人机界面设计毕业论文中英翻译
人机交互论文中英对照

An Agenda for Human-Computer Interaction Research:Interaction Styles INTRODUCTIONThe bottleneck in improving the usefulness of interactive systems increasingly lies not in performing the processing task itself but in communicating requests and results between the system and its user. The best leverage for progress in this area therefore now lies at the user interface, rather than the system internals. Faster, more natural, and more convenient means for users and computers to exchange information are needed. On the user's side, interactive system technology is constrained by the nature of human communication organs and abilities; on the computer side, it is con- strained only by input/output devices and methods that we can invent. The challenge before us is to design new devices and types of dialogues that better fit and exploit the communication-relevant characteristics of humans.The problem of human-computer interaction can be viewed as two powerful information processors (human and computer) attempting to communicate with each other via a narrow-bandwidth, highly constrained interface . Research in this area attempts to increase the useful bandwidth across that interface. Faster, more natural––and particularly less sequential, more parallel––modes of user-computer communication will help remove this bottleneck.一项研究议程人机交互:交互方式简介日益改善的障碍交互系统的有用性在于在执行请求不予处理任务本身,而是在沟通和结果之间的系统和它的用户。
工业设计手机界面设计中英文对照外文翻译文献

外文文献翻译移动应用的用户界面设计模式摘要:在本文中,我们目前针对移动应用的用户界面设计模式的集合。
在收集的模式是分成的问题,进一步分为三个主要问题领域的地区设置。
经过预先发送这个问题的结构,我们目前在一些细节上发现了一些模式。
然后,我们目前从一些有关的研究结果验证模式集合。
该验证表明,两种模式的集合和个人模式和混合背景的可用性专业人士的相关有用。
最后,我们讨论了使用记录设计知识,相关的工作和今后的研究的一个模式格式的利弊。
介绍在本影和FLAMINCO项目中,我们已经开发了一套设计准则,以帮助发展中国家更多的用户友好的应用程序在移动设备(掌上电脑/智能手机),如何解决移动设备的用户界面设计时出现的各种问题给予实际的意见。
这些准则设计的主要部分是的移动应用程序的用户界面设计模式的集合。
每个问题提出了关于设计模式的格式(参见文献[4])。
模式集合在处理问题的“来源”是本影和FLAMINCO项目的重新要求引出的阶段,并实践光学经验,在开发和利用项目的合作伙伴之间的移动应用中发现的问题。
主要问题领域设计模式的指导方针是按照给定的结构在模式集合中提出来的。
在顶层,他们被分成三个主要的问题领域。
在这三个主要问题的每2个问题里,少数问题领域是被定义的。
在每个这些问题的地方,一部分问题是不确定的。
如表1所示,在表列出了一些确定的26个问题,与他们连接问题领域(用户界面设计模式)。
表1 用户界面设计模式和问题领域的连接主要问题领域问题区域个人问题/界面设计模式屏幕空间的利用一般的屏幕空间提出元素列表原则和机制的分组信息机制包装信息用户界面的灵活应用处理对话框当软件键盘显示/隐藏支持肖像和风景模式之间切换不同屏幕尺寸设备的用户界面互动机制处理输入输入文字的机制输入数字数据的机制多态模式输入不使用麦粒肿LUS 不使用LUS的应用程序交互在不使用键盘的情况下检索数据库数据大型物体设计准则自动产生的标准特点结合品牌,美学,和屏幕空间难以了解的方面在同步过程中的用户交互长期业务的用户交互背景在没有键盘的PDA,一个共同的解决办法是输入文字显示软件键盘上,用户可以在使用EN- TER文本手写笔在屏幕的底部。
人机交互的重要性英语作文

人机交互的重要性英语作文In the ever-evolving landscape of the digital age, human-computer interaction (HCI) has emerged as a pivotal aspect of technology advancement. HCI, simply put, refers to the study of how humans and computers interact, encompassing the design, implementation, and evaluation of computer systems that are user-friendly and intuitive. The significance of HCI lies in its ability to bridge the gap between humans and machines, enhancing the overall user experience and promoting effective communication.Firstly, HCI plays a crucial role in enhancing usability. The design of computer systems, software applications, and websites often determines how easily users can navigate and interact with them. A well-designed interface, with intuitive controls and clear visual cues, can significantly improve the user experience. Conversely, a poorly designed interface can lead to confusion, frustration, and even abandonment of the system. Therefore, HCI principles are essential in ensuring that technology is accessible and enjoyable for all users.Secondly, HCI contributes to the efficiency of computer systems. By understanding how humans interact with computers, designers can optimize system performance and reduce errors. For instance, in the field of artificial intelligence, HCI research is focused on creating machines that can understand and respond to human language and gestures. Such advancements not only enhance thecapabilities of computer systems but also improve the workflow and productivity of users.Moreover, HCI is crucial in promoting inclusivity and accessibility. As technology becomes more ubiquitous, it is important to ensure that all users, regardless of their age, gender, disabilities, or cultural background, caneffectively use computer systems. HCI research addresses these issues by exploring inclusive design practices that accommodate diverse user needs and preferences. This includes the development of accessible interfaces,assistive technologies, and customizable options that cater to individual differences.Furthermore, HCI has a significant impact on the development of new technologies. As the field of HCIcontinues to evolve, it is driving innovation in various areas such as virtual reality, augmented reality, and wearable technologies. These emerging technologies offer new ways for humans to interact with computers, further blurring the boundaries between the physical and digital worlds. HCI research is exploring the potential of these technologies and developing new interaction paradigms that enhance the user experience and enable more natural and intuitive interactions.In conclusion, the importance of human-computer interaction in the digital age cannot be overstated. It is a critical aspect of technology advancement that enhances usability, efficiency, inclusivity, and innovation. As we continue to navigate the ever-changing landscape of digital technology, it is essential to prioritize HCI principles and practices to ensure that technology remains user-centered and serves the needs of all users.**人机交互在数字时代的重要性**在数字时代不断演变的大背景下,人机交互(HCI)已经成为技术进步中的关键一环。
人机界面的毕业论文

人机界面的毕业论文标题:人机界面在现代社会中的应用与挑战摘要:人机界面(HCI)作为人与计算机之间沟通交流的桥梁,不仅在现代社会中起到了重要的作用,也面临着各种挑战。
本篇论文通过对人机界面在不同领域的应用进行分析,探讨了人机界面在现代社会中的重要性,并提出了面临的挑战,包括信息过载、用户体验、隐私保护等。
最后,根据这些挑战,提出了未来研究的方向和改进的可能性。
一、引言人机界面(Human-computer Interaction,HCI)是研究人与计算机之间交互行为的学科领域。
随着计算机技术的快速发展,人机界面的重要性和应用范围也逐渐扩大。
在现代社会中,人机界面广泛应用于交互式媒体、虚拟现实、智能家居、个人电子设备等领域,极大地方便了人们的生活和工作。
二、人机界面在现代社会的应用1. 交互式媒体:随着社交媒体的兴起,人机界面在交互式媒体中的应用越来越广泛。
通过人机界面,用户可以方便地浏览、分享、评论各种媒体内容,提升了用户对媒体的参与感和满意度。
2. 虚拟现实:人机界面在虚拟现实中的应用为用户提供了身临其境的体验。
通过人机界面,用户可以与虚拟环境进行互动,增强了虚拟现实的沉浸感和真实感。
3. 智能家居:人机界面在智能家居领域的应用为用户提供了智能化的家居环境。
通过人机界面,用户可以通过语音、手势等方式与智能家居设备进行交互,实现智能化的生活方式。
4. 个人电子设备:人机界面在个人电子设备中的应用让用户可以轻松地使用各种功能。
通过人机界面,用户可以通过触摸屏、语音控制等方式操作电子设备,提高了用户的便利性和使用效果。
三、人机界面面临的挑战1. 信息过载:随着互联网的普及和媒体内容的爆炸增长,用户面临着海量信息的困扰。
人机界面需要在保证信息准确性的前提下,提供个性化的信息推送,以减轻用户的信息过载压力。
2. 用户体验:用户体验是人机界面的核心关注点之一。
人机界面需要不断提高用户的满意度和使用便利性,提供更直观、更友好的界面设计和交互方式。
英语智能翻译人机界面系统设计与研发

英语智能翻译人机界面系统设计与研发杜卫卫【摘要】语言翻译智能化是行业科技创新内容,也是英语专业领域研究的重点技术之一。
人机界面系统是英语智能翻译器的核心构成,决定着英语语言翻译结构的准确性。
本文分析了传统翻译存在的不足,总结智能翻译系统的功能特点,提出翻译人机界面系统设计与研发措施。
%Language translation intelligent industry science and technology innovation content,one of the key technology and research in the field of English majors.The human-machine interface system is the core of smart English translator,determines the accuracy of the structure of the English language translation. This paper analyzes the shortage of traditional translation problems,summarizes the characteristics of the intelligent function of translation system,puts forward the design and R &D measures the man-machine interface system.【期刊名称】《电子测试》【年(卷),期】2015(000)002【总页数】3页(P19-20,18)【关键词】英语;智能翻译;人机界面;设计【作者】杜卫卫【作者单位】渤海大学大学外语教研部,辽宁锦州,121013【正文语种】中文基于信息科技普及应用背景下,智能翻译器在英语交流方面的应用更加广泛,采用高端信息技术辅助语言转换处理,实现了人类科技的又一次进步。
9 英文文献 翻译 人机界面 科技类(电子 电气 自动化 通信)

目录一、外文文献译文 (2)二、外文文献原文 (14)一、外文文献译文应用基于web的网络协议和软件架构,可以为工业提供具有适应性,个性化和移动性特点的人机界面Alessandro Bozzon, Marco Brambilla, Piero Fraternali, Paolo Speroni, and Giovanni Toffetti 米兰理工大学,电子与信息系,意大利{bozzon, mbrambil, fraterna, paolo.speroni, toffetti}@elet.polimi.it摘要本文提供了一个创新的结合使用网络标准和软件实施技术的工业设计人机界面(人机界面)系统。
本文描述的是成熟的技术和做法,可基于互联网的架构转移到嵌入式系统。
几种高级功能的实现就是基于这种架构,如应用适应性,界面个性化,远程控制,多渠道的通知。
1 介绍根据当前潮流的人机界面(人机界面在工业自动化领域)的特点,嵌入式的优势是低功率,他有具体标准现场总线或专门接口专门针对工业厂房和自动化监测设备。
商业系统通常依赖于硬件,操作系统,I / O接口,通信协议的执行情况,图形显示管理,和业务逻辑的专有架构。
这种情况主要是由于对成本,表现和可靠性的高度重视,克服了标准体系结构和高质量服务接口的要求。
此外,工业自动化通信协议都没有达到作为办公通信网络,从而进一步证明了专有架构的优势。
然而,互联网和网络上的成功已经开始影响工业人机界面的世界了。
工业用户也开始熟悉的Web界面,图形质量,多媒体内容和功能,如流动性,适应性的特点和个性化的应用。
同时,基于TCP-IP的通信协议和嵌入式操作系统已经开始蔓延在工业自动化领域[6][10],从而减少了专有架构的需要使企业内部的整合更有吸引力。
在这种情况下,很容易预见一个缓慢但必然统一的人机界面对于工业标准体系结构,标准的通信协议和先进的互动功能的诞生。
我们的工作重点是一个新的分布式软件架构的人机界面系统能够提供诸如个性化,适应性,分布,流动性,多渠道通知,服务设计和办公网络及软件集成等功能,当然还有保持稳健性,可靠性,性能和成本效益等传统的人机界面问题。
论文中英文翻译(译文)

编号:桂林电子科技大学信息科技学院毕业设计(论文)外文翻译(译文)系别:电子工程系专业:电子信息工程学生姓名:韦骏学号:0852100329指导教师单位:桂林电子科技大学信息科技学院姓名:梁勇职称:讲师2012 年6 月5 日设计与实现基于Modbus 协议的嵌入式Linux 系统摘要:随着嵌入式计算机技术的飞速发展,新一代工业自动化数据采集和监测系统,采用核心的高性能嵌入式微处理器的,该系统很好地适应应用程序。
它符合消费等的严格要求的功能,如可靠性,成本,尺寸和功耗等。
在工业自动化应用系统,Modbus 通信协议的工业标准,广泛应用于大规模的工业设备系统,包括DCS,可编程控制器,RTU 及智能仪表等。
为了达到嵌入式数据监测的工业自动化应用软件的需求,本文设计了嵌入式数据采集监测平台下基于Modbus 协议的Linux 环境采集系统。
串行端口的Modbus 协议是实现主/从式,其中包括两种通信模式:ASCII 和RTU。
因此,各种药膏协议的设备能够满足串行的Modbus通信。
在Modbus 协议的嵌入式平台实现稳定和可靠。
它在嵌入式数据监测自动化应用系统的新收购的前景良好。
关键词:嵌入式系统,嵌入式Linux,Modbus 协议,数据采集,监测和控制。
1、绪论Modbus 是一种通讯协议,是一种由莫迪康公司推广。
它广泛应用于工业自动化,已成为实际的工业标准。
该控制装置或不同厂家的测量仪器可以链接到一个行业监控网络使用Modbus 协议。
Modbus 通信协议可以作为大量的工业设备的通讯标准,包括PLC,DCS 系统,RTU 的,聪明的智能仪表。
随着嵌入式计算机技术的飞速发展,嵌入式数据采集监测系统,使用了高性能的嵌入式微处理器为核心,是一个重要的发展方向。
在环境鉴于嵌入式Linux 的嵌入式工业自动化应用的数据,一个Modbus 主协议下的采集监测系统的设计和实现了这个文件。
因此,通信设备,各种药膏协议能够满足串行的Modbus。
机器人外文文献翻译、中英文翻译

机器⼈外⽂⽂献翻译、中英⽂翻译外⽂资料robotThe industrial robot is a tool that is used in the manufacturing environment to increase productivity. It can be used to do routine and tedious assembly line jobs,or it can perform jobs that might be hazardous to the human worker . For example ,one of the first industrial robot was used to replace the nuclear fuel rods in nuclear power plants. A human doing this job might be exposed to harmful amounts of radiation. The industrial robot can also operate on the assembly line,putting together small components,such as placing electronic components on a printed circuit board. Thus,the human worker can be relieved of the routine operation of this tedious task. Robots can also be programmed to defuse bombs,to serve the handicapped,and to perform functions in numerous applications in our society.The robot can be thought of as a machine that will move an end-of-tool ,sensor ,and/or gripper to a preprogrammed location. When the robot arrives at this location,it will perform some sort of task .This task could bewelding,sealing,machine loading ,machine unloading,or a host of assembly jobs. Generally,this work can be accomplished without the involvement of a human being,except for programming and for turning the system on and off. The basic terminology of robotic systems is introduced in the following:1. A robot is a reprogrammable ,multifunctional manipulator designed to move parts,material,tool,or special devices through variable programmed motions for the performance of a variety of different task. This basic definition leads to other definitions,presented in the following paragraphs,that give acomplete picture of a robotic system.2. Preprogrammed locations are paths that the robot must follow to accomplish work,At some of these locations,the robot will stop and perform some operation ,such as assembly of parts,spray painting ,or welding .These preprogrammed locations are stored in the robot’s memory and are recalled later for continuousoperation.Furthermore,these preprogrammed locations,as well as other program data,can be changed later as the work requirements change.Thus,with regard to this programming feature,an industrial robot is very much like a computer,where data can be stoned and later recalled and edited.3. The manipulator is the arm of the robot .It allows the robot to bend,reach,and twist.This movement is provided by the manipulator’s axes,also called the degrees of freedom of the robot .A robot can have from 3 to 16 axes.The term degrees of freedom will always relate to the number of axes found on a robot.4. The tooling and frippers are not part the robotic system itself;rather,they are attachments that fit on the end of the robot’s arm. These attachments connected to the end of the robot’s arm allow the robot to lift parts,spot-weld ,paint,arc-weld,drill,deburr,and do a variety of tasks,depending on what is required of the robot.5. The robotic system can control the work cell of the operating robot.The work cell of the robot is the total environment in which the robot must perform itstask.Included within this cell may be the controller ,the robot manipulator ,a work table ,safety features,or a conveyor.All the equipment that is required in order for the robot to do its job is included in the work cell .In addition,signals from outside devices can communicate with the robot to tell the robot when it should parts,pick up parts,or unload parts to a conveyor.The robotic system has three basic components: the manipulator,the controller,and the power source.A.ManipulatorThe manipulator ,which does the physical work of the robotic system,consists of two sections:the mechanical section and the attached appendage.The manipulator also has a base to which the appendages are attached.Fig.1 illustrates the connectionof the base and the appendage of a robot.图1.Basic components of a robot’s manipulatorThe base of the manipulator is usually fixed to the floor of the work area. Sometimes,though,the base may be movable. In this case,the base is attached to either a rail or a track,allowing the manipulator to be moved from one location to anther.As mentioned previously ,the appendage extends from the base of the robot. The appendage is the arm of the robot. It can be either a straight ,movable arm or a jointed arm. The jointed arm is also known as an articulated arm.The appendages of the robot manipulator give the manipulator its various axes of motion. These axes are attached to a fixed base ,which,in turn,is secured to a mounting. This mounting ensures that the manipulator will in one location.At the end of the arm ,a wrist(see Fig 2)is connected. The wrist is made up of additional axes and a wrist flange. The wrist flange allows the robot user to connect different tooling to the wrist for different jobs.图2.Elements of a work cell from the topThe manipulator’s axes allow it to perform work within a certain area. The area is called the work cell of the robot ,and its size corresponds to the size of the manipulator.(Fid2)illustrates the work cell of a typical assembly ro bot.As the robot’s physical size increases,the size of the work cell must also increase.The movement of the manipulator is controlled by actuator,or drive systems.The actuator,or drive systems,allows the various axes to move within the work cell. The drive system can use electric,hydraulic,or pneumatic power.The energy developed by the drive system is converted to mechanical power by various mechanical power systems.The drive systems are coupled through mechanical linkages.These linkages,in turn,drive the different axes of the robot.The mechanical linkages may be composed of chain,gear,and ball screws.B.ControllerThe controller in the robotic system is the heart of the operation .The controller stores preprogrammed information for later recall,controls peripheral devices,and communicates with computers within the plant for constant updates in production. The controller is used to control the robot manipulator’s movements as well as to control peripheral components within the work cell. The user can program the movements of the manipulator into the controller through the use of a hard-held teach pendant.This information is stored in the memory of the controller for later recall.The controller stores all program data for the robotic system.It can store several differentprograms,and any of these programs can be edited.The controller is also required to communicate with peripheral equipment within the work cell. For example,the controller has an input line that identifies when a machining operation is completed.When the machine cycle is completed,the input line turn on telling the controller to position the manipulator so that it can pick up the finished part.Then ,a new part is picked up by the manipulator and placed into the machine.Next,the controller signals the machine to start operation.The controller can be made from mechanically operated drums that step through a sequence of events.This type of controller operates with a very simple robotic system.The controllers found on the majority of robotic systems are more complex devices and represent state-of-the-art eletronoics.That is,they are microprocessor-operated.these microprocessors are either 8-bit,16-bit,or 32-bit processors.this power allows the controller to be very flexible in its operation.The controller can send electric signals over communication lines that allow it to talk with the various axes of the manipulator. This two-way communication between the robot manipulator and the controller maintains a constant update of the end the operation of the system.The controller also controls any tooling placed on the end of the robot’s wrist.The controller also has the job of communicating with the different plant computers. The communication link establishes the robot as part a computer-assisted manufacturing (CAM)system.As the basic definition stated,the robot is a reprogrammable,multifunctional manipulator.Therefore,the controller must contain some of memory stage. The microprocessor-based systems operates in conjunction with solid-state devices.These memory devices may be magnetic bubbles,random-access memory,floppy disks,or magnetic tape.Each memory storage device stores program information fir or for editing.C.power supplyThe power supply is the unit that supplies power to the controller and the manipulator. The type of power are delivered to the robotic system. One type of power is the AC power for operation of the controller. The other type of power isused for driving the various axes of the manipulator. For example,if the robot manipulator is controlled by hydraulic or pneumatic drives,control signals are sent to these devices causing motion of the robot.For each robotic system,power is required to operate the manipulator .This power can be developed from either a hydraulic power source,a pneumatic power source,or an electric power source.There power sources are part of the total components of the robotic work cell.中⽂翻译机器⼈⼯业机器⼈是在⽣产环境中⽤以提⾼⽣产效率的⼯具,它能做常规乏味的装配线⼯作,或能做那些对于⼯⼈来说是危险的⼯作,例如,第⼀代⼯业机器⼈是⽤来在核电站中更换核燃料棒,如果⼈去做这项⼯作,将会遭受有害放射线的辐射。
- 1、下载文档前请自行甄别文档内容的完整性,平台不提供额外的编辑、内容补充、找答案等附加服务。
- 2、"仅部分预览"的文档,不可在线预览部分如存在完整性等问题,可反馈申请退款(可完整预览的文档不适用该条件!)。
- 3、如文档侵犯您的权益,请联系客服反馈,我们会尽快为您处理(人工客服工作时间:9:00-18:30)。
良好的界面设计非常重要,因为与系统的其他特性相比,系统界面容易给用户留下更深刻的印象。
毕竟,用户往往会从系统的可用性角度来审视一个系统,而不是从它如何巧妙地执行了其内部任务这个角度。
从用户的视角来说,他们可能会根据系统界面在具有竟争性系统之间做出选择。
因此,系统界面的设计可能成为判定一个软件工程项目是否成功的最终决定因素。
由于这些原因,人机界面在软件开发项目的需求分析阶段已经成为一个很重要的关注点,它发展为软件工程的一个子领域。
事实上,有些人主张人机界面的研究是一个完全独立的领域。
对人机界面设计的研究主要来自于称为人体工程学(ergonomic)和知行学(cognetic)的工程领域,人体工程学处理协调人类体能的设计系统,;知行学处理协调人类精神能力的设计系统。
这两个学科中,人体工程学更好理解一些,主要是因为人类已经跟机器打了儿个世纪的交道。
这些例子有:古代工具、武器和运输系统。
这些历史大部分是不证自明的,但是有时人体工程学的应用与直觉是相反的。
一个经常被提到的例子就是打字机键盘(现在已经衍生为电脑键盘)的设计,其中键被有意排列,以降低打字员的速度,这样早期机器上使用的分层机械系统就不会卡住。
相反,与机器的精神交互是一个相对新的现象。
因此知行学在富有成效的研究和洞察力启发方面拥有更高的潜力。
通常这些研究成果更具有它们的精妙之处。
比如,从表面上看人类的良好习惯有助于提高效率,但有些习惯也会导致一些错误,即使界面设计本意上是要解决问题的。
考虑一下用户要求操作系统删除一个文件的过程,为了防.止误删,大部分系统都会要求用户确认一个请求,这可能会通过一个“你是否真的想删除这个文件”的信息加以确认。
乍一看,!这个确认信息好像解决了误删的问题,但是使用了这个系统一段时间后,用户会养成习惯,自动回答这个要求为“是”的信息。
这样,这个删除文件的任务就从包含删除命令和对问题思考后的响应的两步过程,变成了“删除一是”的一步处理过程,这就意味着当用户意识到提交了错误的删除要求时,这个请求其实已经被确认,文件也己经被删除。
当人们需要使用几个应用软件包时,习惯的形成也可能会带来问题。
这些软件包的界面可能相似,但还是有些不同的。
相似的用户操作可能会导致不同的系统响应,或类似的系统响应可能需要不同的用户操作。
所以在这种情况下,在某种应用软件上养成的操作习惯可能会在其他应用软件上导致错误的发生。
另外一个与人机界面设计研究有关的人类特质就是人类注意力的狭隘性,也就是当集中度增加时,人类注意力往往变得更加专注。
随着人类越来越专注于手头上的工作,打破这种专注也越来越困难。
1972年.一架商务飞机因为飞行员太过专注于降落器的问题(实际上,是在处理改变降落齿轮指示灯的过程中),尽管当时在驾驶舱里的警报已经很响了,飞机还是笔直地撞向地面,造成空难的发生。
个人计算机的界面中经常会出现一些小状况。
比如,大小写灯是为了显示键盘处在大写键锁定模式下(即“大写锁定”键被按了)。
但是,如果有人不小心按了大小写按键,直到奇异的字符出现在屏幕_匕用户才会注意到灯的变化。
即使如此,用户依然会迷茫一会才会发现问题的原因。
从某种意义上来说,用户看不到大小写灯的变化是很正常的,因为键盘的指示灯不在用户的视线范围之内。
但是,通常用户不能注意到直接放置在他们视线中的指示灯。
比如,用户会专注于他们的工作而无法发现显示器上光标的形状,即使观察光标是他们的工作之一。
还有另外一个在界面设计阶段必须预先考虑的人类特质就是并行处理多个事情时有限的思考能力。
在195年《心理评论》的一篇文章中,George ler的研究表明,人类大脑在同一时间最多处理7个细节问题。
因此,界面被设计成:当决定需要时,界面_L要呈现所有相关的信息,而不是依赖于人类用户的记忆,这是非常重要的。
特别地,要求人类记住先前屏幕图像中的精确细节,这是很糟糕的设计。
更进一步地,如果界面需要用户在屏幕图像间广泛地导航,用户会变得很迷惑。
因此,屏幕图像的内容和安排成为一个重要的设计问题。
尽管人体工程学和知行学的应用使得人机界面设计折射出独特的韵味。
但这个领域还是围绕着很多软件工程中更加传统的主题。
特别地,搜索度量在界面设计领域和更传统的软件工程领域中具有同样的重要性。
界面可以度量的特性包括了解一个界面所需的时间、在界面上完成任务所需的时间、用户界面出错的概率、一段时间不用后用户使用界面的熟练程度,甚至是一些诸如用户对界面喜好程度的主观特性。
moms模型最初在1954年提出,它是人机界面设计领域里度量搜索的范例。
这个模型的基础方法论是从用户的目标角度(如删除文档中的某个字)、操作(如点击鼠标按键)、方法(如双击鼠标,然后按删除键)和选择规律(实现相同目标的两种方法间的选择)分析任务。
实际上这个就是GOMS缩写的起源—goals(目标)、operators(操作)、methods(方法)以及selection rules(选择规律)。
简言之,GOMS就是一种把用户使用一个界面的动作分析成基本步骤序列(按键、移动鼠标和作出决定)的方法论。
每个基本步骤的性能都被赋予一个精确的时间段,这样通过把任务中每个步骤赋予的时间相加,从完成相似任务每个界面所需的时间这个角度来看,GMOS提供了一种比较不同的提议界面的方法。
理解类似于GMDS的技术细节不是我们当前研究的目的,我们事例的要点是在人类行为(移动手、作出决定等)特性中找到了GMQS。
事实上GMQS的发展起初只被认为是心理学主题。
这样GMGS重新强调了人类特性在人机界面设计领域中,以及在那些从传统软件工程延伸的主题中所起的作用。
在可预见的未来,人机界面设计肯定是一个活跃的研究领域。
处理当今GUI的许多问题依然没有得到解决,大量附加问题潜存于三维界面的使用中(这样的3D界面己经出现)。
实际上,由于这些界面承诺包含语音和与三维视觉的触摸交流,所以潜在问题的范围是巨大的。
Good interface design is very important, because compared with other characteristics, the system to give users leave system interface more deep impression. After all, users from will often system usability perspective on a system, not from how it ingeniously carried out its internal task this Angle. From the user's perspective they may according to system interface in a competition to choose between sexual system. Therefore, the system interface design can be convicted a software project success final decision factors.For these reasons, man-machine interface in a software development project needs the analysis phase has become a very important concerns for software engineering, and it a branch area. In fact, some people claim that the man-machine interface research is a completely independent field.For the man-machine interface design research mainly from called ergonomics (ergonomic) and knowledge cognetic) learn (engineering fields, ergonomic coordinate human physicalability design system,; Macmillan learn coordinate ability of design system of the human spirit. The two subjects, better understanding of human body engineering, mainly because human beings have some with machine hit son a century of occasions. These examples are: ancient tools, weapons and transportation systems. These historical most is self-evident, but sometimes the human body engineering application and intuition is the opposite. One example is often mentioned typewriter keyboard (now for computer keyboard) derivatives, including keywas deliberately designed to reduce the typist arranged to speed so early machines using stratified mechanical system won't stuck.Instead, and machine spirit interaction is a relatively new phenomenon. So learn knowledge in fruitful research and insight has higher potential inspired. Usually these research results with them more subtle place. For example, from apparently look human good habits help to improve efficiency, but some habits can also lead to some mistakes, even interface design is intended to solve the problem. Consider user requirements operating system delete a file process, in order to prevent. Stop mistaken delete, most of the system would require users to confirm a request, this may be through a "if you really want to delete the file" to confirm the information. At first glance,! This confirmation as solved the problem, but mistaken delete using this system after period of time, the user habit, automatic answer the requirement for "is" information. So, this deleting files from the task of containing the delete command and the response of the problem after thinking two step process, became "delete one is" step process, this means that when users realize submitted a wrong delete requirement, the request had actually been verified, file also has been deleted.When people need to use several application package, habit formation may also cause problems. These packages interface may be similar, but there are still some different. Similar user operations may lead to different kinds of system response, or similar system response may need different user operation. So in this case, in certain application software on the operation habit may develop in other applications on the occurrence of mistakes.Another and human-computer interface design research relevant human trait is the human attention narrowness, namely when concentration increases, human attention tend to become more focused. As the human more and more focused on the task at hand, breaking such concentration is also more and more difficult. 1972. A plane commercial aircraft because pilots too focused on landing device problems (in fact, in dealing with change is in the process of landing gear indicator), although in the cockpit at the alarm is ringing, plane or straight hits the ground, causing the crash happened.Personal computer interface we often appear a few small status. For example, case-sensitive lamp is to show the keyboard in capitals Keys locked mode (namely caps lock "button is pressed the). But, if someone accidentally pressed the case until the keys, Bizarre characters appear in screen Bi users will notice -- to light changes. Even so, the user will still be confused for a moment Find the cause of the problem. In a sense, the user see case lamp change is very normal, because the keyboardIndicator light is not user sight. But, usually the user can't noticed in my sights directly placed in their instructionsThe lamp. For example, users can focus on their work and couldn't find the shape, even display glazing mark is they observed the cursor .One of the work.Another in interface design stage must anticipate the human trait is parallel processing multiple things limited thinking. In the psychological review 195 years in an article, George A.M iller research shows that, the human brain can handle most at the same time details. 7 Therefore, the interface is designed to: when deciding, interface _L will be revealed all the relevant information, not to rely on human user memory, this is very important. Specifically, requirements of screen image human remember previous precise details, this is a very bad design. Furthermore, if interface between screen image the user needs extensive navigation, the user will become confused. Therefore, the content of screen image and arrange to become an important design problem. Although ergonomics and macmillan learn application makes the man-machine interface design reflects the unique flavor. But the field or around a lot of software engineering more traditional themes. Specifically, search metric in interface design field and more traditional software project has the same importance in the field. Interface measurable properties including understand an interface of time required to interface, needed to complete the task in time, the user interface of the probability of error, for a period of time after the user interface without proficiency, even some such as user interface preferences degree of subjective characteristics.Moms model first in 1954, it is put forward in the field of human-computer interface design examples of measuring search. This model from user goals based methodology Angle (such as delete the document a word), operation (such as click the mouse button), methods (such as: double-click the mouse, and then click on the delete button) and choose law (fulfill the same goals between two methods of choice) analysis task. In fact this is the origin of GOMS abbreviations goals (goal), -- operators (operation), the methods (methods) and selectionNo (choose law). In short, GOMS is a kind of put customers use an interface action analysis into basic steps to move the mouse buttons, sequences (with the methodology of decision). The performance of each basic steps is endowed with a precise time periods, so every step through the task given the time from complete similar tasks in addition, the time required each interface GMOS this perspective, provide a more different proposal interface methods.Understanding is similar to the technical details of GMDS not we the aim of the present study, we cases in point are human behavior (mobile hands, a decision etc) found GMQS characteristics. In fact GMQS development at first only considered psychological theme. Such GMGS to emphasize the human characteristics in interface design in the field, and in those from the theme of traditional software engineering extensions, the role of.In the foreseeable future, man-machine interface design must be an active field of research. Deal with many problems of today's GUI is still not resolved, a large number of additional problem imply the use of 3D interface in the 3Dinterface (which appear already). In fact, because these interface commitment with 3d vision includes voice and touch of communications, so the potential range of problems are enormous.。