Interactive Motion Generation from Examples
电影观后感英语作文

Watching a movie can be a deeply immersive experience,transporting us to different worlds,times,and emotions.Heres a sample English essay reflecting on a movie viewing experience:Title:A Cinematic Journey Reflections on The Shawshank RedemptionLast weekend,I embarked on a cinematic journey that left an indelible mark on my heart. The film that had such a profound impact on me was The Shawshank Redemption. Directed by Frank Darabont and based on the novella by Stephen King,this movie is a testament to the resilience of the human spirit and the power of hope.The story unfolds within the confines of Shawshank State Penitentiary,where the protagonist,Andy Dufresne,played by Tim Robbins,is wrongfully convicted of a crime he did not commit.His journey through the prison system is both harrowing and inspiring. The character of Red,portrayed by Morgan Freeman,serves as a voice of wisdom and experience,guiding the audience through the trials and tribulations of life behind bars. One of the most striking aspects of the film is the portrayal of friendship.The bond between Andy and Red transcends the bars of their cells and becomes a symbol of hope and redemption.Their conversations,often philosophical and reflective,delve into the depths of human nature and the quest for freedom.The cinematography of The Shawshank Redemption is nothing short of breathtaking.The use of light and shadow,particularly in the iconic scene where Andy plays Mozarts opera over the prisons loudspeakers,creates a poignant contrast between the darkness of their circumstances and the beauty of art and freedom.The films score,composed by Thomas Newman,is equally moving.It complements the narrative perfectly,evoking a range of emotions from despair to elation.The music serves as an auditory backdrop that heightens the emotional impact of the story.What truly sets The Shawshank Redemption apart is its exploration of themes such as injustice,institutionalization,and the enduring power of hope.The movie challenges the viewer to consider the nature of freedom and the lengths one might go to in pursuit of it. It also raises questions about the justice system and the human capacity for both cruelty and kindness.In conclusion,The Shawshank Redemption is more than just a movie it is a profoundexploration of the human condition.It is a story that resonates with audiences across generations and cultures,reminding us of the importance of hope,friendship,and the pursuit of justice.This film has left me with a renewed appreciation for the power of cinema to inspire and transform,and I am grateful for the opportunity to have experienced such a remarkable piece of art.This essay provides a detailed reflection on the movie The Shawshank Redemption, discussing its themes,characters,cinematography,and music,and expressing the personal impact it had on the viewer.。
technology的英语作文

Technology has become an integral part of our daily lives,transforming the way we communicate,work,learn,and even entertain ourselves.It has brought about significant advancements and conveniences that were once unimaginable.munication:With the advent of the internet and social media platforms, communication has become faster and more efficient.People can now connect with friends and family across the globe in realtime,sharing experiences and information instantly.2.Work:Technology has revolutionized the workplace.Remote working has become a reality for many,thanks to video conferencing tools and cloudbased services that allow for seamless collaboration,regardless of geographical location.cation:Elearning platforms and digital resources have made education more accessible.Students can now learn from the comfort of their homes,access a wealth of information online,and engage with educators and peers in virtual classrooms.4.Healthcare:Medical technology has improved diagnostics,treatment options,and patient care.Telemedicine allows patients to consult with doctors remotely,and advancements in AI are helping to predict and manage health conditions more effectively.5.Entertainment:The entertainment industry has been transformed by technology. Streaming services have replaced traditional TV,offering a vast array of content ondemand.Video games have become more immersive with the introduction of virtual reality,and social media has given rise to new forms of entertainment like live streaming and usergenerated content.6.Transportation:Autonomous vehicles and electric cars are changing the future of transportation.GPS technology has made navigation easier,and ridesharing apps have revolutionized urban mobility.7.Environment:Technology plays a crucial role in environmental conservation. Renewable energy sources like solar and wind power are becoming more efficient and affordable,thanks to technological advancements.Drones and satellites are used for monitoring deforestation and climate change.8.Security:Cybersecurity has become a critical aspect of technology.As more data is stored and transmitted digitally,protecting this information from breaches and cyber attacks is essential.9.Agriculture:Precision farming techniques,using technology like drones and sensors, have improved crop yields and reduced waste.Genetically modified crops are another area where technology is making a difference in food production.10.Accessibility:Assistive technologies have improved the quality of life for people with disabilities.From screen readers to smart prosthetics,technology is making it easier for everyone to participate in society.Despite the many benefits,technology also presents challenges such as privacy concerns, digital divide,and the need for continuous learning to keep up with rapid changes.It is essential to approach technological advancements with a balanced view,leveraging their potential while addressing the associated risks.。
游戏的玩法英语对话作文

In the realm of digital entertainment, video games have emerged as a prominent form of interactive media that captivates players of all ages. The intricate designs, immersive narratives, and engaging gameplay mechanics have transformed the way we experience stories and interact with virtual worlds. One of the most fascinating aspects of video games is the diversity of their play styles, which can range from strategic thinking in complex puzzles to the adrenalinepumping action of firstperson shooters.A typical day in the life of a gamer might begin with a casual conversation about the latest game releases or updates. Hey, have you tried the new Epic Quest game? I heard its got some really innovative gameplay mechanics, one might say to a friend. The friend, equally enthusiastic, might respond, Yeah, Ive been playing it nonstop. The combat system is so dynamic, and the graphics are stunning!The dialogue between gamers often revolves around the unique features of each game. For instance, discussing the strategic depth of a turnbased strategy game, one might say, I love how Tactical Triumph requires you to think several moves ahead. Its like a chess game, but with more action. Another might chime in, Absolutely, and the variety of units you can deploy adds so much depth to the gameplay.Roleplaying games RPGs are another popular genre that often sparks lively discussions. In Fantasy Realms, you can really get immersed in the characters story, a player might mention. Its not just about leveling up and fighting monsters its about making choices that affect the world around you. A fellow RPG enthusiast could add, Thats what I love about RPGs.They let you live out different lives and explore different moral dilemmas.The social aspect of gaming is also a significant part of the experience. Multiplayer games, especially online ones, foster a sense of community and competition. Did you join our guild in World Conquerors? Weve got some great players, and were always strategizing for the next big battle, one might ask. The response could be, Oh, I joined last night. The teamwork required to succeed in that game is incredible. Its like were all part of a reallife military operation.Gamers also frequently discuss the technical aspects of games, such as graphics, sound, and controls. The controls in Speed Racer X are so responsive. It feels like youre really driving the car, a player might comment. Another might agree, And the sound design is topnotch. The roar of the engine and the screeching tires are so realistic.Sometimes, the conversation might turn to the emotional impact of games. You know, Emotional Journey really got to me. The story was so moving, and I felt a real connection to the characters, one might share. A sympathetic friend could respond, I know what you mean. Games have come a long way from just being about fun and challenges. They can be truly artful and emotionally resonant.The evolution of gaming platforms is another topic that often comes up. Remember when we used to play games on our old consoles? Now, with virtual reality, its like stepping into another world, one might reminisce. Another might add, True, and with the rise of mobile gaming, you can playanywhere, anytime. Its amazing how accessible gaming has become.In conclusion, the world of gaming is rich with diverse experiences, and the conversations among gamers reflect this variety. Whether discussing the strategic nuances of a board game, the emotional depth of a narrativedriven RPG, or the thrill of a fastpaced shooter, gamers find joy in sharing their passion and insights with one another. These dialogues not only enhance the gaming experience but also contribute to a vibrant community that continues to grow and evolve alongside the everexpanding universe of video games.。
邀请科技展览英语作文

邀请科技展览Dear Friends,I am thrilled to invite you to an upcoming event that promises to be both exciting and enlightening–the inaugural Tech Expo,a gathering of the latest scientific advancements and technological wonders.In today's rapidly advancing world,the role of technology in our lives is becoming increasingly significant.The Tech Expo aims to bring together the brightest minds and innovative technologies to showcase the latest advancements in science, engineering,and mathematics.It serves as a platform to educate, inspire,and connect people with the wonders of technology.Prepare to be amazed as you navigate through a maze of interactive displays and experiences.From cutting-edge robots performing complex tasks to virtual reality simulations that take you to distant galaxies,the Expo offers something for everyone. Innovative devices the latest in technology,while scientific experiments demonstrate the principles of physics,chemistry, and biology.Interactive games allow visitors to have fun while learning about complex scientific concepts.To maximize your experience at the Expo,we recommend that you arrive early to avoid the crowds.Bring a notebook and pen to jot down interesting facts and ideas that strike you.Don't be afraid to ask questions;the exhibitors are eager to share their knowledge.Take your time to explore each exhibit;don't rush through the event.Enjoy the atmosphere and make the most of this unique opportunity to engage with science and technology.By attending the Tech Expo,you not only have the chance to witness the latest technological advancements but also to understand how these advancements are shaping our world. Such events are crucial in raising public awareness about the importance of science,technology,engineering,and mathematics (STEM)fields.They foster a culture of curiosity and exploration, encouraging the next generation of innovators.We expect theExpo to spark countless ideas,inspire countless minds,and lay the foundation for future technological breakthroughs.In conclusion,the Tech Expo is an unmissable event that promises to be both exciting and educational.Join us as we celebrate the wonders of technology and explore the limitless possibilities of the future.We look forward to seeing you at the Expo and to sharing this incredible journey of discovery with you.Warm regards,[Your Name]。
无人驾驶的英语课件PPT

Other potential applications include long haul trucking, public transportation, and even self driving taxis or shared mobility services
3D Reconstruction
The creation of a 3D model of the environment from sensor data to provide more accurate representation of the scene
Path planning technology
Application scenarios for autonomous driving
Autonomous driving has the potential to revolutionize transportation, particularly in urban areas where traffic congestion and pollution are major issues
Techniques used to regulate the vehicle's velocity, acceleration, and steel angle to achieve desired performance and safety standards
Risk Assessment
The evaluation of potential hazards and their associated risks to inform decision making processes
介绍电脑游戏功能英语作文

Computer games have become an integral part of modern entertainment,offering a wide range of features that cater to diverse interests and skill levels.Here is an overview of the functionalities that are commonly found in computer games:1.Interactive Storytelling:Many games feature intricate narratives that unfold as the player progresses through the game.Players often make choices that affect the storyline, leading to multiple endings and immersive experiences.2.Realistic Graphics:Advancements in technology have allowed for the creation of stunning visuals in games.Highdefinition textures,realistic lighting,and detailed character models contribute to a more engaging and believable gaming world.3.Multiplayer Capabilities:Online multiplayer features enable players to compete or cooperate with others from around the globe.This includes competitive modes like deathmatches,cooperative missions,and even largescale battles in massively multiplayer online games MMOs.4.Customization Options:Players can often personalize their gaming experience by customizing characters,weapons,and even game settings.This allows for a unique playstyle tailored to individual preferences.5.Achievements and Rewards:Many games incorporate a system of achievements or trophies that players can earn by completing specific tasks or challenges.These rewards can be a source of pride and motivation to explore all aspects of the game.6.Modding Support:Some games offer modding support,allowing players to create and share their own content,such as new levels,characters,or game mechanics.This can greatly extend the life of a game and offer new experiences beyond the original design.7.Virtual Reality VR Integration:With the advent of VR technology,some games offer a fully immersive experience where players can interact with the game world in a threedimensional space,using VR headsets and controllers.8.Esports and Competitive Gaming:Certain games are designed with competitive play in mind,leading to the rise of esports,where professional gamers compete in tournaments with large prize pools and global audiences.9.CrossPlatform Play:Modern games often support crossplatform play,allowing players on different devices,such as PCs,consoles,and mobile devices,to play together seamlessly.cational Content:Some computer games are designed with educational purposes, teaching players about history,science,or problemsolving skills in an engaging and interactive way.11.Accessibility Features:To cater to a wider audience,including those with disabilities, many games include accessibility options such as colorblind modes,adjustable controls, and screen reader compatibility.12.Dynamic Environments:Some games feature dynamic environments that change based on player actions or realworld time,adding an extra layer of realism and immersion.13.Save and Load Systems:Players can save their progress at any point and return to it later,allowing for flexible play sessions and reducing the frustration of losing progress.14.InGame Economies:Many games feature ingame economies where players can earn, trade,or purchase virtual goods,sometimes even with realworld currency.15.Regular Updates and DLC:Developers often release updates and downloadable content DLC to expand the game,fix bugs,and introduce new features,keeping the game fresh and engaging for players.These features not only enhance the gaming experience but also demonstrate the versatility and creativity of the gaming industry,ensuring that there is something for everyone in the world of computer games.。
The Ethics of AI in Entertainment
The Ethics of AI in EntertainmentArtificial Intelligence (AI) has become an increasingly important topic in the entertainment industry. From chatbots to virtual assistants, AI is being integrated into various aspects of the entertainment world. However, with this integration comes ethical concerns that must be addressed. In this essay, I will explore the ethics of AI in entertainment from multiple perspectives.One perspective is that of the creators of AI technology. These individuals and companies have a responsibility to ensure that their creations do not harm society. For example, AI chatbots used in customer service must be programmed to provide accurate information and not mislead customers. Additionally, AI used in entertainment must not promote harmful stereotypes or perpetuate discrimination. Creators must also consider the potential impact of their AI on the job market. As AI technology advances, it may replace human workers, leading to unemployment. Thus, creators must consider the ethical implications of their AI on society as a whole.Another perspective is that of the consumers of AI technology. Consumers must be aware of the potential biases and limitations of AI technology. For example, facial recognition software has been shown to have higher error rates for people of color. Consumers must also be aware of the potential for AI to collect and use their personal data. Companies must be transparent about their data collection practices and allow consumers to opt-out if they choose. Ultimately, consumers must take responsibility for their use of AI technology and actively seek out ethical alternatives.A third perspective is that of the entertainment industry as a whole. The industry has a responsibility to ensure that AI technology is used in a way that benefits society. For example, AI can be used to create more diverse and inclusive entertainment. AI can also be used to create personalized experiences for consumers, leading to increased engagement and revenue. However, the industry must also ensure that AI is not used to perpetuate harmful stereotypes or promote discrimination. Additionally, the industry must consider the potential impact of AI on the job market and take steps to mitigate any negative effects.From a societal perspective, the integration of AI into entertainment raises larger ethical questions about the role of technology in our lives. As AI becomes more advanced, it may begin to blur the line between what is real and what is not. For example, AI-generated content may be indistinguishable from human-generated content. This raises questions about the authenticity of entertainment and the potential for AI to be used to manipulate or deceive consumers. Society must consider the potential consequences of AI on our understanding of reality and take steps to ensure that AI is used ethically.In conclusion, the ethics of AI in entertainment are complex and multi-faceted. Creators of AI technology must consider the potential impact of their creations on society and take steps to ensure that they do not harm individuals or perpetuate discrimination. Consumers must be aware of the potential biases and limitations of AI technology and actively seek out ethical alternatives. The entertainment industry must use AI in a way that benefits society and takes steps to mitigate any negative effects on the job market. Finally, society as a whole must consider the larger ethical questions raised by the integration of AI into entertainment and take steps to ensure that AI is used ethically.。
介绍玩具魔法棒英语作文
The magical wand is a timeless toy that has captured the imagination of children for generations.It is a symbol of enchantment and power,allowing kids to play out their fantasies of being a wizard or a fairy.Heres a detailed English composition about the enchanting world of toy magic wands.The Enchantment of Toy Magic WandsIn the realm of childhood dreams and makebelieve,the toy magic wand stands as a beacon of creativity and adventure.This simple yet powerful tool is more than just a plaything it is an extension of a childs imagination,a conduit for their desires,and a key to unlock the doors of fantasy.Design and AestheticsThe design of a toy magic wand can vary greatly,catering to a wide array of preferences and interests.Some wands are adorned with glittering stars,while others feature intricate carvings of mythical creatures.The handle is often ergonomic,designed for a comfortable grip,and the wands length is typically suitable for small hands.The materials used range from plastic to wood,ensuring durability and safety.Functionality and PlayBeyond its aesthetic appeal,the toy magic wand serves a functional purpose in imaginative play.With a simple wave and a few incantations,children can transform their surroundings into a magical kingdom.The wand can turn a backyard into a forest,a living room into a castle,and a child into a hero on a grand quest.It encourages roleplaying and storytelling,essential skills for cognitive development.Technological AdvancementsIn recent years,technology has infused the traditional toy magic wand with new life. Some wands now come with lightup features,sound effects,or even motion sensors that respond to the childs movements.These enhancements add an interactive element to play, making the experience more immersive and engaging.Educational ValueThe toy magic wand is not just for entertainment it holds educational value as well.It canbe a tool for teaching lessons in empathy,as children learn to understand the feelings of others through roleplaying scenarios.It also fosters creativity,as children invent spells and stories,and it can be a means to develop problemsolving skills,as they navigate the challenges of their imaginary worlds.Cultural SignificanceThe magic wand has a significant place in various cultures,often associated with folklore, fairy tales,and legends.It represents the power of the individual to shape their destiny,to overcome obstacles,and to bring about change.By playing with a magic wand,children can connect with these cultural narratives,enriching their understanding of the world.ConclusionThe toy magic wand is a cherished part of childhood,offering a portal to a world of wonder and possibility.It is a toy that transcends time,offering endless hours of imaginative play and a means to explore the depths of ones creativity.As children wave their wands,they are not just playing they are creating their own stories,shaping their own realities,and learning valuable life skills along the way.The magic wand is truly a toy that weaves its spell on the hearts and minds of children everywhere.。
2024上海静安区高三二模英语试题
上海静安区2023-2024学年第二学期期中教学质量调研高三英语试卷(完卷时间:120分钟满分:140分)2024年4月考生注意:1.试卷满分140分,完卷时间120分钟。
2.本调研设试卷和答题纸两部分,全卷共12页。
所有答题必须涂(选择题)或写(非选择题)在答题纸上,做在试卷上一律不得分。
第I卷(共100分)I.Listening ComprehensionSection ADirections:In Section A,you will hear ten short conversations between two speakers.At the end of each conversation,a question will be asked about what was said.The conversations and the questions will be spoken only once.After you hear a conversation and the question about it,read the four possible answers on your paper,and decide which one is the best answer to the question you have heard.1.A.At a grocery store. B.At a florist's stand.C.At a bank counter.D.At an electronic shop.2.A.Sign up for a fitness class. B.Shop for fitness equipment.C.Have a fitness test.D.Watch a fitness video.3.A.Pay the ticket right away. B.Challenge the ticket.C.Ignore the ticket.D.Apologize to the parking officer.4.A.She is available on Saturday. B.She will cancel her dentist appointment.C.She can not cover the man's shift.D.She forgot about the shift.5. A.The woman had better give him an extension on the deadline.B.The woman had better draft the proposal by herself.C.The woman had better approve the proposal.D.The woman had better give insights on the budget section.6. A.She doesn't like animals from the shelter.B.She prefers buying pets from breeders.C.She thinks adopting a pet is a bad idea.D.She supports the idea of adopting a pet.7. A.Either of them is an experienced chef.B.Both of them have experienced failures in the kitchen.C.Neither of them are fond of cooking.D.Both of them are concerned about the new recipe.8. A.Bungee jumping is safeB.Bungee jumping is thrilling.C.Bungee jumping might have risks.D.Bungee jumping is sure to be regrettable.9. A.The man should borrow the book several days later.B.The woman urgently needs the book back.C.The man does not need to return the book quickly.D.The woman is unwilling to lend the man the book.10. A.The woman's parents will not appreciate a surprise party.B.The woman should prioritize her parents'preferences for the party.C The man dislikes the idea of a surprise party.D.The woman should plan a party based on her own preferences.Section BDirections:In Section B,you will hear two short passages and one longer conversation.After each passage or conversation,you will be asked several questions.The passages and the conversation will be read twice,but the questions will be spoken only once.When you hear a question,read the four possible answers on your paper and decide which one would be the best answer to the question you have heard.Questions11through I3are based on the following speech.11. A.A pupil in need of help. B.A person promising to donate money.C.A member from a charity.D.A teacher in the Semira Region.12.A.10%. B.35%. C.50%. D.65%.13.A.To train teachers for the disabled. B.To help a pupil with special needs.C.To pay for a walking holiday.D.To organize a charity club for the disabled. Questions14through16are based on the following passage.14. A.To distract other students from doing well.B.To impress his friends with the shining ring.C.To improve his chances in the exam.D.To honor his grandfather by wearing a ring.15.A.By having enough time for breaks.B.By breaking down learning into portions.C.By informing teachers of the study habits.D.By wearing lucky objects.16.A.Start revision ahead of time.B.Reward oneself during revision.C.Consider different learning styles.D.Stay up late for the exam.Questions17through20are based on the following conversation.17. A.To inquire about travel recommendations.B.To discuss cultural festivals in Southeast Asia.C.To plan a solo travel adventure to Thailand.D To learn about Mr.Patel's travel experiences.18. A.Europe and Africa. B.Thailand and VietnamC.South America and Australia.D.Japan and China.19. A.Solely cultural exploration.B.Primarily outdoor adventures.C.A mix of cultural and outdoor experiences.D.Luxurious and private accommodations.20. A.It is ideal for meeting fellow travelers.B.It offers exclusive travel experiences.C.It is a more comfortable and secure stay.D.It offers authentic cultural immersion.II.Grammar and VocabularySection ADirections:After reading the passage below,fill in the blanks to make the passages coherent and grammatically correct.For the blanks with a given word,fill in each blank with the proper form of the given word;for the other blanks,use one word that best fits each blank.Beethov-hen's first symphonyOn a grey Friday morning at a Hawke's Bay farm,members of New Zealand's symphony orchestra dressed in black to perform their latest composition in front of a large crowd.The music contained many marks of traditional classical music,but as it began,the instruments started to make loud,rough sounds more commonly__21__(hear)in chicken coops than in an auditorium. However,no feathers were angered by this departure from tradition,___22__the audience that gathered to listen to the concert last week was,in fact,a couple of thousand chickens.The piece of music-Chook Symphony No.1-__23__(create)specifically for the birds out of an unlikely partnership between the orchestra and an organic free-range chicken farm which wanted a piece of chicken-friendly music to enrich its flocks'lives.“We've been playing classical music for the chickens for some years now because___24___is well researched that the music can calm the chickens down,”says Ben Bostock,one of the two brothers who__25(own)the Bostock Brothers farm.Research has shown animals can respond positively to classical music,and chickens are particularly responsive to baroque(巴洛克格),according to some studies.The composer,Hamish Oliver,__26__used the baroque tradition as a starting point and drew inspiration from composers such as Corelli,Bach,and Schnitke,wanted the piece to be playful by including sounds from a chicken's world.“The trumpet imitates the chicken…the woodwind instruments are the cluckiest,especially if you take the reeds off.”The early stages of composition were spent_______(test)out which instruments and sounds the chickens responded to best.“They didn't like any big banging.”Bostock said,adding that when the birds respond positively to the music,they tend__28__(wander)farther among the trees.Bostock now hopes chicken farmers around the world will use the piece of music to calm their own birds.For Oliver,having input from the farmers about__29__the chickens were responding to particular sounds and instruments was a highlight of the project.The symphony has searched exhaustively__30__any other examples of orchestras making music specifically for chickens and believes this to be a world-first,says Peter Biggs,the orchestra's chief executive.Section BDirections:Complete the following passage by using the words in the box.Each word can only be used once. Note that there is one word more than you need.A.armyB.availableC.displayedD.reservesE.straight F insertedG.additional H advocates I.initiative J.proven K.existingA new way to reduce poachingResearchers are working on a pilot program backed by Russia's Rosatom Corp to inject rhino horns(犀牛角)with radioactive material,a strategy that could discourage consumption and make it easier to detect illegal trade. Poachers(偷猎者)killed394rhinos in South Africa for their horns last year,government data shows,with public and private game__31__lacking the resources needed to monitor vast tracts of land and protect the animals that live there.While the toll was a third lower than in2019and the sixth__32_drop,illegal hunting remains the biggest threat to about20,000of the animals in the country—the world's biggest population.Thousands of__33__sensors along international borders could be used to detect a small quantity of radioactive material____34___into the horns,according to James Larkin,a professor at the University of Witswatersrand in Johannesburg,who has a background in radiation protection and nuclear security.“A whole new_35_of people could be able to detect the illegal movement of rhino horn,"he said.Some alternate methods of discouraging poaching,including poisoning,dyeing and removing the horns,have raised a variety of opinions as to their virtue and efficacy.Known as The Rhisotope Project,the new anti-poaching__36__started earlier this month with the injection of an amino acid(氨基酸)into two rhinos'horns in order to detect whether the compound will move into the animals'bodies.Also,__37__studies using computer modeling and a replica rhino head will be done to determine a safe dose of radioactive material.Rhino horn is used in traditional medicine,as it is believed to cure disease such as cancer,__38__as a show of wealth and given as gifts."If we make it radioactive,these people will be hesitant to buy it,"Larkin said."We're pushing on the whole supply chain."Besides Russia's state-owned nuclear company,the University of Witwatcrsrand.scientists and private rhino owners are involved in the project.If the method is___39__feasible,it could also be used to curb illegal trade in elephant ivory.“Once we have developed the whole project and got to the point where we completed the proof of concept,then we will be making this whole idea____40_to whoever wants to use it."Larkin said.III.Reading ComprehensionSection ADirections:For each blank in the following passages there are four words or phrases marked A,B.C and D.Fill in each blank with the word or phrase that best fits the context.City air is in a sorry state.It is dirty and hot.Outdoor pollution kills4.2m people a year,according to the World Health Organization.Concrete and tarmac meanwhile,absorb the sun's rays rather than reflecting them back into space,and also___41___plants which would otherwise cool things down by evaporative transpiration(蒸腾作用).The never-ceasing__42_of buildings and roads thus tums urban areas into heatislands,discomforting residents and worsening dangerous heatwaves.A possible answer to the twin problems of pollution and heat is trees.Their leaves may destroy at least some chemical pollutants and they certainly__43__tiny particles floating in the air.which are then washed to the ground by rain.Besides transpiration,they provide__44___.To cool an area effectively,trees must be planted in quantity.Two years ago,researchers at the University of Wisconsin found that American cities need40%tree___45___to cut urban heat back meaningfully.Unfortunately,not all cities—and especially not those now springing up in the world's poor and middle-income countries—are__46___with parks,private gardens or a sufficient number of street trees.And the problem is likely to get worse.At the moment,55%of people live in cities.By2050that share is expected to reach68%.One group of botanists believe they have at least a partial___47___to this lack of urban vegetation.It is to plant miniature simulacra(模拟物)of natural forests,ecologically engineered for rapid growth.Over the course of a career that began in the1950s,their leader,Miyawaki Akira,a plant ecologist at Yokohama National University in Japan.has developed a way to do this starting with even the most___48___deserted areas.And the Miyawaki method is finding increasing___49___around the world.Dr Miyawaki's insight was to deconstruct and rebuild the process of ecological succession,by which___50___land develops naturally into mature ually,the first arrival is grass,followed by small trees and,rger ones.The Miyawaki method___51___some of the early phases and jumps directly to planting the kinds of species found in a mature wood.Dr Miyawaki has__52__the planting of more than1,500of these miniature forests,first in Japan,then in other parts of the world.Wherever they are planting,though,gardeners are not restricted to__53__nature's recipe book to the letter.Miyawaki forests can be customized to local requirements.A popular choice__54__is to include more fruit trees than a natural forest might support,thus creating an orchard that requires no maintenance. If your goal is to better your__55__surroundings,rather than to save the planet from global warming,then Dr Miyawaki might well be your man.41.A.thrive B.nourish C.displace D.raise42.A.assessment B.maintenance C.spread D.replacement43.A.release B.trap C.reflect D.dissolve44.A.attraction B.shadow C.interaction D.shade45.A.consumption B.coverage C.interval D.conservation46.A.blessed B.lined C.piled D.fascinated47.A.treatment B.obstacle C,warning D.solution48.A.unnoticed B.unpromising C.untested D.unfading49.A.criticism B.favor C.sponsor D.anxiety50.A.bare B.graceful C.faint D.mysterious51.A highlights B.skips C.improves D.pushes52.A.accessed B.spotted C.supervised D.ranked53.A.disturbing B.balancing C.following D.reducing54.A.for example B.in essence C.on the other hand D.after all55.A.suburban B.leisure C.scenic D.immediateSection BDirections:Read the following three passages.Each passage is followed by several questions or unfinished statements.For each of them there are four choices marked A,B,C and D.Choose the one that fits best according to the information given in the passage you have read.(A)From Marie Tussaud's Chamber of Horrors to Disneyland's Haunted Mansion(鬼屋)to horror-themed escape rooms,haunted house attractions have terrified and delighted audiences around the world for more than200 years.These attractions turn out to be good places to study fear.They help scientists understand the body's response to fright and how we perceive some situations as enjoyably thrilling and others as truly terrible.One surprising finding;having friends close at hand in a haunted house might make you more jumpy,not less so. Psychologist and study co-author Sarah Tashjian,who is now at the University of Melbourne,and her team conducted their research with156adults,who each wore a wireless wrist sensor during their visit.The sensor measured skin responses linked to the body's reactions to stress and other situations.When the sensor picked up,for example,greater skin conductance—that is,the degree to which the skin can transmit an electric current —that was a sign that the body was more aroused and ready for fight or flight.In addition to this measure,people reported their expected fear(on a scale of1to10)before entering the haunted house and their experienced fear(on the same scale)after completing the haunt.The scientists found that people who reported greater fear also showed heightened skin responses.Being with friends,Tashjian and her colleagues further found,increased physiological arousal during the experience,which was linked to stronger feelings of fright.In fact,the fear response was actually weaker when people went through the house in the presence of strangers.Other investigators have used haunted houses to understand how fear and enjoyment can coexist.In a2020 study led by Marc Malmdorf Andersen,a member of the Recreational Fear Lab at Aarhus University in Denmark,scientists joined forces with Dystopia Haunted House.The Danish atraction includes such terrifying experiences as being chased by"Mr.Piggy",a large,chain-saw-wielding man wearing a bloody butcher's apron and pig mask.People between the ages of12and57were video recorded at peak moments during the attraction,wore heart-rate monitors throughout and reported on their experience.People's fright was tied to large-scale heart-rate fluctuations;their enjoyment was linked to small-scale ones.The results suggest that fear and enjoyment can happen together when physiological arousal is balanced"just right".56.Studing haunted house attractions helps scientists to learn about_____.A.the psychological effects of fear on individualsB.the history of horror-themed entertainmentC.the body's response to material rewardsD.the impact of technology on people's enjoyment57.How did Sarah Tashjian and her team conduct their research on haunted house experiences?A.By surveying participants.B.By analyzing historical records.C.By employing wireless wrist sensors.D.By using virtual reality simulations.58.What did Tashjian and her colleagues discover in their study?A.Being with fiends elevated level of physiological arousal.B.The fear reaction was stronger in the company of strangers.C.Psychological effect was unrelated to intensified feelings of fright.D.Those reporting lightened fear showed increased skin responses.59,It can be concluded from the2020study led by Marc Malmdorf Andersen that____.A.fear and enjoyment can not happen at the same timerge-scale heart-rate fluctuations were linked to enjoymentC.the age of the participants was not related to the study's findingsD.fear and enjoyment can coexist under certain conditions(B)Is an electric vehicle right for you?Many people will ask themselvesthat question for the first time this year.Prices are falling,battery range is risingand mainstream brands are adding new EVs at a breakneck pace.Here are three things anybody seriously considering buying an EV should know:1.The price to install a240v chargerAnybody who owns an electric vehicle needs a240-volt charger at home.With one,you can recharge overnight,so you start every day with the equivalent of a full tank.Just a few years ago,home240v EV chargers cost$2,500-$3,000,including installation,but prices have declined as competition grows with the number of EVs on the road.2.The time it takes to chargeAbout80%of miles driven in EVs are powered by electricity charged at home,but you'll need to charge elsewhere occasionally.That's when charging time becomes a big deal,but how long it takes depends on a couple of factors.First,voltage from the charger.Getting250miles of range in seven hours from a240v charger is fine whenyou're charging overnight at home,but it's a deal breaker if you're going300miles for a weekend getaway.In that case,you'll want to look for a400v DC fast charger.They're not as common as240v public chargers yet,but they're becoming more widespread.There's another factor:the on-board charger.It regulates how fast the battery can accept electricity.A vehicle with a higher-capacity on-board charger accepts electricity faster.3.Where to chargeGood route-planning apps will help you find chargers on a road trip.“Most people have no idea how many public charging stations are within,say,a10-or15-mile radius(半径)because they're small,people don't look for them or even don't know what to look for,and they're rarely signposted,"said journalist John Voelcker,who has studied EVs and charging exhaustively.4.On the horizonIf an EV doesn't meet your needs now,watch this space.They're coming closer,but large numbers of gasoline vehicles will remain in production for years.Beyond that,companies will keep making spare parts for oil -burners for decades.60.Which of the following statements is TRUE according to the passage?A.The price of installing a home EV charger has remained stable in the past few years.B.It's quite easy to identify the public charging stations with the help of striking signposts.C.Popular brands are introducing new EVs at an incredibly fast rate.D.An electric vehicle can't provide the same amount of energy as a completely filled fuel tank.61.The underlined phrase"watch this space"in the last paragraph probably means"_______”.A.give up the plan to purchase an EVB.make space for an EVC.find an alternative to EVD.keep an eye out for future developments62.This passage is mainly intended to_______.A illustrate the factors charging time depends onB.offer advice on purchasing an electric vehicleC.look forward to the future of electric vehiclesL explain the reason for the falling prices of electric vehicles(C)Flinging brightly coloured objects around a screen at high speed is not what computers'central processing units were designed for.So manufacturers of arcade machines invented the graphics-processing unit(GPU),a set of circuits to handle video games'visuals in parallel to the work done by the central processor.The GPU's ability to speed up complex tasks has since found wider uses:video editing,cryptocurency mining and most recently,the training of artificial intelligence.AI is now disrupting the industry that helped bring it into being.Every part of entertainment stands to be affected by generative AI,which digests inputs of text,image,audio or video to create new outputs of the same. But the games business will change the most,argues Andreessen Horowitz,a venture-capital(VC)firm.Games interactivity requires them to be stuffed with laboriously designed content:consider the30square miles of landscape or60hours of music in“Red Dead Redemption2”a recent cowboy adventure.Enlisting Al assistants to chum it out could drastically shrink timescales and budgets.AI represents an"explosion of opportunity"and could drastically change the landscape of game development. Making a game is already easier than it was:nearly13,000titles were published last year on Steam,a games platform,almost double the number in2017.Gaming may soon resemble the music and video industries in whichmost new content on Spotify or YouTube is user-generated.One games executive predicts that small firms will be the quickest to work out what new genres are made possible by st month Raja Koduri,an executive at Intel,left the chip maker to found an Al-gaming startup.Don't count the big studios out,though.If they can release half a dozen high-quality titles a year instead of a couple,it might chip away at the hit-driven nature of their business,says Josh Chapman of Konvoy,a gaming focused VC firm.A world of more choices also favors those with big marketing budgets.And the giants may have better answers to the mounting copyright questions around Al.If generative models have to be trained on data to which the developer has the rights,those with big back-catalogues will be better placed than startups. Trent Kaniuga,an artist who has worked on games like"Fortnite",said last month that several clients had updated their contracts to ban Al-generated ant.If the lawyers don't intervene,unions might.Studios diplomatically refer to Al assistants as“co-pilots”,not replacements for humans.63.The original purpose behind the invention of the graphics-processing unit(GPU)was to______A.speedup complex tasks in video editing and cryptocurency miningB.assist in the developing and training of artificial intelligenceC.disrupt the industry and create new outputs using generative AID.offload game visual tasks from the central processor64.How might the rise of AI-gaming startups affect the development of the gaming industry?A.It contributes to the growth of user-generated content.B.It facilitates blockbuster dependency on big studios.C.It decreases collaboration between different stakeholders in the industry.D.It may help to consolidate the gaming market under major corporations.65.What can be inferred about the role of artificial intelligence in gaming?A.AI favors the businesses with small marketing budgets.B.AI is expected to simplify game development processes.C.AI allows startups to gain an edge over big firms with authorized data.D.AI assistants may serve as human substitutes for studios.66.What is this passage mainly about?A.The evolution of graphics-processing units(GPUs).B.The impact of generative AI on the gaming industry.C.The societal significance of graphics-processing units(GPUs).D.The challenges generative AI presents to gaming studios.Section CDirections:Read the following passage.Fill in each blank with a proper sentence given in the box.Each sentence can be used only once.Note that there are two more sentences than you need.A.But the biggest danger is the anti-critical thinking lessons that he is teaching.B.It's this emphasis on belief over imagination that he sees as harmful.C.Interestingly,belief in Santa Claus has actually promoted children's critical thinking.D.There are plenty of cultural evidences we create for the existence of Santa.E.He begins to probe and question the things he has seen and heard.F.Fascinatingly,belief in Santa Claus has remained remarkably consistent.Time to end Santa's'naughty list'?Many of us have magical memories of Santa secretly bringing gifts and joy to our childhood homes—but is there a darker side to the beloved Christmas tradition?I was—and I'm happy to admit it—a loyal believer of Santa.I absolutely loved the magic of Christmas,especially Santa Claus,and my parents went above and beyond to encourage it.However,as I begin to construct my own Santa Claus myth for my daughter,I can't help but feel guilty.Could it undermine her trust in me?_____67______Backin1978,a study published in the American Journal of Orthopsychiatry(矫正精神医学)found that85%of four-year-olds said they believed in Santa.In2011,research published in the Journal of Cognition and Development found that83%of5-year-olds claimed to be true believers.I guess it's not all that surprising._____68_____He features in every Christmas TV show and movie.Each year the North American Aerospace Defence Command(NORAD)allows you to track Santa's journey on Christmas Eve.To reassure children during the pandemic in2020,the World Health Organization issued a statement declaring that Santa was“immune”from Covid19.And it's precisely this effort on behalf of parents,and society in general,to create such seemingly overwhelming evidence for the existence of Santa Claus that David Kyle Johnson,a professor of philosophy at King's College in Pennsylvania,describes as'The Santa Lie'in his book The Myths That Stole Christmas.He highlights how we don't simply ask children to imagine Santa,but rather to actually believe in him._____69_____The'Santa lie'can reduce trust between a parent and a child._____70_____It is the creation of false evidence and convincing kids that bad evidence is in fact good evidence that discourages the kind of critical thinking we should be encouraging in children in this era.“The‘Santa lie'is part of a parenting practice that encourages people to believe what they want to believe,simply because of the psychological reward,”says Johnson.“That's really bad for society in general.”IV.Summary WritingDirections:Read the following passage.Summarize the main idea and the main point(s)of the passage in no more e your own words as far as possible.Exploring the Appeal of VintageToday,the term“vintage”applies to almost everything.Vintage is more recent than an antique(古董)which is defined as100years old or more.It basically means reviving something old-fashioned or filled with memories. For an object to be considered vintage,it must be unique and genuine enough to retain at least some of its original charm.We buy vintage because it creates a sense of personal connection for us:it speaks to our childhood memories and that feels good.We also buy vintage because we're rebels.Vintage is a protest against modern mainstream culture. In an age of technology,buying vintage is a refuge from our fast-paced,high-tech world.We want our children to make the most of their creativity and know how to entertain themselves without electronic gadgets. Ironically,early video games are now considered vintage.。
历年Siggraph会议论文2
历年Siggraph会议论文2历年Siggraph会议论文2SIGGRAPH 2002 papers on the webPage maintained by Tim Rowley. If you have additions or changes, send an e-mail.Note that when possible I link to the page containing the link to the actual PDF or PS of the preprint. I prefer this as it gives some context to the paper and avoids possible copyright problems with direct linking. Thus you may need to search on the page to find the actual document.ChangelogACM Digital Library: Proceedings of the 29th Annual Conference on Computer Graphics and Interactive Techniques Images and VideoVideo Matting of Complex ScenesYung-Yu Chuang, Aseem Agarwala, Brian Curless (University of Washington), David H. Salesin (University of Washington and Microsoft Research), Richard Szeliski (Microsoft Research) Gradient Domain High Dynamic Range CompressionRaanan Fattal, Dani Lischinski, Michael Werman (The Hebrew University)Fast Bilateral Filtering for the Display of High Dynamic Range ImagesFrédo Durand, Julie Dorsey(Massachusetts Institute of Technology)Photographics Tone Reproduction for Digital ImagesErik Reinhard, Michael Stark, Peter Shirley (University of Utah), Jim Ferwerda (Cornell University)Transferring Color to Greyscale ImagesTomihisa Welsh, Michael Ashikhmin, Klaus Mueller(Stony Brook University)Modeling and SimulationCHARMS: A Simple Framework for Adaptive Simulation (PDF) Eitan Grinspun (California Institute of Technology), Petr Krysl (University of California, San Diego), Peter Schröder(California Institute of Technology)Graphical Modeling and Animation of Ductile FractureJames F. O'Brien, Adam W. Bargteil (University of California, Berkeley), Jessica K. Hodgins (Carnegie Mellon University) Creating Models of Truss Structures With OptimizationsJeffry Smith, Jessica K. Hodgins, Irving Oppenheim (Carnegie Mellon University), Andrew Witkin (Pixar Animation Studios)A Procedural Approach to Authoring Solid ModelsBarbara Cutler, Julie Dorsey, Leonard McMillan, Matthias Mueller, Robert Jagnow (Massachusetts Institute of Technology) GeometryCut-and-Paste Editing of Multiresolution Surfaces (abstract) Henning Biermann(New York University), Ioana Martin, Fausto Bernardini (IBM T.J. Watson Research Center), Denis Zorin (New York University)Pointshop 3D: An Interactive System for Point-Based Surface EditingMatthias Zwicker, Mark Pauly, Oliver Knoll, Markus Gross (Eidgenössische Technische Hochschule Zürich)Level Set Surface Editing OperatorsKen Museth, David E. Breen(California Institute of Technology), Ross T. Whitaker (University of Utah), Alan H. Barr (California Institute of Technology)Dual Contouring of Hermite DataTao Ju, Frank Losasso, Scott Schaefer, Joe Warren(Rice University)Parameterization and MeshesInteractive Geometry RemeshingPierre Alliez(University of Southern California and INRIA), Mark Meyer(California Institute of Technology), Mathieu Desbrun (University of Southern California)Geometry ImagesXianfeng Gu, Steven Gortler(Harvard University), Hugues Hoppe (Microsoft Research)Least Squares Conformal Maps for Automatic Texture Atlas GenerationBruno Levy(INRIA Lorriane), Sylvain Petitjean, Nicolas Ray (CNRS), Jerome Maillot (Alias|Wavefront)Progressive and Lossless Compression of Arbitrary Simplicial ComplexesPierre-Marie Gandoin, Olivier Devillers(INRIA Sophia-Antipolis)Linear Combination of TransformationsMarc Alexa (Technische Universtat Darmstadt)Character AnimationTrainable Videorealistic Speech AnimationTony Ezzat, Gadi Geiger, Tomaso Poggio(Massachusetts Institute of Technology, Center for Biological and Computational Learning)Turning to the Masters: Motion Capturing CartoonsChristoph Bregler, Lorie Loeb, Erika Chuang, Hrishikesh Deshpande (Stanford University)Synthesis of Complex Dynamic Character Motion From Simple AnimationsC. Karen Liu, Zoran Popovic (University of Washington)Integrated Learning for Interactive Synthetic CharactersBruce Blumberg, Marc Downie, Yuri Ivanov, Matt Berlin, Michael Patrick Johnson, William Tomlinson(Massachusetts Institute of Technology, The Media Laboratory)3D Acquisition and Image Based RenderingImage-Based 3D Photography Using Opacity HullsWojciech Matusik(Massachusetts Institute of Technology), Hanspeter Pfister (Mitsubishi Electric Research Laboratory), Addy Ngan(Massachusetts Institute of T echnology), Paul Beardsley (Mitsubishi Electric Research Laboratory), Leonard McMillan (Massachusetts Institute of Technology)Real-Time 3D Model AcquisitionSzymon Rusinkiewicz(Princeton University), Olaf Hall-Holt, Marc Levoy (Stanford University)Light Field Mapping: Efficient Representation and Hardware Rendering of Surface Light Fields (project page)Wei-Chao Chen (University of North Carolina at Chapel Hill), Radek Grzeszczuk, Jean-Yves Bouguet (Intel Corporation) Feature-Based Light Field Morphing (PDF)Baining Guo(Microsoft Research China), Zhunping Zhang (Tsinghua University), Lifeng Wang, Heung-Yeung Shum (Microsoft Research China)Animation From Motion CaptureMotion Textures: A Two-Level Statistical Model for Character Motion Synthesis (PDF)Yan Li, Tianshu Wang, Heung-Yeung Shum (Microsoft Research China)Motion GraphsLucas Kovar, Michael Gleicher(University of Wisconson-Madison), Fred Pighin (USC Institute for Creative Technologies) Interactive Motion Generation From Examples (PDF)Okan Arikan, D.A. Forsyth (University of California, Berkeley) Interactive Contol of Avatars Animated With Human Motion DataJehee Lee, Jinxiang Chai (Carnegie Mellon University), Paul S.A. Reitsma(Brown University), Jessica K. Hodgins(Carnegie Mellon University), Nancy S. Pollard (Brown University) Motion Capture Assisted Animation: T exturing and Synthesis Katherine Pullen, Christoph Bregler (Stanford University) Lighting and AppearanceHomomorphic Factorization of BRDF-Based Lighting ComputationLutz Latta, Andreas Kolb(University of Applied Sciences Wedel)Frequency Space Environment Map RenderingRavi Ramamoorthi, Pat Hanrahan (Stanford University)Precomputed Radiance Transfer for Real-Time Rendering in Dynamic, Low-Frequency Lighting EnvironmentsPeter-Pike Sloan(Microsoft Research), Jan Kautz(Max-Planck-Institut für Informatik), John Snyder (Microsoft Research) Interactive Global Illumination in Dynamic ScenesParag Tole, Fabio Pellacini, Bruce Walter, Donald P. Greenberg (Cornell University)A Lighting Reproduction Approach to Live-Action CompositingPaul Debevec, Chris Tchou (USC Institute for Creative Technologies), Andreas Wenger (Brown University), Tim Hawkins, Andy Gardner, Brian Emerson (USC Institute for Creative Technologies), Ansul Panday (University of Southern California)Shadows, Translucency, and VisibilityPerspective Shadow MapsMarc Stamminger, George Drettakis(REVES/INRIA Sophia-Antipolis)A User Interface for Interactive Cinematic Shadow DesignFabio Pellacini, Parag Tole, Donald P. Greenberg(Cornell University)Robust Epsilon VisibilityFlorent Duguet, George Drettakis(REVES/INRIA Sophia-Antipolis)A Rapid Hierarchical Rendering Technique for Translucent MaterialsHenrik Wann Jensen(Stanford University), Juan Buhler (PDI/DreamWorks)Soft ThingsDyRT: Dynamic Response Textures for Real Time Deformation Simulation with Graphics HardwareDoug L. James, Dinesh K. Pai (University of British Columbia) Interactive Skeleton-Driven Dynamic DeformationsSteve Capell, Seth Green, Brian Curless, Tom Duchamp, Zoran Popovic (University of Washington)Robust Treatment of Collisions, Contact, and Friction for Cloth AnimationRobert Bridson, Ronald Fedkiw(Stanford University), John Anderson (Industrial Light & Magic)Stable but Responsive ClothKwang-Jin Choi, Hyeong-Seok Ko (Seoul National University) Humans and AnimalsArticulated Body Deformation From Range Scan DataBrett Allen, Brian Curless, Zoran Popovic(University ofWashington)Interactive Multi-Resolution Hair Modeling and EditingTae-Yong Kim, Ulrich Neumann(University of Southern California)Modeling and Rendering of Realistic Feathers (PDF)Yanyun Chen, Yingquing Xu, Baining Guo, Heung-Yeung Shum (Microsoft Research China)Eyes AliveSooha P. Lee (University of Pennsylvania), Jeremy B. Badler (The Smith-Kettlewell Eye Research Institute), Norman I. Badler (University of Pennsylvania)Physiological Measures of Presense in Virtual Environments Michael Meehan, Brent Insko, Mary Whitton, Frederick P. Brooks, Jr. (University of North Carolina at Chapel Hill) Texture SynthesisSynthesis of Bidirectional Texture Functions on Arbitrary Surfaces (PDF)Xin T ong (Microsoft Research), Jingdan Zhang (Tsinghua University), Ligang Liu (Microsoft Research), Xi Wang (Tsinghua University), Baining Guo, Heung-Yeung Shum (Microsoft Research China)Jigsaw Image MosaicsJunhwan Kim, Fabio Pellacini (Cornell University)Self-Similarity Based Texture EditingStephen Brooks, Neil Dodgson (University of Cambridge)Hierarchical Pattern MappingCyril Soler, Marie-Paule Cani, Alexis Angelidis (IMAGIS-GRAVIR)Improving NoiseKen Perlin (New York University)Graphics HardwareSAGE Graphics Architecture (XVR-4000 White Paper)Michael F. Deering, David Naegle (Sun Microsystems, Inc.) Chromium: A Stream Processing Framework for Interactive Rendering on Clusters (project page)Greg Humphreys, Mike Houston, Yi-Ren Ng(Stanford University), Randall Frank, Sean Ahern (Lawrence Livermore National Laboratory), Peter Kirchner, Jim Klosowski(IBM Research)Ray Tracing on Programmable Graphics HardwareTimothy J. Purcell, Ian Buck (Stanford University), William R. Mark(Stanford University[now at NVIDIA]), Pat Hanrahan (Stanford University)Shader-Driven Compilation of Rendering Assets (PDF hosted locally at author's request)Paul Lalonde, Eric Schenk (Electronic Arts (Canada) Inc.) Fluids and FirePhysically Based Modeling and Animation of FireDuc Nguyen, Ronald Fedkiw, Henrik Wann Jensen (Stanford University)Structural Modeling of Natural Flames (PDF hosted locally at author's request)Arnauld Lamorlette, Nick Foster (PDI/DreamWorks)Animation and Rendering of Complex Water SurfacesDouglas P. Enright, Steve Marschner, Ronald Fedkiw (Stanford University)Image Based Flow VisualizationJarke J. van Wijk (T echnische Universiteit Eindhoven) Painting and Non-Photorealistic GraphicsWYSIWYG NPR: Drawing Strokes Directly on 3D ModelsRobert D. Kalnins, Lee Markosian(Princeton University), Barbara J. Meier, Michael A. Kowalski, Joseph C. Lee(Brown University), Philip L. Davidson, Matthew Webb(Princeton University), John F. Hughes (Brown University), Adam Finkelstein (Princeton University)Octree TexturesDavid Benson, Joel Davis (Industrial Light & Magic)Painting and Rendering Textures on Unparameterized Models (PDF)David (grue) DeBry, Jonathan Gibbs, Devorah DeLeon Petty, Nate Robins (Thrown Clear Productions)Stylization and Abstraction of PhotographsDoug DeCarlo, Anthony Santella (Rutgers University)Object-Based Image Editing (thesis)William Barrett, Alan Cheney (Brigham Young University)。
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Interactive Motion Generation from Examples
Okan Arikan D. A. Forsyth University of California, Berkeley
2. It is very hard to obtain motions that do exactly what the animator wants. Satisfying complex timed constraints is difficult and may involve many motion capture iterations. Examples include being at a particular position at a particular time accurately or synchronizing movement to a background action that had been shot before. In order to make motion capture widely available, the motion data needs to be made re-usable. This may mean using previous motion capture data to generate new motions so that certain requirements are met, transferring motions from one skeletal configuration to another so that we can animate multiple figures with the same motion without it looking “funny”, or changing the style of the motion so that the directors can have higher level control over the motion. There are three natural stages of motion synthesis: 1. Obtaining motion demands involves specifying constraints on the motion, such as the length of the motion, where the body or individual joints should be or what the body needs to be doing at particular times. These constraints can come from an interactive editing system used by animators, or from a computer game engine itself. 2. Generating motion involves obtaining a rough motion that satisfies the demands. In this paper, we describe a technique that cuts and pastes bits and pieces of example motions together to create such a motion. 3. Post processing involves fixing small scale offensive artifacts. An example would involve fixing the feet so that they do not penetrate or slide on the ground, lengthening or shortening strides and fixing constraint violations. In this paper, we present a framework that allows synthesis of new motion data meeting a wide variety of constraints. The synthesized motion is created from example motions at interactive speeds.
Hale Waihona Puke 2Related Work
In the movie industry, motion demands are usually generated by animators. However, automatic generation of motion demands is required for autonomous intelligent robots and characters [Funge et al. 1999]. An overview of the automatic motion planning can be found in [Latombe 1999; O’Rourke 1998]. Generating motion largely follows two threads: using examples and using controllers. Example based motion synthesis draws on an analogy with texture synthesis where a new texture (or motion) that looks like an example texture (or motion example) needs to be synthesized [Efros and Leung 1999; Heeger and Bergen 1995]. Pullen and Bregler used this approach to create cyclic motions by sampling motion signals in a “signal pyramid” [2000]. They also used a similar approach to fetch missing degrees of freedom in a motion from a motion capture database [Pullen and Bregler 2002]. The sampling can also be done in the motion domain to pick clips of motions to establish certain simple constraints [Lamouret and van de Panne 1996; Schodl et al. 2000]. A roadmap of all the motion examples can be constructed and searched to obtain a desired motion
Abstract
There are many applications that demand large quantities of natural looking motion. It is difficult to synthesize motion that looks natural, particularly when it is people who must move. In this paper, we present a framework that generates human motions by cutting and pasting motion capture data. Selecting a collection of clips that yields an acceptable motion is a combinatorial problem that we manage as a randomized search of a hierarchy of graphs. This approach can generate motion sequences that satisfy a variety of constraints automatically. The motions are smooth and human-looking. They are generated in real time so that we can author complex motions interactively. The algorithm generates multiple motions that satisfy a given set of constraints, allowing a variety of choices for the animator. It can easily synthesize multiple motions that interact with each other using constraints. This framework allows the extensive re-use of motion capture data for new purposes. CR Categories: I.2.7 [Artificial Intelligence]: Problem Solving, Control Methods and Search—Graph and tree search strategies I.3.7 [COMPUTER GRAPHICS ]: Three-Dimensional Graphics and Realism—Animation Keywords: Motion Capture, Motion Synthesis, Human motion, Graph Search, Clustering, Animation with Constraints