Computer Sys-tem Implementation–General;D.m[Software]:Miscella-neous∗This research was,in part,funded by the ernment. The views and conclusions contained in this document are those of the authors and should not be interpreted as rep-resenting the official policies,either expressed or implied,of the ernment.1Fans of sciencefiction will note that Department of Defense attempts to build self-aware systems have not always been successful(cf.War Games,Terminator...).Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on thefirst page.To copy otherwise,to republish,to post on servers or to redistribute to lists,requires prior specific permission and/or a fee.EXADAPT’11June5,2011,San Jose,California,USA.Copyright2011ACM978-1-4503-0708-6/11/06...$10.00.Keywordsexascale,manycore,dataflow,program execution model AcknowledgementsGovernment Purpose RightsPurchase Order Number:N/AContractor Name:Intel CorporationContractor Address:2111NE25th Ave M/S JF2-60,Hillsboro, OR97124Expiration Date:NoneThe Government’s rights to use,modify,reproduce,release, perform,display,or disclose this technical data are restricted by paragraphs B(1),(3)and(6)of Article VIII as incorporated within the above purchase order and Agreement.No restrictions apply after the expiration date shown above.Any reproduc-tion of the material or portions thereof marked with this legend must also reproduce the markings.The following entities,their respective successors and assigns,shall possess the right to ex-ercise said property rights,as if they were the Government,on behalf of the Government:Intel Corporation(); ET International();Reservoir Labs ();University of California San Diego ();University of Delaware();Uni-versity of Illinois at Urbana-Champaign(). 1.INTRODUCTION1.1MotivationContemporary systems include multi-and many-core pro-cessors.However,few current implementations include more than a small number of cores per chip—IBM’s Cyclops-64, or Intel’s Single-chip Cloud machines being(for now)the exceptions rather than the rule.As the number of cores inevitably increases in the coming years,traditional ways of performing large scale computations will need to evolve from legacy models such as OpenMP[17]and MPI[14].In-deed,such models are very much wedded to a control-flow vision of parallel programs,thus making it more difficult to express asynchrony in programs and requiring a rather coarse-grain parallelism.This in turn reduces the ability for the system to insert points at which adaption decisions can be made,as well as requiring expensive whole-context copies if adaptation requires moving code to another core,or repli-cating a large context when reliability mandates redundant calculation.powerto ex-in-of at-as Reli-—are fre-with the relies paral-of [6]2,as Sec-model;section 3tackles issues induced by exascale machines,such as scalability,energy efficiency,and resiliency.Section 4skims through related research;we conclude in Section 5and sketchour future research.2.THE CODELET PROGRAM EXECUTIONMODEL 2.1Abstract Machine ModelAs an established practice in the field,our proposed pro-gram execution model is explained in the context of a cor-responding abstract (parallel)machine architecture model.In this section,we present an outline of an abstract machine that can be viewed as an abstract model for the class of par-allel computer hardware and software system that realize the proposed codelet design goals.The abstract machine consists of many nodes that are connected together via an interconnection network as shown as in Figure 1.Each node contains a many-core chip.The chip may consist of up to 1-2thousand processing cores being organized into groups (clusters)linked together via a chip interconnect.In the abstract machine presented,each group contains a collection of computing units (CU)and at least one scheduling unit (SU),all being linked together by their own on-chip interconnect.A node may also contain other resources,most notably additional memory which will likely be DRAMs or other external storage.2.2The Codelet Model2.2.1Goals2In fact,in the case of Concurrent Collections,many con-cepts are very similar to those we expose in the remainder of this paper.Figure 1:Abstract machineThe codelet execution model is designed to leverage previ-ous knowledge of parallelism,and to develop a methodology for exploiting parallelism for a much larger scale machine.In doing so,we must take into account the (application de-pendent)sharing of both machine and data resources.As the number of processing elements will continue to increase,it is likely that future performance bottlenecks will emanate from this sharing.The codelet model aims to effectively rep-resent the sharing of both data and other vital machine re-sources.To represent shared data while exploiting massive parallelism,the codelet model imposes a hybrid dataflow approach utilizing two levels of parallelism.In addition,our model provides an event interface to address machine constraints exacerbated by an application.Moreover,the codelet model seeks to provide a means for running exascale applications within certain power budget.2.2.2DefinitionThe finest granularity of parallelism in the codelet ex-ecution model is the codelet .A codelet is a collection of machine instructions that can be scheduled “atomically”as a unit of computation.In other words,codelets are the principal scheduling quantum found in our execution model.Codelets are more fine grained than a traditional thread,and can be seen as a small chunk of work to accomplish a larger task or procedure.As such,when a codelet has been allocated and scheduled to a computation unit,will be kept usefully busy until its completion.Many traditional systems utilize preemption to overlap long latency opera-tions with another coarse grain thread incurring a contextUse or disclosure of data contained herein is subject to the restrictions on the title page of this paper.switch.Since codelets are more fine grain,we believe the overhead of context switching (saving and restoring regis-ters)is too great.Therefore the underlined abstract ma-chine model and system software (piler,etc.)must be optimized to ensure such non-preemption features can be productively utilized.With a large amount of codelets and a greater amount of processing power,our work is leading us to believe that it may be more power efficient to clock-gate a processing element while waiting for long latency operations than to multitask.In efforts to reduce power consumption and to decrease latency of memory operations,codelets pre-suppose that all data and code be local to its execution.A codelet’s primary means of communication with the remain-ing procedure is through its inputs and outputs.2.3The Codelet Graph ModelThe codelet graph (CDG)to be introduced below has its origin in dataflow graphs .A CDG is a directed graph G =(V,E )where V is a set of nodes and E is a set of directed arcs and tokens.In a CDG nodes in G may be connected by arcs from E .A node (also called a codelet actor)denotes a codelet.An arc (V 1,V 2)in the CDG is an abstraction of a prece-dence relation between nodes V 1and V 2.Such a relation may be due to a data dependence between codelet V 1and V 2,but we allow other types of relations.For example,it can simply specifies a precedence relation:the execution of the codelet actor V 2must be following the execution of V 1.Arcs may contain eventtokens.These tokenscorrespond to anevent,the most prominent being the presence of data or a control signal.These arcs correspond to the inputs and outputs of a codelet.Tokens travel from node to node,en-abling codelets to execute.When the execution of a codelet is completed,it places tokens (its resulting values)on its out-put arcs,and the state of the abstract machine (represented by the entire graph)is updated.The interested reader can find examples of programs expressed as codelet graphs in a previously released technical report [12].Operational Semantics.The execution model of a codelet graph is specified by its operational semantics called firing rules .A codelet can be in one of three states.A codelet begins as dormant .When all its events are satisfied it becomes enabled .Once a processing element becomes available,a codelet can be fired .Codelet Firing Rule.A codelet becomes enabled once tokens are present on each of its input arcs.An enabled codelet actor can be fired if it has acquired all required resources and is scheduled for execution.A codelet actor fires by consuming tokens on its input arcs,performing the operations within the codelet,and producing a token on each of its output arcs upon com-pletion.While codelet actors are more coarse than traditional dataflow,codelet actors still require glue to permit conditional execu-tion (i.e.a loop containing multiple codelet actors).In order to provide greater functionality,we include several actors including a decider,conditional merge,and T and F-gates which follow directly from the dataflow literature [7].Threaded Procedures.Viewing a CDG in conjunction with the firing rule paints a picture of how a computation is expressed and executed.Codelets are connected by dependencies through their in-puts and outputs to form a CDG.The formation of these CDGs gives rise to our second level of parallelism,threaded procedures .A threaded procedure (TP)is an asynchronous function which acts as a codelet graph container.A TP serves two purposes,first it provides a naming convention to invoke a CDG,and secondly it acts as a scope of which codelets can efficiently operate within.Figure 2shows three threaded procedure invocations.Figure 2:An examples of three threaded procedures Codelets and TPs are the building block of an exascale ap-plication.Codelets act as a more fine grain building block exposing more parallelism.TPs conveniently group codelets providing composability for the programmer (or compiler)while increasing the locality of shared data.TP’s also act as a convenient means for mapping computation to a hier-archical machine.2.4Well-Behaved Codelet GraphsA CDG is well-behaved if its operations terminate fol-lowing each presentation of values on its input arcs,and places a token on each of its output arcs.Furthermore,a CDG must not have any circular dependencies and be self-cleaning (i.e.the graph must return to its original state afterit is executed).In well-behaved graphs,as tokens flow through the CDG,forward progress in the application is guaranteed.This is an important property for applications composed with fine grain actors sharing resources.Furthermore,a well-behaved graph ensures determinate results regardless of the asyn-chronous execution of codelets and TPs.This property holds when all the data dependencies between codelets are ex-pressed.CDGs adhere to the same construction rules as a dataflowgraph which is cited in [7].In particular,well-behaved com-ponents form a well-behaved graph.Control actors are not well-behaved actors;however they may still be part of a well-behaved CDG because they are considered a well-formedschema [7].A framework which provides the default of being well-behaved and determinate aids in reducing development ef-Use or disclosure of data contained herein is subject to the restrictions on the title page of this paper.fort(by easing the debugging process)and enabling the“self-aware”adaptability we desire.3.SMART ADAPTATION IN AN EXASCALECXMSo far,we have described our codelet model of compu-tation,without explaining how itfits into a live system, e.g.how the runtime system(RTS)will deal with codelet scheduling for scalability,energy-efficiency,or resiliency.This section addresses these issues,and exposes various mech-anisms which we believe will enable programs using the codelet PXE to run efficiently.3.1Achieving Exascale PerformanceLoop parallelism and Codelet Pipelining.Loop parallelism is an important form of parallelism in most useful parallel execution models.Since the codelet graph model has evolved from dataflow graphs,naturally we intend to exploit the progress made on loop parallelismin the dataflow model.One of the most successful techniquesto exploit loop parallelism is at the instruction-level using software pipelining(SWP)[16].Based on the work of the past decade on loop code map-ping,scheduling and optimization,various ideas of loop schedul-ing have now converged to a novel loop nest SWP framework for multi-and many-core systems.Among them,we count Single-dimension Software Pipelining(SSP)[18],which is a unique resource-constrained SWP framework that overlaps the iterations of an n-dimensional loop.SSP has been im-plemented with success on the IBM Cyclops-64many-core chip[10].As previously stated,the goal of the codelet model is to better utilize a larger machine with morefine grain ing SWP techniques to permit more codelets aids in achieving this goal,however other mechanisms are required to saturate the machine.Split-Phase Continuations.The“futures”concept and their continuation models have been investigated or are under investigation in a numberof projects(e.g.Cilk,Java,C#,...).Under the codelet model,each time a future-like asynchronous procedure in-vocation is launched,it will be considered as a long(and hard to predict)latency operation,and the invoking codelet will not be blocked.In fact,the codelet should only con-tain operations that will not depend on the results of the launched procedure invocation.Therefore,once the codelet hasfinished its remaining operations,it will quit(die)nat-urally.Conceptually,the remaining codelets of the calling pro-cedure will continue,hence the term“continuation.”Also, since the launching codelet(s)have already all quit,the con-tinuation could be considered as starting as another“phase”of the computation,hence the term split-phase continuation. We anticipate that such split-phase actions will be very ef-fective in tolerating long and predictable latencies.Another important benefit from split-phase continuationis that it provides the opportunity for the scheduler to clock-gate(e.g.saving power while preserving state)a given com-putation unit which issued one such continuation,and is waiting for its results to continue its execution.It can then simply wait for the scheduler to send a signal to wake up once the data dependence isfinally resolved.Meeting Locality Requirements.The codelet model presupposes that codelet have their in-puts available locally.However,some inputs may very well simply be a pointer referencing a remote memory location. While the pointer itself is locally available,the data it ref-erences may not be available locally when the codeletfires. One way of dealing with this is to perform split-phase con-tinuation(cf.paragraph3.1).However,it may be more efficient to simply make sure the data referenced is indeed locally available to the running codelet.In current systems,such a task is mostly performed through the use of code or data prefetching.However,classical code and data prefetching only concerns themselves with bringing blocks of code or data into local memories(usually caches) in an efficient way.While an efficient technique,prefetch-ing is done in a systematic manner at the hardware and software level,hence increasing the power demands on the overall system.Moreover,relatively complex data structures (say,linked lists or graphs)usually tend to defeat prefetch-ers,as locality is not guaranteed.However,on a many-core architecture,knowing how data will be allocated,in which cluster,etc.,will be extremely difficult.Furthermore It is unlikely that classical hardware data-prefetching will be very efficient for particular challenge problems like graph traver-sals.In addition,too aggressive prefetching can pollute the local memory of a computation unit,by using too big a prefetch distance and thus copying in useless data.This is mainly due to the fact that prefetching is“just”a tech-nique to load blocks of data,regardless of their meaning for the current computation.To deal with more clever ways of moving data,additional techniques have been devised. 3.2Achieving Power and Energy Efficiency Energy efficiency is one of the major challenges for exas-cale supercomputers.Extrapolation of current(na¨ıve)tech-nologies into exascale domains quickly becomes unsupport-able.Indeed,some UHPC approaches explicitly state that running a whole system at full power will introduce quick failure.To this end,future systems will have to build on dynamic voltage/frequency scaling along with system-wide metrics to adapt consumption according to available power, user-defined system goals,and other factors.Therefore,exascale systems will in all probability require ways to quickly and efficiently shut down parts of one or more computation nodes when they are not useful.There are two approaches to this problem.One is to provide mechanisms which will proactively aim at reducing energy-consumption,which is partially achieved through the use of percolation hint(see below).The other one is to react to events as they happen in real time and decide what to do. This is where our event-driven Codelet PXE is going to help. Code and Data Percolation for Energy Efficiency.The HTMT program execution model[13]introduced the percolation mechanism[19,2],to deal with memory hier-archies with very different latencies(going from a few cy-cles to several hundreds).It is different from classical data-prefetching in that it fetches“intelligently”the next block of data according to its type.For example,consider an ele-Use or disclosure of data contained herein is subject to the restrictions on the title page of this paper.ment in a linked list.There is usually afield,say next,which points to the next element in the list.Here,next could be marked(through a hint)as needing to be followed,hence giving the compiler and runtime system enough information to know how important it is to have data available locally. In a na¨ıve version of a graph node data structure,a given node would have an array of such pointers to reference this node’s neighbors.Data percolation is a useful tool to hide latencies and in-crease the overall performance of a system without incur-ring the drawbacks of general prefetching.However,moving data around can be extremely costly in terms of energy-consumption.Our CXE and runtime percolator applies per-colation to code itself.Depending on the relative sizes of code(remember,codelets are small)and data,it will some-times make more sense to move only the code,and let the data stay where it was last modifiers of many-core architectures will need to think in a data-centric way rather than a code-centric one;however,our system helps by adapt-ing based on data-access patterns[15]from both hardware performance monitoring units and compiler hints(or code instrumentation).While some of these factors can be determined at compile-time,others are strictly a function of dynamic runtime state. Our hardware designs(outside the scope of this paper)in-clude deliberate features to monitor memory access and to ease the ability to relocate code and data as needed through-out the system.How deep percolation should go(e.g.,how many links or neighbouring nodes should be retrieved in our linked list and graph examples)depends on the runtime knowledge of avail-able local memory for a given codelet,what other memory requests should be issued next to the ones currently be pro-cessed,and so forth.This will remain an important area for ongoing research.Self-Aware Power Management.The runtime system(RTS)used in our prototype Codelet PXE is continuously fed system-monitoring events which re-flect the“health”of the system.In particular,probes are expected to warn the scheduling units when(parts of)the computation node they are running on is going over a given power threshold.Thresholds can be determined by the user (power“goals”input directly to the system,or hints coded into the application)or by the system itself(hard limits based on heat,or availability/quality of power at a given moment).The scheduler decides what to do with threaded proce-dures(and the CDG attached to them)that are currently running on the parts programmed to be shut down.If the hysteresis(or“heat history”)indicates a negative trend,it can decide to enact energy-saving measures(clock-gating, frequency-scaling,or—perversely—increasing performance tofinish the CDG after which it can shut down that area of the chip for some period.If none of these measures is suffi-cient,the scheduler may simply turn offthat part of the chip (or memory)and migrate or restart one or mode codelets elsewhere.Resiliency checkpointing techniques(described in a following section)will of course help this migration. 3.3Achieving ResiliencyThere are a number of factors that may cause an exas-cale system to exhibit less than optimal reliability.For ex-ample,even with a very high mean time between failures (MTBF)of each core,a system with a million cores will see transient failures.Likewise,as part of the manufactur-ing process,different cores will have different tolerance of voltages;the aggressive power-scaling that is required for energy efficiency may cause some cores to fail under certain stly,environmental factors(heat generated by use of certain“areas”of the system,or external cooling availability)may also introduce intermittent problems.To ensure correctness of ongoing computations,several adapta-tion mechanisms must be provided.At the most basic level,our CXE can provide resiliency by duplicating computation in various parts of the machine. For mission-critical applications,the value of this may be worth the costs of increased energy usage or reduced capac-ity in the system.Our related research includes observation and introspec-tion systems which will help detect failures.The runtime system uses this information as part of its codelet schedul-ing.It can,for example,change the voltage and/or fre-quency settings of individual cores or blocks to ameliorate errors,or it can shut down areas of the system and relocate computation elsewhere to allow failing cores to return to a less error-prone temperature.Lastly,because our CXE includes dependency informa-tion,and because codelets are small and make very localized changes to their data,many opportunities for traditional re-siliency—checkpointing and the like—can be quickly ac-commodated.Indeed,the runtime can perform incremental state versioning even for computation that isn’t necessar-ily“transactional”in the original application.We expect to prototype heuristics to determine when to speculatively create versions of codelet state based on machine state and predictions of localized failures.4.RELATED WORKDataflow(DF)wasfirst proposed in its static definition by Jack Dennis[8,9].DF was later extended by Agerwala and Arvind creating dynamic DF.Dynamic DF is considered to exploit thefinest granularity of parallelism,but suffers large overheads due to token matching and lack of locality.The EARTH system[20]was our second inspiration for our current work.It is a hybrid dataflow model which runs on off-the-shelf hardware.EARTH took an evolutionary ap-proach to exploring multithreading,and its runtime is not suited to scale to massive many-core machines.The Cilk programming language[3]is an extension to the C language which provides a way to simply express paral-lelism in a divide-and-conquer manner.Other programming models also provide asynchronous ex-ecution,such as StarSs[11],which provide additional prag-mas or directives to C/C++and Fortran programs.StarSs requires to explicitely state which are the inputs and out-puts of a given computation,and is basically an extension to OpenMP-like frameworks.Chapel[5]and X10[6]are part of the Partitioned Global Address Space(PGAS)languages.Both have specific fea-tures which differentiate them from each other,but provide an abstration of the memory addressing scheme to the pro-grammer.All the while,they give him/her the ability to ex-press critical sections and parallel regions with ease through adapted constructs.Our work is clearly inspired by previous work on dataflow,Use or disclosure of data contained herein is subject to the restrictions on the title page of this paper.as well as the research done on the EARTH system.How-ever,contrary to EARTH’sfibers,our codelet model is specif-ically designed to run codelets on multiple cores.In addi-tion,we address power and resiliency issues,which none of the previously described programming models do.Cilk’s al-gorithmic approach to scheduling can also be used in our Codelet PXE,but we believe we can go a step further,while still retaining some important theoretical properties offered by Cilk.Moreover,the work described in this section is in no way in opposition with what we are proposing.Codelets should be seen as the“assembly language”of parallel frameworks. Programs written in the previous languages can be decom-posed into codelets.5.CONCLUSION AND FUTURE WORK This paper presents a novel program execution model aimed at future many-core systems.It emphasizes the use offiner grain parallelism to better utilize the available hardware. 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