外文翻译--服装设计中的创意性灵感
外文翻译----室内设计风格

外文翻译----室内设计风格with a nod to the past。
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关于服装设计的英文文案

关于服装设计的英文文案1. Fashion is not just about the clothes we wear, it's about telling a story through every stitch and detail.2. Each garment is a canvas where creativity flows, and fashion designers are the artists who bring it to life.3. In the world of fashion design, every fabric choice and color selection has a purpose and a message to convey.4. Dressing up is not just about looking good, it's about expressing your unique personality and style in every outfit.5. Fashion is the perfect blend of art and functionality, where design and practicality come together in harmony.6. Fashion designers have the power to empower individuals by creating garments that make them feel confident and beautiful.7. From concept to creation, each piece of clothing goes through a meticulous design process to ensure its quality and fit.8. Every fashion trend is an opportunity for designers to experiment and push the boundaries of creativity.9. Fashion is a form of self-expression that allows us to communicate our individuality without saying a word.10. The beauty of fashion design lies in its ability to redefine and challenge societal norms and expectations.11. Clothing has the power to transform not only the way we look, butalso how we feel about ourselves.12. Fashion designers are constantly inspired by the world around them, drawing influences from art, culture, and nature to create groundbreaking designs.13. Attention to detail is what elevates a garment from ordinary to extraordinary, capturing the essence of the designer's vision.14. Fashion design is a continuous exploration of new techniques and materials, always pushing the boundaries of innovation.15. Each garment is a statement piece, designed to make a lasting impression and leave a mark in the world of fashion.16. The fashion industry is a melting pot of creativity, where different design perspectives collide and create awe-inspiring collections.17. Fashion design is not limited to gender or age; it has the power to transcend boundaries and embrace diversity.18. Every runway show is a theatrical performance, where clothes take center stage and tell a captivating story.19. The world of fashion is ever-evolving, with trends constantly changing, but the timeless elegance of well-designed garments remains constant.20. Fashion design is not just a profession, it's a passion that allows designers to leave their legacy on the world of style.。
服装设计外文翻译文献

服装设计外文翻译文献(文档含中英文对照即英文原文和中文翻译)原文:Trend predictionTrend prediction information is much broader than ‘fashion prediction’ in that it may not be specifically related to fashion. Trends are recorded and trend predictors (looking for patterns of human behaviour, indicating changing markets or new consumer needs) constantly monitor the media and society.Many industries use trend prediction to forecast relevant changes and plan product development, for example the interest in all things spiritual was forecast by Faith Popcorn, initially in the ‘Popcorn Report’ and was developed and continued in ‘Clicking’.Spirituality is seen in the interest of such things as ‘Feng Shui’which is a popular approach to interior design. Bookstores now have shelves dedicated to spirituality, as individuals look inwards to discover themselves in a fast-moving world.The fashion prediction consultancy relies on experts in a variety of fields for its structure. They have personnel all over the world to help in gathering intelligence.The full-time staffing of a consultancy generally consists of the editor who creates the company philosophy. The publisher, on the technical side, puts the information together. The retailing and merchandising professionals and fashion directors work on consultancy for individual clients, by applying the general fashion trends more specifically to their needs. They must be skilled in, and aware of, a variety of markets. This could, for example, involve developing exclusive collection strategies, concepts and designs for spinners, weavers, textile printers, men’s, women’s and children’s garments, shoe and accessory manufacturers and for retailer’s private labels. They may also be expected to sell subscriptions to the publications to new clients.The objective is to work closely with the client to determine their concerns, goals and potential customers with a view to tailor-making a design solution.The success of prediction companies relies on pinpointing trends and developing these for individual markets at the right time! Trends may be affected by social, cultural, political and economic moods, as well as evolutions in lifestyle, technological developments, media and retailing. This information is tapped and recorded by international correspondents who provide up-to-date intelligence fromfashion capitals, such as London, Paris, Milan, New York, Florence and Tokyo.The design team determines how this intelligence affects fashion and consumer awareness.Designers/Illustrators are employed with design skills in menswear, womenswear and childrenswear, and illustration skills in interpreting and developing silhouette themes, knit and woven samples, print stories and accessories. They visualise new ideas developed from the trend information and consider carefully figure proportions and stylization so that any personnel, using the service, can understand what is suggested by the visual.International agents promote and sell the service to clients worldwide, for example in Los Angeles, Tokyo, London and Paris.ColourColour is the first consideration of season and is produced for autumn/winter and spring/summer ranges.The colour is put into dye 18 months ahead of the specified season (some clients may require this information up to 2 years earlier, but this may not be shown in the final presentation box).Fibre and fabric manufacturers require advanced information regarding colour as they have to develop their product early enough for designers and garment manufacturers to buy it and in turn develop their product. Presentation packs are usually presented with a fixed range of colour and a removable range so that clients can develop their own colour combinations. Colour packages are included in the subscription price and may be sold separately to clients who only require colour information and not the rest of the service.The follows the setting of the mood for a new season by developing fabric and silhouette themes. Prediction consultancies produce a variety of materials and publications for their clients.Directional themes and full-figure silhouette illustrations of menswear, womenswear and childrenswear together with accessories are shown. Included in the publication may be exclusive handlooms for wovens, knits and prints produced by freelance and in-house designers.Commercial fabrics may be published at this time, derived from fabric fairs such as, Premiere Vision, Interstoff and Prato. These are created from hand cut and stuck swatches of directional fabrics relating to the season’s previously predicted themes.The fashion prediction design processOne publication is worked in at a time (there may be 12-one a month, or more, depending upon the size of the consultancy and its breadth of expertise).A company that develops its own thematic material will hold a succession of meetings with the core team resulting in decisions being made regarding the amount and content of the themes for a particular season, including evocative names. This is achieved by discussion. Each individual states what they fell will be a strong trend in the coming season. Where one idea is repeated by several members it is incorporated into the plan for the book. Where similar ideas are mentioned they are amalgamated to form a strong and identifiable trend.A colour palette is decided upon. The colours are divided into groups corresponding with the themes. Some colours unavoidably overlap, but as main and accent colours alter the overall impression, each theme is sufficiently different.The designers then start designing. The walls are covered with tear sheets from magazines, separated into appropriate themes as inspiration. Photographs from the trade fairs are used for guidance on design details.Fabrics are then discussed in conjunction with the designers designing the garments. It is important to consider the balance of outerwear and separates fabrics. When decided, lengths of fabric and any interesting accessories are ordered to provide swatches for the books.After the designs are completed they are illustrated with reference to particular markets and ‘lifestyle s’ and to capture the ‘essence of the themes’. Technical drawings are also produced, either by the design team or by freelance illustrators.Samples of knitwear and new textiles may be commissioned which will be photographed for the books.Mood boards, containing visuals, fabric and trim, depicting the themes, are completed. The mood boards are sent away to be photographed and return as transparencies.During the process of compilation, agents worldwide will have seen securing old and new clients, to whom the books will be sent on completion. a master copy of the book is compiled and sent to the printers to have a sample copy printed and bound. The copy is checked for any mistakes before the book goes into production.Travel is an important aspect of fashion research and visiting trade fairs allows reports to be compiled which observe not only trends apparent from the exhibitors’displays, but also from the people (who are mainly from the fashion industry) as they walk around the shows. This exercise helps to understand the differences in international fashion, which is important when catering for foreign clients.Theme developmentFashion prediction for a new season is usually promoted as a series of ‘themes’. These are designed to inspire and direct the designer for a number of markets. Themes, often, are given names to evoke feelings and moods and reflect the content of the theme. Each theme may appeal to one or more markets and requires interpretation from the designer to develop for their particular market. Often the prediction company offers some consultation to the designer which is helpful in this development.Markets are usually defined by cost of the merchandise. Nowadays the markets referred to have vague names such as boutique, fashion aware, better end, pm dressing. This is more reflective of changes in ‘lifestyle’.These can be interpreted into customers buying from:Lower market –budget; lower middle –high street, chain stores; middle –independent labels and department stores; upper middle – designer diffusion; upper –designer.Fashion prediction themes have often been very literal in their nature: nautical would show striped sweaters and sailor hats; utility always involve dungarees of some description and multiple pockets. A chic, tailored look may well involve a French beret.It is important that visual codes are identifiable and mean similar things to different people. The illustration must work hard to convey a mood, an attitude, in the pose, that convinces the viewer about the sort of person that is being targeted.Similarly, a total look is always helpful because accessories can contribute to not only the communication of the theme, but may also convey the type of person who would wear the ‘look’.It is important that the proportion is believable and that the information is clear. Themes nowadays are less literal and are more about mixing ideas together to create something fresher. ‘Lifestyle’ has become important, consequently themes may not be put into an evocative setting which helps to create the correct mood. Less clothing detail is on view but the message allows the designer to make their own interpretations.New uses of technology have resulted in the development of the Worth GlobalStyle Network (WGSN) who produce a comprehensive on-line service to fashion industry. Members pay an annual subscription to view the full site; students may visit an educational version free of charge (for a limited period). The services available are: news updates daily; women’s, men’s, youth and children’s trends; city reports from London, Paris, Milan, New York and Tokyo plus seasonal reports from new and trendsetting areas; international trade fair calendar; lifestyle reports - consumer attitudes, evolving buying patterns, seasonal phasing; catwalk shows and trade event reports; graphics libraries; resource listings; licensing reports – brands, films, sports events; mailbox problems and solutions; technical and production news – garment and fabric technology, dyeing and finishing, print techniques, footwear and leathergoods technology.译文:流行趋势预测流行趋势预测信息所包含的内容要比时装预测丰富得多,原因是其不一定与时装有关。
简约服装设计理念范文英文

简约服装设计理念范文英文Title: Minimalist Fashion Design Philosophy。
In the world of fashion, the concept of minimalism has become increasingly popular in recent years. This design philosophy focuses on simplicity, clean lines, and a neutral color palette, creating a timeless and elegant look that is both versatile and sophisticated.Minimalist fashion design is all about embracing the idea that less is more. It is about stripping away the unnecessary and focusing on the essential elements of a garment. This means eliminating excessive embellishments, intricate patterns, and bold colors, and instead, opting for sleek silhouettes, high-quality fabrics, and understated details.One of the key principles of minimalist fashion design is the emphasis on functionality and practicality. Every piece is carefully crafted to serve a purpose, whether it is a classic white shirt, a tailored blazer, or a pair of well-fitted trousers. The focus is on creating garments that are not only aesthetically pleasing but also comfortable and easy to wear.Another important aspect of minimalist fashion design is the use of a neutral color palette. Colors such as black, white, grey, and beige are often favored, as they provide a sense of simplicity and timelessness. This allows for easy mix-and-match options, creating a cohesive and effortless wardrobe that can be worn for any occasion.In addition, minimalist fashion design also places a strong emphasis on sustainability and ethical production. By creating timeless pieces that are made to last, designers can reduce the environmental impact of fast fashion and promote a more conscious approach to consumerism.Overall, minimalist fashion design is a reflection of a modern and refined lifestyle. It is a celebration of simplicity, elegance, and quality, offering a refreshing alternative to the fast-paced and trend-driven nature of the fashion industry. With its focus on clean lines, neutral colors, and practicality, minimalist fashion design is a timeless andenduring style that will continue to inspire and influence the world of fashion for years to come.。
设计衣服英语作文

设计衣服英语作文Designing clothes is an art form that combines creativitywith practicality. It involves the process of conceptualizing, sketching, selecting materials, and creating a garment thatnot only looks good but also fits well and is comfortable to wear.Introduction:The world of fashion is ever-changing, and designing clothesis at the heart of this dynamic industry. It's a profession that requires a keen eye for aesthetics, a deep understanding of fabrics, and a passion for bringing new ideas to life.Concept Development:The journey of designing a garment begins with an idea. This could be inspired by anything from nature to architecture,from historical periods to modern technology. Designers often start by researching trends, studying color palettes, and exploring different themes.Sketching:Once the concept is clear, designers create sketches that illustrate the silhouette, details, and overall look of the garment. These sketches are essential for visualizing thefinal product and are often used to communicate ideas to pattern makers and seamstresses.Material Selection:Choosing the right fabric is crucial. Designers consider factors such as texture, weight, durability, and how the fabric drapes. They may source materials from local suppliers or travel to international trade shows to find unique textiles.Pattern Making:This is where the design comes to life in three dimensions. Designers work with pattern makers to translate the sketch into a pattern that can be used to cut the fabric. This process requires precision and a deep understanding of the garment's construction.Sewing and Construction:The actual sewing of the garment is a meticulous process. It involves cutting the fabric according to the pattern, assembling the pieces, and ensuring that seams are secure and the garment fits properly.Fitting and Alterations:Before a garment is complete, it must be fitted and any necessary alterations made. This is a critical step as it ensures that the garment not only looks good on paper but also on the body.Final Touches:The finishing touches can make all the difference. This might include adding embellishments, selecting the right buttons or zippers, and ensuring that all elements of the design work harmoniously together.Conclusion:Designing clothes is a complex process that requires a combination of artistic talent, technical skill, and a deep understanding of the fashion industry. It's a career that offers the opportunity to express oneself creatively while also contributing to a multi-billion-dollar global industry.Reflection:Reflecting on the process, one realizes that designing clothes is not just about creating something beautiful; it's about solving problems, understanding human anatomy, and pushing the boundaries of what's possible in fashion. It's a profession that is as rewarding as it is challenging, and for those who are passionate about it, there's no better way to express their creativity.。
介绍设计衣服英文作文

介绍设计衣服英文作文Designing clothes is a creative and exciting process.It involves coming up with unique ideas and bringing them to life through fabric, color, and style. Every piece of clothing has its own story and personality, and as a designer, it's my job to capture that essence and convey it through the design.When I start the design process, I draw inspiration from a variety of sources. It could be nature, art, architecture, or even a particular mood or feeling. I immerse myself in these influences and let them guide me as I sketch out my initial ideas. Sometimes, the most unexpected things can spark the best designs.Choosing the right fabric is crucial to the success of a design. The texture, weight, and drape of the fabric can completely transform the look and feel of a garment. I love experimenting with different materials and seeing how they interact with the design. It's all about finding theperfect match that brings the vision to life.Color plays a huge role in clothing design. It can evoke emotions, set the mood, and even make a statement. I enjoy playing with color palettes and seeing how they can enhance the overall design. Whether it's bold and vibrant or soft and subtle, the right colors can make a designtruly come alive.Details are what make a design truly special. From intricate embroidery to unique embellishments, it's the little touches that can elevate a piece of clothing from ordinary to extraordinary. I pay close attention to every detail, making sure that each element contributes to the overall story of the design.Seeing my designs come to life on the runway or on the streets is the most rewarding part of being a clothing designer. It's a thrill to see people wearing and enjoying my creations. Each piece of clothing is a form of self-expression, and I feel honored to be a part of that journey for the people who wear my designs.。
3000字服装设计外文文献

3000字服装设计外文文献篇一:服装设计外文文献翻译文献出处:Sukumar N, Gnanavel P, Ananthakrishnan T. Effect of Seams on Drape of Fabrics [J]. African Research Review, 20xx, 3(3):62-72.原文Effect of Seams on Drape of FabricsSukumar ;Gnanavel. P. , Ananthakrishnan, T.AbstractDrape of the fabric is its ability to hang freely in graceful folds when some area of it is supported over a surface and the rest is unsupported. Drape is a unique property that allows a fabric to be bent in more than in one direction, When two-dimensional fabric are converted to three-dimensional garment form. In the present study, the effects of sewing of different seam were selected on different fabric and their behaviors were studied. In this study drape of ten fabrics are analyzed with three types of seams and three stitch densities. Sample without seam is a control sample and drape of seamed samples are compared with control sample to analyze the drape behavior of seamed fabrics. This paper presents a fundamental drape analysis of seamed fabrics using drape meter. Drape behavior is determined in terms of drape coefficient. The effect of seams on the drape coefficient and Drape profile has been made. Drape coefficients significantly differs between the fabrics and also between the seam stitch density combinations. Investigating drape on seamed fabrics can improve fabric end use application.Key words: drape, computer aided design, seam, stitch densityIntroductionDrape is an important property that decides the gracefulness of any garment as it is relates to aesthetics of garments (Kaushal Raj sharma and B.K. Behera. 20xx). The mechanical properties of fabrics were firststudied during the late 19th century by German researchers working on developing airships (Postle, 1998). Drape ability has been regarded as a quantitative characteristic of cloth, and several devices as well as virtual systems have been developed to measure it (Booth, 1968; Jeong, 1998; Stylios and Wan, 1999). Instruments for measuring drape ability have been developed by Chu et al.(1950) and later by Cusick (1965, 1968) using a parallel light source that reflects the drape shadow of a circular specimen from hanging disc into a piece of ring paper at present numerous instruments, ranging from a simple cantilever bending tester to a dynamic drape tester developed for measuring fabric drape. During recent years, the investigation of fabric drape has attracted the attention of many researchers because of the attempts to realize the clothing Computer aided design (CAD) system by introducing the fabric properties, in which fabric drape is the key element. It is obvious that fabrics have to be sewn together for a garment to be formed. The seams of a garment affect the fabric drape greatly (Matsudaira, M. and Yang, M. 2000). It is uealistic to realize the appearance of a garment system without the consideration of seams and the methods of assembling of fabrics into garments (Jinlian Hu et al, 1997).When a fabric is draped; it can bend in one or more directions. Curtains and drapes usually bend in one direction, whereas garments and upholstery exhibit acomplex three-dimensional form with double curvature. Hence, fabric drape is a complex mathematical problem involving large deformations under low stresses (Postle, 1993).A plain seam the most typical seam found extensively in apparel is the simplest type in which a single row of lock stitches joins two pieces of fabrics together. Thus, investigating the effect of a plain seam on fabric drape has a significant value for both the textile and clothingindustries. The quantified drapeability of a fabric into a dimensionless value called a “Drape coefficient”, which is defined as the percent of the area from an angular ring of fabric covered by a vertical projection of the draped fabric (Brand R.H.1964). “Drape co efficient (DC)” the main parameter used to quantify fabric drape (Narahari Kenkare and Traci May-Plumlee. 20xx). Though useful, it is insufficient to characterize complex forms such as garments. Stylios and Zhu, 1997 considered that the drape coefficient by itself did not capture the full aesthetic quality of the drape of a fabric.Drape profile of fabrics with seams provide guidance for garment designs and producers in the apparel industry and improve the understanding of drape properties corresponding to different seam features (Fourt.L and Hollies.N.R.S.1970). Furthermore, we expect that the results will be useful in predicting garment drape with clothing CAD systems.Different types of seams are used in garment making and also wide stitch densities are employed. Once the fabric is joined with seams possibly its drape configuration would vary.The product range of textile industry has extended to the garments. Mass production of operational systems and automated sewing is making more and more presence, it is very essential to understand to the change in properties the fabric under goes once it is seamed. This study is an attempt to understand the effects of seams on the drape of fabrics, which is one of key characteristics for apparels and certain draperies.Types of SeamThe types of seams were selected and in each type, three stitch densities were employed. Fabrics were sewn along the warp and weft direction on a 35cm square side. Control sample for the test is a piece with no seams. This resulted in 9 treatment combinations.(1) Plain Seam (S1)This is the most common seam used in the garment industry. This is easy to make and pliable. It is normally suitable for all types of garments. And, it is suitable for curved locations like armhole. To make this seam we have to place two pieces of fabrics to be joined together right sides facing, matching the seam lines, and we should stitch the seam exactly on the seam line.(2) Welt Seam (S2)For constructing this, we should stitch the plan seam and press both seam allowances to one side. Then the inside seam allowance is trimmed to ”. Then top stitching is done on the right side of the garment by catching the wider seam allowance. This type is normally used on heavy coats.(3) French seam (S3)The French seam is stitched twice once from the right side and once from the wrong side. It is the classic seam for sheers and looks best if the finished widt h is” or less. To form this seam, with wrong sides of the fabric together, we should stitch 3/8” from the edge on the right side of the fabric. The seam allowance in trimmed to 1/8” and the seam is pressed well. Then the right sides are folded together with stitched line exactly on the edge of the fold and pressed again. Then the stitches are made” from the fold.ConclusionA study on effect of seams on the drape coefficient Drape profile is been made. Three types of seams namely three stitch densities 5, 4 and 3 per centimeter has been employed. Ten fabric verities containing different fibres weaves are analyzed. Drape coefficients significantly differs between the fabrics also between the seam stitch density combination.The Drape Coefficient alone may not give a clean idea of real drape. For this purpose the drape profiles were generated with the help of radii measures. The drape profile has clearly indicating shapes that takes place with the seams put on. Seamed fabrics have generally shown more stabilized pattern compared to control samples.Sateen weave followed by BHC MAT weave has shown highly symmetrical patterns. The seam has markedly improved drape profile of honeycomb fabric. Polyester, Polyester/Viscous fabrics have registered better drape profiles than Polyester/Cotton fabrics. Both the cotton gray casement has shown agreeable drape篇二:服装设计中的创意性灵感外文文献翻译文献出处:Mete, Fatma. “The creative role of sources of inspiration in clothing design.” International Journal of Clothin g Science and Technology 18.4 (20xx): 278-293.原文The creative role of sources of inspiration in clothing designFatma MeteAbstract:Purpose - To assess the creative role of sources of inspiration in visual clothing design. It aims to analyse simple, general accounts of observed design behaviour and early stages of the clothing design process, what is the nature of design inspiration, how sources of inspiration are gathered and how they affect the creativity and originality in clothing design.Design/methodology/approach - A progressive series of empirical studies looking at ready-to-wear clothing design has been undertaken; in situ observation, semi-structured interviews and constrained and semi-constrained design tasks. This empirical approach used ethnographic observational methods, which is effective in situations whereconventional knowledge acquisition methods are insufficient, when broad understanding of an industry is needed, as in the fashion industry, not just a case study of a single individual or company.Findings - Identifies the major types of idea sources in clothing design and provides information about each source. Recognises that these sources of inspiration help designers to create design elements and principles of individual designs. In order to foster originality, sources of inspiration play a powerful role throughout the creative stage of design process, and also in the early stages of fashion research and strategic collection planning.Originality/value - This paper highlights the role of sources of inspiration and its effect in creativity and originality in the clothing design process. Offers practical help to clothing designers and design-led clothing companies.Keywords: Fashion design, Clothing, Creative thinking, Design calculations, DesignmanagementIntroductionSources of inspiration and its personal interpretation, visually and technically, play an important role in the design process, in increasing creativity. Clothing design studies and the creative role of design inspiration, during the early informal and actual clothing design processes is open to scientific investigation like aesthetically driven designs in other domains.Studying creative fashion design as process and product is seen more problematic than other design-led industries, as the interaction between the design elements and principles, material properties, adaptation and modification of design inspiration are complex. Clothing design, as a variety of aesthetic and functional design processes, shares manycharacteristics of engineering design process.Research and observation are critically important in the fashion business. By researching and observing, designers gather background information for design, including studying current and future fashion trends and try to predict what the majority of their customers will want in the foreseeable future. In order to keep up with the changing world of fashion, fashion awareness should become second nature to every clothing designer.Design and clothing as a visual and tactile sensory designIt is well known that design is two things: process and product, as verb and noun. As design problem solution process, it is researching, setting the source of inspiration, planning, organizing to meet a goal, carrying out according to a particular purpose and creating. As product it is the end result, an intended arrangement that is the outcome of that process or plan.Clothing is an example of applied design, even the most exciting, original idea must show awareness of its practical purpose and environment. We realise that some art is pure, “art for art’s sake” but most creations in the daily world are for a practical purpose and use. Design as process is planning to meet a goal, and thus applies to everything intentionally created for a purpose. The steps and order of the process areessentially the same regardless of the end product. These steps are very similar to management as a planning process.Design as man made product and service falls into two major categories: sensory and behavioural. Sensory design is perceived through the senses, and is classified as visual, auditory, olfactory, tactile and gustatory. Behavioural design is planned action. Many products, however, include aspects of both, because design may be perceived through the senses andthen interpreted behaviourally. A fashion show, for example, include both sensory and behavioural designs.Research methodology and findingsThe importance of source of inspiration and their role in creative clothing design has been little understood and, therefore, rarely received attention in this industry. [6],[7], [8] Eckert and Stacey (1998, 2000, 2003) studied knitwear design case, which shares many characteristics of complex engineering projects and as an example of “practical design” in a fast moving and highly competitive manufacturing industry. Their work included a large ethnographic study of the knitwear industry, which produced a detailed design process model and an analysis of the causes of communication problems within design teams. [15] M?kirinne-Croft et al. (1996) tried to explain the fashion design process in terms of quantum mechanics and psychoanalysis and see design creativity as the ultimate mystery; their description of the design process is simplistic.The author has undertaken a progressive series of empirical studies, based on observation and interviews, looking at ready-to-wear (RTW) clothing design; in situ observation, semi-structured interviews and constrained and semi-constrained design tasks. This empiric approach combines ethnographic observational methods with the knowledge analysis techniques of artificial intelligence. It is effective in situations where conventional knowledge acquisition methods are insufficient, when broad understanding of an industry is needed as in the fashion industry, not just a case study of a single individual or company.In this research, the creative role of sources of inspiration in visual clothing design by novice and expert clothing designers was assessed through empiricalresearch. As subjects, 16 talented clothing designers, 11university-level fashion design students in Fashion Design Department at Dokuz Eylul University and five professional designers participated in the experiment carried out in this research. The first group of subjects included advanced fashion design students, seven talented students selected from the third and fourth year of undergraduate studies, and also four students of postgraduate studies, who also works as a free lance or part time assistant designers in the clothing industry. The second group was composed of five professional designers with a minimum of 5 years of experience in clothing industry. Sources of inspiration in clothing designWhere does the fashion designer get ideas and inspiration for new styles? The answer is everywhere and everything. Anything visual and tactile, in fact sensual, can be a source of inspiration for a garment. Through television, the designer experiences all the wonders of the entertainment world. In films, the designer is exposed to the influences of all the arts, and lifestyles throughout the world. Because consumers are exposed to movies through international distribution, films prime their audiences to accept new fashions inspired by the costumes. Museum exhibits, art shows, world happenings, expositions, theatres, music, dance and world travel are all sources of design inspiration to fashion designers. The fashions of the past are also a rich source of design inspiration. While always alert to the new and exciting, fashion designers never lose sight of the past, they use old things in new ways.As stated the inspiration for a garment within a collection or for an entire collection can come from an infinite variety of sources. Sources of inspiration are often linked to the social “spirit of the times” also called the “zeitgeist”. Understanding the state of current fashion and searching for ideas and sources of inspiration involves looking at art objects and books, going on trips to places like Paris and Milan, visitingmuseums, watching people on streets and going on country walks. Designers are most creative when they are directly exposed to the sources of ideas. On the other hand, it has been observed in the fashion industry that there are two fundamental approaches in the creative clothing design processes:(1) material, thus fabric, inspired clothing design process; and(2) conceptual clothing design process, such as several themes originated from the universe of arts, nature or products.It is known that the high-fashion “name” designers typically develop a concept, also called theme, for their collection in order to be more creative and original.The major types of idea sources in design-led industries are previous products, artifacts, natural objects and phenomena. In case of clothing design, garments, fabrics and trims as previous products, play an important role in sources of inspiration. Although, there is a broad recognition that much of the design proceeds by modification of previous ideas, in case of fabric inspired clothing design, designers search for new forms and styles with newly developed or invented materials. For example, the development of elasthen fabrics, such as Lycra, inspired designers to figure-hugging silhouettes.ConclusionsAnything visual and tactile, in fact sensual, can be a source of inspiration in fashion design. Design ideas do not simply materialize out of thin air. First, the designer does careful research, but what makes a designer’s collection special and original is his or her unique interpretation of design sources. Therefore, in order to be more creative and original the sources of inspiration play an important role in clothing design.Research and awareness are the key to creativity. Designers must learnmost of all to keep their eyes open, to develop their skills of observation, to absorb visual ideas, blend them and translate them into clothes that their customers will like. The design process shows that realistic observation of outside influences and needs, extensive research and awareness and logical thinking and order, remove a great deal of the supposed “mystery” of design or creativity. One who thoroughly understands design as product and process and has mastered the use of appropriate materials and adaptation techniques can be “creative” and can translate the source into reality as a successful fashion product. Sources of inspiration are used at the early stages of design and throughout the篇三:课题_服装设计外文翻译服装设计外文翻译CoutureSewingUnitedStates Technique Claire B.Shaeffer Printed originallypublished TauntonPress,Inc. Chapter4.Edge Finishes Hems,Facings BindingsUnless finished someway, garmentravel lookincomplete. edges—theneckline; verticalfrontcanbecome edges jackets,coats manyblouses; jackets distinctive, decorative elements design.Threefinishes usedextensively couture:hems,facings edgefinish depends manythings—the shape edgebeing finished; its position type,design garment;current fashion trends; individualwearer bottomedge asymmetrical,curved, scalloped otherwiseunusually shaped, facing.Even when twodifferent edges requireslightly different finishes tailoredgarment would require very different finishing from eveninggown, even similar designs vorked dissimilarfabrics would dictate finishes suitable eachfabric. Although hems, facings alledge finishes, each has slightlydifferent function. Hems generallyused loweredges garmentsection manyhelp garmenthangattractively addingweight edge.Facings, otherhand, verticaledges garments.Bindings can upper,lower verticaledges, they’reused most often replacefacings rather than hems. Facings can separatesections finishcurvedshapededges. whenused onlyslightly curved, nothingmore than widehem allowance, whichcase they’re called extended facings. Both hems onlyone side—usually garment.Bindings, separatestrips garmentedgeBecause finishboth materialstakes sides backseat garmentattractively.desiredresults, edges alwaysfinished simplestmethod onemost often used ready-to-wearconstruction homesewing. Whatever finishingmethod, hems, facings bindingscan sewnentirely machinework.. handwork visible finishedproduct, however, handwork used traditionalcouture garment. FACINGS Facings, like hems, garment.Unlike hems, which hang free garment’shang more than its overall shape, faced edges frequently fit body’scurves subtlyaffect garment’ssilhouette. Used garmentopenings, curved edges shapededges like jacket lapels, facings contribute significantly overallimpression well-constructedgarment. threetypes facings:extended, shaped bias.Two biasfacings—are cut separately from sewnfrom self-fabric lightweightlining fabrics. extendedfacing garmentsection like plainhem course,self-fabric. extendedfacing nothingmore than 2-in.hem sewnexactly like plainhem (see pp. 63-64). When garmentedge length-wisegrain, extendedfacing duplicates slightcurve,facingcan’t duplicate mayhave eased,stretched edgesmoothly. extendedfacing usedextensively couturebecause foldededge moresupple than seamededgesbetter.stabilizedso Edges biasfacings extendedfacings itsnameoftenusedalwaysused consequentlydrapes generallyinterfaced suggests, originalshape shapedfacing ususllyduplicates look, edgesintended crisp,constructedintricatelyshaped edges like scallopedhem. biasfacing stripcut truebias. Because doesn’tduplicate facingmust itself edge.Bias facings madefrom lightweight fabrics producenarrow, inconspicuous facings. cousture,more than one type oftenused singlegarment singleedge. pinkgazar dress shown above, example,has extended facings frontneckline backopening backopening shapedfacings frontnecklineshapedfacings backneckline. Similarly, p.60has shapedfacing upperhalf frontedge extendedfacing lowerhalf edge.Before applying any kind facing,examine garment’sfit determinewhether edgeneeds staytape (see pp. 49-50) interfaced(see 68).Once you’ve handled youcan proceed facingyou’ve chosen. SHAPED FACINGS Shaped facings can machine.Both types couture,while only machine applications machineapplication course,faster, sometimesmore difficultfacingso fitssmoothly, sometimesvisible garmentedge. instructionsbelow applyingshaped facings machine,refer yourfavorite sewing manual.) directionsfocus necklinefacings because they’re most frequently used coutureworkrooms. However, directionscan otheredges waistbands,armholes, applied pockets, collars garmentlinings. facingcan madeany time after neckedge stabilizedappropriately design.Facings can cutfrom originalgarment pattern edgewasn’t changed during fittingprocess, garmentitself can serve pattern.When thread-tracedneckline can correspondingstitching line finishedneckline can also guidewhen you’re applying hand.Neck facings can severalshapes. Two mostpopular traditionalcirclular shape, which measures evendistance all around from rectangularshape, which extends armscyeseams. When largershape facingedges can seamlines,holding them smooth facingshadow may alsolessobtrusive largershape, depending obviousdisadvantage additionalfabric introduced shoulderarea, which may give bulkyappearance. One solution reducingsome seamlines1/2 originalpositions. alwaysaligned correspondinggarment seamlines, homesewing. lessfamiliar rectangular facing. caneasily circularfacing, Start selectingsome scraps from your garment fabric backfacingsunless whichcase use lighter,firmly woven material facings.Rectangular pieces preferablebecause you’recutting rectangularfacing high,round neckline back,begin onelarge rectangle about 16 frontfacing twosmaller ones about backfacings. When applying garmentedge before making facingso youcan use finished,do so before starting freeedge lieflat. Trim seamallowance around garmentneck wrongside. Baste generous1/5 seamallowance’s tendency curlaround neck,snip shallow cuts rawedge every inch necklineseam allowance lie flat(as shown wrongside up, place necklineover pressingcushion pressjust necklineedge. yourfingers, gently try rawedge. necessary,trim edgefurther firmlywoven fabrics lessstabble fabrics. seamallowance still doesn’t lie flat, clip rawedge short,closely spaced snips up bastingstitches around neckedge. Use loosecatchstitch seamallowance garmenthas neither, sew carefully so stitchesdo rightside garment.Cut eachsection faced.Before proceeding, decide whether relacating shoulderseams bulk.After relacating youdecide doso, begin wrongsides together, grainlinestogether centerfront itsfacing. garmentneckline curved, whenworn, smooth place,pinning yougo. When you get shoulderseams, smooth frontfacing over seamsso seamallowances flat.Pin。
服装设计创意外文翻译文献

服装设计创意外文翻译文献(文档含中英文对照即英文原文和中文翻译)译文:服装设计中的创意性灵感摘要研究目的:本文的研究目的就是评估服装设计过程中的创造性灵感源。
它旨在分析服装设计行为和服装设计过程的早期阶段,设计灵感的本质是什么,如何收集灵感来源以及它们是如何影响服装设计的创造力和原创性的。
研究方法:目前,已经有很多的学者对成衣服装设计进行了而一系列的实证研究;实地观察、半结构化访谈和约束和半驱动型设计任务。
这一实证研究方法,可以有效的使用在传统的知识获取方法不足的情况下,特别需要对一个行业进行一个广泛地了解,比如:时尚界,不只是要对单个人或公司进行实证研究,要尽可能选择更多的案例进行研究。
研究结果:识别服装设计过程中的灵感来源的主要类型,并提供每来源的相关信息。
认识到这些灵感来源可以帮助设计师来创建有创意的设计元素。
为了培养创意,灵感的来源在整个创意阶段的设计过程中,以及在服装设计研究计划的早期阶段发挥了重要的作用。
创新性:本文突出强调了创造力和创意灵感来源在服装设计过程中的作用。
对服装设计师和服装公司都提供了很多实际的帮助。
关键词:服装设计;服装;创造性思维;设计安排;设计管理服装设计是一个包含视觉和触觉的感官设计众所周知,设计包括两件事情: 工艺创造过程和产品展示,这两者之间的关系就好比动词和名词的关系。
作为一个设计问题解决方案的过程,它是灵感的来源,并通过计划、组织以实现一个最终目标。
而产品是其计划的、最终设计的结果。
服装就是应用设计的一个例子,即使是最激动人心的、最初的构想也必须向人们展示其实用目的。
虽然我们已经意识到一些艺术是纯粹的,即“艺术至上艺术”,但是,世界上大多数艺术作品设计的最初目的都在于其实用性。
设计作为一个工艺过程,应当考虑和计划实现某一特定的目标,并适时进行创新。
从本质上讲,设计过程的步骤与顺序同样应当考虑产品的实用性。
这些步骤与管理规划的过程非常相似。
人为设计的产品和服务可以分为两大部类:感觉和行为。
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译文服装设计中的创意性灵感法蒂玛梅特摘要研究目的:本文的研究目的就是评估服装设计过程中的创造性灵感源。
它旨在分析服装设计行为和服装设计过程的早期阶段,设计灵感的本质是什么,如何收集灵感来源以及它们是如何影响服装设计的创造力和原创性的。
研究方法:目前,已经有很多的学者对成衣服装设计进行了而一系列的实证研究;实地观察、半结构化访谈和约束和半驱动型设计任务。
这一实证研究方法,可以有效的使用在传统的知识获取方法不足的情况下,特别需要对一个行业进行一个广泛地了解,比如:时尚界,不只是要对单个人或公司进行实证研究,要尽可能选择更多的案例进行研究。
研究结果:识别服装设计过程中的灵感来源的主要类型,并提供每来源的相关信息。
认识到这些灵感来源可以帮助设计师来创建有创意的设计元素。
为了培养创意,灵感的来源在整个创意阶段的设计过程中,以及在服装设计研究计划的早期阶段发挥了重要的作用。
创新性:本文突出强调了创造力和创意灵感来源在服装设计过程中的作用。
对服装设计师和服装公司都提供了很多实际的帮助。
关键词:服装设计;服装;创造性思维;设计安排;设计管理服装设计是一个包含视觉和触觉的感官设计众所周知,设计包括两件事情: 工艺创造过程和产品展示,这两者之间的关系就好比动词和名词的关系。
作为一个设计问题解决方案的过程,它是灵感的来源,并通过计划、组织以实现一个最终目标。
而产品是其计划的、最终设计的结果。
服装就是应用设计的一个例子,即使是最激动人心的、最初的构想也必须向人们展示其实用目的。
虽然我们已经意识到一些艺术是纯粹的,即“艺术至上艺术”,但是,世界上大多数艺术作品设计的最初目的都在于其实用性。
设计作为一个工艺过程,应当考虑和计划实现某一特定的目标,并适时进行创新。
从本质上讲,设计过程的步骤与顺序同样应当考虑产品的实用性。
这些步骤与管理规划的过程非常相似。
人为设计的产品和服务可以分为两大部类:感觉和行为。
感官设计是通过感官而获得的,可以将其分为视觉、听觉、嗅觉、触觉和味觉的获得。
行为设计是有计划的行动。
然而,许多产品的创作过程都包括感官设计与行为设计两个方面,因为设计灵感需要通过感官获得并通过行为来解释。
例如,一场时装表演既包括感觉设计也包括行为设计。
服装设计的灵感来源服装设计师从哪里获得新款式设计的构想和灵感呢?答案即灵感无处不在。
实际上,任何视觉和触觉上的感官体验都可以是服装设计灵感的源泉。
通过电视,设计师可以体验五彩缤纷的全球娱乐世界。
在看电影的过程中,设计师则能感受世界各地的艺术与生活方式。
通过国际经销,电影观众可以通过有设计灵感的服装接受新时尚。
博物馆展品、艺术节目展示、世界事件、博览会、剧院、音乐、舞蹈和旅游都是时装设计师的设计灵感来源。
过去的时尚也是他们一个丰富的设计灵感来源。
虽然,对于新的和刺激人心的事物,服装设计师们需要时时保持警惕,但他们从来不会忘记过去,通常情况下,他们会采用新的方式去利用旧的东西。
如上所述,一组服装设计的灵感来源多种多样。
灵感来源往往与社会“时代精神”(也称之为“时代思潮”)息息相关。
在对当前时尚了解的前提下,不断寻找各种创意和灵感源泉,例如博览艺术品和书籍,去巴黎和米兰旅行并进行考察,参观博物馆,或行走于各国观察不同的人群等。
我们发现,当直接接触创意来源时,设计师们是最具创造力的。
另一方面,在时尚界,服装设计的创意过程包括两种基本方法:(1)实物能激发服装设计的创作过程;(2)概念化的服装设计过程,如源于宇宙的艺术、大自然或产品。
众所周知,高调时尚的“名誉”设计师提出了这样一个概念模型,为了使其更具有创造力和原创性,我们可以称之为主旋律。
强调以设计为先导的产业,其设计思想的来源包括先前设计的产品、人工产品、自然物品与自然现象。
就服装设计来看,之前的设计风格、面料和其他配件在设计师的灵感来源中发挥着十分重要的作用。
尽管人们已经广泛认可,大部分的设计过程都是在修改先前创意理念的基础上完成的,深受编织物的启发,服装设计师们便开始寻找设计的新款式和风格。
在这种情况下一个样式通常为起点的技术材料的可能性。
例如,弹力纤维面料的发展激发了设计师们设计紧身服装的灵感。
服装及其他产品服装设计师从现在和过去的服装中获取灵感。
时装或成衣设计师的作品,历史和民族服装,街头服饰都是服装设计师们的灵感源泉。
他们通过参加时装秀、逛商店来获悉时下的流行趋势,观察名人着装,确定新服装季的显著特点以及研究市场引领者和竞争者的服装设计思路。
服装设计师们同时也对时尚杂志和潮流读物上的服装照片进行研究,以此获得对潮流趋势的大致了解。
照片虽然没有办法展现技术细节,但它能够展示设计灵感及目标服饰的意象。
历史和民族服饰设计者的工作就是去发现或体会时代潮流,去获得设计想法和灵感,并将它们转化成有形的东西,这些东西往往是有历史和过去的。
设计者们经常从过去(近代或历史)或民族服饰中获取设计灵感和主题。
服装可以分为两类:历史服饰(历史上某个时期的服饰潮流)和民族服饰(一个国家或地区的传统服饰)。
博物馆的服装藏品,历史电影和书籍都是极佳的服饰参考录。
服装设计师通常对每个历史时期的服装设计元素和设计原则的结合具有敏锐的洞察力。
高级时装设计师的设计主题往往基于从历史和民族服饰中获取的灵感。
各个历史时期的潮流服饰轮廓和流行的服装细节是设计师的灵感源泉。
例如,帝王式服装轮廓在潮流史上反复流行,文艺复兴时期的荷叶领或荷叶袖也许能激发一个设计系列。
约翰·加利亚诺的2005春夏系列服装是以历史服饰为设计灵感的一个典范。
约翰·加利亚诺以“帝国年代”为主题,从拿破仑时代的形象中获取灵感。
皇帝的盾徽,像拿破仑皇后约瑟芬·德博阿尔内一样性感的女人形象都是他的灵感源泉。
在这一系列服装中,他还把主题阐释为成衣设计的可穿的拿破仑外衣及约瑟芬长袍。
服装设计师也可能受到其他文化的服饰和配饰的影响。
他们发现不同文化的民族服饰在颜色,主题,线条,空间融合方面的设计灵感不谋而合。
全球化的环境让来自遥远的世界角落的服装颇受欢迎。
设计师们从外来文化迥然不同的服装款式和面料中寻找灵感。
结论实际上任何视觉和触觉感官都可以是服装设计灵感的源泉,设计理念不只是凭空想象。
设计师需要收集特殊的和原始的设计素材。
因此,更有创意和原始灵感的来源在服装设计中起着重要的作用。
研究和认识是创造力的关键,设计师必须学会用眼睛观察周围的世界,拓展他们的观察技能,吸收视觉创意并融合到他们的作品中去,最终转换成他们的客户会喜欢的衣服。
设计过程表明,了解现实的外界的影响和需求,广泛的研究和逻辑思维秩序,消耗了设计师大量的“精力”,但只有这样才能成功设计出时尚的产品。
通过本文的研究可以得出灵感来源于设计的早期阶段,并贯穿整个设计过程中,服装设计灵感来源的作用可以概括如下:——越来越多的创意和创造力;——使设计过程变得简单;——直接获得协调的配色方案;——保持和谐和统一的集合;——从产品灵感中派生出艺术,尤其是从以前的衣服;——了解季节性时尚款式;——从设计框架中绘制图纸。
原文The creative role of sources of inspiration in clothing designFatma MeteAbstract:Purpose - To assess the creative role of sources of inspiration in visual clothing design. It aims to analyse simple, general accounts of observed design behaviour and early stages of the clothing design process, what is the nature of design inspiration, how sources of inspiration are gathered and how they affect the creativity and originality in clothing design.Design/methodology/approach - A progressive series of empirical studies looking at ready-to-wear clothing design has been undertaken; in situ observation, semi-structured interviews and constrained and semi-constrained design tasks. This empirical approach used ethnographic observational methods, which is effective in situations where conventional knowledge acquisition methods are insufficient, when broad understanding of an industry is needed, as in the fashion industry, not just a case study of a single individual or company.Findings - Identifies the major types of idea sources in clothing design and provides information about each source. Recognises that these sources of inspiration help designers to create design elements and principles of individual designs. In order to foster originality, sources of inspiration play a powerful role throughout the creativestage of design process, and also in the early stages of fashion research and strategic collection planning.Originality/value - This paper highlights the role of sources of inspiration and its effect in creativity and originality in the clothing design process. Offers practical help to clothing designers and design-led clothing companies.Keywords: Fashion design, Clothing, Creative thinking, Design calculations, Design managementIntroductionSources of inspiration and its personal interpretation, visually and technically, play an important role in the design process, in increasing creativity. Clothing design studies and the creative role of design inspiration, during the early informal and actual clothing design processes is open to scientific investigation like aesthetically driven designs in other domains.Studying creative fashion design as process and product is seen more problematic than other design-led industries, as the interaction between the design elements and principles, material properties, adaptation and modification of design inspiration are complex. Clothing design, as a variety of aesthetic and functional design processes, shares many characteristics of engineering design process.Research and observation are critically important in the fashion business. By researching and observing, designers gather background information for design, including studying current and future fashion trends and try to predict what the majority of their customers will want in the foreseeable future. In order to keep up with the changing world of fashion, fashion awareness should become second nature to every clothing designer.Design and clothing as a visual and tactile sensory designIt is well known that design is two things: process and product, as verb and noun. As design problem solution process, it is researching, setting the source of inspiration, planning, organizing to meet a goal, carrying out according to a particular purpose and creating. As product it is the end result, an intended arrangement that is the outcome of that process or plan.Clothing is an example of applied design, even the most exciting, original idea must show awareness of its practical purpose and environment. We realise that some art is pure, "art for art's sake" but most creations in the daily world are for a practical purpose and use. Design as process is planning to meet a goal, and thus applies to everything intentionally created for a purpose. The steps and order of the process are essentially the same regardless of the end product. These steps are very similar to management as a planning process.Design as man made product and service falls into two major categories: sensory and behavioural. Sensory design is perceived through the senses, and is classified as visual, auditory, olfactory, tactile and gustatory. Behavioural design is planned action. Many products, however, include aspects of both, because design may be perceived through the senses and then interpreted behaviourally. A fashion show, for example, include both sensory and behavioural designs.Research methodology and findingsThe importance of source of inspiration and their role in creative clothing design has been little understood and, therefore, rarely received attention in this industry. [6], [7], [8] Eckert and Stacey (1998, 2000, 2003) studied knitwear design case, which shares many characteristics of complex engineering projects and as an example of "practical design" in a fast moving and highly competitive manufacturing industry. Their work included a large ethnographic study of the knitwear industry, which produced a detailed design process model and an analysis of the causes of communication problems within design teams. [15] Mäkirinne-Croft et al. (1996) tried to explain the fashion design process in terms of quantum mechanics and psychoanalysis and see design creativity as the ultimate mystery; their description of the design process is simplistic.The author has undertaken a progressive series of empirical studies, based on observation and interviews, looking at ready-to-wear (RTW) clothing design; in situ observation, semi-structured interviews and constrained and semi-constrained design tasks. This empiric approach combines ethnographic observational methods with the knowledge analysis techniques of artificial intelligence. It is effective in situationswhere conventional knowledge acquisition methods are insufficient, when broad understanding of an industry is needed as in the fashion industry, not just a case study of a single individual or company.In this research, the creative role of sources of inspiration in visual clothing design by novice and expert clothing designers was assessed through empirical research. As subjects, 16 talented clothing designers, 11 university-level fashion design students in Fashion Design Department at Dokuz Eylul University and five professional designers participated in the experiment carried out in this research. The first group of subjects included advanced fashion design students, seven talented students selected from the third and fourth year of undergraduate studies, and also four students of postgraduate studies, who also works as a free lance or part time assistant designers in the clothing industry. The second group was composed of five professional designers with a minimum of 5 years of experience in clothing industry. Sources of inspiration in clothing designWhere does the fashion designer get ideas and inspiration for new styles? The answer is everywhere and everything. Anything visual and tactile, in fact sensual, can be a source of inspiration for a garment. Through television, the designer experiences all the wonders of the entertainment world. In films, the designer is exposed to the influences of all the arts, and lifestyles throughout the world. Because consumers are exposed to movies through international distribution, films prime their audiences to accept new fashions inspired by the costumes. Museum exhibits, art shows, world happenings, expositions, theatres, music, dance and world travel are all sources of design inspiration to fashion designers. The fashions of the past are also a rich source of design inspiration. While always alert to the new and exciting, fashion designers never lose sight of the past, they use old things in new ways.As stated the inspiration for a garment within a collection or for an entire collection can come from an infinite variety of sources. Sources of inspiration are often linked to the social "spirit of the times" also called the "zeitgeist". Understanding the state of current fashion and searching for ideas and sources of inspiration involves looking at art objects and books, going on trips to places likeParis and Milan, visiting museums, watching people on streets and going on country walks. Designers are most creative when they are directly exposed to the sources of ideas.On the other hand, it has been observed in the fashion industry that there are two fundamental approaches in the creative clothing design processes:(1) material, thus fabric, inspired clothing design process; and(2) conceptual clothing design process, such as several themes originated from the universe of arts, nature or products.It is known that the high-fashion "name" designers typically develop a concept, also called theme, for their collection in order to be more creative and original.The major types of idea sources in design-led industries are previous products, artifacts, natural objects and phenomena. In case of clothing design, garments, fabrics and trims as previous products, play an important role in sources of inspiration. Although, there is a broad recognition that much of the design proceeds by modification of previous ideas, in case of fabric inspired clothing design, designers search for new forms and styles with newly developed or invented materials. For example, the development of elasthen fabrics, such as Lycra, inspired designers to figure-hugging silhouettes.Garments and other productsClothing designers draw ideas from current and previous garments, such as couture or RTW designer garments, historic and ethnic garments, streetwear, etc. They attend catwalk shows, visit shops to absorb fashion trends, watch celebrities, identify the strong features of a new season, and study how the garments of market leaders and competitors are styled.Designers also study the photographs of garments from fashion magazines and trend publications to gain an overview of fashion. A photograph does not show technical details, but it communicates the mood of a design and the image of the target wearHistoric and ethnic costumesDesigners’ job is to find, just sort of fe el the zeitgeist and to take an idea or amood and turn it into something tangible, which often was something that had a history and a past. Designers often turn to the past (recent or historical) or to folk costumes for ideas and themes. Costume falls into two categories: historic costume, the fashion of a certain historical period; and folk or ethnic costume, traditional national or regional dress. Museum costume collections, historic films and books are excellent sources of costume references.Designers usually are sensitive to the combinations of design elements and principles in each historical period of costume. High-fashion/couture designers’ th eme is often based on a historic or an ethnic inspiration. Fashion silhouettes or garment details popular during historic periods provide a source of design inspiration. For example, the empire silhouette recurs periodically throughout fashion history. Another example, the ruff collar or a sleeve detail from the renaissance period may inspire a collection.As an example of historic customs as a design inspiration, John Galliano’s spring/summer 2005 Dior couture collection can be given. He set the theme as “the age of empire” inspired by the images from the time of Napoleon, the emperor’s coat of arms, the image of a sensual woman such as Jose´phine de Beauharnais. In this collection he also interpreted this theme for wearable Napoleonic coats and Josephine gowns for RTWDesigners may be inspired by the clothing and accessory styles of other cultures. They find the same inspirational blend of colours, motifs, lines, shapes, and spaces in folk costumes. The global environment has increased interest in products from the far reaches of the world. Designers seek inspiration from “exotic” cultures whose clothing styles and fabrics are distinctly unique.ConclusionsAnything visual and tactile, in fact sensual, can be a source of inspiration in fashion design. Design ideas do not simply materialize out of thin air. First, the designer does careful research, but what makes a designer's collection special and original is his or her unique interpretation of design sources. Therefore, in order to be more creative and original the sources of inspiration play an important role in clothingdesign.Research and awareness are the key to creativity. Designers must learn most of all to keep their eyes open, to develop their skills of observation, to absorb visual ideas, blend them and translate them into clothes that their customers will like. The design process shows that realistic observation of outside influences and needs, extensive research and awareness and logical thinking and order, remove a great deal of the supposed "mystery" of design or creativity. One who thoroughly understands design as product and process and has mastered the use of appropriate materials and adaptation techniques can be "creative" and can translate the source into reality as a successful fashion product.Sources of inspiration are used at the early stages of design and throughout the entire design process. From the findings of this research, the role of sources of inspiration in clothing design can be summarised as follows:- increasing originality and creativity;- making the design process easy;- deriving harmonious colour schemes directly;- maintaining harmony and uniformity of the collection;- deriving technical acumen from products inspired, especially from previous garments;- understanding the fashion appropriation of the season;- drawing the borders for the design framework.文献出处:Mete, Fatma. "The creative role of sources of inspiration in clothing design." International Journal of Clothing Science and Technology 18.4 (2006):278-293.。