饥荒代码achievements.lue
饥荒食物代码大全

amboo(竹子)材料:nitre(硝石)redgem (红宝石)purplegem(紫宝石)greengem(绿宝石)orangegem(橙宝石)yellowgem(黄宝石)houndstooth(犬牙)pigskin(猪皮)log(木头)livinglog(活木头)twigs(树枝)cutgrass(草)petals(花瓣)petals_evil(噩梦花瓣)poop(便便)silk(蜘蛛丝)spidergland(蜘蛛腺体)rocks(岩石)flint(燧石)rope(绳子)boards(木板)cutstone(石砖)goldnugget(黄金)beardhair(胡子)beefalowool(牛毛)pinecone(松果)charcoal(木炭)ash(灰)cutreeds(采下的芦苇)papyrus(纸)honeycomb(蜂巢)stinger(蜂刺)walrus_tusk(海象牙)feather_crow(乌鸦羽毛)feather_robin(红雀羽毛)feather_robin_winter(雪雀羽毛)horn(牛角)tentaclespots(触手皮)trunk_summer(夏象鼻)trunk_winter(冬象鼻)nightmarefuel(噩梦燃料)bluegem(蓝宝石)deerclops_eyeball(巨鹿眼球)gears(齿轮)marble(大理石)slurtleslime(蜗牛龟粘液)slurtle_shellpieces(蜗牛龟壳片)guano(鸟粪)lightbulb(荧光果)slurper_pelt(缀食者之皮)thulecite(铥矿石)minotaurhorn(远古守护者角)thulecite_pieces(铥矿碎片)coontail(浣熊尾巴)工具和武器:lucy(露西斧子)book_birds(召唤鸟的书)book_tentacles(召唤触手的书)book_gardening(催生植物的书)book_sleep(催眠的书)book_brimstone(召唤闪电的书)abigail_flower(阿比盖尔之花)balloons_empty(空气球)balloon(气球)lighter(薇洛的打火机)compass(指南针)sewing_kit(缝纫工具包)gunpowder(火药)backpack(背包)piggyback(猪皮包)krampus_sack(坎普斯背包)umbrella(雨伞)axe(斧子)hammer(锤子)goldenaxe(黄金斧头)trap(陷阱)hambat(火腿短棍)torch(火炬)trap_teeth(牙齿陷阱)trap_teeth_maxwell(麦斯威尔的牙齿陷阱)birdtrap(鸟陷阱)amulet(红色护身符)blueamulet(蓝色护身符)purpleamulet(紫色护身符)yellowamulet(黄色护身符)orangeamulet(橙色护身符)greenamulet(绿色护身符)pickaxe(镐)goldenpickaxe(黄金镐)shovel(铲子)goldenshovel(黄金铲子)pitchfork(草叉)goldenpitchfork(黄金草叉)heatrock(保温石)spear(矛)tentaclespike(狼牙棒)razor(剃刀)bedroll_straw(草席卷)bedroll_furry(毛皮铺盖卷)panflute(排箫)bugnet(捕虫网)fishingrod(鱼竿)blowdart_sleep(麻醉吹箭)blowdart_fire(燃烧吹箭)blowdart_pipe(吹箭)beemine(蜜蜂地雷)onemanband(独奏乐器)pumpkin_lantern(南瓜灯)boomerang(回旋镖)nightsword(暗影剑)icestaff(冰魔杖)firestaff(火魔杖)telestaff(传送魔杖)orangestaff(橙色魔杖)greenstaff(绿色魔杖)yellowstaff(黄色魔杖)diviningrod(探矿杖)cane(行走手杖)lantern(提灯)batbat(蝙蝠短棒)multitool_axe_pickaxe(多功能工具)ruins_bat(远古短棒)nightmare_timepiece(铥矿奖章)waxwelljournal(麦斯威尔的日志)头饰和穿着:sweatervest(小巧背心)footballhat(猪皮帽)strawhat(草帽)tophat(高礼帽)flowerhat(花环)beefalohat(牛毛帽)featherhat(羽毛帽)armorwood(木盔甲)armorgrass(草盔甲)armormarble(大理石盔甲)armor_sanity(夜魔盔甲)beehat(蜂帽)walrushat(海象帽)earmuffshat(兔耳罩)winterhat(冬帽)minerhat(矿工帽)spiderhat(蜘蛛帽)trunkvest_summer(夏日背心)trunkvest_winter(寒冬背心)bushhat(丛林帽)slurtlehat(蜗牛帽子)armorsnurtleshell(蜗牛龟盔甲)armorruins(远古盔甲)armorslurper(饥饿腰带)ruinshat(远古王冠)建筑:ancient_altar (远古祭坛)ancient_altar_broken (损坏的远古祭坛)ruins_statue_head(远古头像)ruins_statue_mage(远古法师雕像)chessjunk1(损坏的机械1)chessjunk2(损坏的机械2)chessjunk3(损坏的机械3)winterometer(寒冰温度计)rainometer(雨量计)rabbithouse(兔房)cave_exit(洞穴出口)turf_woodfloor(木地板)turf_carpetfloor(地毯地板)turf_checkerfloor(棋盘地板)cookpot(锅)icebox(冰箱)adventure_portal(冒险之门)rock_light(火山坑)campfire(营火)slow_farmplot(一般农田)fast_farmplot(高级农田)firepit(石头营火)gravestone(墓碑)homesign(路牌)mound(坟墓土堆)pighouse(猪房)pond(池塘)pond_cave(洞穴池塘)rabbithole(兔房)rock1(带硝石的岩石)rock2(带黄金的岩石)rock_flintless(只有石头的岩石)skeleton(人骨)pighead(猪头棍)mermhead(鱼头棍)tent(帐篷)pigtorch(猪火炬)resurrectionstatue(肉块雕像)resurrectionstone(重生石)researchlab(科学机器)researchlab2(炼金术引擎)researchlab3(阴影操纵者)researchlab4(灵子分解器)treasurechest(木箱)skullchest(骷髅箱)pandoraschest(华丽的箱子)minotaurchest(大华丽的箱子)beehive(野生蜂窝)beebox(蜂箱)wasphive(杀人蜂窝)walrus_camp(海象窝)tallbirdnest(高鸟窝)birdcage(鸟笼)teleportato_ring(环状传送机零件)teleportato_box(盒状传送机零件)teleportato_crank(曲柄状传送机零件)teleportato_potato(球状传送机零件)teleportato_base(传送机零件底座)teleportato_checkmate(传送机零件底座)wormhole(虫洞)wormhole_limited_1(被限制的虫洞)wall_wood_item(木墙)wall_stone_item(石墙)wall_ruins_item(铥墙)wall_hay_item(草墙)wall_wood(地上的木墙)wall_stone(地上的石墙)wall_ruins(地上的铥墙)wall_hay(地上的草墙)animal_track(动物足迹)dirtpile(可疑的土堆)nightlight(暗夜照明灯)telebase(传送核心)gemsocket(宝石看台)houndmound(猎犬丘)houndbone(狗骨头)mermhouse(鱼人房)marblepillar(大理石柱子)marbletree(大理石树)treasurechest_trap(箱子陷阱)meatrack(晾肉架)lightning_rod(避雷针)slurtlehole(蜗牛窝)stalagmite_full(大圆洞穴石头)stalagmite_med(中圆洞穴石头)stalagmite_low(小圆洞穴石头)stalagmite_tall_full(大高洞穴石头)stalagmite_tall_med(中高洞穴石头)stalagmite_tall_low(小高洞穴石头)batcave(蝙蝠洞)monkeybarrel(猴子桶)stafflight(小星星)relic(废墟)ruins_rubble(损毁的废墟)bishop_nightmare(损坏的雕像)rook_nightmare(损坏的战车)knight_nightmare(损坏的骑士)pottedfern(盆栽)eyeturret(固定在地上的眼睛炮塔)eyeturret_item(可带走的眼睛炮塔)nightmarelight(影灯)spiderden(蜘蛛巢穴)basalt(玄武岩)basalt_pillar(高玄武岩)insanityrock(猪王矮柱石)sanityrock(猪王高柱石)ruins_chair(远古椅子)ruins_vase(远古花瓶)ruins_table(远古桌子)食物:red_mushroom(红蘑菇)red_cap(采摘的红蘑菇)red_cap_cooked(煮熟的红蘑菇)green_mushroom(绿蘑菇)green_cap(采摘的绿蘑菇)green_cap_cooked(煮熟的绿蘑菇)blue_mushroom(蓝蘑菇)blue_cap_cooked(煮熟的蓝蘑菇)blue_cap(采摘的蓝蘑菇)carrot(胡萝卜)pumpkin(南瓜)dragonfruit(火龙果)pomegranate(石榴)corn(玉米)durian(榴莲)eggplant(茄子)carrot_seeds(胡萝卜种子)pumpkin_seeds(南瓜种子)dragonfruit_seeds(火龙果种子)pomegranate_seeds(石榴种子)corn_seeds(玉米种子)durian_seeds(榴莲种子)eggplant_seeds(茄子种子)watermelon_seeds(西瓜种子)watermelon(西瓜)bird_egg(鸡蛋)bird_egg_cooked(煮熟的鸡蛋)rottenegg(烂鸡蛋)spoiled_food(腐烂食物)berries(浆果)carrot_cooked(熟胡萝卜)pumpkin_cooked(熟南瓜)dragonfruit_cooked(熟火龙果)pomegranate_cooked(熟石榴)corn_cooked(熟玉米)eggplant_cooked(熟茄子)berries_cooked(熟浆果)meat(大肉)cookedmeat(大熟肉)meat_dried(大干肉)smallmeat(小肉)cookedsmallmeat(小熟肉)smallmeat_dried(小干肉)monstermeat(怪物肉)cookedmonstermeat(熟怪物肉)monstermeat_dried(干怪物肉)plantmeat(食人花肉)plantmeat_cooked(熟食人花肉)seeds(种子)mandrake(曼德拉草)cookedmandrake(熟曼特拉草)fish(鱼)fish_cooked(熟鱼)honey(蜂蜜)butter(黄油)butterflywings(蝴蝶翅膀)froglegs(蛙腿)froglegs_cooked(熟蛙腿)tallbirdegg(高鸟蛋)tallbirdegg_cracked(孵化的高鸟蛋)tallbirdegg_cooked(熟高鸟蛋)butterflymuffin(奶油松饼)frogglebunwich(青蛙圆面包三明治)honeyham(蜜汁火腿)dragonpie(龙馅饼)taffy(太妃糖)pumpkincookie(南瓜饼)kabobs(肉串)powcake(芝士蛋糕)mandrakesoup(曼德拉草汤)baconeggs(鸡蛋火腿)bonestew(肉汤)perogies(半圆小酥饼)wetgoop(湿腻焦糊)ratatouille(蹩脚的炖菜)fruitmedley(水果拼盘)fishtacos (玉米饼包炸鱼)waffles (华夫饼)turkeydinner(火鸡正餐)drumstick(鸡腿)drumstick_cooked(熟鸡腿)fishsticks(鱼肉条)stuffedeggplant(香酥茄盒)honeynuggets(甜蜜金砖)meatballs(肉丸)jammypreserves(果酱蜜饯)monsterlasagna(怪物千层饼)trunk_cooked(熟象鼻)bandage(蜂蜜绷带)healingsalve(治疗药膏)mosquitosack(蚊子血囊)batwing(蝙蝠翅膀)batwing_cooked(熟蝙蝠翅膀)foliage(叶子)cave_banana(洞穴香蕉)cave_banana_cooked(熟洞穴香蕉)cutlichen(摘下的苔藓)eel(鳗鱼)unagi(鳗鱼料理)eel_cooked(熟鳗鱼)wormlight(远古虫子果)goatmilk(羊奶)ice(冰)icecream(冰激淋)植物:mushtree_tall(高蘑菇树)mushtree_medium(中蘑菇树)mushtree_small(小蘑菇树)dug_grass(长草簇)dug_sapling(可种的树苗)dug_berrybush(可种的果树丛)dug_berrybush2(可种的果树丛2)dug_marsh_bush(可种的尖刺灌木)grass(长在地上的草)depleted_grass(草根)berrybush(果树丛)berrybush2(果树丛2)evergreen(树)evergreen_sparse(无松果的树)flower(花)flower_evil(恶魔花)sapling(树苗)reeds(芦苇)cutreeds(采下的芦苇)marsh_plant(水塘边小草)marsh_bush(尖刺灌木)marsh_tree(针叶树)carrot_planted(长在地上的胡萝卜)lureplantbulb(食人花种子)cave_banana_tree(洞穴香蕉树)lichen(洞穴苔藓)pond_algae(水藻)flower_cave(单朵洞穴花)flower_cave_double(双朵洞穴花)flower_cave_triple(三朵洞穴花)cave_fern(蕨类植物)livingtree(活树)动物:spider_hider(洞穴蜘蛛)spider_spitter(喷射蜘蛛)spider(地面小蜘蛛)spider_warrior(地面绿蜘蛛)spidereggsack(蜘蛛卵)spiderqueen(蜘蛛女王)spiderhole(洞穴蜘蛛洞)spider_dropper(白蜘蛛)hound(猎狗)firehound(红色猎狗)krampus(坎普斯)beefalo(牛)babybeefalo(小牛)crow(乌鸦)robin(红雀)robin_winter(雪雀)fireflies(萤火虫)ghost(幽灵)pigman(猪人)pigguard(猪守卫)bunnyman(兔人)rabbit(兔子)pigking(猪王)tentacle(触手)tentacle_garden(巨型触手)chester(切斯特)chester_eyebone(切斯特骨眼)frog(青蛙)bee(蜜蜂)killerbee(杀人蜂)mosquito(蚊子)butterfly(蝴蝶)tallbird(高鸟)smallbird(小高鸟)teenbird(青年高鸟)walrus(海象)little_walrus(小海象)leif(树精)leif_sparse(稀有树精)perd(火鸡)abigail(阿比盖尔)koalefant_summer(夏象)koalefant_winter(冬象)crawlinghorror(爬行暗影怪)terrorbeak(尖嘴暗影怪)deerclops(巨鹿)icehound(冰狗)penguin(企鹅)merm(鱼人)knight(发条骑士)bishop(主教)rook(战车)slurtle(蜗牛龟)snurtle(黏糊虫)bat(蝙蝠)teamleader(蝙蝠领袖)lureplant(食人花)eyeplant(食人花眼睛)rocky(龙虾)monkey(猴子)slurper(缀食者)minotaur(远古守护者)eyeplant(食人花眼睛)worm(远古虫子)shadowwaxwell(麦斯威尔黑影小人)bigfoot(大脚)pigking(猪王)moose(鹿鸭)moossling(小鹿鸭)mooseegg(鹿鸭巢穴)dragonfly(蜻蜓)warg(狼)bearger(熊)birchnutdrake(坚果鸭)角色:wilson(威尔逊)waxwell(麦斯威尔)wendy(温蒂)woodie(伍迪)wes(韦斯)wickerbottom(图书管理员)willow(薇洛)wolfgang(沃尔夫冈)wx78(机器人)。
饥荒代码大全

饥荒控制台代码大全代码输入方法:游戏中按~键开启控制台,纯手打代码Ctrl+l关闭。
代码格式:DebugSpawn“”(在“”之间输入)c_spawn("物品代码‘’,数量),就会出现在你的鼠标位置你要的东西。
已知问题:特定人物装备无法得到,暂无解决办法。
PS:此大全仅为刚入门新人在实在活不下去时提供帮助,切勿滥用,以免失去游戏乐趣!!!1.材料类DebugSpawn“cutgrass”(草)DebugSpawn“twigs”(树枝)DebugSpawn“log”(木头)DebugSpawn“charcoal”(木炭)DebugSpawn“ash”(灰)DebugSpawn“cutreeds”(采下的芦苇)DebugSpawn“lightbulb”(荧光果)DebugSpawn“petals”(花瓣)DebugSpawn“petals_evil”(噩梦花瓣)DebugSpawn“pinecone”(松果)DebugSpawn“foliage”(叶子)DebugSpawn“cutlichen”(摘下的苔藓)DebugSpawn“wormlight”(虫子果)DebugSpawn“lureplantbulb”(食人花种子)DebugSpawn“flint”(燧石)DebugSpawn“nitre”(硝石)DebugSpawn“redgem”(红宝石)DebugSpawn“bluegem”(蓝宝石)DebugSpawn“purplegem”(紫宝石)DebugSpawn“greengem”(绿宝石)DebugSpawn“orangegem”(橙宝石)DebugSpawn“yellowgem”(黄宝石)DebugSpawn“rocks”(岩石)DebugSpawn“goldnugget”(黄金)DebugSpawn“thulecite”(铥矿石)DebugSpawn“thulecite_pieces”(铥矿碎片)DebugSpawn“rope”(绳子)DebugSpawn“boards”(木板)DebugSpawn“cutstone”(石砖)DebugSpawn“papyrus”(纸)DebugSpawn“houndstooth”(犬牙)DebugSpawn“pigskin”(猪皮)DebugSpawn“manrabbit_tail”(兔人尾巴)DebugSpawn“silk”(蜘蛛丝)DebugSpawn“spidergland”(蜘蛛腺体)DebugSpawn“spidereggsack”(蜘蛛卵)DebugSpawn“beardhair”(胡子)DebugSpawn“beefalowool”(牛毛)DebugSpawn“honeycomb”(蜂巢)DebugSpawn“stinger”(蜂刺)DebugSpawn“walrus_tusk”(海象牙)DebugSpawn“feather_crow”(乌鸦羽毛)DebugSpawn“feather_robin”(红雀羽毛)DebugSpawn“feather_robin_winter”(雪雀羽毛)DebugSpawn“horn”(牛角)DebugSpawn“tentaclespots”(触手皮)DebugSpawn“trunk_summer”(夏象鼻)DebugSpawn“trunk_winter”(冬象鼻)DebugSpawn“slurtleslime”(蜗牛龟粘液)DebugSpawn“slurtle_shellpieces”(蜗牛龟壳片)DebugSpawn“butterflywings”(蝴蝶翅膀)DebugSpawn“mosquitosack”(蚊子血囊)DebugSpawn“slurper_pelt”(啜食者皮)DebugSpawn“minotaurhorn”(远古守护者角)DebugSpawn“deerclops_eyeball”(巨鹿眼球)DebugSpawn“lightninggoathorn”(闪电羊角)DebugSpawn“glommerwings”(格罗门翅膀)DebugSpawn“glommerflower”(格罗门花)DebugSpawn“glommerfuel”(格罗门燃料)DebugSpawn“livinglog”(活木头)DebugSpawn“nightmarefuel”(噩梦燃料)DebugSpawn“gears”(齿轮)DebugSpawn“transistor”(晶体管)DebugSpawn“marble”(大理石)DebugSpawn“boneshard”(硬骨头)DebugSpawn“ice”(冰)DebugSpawn“poop”(便便)DebugSpawn“guano”(鸟粪)DebugSpawn“dragon_scales”(蜻蜓鳞片)DebugSpawn“goose_feather”(鹿鸭羽毛)DebugSpawn“coontail”(浣熊尾巴)bearger_fur(熊皮)2.工具武器:DebugSpawn“axe”(斧子)DebugSpawn“goldenaxe”(黄金斧头)DebugSpawn“lucy”(露西斧子)DebugSpawn“hammer”(锤子)DebugSpawn“pickaxe”(镐)DebugSpawn“goldenpickaxe”(黄金镐)DebugSpawn“shovel”(铲子)DebugSpawn“goldenshovel”(黄金铲子)DebugSpawn“pitchfork”(草叉)DebugSpawn“razor”(剃刀)DebugSpawn“bugnet”(捕虫网)DebugSpawn“fishingrod”(鱼竿)DebugSpawn“multitool_axe_pickaxe”(多功能工具)DebugSpawn“cane”(行走手杖)DebugSpawn“trap”(陷阱)DebugSpawn“birdtrap”(鸟陷阱)DebugSpawn“trap_teeth”(牙齿陷阱)DebugSpawn“trap_teeth_maxwell”(麦斯威尔的牙齿陷阱DebugSpawn“backpack”(背包)DebugSpawn“piggyback”(猪皮包)DebugSpawn“krampus_sack”(坎普斯背包)DebugSpawn“umbrella”(雨伞)DebugSpawn“grass_umbrella”(草伞)DebugSpawn“heatrock”(保温石)DebugSpawn“bedroll_straw”(草席卷)DebugSpawn“bedroll_furry”(毛皮铺盖DebugSpawn“torch”(火炬)DebugSpawn“lantern”(提灯)DebugSpawn“pumpkin_lantern”(南瓜灯)DebugSpawn“compass”(指南针)DebugSpawn“fertilizer”(化肥)DebugSpawn“firesuppressor”(灭火器DebugSpawn“sewing_kit”(缝纫工具包DebugSpawn“spear”(矛)DebugSpawn“boomerang”(回旋镖)DebugSpawn“tentaclespike”(狼牙棒)DebugSpawn“blowdart_pipe”(吹箭)DebugSpawn“blowdart_sleep”(麻醉吹箭)DebugSpawn“blowdart_fire”(燃烧吹箭DebugSpawn“hambat”(火腿短棍)DebugSpawn“nightsword”(暗影剑)DebugSpawn“batbat”(蝙蝠棒)DebugSpawn“ruins_bat”(远古短棒)DebugSpawn“spear_wathgrithr”(瓦丝格雷斯矛)DebugSpawn“panflute”(排箫)DebugSpawn“onemanband”(独奏乐器)DebugSpawn“gunpowder”(火药)DebugSpawn“beemine”(蜜蜂地雷)DebugSpawn“bell”(铃)DebugSpawn“amulet”(红色护身符)DebugSpawn“blueamulet”(蓝色护身符DebugSpawn“purpleamulet”(紫色护身符)DebugSpawn“yellowamulet”(黄色护身符)DebugSpawn“orangeamulet”(橙色护身符)DebugSpawn“greenamulet”(绿色护身符)DebugSpawn“nightmare_timepiece”(铥矿奖章)DebugSpawn“icestaff”(冰魔杖)DebugSpawn“firestaff”(火魔杖)DebugSpawn“telestaff”(传送魔杖)DebugSpawn“orangestaff”(橙色魔杖)DebugSpawn“greenstaff”(绿色魔杖)DebugSpawn“yellowstaff”(黄色魔杖)DebugSpawn“diviningrod”(探矿杖)DebugSpawn“book_birds”(召唤鸟的书)DebugSpawn“book_tentacles”(召唤触手的书)DebugSpawn“book_gardening”(催生植物的书)DebugSpawn“book_sleep”(催眠的书)DebugSpawn“book_brimstone”(召唤闪电的书)DebugSpawn“waxwelljournal”(麦斯威尔的日志)DebugSpawn·(阿比盖尔之花)DebugSpawn“balloons_empty”(空气球)DebugSpawn“balloon”(气球)DebugSpawn“lighter”(薇洛的打火机)DebugSpawn“chester_eyebone”(切斯特骨眼)DebugSpawn“featherfan”(羽毛扇)DebugSpawn“staff_tornado”(龙卷风魔杖)DebugSpawn“nightstick”(夜棍)3.穿戴:DebugSpawn“strawhat”(草帽)DebugSpawn“flowerhat”(花环)DebugSpawn“beefalohat”(牛毛帽)DebugSpawn“featherhat”(羽毛帽)DebugSpawn“footballhat”(猪皮帽)DebugSpawn“tophat”(高礼帽)DebugSpawn“earmuffshat”(兔耳罩)DebugSpawn“winterhat”(冬帽)DebugSpawn“minerhat”(矿工帽)DebugSpawn“spiderhat”(蜘蛛帽)DebugSpawn“beehat”(蜂帽)DebugSpawn“walrushat”(海象帽)DebugSpawn“slurtlehat”(蜗牛帽子)DebugSpawn“bushhat”(丛林帽)DebugSpawn“ruinshat”(远古王冠)DebugSpawn“rainhat”(防雨帽)DebugSpawn“icehat”(冰帽)DebugSpawn“watermelonhat”(西瓜帽)DebugSpawn“catcoonhat”(浣熊帽)DebugSpawn“wathgrithrhat”(瓦丝格雷斯帽)DebugSpawn“armorwood”(木盔甲)DebugSpawn“armorgrass”(草盔甲)DebugSpawn“armormarble”(大理石盔甲)DebugSpawn“armor_sanity”(夜魔盔甲)DebugSpawn“armorsnurtleshell”(蜗牛龟盔甲)DebugSpawn“armorruins”(远古盔甲)DebugSpawn“sweatervest”(小巧背心)DebugSpawn“trunkvest_summer”(夏日背心)DebugSpawn“trunkvest_winter”(寒冬背心)DebugSpawn“armorslurper”(饥饿腰带)DebugSpawn“raincoat”(雨衣)DebugSpawn“webberskull”(韦伯头骨)DebugSpawn“molehat”(鼹鼠帽)DebugSpawn“armordragonfly”(蜻蜓盔甲)DebugSpawn“beargervest”(熊背心)DebugSpawn“eyebrellahat”(眼睛帽)DebugSpawn“reflectivevest”(反射背心)DebugSpawn“hawaiianshirt”(夏威夷衬衫)4.建筑:DebugSpawn“campfire”(营火)DebugSpawn“firepit”(石头营火)DebugSpawn“coldfire”(冷火)DebugSpawn“coldfirepit”(石头冷火)DebugSpawn“cookpot”(锅)DebugSpawn“icebox”(冰箱)DebugSpawn“winterometer”(寒冰温度计)DebugSpawn“rainometer”(雨量计)DebugSpawn“slow_farmplot”(一般农田)DebugSpawn“fast_farmplot”(高级农田)DebugSpawn“siestahut”(午睡小屋)DebugSpawn“tent”(帐篷)DebugSpawn“homesign”(路牌)DebugSpawn“birdcage”(鸟笼)DebugSpawn“meatrack”(晾肉架)DebugSpawn“lightning_rod”(避雷针)DebugSpawn“pottedfern”(盆栽)DebugSpawn“nightlight”(暗夜照明灯)DebugSpawn“nightmarelight”(影灯)DebugSpawn“researchlab”(科学机器)DebugSpawn“researchlab2”(炼金术引擎)DebugSpawn“researchlab3”(阴影操纵者)DebugSpawn“researchlab4”(灵子分解器)DebugSpawn“treasurechest”(木箱)DebugSpawn“skullchest”(骷髅箱)DebugSpawn“pandoraschest”(华丽的箱子)DebugSpawn“minotaurchest”(大华丽的箱子)DebugSpawn“dragonflychest”(蜻蜓箱子)DebugSpawn“wall_hay_item”(草墙)DebugSpawn“wall_wood_item”(木墙)DebugSpawn“wall_stone_item”(石墙)DebugSpawn“wall_ruins_item”(铥墙)DebugSpawn“wall_hay”(地上的草墙)DebugSpawn“wall_wood”(地上的木墙)DebugSpawn“wall_stone”(地上的石墙)DebugSpawn“wall_ruins”(地上的铥墙)DebugSpawn“pighouse”(猪房)DebugSpawn“rabbithole”(兔房)DebugSpawn“mermhouse”(鱼人房)DebugSpawn“resurrectionstatue”(肉块雕像)DebugSpawn“resurrectionstone”(重生石)DebugSpawn“ancient_altar”(远古祭坛)DebugSpawn“ancient_altar_broken ”(损坏的远古祭坛)DebugSpawn“telebase”(传送核心)DebugSpawn“gemsocket”(宝石看台)DebugSpawn“eyeturret”(固定在地上的眼睛炮塔)DebugSpawn“eyeturret_item”(可带走的眼睛炮塔)DebugSpawn“cave_exit”(洞穴出口)DebugSpawn“turf_woodfloor”(木地板)DebugSpawn“turf_carpetfloor”(地毯地板)DebugSpawn“turf_checkerfloor”(棋盘地板)DebugSpawn“adventure_portal”(冒险之门)DebugSpawn“rock_light”(火山坑)DebugSpawn“gravestone”(墓碑)DebugSpawn“mound”(坟墓土堆)DebugSpawn“skeleton”(人骨)DebugSpawn“houndbone”(狗骨头)DebugSpawn“animal_track”(动物足迹)DebugSpawn“dirtpile”(可疑的土堆)DebugSpawn“pond”(池塘)DebugSpawn“pond_cave”(洞穴池塘)DebugSpawn“pighead”(猪头棍)DebugSpawn“mermhead”(鱼头棍)DebugSpawn“pigtorch”(猪火炬)DebugSpawn“rabbithole”(兔子洞)DebugSpawn“beebox”(蜂箱)DebugSpawn“beehive”(野生蜂窝)DebugSpawn“wasphive”(杀人蜂窝)DebugSpawn“spiderhole”(洞穴蜘蛛洞)DebugSpawn“walrus_camp”(海象窝)DebugSpawn“tallbirdnest”(高鸟窝)DebugSpawn“houndmound”(猎犬丘)DebugSpawn“slurtlehole”(蜗牛窝)DebugSpawn“batcave”(蝙蝠洞)DebugSpawn“monkeybarrel”(猴子桶)DebugSpawn“spiderden”(蜘蛛巢穴)DebugSpawn“molehill”(鼹鼠丘)DebugSpawn“catcoonden”(浣熊洞)DebugSpawn“rock1”(带硝石的岩石)DebugSpawn“rock2”(带黄金的岩石)DebugSpawn“rock_flintless”(只有石头的岩石)DebugSpawn“stalagmite_full”(大圆洞穴石头)DebugSpawn“stalagmite_med”(中圆洞穴石头)DebugSpawn“stalagmite_low”(小圆洞穴石头)DebugSpawn“stalagmite_tall_full”(大高洞穴石头)DebugSpawn“stalagmite_tall_med”(中高洞穴石头)DebugSpawn“stalagmite_tall_low”(小高洞穴石头)DebugSpawn“rock_ice”(冰石)DebugSpawn“ruins_statue_head”(远古头像)DebugSpawn“ruins_statue_mage”(远古法师雕像)DebugSpawn“marblepillar”(大理石柱子)DebugSpawn“marbletree”(大理石树)DebugSpawn“statueharp”(竖琴雕像)DebugSpawn“basalt”(玄武岩)DebugSpawn“basalt_pillar”(高玄武岩)DebugSpawn“insanityrock”(猪王矮柱石)DebugSpawn“sanityrock”(猪王高柱石)DebugSpawn“ruins_chair”(远古椅子)DebugSpawn“ruins_vase”(远古花瓶)DebugSpawn“ruins_table”(远古桌子)DebugSpawn“statuemaxwell”(麦斯威尔雕像)DebugSpawn“statueglommer”(格罗门雕像)DebugSpawn“relic”(废墟)DebugSpawn“ruins_rubble”(损毁的废墟)DebugSpawn“bishop_nightmare”(损坏的雕像)DebugSpawn“rook_nightmare”(损坏的战车)DebugSpawn“knight_nightmare”(损坏的骑士)DebugSpawn“chessjunk1”(损坏的机械1)DebugSpawn“chessjunk2”(损坏的机械2)DebugSpawn“chessjunk3”(损坏的机械3)DebugSpawn“teleportato_ring”(环状传送机零件)DebugSpawn“teleportato_box”(盒状传送机零件)DebugSpawn“teleportato_crank”(曲柄状传送机零件)DebugSpawn“teleportato_potato”(球状传送机零件)DebugSpawn“teleportato_base”(传送机零件底座)DebugSpawn“teleportato_checkmate”(传送机零件底座)DebugSpawn“wormhole”(虫洞)DebugSpawn“wormhole_limited_1”(被限制的虫洞)DebugSpawn“stafflight”(小星星)DebugSpawn“treasurechest_trap”(箱子陷阱)DebugSpawn“icepack”(冰包)5.食物:DebugSpawn“carrot”(胡萝卜)DebugSpawn“carrot_cooked”(熟胡萝卜)DebugSpawn“berries”(浆果)DebugSpawn“berries_cooked”(熟浆果)DebugSpawn“pumpkin”(南瓜)DebugSpawn“pumpkin_cooked”(熟南瓜)DebugSpawn“dragonfruit”(火龙果)DebugSpawn“dragonfruit_cooked”(熟火龙果)DebugSpawn“pomegranate”(石榴)DebugSpawn“pomegranate_cooked”(熟石榴)DebugSpawn“corn”(玉米)DebugSpawn“corn_cooked”(熟玉米)DebugSpawn“durian”(榴莲)DebugSpawn“durian_cooked”(熟榴莲)DebugSpawn“eggplant”(茄子)DebugSpawn“eggplant_cooked”(熟茄子)DebugSpawn“cave_banana”(洞穴香蕉)DebugSpawn“cave_banana_cooked”(熟洞穴香蕉)DebugSpawn“acorn”(橡果)DebugSpawn“acorn_cooked”(熟橡果)DebugSpawn“cactus_meat”(仙人掌肉)DebugSpawn“watermelon”(西瓜)DebugSpawn“red_cap”(采摘的红蘑菇)DebugSpawn“red_cap_cooked”(煮熟的红蘑菇)DebugSpawn“green_cap”(采摘的绿蘑菇)DebugSpawn“green_cap_cooked”(煮熟的绿蘑菇)DebugSpawn“blue_cap_cooked”(煮熟的蓝蘑菇)DebugSpawn“blue_cap”(采摘的蓝蘑菇)DebugSpawn“seeds”(种子)DebugSpawn“seeds_cooked”(熟种子)DebugSpawn“carrot_seeds”(胡萝卜种子)DebugSpawn“pumpkin_seeds”(南瓜种子)DebugSpawn“dragonfruit_seeds”(火龙果种子)DebugSpawn“pomegranate_seeds”(石榴种子)DebugSpawn“corn_seeds”(玉米种子)DebugSpawn“durian_seeds”(榴莲种子)DebugSpawn“eggplant_seeds”(茄子种子)DebugSpawn“smallmeat”(小肉)DebugSpawn“cookedsmallmeat”(小熟肉)DebugSpawn“smallmeat_dried”(小干肉)DebugSpawn“meat”(大肉)DebugSpawn“cookedmeat”(大熟肉)DebugSpawn“meat_dried”(大干肉)DebugSpawn“drumstick”(鸡腿)DebugSpawn“drumstick_cooked”(熟鸡腿)DebugSpawn“monstermeat”(疯肉)DebugSpawn“cookedmonstermeat”(熟疯肉)DebugSpawn“monstermeat_dried”(干疯肉)DebugSpawn“plantmeat”(食人花肉)DebugSpawn“plantmeat_cooked”(熟食人花肉)DebugSpawn“bird_egg”(鸡蛋)DebugSpawn“bird_egg_cooked”(煮熟的鸡蛋)DebugSpawn“rottenegg”(烂鸡蛋)DebugSpawn“tallbirdegg”(高鸟蛋)DebugSpawn“tallbirdegg_cooked”(熟高鸟蛋)DebugSpawn“tallbirdegg_cracked”(孵化的高鸟蛋)DebugSpawn“fish”(鱼)DebugSpawn“fish_cooked”(熟鱼)DebugSpawn“eel”(鳗鱼)DebugSpawn“eel_cooked”(熟鳗鱼)DebugSpawn“froglegs”(蛙腿)DebugSpawn“froglegs_cooked”(熟蛙腿)DebugSpawn“batwing”(蝙蝠翅膀)DebugSpawn“batwing_cooked”(熟蝙蝠翅膀)DebugSpawn“trunk_cooked”(熟象鼻)DebugSpawn“mandrake”(曼德拉草)DebugSpawn“cookedmandrake”(熟曼特拉草)DebugSpawn“honey”(蜂蜜)DebugSpawn“butter”(黄油)DebugSpawn“butterflymuffin”(奶油松饼)DebugSpawn“frogglebunwich”(青蛙圆面包三明治)DebugSpawn“honeyham”(蜜汁火腿)DebugSpawn“dragonpie”(龙馅饼)DebugSpawn“taffy”(太妃糖)DebugSpawn“pumpkincookie”(南瓜饼)DebugSpawn“kabobs”(肉串)DebugSpawn“powcake”(芝士蛋糕)DebugSpawn“mandrakesoup”(曼德拉草汤)DebugSpawn“baconeggs”(鸡蛋火腿)DebugSpawn“bonestew”(肉汤)DebugSpawn“perogies”(半圆小酥饼)DebugSpawn“wetgoop”(湿腻焦糊)DebugSpawn“ratatouille”(蹩脚的炖菜)DebugSpawn“fruitmedley”(水果拼盘)DebugSpawn“fishtacos”(玉米饼包炸鱼)DebugSpawn“waffles”(华夫饼)DebugSpawn“turkeydinner”(火鸡正餐)DebugSpawn“fishsticks”(鱼肉条)DebugSpawn“stuffedeggplant”(香酥茄盒)DebugSpawn“honeynuggets”(甜蜜金砖)DebugSpawn“meatballs”(肉丸)DebugSpawn“jammypreserves”(果酱蜜饯)DebugSpawn“monsterlasagna”(怪物千层饼)DebugSpawn“unagi”(鳗鱼料理)DebugSpawn“bandage”(蜂蜜绷带)DebugSpawn“healingsalve”(治疗药膏)DebugSpawn“spoiled_food”(腐烂食物)DebugSpawn“flowersalad”(花沙拉)DebugSpawn“icecream”(冰激淋)DebugSpawn“watermelonicle”(西瓜冰)DebugSpawn“trailmix”(干果)DebugSpawn“hotchili”(咖喱)DebugSpawn“guacamole”(鳄梨酱)DebugSpawn“goatmilk”(羊奶)6.植物:DebugSpawn“flower”(花)DebugSpawn“flower_evil”(噩梦花)DebugSpawn“carrot_planted”(长在地上的胡萝卜)DebugSpawn“grass”(长在地上的草)DebugSpawn“depleted_grass”(草根)DebugSpawn“dug_grass”(长草簇)DebugSpawn“sapling”(树苗)DebugSpawn“dug_sapling”(可种的树苗)DebugSpawn“berrybush”(果树丛)DebugSpawn“dug_berrybush”(可种的果树丛)DebugSpawn“berrybush2”(果树丛2)DebugSpawn“dug_berrybush2”(可种的果树丛2)DebugSpawn“marsh_bush”(尖刺灌木)DebugSpawn“dug_marsh_bush”(可种的尖刺灌木)DebugSpawn“reeds”(芦苇)DebugSpawn“lichen”(洞穴苔藓)DebugSpawn“cave_fern”(蕨类植物)DebugSpawn“evergreen”(树)DebugSpawn“evergreen_sparse”(无松果的树)DebugSpawn“marsh_tree”(针叶树)DebugSpawn“cave_banana_tree”(洞穴香蕉树)DebugSpawn“livingtree”(活树)DebugSpawn“deciduoustree”(橡树)DebugSpawn“deciduoustree_tall”(高橡树)DebugSpawn“deciduoustree_short”(矮橡树)DebugSpawn“red_mushroom”(红蘑菇)DebugSpawn“green_mushroom”(绿蘑菇)DebugSpawn“blue_mushroom”(蓝蘑菇)DebugSpawn“mushtree_tall”(高蘑菇树)DebugSpawn“mushtree_medium”(中蘑菇树)DebugSpawn“mushtree_small”(小蘑菇树)DebugSpawn“flower_cave”(单朵洞穴花)DebugSpawn“flower_cave_double”(双朵洞穴花)DebugSpawn“flower_cave_triple”(三朵洞穴花)DebugSpawn“tumbleweed”(滚草)DebugSpawn“cactus”(仙人掌)DebugSpawn“cactus_flower”(仙人掌花)DebugSpawn“marsh_plant”(水塘边小草)DebugSpawn“pond_algae”(水藻)7.动物:DebugSpawn“rabbit”(兔子)DebugSpawn“perd”(火鸡)DebugSpawn“crow”(乌鸦)DebugSpawn“robin”(红雀)DebugSpawn“robin_winter”(雪雀)DebugSpawn“butterfly”(蝴蝶)DebugSpawn“fireflies”(萤火虫)DebugSpawn“bee”(蜜蜂)DebugSpawn“killerbee”(杀人蜂)DebugSpawn“flies”(苍蝇)DebugSpawn“mosquito”(蚊子)DebugSpawn“frog”(青蛙)DebugSpawn“beefalo”(牛)DebugSpawn“babybeefalo”(小牛)DebugSpawn“lightninggoat”(闪电羊)DebugSpawn“pigman”(猪人)DebugSpawn“pigguard”(猪守卫)DebugSpawn“bunnyman”(兔人)DebugSpawn“merm”(鱼人)DebugSpawn“spider_hider”(洞穴蜘蛛)DebugSpawn“spider_spitter”(喷射蜘蛛)DebugSpawn“spider”(地面小蜘蛛)DebugSpawn“spider_warrior”(地面绿蜘蛛)DebugSpawn“spiderqueen”(蜘蛛女王)DebugSpawn“spider_dropper”(白蜘蛛)DebugSpawn“hound”(猎狗)DebugSpawn“firehound”(红色猎狗)DebugSpawn“icehound”(冰狗)DebugSpawn“tentacle”(触手)DebugSpawn“tentacle_garden”(巨型触手)DebugSpawn“leif”(树精)DebugSpawn“leif_sparse”(稀有树精)DebugSpawn“walrus”(海象)DebugSpawn“little_walrus”(小海象)DebugSpawn“smallbird”(小高鸟)DebugSpawn“teenbird”(青年高鸟)DebugSpawn“tallbird”(高鸟)DebugSpawn“koalefant_summer”(夏象)DebugSpawn“koalefant_winDter”(冬象)DebugSpawn“penguin”(企鹅)DebugSpawn“slurtle”(蜗牛龟)DebugSpawn“snurtle”(黏糊虫)DebugSpawn“bat”(蝙蝠)DebugSpawn“rocky”(龙虾)DebugSpawn“monkey”(猴子)DebugSpawn“slurper”(缀食者)DebugSpawn“buzzard”(秃鹫)DebugSpawn“mole”(鼹鼠)DebugSpawn“catcoon”(浣熊)DebugSpawn“knight”(发条骑士)DebugSpawn“bishop”(主教)DebugSpawn“rook”(战车)DebugSpawn“crawlinghorror”(爬行暗影怪)DebugSpawn“terrorbeak”(尖嘴暗影怪)DebugSpawn“deerclops”(巨鹿)DebugSpawn“minotaur”(远古守护者)DebugSpawn“worm”(远古虫子)DebugSpawn“abigail”(阿比盖尔)DebugSpawn“ghost”(幽灵)DebugSpawn“shadowwaxwell”(麦斯威尔黑影小人DebugSpawn“krampus”(坎普斯)DebugSpawn“glommer”(格罗门)DebugSpawn“chester”(切斯特)DebugSpawn“lureplant”(食人花)DebugSpawn“eyeplant”(食人花眼睛)DebugSpawn“bigfoot”(大脚)DebugSpawn“pigking”(猪王)DebugSpawn“moose”(鹿鸭)DebugSpawn“mossling”(小鸭)DebugSpawn“dragonfly”(蜻蜓)DebugSpawn“warg”(座狼)DebugSpawn“bearger”(熊)DebugSpawn“birchnutdrake”(坚果鸭)DebugSpawn“mooseegg”(鹿鸭蛋)。
饥荒作弊代码大全

饥荒作弊代码大全什么是饥荒作弊代码?饥荒(Don’t Starve)是一款由Klei Entertainment开发的生存类游戏。
在游戏中,玩家需要探索、建造和生存,以生存下去。
然而,有些玩家可能发现游戏中的难度太高,或者想要尝试一些有趣的玩法。
这时候,他们可能会寻找一些作弊代码来选择自己想要的游戏体验。
饥荒作弊代码是一些特定的命令,可以在游戏中输入以获得特殊的效果。
这些作弊代码可以给予玩家无限的资源、无敌状态、修改游戏中的世界等。
请注意,使用作弊代码可能会对游戏的平衡性造成影响,同时也可能降低游戏的乐趣。
因此,在使用作弊代码之前,建议玩家考虑清楚自己希望达到的游戏体验。
如何输入饥荒作弊代码?为了输入饥荒作弊代码,玩家需要先开启控制台命令。
控制台命令是游戏内部提供的一种特殊功能,允许玩家输入特定的命令以修改游戏的状态。
开启控制台命令的方法因游戏版本而异,在此将不赘述,请玩家自行查找相关的开启方法。
当控制台命令被成功开启后,玩家可以按下特定按键(通常是~键或/键)来打开控制台。
在控制台中,玩家可以输入各种作弊代码来实现所需的效果。
下面列举了一些常用的饥荒作弊代码。
常用的饥荒作弊代码1.c_godmode(): 无敌状态,玩家将无法受到任何伤害。
2.c_supergodmode(): 超级无敌状态,玩家不仅无法受到伤害,还不会被冻结或遭受其他负面效果。
3.c_fullfreeze(): 冻结玩家,玩家将无法移动或执行任何动作。
4.c_speedmult(x): 修改玩家的移动速度,替换x为你希望的数值。
5.`c_spawn(。
饥荒代码ACTIONS.LUA

require"class"require"bufferedaction"Action=Class(function(self,priority,instant,rmb,distance) self.priority=priority or0self.fn=function()return false endself.strfn=nilself.testfn=nilself.instant=instant or falseself.rmb=rmb or nilself.distance=distance or nilend)ACTIONS={REPAIR=Action(),READ=Action(),DROP=Action(-1),TRAVEL=Action(),CHOP=Action(),ATTACK=Action(2,true),FORCEATTACK=Action(2,true),EAT=Action(),PICK=Action(),PICKUP=Action(1),MINE=Action(),DIG=Action(nil,nil,true),GIVE=Action(),COOK=Action(),DRY=Action(),ADDFUEL=Action(),LIGHT=Action(-4),EXTINGUISH=Action(0),LOOKAT=Action(-3,true),TALKTO=Action(3,true),WALKTO=Action(-4),BAIT=Action(),CHECKTRAP=Action(2),BUILD=Action(),PLANT=Action(),HARVEST=Action(),GOHOME=Action(),SLEEPIN=Action(),EQUIP=Action(0,true),UNEQUIP=Action(-2,true),--OPEN_SHOP=Action(),SHAVE=Action(),STORE=Action(),RUMMAGE=Action(-1),DEPLOY=Action(),PLAY=Action(),NET=Action(3),CATCH=Action(3,true),FISH=Action(),REEL=Action(0,true),POLLINATE=Action(),FERTILIZE=Action(),LAYEGG=Action(),HAMMER=Action(3),TERRAFORM=Action(),JUMPIN=Action(),RESETMINE=Action(3),ACTIVATE=Action(),MURDER=Action(0),HEAL=Action(),INVESTIGATE=Action(),UNLOCK=Action(),TEACH=Action(),TURNON=Action(2),TURNOFF=Action(2),SEW=Action(),STEAL=Action(),USEITEM=Action(1,true),TAKEITEM=Action(),MAKEBALLOON=Action(),CASTSPELL=Action(0,false,true,20),BLINK=Action(10,false,true,36),COMBINESTACK=Action(),TOGGLE_DEPLOY_MODE=Action(1),}for k,v in pairs(ACTIONS)dov.str=STRINGS.ACTIONS[k]or"ACTION"v.id=kend----set up the action functions!ACTIONS.EAT.fn=function(act)local obj=act.target or act.invobjectif ponents.eater and obj and ponents.edible thenreturn ponents.eater:Eat(obj)endendACTIONS.STEAL.fn=function(act)local obj=act.targetlocal attack=falseif act.attack then attack=act.attack endif(ponents.inventoryitem and ponents.inventoryitem:IsHeld())then return ponents.thief:StealItem(ponents.inventoryitem.owner,obj, attack)endendACTIONS.MAKEBALLOON.fn=function(act)if act.doer and act.invobject and ponents.balloonmaker thenif ponents.sanity thenponents.sanity:DoDelta(-TUNING.SANITY_TINY)endlocal x,y,z=act.doer.Transform:GetWorldPosition()local angle=TheCamera.headingtarget+math.random()*10*DEGREES-5*DEGREESx=x+.5*math.cos(angle)z=z+.5*math.sin(angle)ponents.balloonmaker:MakeBalloon(x,y,z)endreturn trueendACTIONS.EQUIP.fn=function(act)if ponents.inventory thenreturn ponents.inventory:Equip(act.invobject)endendACTIONS.UNEQUIP.fn=function(act)if ponents.inventory and act.invobject and ponents.inventoryitem.cangoincontainer thenponents.inventory:GiveItem(act.invobject)--return ponents.inventory:Unequip(act.invobject)return trueelseif ponents.inventory and act.invobject and not ponents.inventoryitem.cangoincontainer thenponents.inventory:DropItem(act.invobject,true,true)return trueendendACTIONS.PICKUP.fn=function(act)if ponents.inventory and act.target and ponents.inventoryitem and not act.target:IsInLimbo()thenact.doer:PushEvent("onpickup",{item=act.target})--special case for trying to carry two backpacksif not ponents.inventoryitem.cangoincontainer and ponents.equippable and ponents.inventory:GetEquippedItem(ponents.equippable.equipslot) thenlocal item= ponents.inventory:GetEquippedItem(ponents.equippable.equipslot) if ponents.inventoryitem and ponents.inventoryitem.cangoincontainer thenponents.inventory:SelectActiveItemFromEquipSlot(ponents.equippab le.equipslot)ponents.inventory:GiveItem(ponents.inventory:Unequip(p onents.equippable.equipslot))elseponents.inventory:DropItem(ponents.inventory:GetEquippedItem(act.tar ponents.equippable.equipslot))endponents.inventory:Equip(act.target)return trueendif act.doer:HasTag("player")and ponents.equippable and not ponents.inventory:GetEquippedItem(ponents.equippable.equipslot) thenponents.inventory:Equip(act.target)elseponents.inventory:GiveItem(act.target,nil, Vector3(TheSim:GetScreenPos(act.target.Transform:GetWorldPosition())))endreturn trueendendACTIONS.REPAIR.fn=function(act)if act.target and ponents.repairable and act.invobject and ponents.repairer thenreturn ponents.repairable:Repair(act.doer,act.invobject) endendACTIONS.SEW.fn=function(act)if act.target and ponents.fueled and act.invobject and ponents.sewing thenreturn ponents.sewing:DoSewing(act.target,act.doer) endendACTIONS.RUMMAGE.fn=function(act)local targ=act.target or act.invobjectif act.doer.HUD and ponents.container thenif ponents.container:IsOpen()thenponents.container:Close(act.doer)elseponents.container:Open(act.doer)endreturn trueendendACTIONS.RUMMAGE.strfn=function(act)local targ=act.target or act.invobjectif targ and ponents.container and ponents.container:IsOpen()then return"CLOSE"endendACTIONS.DROP.fn=function(act)if ponents.inventory thenlocal wholestack=act.options.wholestackif act.invobject and ponents.stackable and ponents.stackable.forcedropsingle thenwholestack=falseendreturn ponents.inventory:DropItem(act.invobject,wholestack,false, act.pos)endendACTIONS.DROP.strfn=function(act)if act.invobject and ponents.trap thenreturn"SETTRAP"elseif act.invobject and act.invobject:HasTag("mine")thenreturn"SETMINE"elseif act.invobject and act.invobject.prefab=="pumpkin_lantern"thenreturn"PLACELANTERN"endendACTIONS.LOOKAT.fn=function(act)local targ=act.target or act.invobjectif targ and ponents.inspectable thenlocal desc=ponents.inspectable:GetDescription(act.doer)if desc thenponents.locomotor:Stop()ponents.talker:Say(desc,2.5,ponents.inspectable.noanim)return trueendendendACTIONS.READ.fn=function(act)local targ=act.target or act.invobjectif targ and ponents.book and act.doer and ponents.reader then return ponents.reader:Read(targ)endendACTIONS.TALKTO.fn=function(act)local targ=act.target or act.invobjectif targ and ponents.talkable thenponents.locomotor:Stop()if ponents.maxwelltalker thenif not ponents.maxwelltalker:IsTalking()thenact.target:PushEvent("talkedto")act.target.task=act.target:StartThread(function() ponents.maxwelltalker:DoTalk(act.target)end)endendreturn trueendendACTIONS.BAIT.fn=function(act)if ponents.trap thenponents.trap:SetBait(ponents.inventory:RemoveItem(act.invobject)) return trueendendACTIONS.DEPLOY.fn=function(act)if act.invobject and ponents.deployable and ponents.deployable:CanDeploy(act.pos)thenlocal container=ponents.inventoryitem and ponents.inventoryitem:GetContainer()local obj=container and container:RemoveItem(act.invobject)or act.invobjectif obj thenif ponents.deployable:Deploy(act.pos,act.doer)thenreturn trueelseif container thencontainer:GiveItem(obj)elseponents.inventory:GiveItem(obj)endendendendACTIONS.DEPLOY.strfn=function(act)if act.invobject and act.invobject:HasTag("groundtile")thenreturn"GROUNDTILE"elseif act.invobject and act.invobject:HasTag("wallbuilder")thenreturn"WALL"elseif act.invobject and act.invobject:HasTag("eyeturret")thenreturn"TURRET"endendACTIONS.CHECKTRAP.fn=function(act)if ponents.trap thenponents.trap:Harvest(act.doer)return trueendendACTIONS.CHOP.fn=function(act)if ponents.workable and ponents.workable.action== ACTIONS.CHOP thenlocal numworks=1if act.invobject and ponents.tool thennumworks=ponents.tool:GetEffectiveness(ACTIONS.CHOP) elseif act.doer and ponents.worker thennumworks=ponents.worker:GetEffectiveness(ACTIONS.CHOP) endponents.workable:WorkedBy(act.doer,numworks)endreturn trueendACTIONS.FERTILIZE.fn=function(act)if ponents.crop and not ponents.crop:IsReadyForHarvest()and act.invobject and ponents.fertilizer thenlocal obj=ponents.inventory:RemoveItem(act.invobject)if ponents.crop:Fertilize(obj)thenreturn trueelseponents.inventory:GiveItem(obj)return falseendelseif ponents.grower and ponents.grower:IsEmpty()and act.invobject and ponents.fertilizer thenlocal obj=ponents.inventory:RemoveItem(act.invobject)ponents.grower:Fertilize(obj)return trueelseif ponents.pickable and ponents.pickable:CanBeFertilized() and act.invobject and ponents.fertilizer thenlocal obj=ponents.inventory:RemoveItem(act.invobject)ponents.pickable:Fertilize(obj)return trueendendACTIONS.MINE.fn=function(act)if ponents.workable and ponents.workable.action== ACTIONS.MINE thenlocal numworks=1if act.invobject and ponents.tool thennumworks=ponents.tool:GetEffectiveness(ACTIONS.MINE) elseif act.doer and ponents.worker thennumworks=ponents.worker:GetEffectiveness(ACTIONS.MINE) endponents.workable:WorkedBy(act.doer,numworks)endreturn trueendACTIONS.HAMMER.fn=function(act)if ponents.workable and ponents.workable.action== ACTIONS.HAMMER thenlocal numworks=1if act.invobject and ponents.tool thennumworks= ponents.tool:GetEffectiveness(ACTIONS.HAMMER)elseif act.doer and ponents.worker thennumworks=ponents.worker:GetEffectiveness(ACTIONS.HAMMER) endponents.workable:WorkedBy(act.doer,numworks)endreturn trueend.fn=function(act)if ponents.workable and ponents.workable.action== thenponents.workable:WorkedBy(act.doer)endreturn trueendACTIONS.CATCH.fn=function(act)if ponents.catcher thenponents.catcher:PrepareToCatch() elseif ponents.catcher thenponents.catcher:PrepareToCatch() endreturn trueendACTIONS.FISH.fn=function(act)local fishingrod=ponents.fishingrod if fishingrod thenfishingrod:StartFishing(act.target,act.doer) endreturn trueendACTIONS.REEL.fn=function(act)local fishingrod=ponents.fishingrod if fishingrod and fishingrod:IsFishing()thenif fishingrod:HasHookedFish()thenfishingrod:Reel()elseif fishingrod:FishIsBiting()thenfishingrod:Hook()elsefishingrod:StopFishing()endendreturn trueendACTIONS.REEL.strfn=function(act)local fishingrod=ponents.fishingrod if fishingrod and fishingrod:IsFishing()thenif fishingrod:HasHookedFish()thenreturn"REEL"elseif fishingrod:FishIsBiting()thenreturn"HOOK"elsereturn"CANCEL"endendendACTIONS.DIG.fn=function(act)if ponents.workable and ponents.workable.action== ACTIONS.DIG thenlocal numworks=1if act.invobject and ponents.tool thennumworks=ponents.tool:GetEffectiveness(ACTIONS.DIG) elseif act.doer and ponents.worker thennumworks=ponents.worker:GetEffectiveness(ACTIONS.DIG) endponents.workable:WorkedBy(act.doer,numworks)endreturn trueendACTIONS.PICK.fn=function(act)if ponents.pickable thenponents.pickable:Pick(act.doer)return trueendendACTIONS.FORCEATTACK.fn=function(act)bat:SetTarget(act.target)bat:ForceAttack()return trueendACTIONS.ATTACK.fn=function(act)if bat thenbat:SetTarget(act.target)bat:TryAttack()return trueendendACTIONS.ATTACK.strfn=function(act)local targ=act.target or act.invobjectif targ and targ:HasTag("smashable")thenreturn"SMASHABLE"endendACTIONS.COOK.fn=function(act)if ponents.cooker thenlocal ingredient=ponents.inventory:RemoveItem(act.invobject)if ponents.health and bat thenact.doer:PushEvent("killed",{victim=ingredient})endlocal product=ponents.cooker:CookItem(ingredient,act.doer)if product thenponents.inventory:GiveItem(product,nil, Vector3(TheSim:GetScreenPos(act.target.Transform:GetWorldPosition())))return trueendelseif ponents.stewer thenponents.stewer:StartCooking()return trueendendACTIONS.DRY.fn=function(act)if ponents.dryer thenlocal ingredient=ponents.inventory:RemoveItem(act.invobject)if not ponents.dryer:StartDrying(ingredient)thenponents.inventory:GiveItem(product,nil, Vector3(TheSim:GetScreenPos(act.target.Transform:GetWorldPosition())))return falseendreturn trueendendACTIONS.ADDFUEL.fn=function(act)if ponents.inventory thenlocal fuel=ponents.inventory:RemoveItem(act.invobject)if fuel thenif ponents.fueled:TakeFuelItem(fuel)thenreturn trueelseprint("False")ponents.inventory:GiveItem(fuel)endendendendACTIONS.GIVE.fn=function(act)if ponents.trader thenponents.trader:AcceptGift(act.doer,act.invobject)return trueendendACTIONS.GIVE.strfn=function(act)local targ=act.target or act.invobjectif targ and targ:HasTag("altar")thenif targ.enabled thenreturn"READY"elsereturn"NOTREADY"endendendACTIONS.STORE.fn=function(act)if ponents.container and ponents.inventoryitem and ponents.inventory thenif not ponents.container:CanTakeItemInSlot(act.invobject)thenreturn false,"NOTALLOWED"endlocal item= ponents.inventoryitem:RemoveFromOwner(ponents.container.acc eptsstacks)if item thenif not ponents.inventoryitem thenponents.container:Open(act.doer)endif not ponents.container:GiveItem(item,nil,nil,false)thenif TheInput:ControllerAttached()thenponents.inventory:GiveItem(item)elseponents.inventory:GiveActiveItem(item)endreturn falseendreturn trueendelseif ponents.occupiable and act.invobject and ponents.occupier and ponents.occupiable:CanOccupy(act.invobject)thenlocal item=ponents.inventoryitem:RemoveFromOwner()return ponents.occupiable:Occupy(item)endendACTIONS.STORE.strfn=function(act)if act.target and ponents.stewer thenreturn"COOK"elseif act.target and ponents.occupiable thenreturn"IMPRISON"endendACTIONS.BUILD.fn=function(act)if ponents.builder thenif ponents.builder:DoBuild(act.recipe,act.pos)thenreturn trueendendendACTIONS.PLANT.fn=function(act)if ponents.inventory thenlocal seed=ponents.inventory:RemoveItem(act.invobject)if seed thenif ponents.grower:PlantItem(seed)thenreturn trueelseponents.inventory:GiveItem(seed)endendendendACTIONS.HARVEST.fn=function(act)if ponents.crop thenreturn ponents.crop:Harvest(act.doer)elseif ponents.harvestable thenreturn ponents.harvestable:Harvest(act.doer)elseif ponents.stewer thenreturn ponents.stewer:Harvest(act.doer)elseif ponents.dryer thenreturn ponents.dryer:Harvest(act.doer)elseif ponents.occupiable and ponents.occupiable:IsOccupied() thenlocal item=ponents.occupiable:Harvest(act.doer)if item thenponents.inventory:GiveItem(item)return trueendendendACTIONS.HARVEST.strfn=function(act)if act.target and ponents.occuipable thenreturn"FREE"endendACTIONS.LIGHT.fn=function(act)if act.invobject and ponents.lighter thenponents.lighter:Light(act.target)return trueendendACTIONS.SLEEPIN.fn=function(act)local bag=nilif act.target and ponents.sleepingbag then bag=act.target endif act.invobject and ponents.sleepingbag then bag=act.invobject endif bag and act.doer thenponents.sleepingbag:DoSleep(act.doer)return trueend--TheFrontEnd:Fade(true,2)ponents.sleepingbag:DoSleep(act.doer)--elseif act.doer and act.invobject and ponents.sleepingbag then--return true--endendACTIONS.SHAVE.testfn=function(act)if act.invobject and ponents.shaver thenlocal shavee=act.target or act.doerif shavee and ponents.beard thenreturn ponents.beard:ShouldTryToShave(act.doer,act.invobject) endendendACTIONS.SHAVE.fn=function(act)if act.invobject and ponents.shaver thenlocal shavee=act.target or act.doerif shavee and ponents.beard thenreturn ponents.beard:Shave(act.doer,act.invobject)endendendACTIONS.PLAY.fn=function(act)if act.invobject and ponents.instrument thenreturn ponents.instrument:Play(act.doer)endendACTIONS.POLLINATE.fn=function(act)if ponents.pollinator thenif act.target thenreturn ponents.pollinator:Pollinate(act.target)elsereturn ponents.pollinator:CreateFlower()endendendACTIONS.TERRAFORM.fn=function(act)if act.invobject and ponents.terraformer thenreturn ponents.terraformer:Terraform(act.pos)endendACTIONS.EXTINGUISH.fn=function(act)if ponents.burnableand ponents.burnable:IsBurning()thenif ponents.fueled and not ponents.fueled:IsEmpty()then ponents.fueled:ChangeSection(-1)elseponents.burnable:Extinguish()endreturn trueendendYEGG.fn=function(act)if ponents.pickable and not ponents.pickable.canbepicked then return ponents.pickable:Regen()endendACTIONS.INVESTIGATE.fn=function(act)local investigatePos=ponents.knownlocations and ponents.knownlocations:GetLocation("investigate")if investigatePos thenponents.knownlocations:RememberLocation("investigate",nil)--try to get a nearby targetif bat thenbat:TryRetarget()endreturn trueendendACTIONS.GOHOME.fn=function(act)--this is gross.make it better later.if ponents.spawner thenreturn ponents.spawner:GoHome(act.doer)elseif ponents.childspawner thenreturn ponents.childspawner:GoHome(act.doer) elseif act.pos thenif act.target thenact.target:PushEvent("onwenthome",{doer=act.doer}) endact.doer:Remove()return trueendendACTIONS.JUMPIN.fn=function(act)if ponents.teleporter thenponents.teleporter:Activate(act.doer)return trueendendACTIONS.RESETMINE.fn=function(act)if ponents.mine thenponents.mine:Reset()return trueendendACTIONS.ACTIVATE.fn=function(act)if ponents.activatable thenponents.activatable:DoActivate(act.doer)return trueendendACTIONS.ACTIVATE.strfn=function(act)if ponents.activatable.getverb thenreturn ponents.activatable.getverb(act.target,act.doer) endendACTIONS.MURDER.fn=function(act)local murdered=act.invobject or act.targetif murdered and ponents.health thenponents.inventoryitem:RemoveFromOwner(true)if ponents.health.murdersound thenact.doer.SoundEmitter:PlaySound(ponents.health.murdersound) endlocal stacksize=1if ponents.stackable thenstacksize=ponents.stackable.stacksizeendif ponents.lootdropper thenfor i=1,stacksize dolocal loots=ponents.lootdropper:GenerateLoot()for k,v in pairs(loots)dolocal loot=SpawnPrefab(v)ponents.inventory:GiveItem(loot)endendendact.doer:PushEvent("killed",{victim=murdered})murdered:Remove()return trueendendACTIONS.HEAL.fn=function(act)if act.invobject and ponents.healer thenlocal target=act.target or act.doerreturn ponents.healer:Heal(target)endendACTIONS.UNLOCK.fn=function(act)if ponents.lock thenif ponents.lock:IsLocked()thenponents.lock:Unlock(act.invobject,act.doer)--elseponents.lock:Lock(act.doer)endreturn trueendend--ACTIONS.UNLOCK.strfn=function(act)--if ponents.lock and not ponents.lock:IsLocked()then --return"LOCK"--end--endACTIONS.TEACH.fn=function(act)if act.invobject and ponents.teacher thenlocal target=act.target or act.doerreturn ponents.teacher:Teach(target)endendACTIONS.TURNON.fn=function(act)local tar=act.target or act.invobjectif tar and ponents.machine and not ponents.machine:IsOn()thenponents.machine:TurnOn(tar)return trueendendACTIONS.TURNOFF.fn=function(act)local tar=act.target or act.invobjectif tar and ponents.machine and ponents.machine:IsOn()thenponents.machine:TurnOff(tar)return trueendendEITEM.fn=function(act)if act.invobject and eableitem thenif eableitem:CanInteract()theneableitem:StartUsingItem()endendendACTIONS.TAKEITEM.fn=function(act)--Use this for taking a specific item as opposed to having an item be generated as it is in Pick/ Harvestif act.target and ponents.shelf and ponents.shelf.cantakeitem then ponents.shelf:TakeItem(act.doer)return trueendendACTIONS.CASTSPELL.fn=function(act)--For use with magical staffslocal staff=act.invobject or ponents.inventory:GetEquippedItem(EQUIPSLOTS.HANDS)if staff and ponents.spellcaster and ponents.spellcaster:CanCast(act.doer, act.target,act.pos)thenponents.spellcaster:CastSpell(act.target,act.pos)return trueendendACTIONS.BLINK.fn=function(act)if act.invobject and ponents.blinkstaff thenreturn ponents.blinkstaff:Blink(act.pos,act.doer)endendBINESTACK.fn=function(act)local target=act.targetlocal invobj=act.invobjectif invobj and target and invobj.prefab==target.prefab and ponents.stackable and not ponents.stackable:IsFull()thenponents.stackable:Put(invobj)return trueendendACTIONS.TRAVEL.fn=function(act)if act.target and act.target.travel_action_fn thenact.target.travel_action_fn(act.doer)return trueendend--[[ACTIONS.OPEN_SHOP.fn=function(act)if ponents.shop thenlocal trigger=json.encode({shop={title=ponents.shop.title,name=,id=act.target.entity:GetGUID(),tab=ponents.shop.tab,filter=ponents.builder.recipes,gold=act.doer.profile:GetGold(),}})TheSim:SendUITrigger(trigger)TheSim:SetTimeScale(0)return trueendend--]]。
饥荒控制台代码大全

DebugSpawn“”c_spawn(”代码“,数量),就会出现在你的鼠标位置你要的东西。
c_give(“代码”,数量)1.材料类DebugSpawn“cutgrass”(草)DebugSpawn“twigs”(树枝)DebugSpawn“log”(木头)DebugSpawn“charcoal”(木炭)DebugSpawn“ash”(灰)DebugSpawn“cutreeds”(采下的芦苇)DebugSpawn“lightbulb”(荧光果)DebugSpawn“petals”(花瓣)DebugSpawn“petals_evil”(噩梦花瓣)DebugSpawn“pinecone”(松果)DebugSpawn“foliage”(叶子)DebugSpawn“cutlichen”(摘下的苔藓)DebugSpawn“wormlight”(蓝光果)DebugSpawn“lureplantbulb”(食人花)DebugSpawn“flint”(燧石)DebugSpawn“nitre”(硝石)DebugSpawn“redgem”(红宝石)DebugSpawn“bluegem”(蓝宝石)DebugSpawn“purplegem”(紫宝石)DebugSpawn“greengem”(绿宝石)DebugSpawn“orangegem”(橙宝石)DebugSpawn“yellowgem”(黄宝石)DebugSpawn“rocks”(石头)DebugSpawn“goldnugget”(黄金)DebugSpawn“thulecite”(铥矿石)DebugSpawn“thulecite_pieces”(铥矿碎片)DebugSpawn“rope”(绳子)DebugSpawn“boards”(木板)DebugSpawn“cutstone”(石砖)DebugSpawn“papyrus”(纸)DebugSpawn“houndstooth”(犬牙)DebugSpawn“pigskin”(猪皮)DebugSpawn“manrabbit_tail”(兔子尾巴)DebugSpawn“silk”(蜘蛛丝)DebugSpawn“spidergland”(蜘蛛腺体)DebugSpawn“spidereggsack”(蜘蛛卵)DebugSpawn“beardhair”(胡子)DebugSpawn“beefalowool”(牛毛)DebugSpawn“honeycomb”(蜂巢)DebugSpawn“stinger”(蜂刺)DebugSpawn“walrus_tusk”(海象牙)DebugSpawn“feather_crow”(乌鸦羽毛)DebugSpawn“feather_robin”(红雀羽毛)DebugSpawn“feather_robin_winter”(雪雀羽毛)DebugSpawn“horn”(牛角)DebugSpawn“tentaclespots”(触手皮)DebugSpawn“trunk_summer”(夏象鼻)DebugSpawn“trunk_winter”(冬象鼻)DebugSpawn“slurtleslime”(蜗牛龟粘液)DebugSpawn“slurtle_shellpieces”(蜗牛龟壳片)DebugSpawn“butterflywings”(蝴蝶翅膀)DebugSpawn“mosquitosack”(蚊子血囊)DebugSpawn“slurper_pelt”(啜食者皮)DebugSpawn“minotaurhorn”(远古守护者角)DebugSpawn“deerclops_eyeball”(巨鹿眼球)DebugSpawn“lightninggoathorn”(闪电羊角)DebugSpawn“glommerwings”(格罗门翅膀)DebugSpawn“glommerflower”(格罗门花)DebugSpawn“glommerfuel”(格罗门燃料)DebugSpawn“livinglog”(活木头)DebugSpawn“nightmarefuel”(噩梦燃料)DebugSpawn“gears”(齿轮)DebugSpawn“transistor”(晶体管)DebugSpawn“marble”(大理石)DebugSpawn“boneshard”(硬骨头)DebugSpawn“ice”(冰)DebugSpawn“poop”(便便)DebugSpawn“guano”(鸟粪)DebugSpawn“dragon_scales”(蜻蜓火鳞片)DebugSpawn“goose_feather”(鹿鸭羽毛)DebugSpawn“coontail”(浣熊尾巴)bearger_fur(熊皮)2.工具武器:DebugSpawn“axe”(斧子)DebugSpawn“goldenaxe”(黄金斧头)DebugSpawn“lucy”(露西斧子)DebugSpawn“hammer”(锤子)DebugSpawn“pickaxe”(镐)DebugSpawn“goldenpickaxe”(黄金镐)DebugSpawn“shovel”(铲子)DebugSpawn“goldenshovel”(黄金铲子)DebugSpawn“pitchfork”(草叉)DebugSpawn“razor”(剃刀)DebugSpawn“bugnet”(捕虫网)DebugSpawn“fishingrod”(鱼竿)DebugSpawn“multitool_axe_pickaxe”(多功能工具)DebugSpawn“cane”(行走手杖)DebugSpawn“trap”(陷阱)DebugSpawn“birdtrap”(鸟陷阱)DebugSpawn“trap_teeth”(牙齿陷阱)DebugSpawn“trap_teeth_maxwell”(麦斯威尔的牙齿陷阱)DebugSpawn“backpack”(背包)DebugSpawn“piggyback”(猪皮包)DebugSpawn“krampus_sack”(坎普斯背包)DebugSpawn“umbrella”(雨伞)DebugSpawn“grass_umbrella”(草伞)DebugSpawn“heatrock”(保温石)DebugSpawn“bedroll_straw”(草席卷)DebugSpawn“bedroll_furry”(毛皮铺盖)DebugSpawn“torch”(火炬)DebugSpawn“lantern”(提灯)DebugSpawn“pumpkin_lantern”(南瓜灯)DebugSpawn“compass”(指南针)DebugSpawn“fertilizer”(化肥)DebugSpawn“firesuppressor”(灭火器)DebugSpawn“sewing_kit”(缝纫工具包)DebugSpawn“spear”(矛)DebugSpawn“boomerang”(回旋镖)DebugSpawn“tentaclespike”(狼牙棒)DebugSpawn“blowdart_pipe”(吹箭)DebugSpawn“blowdart_sleep”(麻醉吹箭)DebugSpawn“blowdart_fire”(燃烧吹箭)DebugSpawn“hambat”(火腿短棍)DebugSpawn“nightsword”(暗影剑)DebugSpawn“batbat”(蝙蝠棒)DebugSpawn“ruins_bat”(远古短棒)DebugSpawn“spear_wathgrithr”(瓦丝格雷斯矛)DebugSpawn“panflute”(排箫)DebugSpawn“onemanband”(独奏乐器)DebugSpawn“gunpowder”(火药)DebugSpawn“beemine”(蜜蜂地雷)DebugSpawn“bell”(铃)DebugSpawn“amulet”(红色护身符)DebugSpawn“blueamulet”(蓝色护身符)DebugSpawn“purpleamulet”(紫色护身符)DebugSpawn“yellowamulet”(黄色护身符)DebugSpawn“orangeamulet”(橙色护身符)DebugSpawn“greenamulet”(绿色护身符)DebugSpawn“nightmare_timepiece”(铥矿奖章)DebugSpawn“icestaff”(冰魔杖)DebugSpawn“firestaff”(火魔杖)DebugSpawn“telestaff”(传送魔杖)DebugSpawn“orangestaff”(橙色魔杖)DebugSpawn“greenstaff”(绿色魔杖)DebugSpawn“yellowstaff”(黄色魔杖)DebugSpawn“diviningrod”(探矿杖)DebugSpawn“book_birds”(召唤鸟的书)DebugSpawn“book_tentacles”(召唤触手的书)DebugSpawn“book_gardening”(催生植物的书)DebugSpawn“book_sleep”(催眠的书)DebugSpawn“book_brimstone”(召唤闪电的书)DebugSpawn“waxwelljournal”(麦斯威尔的日志)DebugSpawn·(阿比盖尔之花)DebugSpawn“balloons_empty”(空气球)DebugSpawn“balloon”(气球)DebugSpawn“lighter”(薇洛的打火机)DebugSpawn“chester_eyebone”(切斯特骨眼)DebugSpawn“featherfan”(羽毛扇)DebugSpawn“staff_tornado”(龙卷风魔杖)DebugSpawn“nightstick”(夜棍)3.穿戴:DebugSpawn“strawhat”(草帽)DebugSpawn“flowerhat”(花环)DebugSpawn“beefalohat”(牛毛帽)DebugSpawn“featherhat”(羽毛帽)DebugSpawn“footballhat”(猪皮帽)DebugSpawn“tophat”(高礼帽)DebugSpawn“earmuffshat”(兔耳罩)DebugSpawn“winterhat”(冬帽)DebugSpawn“minerhat”(矿工帽)DebugSpawn“spiderhat”(蜘蛛帽)DebugSpawn“beehat”(蜂帽)DebugSpawn“walrushat”(海象帽)DebugSpawn“slurtlehat”(蜗牛帽子)DebugSpawn“bushhat”(丛林帽)DebugSpawn“ruinshat”(远古王冠)DebugSpawn“rainhat”(防雨帽)DebugSpawn“icehat”(冰帽)DebugSpawn“watermelonhat”(西瓜帽)DebugSpawn“catcoonhat”(浣熊帽)DebugSpawn“wathgrithrhat”(瓦丝格雷斯帽)DebugSpawn“armorwood”(木盔甲)DebugSpawn“armorgrass”(草盔甲)DebugSpawn“armormarble”(大理石盔甲)DebugSpawn“armor_sanity”(夜魔盔甲)DebugSpawn“armorsnurtleshell”(蜗牛龟盔甲)DebugSpawn“armorruins”(远古盔甲)DebugSpawn“sweatervest”(小巧背心)DebugSpawn“trunkvest_summer”(夏日背心)DebugSpawn“trunkvest_winter”(寒冬背心)DebugSpawn“armorslurper”(饥饿腰带)DebugSpawn“raincoat”(雨衣)DebugSpawn“webberskull”(韦伯头骨)DebugSpawn“molehat”(鼹鼠帽)DebugSpawn“armordragonfly”(蜻蜓盔甲)DebugSpawn“beargervest”(熊背心)DebugSpawn“eyebrellahat”(眼睛帽)DebugSpawn“reflectivevest”(反射背心)DebugSpawn“hawaiianshirt”(夏威夷衬衫)4.建筑:DebugSpawn“campfire”(营火)DebugSpawn“firepit”(石头营火)DebugSpawn“coldfire”(冷火)DebugSpawn“coldfirepit”(石头冷火)DebugSpawn“cookpot”(锅)DebugSpawn“icebox”(冰箱)DebugSpawn“winterometer”(寒冰温度计)DebugSpawn“rainometer”(雨量计)DebugSpawn“slow_farmplot”(一般农田)DebugSpawn“fast_farmplot”(高级农田)DebugSpawn“siestahut”(午睡小屋)DebugSpawn“tent”(帐篷)DebugSpawn“homesign”(路牌)DebugSpawn“birdcage”(鸟笼)DebugSpawn“meatrack”(晾肉架)DebugSpawn“lightning_rod”(避雷针)DebugSpawn“pottedfern”(盆栽)DebugSpawn“nightlight”(暗夜照明灯)DebugSpawn“nightmarelight”(影灯)DebugSpawn“researchlab”(科学机器)DebugSpawn“researchlab2”(炼金术引擎)DebugSpawn“researchlab3”(阴影操纵者)DebugSpawn“researchlab4”(灵子分解器)DebugSpawn“treasurechest”(木箱)DebugSpawn“skullchest”(骷髅箱)DebugSpawn“pandoraschest”(华丽的箱子)DebugSpawn“minotaurchest”(大华丽的箱子)DebugSpawn“dragonflychest”(蜻蜓箱子)DebugSpawn“wall_hay_item”(草墙)DebugSpawn“wall_wood_item”(木墙)DebugSpawn“wall_stone_item”(石墙)DebugSpawn“wall_ruins_item”(铥墙)DebugSpawn“wall_hay”(地上的草墙)DebugSpawn“wall_wood”(地上的木墙)DebugSpawn“wall_stone”(地上的石墙)DebugSpawn“wall_ruins”(地上的铥墙)DebugSpawn“pighouse”(猪房)DebugSpawn“rabbithole”(兔房)DebugSpawn“mermhouse”(鱼人房)DebugSpawn“resurrectionstatue”(肉块雕像)DebugSpawn“resurrectionstone”(重生石)DebugSpawn“ancient_altar”(远古祭坛)DebugSpawn“ancient_altar_broken ”(损坏的远古祭坛)DebugSpawn“telebase”(传送核心)DebugSpawn“gemsocket”(宝石看台)DebugSpawn“eyeturret”(炮台)DebugSpawn“eyeturret_item”(移动炮塔)DebugSpawn“cave_exit”(洞穴出口)DebugSpawn“turf_woodfloor”(木地板)DebugSpawn“turf_carpetfloor”(地毯地板)DebugSpawn“turf_checkerfloor”(棋盘地板)DebugSpawn“adventure_portal”(冒险之门)DebugSpawn“rock_light”(火山坑)DebugSpawn“gravestone”(墓碑)DebugSpawn“mound”(坟墓土堆)DebugSpawn“skeleton”(人骨)DebugSpawn“houndbone”(狗骨头)DebugSpawn“animal_track”(动物足迹)DebugSpawn“dirtpile”(可疑的土堆)DebugSpawn“pond”(池塘)DebugSpawn“pond_cave”(洞穴池塘)DebugSpawn“pighead”(猪头棍)DebugSpawn“mermhead”(鱼头棍)DebugSpawn“pigtorch”(猪火炬)DebugSpawn“rabbithole”(兔子洞)DebugSpawn“beebox”(蜂箱)DebugSpawn“beehive”(野生蜂窝)DebugSpawn“wasphive”(杀人蜂窝)DebugSpawn“spiderhole”(洞穴蜘蛛洞)DebugSpawn“walrus_camp”(海象窝)DebugSpawn“tallbirdnest”(高鸟窝)DebugSpawn“houndmound”(猎犬丘)DebugSpawn“slurtlehole”(蜗牛窝)DebugSpawn“batcave”(蝙蝠洞)DebugSpawn“monkeybarrel”(猴子桶)DebugSpawn“spiderden”(蜘蛛巢穴)DebugSpawn“molehill”(鼹鼠丘)DebugSpawn“catcoonden”(浣熊洞)DebugSpawn“rock1”(带硝石的岩石)DebugSpawn“rock2”(带黄金的岩石)DebugSpawn“rock_flintless”(只有石头的岩石)DebugSpawn“stalagmite_full”(大圆洞穴石头)DebugSpawn“stalagmite_med”(中圆洞穴石头)DebugSpawn“stalagmite_low”(小圆洞穴石头)DebugSpawn“stalagmite_tall_full”(大高洞穴石头)DebugSpawn“stalagmite_tall_med”(中高洞穴石头)DebugSpawn“stalagmite_tall_low”(小高洞穴石头)DebugSpawn“rock_ice”(冰石)DebugSpawn“ruins_statue_head”(远古头像)DebugSpawn“ruins_statue_mage”(远古法师雕像)DebugSpawn“marblepillar”(大理石柱子)DebugSpawn“marbletree”(大理石树)DebugSpawn“statueharp”(竖琴雕像)DebugSpawn“basalt”(玄武岩)DebugSpawn“basalt_pillar”(高玄武岩)DebugSpawn“insanityrock”(猪王矮柱石)DebugSpawn“sanityrock”(猪王高柱石)DebugSpawn“ruins_chair”(远古椅子)DebugSpawn“ruins_vase”(远古花瓶)DebugSpawn“ruins_table”(远古桌子)DebugSpawn“statuemaxwell”(麦斯威尔雕像)DebugSpawn“statueglommer”(格罗门雕像)DebugSpawn“relic”(废墟)DebugSpawn“ruins_rubble”(损毁的废墟)DebugSpawn“bishop_nightmare”(损坏的雕像)DebugSpawn“rook_nightmare”(损坏的战车)DebugSpawn“knight_nightmare”(损坏的骑士)DebugSpawn“chessjunk1”(损坏的机械1)DebugSpawn“chessjunk2”(损坏的机械2)DebugSpawn“chessjunk3”(损坏的机械3)DebugSpawn“teleportato_ring”(环状传送机零件)DebugSpawn“teleportato_box”(盒状传送机零件)DebugSpawn“teleportato_crank”(曲柄状传送机零件)DebugSpawn“teleportato_potato”(球状传送机零件)DebugSpawn“teleportato_base”(传送机零件底座)DebugSpawn“teleportato_checkmate”(传送机零件底座)DebugSpawn“wormhole”(虫洞)DebugSpawn“wormhole_limited_1”(被限制的虫洞)DebugSpawn“stafflight”(小星星)DebugSpawn“treasurechest_trap”(箱子陷阱)DebugSpawn“icepack”(冰包)5.食物:DebugSpawn“carrot”(胡萝卜)DebugSpawn“carrot_cooked”(熟胡萝卜)DebugSpawn“berries”(浆果)DebugSpawn“berries_cooked”(熟浆果)DebugSpawn“pumpkin”(南瓜)DebugSpawn“pumpkin_cooked”(熟南瓜)DebugSpawn“dragonfruit”(火龙果)DebugSpawn“dragonfruit_cooked”(熟火龙果)DebugSpawn“pomegranate”(石榴)DebugSpawn“pomegranate_cooked”(熟石榴)DebugSpawn“corn”(玉米)DebugSpawn“corn_cooked”(熟玉米)DebugSpawn“durian”(榴莲)DebugSpawn“durian_cooked”(熟榴莲)DebugSpawn“eggplant”(茄子)DebugSpawn“eggplant_cooked”(熟茄子)DebugSpawn“cave_banana”(洞穴香蕉)DebugSpawn“cave_banana_cooked”(熟洞穴香蕉)DebugSpawn“acorn”(橡果)DebugSpawn“acorn_cooked”(熟橡果)DebugSpawn“cactus_meat”(仙人掌肉)DebugSpawn“watermelon”(西瓜)DebugSpawn“red_cap”(采摘的红蘑菇)DebugSpawn“red_cap_cooked”(煮熟的红蘑菇)DebugSpawn“green_cap”(采摘的绿蘑菇)DebugSpawn“green_cap_cooked”(煮熟的绿蘑菇)DebugSpawn“blue_cap_cooked”(煮熟的蓝蘑菇)DebugSpawn“blue_cap”(采摘的蓝蘑菇)DebugSpawn“seeds”(种子)DebugSpawn“seeds_cooked”(熟种子)DebugSpawn“carrot_seeds”(胡萝卜种子)DebugSpawn“pumpkin_seeds”(南瓜种子)DebugSpawn“dragonfruit_seeds”(火龙果种子)DebugSpawn“pomegranate_seeds”(石榴种子)DebugSpawn“corn_seeds”(玉米种子)DebugSpawn“durian_seeds”(榴莲种子)DebugSpawn“eggplant_seeds”(茄子种子)DebugSpawn“smallmeat”(小肉)DebugSpawn“cookedsmallmeat”(小熟肉)DebugSpawn“smallmeat_dried”(小干肉)DebugSpawn“meat”(大肉)DebugSpawn“cookedmeat”(大熟肉)DebugSpawn“meat_dried”(大干肉)DebugSpawn“drumstick”(鸡腿)DebugSpawn“drumstick_cooked”(熟鸡腿)DebugSpawn“monstermeat”(疯肉)DebugSpawn“cookedmonstermeat”(熟疯肉)DebugSpawn“monstermeat_dried”(干疯肉)DebugSpawn“plantmeat”(食人花肉)DebugSpawn“plantmeat_cooked”(熟食人花肉)DebugSpawn“bird_egg”(鸡蛋)DebugSpawn“bird_egg_cooked”(煮熟的鸡蛋)DebugSpawn“rottenegg”(烂鸡蛋)DebugSpawn“tallbirdegg”(高鸟蛋)DebugSpawn“tallbirdegg_cooked”(熟高鸟蛋)DebugSpawn“tallbirdegg_cracked”(孵化的高鸟蛋)DebugSpawn“fish”(鱼)DebugSpawn“fish_cooked”(熟鱼)DebugSpawn“eel”(鳗鱼)DebugSpawn“eel_cooked”(熟鳗鱼)DebugSpawn“froglegs”(蛙腿)DebugSpawn“froglegs_cooked”(熟蛙腿)DebugSpawn“batwing”(蝙蝠翅膀)DebugSpawn“batwing_cooked”(熟蝙蝠翅膀)DebugSpawn“trunk_cooked”(熟象鼻)DebugSpawn“mandrake”(曼德拉草)DebugSpawn“cookedmandrake”(熟曼特拉草)DebugSpawn“honey”(蜂蜜)DebugSpawn“butter”(黄油)DebugSpawn“butterflymuffin”(奶油松饼)DebugSpawn“frogglebunwich”(青蛙圆面包三明治)DebugSpawn“honeyham”(蜜汁火腿)DebugSpawn“dragonpie”(龙馅饼)DebugSpawn“taffy”(太妃糖)DebugSpawn“pumpkincookie”(南瓜饼)DebugSpawn“kabobs”(肉串)DebugSpawn“powcake”(芝士蛋糕)DebugSpawn“mandrakesoup”(曼德拉草汤)DebugSpawn“baconeggs”(鸡蛋火腿)DebugSpawn“bonestew”(肉汤)DebugSpawn“perogies”(半圆小酥饼)DebugSpawn“wetgoop”(湿腻焦糊)DebugSpawn“ratatouille”(蹩脚的炖菜)DebugSpawn“fruitmedley”(水果拼盘)DebugSpawn“fishtacos”(玉米饼包炸鱼)DebugSpawn“waffles”(华夫饼)DebugSpawn“turkeydinner”(火鸡正餐)DebugSpawn“fishsticks”(鱼肉条)DebugSpawn“stuffedeggplant”(香酥茄盒)DebugSpawn“honeynuggets”(甜蜜金砖)DebugSpawn“meatballs”(肉丸)DebugSpawn“jammypreserves”(果酱蜜饯)DebugSpawn“monsterlasagna”(怪物千层饼)DebugSpawn“unagi”(鳗鱼料理)DebugSpawn“bandage”(蜂蜜绷带)DebugSpawn“healingsalve”(治疗药膏)DebugSpawn“spoiled_food”(腐烂食物)DebugSpawn“flowersalad”(花沙拉)DebugSpawn“icecream”(冰激淋)DebugSpawn“watermelonicle”(西瓜冰)DebugSpawn“trailmix”(干果)DebugSpawn“hotchili”(咖喱)DebugSpawn“guacamole”(鳄梨酱)DebugSpawn“goatmilk”(羊奶)6.植物:DebugSpawn“flower”(花)DebugSpawn“flower_evil”(噩梦花)DebugSpawn“carrot_planted”(长在地上的胡萝卜)DebugSpawn“grass”(长在地上的草)DebugSpawn“depleted_grass”(草根)DebugSpawn“dug_grass”(长草簇)DebugSpawn“sapling”(树苗)DebugSpawn“dug_sapling”(可种的树苗)DebugSpawn“berrybush”(果树丛)DebugSpawn“dug_berrybush”(可种的果树丛)DebugSpawn“berrybush2”(果树丛2)DebugSpawn“dug_berrybush2”(可种的果树丛2)DebugSpawn“marsh_bush”(尖刺灌木)DebugSpawn“dug_marsh_bush”(可种的尖刺灌木)DebugSpawn“reeds”(芦苇)DebugSpawn“lichen”(洞穴苔藓)DebugSpawn“cave_fern”(蕨类植物)DebugSpawn“evergreen”(树)DebugSpawn“evergreen_sparse”(无松果的树)DebugSpawn“marsh_tree”(针叶树)DebugSpawn“cave_banana_tree”(洞穴香蕉树)DebugSpawn“livingtree”(活树)DebugSpawn“deciduoustree”(橡树)DebugSpawn“deciduoustree_tall”(高橡树)DebugSpawn“deciduoustree_short”(矮橡树)DebugSpawn“red_mushroom”(红蘑菇)DebugSpawn“green_mushroom”(绿蘑菇)DebugSpawn“blue_mushroom”(蓝蘑菇)DebugSpawn“mushtree_tall”(高蘑菇树)DebugSpawn“mushtree_medium”(中蘑菇树)DebugSpawn“mushtree_small”(小蘑菇树)DebugSpawn“flower_cave”(单朵洞穴花)DebugSpawn“flower_cave_double”(双朵洞穴花)DebugSpawn“flower_cave_triple”(三朵洞穴花)DebugSpawn“tumbleweed”(滚草)DebugSpawn“cactus”(仙人掌)DebugSpawn“cactus_flower”(仙人掌花)DebugSpawn“marsh_plant”(水塘边小草)DebugSpawn“pond_algae”(水藻)7.动物:DebugSpawn“rabbit”(兔子)DebugSpawn“perd”(火鸡)DebugSpawn“crow”(乌鸦)DebugSpawn“robin”(红雀)DebugSpawn“robin_winter”(雪雀)DebugSpawn“butterfly”(蝴蝶)DebugSpawn“fireflies”(萤火虫)DebugSpawn“bee”(蜜蜂)DebugSpawn“killerbee”(杀人蜂)DebugSpawn“flies”(苍蝇)DebugSpawn“mosquito”(蚊子)DebugSpawn“frog”(青蛙)DebugSpawn“beefalo”(牛)DebugSpawn“babybeefalo”(小牛)DebugSpawn“lightninggoat”(闪电羊)DebugSpawn“pigman”(猪人)DebugSpawn“pigguard”(猪守卫)DebugSpawn“bunnyman”(兔人)DebugSpawn“merm”(鱼人)DebugSpawn“spider_hider”(洞穴蜘蛛)DebugSpawn“spider_spitter”(喷射蜘蛛)DebugSpawn“spider”(地面小蜘蛛)DebugSpawn“spider_warrior”(地面绿蜘蛛)DebugSpawn“spiderqueen”(蜘蛛女王)DebugSpawn“spider_dropper”(白蜘蛛)DebugSpawn“hound”(猎狗)DebugSpawn“firehound”(红色猎狗)DebugSpawn“icehound”(冰狗)DebugSpawn“tentacle”(触手)DebugSpawn“tentacle_garden”(巨型触手)DebugSpawn“leif”(树精)DebugSpawn“leif_sparse”(稀有树精)DebugSpawn“walrus”(海象)DebugSpawn“little_walrus”(小海象)DebugSpawn“smallbird”(小高鸟)DebugSpawn“teenbird”(青年高鸟)DebugSpawn“tallbird”(高鸟)DebugSpawn“koalefant_summer”(夏象)DebugSpawn“koalefant_winDter”(冬象)DebugSpawn“penguin”(企鹅)DebugSpawn“slurtle”(蜗牛龟)DebugSpawn“snurtle”(黏糊虫)DebugSpawn“bat”(蝙蝠)DebugSpawn“rocky”(龙虾)DebugSpawn“monkey”(猴子)DebugSpawn“slurper”(缀食者)DebugSpawn“buzzard”(秃鹫)DebugSpawn“mole”(鼹鼠)DebugSpawn“catcoon”(浣熊)DebugSpawn“knight”(发条骑士)DebugSpawn“bishop”(主教)DebugSpawn“rook”(战车)DebugSpawn“crawlinghorror”(爬行暗影怪)DebugSpawn“terrorbeak”(尖嘴暗影怪)DebugSpawn“deerclops”(巨鹿)DebugSpawn“minotaur”(远古守护者)DebugSpawn“worm”(远古虫子)DebugSpawn“abigail”(阿比盖尔)DebugSpawn“ghost”(幽灵)DebugSpawn“shadowwaxwell”(麦斯威尔黑影小人)DebugSpawn“krampus”(坎普斯)DebugSpawn“glommer”(格罗门)DebugSpawn“chester”(切斯特)DebugSpawn“lureplant”(食人花)DebugSpawn“eyeplant”(食人花眼睛)DebugSpawn“bigfoot”(大脚)DebugSpawn“pigking”(猪王)DebugSpawn“moose”(鹿鸭)DebugSpawn“mossling”(小鸭)DebugSpawn“dragonfly”(蜻蜓)DebugSpawn“warg”(座狼)DebugSpawn“bearger”(熊)DebugSpawn“birchnutdrake”(坚果鸭)DebugSpawn“mooseegg”(鹿鸭蛋)。
《饥荒》控制台物品代码大全

代码输入方法:游戏中按 ~ 键开启控制台并输入代码,Ctrl + l可以关闭控制台。
代码格式:DebugS pawn“”(在“”之间输入)。
c_spaw n("物品代码‘’,数量),就会出现在你的鼠标位置你要的东西。
特定人物装备无法得到,暂无解决办法。
1.材料类DebugS pawn“cutgra ss”(草)DebugS pawn“twigs”(树枝)DebugS pawn“log”(木头)DebugS pawn“charco al”(木炭)DebugS pawn“ash”(灰)DebugS pawn“cutree ds”(采下的芦苇)DebugS pawn“lightb ulb”(荧光果)DebugS pawn“petals”(花瓣)DebugS pawn“petals_evil”(噩梦花瓣)DebugS pawn“pineco ne”(松果)DebugS pawn“foliag e”(叶子)DebugS pawn“cutlic he n”(摘下的苔藓)DebugS pawn“wormli ght”(虫子果)DebugS pawn“lurepl antbu lb”(食人花种子)DebugS pawn“flint”(燧石)DebugS pawn“nitre”(硝石)DebugS pawn“bluege m”(蓝宝石)DebugS pawn“purple gem”(紫宝石)DebugS pawn“greeng em”(绿宝石)DebugS pawn“orange gem”(橙宝石)DebugS pawn“yellow gem”(黄宝石)DebugS pawn“rocks”(岩石)DebugS pawn“goldnu gget”(黄金)DebugS pawn“thulec ite”(铥矿石)DebugS pawn“thulec ite_p ieces”(铥矿碎片) DebugS pawn“rope”(绳子)DebugS pawn“boards”(木板)DebugS pawn“cutsto ne”(石砖)DebugS pawn“papyru s”(纸)DebugS pawn“hounds tooth”(犬牙)DebugS pawn“pigski n”(猪皮)DebugS pawn“manrab bit_t ail”(兔人尾巴) DebugS pawn“silk”(蜘蛛丝)DebugS pawn“spider gland”(蜘蛛腺体) DebugS pawn“spider eggsa ck”(蜘蛛卵) DebugS pawn“beardh air”(胡子)DebugS pawn“beefal owool”(牛毛)DebugS pawn“stinge r”(蜂刺)DebugS pawn“walrus_tusk”(海象牙)DebugS pawn“feathe r_cro w”(乌鸦羽毛)DebugS pawn“feathe r_rob in”(红雀羽毛)DebugS pawn“feathe r_rob in_wi nter”(雪雀羽毛) DebugS pawn“horn”(牛角)DebugS pawn“tentac lespo ts”(触手皮)DebugS pawn“trunk_summe r”(夏象鼻)DebugS pawn“trunk_winte r”(冬象鼻)DebugS pawn“slurtl eslim e”(蜗牛龟粘液)DebugS pawn“slurtl e_she llpie ces”(蜗牛龟壳片) DebugS pawn“butter flywi ngs”(蝴蝶翅膀) DebugS pawn“mosqui tosac k”(蚊子血囊)DebugS pawn“slurpe r_pel t”(啜食者皮)DebugS pawn“minota urhor n”(远古守护者角) DebugS pawn“deercl ops_e yebal l”(巨鹿眼球) DebugS pawn“lightn inggo athor n”(闪电羊角) DebugS pawn“glomme rwing s”(格罗门翅膀)DebugS pawn“glomme rflow er”(格罗门花)DebugS pawn“glomme rfuel”(格罗门燃料)DebugS pawn“living log”(活木头)DebugS pawn“nightm arefu el”(噩梦燃料) DebugS pawn“gears”(齿轮)DebugS pawn“transi stor”(晶体管) DebugS pawn“marble”(大理石)DebugS pawn“bonesh ard”(硬骨头) DebugS pawn“ice”(冰)DebugS pawn“poop”(便便)DebugS pawn“guano”(鸟粪)DebugS pawn“dragon_scal es”(蜻蜓鳞片) DebugS pawn“goose_feath er”(鹿鸭羽毛) DebugS pawn“coonta il”(浣熊尾巴) DebugS pawn“bearge r_fur(熊皮)2.工具武器:DebugS pawn“axe”(斧子)DebugS pawn“golden axe”(黄金斧头) DebugS pawn“lucy”(露西斧子)DebugS pawn“hammer”(锤子)DebugS pawn“pickax e”(镐)DebugS pawn“golden picka xe”(黄金镐) DebugS pawn“shovel”(铲子)DebugS pawn“golden shove l”(黄金铲子) DebugS pawn“pitchf ork”(草叉)DebugS pawn“razor”(剃刀)DebugS pawn“bugnet”(捕虫网)DebugS pawn“fishin grod”(鱼竿)DebugS pawn“multit ool_a xe_pi ckaxe”(多功能工具) DebugS pawn“cane”(行走手杖)DebugS pawn“trap”(陷阱)DebugS pawn“birdtr ap”(鸟陷阱)DebugS pawn“trap_t eeth”(牙齿陷阱)DebugS pawn“trap_t eeth_maxwe ll”(麦斯威尔的牙齿陷阱DebugS pawn“backpa ck”(背包)DebugS pawn“piggyb ack”(猪皮包)DebugS pawn“krampu s_sac k”(坎普斯背包)DebugS pawn“umbrel la”(雨伞)DebugS pawn“grass_umbre lla”(草伞)DebugS pawn“heatro ck”(保温石)DebugS pawn“bedrol l_str aw”(草席卷)DebugS pawn“bedrol l_fur ry”(毛皮铺盖DebugS pawn“torch”(火炬)DebugS pawn“lanter n”(提灯)DebugS pawn“pumpki n_lan tern”(南瓜灯)DebugS pawn“compas s”(指南针)DebugS pawn“fertil izer”(化肥)DebugS pawn“firesu ppres sor”(灭火器DebugS pawn“sewing_kit”(缝纫工具包DebugS pawn“spear”(矛)DebugS pawn“boomer ang”(回旋镖)DebugS pawn“tentac lespi ke”(狼牙棒)DebugS pawn“blowda rt_pi pe”(吹箭)DebugS pawn“blowda rt_sl eep”(麻醉吹箭) DebugS pawn“blowda rt_fi re”(燃烧吹箭DebugS pawn“hambat”(火腿短棍)DebugS pawn“nights word”(暗影剑)DebugS pawn“batbat”(蝙蝠棒)DebugS pawn“ruins_bat”(远古短棒)DebugS pawn“spear_wathg rithr”(瓦丝格雷斯矛) DebugS pawn“panflu te”(排箫)DebugS pawn“oneman band”(独奏乐器)DebugS pawn“gunpow der”(火药)DebugS pawn“beemin e”(蜜蜂地雷)DebugS pawn“bell”(铃)DebugS pawn“amulet”(红色护身符)DebugS pawn“blueam ulet”(蓝色护身符DebugS pawn“purple amule t”(紫色护身符)DebugS pawn“yellow amule t”(黄色护身符)DebugS pawn“orange amule t”(橙色护身符)DebugS pawn“greena mulet”(绿色护身符)DebugS pawn“nightm are_t imepi ece”(铥矿奖章) DebugS pawn“icesta ff”(冰魔杖)DebugS pawn“firest aff”(火魔杖)DebugS pawn“telest aff”(传送魔杖)DebugS pawn“orange staff”(橙色魔杖)DebugS pawn“greens taff”(绿色魔杖)DebugS pawn“yellow staff”(黄色魔杖)DebugS pawn“divini ngrod”(探矿杖)DebugS pawn“book_b irds”(召唤鸟的书)DebugS pawn“book_t entac les”(召唤触手的书) DebugS pawn“book_g arden ing”(催生植物的书) DebugS pawn“book_s leep”(催眠的书)DebugS pawn“book_b rimst one”(召唤闪电的书) DebugS pawn“waxwel ljour nal”(麦斯威尔的日志) DebugS pawn·(阿比盖尔之花)DebugS pawn“balloo ns_em pty”(空气球)DebugS pawn“balloo n”(气球)DebugS pawn“lighte r”(薇洛的打火机)DebugS pawn“cheste r_eye bone”(切斯特骨眼) DebugS pawn“feathe rfan”(羽毛扇)DebugS pawn“nights tick”(夜棍)3.穿戴:DebugS pawn“strawh at”(草帽)DebugS pawn“flower hat”(花环) DebugS pawn“beefal ohat”(牛毛帽) DebugS pawn“feathe rhat”(羽毛帽) DebugS pawn“footba llhat”(猪皮帽) DebugS pawn“tophat”(高礼帽)DebugS pawn“earmuf fshat”(兔耳罩) DebugS pawn“winter hat”(冬帽) DebugS pawn“minerh at”(矿工帽) DebugS pawn“spider hat”(蜘蛛帽) DebugS pawn“beehat”(蜂帽)DebugS pawn“walrus hat”(海象帽) DebugS pawn“slurtl ehat”(蜗牛帽子) DebugS pawn“bushha t”(丛林帽) DebugS pawn“ruinsh at”(远古王冠) DebugS pawn“rainha t”(防雨帽) DebugS pawn“icehat”(冰帽)DebugS pawn“waterm elonh at”(西瓜帽) DebugS pawn“catcoo nhat”(浣熊帽)DebugS pawn“armorw ood”(木盔甲)DebugS pawn“armorg rass”(草盔甲)DebugS pawn“armorm arble”(大理石盔甲) DebugS pawn“armor_sanit y”(夜魔盔甲) DebugS pawn“armors nurtl eshel l”(蜗牛龟盔甲) DebugS pawn“armorr uins”(远古盔甲)DebugS pawn“sweate rvest”(小巧背心) DebugS pawn“trunkv est_s ummer”(夏日背心) DebugS pawn“trunkv est_w inter”(寒冬背心) DebugS pawn“armors lurpe r”(饥饿腰带) DebugS pawn“rainco at”(雨衣)DebugS pawn“webber skull”(韦伯头骨) DebugS pawn“moleha t”(鼹鼠帽)DebugS pawn“armord ragon fly”(蜻蜓盔甲) DebugS pawn“bearge rvest”(熊背心)DebugS pawn“eyebre llaha t”(眼睛帽)DebugS pawn“reflec tivev est”(反射背心) DebugS pawn“hawaii anshi rt”(夏威夷衬衫)4.建筑:DebugS pawn“campfi re”(营火)DebugS pawn“firepi t”(石头营火)DebugS pawn“coldfi re”(冷火)DebugS pawn“coldfi repit”(石头冷火) DebugS pawn“cookpo t”(锅)DebugS pawn“icebox”(冰箱)DebugS pawn“winter omete r”(寒冰温度计) DebugS pawn“rainom eter”(雨量计) DebugS pawn“slow_f armpl ot”(一般农田) DebugS pawn“fast_f armpl ot”(高级农田) DebugS pawn“siesta hut”(午睡小屋) DebugS pawn“tent”(帐篷)DebugS pawn“homesi gn”(路牌)DebugS pawn“birdca ge”(鸟笼)DebugS pawn“meatra ck”(晾肉架)DebugS pawn“lightn ing_r od”(避雷针) DebugS pawn“potted fern”(盆栽)DebugS pawn“nightl ight”(暗夜照明灯) DebugS pawn“nightm areli ght”(影灯) DebugS pawn“resear chlab”(科学机器) DebugS pawn“resear chlab2”(炼金术引擎) DebugS pawn“resear chlab3”(阴影操纵者) DebugS pawn“resear chlab4”(灵子分解器) DebugS pawn“treasu reche st”(木箱)DebugS pawn“skullc hest”(骷髅箱)DebugS pawn“pandor asche st”(华丽的箱子)DebugS pawn“minota urche st”(大华丽的箱子)DebugS pawn“dragon flych est”(蜻蜓箱子)DebugS pawn“wall_h ay_it em”(草墙)DebugS pawn“wall_w ood_i tem”(木墙)DebugS pawn“wall_s tone_item”(石墙)DebugS pawn“wall_r uins_item”(铥墙)DebugS pawn“wall_h ay”(地上的草墙)DebugS pawn“wall_w ood”(地上的木墙)DebugS pawn“wall_s tone”(地上的石墙)DebugS pawn“wall_r uins”(地上的铥墙)DebugS pawn“pighou se”(猪房)DebugS pawn“rabbit hole”(兔房)DebugS pawn“mermho use”(鱼人房)DebugS pawn“resurr ectio nstat ue”(肉块雕像)DebugS pawn“resurr ectio nston e”(重生石)DebugS pawn“ancien t_alt ar” (远古祭坛)DebugS pawn“ancien t_alt ar_br oken”(损坏的远古祭坛) DebugS pawn“teleba se”(传送核心)DebugS pawn“gemsoc k et”(宝石看台)DebugS pawn“eyetur ret”(固定在地上的眼睛炮塔)DebugS pawn“eyetur ret_i tem”(可带走的眼睛炮塔) DebugS pawn“cave_e xit”(洞穴出口)DebugS pawn“turf_w oodfl oor”(木地板)DebugS pawn“turf_c arpet floor”(地毯地板) DebugS pawn“turf_c hecke rfloo r”(棋盘地板) DebugS pawn“advent ure_p ortal”(冒险之门) DebugS pawn“rock_l ight”(火山坑)DebugS pawn“graves tone”(墓碑)DebugS pawn“mound”(坟墓土堆)DebugS pawn“skelet on”(人骨)DebugS pawn“houndb one”(狗骨头)DebugS pawn“animal_trac k”(动物足迹)DebugS pawn“dirtpi le”(可疑的土堆)DebugS pawn“pond”(池塘)DebugS pawn“pond_c ave”(洞穴池塘)DebugS pawn“pighea d”(猪头棍)DebugS pawn“mermhe ad”(鱼头棍)DebugS pawn“pigtor ch”(猪火炬)DebugS pawn“rabbit hole”(兔子洞)DebugS pawn“beebox”(蜂箱)DebugS pawn“beehiv e”(野生蜂窝)DebugS pawn“wasphi ve”(杀人蜂窝)DebugS pawn“spider hole”(洞穴蜘蛛洞)DebugS pawn“walrus_camp”(海象窝)DebugS pawn“tallbi rdnes t”(高鸟窝)DebugS pawn“houndm ound”(猎犬丘)DebugS pawn“slurtl ehole”(蜗牛窝)DebugS pawn“batcav e”(蝙蝠洞)DebugS pawn“monkey barre l”(猴子桶)DebugS pawn“spider den”(蜘蛛巢穴)DebugS pawn“molehi ll”(鼹鼠丘)DebugS pawn“catcoo nden”(浣熊洞)DebugS pawn“rock1”(带硝石的岩石)DebugS pawn“rock2”(带黄金的岩石)DebugS pawn“rock_f lintl ess”(只有石头的岩石) DebugS pawn“stalag mite_full”(大圆洞穴石头) DebugS pawn“stalag mite_med”(中圆洞穴石头) DebugS pawn“stalag mite_low”(小圆洞穴石头) DebugS pawn“stalag mite_tall_full”(大高洞穴石头) DebugS pawn“stalag mite_tall_med”(中高洞穴石头) DebugS pawn“stalag mite_tall_low”(小高洞穴石头) DebugS pawn“rock_i ce”(冰石)DebugS pawn“ruins_statu e_hea d”(远古头像)DebugS pawn“ruins_statu e_mag e”(远古法师雕像)DebugS pawn“marble pilla r”(大理石柱子)DebugS pawn“marble tree”(大理石树)DebugS pawn“statue harp”(竖琴雕像)DebugS pawn“basalt”(玄武岩)DebugS pawn“basalt_pill ar”(高玄武岩)DebugS pawn“insani tyroc k”(猪王矮柱石)DebugS pawn“sanity rock”(猪王高柱石)DebugS pawn“ruins_chair”(远古椅子)DebugS pawn“ruins_vase”(远古花瓶)DebugS pawn“r uins_table”(远古桌子)DebugS pawn“statue maxwe ll”(麦斯威尔雕像) DebugS pawn“statue glomm er”(格罗门雕像)DebugS pawn“relic”(废墟)DebugS pawn“ruins_rubbl e”(损毁的废墟)DebugS pawn“bishop_nigh tmare”(损坏的雕像) DebugS pawn“rook_n ightm are”(损坏的战车)DebugS pawn“knight_nigh tmare”(损坏的骑士) DebugS pawn“chessj unk1”(损坏的机械1)DebugS pawn“chessj unk2”(损坏的机械2)DebugS pawn“chessj unk3”(损坏的机械3)DebugS pawn“telepo rtato_ring”(环状传送机零件) DebugS pawn“telepo rtato_box”(盒状传送机零件)DebugS pawn“telepo rtato_cran k”(曲柄状传送机零件) DebugS pawn“telepo rtato_pota to”(球状传送机零件) DebugS pawn“telepo rtato_base”(传送机零件底座) DebugS pawn“telepo rtato_chec kmate”(传送机零件底座) DebugS pawn“wormho le”(虫洞)DebugS pawn“wormho le_li mited_1”(被限制的虫洞) DebugS pawn“staffl ight”(小星星)DebugS pawn“treasu reche st_tr ap”(箱子陷阱)DebugS pawn“icepac k”(冰包)5.食物:DebugS pawn“carrot”(胡萝卜)DebugS pawn“carrot_cook ed”(熟胡萝卜)DebugS pawn“berrie s”(浆果)DebugS pawn“berrie s_coo ked”(熟浆果)DebugS pawn“pumpki n”(南瓜)DebugS pawn“pumpki n_coo ked”(熟南瓜)DebugS pawn“dragon fruit”(火龙果)DebugS pawn“dragon fruit_cook ed”(熟火龙果)DebugS pawn“pomegr anate”(石榴)DebugS pawn“pomegr anate_cook ed”(熟石榴)DebugS pawn“corn”(玉米)DebugS pawn“corn_c ooked”(熟玉米)DebugS pawn“durian”(榴莲)DebugS pawn“durian_cook ed”(熟榴莲)DebugS pawn“eggpla nt”(茄子)DebugS pawn“eggpla nt_co oked”(熟茄子)DebugS pawn“cave_b anana”(洞穴香蕉)DebugS pawn“cave_b anana_cook ed”(熟洞穴香蕉) DebugS pawn“acorn”(橡果)DebugS pawn“acorn_cooke d”(熟橡果)DebugS pawn“cactus_meat”(仙人掌肉)DebugS pawn“waterm elon”(西瓜)DebugS pawn“red_ca p”(采摘的红蘑菇)DebugS pawn“red_ca p_coo ked”(煮熟的红蘑菇) DebugS pawn“green_cap”(采摘的绿蘑菇)DebugS pawn“green_cap_c ooked”(煮熟的绿蘑菇) DebugS pawn“blue_c ap_co oked”(煮熟的蓝蘑菇) DebugS pawn“blue_c ap”(采摘的蓝蘑菇)DebugS pawn“seeds”(种子)DebugS pawn“seeds_cooke d”(熟种子)DebugS pawn“carrot_seed s”(胡萝卜种子)DebugS pawn“pumpki n_see ds”(南瓜种子)DebugS pawn“dragon fruit_seed s”(火龙果种子) DebugS pawn“pomegr anate_seed s”(石榴种子)DebugS pawn“corn_s eeds”(玉米种子)DebugS pawn“durian_seed s”(榴莲种子)DebugS pawn“eggpla nt_se eds”(茄子种子)DebugS pawn“smallm eat”(小肉)DebugS pawn“cooked small meat”(小熟肉)DebugS pawn“smallm eat_d ried”(小干肉)DebugS pawn“meat”(大肉)DebugS pawn“cooked meat”(大熟肉)DebugS pawn“meat_d ried”(大干肉)DebugS pawn“drumst ick”(鸡腿)DebugS pawn“drumst ick_c ooked”(熟鸡腿)DebugS pawn“monste rmeat”(疯肉)DebugS pawn“cooked monst ermea t”(熟疯肉)DebugS pawn“monste rmeat_drie d”(干疯肉)DebugS pawn“plantm eat”(食人花肉)DebugS pawn“plantm eat_c ooked”(熟食人花肉)DebugS pawn“bird_e gg”(鸡蛋)DebugS pawn“bird_e gg_co oked”(煮熟的鸡蛋)DebugS pawn“rotten egg”(烂鸡蛋)DebugS pawn“tallbi rdegg”(高鸟蛋)DebugS pawn“tallbi rdegg_cook ed”(熟高鸟蛋) DebugS pawn“tallbi rdegg_crac ked”(孵化的高鸟蛋)DebugS pawn“fish”(鱼)DebugS pawn“fish_c ooked”(熟鱼)DebugS pawn“eel”(鳗鱼)DebugS pawn“eel_co oked”(熟鳗鱼)DebugS pawn“frogle gs”(蛙腿)DebugS pawn“frogle gs_co oked”(熟蛙腿)DebugS pawn“batwin g”(蝙蝠翅膀)DebugS pawn“batwin g_coo ked”(熟蝙蝠翅膀)DebugS pawn“trunk_cooke d”(熟象鼻)DebugS pawn“mandra ke”(曼德拉草)DebugS pawn“cooked mandr ake”(熟曼特拉草)DebugS pawn“honey”(蜂蜜)DebugS pawn“butter”(黄油)DebugS pawn“butter flymu ffin”(奶油松饼)DebugS pawn“froggl ebunw ich”(青蛙圆面包三明治) DebugS pawn“honeyh am”(蜜汁火腿)DebugS pawn“dragon pie”(龙馅饼)DebugS pawn“taffy”(太妃糖)DebugS pawn“pumpki ncook ie”(南瓜饼)DebugS pawn“kabobs”(肉串)DebugS pawn“powcak e”(芝士蛋糕)DebugS pawn“mandra kesou p”(曼德拉草汤)DebugS pawn“bacone ggs”(鸡蛋火腿) DebugS pawn“bonest ew”(肉汤)DebugS pawn“perogi es”(半圆小酥饼)DebugS pawn“wetgoo p”(湿腻焦糊)DebugS pawn“ratato uille”(蹩脚的炖菜) DebugS pawn“fruitm edley”(水果拼盘) DebugS pawn“fishta cos” (玉米饼包炸鱼) DebugS pawn“waffle s” (华夫饼)DebugS pawn“turkey dinne r”(火鸡正餐) DebugS pawn“fishst icks”(鱼肉条)DebugS pawn“stuffe deggp lant”(香酥茄盒) DebugS pawn“honeyn ugget s”(甜蜜金砖) DebugS pawn“meatba lls”(肉丸)DebugS pawn“jammyp reser ves”(果酱蜜饯) DebugS pawn“monste rlasa gna”(怪物千层饼) DebugS pawn“unagi”(鳗鱼料理)DebugS pawn“bandag e”(蜂蜜绷带)DebugS pawn“healin gsalv e”(治疗药膏) DebugS pawn“spoile d_foo d”(腐烂食物) DebugS pawn“flower salad”(花沙拉) DebugS pawn“icecre am”(冰激淋)DebugS pawn“waterm eloni cle”(西瓜冰)DebugS pawn“trailm ix”(干果)DebugS pawn“hotchi li”(咖喱)DebugS pawn“guacam ole”(鳄梨酱)DebugS pawn“goatmi lk”(羊奶)6.植物:DebugS pawn“flower”(花)DebugS pawn“flower_evil”(噩梦花)DebugS pawn“carrot_plan ted”(长在地上的胡萝卜) DebugS pawn“grass”(长在地上的草)DebugS pawn“deplet ed_gr ass”(草根)DebugS pawn“dug_gr ass”(长草簇)DebugS pawn“saplin g”(树苗)DebugS pawn“dug_sa pling”(可种的树苗)DebugS pawn“berryb ush”(果树丛)DebugS pawn“dug_be rrybu sh”(可种的果树丛) DebugS pawn“berryb ush2”(果树丛2)DebugS pawn“dug_be rrybu sh2”(可种的果树丛2) DebugS pawn“marsh_bush”(尖刺灌木)DebugS pawn“dug_ma rsh_b ush”(可种的尖刺灌木) DebugS pawn“reeds”(芦苇)DebugS pawn“lichen”(洞穴苔藓)DebugS pawn“cave_f ern”(蕨类植物)DebugS pawn“evergr een”(树)DebugS pawn“evergr een_s parse”(无松果的树) DebugS pawn“marsh_tree”(针叶树)DebugS pawn“cave_b anana_tree”(洞穴香蕉树) DebugS pawn“living tree”(活树)DebugS pawn“decidu oustr ee”(橡树)DebugS pawn“decidu oustr ee_ta ll”(高橡树) DebugS pawn“decidu oustr ee_sh ort”(矮橡树) DebugS pawn“red_mu shroo m”(红蘑菇)DebugS pawn“green_mushr oom”(绿蘑菇) DebugS pawn“blue_m ushro om”(蓝蘑菇)DebugS pawn“mushtr ee_ta ll”(高蘑菇树) DebugS pawn“mushtr ee_me dium”(中蘑菇树) DebugS pawn“mushtr ee_sm all”(小蘑菇树) DebugS pawn“flower_cave”(单朵洞穴花)DebugS pawn“flower_cave_doub le”(双朵洞穴花) DebugS pawn“flower_cave_trip le”(三朵洞穴花) DebugS pawn“tumble weed”(滚草)DebugS pawn“cactus”(仙人掌)DebugS pawn“cactus_flow er”(仙人掌花) DebugS pawn“marsh_plant”(水塘边小草)DebugS pawn“pond_a lgae”(水藻)7.动物:DebugS pawn“rabbit”(兔子)DebugS pawn“perd”(火鸡)DebugS pawn“crow”(乌鸦)DebugS pawn“robin”(红雀)DebugS pawn“robin_winte r”(雪雀) DebugS pawn“butter fly”(蝴蝶)DebugS pawn“firefl ies”(萤火虫)DebugS pawn“bee”(蜜蜂)DebugS pawn“killer bee”(杀人蜂)DebugS pawn“flies”(苍蝇)DebugS pawn“mosqui to”(蚊子)DebugS pawn“frog”(青蛙)DebugS pawn“beefal o”(牛)DebugS pawn“babybe efalo”(小牛)DebugS pawn“lightn inggo at”(闪电羊) DebugS pawn“pigman”(猪人)DebugS pawn“piggua rd”(猪守卫)DebugS pawn“bunnym an”(兔人)DebugS pawn“merm”(鱼人)DebugS pawn“spider_hide r”(洞穴蜘蛛) DebugS pawn“spider_spit ter”(喷射蜘蛛)DebugS pawn“spider”(地面小蜘蛛)DebugS pawn“spider_warr ior”(地面绿蜘蛛) DebugS pawn“spider queen”(蜘蛛女王) DebugS pawn“spider_drop per”(白蜘蛛) DebugS pawn“hound”(猎狗)DebugS pawn“fireho und”(红色猎狗) DebugS pawn“icehou nd”(冰狗)DebugS pawn“tentac le”(触手)DebugS pawn“tentac le_ga rden”(巨型触手) DebugS pawn“leif”(树精)DebugS pawn“leif_s parse”(稀有树精) DebugS pawn“walrus”(海象)DebugS pawn“little_walr us”(小海象) DebugS pawn“smallb ird”(小高鸟)DebugS pawn“teenbi rd”(青年高鸟)DebugS pawn“tallbi rd”(高鸟)DebugS pawn“koalef ant_s ummer”(夏象) DebugS pawn“koalef ant_w inDte r”(冬象) DebugS pawn“pengui n”(企鹅)DebugS pawn“slurtl e”(蜗牛龟)DebugS pawn“snurtl e”(黏糊虫)DebugS pawn“bat”(蝙蝠)DebugS pawn“monkey”(猴子)DebugS pawn“sl urpe r”(缀食者)DebugS pawn“buzzar d”(秃鹫)DebugS pawn“mole”(鼹鼠)DebugS pawn“catcoo n”(浣熊)DebugS pawn“knight”(发条骑士)DebugS pawn“bishop”(主教)DebugS pawn“rook”(战车)DebugS pawn“crawli nghor ror”(爬行暗影怪) DebugS pawn“terror beak”(尖嘴暗影怪)DebugS pawn“deercl ops”(巨鹿)DebugS pawn“minota ur”(远古守护者)DebugS pawn“worm”(远古虫子)DebugS pawn“abigai l”(阿比盖尔)DebugS pawn“ghost”(幽灵)DebugS pawn“shadow waxwe ll”(麦斯威尔黑影小人DebugS pawn“krampu s”(坎普斯)DebugS pawn“glomme r”(格罗门)DebugS pawn“cheste r”(切斯特)DebugS pawn“lurepl ant”(食人花)DebugS pawn“eyepla nt”(食人花眼睛)DebugS pawn“pigkin g”(猪王)DebugS pawn“moose”(鹿鸭)DebugS pawn“mossli ng”(小鸭)DebugS pawn“dragon fly”(蜻蜓) DebugS pawn“warg”(座狼)DebugS pawn“bearge r”(熊)DebugS pawn“birchn utdra ke”(坚果鸭) DebugS pawn“moosee gg”(鹿鸭蛋)。
饥荒控制台代码大全-生活类
饥荒控制台代码大全-生活类关键信息项1、代码名称2、代码功能3、适用场景4、输入格式5、注意事项11 生活类控制台代码介绍111 食物相关代码1111 生成特定食物代码:“c_give("food_item_name",amount)”功能:可以生成指定名称和数量的食物。
例如,“c_give("cookedmeat",20)”将生成 20 份熟肉。
适用场景:当玩家食物短缺或需要大量特定食物来满足角色需求时使用。
输入格式:在控制台中准确输入代码,包括食物名称和数量,名称需使用游戏内的准确名称,数量为整数。
注意事项:输入的食物名称必须正确,否则无法生成。
1112 改变食物新鲜度代码:“food_item_set_freshness(food_item, freshness_value)”功能:设置食物的新鲜度。
新鲜度值为 0 到 1 之间的小数。
适用场景:当食物即将变质,想要延长其可食用时间时使用。
输入格式:先输入食物的名称或对象 ID,然后输入新鲜度值。
注意事项:新鲜度值的设置要合理,避免出现异常情况。
112 资源相关代码1121 生成木材代码:“c_give("log",amount)”功能:生成指定数量的木材。
适用场景:建造建筑或制作物品时木材不足。
输入格式:在控制台输入代码及所需数量。
注意事项:数量不宜过大,以免影响游戏平衡。
1122 生成石头代码:“c_give("rock",amount)”功能:生成指定数量的石头。
适用场景:制作工具或建造防御设施时石头不够。
输入格式:准确输入代码和数量。
注意事项:适度使用,保持游戏的挑战性。
113 工具和装备相关代码1131 直接获得工具代码:“c_give("tool_name",amount)”功能:获取指定名称和数量的工具。
例如,“c_give("axe",5)”将获得 5 把斧头。
适用场景:急需工具进行采集或建造时。
饥荒控制台示例代码如何实现随机事件和奖励系统
饥荒控制台示例代码如何实现随机事件和奖励系统以下是一个实现饥荒控制台游戏中的随机事件和奖励系统的示例代码:```pythonimport randomclass RandomEvent:def __init__(self, name, description, probability): = nameself.description = descriptionself.probability = probabilitydef trigger_event(self):if random.random() <= self.probability:print( + "发生了!")print(self.description)return Truereturn Falseclass Reward:def __init__(self, name, value): = nameself.value = valueclass Player:def __init__(self, name): = nameself.inventory = []self.health = 100def add_to_inventory(self, reward):print("你得到了" + )self.inventory.append(reward)def decrease_health(self, amount):self.health -= amountprint("你受到了" + str(amount) + "点伤害,剩余生命值:" +str(self.health))events = [RandomEvent("野生动物袭击", "一只狼突然出现并向你发起攻击!", 0.3),RandomEvent("暴雨来袭", "暴雨导致你的火堆熄灭了!", 0.2),RandomEvent("遭遇商人", "一个友好的商人向你出售商品!", 0.5)]rewards = [Reward("一瓶生命药剂", 20),Reward("一块干肉", 10),Reward("一瓶水", 15)]player_name = input("请输入你的角色名字:") player = Player(player_name)while player.health > 0:random_event = random.choice(events)if random_event.trigger_event():if random_ == "野生动物袭击": player.decrease_health(30)elif random_ == "暴雨来袭":player.decrease_health(10)elif random_ == "遭遇商人":reward = random.choice(rewards)player.add_to_inventory(reward)else:print("平静的一天过去了")print("游戏结束,你的角色" + + "已经死亡")print("你的背包里有:")for item in player.inventory:print()```代码解析:- 首先我们定义了一个`RandomEvent`类,该类表示随机事件,包含事件的名称、描述和发生的概率。
饥荒控制台代码大全
饥荒控制台代码大全在游戏《饥荒》中,控制台代码是玩家们常用的一种功能,可以帮助他们在游戏中获得各种资源、改变游戏环境、甚至是解决一些bug。
下面是《饥荒》控制台代码的大全,希望对玩家们有所帮助。
1. 基本操作。
在《饥荒》中,打开控制台的方法是同时按下“~”键和“Ctrl”键。
在控制台中输入代码后,按下“Enter”键即可执行命令。
2. 基本指令。
在控制台中输入以下指令,可以实现相应的功能:c_godmode(),无敌模式。
c_spawn("物品名称"),生成指定物品。
c_gonext("地点名称"),传送到指定地点。
c_speed(数值),设置移动速度。
c_reset(),重置游戏。
3. 资源生成。
玩家可以通过控制台代码快速获取各种资源,例如:c_spawn("log",10),生成10个木头。
c_spawn("goldnugget",5),生成5个金块。
c_spawn("cutgrass",20),生成20根草。
4. 时间控制。
在《饥荒》中,时间的流逝会影响玩家的生存状态。
通过控制台代码,玩家可以改变游戏中的时间流逝速度,例如:c_setclock(0),停止时间流逝。
c_setclock(0.5),将时间流逝速度减半。
c_setclock(2),将时间流逝速度加倍。
5. 解决bug。
有时候玩家在游戏中会遇到一些bug,通过控制台代码可以快速解决这些问题,例如:c_announce("bug已解决"),宣布bug已被解决。
c_regenerateworld(),重置世界地图。
c_reset(),重置游戏。
6. 其他常用代码。
除了上述功能外,还有一些其他常用的控制台代码,例如:c_gonext("cave"),传送到地下世界。
c_find("猪王"),寻找指定生物的位置。
饥荒代码大全
饥荒代码大全在饥荒游戏中,代码是游戏中的重要组成部分,它可以帮助玩家解锁新的内容、调整游戏难度、甚至修改游戏机制。
本文将为大家介绍饥荒游戏中常用的代码,帮助玩家更好地享受游戏乐趣。
1. 资源生成代码。
在饥荒游戏中,玩家可以通过输入代码来生成各种资源,例如木材、石头、黄金等。
这些资源可以帮助玩家建造基地、制作工具和武器,提高生存能力。
输入不同的代码可以生成不同的资源,让玩家在游戏中更加轻松地获取所需材料。
2. 怪物生成代码。
除了资源生成代码外,玩家还可以通过输入代码来生成各种怪物。
这些怪物可以为游戏增添挑战性,让玩家在游戏中感受到更多的紧张和刺激。
不过,在生成怪物之前,玩家需要确保自己有足够的准备,以免被怪物击败。
3. 季节变化代码。
饥荒游戏中有四个季节,分别是春天、夏天、秋天和冬天。
每个季节都有不同的气候和环境变化,影响着玩家的生存方式。
通过输入代码,玩家可以改变季节的变化速度和影响程度,让游戏更加符合自己的喜好。
4. 游戏难度代码。
游戏难度是衡量游戏挑战性的重要标准,而在饥荒游戏中,玩家可以通过输入代码来调整游戏难度。
这些代码可以让游戏变得更容易或更困难,让玩家根据自己的实力和经验来选择适合自己的游戏难度,提高游戏体验。
5. 角色属性代码。
除了上述内容外,玩家还可以通过输入代码来调整角色的属性,例如生命值、饥饿值、精神值等。
这些属性直接影响着角色的生存能力和游戏体验,通过调整这些属性,玩家可以更好地适应游戏中的各种环境和挑战。
总结。
通过本文的介绍,相信大家对饥荒游戏中的代码有了更深入的了解。
代码在游戏中扮演着重要的角色,它可以帮助玩家更好地享受游戏乐趣,提高游戏体验。
希望大家可以根据自己的需求和喜好,灵活运用这些代码,创造属于自己的饥荒世界。
祝大家游戏愉快!。
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-- {
-- name = "achievement_name" -- name used in code to refer to this achievement
-- id = id for each particular game service, string name for Steam, integer id specified in .trp file
for PSN, etc.
--}
Achievements =
{
{
name = "achievement_1",
id =
{
steam = "achievement_1",
psn = 0,
},
},
{
name = "achievement_2",
id =
{
steam = "achievement_2",
psn = 1,
},
},
{
name = "achievement_3",
id =
{
steam = "achievement_3",
psn = 2,
},
},
{
name = "achievement_4",
id =
{
steam = "achievement_6",
psn = 3,
},
},
{
name = "achievement_5",
id =
{
steam = "achievement_5",
psn = 4,
},
},
{
name = "achievement_6",
id =
{
steam = "achievement_6",
psn = 5,
},
},
{
name = "achievement_7",
id =
{
steam = "achievement_7",
psn = 6,
},
},
{
name = "achievement_8",
id =
{
steam = "achievement_8",
psn = 7,
},
},
{
name = "achievement_9",
id =
{
steam = "achievement_9",
psn = 8,
},
},
{
name = "achievement_10",
id =
{
steam = "achievement_10",
psn = 9,
},
},
}
return Achievements