英语课堂游戏 Games for English class
英语课堂游戏 Games in Class

Games in ClassAlphabet Shout OutRandomly choose an alphabet flashcard and award a point to the first student who shouts out a word beginning with that letter.Alphabet Writing RelayDivide and line up the students into two teams. Divide the board into two halves and have one student from each team run to the board, write 'A', then run to the back of the line. The next student writes 'B', etc. The first team to finish wins.Alphabet Erase relayAs 'Alphabet Writing Relay', but this time, write the alphabet on each half of the board and have each team race to erase the letters in order.Alphabet SculpturesDivide the students into teams and call out a letter of the alphabet. Award a point to the first team that can form the letter with their bodies.Alphabet SoupGive each student an alphabet flashcard and have them skip around the room to the 'ABC Song'. Stop the tape at random and have the students rush to line up in order, e.g. A-K.Alphabet TouchCall out letters and have the students find and touch them in the classroom, on posters, etc.Alphabet WaveGive each student a few ordered alphabet flashcards and play the 'ABC Song'. Have the students hold up the cards that correspond to the letters they hear in the song.Animal CrackersTake a big dice and assign an animal to each number. Have the students roll the dice and act like the animal!The BallThrow the ball to a student and ask that student a question. The student answers and throws the ball to another student asking the same question. E.g. "Can you...?", "Yes, I can. / No, I can't." "Do you like...?", "Yes, I do. / No, I don't."Balloon TossHave the students stand in a circle. Toss a balloon to one student and elicit vocabulary or a structure from that student. They must be able to tap the balloon in the air without missing the vocabulary or structure E.g. S1: "My name's Miki. What's your name?" (tap) "My name's Hiro. What's your name?" (tap).Basic Flashcard FunThe teacher simply holds up a flash card and elicits the answer from the students. This can be done in teams with points awarded for correct answers.can beat their fastest time.BingoBingo can be used with any topic. Blank Bingo sheets can be used, and students can write of draw randomly in the boxes. The winner is the first student to cross out all the numbers/letters etc. on the sheet.Blindfold ConversationArrange the class in a circle and choose one student to stand in the circle with a blindfold on. Spin the student and tell him/her to point. Tell the student to guess the name of the student he/she is pointing at by talking to him/her. E.g. "Hello. How are you? Do you like...?"BluffThe object of the game is to be the first student to get rid of all his/her cards. Divide the students into small group and deal flashcards to each student. Player 1 chooses a card from his/her hand and throws it face down on the table saying, for example, "I have (a cat)". Player 1 may be telling the truth or bluffing. If player 2 has a 'cat' in his/her hand then there's a good chance player 1 is bluffing. Player 2 should say "No, you don't". If player 1 was bluffing, player 2 gives player 1 a penalty card from his/her hand. If player 1 was telling the truth then he/she gives player 2 a penalty card from his/her hand. Continue until one student is out of cards.The BombPass a ball, object or a flash card around a circle of students. When the timer rings, the student holding the ball must answer a question, make a sentence or say a word.Car RaceArrange the flash cards in a long line with starting and finishing points. Give each student a counter. The first student throws the dice and moves. The student must say the word on the flashcard he/she lands on. If the student makes a mistake, he/she goes back to his/her original place. Add colored paper between cards to represent 'Take Another Turn', and assign a crash number e.g. #4 on the dice which means the student must return to the beginning.Catch The FruitToss a piece of plastic fruit to a student and ask, "What is it?" Elicit and prompt the correct vocabulary. Gesture the student to throw it back to you and repeat with different fruit and students. For a variation see 'The Ball'.CharadesDivide and line up the class into two teams. The first student from each team comes to the front. The teacher whispers a word or shows a flashcard to the two students and they act it out. The first team to call out the correct word gets a point. E.g. sleeping, eating, playing soccer...ClustersPlay any music and have the students walk, skip, jump, hop, etc around the room randomly. Stop the music and call out a number between 1-8. The students must quickly get together in a group or groups of that number, and the odd students must sit out until the next round.CommandoThe teacher is the commando and gives commands to the class and/or individual students. This is a great energy burner as well as review of actions colors, numbers or anything else you can throw in. E.g. "Jump 10 times", "Touch your (body part)", "Touch (classroom object", "Turn around", "Stand up / Sit down".saying the vocabulary. If the flashcards are a match, the student keeps the cards. If they are different, they remain face down. The student with the most pairs is the winner.Conversation RelayLine up the students in two teams and have the last student in each team tap the shoulder of the student in front and have a conversation E.g. "What's you name?", "How are you?". The student answering then starts the same conversation with the student in front, and so on. When the conversation reaches the front, the student at the front must run to the back and continue the procedure. The first team to get all the students back in their original positions wins.Crazy TrainStudents line up behind the teacher in a choo choo train line. Give commands such as "faster", "slower", "turn left", and "stop".Dance Of The OstrichesPair up students and attach a flashcard to their backs. The object of the game is to look at the other student's flash card and yell out the word before they see yours.Draw It RelayDivide the students into two teams. Whisper a flashcard to the first member of both teams and have them run to the board and draw the word as fast as possible. Award points to the fastest team.Duck Duck GooseStudents sit in a circle and the teacher starts by walking round the outside of the circle tapping the students on the head saying "duck". When the teacher says "goose" the student whose head was touched must jump up and chase the teacher round the circle. The teacher must sit down in the student's spot before being tagged. If tagged, the teacher must continue tapping heads. If not, the student walks around the circle touching heads. It might be easier to use vocabulary like "cat, cat, dog" or similar, or even "duck, duck, dog" to practice awareness of 'u' vs 'o' and 'g' vs 'ck' sounds.Fashion ShowHave each student stand up one at a time and elicit from the class what he or she is wearing.Find ItThe teacher holds up a letter flashcard. The students must search around the room to find either a corresponding object/picture that begins with that letter or find that same letter written somewhere in the room. The purpose of this game is letter recognition. It can be played as a relay race with two teams racing to find the letters first.First letterGive the students various picture flashcards. Go through the ABC's and instruct students to hold up the flashcards that begin with that letter.Flash Card Act OutChoose one or more students to come to the front. Show a flash card or whisper a word, and have the students act it out. Reward the first student to guess the correct answer. This can be used with many subjects (e.g. sports, actions, verbs, animals, etc.)Flash Card WalkArrange the flashcards in a big circle. Play some music while the students walk around the circle. When the music stops, call out a flashcard, and the student standing next to the flashcard wins.GesturesUse western gestures in your class.Expressions GesturesHello waveGoodbye waveIt's cold put arms around shouldersIt's hot fan your face with handsNo! shake your head "no"Come here move your index fingerMe! Touch your chestOK make the OK signI don'tpull shoulders and hands upknowShhhh index finger in front of mouthStop hand up, palm outStand up raise hand slightly, palm upSit down lower hand slightly, palm downGo FishHave students choose two flashcards each. Have the students hold the flashcards face up but not to show anyone. Choose a student and ask "Do you have a cat?" If the answer is yes, they have to give you the flash card. Have each student ask other students questions. A student with no cards is out.GrabUse Lego. Spread out the Lego and call out "(Five!)". The students should take five blocks, join them together to make a pattern and hold them up. Next say "two blue, one yellow" and other combinations to 5.Grab It Relay / Race to TouchLay the flashcards on the floor at one end of the room, and have the students line up in teams at the other end of the room. Call out a flashcard and have the first person in each team race to grab the card. Those students then go to the back and the next students race to grab the next flashcard the teacher calls.HangmanUse review words from past lessons. The teacher chooses a word and writes the appropriate number of spaces on the board. Students guess a letter one by one. If the student guesses correctly, write that letter in the space and give the student another turn. If they guess wrongly, start drawing a hanging man and have the next student guess a letter. Let the first student to guess the word take the teacher's place. You may prefer to draw a hanging spider (Spiderman?) instead.Hot PotatoPlay like 'Pass It' using a time limit for added motivation. Set the timer for 10 seconds. When the timer goes off, the student holding the flashcard must say the vocabulary / structure.I SpyThe teacher says "I spy with my little eye something beginning with G". Students try to guess the object (E.g. garbage can). Use classroom objects and with younger students use colors rather than letters e.g. "I spy with my little eye something (red)."sitting. Go at a fast pace so the students are sitting and standing rapidly.JeopardyMake a jeopardy grid on the white board as follows: Jeopardy Fruit Sports Animals Body1 0 ____________________________2 0 ____________________________3 0 ____________________________4 0 ____________________________5 0 ____________________________In teams, or individually, let the students randomly pick a category and the points to be attempted. The teacher will then ask a question and (a 40 point question should be more difficult than a 10 point question) if the students get the correct answer their team name is written in that box. When all the boxes are filled the team with the most points wins.Jumping The LinePut a piece of tape across the middle of the floor or draw an imaginary line dividing the room. Designate ones side as 'true' and the other side as 'false'. Line up the students on the line, hold up a flashcard and say a word. If the students think you said the word that matches the flashcard, they should jump to the 'true' side, otherwise they should jump to the 'false' side. Students who make a mistake should sit out until the next round.LegoSpread Lego on the floor and call a color for the students to pick up. Continue until all the colors have been called. Allow the students to play with the blocks for a few minutes before packing up. While the students are playing, talk to them about what they're making and the colors they're using.Letter To Word MatchGive each student an alphabet flashcard, and spread alphabet picture cards randomly around the room. Play and sing the 'ABC Song'. When finished, have the students match their alphabet card to an alphabet picture card and say the letter and vocabulary. Change cards and repeat.Listen and OrderPut the students into pairs and give them number cards (1-10). Call out numbers (out of order) and have the students put their cards in that order. When finished, have the students chant the numbers in the order you gave them.Magic FingerPrint a letter of the alphabet on the board. Instruct the students to stand and face the board. Raise your 'magic finger' and trace the letter in the air. Be silly and use other parts of your body to trace the letter, e.g. elbow, foot, nose, tongue.Make A SentencePut the students into teams and lay out a selection of flashcards or items. One student from each team chooses a vocabulary item and uses it correctly in a sentence. Give each student ten seconds on the timer. Reduce the time in the second and thirdUse a world map and elicit "Where are you from?", "Where do you live?", "Where do people speak Spanish?", "Where's China?", and any other questions you can think of. Also show and tell the students about where you are from.Memory BuzzHave the students sit in a circle and start building a sentence. Student 1 says "In the classroom, I see a clock", student 2 says "In the classroom, I see a clock and a map", student 3 says "In the classroom I see a clock, a map and a chair" etc. For a variation, see 'Question Chain'.Memory MasterHave the students sit in a circle. Designate one student to be the Memory Master. Arrange the flashcards face up in the center. Each student chooses a flashcard and says the word. They cannot touch the flashcards. After everyone has chosen, the Memory Master must hand the correct flash cards to each student.Memory TrayBring in a tray of various review or new objects. Elicit the names of the objects and give the students a minute to memorize what's on the tray. Take the tray away and see how many objects can be remembered. Older students should write a list of objects. The student who remembers the most objects gets a point. Can be done with flashcards.Musical ChairsLine up the chairs and place a flashcard on each one. Play some music and have the students walk, skip, jump around the chairs. When the music stops, the students should sit down on a chair and shout out their flash cards. For more excitement remove a chair while the music is playing and make the chair-less student sit out until the next round.Object TossSelect three soft objects. Assign object#1 the question "Do you want some milk?", assign object#2 the response "Yes, I do." And object#3, "No, I don't". Toss each object to a student and have them use the appropriate phrase. Then they toss the objects to different students.On My BackLine up the students in two teams and have them face the front. Show an alphabet flashcard to the student at the back of each line and have them use their finger to draw the letter on the back of the student in front. The next student draws on the next student and so on. The student at the front of each line then writes the letter on the board.Paper Airplane ContestGive students a couple of minutes to make an airplane and one minute to test them. Divide the students into two teams and have the teams stand at the back of the room. Ask a student a question and if the answer is correct that student gets a throw. Assign points to different objects in the room (white board = 10pts., far wall = 15pts., etc.). Each student should be asked a question and teammates can help if needed.Pass ItHave the students sit in a circle. The teacher holds up a flashcard or object (e.g. ball, pen, eraser, etc.), says the word and passes it to the next student. That student holds up the card/object and says the vocabulary and passes it on. After a couple of rounds start the flash cards/objects going in the opposite direction. Also try a speed round.Pass The SecretHave the students sit in a circle. Show them that they have to whisper to the person next to them. Start the secret by whispering it to the student next to you, e.g. "It's Windy." Have the students pass the secret around the circle. The last student says theHave a student come up to the front and show him/her a flashcard. That student should draw it on the board. The first student to guess the picture gets a point. This can also be played in teams.Question ChainHave the students sit in a circle. The teachers starts by asking the student on the right a question. That student must answer the question and ask the next student the same question. Go round the class then change the question. For a variation, see 'The Bomb'.Quick PeekCover a flashcard and quickly show it so the students get just a quick peek. Reward the student who can guess it correctly.Run And Get ItDivide the class into two teams and have them stand in two lines facing each other. Assign each team member a number from one to four. Place a few flashcards in the middle of the two teams. Call a number and a flashcard, e.g. "Student three - rabbit". The students assigned that number must run into the center and touch the flashcard and shout "rabbit". The member who touched and called first can take the flashcard to their side.ScrabbleWrite a selection of letters on the board. Explain to the students that they have to make up as many words as possible from the given letters. Model one or two examples on the board for them. Give them a time limit.Ship In The FogMake an obstacle course, put a blindfold on a student and have the other students verbally help him or her through the course. For example: Take 2 steps, turn left, one small step, etc.Shiri ToriThis is a popular Japanese game. Have everyone sit in a circle. The teacher says a word and each student must add a word that begins with the last letter of the word just spoken e.g. apple-egg-girl-lion-neck-etc.Shoot The BasketThis can be done in teams or individually. Ask a student a question and if the student answers correctly then he/she gets a shot at the basket. Variations include rolling a ball between 'posts', throwing a ball to knock a stuffed animal off a box, bouncing a ball into a bucket, etc. Award points.ShoppingUse plastic fruits, vegetables or corresponding flashcards. Gather the students around you and let them ask for what they want using a dialog such as: "What do you you want?", "An apple, please.", "Here you are.", "Thank you.", "You're welcome." Then the teacher calls back the objects from the students, "Apple, please". Then the students put the fruit back into the basket.Simon SaysPlay Simon Says as a review using "touch" body parts, classroom objects, etc., or with actions. E.g. "Simon says touch your toes" = Students touch their toes. "Touch your eyes" = Students don't move. When a student makes a mistake, he/she must sit out until the next round.SlamSlow MotionPut a flashcard in a bag or behind something. Pull it out very slowly showing only the top part of the picture at a time. Reward the first student who can guess it correctly.Spelling BeeThis can be done with the whole class or in two teams. The first player on team one is given a word to spell orally. The teacher writes the letters on the board as they are spelled out loud. If correct, the team gets a point. If you do a class competition, line the students up and give them words one by one. When they make a mistake they must sit down. The last student standing is the winner.Spelling GamePut a name or word on the board and have teams or individuals make as many words as possible from those letters, e.g. Brad Pitt = bat, rat, bad, at, etc.Spin The BottleUse the bottle to ask each student questions. The teacher spins the bottle and asks the student it points to a question. First ask basic warm-up questions and then move on to target structures or review structures.TenStudents stand in a circle and chorus counting from 1-10. Instruct the students to each call out one, two or three of the numbers in numerical order. The student who calls out 'ten' must sit down. Continue until only one student is standing. That student wins the game. E.g. "one, two", "three, four, five", "six", "seven, eight, nine", "ten (sits down)", "one"..... Try playing it backwards as an extra challenge.Tongue TwistersUse these tongue twisters with older students. They work well as an extension activity.1) She sells seashells by the seashore.2) Rubber baby buggy bumpers.3) Peter Piper picked a peck of pickled peppers.4) How much wood would a woodchuck chuck if a woodchuck could chuck wood?Topic TagGive a topic, e.g. fruit. The students must run around the room trying to avoid the teacher's tag. If the student is tagged, he/she has five seconds to name a fruit. If no fruit can be named or the fruit has already been said, that student should sit out until the next round.TouchOrder the students to touch various objects around the classroom e.g. "Touch your book", "Touch something red".Vocab with Rock, Scissors, PaperLay the flashcards in a straight line on the floor. Assign two teams and have them line up at each end of the flashcard line. When you say 'Go' the first member from each team starts to walk from their end of the line, straddling the flashcards, reading the vocabulary out loud as they walk. When the two students meet they have to Rock, Scissors, Paper, the losing student goes to the back of his/her line and the winning student continues along the flashcard line. The second student from the losing team starts walking and reading the vocabulary until the two students meet and Rock, Scissors, Paper, and so on. Give points for reaching the opposite end of the line.take away one flashcard. Tell the students to open their eyes and ask, "What's missing?". Reward the student that guesses correctly.What Time Is It, Mr. Wolf?Have the students line up against the back wall. The teacher should stand with his/her back turned to the class. The students must ask the teacher "What time is it, Mr. Wolf (or teacher's name if easier)?". The teacher answers with a random time, e.g. "It's four o'clock" - the students take four steps toward the teacher. The students should move the corresponding number of steps. If the teacher says "It's lunch time!", the students must run to safety at the back wall. The teacher chases the students and if tagged, the student must sit out until the next round.Who's Got What?Have the students sit in a circle and secretly pass a few objects or flashcards from hand to hand under the table or behind their backs. Say, "Stop", and ask "Who has the (apple)?" The students should point to who they think has the (apple) and say "He/She does." The first student to guess correctly should be rewarded.The Wind is Blowing (submitted by Wyatt Crane)A great game for all kids ages 6+, as long as they're producing full sentences, in a group of maybe 8-15 people. It is best played outside or in an area with a lot of space. Have the students make a spacious circle with you in the middle (there should be maybe a meter between each student). Each student needs to leave one item at there feet to mark a fixed spot in the circle (a shoe, a pencil case, a backpack, a rock... something they don't mind possibly getting stepped on). You start the game by making a statement that will correspond to some or all of the students. If it corresponds to them, they have to leave their spot and find a different one. So, for a food unit, you can use a beginner command structure: "Move if... you like bananas," or "Move if... you don't like onions," an intermediate structure: "You have to move if... you like bacon on your pizza," or an advanced structure: "The wind is blowing for everybody that..." (The command structures can be used with lots of different verbs and themes e.g. "have" for family members, "are wearing" for clothes, "want" for Christmas presents) Once you make the command, you have to run to take an abandoned spot, and one student will be left in the middle. For younger kids, its fun to chant "_______'s in the middle, ________'s in the middle!" in a sing-songy voice. That person is then in charge, and has to make a sentence using the same structure that you used. The game goes on for as long as you want, cycling through lots of students and putting them on the spot to make sentences using relevant vocab.Winner Says MA variation on the activity 'Ten'. Write a big 'M' on the board and have the students take turns reciting the alphabet, saying one or two letters each. The student who says "M" is the winner. E.g. "A", "BC", "DE", "F", "G", "HI", "J", "KL", "M" (winner)! Variations: Numbers 1-21 (winner says 21), Days of the week (winner says Sunday), Months of the year (winner says December).。
适合英语课堂的小游戏

English class is usually boring and tedious. To spice up the class and keep students interested and motivated, teachers should include some games in the lesson plan. Here are some games that are suitable for English class.1. Spell the Word. This game is played by making the students form two teams. Each team is given a word and they must spell it out loud. The team who spells it correctly first gets the point.2. Word Association. This game requires the students to think quickly and come up with a word that is related to the one given by the teacher. It can be an adjective, adverb, noun, etc. The team that comes up with the most words related to the one given by the teacher wins the game.3. Word Scramble. This game requires the students to unscramble a word given by the teacher. The team that unscrambles it the fastest wins the game.4. Hangman. This game is played by making the students form two teams. Each team is given a word and they must guess the letters in the word. The team who guesses the most letters correctly first wins the game.5. Charades. This game is played by making the students form two teams. Each team is given a phrase or a sentence and they must act it out without saying any words. The team that guesses the phrase or sentence correctly first wins the game.These games are great for English class as they help to keep students engaged in the lesson and help them improve their language skills. They also encourage teamwork and promote healthy competition among the students.。
英语课堂游戏大全—单词操练类游戏

英语课堂游戏大全—单词操练类游戏English Classroom Games n (Part 1)Word Practice Games1.Blow the BalloonsGame n: Students say words while blowing up balloons。
and the sound changes with the size of the balloon。
This game is used for XXX.2.Opposite XXXGame n: XXX's voice is loud。
and the student's voice is small。
the teacher's voice is small。
and the student's voice XXX。
This game can be used for XXX.3.Fly a KiteGame n: The teacher holds a kite model。
and the student's voice changes according to the teacher's gestures。
This game can be used for XXX.4.Clap HandsGame n: The teacher and students clap hands while saying words。
When the teacher s。
the students。
This game can be used for vocabulary practice and can help focus students' n.5.Grow TallerGame n: The student's voice changes according to theteacher's gestures。
英语课堂游戏-可用

- Available
目录
• Introduction • Types of games suitable for English
classrooms • Game design and implementation • The application of games in teaching • Game case sharing
Rules
Prepare clear and simple rules that students can
understand easily
Teacher's role
Prepare the teacher's role in the game, so as being
the timer or scorer
Game Preparation
01
02
03
04
Materials
Prepare all necessary materials such as dice,
cards, timers, etc
Space
Ensure that the classroom is large enough for the game to be played
Spoken language games
Role Play
Divide students into pairs and ask them to role play a given scenario using only English For example, a scenario where one student is a tour and the other is a local guide
games(英语口语课堂游戏)

精选课件
6. Can you say something about your dream in 3 or 4 sentences?
精选课件
7. say something about your favorite sports.
精选课件
8. Translate the sentence “不要 在背地里说别人的坏话” into English.
精选课件
4. Who is J.K. Rowling ?
The writer of Harry Potter
精选课件
5. What is the full form of WTO? Word Trade Organization
精选课件
7. What is the full form of CCTV?
Washington DC
精选课件
6. Translate the sentence “ Diamond cuts diamond” into Chinese
强中自有强中手/棋逢对手,将遇良才
精选课件
7. What is the full name of NBA? National Basketball Association
精选课件
9. Introduce your English teacher Amy to the class.
精选课件
10. Sing the first four sentences of the song “ baby”.
You know you love me, I know you care Just shout whenever, and I'll be there You are my love, you are my heart And we will never, ever , ever be apart
三年级英语课堂小游戏

三年级英语课堂小游戏引言学习英语是每一个小学生的必修课,但很多孩子们在学习英语时,经常会出现兴趣不够、难以记忆单词等问题。
为了解决这些问题,老师经常通过课堂小游戏等方式来让学生更好地掌握英语知识和技能。
在这篇文章中,我们将介绍一些适合三年级的英语课堂小游戏,帮助学生更好地学习英语。
游戏一:打字比赛在这个游戏中,老师会给学生准备一些英文单词,然后让学生在规定时间内尽可能地打出这些单词。
学生可以自己选择打字工具,比如打字游戏或者电脑键盘等。
这个游戏可以帮助学生更好地掌握英文单词的拼写和发音,同时也可以提高学生的英文打字速度和准确度。
游戏二:角色扮演在这个游戏中,老师会扮演老外的角色,然后让学生扮演不同的角色,比如饭店服务员、医生、警察等。
老师和学生通过英语语言进行对话,模拟真实场景中的交流。
这个游戏可以帮助学生更好地学习英语口语和听力,同时也可以让学生更好地理解英语在日常生活中的应用。
游戏三:单词接龙在这个游戏中,老师会给学生一个英文单词,然后让学生根据这个单词的后一字母,依次说出与之相关的单词。
这个游戏可以帮助学生更好地学习英文单词的发音和拼写,同时也可以提高学生的联想和思维能力。
游戏四:字母迷宫在这个游戏中,老师会给学生一些乱序的英文字母,然后让学生通过组合这些字母,构成不同的英文单词。
同时,还可以让学生将这些单词填写到正确的位置上,形成一个完整的词句。
这个游戏可以帮助学生更好地锻炼英文单词的拼写能力,同时也可以提高学生的思维和想象能力。
结论这里介绍的这四个游戏都是比较适合三年级学生的英语课堂小游戏。
通过这些游戏的帮助,学生可以更好地掌握英语知识和技能,同时也可以增强学生的兴趣和自信心。
老师可以根据学生的实际情况,选择适合的游戏,来帮助学生更好地学习英语。
Exciting English games for classroom learning

Exciting English games for classroomlearning激动人心的英语课堂学习游戏语言学习对于学生来说可能是一项枯燥乏味的任务,但是通过引入一些激动人心的游戏,可以让英语课堂变得更有趣和互动。
本文将介绍一些适合课堂学习的令人兴奋的英语游戏,帮助学生提高语言技能。
1. 词汇接龙词汇接龙是一个简单而又有趣的游戏,适用于任何年龄段的学生。
游戏规则是每个学生必须说出一个以前一个学生说的单词的最后一个字母开头的新单词。
例如,如果第一个学生说“apple”,那么下一个学生可以说“elephant”,然后是“tiger”,依此类推。
这个游戏可以帮助学生扩展词汇量,提高他们的单词记忆能力。
2. 角色扮演角色扮演是一个有趣的游戏,可以帮助学生提高口语表达能力和语法运用。
老师可以设置不同的情景,让学生扮演各种角色,例如在餐厅点餐、乘坐公交车等。
学生可以使用他们所学的英语知识来交流和表达自己的意见。
这个游戏不仅可以提高学生的语言能力,还可以培养他们的合作精神和团队合作能力。
3. 单词拼图单词拼图是一个有趣的游戏,可以帮助学生记忆和拼写单词。
老师可以将一些单词拆成字母,并将它们混合在一起。
学生需要根据拼图上的字母重新排列单词。
这个游戏可以激发学生的思维能力和逻辑思维能力,同时提高他们的单词拼写能力。
4. 语法竞赛语法竞赛是一个有趣的游戏,可以帮助学生巩固和运用所学的语法知识。
老师可以准备一些语法问题,然后将学生分成小组进行竞赛。
每个小组派出一名代表回答问题,回答正确可以得到积分。
这个游戏可以激发学生的学习兴趣,同时提高他们对语法知识的理解和运用能力。
5. 课堂演讲课堂演讲是一个有趣而又挑战性的游戏,可以帮助学生提高口语表达能力和自信心。
老师可以给学生一些话题,让他们准备一个短暂的演讲。
学生可以分享自己的观点和经验,同时提高他们的演讲技巧。
这个游戏可以培养学生的公众演讲能力和自信心。
6. 单词速记单词速记是一个有趣的游戏,可以帮助学生记忆单词。
英语课堂小游戏PPT(18个游戏模板)

Байду номын сангаас
Scenario dialogue card game
04
Listening games
CHAPTER
Cultivate students' concentration and listening comprehension abilities
Summary
The teacher prepares an English listening material, plays it, and asks the students to retell and spell it out. Finally, they combine all the students' answers to form a complete sentence or paragraph.
Letter relay
Purpose
To help students memorize letters and words
Gameplay
Divide students into two groups, each group holding a stack of letter cards, and use the combination of letter cards to spell words. The group that first spells the specified number of words wins.
Teachers should ensure that the provided word list is suitable for the age and English level of students, and ensure that the game difficulty is moderate.
- 1、下载文档前请自行甄别文档内容的完整性,平台不提供额外的编辑、内容补充、找答案等附加服务。
- 2、"仅部分预览"的文档,不可在线预览部分如存在完整性等问题,可反馈申请退款(可完整预览的文档不适用该条件!)。
- 3、如文档侵犯您的权益,请联系客服反馈,我们会尽快为您处理(人工客服工作时间:9:00-18:30)。
1.抢椅子(get the chair)游戏说明:老师在教室前面摆三个椅子,然后叫四个小朋友到前面来,然后老师和学生一起读这个单词或句子,当老师停下来的时候学生就要去抢椅子,没抢到椅子的学生就要被罚读一个单词,然后回去。
2.照镜子(Look in the mirrow)游戏说明:老师一边说单词一边做动作,学生跟老师学和老师方向相同。
3.争分夺秒(urgent task)游戏说明:每组成员共同完成传词任务,一个传一个,用时少的小组获胜加分。
(也可传问题和句子)4.无敌转转转(turn turn)游戏说明:两名同学到前面背靠背站好,手中各持一张单词卡。
在老师下口令后快速旋转,最先说出对方卡片单词的同学获胜。
5..点手掌(catch the finger)游戏说明:说单词时让孩子点老师的手掌,老师来抓。
6..魔力手指(magic finger)游戏说明:先规定好每根手指说的遍数,然后用书挡住让同学猜是哪一个。
7.五体投地(body)游戏说明:把单词卡片放在地上,然后用身体的各个部位去接触,孩子特别喜欢。
8..过山车(get on the train)游戏说明:学生们手拉手围成圈边走边说要操练的句子或单词,老师和一个圈里的学生手撑手扣住哪个学生,学生需说出所操练的句子或词。
9..相反动作(opposite actions)游戏说明:(适合单词的整体操练)老师上下前后左右拍手说单词,学生要和老师的动作相反,如相同则给那组减分。
10.谁最快(who is the best?)游戏说明:(适合单词的总体操练),老师说one two go 老师手中卡片如果是平放的,学生们就坐着说单词,如果卡片是立起来放的学生就立刻站起来说,谁最快就给他奖励。
11..下命令(up and down)游戏说明:五六个人拿新单词卡上前站成一圈,老师下第一个命令,如apple 手拿此卡片的学生马上边下蹲边说apple down apple down apple down banana down..那么手拿banana卡片的孩子马上下蹲并说自己的指令然后再给别人下指令。
12..听名字(whose name?)游戏说明:老师和学生一起拍手说单词或句子,当老师突然喊学生名字时,被喊到名字的学生马上起立说出该单词,老师在喊名字时同时手指另外一个孩子,如果被指到的孩子起立就会被扣分。
13..看手势(gesture)游戏说明:老师和学生一起拍手说单词或句子,当老师突然喊学生名字时,同时手指另外一个孩子,被指到的孩子起立说出该单词,,如果被喊到名字的孩子起立就会被扣分。
14.照镜子 look at the mirror游戏说明:学生与老师做同样的动作并操练单词或句型。
15.狼来了 the wolf is coming游戏说明:学生围成一圈,当教师说出一个约定的单词时,学生向自己的座位跑去,慢的学生就会被教师抓住,为保证安全,人多时可分组进行。
16.猜声音 guess the sound游戏说明:教师请一名学生背对同学,另一名同学拍打前一名同学的小手并说出单词,回座后,请前一名同学猜出是哪一位同学,用于单词的操练或句型的练习。
17.藏小手 hide the hands游戏说明:教师或选一名学生背对学生进行单词操练,当教师或学生转过身时其他学生将小手藏在背后,动作慢的同学将被扣分。
18.猜拳 stone scissors and clothes游戏说明:教师与学生进行猜拳,边猜拳边说单词,最终有一名胜利者可以得分。
19.传话 whisper游戏说明:可用于分组游戏,两组同学传不同的句子,看哪组传的又快又好,可以进行奖励。
20.老狼,老狼,几点了?Wolf wolf what’s the time?游戏说明:可用于与数字或时间相关的知识操练,大家围成一圈一起问“wolf wolf what’s the time?”当说到约定的时间时所有同学跑向自己的座位或指定的安全区,被抓住的学生要进行扣分或表演节目的处罚。
21.拍后背 pad pad游戏说明:老师背对学生站立,学生一边说单词或者句子一边向前走,教师回过头时必须停下来,谁先拍到教师的后背并且没被教师抓到就算赢。
22. 魔力之手(magic hand)游戏说明:教师指学生个人或者小组回答。
23.背靠背 (back to back)游戏说明:教师给参加游戏的孩子在后背贴上单词或者图片,当孩子转过身来时,谁先说出对方的单词谁获胜。
24.篮球比赛(play basketball)游戏说明:讲到basketball时表演投篮。
25.举重比赛(heavy and heavy)游戏说明:讲到heavy时表演举重,不断加大砝码。
26.游泳比赛(swimming match)游戏说明:讲到swim时表演游泳接力赛。
27.时间的学习(what time is it?)游戏说明:请12名幼儿分演12个钟点,胸前帖上数字卡片,围站成一圈。
游戏开始,大家一起说:“what’s the time? What’s the time?”老师突然指向一个小朋友,大家根据数字回答"It's One……"同时蹲下,只有被指到的小朋友站着28.数字的学习(numbers)游戏说明:很多小图片,几张做遮盖用的纸导入数字:黑板上帖好几组小图片,数量分别是1到10,用纸遮盖好,有种神秘感。
让小朋友猜是什么东西(给一定范围提示),再猜数量,揭开谜底。
可以用这些图片来练习“How many….?”29.救人(save)游戏说明:两组分别选出一个队员站到前面教师说单词,哪一组最先回答并且声音响亮该组队员就可以让在前面的学生往前走一步先到达目的地就是胜利者.30.射击(shoot)游戏说明:这一游戏适于单词复习环节每人手中拿一个单词教师不定向指哪个学生谁有错误谁被淘汰31.串项链(necklace)游戏说明:适于操练句子将句中单个名词串成项链最后戴到脖子上32.淘汰赛(we are the same)游戏说明:根据教师说的数字相应反应数字的学生站起来,没做对就被淘汰下去。
33.火眼金睛(eyes and ears)游戏说明:适合复习环节使用,即教师只摆口型,不出声音。
学生要根据老师的口型猜单词或句子。
34. Who am I ?游戏说明:适用于操练句型you are … She /He is …. 也可用于操练单词玩法: 找一个同学到前面背对大家然后下面同学变音说句子单词,前面的同学猜是谁35.贴膏药(relay race)游戏说明:分两组到前面站好然后最后一位同学说句子也可说单词说完之后跑到最前面后面接着说哪组最快又最准确的完成就算胜利36. 找宝藏(hide and seek)游戏说明:游戏之前先让学生把眼睛闭好然后把要找的单词藏起来让学生去找并连说三次37.丢手帕(where is the handkerchief)游戏说明:让学生站一圈并蹲下老师围着学生转并一起说单词,句子老师把准备好的手帕轻轻放在学生后面一圈之后学生没发现就要说句子/ 单词然后回到座位上38.传球(pass the ball)游戏说明:适于句子.单词学生边说边传球当老师说stop时球在谁手里谁就要快速站起来说三次39.X-RAY游戏说明:适合大班型。
以桌子为单位,大家一齐拍手说单词,老师说stop. 叫同学的名字,整个组站起来说单词,也可以辐射到前后左右。
40.考考你的记忆力(good memory)游戏说明:学完的单词卡扣过来放在地上,让同学回忆放在地上的单词按顺序分别是哪些。
41.考老师(guess and say)游戏说明找小朋友到前面,背对着同学拿单词卡,老师来猜,猜对了,同学一起读;猜错了,同学一起告诉老师。
42.切西瓜(cut the watermelon)游戏说明找五至六名学生,手拉手站成一个圈(即西瓜)。
边说单词边走。
老师随机分开两名同学的手(即切西瓜)。
被分开的同学比赛说单词,看谁说的快。
未参与游戏的同学在下面说单词加油,即可作整体操练又可作one by one 环节。
43.接糖果(throw and catch)游戏说明老师做个大糖果(糖纸中包惩罚方法)。
同学们边传糖果边拼单词(每人只说一个字母)。
若拿着糖果的同学没能拼出此单词的字母。
就要把该糖果吃掉(即受惩罚)。
此游戏可作单词拼读或复习26个英文字母。
老师说出一个字母,要求学生说出下一个。
44.排雷(where is the bomb?)游戏说明:老师准备20左右个乒乓球,其中半数表明是炸弹。
平均装到两个非透明的口袋中。
每组找一名同学到前面来比赛,在限定的时间内(可让学生说新单词10遍)看哪一组能先把雷排除掉。
45.邮递员(postman)游戏说明:准备两套可拼成句子的单词卡,每组选派两名同学成为邮递员,老师把两套卡打乱。
看哪组能最先拼出完整的句子,就像邮递员要把每封信正确的送到每一家一样,其余学生在下面说句子,此游戏适合句子操练。
46.猜价格(how much is it?)游戏说明:找一名同学到前面来猜价格,老师给出一个数字,让其他学生在下面提示。
比如,lower与higher,在限定的时间内看其能否猜出来,此游戏适合反义词操练以及比较级单词的操练。
47.魔法棒(magic sticks)游戏说明:充分利用魔法棒进行个体操练,提高孩子学习的主动性48.向左走向右走(Left right)游戏说明:教师踏步走,当踏左脚时男孩读单词;当踏右脚时女孩读单词49.冰糖葫芦(one by one)游戏说明:适合单词操练,被老师的冰棍指到的同学要快速说出所学单词,同时指向其他任意一个同学,下一个被指到的同学也要继续传词。
此游戏可让家长参与,如果一名学生的家长的糖葫芦没穿上,则该生要完成特殊任务或该生小组扣分50.心有灵犀(say and do)游戏说明:当学过两三个单词后,两个同学站前边,听到指令后,两人同时转一圈并同时说出一词,若说出同样的此就获胜,否则不得分。
51.狼卡(wolves)游戏说明:画一张狼的图片,混在所学单词卡中,找两个或四个同学于前并排站立,看老师手中卡片读单词并向前走一步,当遇到狼卡时,同学后退,退的慢的被老师(狼)逮到,被淘汰,最后剩余为胜利者。
52.小和尚挑水(carry water)游戏说明:两三个学生为一单位,老师叫到一学生名字时,与他相邻的两个人(或一人)起立说词;句子时,相邻的人说问句,被点名字的人来回答。
53.快速反应(answer quickly)游戏说明:老师规定句型,让学生来做相应替换,两人于前站立,听到老师指令后,开始说出句子,快且好的人得分。
54.宝宝乐(baby baby I love you)游戏说明:学生于前围成一个圈,听老师指令,老师说“ONE”学生独自站立并说词一次;“TWO”两个学生抱在一起,说辞两次,依次类推。