汇编语言编写贪吃蛇游戏

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贪吃蛇游戏语言

贪吃蛇游戏语言

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贪吃蛇游戏c语言
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引言
目录
游戏实现
1 引言
பைடு நூலகம்言
1
贪吃蛇游戏是一款经典的休闲 游戏,玩家需要控制一条蛇在 屏幕上移动,吃掉食物并避免
撞到墙壁或自己的身体
2
在C语言中实现贪吃蛇游 戏需要使用图形库来绘制 游戏界面和图像,以及处 理游戏逻辑和用户输入
2 游戏实现
游戏逻辑
游戏实现
游戏循环
贪吃蛇游戏的实现需要一个游戏循环,不 断更新游戏状态、渲染游戏界面和处理用 户输入。在C语言中,我们可以使用while 循环来创建游戏循环,不断检查用户的输 入并更新游戏状态,直到游戏结束
游戏实现
代码实现
以下是一个简单的贪吃蛇游戏的C语言代码实现示例
游戏实现
以下是上述代码的完整实现
游戏实现
用户输入处理
为了控制蛇的移动,我们需要从用户获取输入,并根 据输入来改变蛇的移动方向。通常,我们可以使用键 盘上的方向键来控制蛇的移动方向。在C语言中,我 们可以使用getch()函数来获取用户的按键输入
游戏实现
图形库
实现贪吃蛇游戏需要使用图形库来 绘制游戏界面和图像。在C语言中, 常用的图形库有SDL、OpenGL等。 这些图形库提供了绘制图像、处理 事件、渲染等功能,方便我们实现 贪吃蛇游戏
游戏实现
贪吃蛇游戏的核心逻辑包括以下几个部分 蛇的移动:根据用户的输入来控制蛇的移动方向, 每次移动蛇的身体会相应地增长 食物的生成:在游戏区域内随机生成食物的位置, 蛇吃到食物后身体长度增加 碰撞检测:检测蛇是否撞到墙壁或自己的身体,如 果撞到则游戏结束 分数计算:根据蛇吃到的食物数量来计算分数,并 在游戏结束时显示分数

简单的贪吃蛇游戏代码示例

简单的贪吃蛇游戏代码示例

《简单的贪吃蛇游戏代码示例,使用Python语言和pygame库实现:》import pygameimport random# 初始化pygamepygame.init()# 设置窗口大小和标题screen_width = 640screen_height = 480screen = pygame.display.set_mode((screen_width, screen_height))pygame.display.set_caption("Snake Game")# 设置颜色white = (255, 255, 255)black = (0, 0, 0)red = (255, 0, 0)# 定义蛇的初始位置和长度snake_pos = [[100, 50], [90, 50], [80, 50]]snake_len = len(snake_pos)# 定义游戏结束标志和得分game_over = Falsescore = 0# 定义蛇的移动方向和速度direction = "right"speed = 10# 定义食物的初始位置和大小food_pos = [random.randint(1, screen_width-1), random.randint(1, screen_height-1)]food_size = 20# 定义边界和障碍物的大小和位置border = 10obstacle_size = 200obstacle_pos = [random.randint(border, screen_width-border), random.randint(border, screen_height-border)]obstacle_speed = 2# 游戏循环while not game_over:# 处理事件for event in pygame.event.get():if event.type == pygame.QUIT:game_over = Trueelif event.type == pygame.KEYDOWN:if event.key == pygame.K_UP and direction != "down":direction = "up"elif event.key == pygame.K_DOWN and direction != "up":direction = "down"elif event.key == pygame.K_LEFT and direction != "right":direction = "left"elif event.key == pygame.K_RIGHT and direction != "left":direction = "right"elif event.type == pygame.KEYUP:if event.key == pygame.K_UP and direction == "up":direction = "right" if random.randint(0, 1) else "left"elif event.key == pygame.K_DOWN and direction == "down": direction = "right" if random.randint(0, 1) else "left"elif event.key == pygame.K_LEFT and direction == "left":direction = "up" if random.randint(0, 1) else "down"elif event.key == pygame.K_RIGHT and direction == "right": direction = "up" if random.randint(0, 1) else "down"。

用汇编语言实现贪吃蛇游戏

用汇编语言实现贪吃蛇游戏

;菜单
• sx db 200 dup(0)
;蛇的位置(sx,sy)
• sy db 200 dup(0)
• fx db 0
;食物的位置(fx,fy)
• fy db 0
• x db 20
;snack的头的当前位置(x,y)
• y db 20
• d db right
;方向
• dtemp db right
;当前的方向
mov sy[4],20
mov dx,4
;DX;为(4,4)->(163,163) 设置红色背景
mov ah,0ch
;功能0CH�在(4,4)写红色图形像素�
2�蛇的生命只有一条�我们设定的lord=1,即赋给蛇一条生命。其 实可以给它很多条生命�每死一次都将生命条数减一。
3�可以增加背景音乐�比如说在蛇运动的时候以及在蛇死亡的时 候配置不同的音乐�这样玩游戏会更有趣。 这些功能有待以后继续探讨�

• escape equ 01h
• db ' 1.Easier',0ah,0dh
• db ' 2.Easy',0ah,0dh
• db ' 3.Normal',0ah,0dh
• db ' 4.Hard',0ah,0dh

• db ' 5.Harder',0ah,0dh
• db 'Choose your level:','$'
• go:
• mov ax,data
• mov ds,ax
• mov ah,0
;调用00H功能�设置显示器模式�AL�显示器

贪吃蛇游戏代码(C语言编写)

贪吃蛇游戏代码(C语言编写)

贪吃蛇游戏代码(C语言编写)#include "graphics.h"#include "stdio.h"#define MAX 200#define MAXX 30#define MAXY 30#define UP 18432#define DOWN 20480#define LEFT 19200#define RIGHT 19712#define ESC 283#define ENTER 7181#define PAGEUP 18688#define PAGEDOWN 20736#define KEY_U 5749#define KEY_K 9579#define CTRL_P 6512#define TRUE 1#define FALSE 0#define GAMEINIT 1#define GAMESTART 2#define GAMEHAPPY 3#define GAMEOVER 4struct SPlace{int x;int y;int st;} place[MAX];int speed;int count;int score;int control;int head;int tear;int x,y;int babyx,babyy;int class;int eat;int game;int gamedelay[]={5000,4000,3000,2000,1000,500,250,100}; int gamedelay2[]={1000,1};static int hitme=TRUE,hit = TRUE; void init(void);void nextstatus(void);void draw(void);void init(void){int i;for(i=0;i<max;i++)< p="">{place[i].x = 0;place[i].y = 0;place[i].st = FALSE;}place[0].st = TRUE;place[1].st = TRUE;place[1].x = 1;speed = 9;count = 0;score = 0;control = 4;head = 1;tear = 0;x = 1;y = 0;babyx = rand()%MAXX;babyy = rand()%MAXY;eat = FALSE;game = GAMESTART;}void nextstatus(void){int i;int exit;int xx,yy;xx = x;yy = y;switch(control){case 1: y--; yy = y-1; break;case 2: y++; yy = y+1; break;case 3: x--; xx = x-1; break;case 4: x++; xx = x+1; break;}hit = TRUE;if ( ((control == 1) || (control ==2 )) && ( (y < 1) ||(y >= MAXY-1)) || (((control == 3) || (control == 4)) && ((x < 1) ||(x >= MAXX-1) ) ) ){}if ( (y < 0) ||(y >= MAXY) ||(x < 0) ||(x >= MAXX) ){game = GAMEOVER;control = 0;return;}for (i = 0; i < MAX; i++){if ((place[i].st) &&(x == place[i].x) &&(y == place[i].y) ){game = GAMEOVER;control = 0;return;}if ((place[i].st) &&(xx == place[i].x) &&(yy == place[i].y) ){hit = FALSE;goto OUT;}}OUT:if ( (x == babyx) && (y == babyy) ) {count ++;score += (1+class) * 10;}head ++;if (head >= MAX) head = 0;place[head].x = x;place[head].y = y;place[head].st= TRUE;if (eat == FALSE){place[tear].st = FALSE;tear ++;if (tear >= MAX) tear = 0;}else{eat = FALSE;exit = TRUE;while(exit){babyx = rand()%MAXX;babyy = rand()%MAXY;exit = FALSE;for( i = 0; i< MAX; i++ )if( (place[i].st)&&( place[i].x == babyx) && (place[i].y == babyy))exit ++;}}if (head == tear) game = GAMEHAPPY;}void draw(void){char temp[50];int i,j;for (i = 0; i < MAX; i++ ){setfillstyle(1,9);if (place[i].st)bar(place[i].x*15+1,place[i].y*10+1,place[i].x*15+14,place[i]. y*10+9);}setfillstyle(1,4);bar(babyx*15+1,babyy*10+1,babyx*15+14,babyy*10+9);setcolor(8);setfillstyle(1,8);bar(place[head].x*15+1,place[head].y*10+1,place[head].x*1 5+14,place[head].y*10+9); /* for( i = 0; i <= MAXX; i++ ) line( i*15,0, i*15, 10*MAXY);for( j = 0; j <= MAXY; j++ )line( 0, j*10, 15*MAXX, j*10); */rectangle(0,0,15*MAXX,10*MAXY);sprintf(temp,"Count: %d",count);settextstyle(1,0,2);setcolor(8);outtextxy(512,142,temp);setcolor(11);outtextxy(510,140,temp);sprintf(temp,"1P: %d",score);settextstyle(1,0,2);setcolor(8);outtextxy(512,102,temp); setcolor(12);outtextxy(510,100,temp); sprintf(temp,"Class: %d",class); setcolor(8);outtextxy(512,182,temp); setcolor(11);outtextxy(510,180,temp);}main(){int pause = 0;char temp[50];int d,m;int key;int p;static int keydown = FALSE; int exit = FALSE;int stchange = 0;d = VGA;m = VGAMED;initgraph( &d, &m, "" ); setbkcolor(3);class = 3;init();p = 1;while(!exit){if (kbhit()){key = bioskey(0);switch(key){case UP: if( (control != 2)&& !keydown)control = 1;keydown = TRUE;break;case DOWN: if( (control != 1)&& !keydown)control = 2;keydown = TRUE;break;case LEFT: if( (control != 4)&& !keydown)control = 3;keydown = TRUE;break;case RIGHT: if( (control != 3)&& !keydown)control = 4;keydown = TRUE;break;case ESC: exit = TRUE;break;case ENTER: init();break;case PAGEUP: class --; if (class<0) class = 0; break;case PAGEDOWN: class ++;if (class>7) class = 7; break;case KEY_U: if( ( (control ==1) ||(control ==2))&& !keydown) control = 3;else if(( (control == 3) || (control == 4))&& !keydown)control = 1;keydown = TRUE;break;case KEY_K: if( ( (control ==1) ||(control ==2))&& !keydown) control = 4;else if(( (control == 3) || (control == 4))&& !keydown)control = 2;keydown = TRUE;break;case CTRL_P:pause = 1 - pause; break;}}stchange ++ ;putpixel(0,0,0);if (stchange > gamedelay[class] + gamedelay2[hit]){stchange = 0;keydown = FALSE;p = 1 - p;setactivepage(p);cleardevice();if (!pause)nextstatus();else{settextstyle(1,0,4);setcolor(12);outtextxy(250,100,"PAUSE");}draw();if(game==GAMEOVER){settextstyle(0,0,6);setcolor(8);outtextxy(101,101,"GAME OVER"); setcolor(15);outtextxy(99,99,"GAME OVER"); setcolor(12);outtextxy(100,100,"GAME OVER"); sprintf(temp,"Last Count: %d",count); settextstyle(0,0,2);outtextxy(200,200,temp);}if(game==GAMEHAPPY){settextstyle(0,0,6);setcolor(12);outtextxy(100,300,"YOU WIN"); sprintf(temp,"Last Count: %d",count); settextstyle(0,0,2);outtextxy(200,200,temp);}setvisualpage(p);}}closegraph();}</max;i++)<>。

用汇编语言实现贪吃蛇游戏

用汇编语言实现贪吃蛇游戏

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贪吃蛇游戏代码

贪吃蛇游戏代码

贪吃蛇游戏代码贪吃蛇是一个经典的小游戏,可以在很多平台和设备上找到。

如果你想自己开发一个贪吃蛇游戏,这里有一个简单的Python版本,使用pygame库。

首先,确保你已经安装了pygame库。

如果没有,可以通过pip来安装:bash复制代码pip install pygame然后,你可以使用以下代码来创建一个简单的贪吃蛇游戏:python复制代码import pygameimport random# 初始化pygamepygame.init()# 颜色定义WHITE = (255, 255, 255)RED = (213, 50, 80)GREEN = (0, 255, 0)BLACK = (0, 0, 0)# 游戏屏幕大小WIDTH, HEIGHT = 640, 480screen = pygame.display.set_mode((WIDTH, HEIGHT))pygame.display.set_caption("贪吃蛇")# 时钟对象来控制帧速度clock = pygame.time.Clock()# 蛇的初始位置和大小snake = [(5, 5), (6, 5), (7, 5)]snake_dir = (1, 0)# 食物的初始位置food = (10, 10)food_spawn = True# 游戏主循环running = Truewhile running:for event in pygame.event.get():if event.type == pygame.QUIT:running = Falseelif event.type == pygame.KEYDOWN:if event.key == pygame.K_UP:snake_dir = (0, -1)elif event.key == pygame.K_DOWN:snake_dir = (0, 1)elif event.key == pygame.K_LEFT:snake_dir = (-1, 0)elif event.key == pygame.K_RIGHT:snake_dir = (1, 0)# 检查蛇是否吃到了食物if snake[0] == food:food_spawn = Falseelse:del snake[-1]if food_spawn is False:food = (random.randint(1, (WIDTH // 20)) * 20, random.randint(1, (HEIGHT // 20)) * 20)food_spawn = Truenew_head = ((snake[0][0] + snake_dir[0]) % (WIDTH // 20), (snake[0][1] + snake_dir[1]) % (HEIGHT // 20))snake.insert(0, new_head)# 检查游戏结束条件if snake[0] in snake[1:]:running = False# 清屏screen.fill(BLACK)# 绘制蛇for segment in snake:pygame.draw.rect(screen, GREEN, (segment[0], segment[1], 20, 20))# 绘制食物pygame.draw.rect(screen, RED, (food[0], food[1], 20, 20))# 更新屏幕显示pygame.display.flip()# 控制帧速度clock.tick(10)pygame.quit()这个代码实现了一个基本的贪吃蛇游戏。

贪吃蛇游戏代码

贪吃蛇游戏代码

贪吃蛇游戏可以使用Python的pygame库来实现。

以下是一份完整的贪吃蛇游戏代码:```pythonimport pygameimport sysimport random#初始化pygamepygame.init()#设置屏幕尺寸和标题screen_size=(800,600)screen=pygame.display.set_mode(screen_size)pygame.display.set_caption('贪吃蛇')#设置颜色white=(255,255,255)black=(0,0,0)#设置蛇和食物的大小snake_size=20food_size=20#设置速度clock=pygame.time.Clock()speed=10snake_pos=[[100,100],[120,100],[140,100]]snake_speed=[snake_size,0]food_pos=[random.randrange(1,(screen_size[0]//food_size))*food_size,random.randrange(1,(screen_size[1]//food_size))*food_size]food_spawn=True#游戏主循环while True:for event in pygame.event.get():if event.type==pygame.QUIT:pygame.quit()sys.exit()keys=pygame.key.get_pressed()for key in keys:if keys[pygame.K_UP]and snake_speed[1]!=snake_size:snake_speed=[0,-snake_size]if keys[pygame.K_DOWN]and snake_speed[1]!=-snake_size:snake_speed=[0,snake_size]if keys[pygame.K_LEFT]and snake_speed[0]!=snake_size:snake_speed=[-snake_size,0]if keys[pygame.K_RIGHT]and snake_speed[0]!=-snake_size:snake_speed=[snake_size,0]snake_pos[0][0]+=snake_speed[0]snake_pos[0][1]+=snake_speed[1]#碰撞检测if snake_pos[0][0]<0or snake_pos[0][0]>=screen_size[0]or\snake_pos[0][1]<0or snake_pos[0][1]>=screen_size[1]or\snake_pos[0]in snake_pos[1:]:pygame.quit()sys.exit()#蛇吃食物if snake_pos[0]==food_pos:food_spawn=Falseelse:snake_pos.pop()if not food_spawn:food_pos=[random.randrange(1,(screen_size[0]//food_size))*food_size,random.randrange(1,(screen_size[1]//food_size))*food_size] food_spawn=True#绘制screen.fill(black)for pos in snake_pos:pygame.draw.rect(screen,white,pygame.Rect(pos[0],pos[1],snake_size,snake_size)) pygame.draw.rect(screen,white,pygame.Rect(food_pos[0],food_pos[1],food_size, food_size))pygame.display.flip()clock.tick(speed)```这个代码实现了一个简单的贪吃蛇游戏,包括基本的游戏循环、蛇的移动、食物的生成和碰撞检测。

《贪吃蛇》游戏程序代码

《贪吃蛇》游戏程序代码

《贪吃蛇》游戏程序代码1. 游戏初始化:设置游戏窗口、蛇的初始位置和长度、食物的初始位置等。

2. 蛇的移动:根据用户输入的方向键,更新蛇的位置。

确保蛇的移动不会超出游戏窗口的边界。

3. 食物的:在游戏窗口中随机食物的位置。

确保食物不会出现在蛇的身体上。

4. 碰撞检测:检测蛇头是否撞到食物或自己的身体。

如果撞到食物,蛇的长度增加;如果撞到自己的身体,游戏结束。

5. 游戏循环:不断更新游戏画面,直到游戏结束。

6. 游戏结束:显示游戏结束的提示,并询问用户是否重新开始游戏。

import random游戏窗口大小WIDTH, HEIGHT = 800, 600蛇的初始位置和长度snake = [(WIDTH // 2, HEIGHT // 2)]snake_length = 1食物的初始位置food = (random.randint(0, WIDTH // 10) 10,random.randint(0, HEIGHT // 10) 10)蛇的移动方向direction = 'RIGHT'游戏循环while True:更新蛇的位置if direction == 'UP':snake.insert(0, (snake[0][0], snake[0][1] 10)) elif direction == 'DOWN':snake.insert(0, (snake[0][0], snake[0][1] + 10)) elif direction == 'LEFT':snake.insert(0, (snake[0][0] 10, snake[0][1])) elif direction == 'RIGHT':snake.insert(0, (snake[0][0] + 10, snake[0][1]))检测碰撞if snake[0] == food:food = (random.randint(0, WIDTH // 10) 10, random.randint(0, HEIGHT // 10) 10)else:snake.pop()检测游戏结束条件if snake[0] in snake[1:] or snake[0][0] < 0 or snake[0][0] >= WIDTH or snake[0][1] < 0 or snake[0][1] >= HEIGHT:break游戏画面更新(这里使用print代替实际的游戏画面更新) print(snake)用户输入方向键direction = input("请输入方向键(WASD): ").upper() print("游戏结束!")。

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DA TA SEGMENTdw 0,0snk db 1blk db 32food db 3tal1 db 4tal2 db 2adrs db 5len db ?pst db ?addrs dw ?frow db ?fcol db ?hwrt db ?gmov db 'game over press r to restart press q to quit $'score1 db 'score :$'score2 db ?score0 db 1zero db 48writer db 'Developer: Geniusdot $'emaildb'e-mail:**************$'msg1 db 'The way to play the game:$'way db ' press w to up ,press s to down,press a to left,press d to right$' msg db 'Press any key(except a,s,d,w) to start$'DA TA ENDSSTACK SEGMENT stackdb 200 dup(0)STACK ENDSCODE SEGMENTASSUME CS:CODE,DS:DA TA,SS:STACKstart:mov ax,datamov ds,axmov ax,0mov es,axmov frow,10mov fcol,6mov dh,10mov dl,26mov ah,2int 10hmov ah,9 lea dx,msg1 int 21hmov dh,11 mov dl,7 mov ah,2 mov bh,0int 10hmov ah,9 lea dx,way int 21hmov dh,12 mov dl,20 mov ah,2 mov bh,0int 10hmov ah,9 lea dx,msg int 21hmov ah,0int 16hmov ah,6 mov al,0 mov ch,0 mov cl,0 mov dh,24 mov dl,79 mov bh,10 int 10hmov dh,0 mov dl,0 mov ah,2 mov bh,0int 10hmov ah,9 lea dx,score1 int 21hmov dl,15 mov ah,2 mov bh,0int 10hlea dx,writerint 21hmov ah,9lea dx,emailint 21hmov score2,48push es:[9*4] ;将原int9入口地址保存pop ds:[0]push es:[9*4+2]pop ds:[2]mov word ptr es:[9*4],offset int9 ;更改中断向量表mov es:[9*4+2],csjmp aawrite macro row,col,cnt ;宏定义用于向当前光标处输出字符push bxpush cxpush dxmov dh,rowmov dl,colmov ah,2mov bh,0int 10hmov ah,9mov bl,11mov cx,1lea di,cnt ;50mov al,[di]int 10hpop dxpop cxpop bxendmreadh macro row,col ;宏定义用于读出当前光标处字符push dxpush bxmov dh,rowmov dl,colmov ah,2mov bh,0int 10hmov ah,08hint 10hmov pst,alpop bxpop axpop dxendmwnear macro ;宏定义只用在readcg宏中当readcg的所有判断都不成立调用此宏local wnext1local wnext2local wnext3local wnext4push dxdec dhreadh dh,dlcmp pst,1jne wnext1write dh,dl,tal2jmp wnext4wnext1:inc dhdec dlreadh dh,dlcmp pst,1jne wnext2write dh,dl,tal2jmp wnext4wnext2:inc dhinc dlreadh dh,dlcmp pst,1jne wnext3write dh,dl,tal2jmp wnext4dec dhinc dlreadh dh,dlcmp pst,1jne wnext4write dh,dl,tal2wnext4:pop dxendmreadcg macro row,col ;宏定义用于改变判断出来的字符local tnup,tnup1,tnup2,tnlf,tnlf1,tnlf2,tndn,tndn1,tndn2,tnrt,tnrt1,tnrt2,gooutpush bxpush axpush dxwrite dh,dl,tal1dec rowreadh dh,dlcmp pst,4jne tnup1jmp tnup2tnup1:jmp near ptr tnuptnup2:write dh,dl,blkinc dhinc dhreadh dh,dlcmp pst,1jne tnupwrite dh,dl,tal2jmp near ptr goouttnup:pop dxpush dxdec colreadh dh,dlcmp pst,4jne tnlf1jmp tnlf2tnlf1:jmp near ptr tnlf tnlf2:write dh,dl,blk inc dlinc dlreadh dh,dlcmp pst,1jne tnlfwrite dh,dl,tal2 jmp near ptr goout tnlf:pop dxpush dxinc rowreadh dh,dlcmp pst,4jne tndn1jmp tndn2tndn1:jmp near ptr tndn tndn2:write dh,dl,blk dec dhdec dhreadh dh,dlcmp pst,1jne tndnwrite dh,dl,tal2 jmp near ptr goout tndn:pop dxpush dxinc colreadh dh,dlcmp pst,4jne tnrt1jmp tnrt2tnrt1:jmp near ptr tnrt tnrt2:write dh,dl,blk dec dldec dlreadh dh,dlcmp pst,1jne tnrtwrite dh,dl,tal2jmp near ptr goouttnrt:pop dxpush dxwneargoout:pop dxpop axpop bxendmaddone: ;此标号功能是将蛇身增加一push dxinc score2mov dh,1mov dl,0mov cx,23cmpad1:push cxmov cx,79cmpad2:readh dh,dlcmp pst,2jne nextad3jmp nextad4nextad3:jmp near ptr nextadnextad4:write dh,dl,snkdec dhreadh dh,dlcmp pst,4jne natupwrite dh,dl,tal2dec dhwrite dh,dl,tal1jmp outonatup:inc dhreadh dh,dlcmp pst,4jne natlfwrite dh,dl,tal2dec dlwrite dh,dl,tal1jmp outonatlf:inc dhinc dlreadh dh,dlcmp pst,4jne natdnwrite dh,dl,tal2inc dhwrite dh,dl,tal1jmp outonatdn:dec dhinc dlreadh dh,dlcmp pst,4jne natrtwrite dh,dl,tal2inc dlwrite dh,dl,tal1 natrt:outo:pop cxjmp near ptr endad nextad:inc dljmp nextad2 chgad2:jmp near ptr cmpad2 nextad2:loop chgad2sub dl,79inc dhpop cxjmp nextad1 chgad1:jmp near ptr cmpad1loop chgad1endad:pop dxjmp near ptr crtfaa: ;从这开始产生最原始的蛇mov addrs,offset turnrightmov dh,10mov dl,1mov cx,3write dh,dl,tal1inc dlwrite dh,dl,tal2wrt:inc dlwrite dh,dl,snkloop wrtmov len,6mov ax,0jmp wrt1ovflw: ;当蛇碰壁或自身转到此游戏结束mov ah,6mov al,0mov ch,0mov cl,0mov dh,24mov dl,79mov bh,7int 10hmov dh,17mov dl,17mov ah,2mov bh,0int 10hmov ah,9lea dx,gmovint 21hmov ax,0 ;恢复int9中断mov es,axpush ds:[0]pop es:[9*4]push ds:[2]pop es:[9*4+2]stop:mov ah,0int 16hcmp al,'r'je aa1jmp aa2aa1:jmp near ptr startaa2:cmp al,'q'jne stopjmp near ptr exitwrt1: ;此处蛇行走过程的无限循环call dlypush dxinc dhcmp dh,25je ovflwinc dlcmp dl,80je ovflwpop dxpush dxdec dhcmp dh,0je ovflwdec dlcmp dl,-1je ovflwpop dxpush dxlea ax,turnrightcmp addrs,axjne tonxt2inc dlreadh dh,dlcmp pst,1je tonxt1cmp pst,2je tonxt1cmp pst,4je tonxt1jmp tonxt2 tonxt1:jmp ovflw tonxt2:pop dxpush dxlea ax,turnup cmp addrs,ax jne tonxt4dec dhreadh dh,dl cmp pst,1je tonxt3cmp pst,2je tonxt3cmp pst,4je tonxt3jmp tonxt4 tonxt3:jmp ovflw tonxt4:pop dxpush dxlea ax,turndown cmp addrs,ax jne tonxt6inc dhreadh dh,dl cmp pst,1je tonxt5cmp pst,2je tonxt5cmp pst,4je tonxt5jmp tonxt6 tonxt5:jmp ovflw tonxt6:pop dxpush dxlea ax,turnbackcmp addrs,axjne tonxt8dec dlreadh dh,dlcmp pst,1je tonxt7cmp pst,2je tonxt7cmp pst,4je tonxt7jmp tonxt8tonxt7:jmp ovflwtonxt8:pop dxjmp nextacrtf1:jmp near ptr addone crtf:call rand1call rand2inc frowmov ah,frowmov al,fcolpush dxmov dh,1mov dl,0push cxmov cx,23check1:push cxmov cx,79check2:readh dh,dlcmp pst,1je nextncmp pst,2je nextncmp pst,4je nextnjmp nextnn nextn:cmp ax,dxje crtfinc dlloop check2inc dhsub dl,79pop cxloop check1pop cxpop dxwrite frow,fcol,food nexta:mov ah,frowmov al,fcolcmp ax,dxje crtf12jmp crtf13crtf12:jmp near ptr crtf1 crtf13:push dxcmp score2,58jl normalmov score2,49inc score0 normal:mov dh,0mov dl,8write dh,dl,score2 add dl,score0write dh,dl,zero pop dxcmp adrs,17je jmp1cmp adrs,145je jmp1cmp adrs,31je jmp2cmp adrs,159je jmp2cmp adrs,32je jmp3cmp adrs,160je jmp3cmp adrs,30cmp adrs,158je jmp4jmp addrsjmp1:lea ax, turndowncmp ax,addrsje jmp2mov addrs,offset turnupjmp near ptr turnupjmp2:lea ax,turnupcmp ax,addrsje jmp1mov addrs,offset turndownjmp near ptr turndownjmp3:lea ax,turnbackcmp ax,addrsje jmp4mov addrs,offset turnrightjmp near ptr turnrightjmp4:lea ax,turnrightcmp ax,addrsje jmp3mov addrs,offset turnbackjmp near ptr turnbackturnright: ;此处实现蛇向左走push dxmov dh,1mov dl,0mov cx,23cmpr1:push cxmov cx,79cmpr2:readh dh,dlcmp pst,2je nextr4jmp near ptr nextrreadcg dh,dlpop cxjmp near ptr endrnextr:inc dljmp nextr2chgr2:jmp near ptr cmpr2nextr2:loop chgr2sub dl,79inc dhpop cxjmp nextr1chgr1:jmp near ptr cmpr1nextr1:loop chgr1endr:pop dxinc dlwrite dh,dl,snkjmp near ptr wrt1turnup: ;此处实现蛇向上走push dxmov dh,1mov dl,0mov cx,23cmpu1:push cxmov cx,79cmpu2:readh dh,dlcmp pst,2jne nextu3jmp nextu4nextu3:jmp near ptr nextunextu4:readcg dh,dljmp near ptr endunextu:inc dljmp nextu2chgu2:jmp near ptr cmpu2nextu2:loop chgu2sub dl,79inc dhpop cxjmp nextu1chgu1:jmp near ptr cmpu1nextu1:loop chgu1endu:pop dxdec dhwrite dh,dl,snkjmp near ptr wrt1turndown: ;此处实现蛇向下走push dxmov dh,1mov dl,0mov cx,23cmpd1:push cxmov cx,79cmpd2:readh dh,dlcmp pst,2jne nextd3jmp nextd4nextd3:jmp near ptr nextdnextd4:readcg dh,dlpop cxjmp near ptr enddinc dljmp nextd2chgd2:jmp near ptr cmpd2nextd2:loop chgd2sub dl,79inc dhpop cxjmp nextd1chgd1:jmp near ptr cmpd1nextd1:loop chgd1endd:pop dxinc dhwrite dh,dl,snkjmp near ptr wrt1turnback: ;此处实现蛇向右走push dxmov dh,1mov dl,0mov cx,23cmpb1:push cxmov cx,79cmpb2:readh dh,dlcmp pst,2jne nextb3jmp nextb4nextb3:jmp near ptr nextbnextb4:readcg dh,dlpop cxjmp near ptr endbnextb:inc dljmp nextb2chgb2:jmp near ptr cmpb2nextb2:loop chgb2sub dl,79inc dhpop cxjmp nextb1chgb1:jmp near ptr cmpb1nextb1:loop chgb1endb:pop dxdec dlwrite dh,dl,snkjmp near ptr wrt1exit:mov ax,0 ;恢复int9中断mov es,axpush ds:[0]pop es:[9*4]push ds:[2]pop es:[9*4+2]mov ah,4chint 21hint9: ;更改后的中断服务程序push axin al,60hmov adrs,almov al,20hout 20h,alpop axiretDL Y PROC near ;延时子程序PUSH CXPUSH DXMOV DX,10000DL1: MOV CX,9801DL2: LOOP DL2DEC DXJNZ DL1POP DXPOP CXRETDL Y ENDPRAND1 PROCPUSH CXPUSH DXPUSH AXSTIMOV AH,0 ;读时钟计数器值INT 1AHMOV AX,DX ;清高6位AND AH,3MOV DL,23 ;除23,产生0~23余数DIV DLMOV frow,AH ;余数存frow,作随机行数POP AXPOP DXPOP CXRETRAND1 ENDPRAND2 PROCPUSH CXPUSH DXPUSH AXSTIMOV AH,0 ;读时钟计数器值INT 1AHMOV AX,DX ;清高6位AND AH,3MOV DL,79 ;除79,产生0~79余数DIV DLMOV fcol,AH ;余数存fcol,作随机列数POP AXPOP DXPOP CXRET RAND2 ENDP CODE ENDSEND start。

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