AE中英文对照

合集下载

(完整word版)AE中英文对照表

(完整word版)AE中英文对照表

AE中英文对照表File菜单新建← New ┗New Project → 新建项目New Folder →新建文件夹打开项目← Open Project 打开最近项目← Open Recent Projects 在Bridge内浏览← Browse in Bridge 浏览模板← Browse Template Projects 关闭← Close关闭项目← Close Project 保存← Save 另存为← Save As... 保存副本← Save a Copy.。

. 另存为XML 格式← Save a Copy As XML 增量保存← Increment and Save 恢复← Revert 导入← Import┗File。

.。

→ 文件Multiple Files。

.。

→多个文件Capture in Adobe Premiere Pro →Premiere Pro采集Adobe Clip Notes Comments。

. →Adobe 剪辑注释评论Adobe Premiere Pro Project… →Premiere Pro项目…Vanishing Point (vpe)… → PS 消失点(.vpe)… Placeholder.。

→输入占位符Solid.。

→实色导入最近素材← Import Recent Footage 输出← ExportAdobe Dynamic Link Adobe ← 动态链接查找← Find。

.. 再次查找← Find Next 添加素材到合成← Add Footage t o Comp 选定脚本建立合成← New Comp From Selection。

.. 整理素材← Consolidate All Footage 删除未用素材← Remove Unused Footage 简化项目← Reduce Project文件打包← Collect Files。

AE 常见插件中英文对照表

AE 常见插件中英文对照表

After Effects最全插件集合(中英文对照)--希望对大家有帮助AE插件, 中英文对照, 滤镜详解, AE效果1.55MM1.1 55mm Color Grad(颜色渐变)1.2 55mm Defocus (散焦)1.3 55mm Faux Flim(模仿胶片效果)1.4 55mm Fluorescent (荧光)1.5 55mm Fog(雾)1.6 55mm Infra-red (在红色下面)1.7 55mm Mist(薄雾)1.8 55mm ND Grad(渐变)1.9 55mm Night Vision(夜视)1.10 55mm Selective Soft Focus(选择性的软焦点)1.11 55mm Skin Smoother(外表面平整)1.12 55mm Tint(偏色)1.13 55mm Warm/Cool(暖色/冷色)2.AEFlame(火焰)3.Boris3.1 Boris Fire(火焰效果)3.2 Boris FX 33.2.1 Boris Artist’s Poster(艺术海报)3.2.2 Boris Blur (模糊)3.2.3 Boris Directional Blur (方向模糊)3.2.4 Boris Gaussian Blur (高斯模糊)3.2.5 Boris Unsharp Mask (锐利的遮罩)3.2.6 Boris Brightness-Contrast (亮度-对比度)3.2.7 Boris Color Balance (颜色平衡)3.2.8 Boris Color Correction (颜色修正)3.2.9 Boris Composite (合成)3.2.10 Boris Correct Selected Color (修改选择的颜色)3.2.11 Boris Hue-Sat-Lightness (色调-饱和度-亮度)3.2.12 Boris Invert Solarize (反转曝光)3.2.13 Boris Levels Gamma (标准的伽马值)3.2.14 Boris MultiTone Mix (多通道混合)3.2.15 Boris Posterize (多色调分色)3.2.16 Boris RGB Blend (RGB混和)3.2.17 Boris Tint-Tritone (以三种颜色替换)3.2.18 Boris Bulge (凸出)3.2.19 Boris Displacement Map (置换贴图)3.2.20 Boris Fast Flipper (自动翻转)3.2.21 Boris Polar Displacement (两极置换)3.2.22 Boris Ripple (波纹)3.2.23 Boris Vector Displacement (矢量置换)3.2.24 Boris Wave (波浪)3.2.25 Boris Alpha Process (Alpha通道处理)3.2.26 Boris Chroma Key (色度抠像)3.2.27 Boris Composite Choker (令人窒息的合成)3.2.28 Boris Linear Color Key (线性颜色抠像)3.2.29 Boris Linear Luma Key (线性亮度抠像)3.2.30 Boris Make Alpha Key (制作新的Alpha通道)3.2.31 Boris Matte Choker (令人窒息的剪影)3.2.32 Boris Matte Cleanup(清除剪影)3.2.33 Boris Two Way Key(两种路线的抠像)3.2.34 Boris Alpha Spotlight(以Apha通道的方式设定聚光灯)3.2.35 Boris Edge Lighting(边缘亮光)3.2.36 Boris Light Sweep(扫光)3.2.37 Boris Reverse Spotlight(相反的聚光灯)3.2.38 Boris Spotlight(聚光灯)3.2.39 Boris 2D Particles(二维粒子)3.2.40 Boris 3D Image Shatter(模拟三维图像破碎效果)3.2.41 Boris Cube(模拟三维立方体)3.2.42 Boris Cylinder(模拟三维圆柱体)3.2.43 Boris DVE(模拟三维效果)3.2.44 Boris Page Turn(翻页)3.2.45 Boris Sphere(模拟三维球形)3.2.46 Boris Clouds(流动的云)3.2.47 Boris Noise Map(噪点地图)3.2.48 Boris Alpha Pixel Noise(通道像素噪点)3.2.49 Boris RGB Edges(RGB边缘)3.2.50 Boris RGB Pixel Noise(RGB像素噪声)3.2.51 Boris Scatterize(模拟毛玻璃的效果)3.2.52 Boris Spray Paint Noise(喷漆噪点)3.2.53 Boris Flat 3D Text(扁平的三维字体[不支持中文])3.2.54 Boris 3D Text(三维字体[不支持中文])3.3 Boris Continuum3.3.1 BC 3D Text(三维文字)3.3.2 BC Boost Blend(推进混合)3.3.3 BC Burnt Film(燃烧的电影)3.3.4 BC Clouds(流动的云)3.3.5 BC Comet(彗星)3.3.6 BC Composite(合成)3.3.7 BC DVE(模拟三维效果)3.3.8 BC Fire(火)3.3.9 BC Jitter(频谱曲线抖动)3.3.10 BC Looper(循环)3.3.11 BC Particle System(粒子系统)3.3.12 BC Posterize Time(相片时间)3.3.13 BC Rain(下雨)3.3.14 BC Sequencer(音序器)3.3.15 BC Snow(下雪)3.3.16 BC Sparks(火花)3.3.17 BC Stars(星星)3.3.18 BC Super Blend(超级混合)3.3.19 BC Temporal Blur(时间模糊)3.3.20 BC Trails(轨迹)3.3.21 BC Velocity Remap(速度测试图)3.3.22 BC Z Space I(Z空间1)3.3.23 BC Z Space I I(Z空间2)4.Colormap(颜色地图)posite Wizard5.1 CW Composite Color Matcher(复合颜色匹配器)5.2 CW Deluxe Edge Finder(华丽的边缘查找器)5.3 CW Deluxe Edge Finder EZ(华丽的边缘查找器EZ)5.4 CW Denoiser(放射状处理)5.5 CW Edge Blur(边缘模糊)5.6 CW Edge Blur EZ(边缘模糊EZ)5.7 CW Matte Feather(剪影羽化)5.8 CW Matte Feather EZ(剪影羽化EZ)5.9 CW Matte Feather Sharp(剪影羽化锐利)5.10 CW Miracle Alpha Cleaner(通道清洁)5.11 CW Re-Matter(重置剪影)5.12 CW Smooth Screen(光滑屏幕)5.13 CW Spill Killer(溢出杀手)5.14 CW Spill Killer EZ(溢出杀手EZ)5.15 CW Super Blur(超级模糊)5.16 CW Super Compound Blur(超级混合模糊)5.17 CW Super Rack Focus(超级变焦)5.18 CW Wire/Rig Zapper(线框/钻探器)5.19 CW Zone HLS(环绕HLS)6.Conoa(多种三维标准体)是一个简易三维插件,能制作一些简单的立方体、球体和锥体,并能附上简单的纹理.7.Coycore7.1 Cult Effects 1.57.1.1 CE 3D Glasses (三维眼睛)7.1.2 CE Basic Fill(基本填充)7.1.3 CE Cell Pattern(蜂房图案)7.1.4 CE Change Color HLS(改变选择的颜色)7.1.5 CE Channeling(渠道)7.1.6 CE Checker(棋盘格)7.1.7 CE Circle(圆形)7.1.8 CE Color Composite(颜色合成)7.1.9 CE Color Link(颜色链接)7.1.10 CE Color Picker(颜色拾取)7.1.11 CE Color Solid(颜色固化)7.1.12 CE ColorsQuad(颜色四方格)7.1.13 CE Difference(差异)7.1.14 CE FireUp(火上)7.1.15 CE Grid(网格)7.1.16 CE Lightning(闪电)7.1.17 CE Magnify(夸大效果)7.1.18 CE Noise Alpha(噪点通道)7.1.19 CE Noise HLS(噪点HLS)7.1.20 CE Noise HLS Auto(噪点HLS自动)7.1.21 CE Noise Turbulent(骚乱的噪波)7.1.22 CE Noise Turbulent II(骚乱的噪波2)7.1.23 CE Optics Compensation(光学补偿)7.1.24 CE Paint(绘画)7.1.25 CE Radial Shadow(放射状的投影)7.1.26 CE Roughen Edges(让边缘变粗糙)7.1.27 CE Turbulent Displace(汹涌的置换)7.2 Cult Effects Xtras7.2.1 CE Set Channel(设置通道)7.2.2 CE View Channel(显示通道)8.Digieffects8.1 DigiEffect Aurorix V2.08.1.1 3D Lighting 2(光线彩色浮雕)8.1.2 AgedFilm 2(老电影的效果)8.1.3 Bulgix 2(类似于凸出的效果)8.1.4 Chaotic Noise 2(混乱的噪波)8.1.5 Chaotic Rainbow 2(混乱的五彩缤纷)8.1.6 Color SpotLights 2(彩色聚光灯)8.1.7 Earthquake 2(震动)8.1.8 Electrofield 2(电磁感应)8.1.9 Flitter 2(碎屑)8.1.10 Fractal Noise 2(彩色不规则噪波2)8.1.11 Infinity Warp 2(无限扭曲)8.1.12 Infinity Zone 2(无限环绕)8.1.13 Interferix 2(专用干扰图1)8.1.14 Interpheroid 2(专用干扰图2)8.1.15 Interpheron 2(专用干扰图2)8.1.16 LightZoom 2(强光的纵深效果)8.1.17 Noise Blender 2(噪点搅拌机)8.1.18 SoapFilm 2(皂膜)8.1.19 SpotLights 2(聚光灯)8.1.20 Strange Nebulae 2(奇异的星云)8.1.21 Tilos 2(阵列)8.1.22 Turbulent Flow 2(湍流)8.1.23 VideoLook 2(电视干扰信号)8.1.24 Warpoid 2(拉伸效果)8.1.25 Whirlix 2(旋转扭曲效果)8.1.26 WoodMaker 2(木纹)8.2 DigiEffect Berzerk V1.58.2.1 Blizzard(风雪)8.2.2 BumpMaker(制作凹凸贴图)8.2.3 Contourist(轮廓线)8.2.4 Crystallizer(结晶器)8.2.5 CycloWarp(螺旋)8.2.6 Edgex(边缘锐化)8.2.7 FogBank(浓雾)8.2.8 GravityWell(重力旋涡)8.2.9 Laser(激光器)8.2.10 Newsprint(新闻用纸)8.2.11 NightBloom(夜间华)8.2.12 OilPaint(油画)8.2.13 Pearls(珍珠)8.2.14 Perspectron(特殊的扭曲)8.2.15 Ripploid(荡起的波纹)8.2.16 Spintron(怪异的扭曲)8.2.18 StarField(飞舞的星星)8.2.19 StillNoise(静态噪点)8.2.20 V anGoughist(美术笔触)8.3 Cine Look Filmres V1.18.3.1 DE CineLook(胶片调色)8.3.2 DE FilmDamage(胶片处理)8.4 Cinemotion8.4.1 DE Adaptive Noise(适应的噪点)8.4.2 DE Banding Reducer(条带还原)8.4.3 DE Film Motion(运动电影)8.4.4 DE Grain Reducer(颗粒还原)8.4.5 DE Interlace Aliasing Reducer(交错产生器)8.4.6 DE Letterbox(宽银幕产生器)8.4.7 DE Selective HSB Noise(选择HSB噪点)8.4.8 DE Selective HSB Posterize(选择HSB多色调分色)8.4.9 DE Selective RGB Noise(选择RGB噪点)8.4.10 DE Selective RGB Posterize(选择RGB多色调分色)8.5 Delerium8.5.1 DE Bubbles(泡沫)8.5.2 DE Camera Shake(摄像机抖动)8.5.3 DE Channel Delay(通道延迟)8.5.4 DE COP Blur(优化模糊)8.5.5 DE Electrical Arcs(闪电)8.5.6 DE Fairy Dust(仙女的灰尘)8.5.7 DE Film Flash(影片闪烁)8.5.8 DE Fire(火)8.5.9 DE FireWorks(火焰发射器)8.5.10 DE Flicker and Strobe(闪光灯)8.5.11 DE Flow Motion(流动)8.5.12 DE Fog Factory(雾工厂)8.5.13 DE Framing Gradients(画面渐变)8.5.14 DE Glower(炽热体)8.5.15 DE Grayscaler(灰度处理)8.5.16 DE HLS Displace(HLS置换)8.5.17 DE Hyper Harmonizer(绚丽的彩带)8.5.18 DE Lens Flares(镜头光斑)8.5.19 DE Loose Sprockets(任意按链锯齿移动)8.5.20 DE Multigradient(多极渐变)8.5.21 DE Muzzle Flash(枪火)8.5.22 DE Nexus(连接点)8.5.23 DE Puffy Clouds(膨胀的云)8.5.24 DE Rain Fall(下雨)8.5.25 DE Retinal Bloom(网状张开)8.5.26 DE Schematic Grids(示意性网格)8.5.27 DE Show Channels(显示通道)8.5.28 DE Sketchist(变脏)8.5.29 DE Smoke(升起的烟)8.5.30 DE Snow Storm(暴风雪)8.5.31 DE Solarize(过度曝光)8.5.32 DE Sparks(焰火)8.5.33 DE Specular Lighting(镜面高光)8.5.34 DE Thermograph(热录像仪)8.5.35 DE Turbulent Noise(紊乱的噪波)8.5.36 DE Video Malfunction(电视故障)8.5.37 DE Visual Harmonizer(原子曲线)8.5.38 DE Wave Displace(波浪置换)9.Digital Anarchy Elements9.1 Screen Text(屏幕文字)9.2 Text Grid(文字网格)9.3 Text Matrix(超级文字)10.Digital Film Tools10.1 CS Color Correct(颜色修正)10.2 CS Composite(合成)10.3 CS Defocus(散焦)10.4 CS Fast Blur(快速模糊)10.5 CS Frame Averager(画面中和器)10.6 CS Grain(增加颗粒)10.7 CS Holdout Composite(持续合成)10.8 CS Light Composite(灯光合成)10.9 CS Math Composite(数学合成)10.10 CS Matte Generator(无光发生器)10.11 CS Matte Repair(剪影修理)10.12 CS Non-Additive Mix(非附加混合)10.13 CS Paste Color(粘贴颜色)10.14 CS Selective Color Correct(选择颜色修正)10.15 CS Selective Soft Focus(选择软焦点)11.eFX Pro是一个模拟真实火焰和烟雾的粒子系统12.Evolution12.1 Card Dance (卡片跳舞)12.2 Card Wipe (卡片翻转)12.3 Caustics(焦散)12.4 Foam (气泡)12.5 Multiplane(多图层变换)12.6 Radio Shape(模拟无线电波的形状)12.7 Radio Star(模拟星形无线电波)12.8 Wave World(波浪世界)13.Eye Candy13.1 Antimatter(反物质)13.2 Carve(倒角)13.3 Chrome(铬合金)13.4 Cutout(挖剪图像)13.5 Fire(火焰)13.6 Fur(毛发)13.7 Glass(玻璃)13.8 Glow(辉光)13.9 HSB Noise(HSB躁点)13.10 Inner Bevel(向内倒角)13.11 Jiggle(摇动)13.12 Motion Trail(拖尾)13.13 Outer Bevel(向外倒角)13.14 Perspective Shadow(透视投影)13.15 Smoke(烟)13.16 Squint(重影)13.17 Star(星形)13.18 Swirl(旋涡)13.19 Weave(编织)14.FilmFX14.1 Color Timing(颜色调整)14.2 Film Stock(库存胶片)15.Final Effects Complete15.1 Final Effects(简称Fe)15.1.1 FE Ball Action(球状运动)15.1.2 FE Bubbles(泡沫)15.1.3 FE Color Offset(颜色位移)15.1.4 FE Composite(合成)15.1.5 FE Flo Motion(失真运动)15.1.6 FE Griddler(矿筛)15.1.7 FE Image Wipe(图像擦除)15.1.8 FE Kaleida(发音体)15.1.9 FE Lens(透镜)15.1.10 FE Light Burst 2.5(灯光爆裂)15.1.11 FE Light Sweep(扫光)15.1.12 FE Page Turn(翻页)15.1.13 FE Particle Systems(粒子系统)15.1.14 FE Particle Systems II(粒子系统2)15.1.15 FE Particle Systems LE(粒子系统LE)15.1.16 FE Pixel Polly(像素剥离)15.1.17 FE Radial ScaleWipe(反射状的缩放擦拭)15.1.18 FE Rain(下雨)15.1.19 FE Scale Wipe(缩放擦除)15.1.20 FE Scatterize(分散)15.1.21 FE Slant(倾斜)15.1.22 FE Slant Matte(倾斜剪影)15.1.23 FE Snow(下雪)15.1.24 FE Sphere(球体)15.1.25 FE Star Burst(星爆式)15.1.26 FE Threshold(阀值)15.1.27 FE Threshold RGB(RGB阀值)15.1.28 FE Tiler(瓦盖)15.1.29 FE Twister(缠绕)15.2 Next Effect(简称Ne)15.2.1 FE Advanced 3D(高级三维)15.2.2 FE Bend It(弯曲)15.2.3 FE Cylinder(圆柱体)15.2.4 FE Drizzle(毛毛雨)15.2.5 FE Force Motion Blur(强大的运动模糊)15.2.6 FE Hair(毛发)15.2.7 FE Light Rays(体积光)15.2.8 FE Mr. Smoothie(圆滑)15.2.9 FE Power Pin(透视点)15.2.10 FE RepeTile(放射状模糊)15.2.11 FE Simple Wire Removal(擦除金属丝)15.2.12 FE Wide Time(放慢)15.3 Studio Effects(简称Se)15.3.1 FE Alpha Map(Alpha贴图)15.3.2 FE Bender(弯曲)15.3.3 FE Blobbylize(滴状斑点)15.3.4 FE Burn Film(燃烧的胶片)15.3.5 FE Glass(玻璃)15.3.6 FE Glass Wipe(擦拭玻璃)15.3.7 FE Glue Gun(喷胶枪)15.3.8 FE Grid Wipe(删格擦拭)15.3.9 FE Jaws(狭口)15.3.10 FE Light Wipe(扫光)15.3.11 FE Mr. Mercury(水银先生)15.3.12 FE Particle World(粒子世界)15.3.13 FE Ripple Pulse(涟漪发生器)15.3.14 FE Smear(涂污)15.3.15 FE Split(切开)15.3.16 FE Spotlight(聚光灯)15.3.17 FE Time Blend(时间混合)15.3.18 FE Time Blend FX(时间混合FX)15.3.19 FE Toner(调色剂)16.Forge FreeFormForge Free Form(自由变换)是一款用来制作自由变换效果的插件,为制作图形变形效果提供了极大的方便。

AE动画预置中英文对照

AE动画预置中英文对照
Infection 感染
Lightning Bend 扭曲闪电
Magma 岩浆
Orb 球体
Pixels 像素
Racing Rectangles 疾行矩形
Image – Utilities 图像—实用
Compress— Expand Dynamic Range 压缩—扩展动态范围
Crop Edges 裁剪边缘
Flip 左右翻转
Flip+Flop 左右翻转+上下翻转
Fan blades 风扇叶片
Flower power 花之力量
Gear 1 齿轮1
Gear 2 齿轮2
Holy Light 圣光
Indian Sun 印第安太阳
Mandala 曼陀罗
Raystar — 4 星状射线4
Raystar — 8 星状射线8
Rounded bracket — beveled 弧形托架—斜面
(2)Elements 元素
60s text Bar 60年代文字栏
Chasing Line — Boxes 追逐线—框
Chasing Line — Dotc 追逐线—点
Marquee Chasers 选取框追逐
Mod Boxes 模块盒
Circular — half round 循环—半圆
Circular — tri dash 循环 — 三段破折号
Crosshair — brackets 瞄准线—括号
Crosshair — round 瞄准线—园
Crosshair — square 瞄准线—方形
Lower Third holdout–saturate 下方三分之一 — 保持—浸润

ae 中英文对照

ae 中英文对照

ae 中英文对照
以下是一些在AE(After Effects)中常见的中英文对照:
中文英文
导入 Import
新建合成 New Composition
合成尺寸 Composition Size
帧速率 Frame Rate
像素比 Pixel Aspect Ratio
分辨率 Resolution
透明度 Opacity
蒙版 Mask
图层 Layer
缩放 Scale
旋转 Rotation
透明通道 Transparency Channel
画运动路径 Draw Path
运动模糊 Motion Blur
颜色混合模式 Color Blending Mode
缩放锚点 Scale Anchor
运动路径起点 Path Anchor Point
运动路径控制点 Path Control Points
画运动路径起点 Draw Path Anchor Point
运动路径运动模糊 Motion Path Motion Blur
运动路径起点深度 Path Anchor Point Depth
运动路径旋转路径 Rotate Path
运动路径缩放路径 Scale Path
运动路径透明度路径 Opacity Path
运动路径运动模糊路径 Motion Path Motion Blur Path
运动路径旋转锚点 Rotate Anchor Point
运动路径透明度锚点 Opacity Anchor Point
运动路径缩放锚点 Scale Anchor Point
这只是一部分中英文对照,具体使用时可能需要根据具体情况进行适当的调整。

AE特效中英文对照

AE特效中英文对照

第1章55MM1.1 55mm Color Grad(颜色渐变)1.2 55mm Defocus (散焦)1.3 55mm Faux Flim(模仿胶片效果)1.4 55mm Fluorescent (荧光)1.5 55mm Fog(雾)1.6 55mm Infra-red (在红色下面)1.7 55mm Mist(薄雾)1.8 55mm ND Grad(渐变)1.9 55mm Night Vision(夜视)1.10 55mm Selective Soft Focus(选择性的软焦点)1.11 55mm Skin Smoother(外表面平整)1.12 55mm Tint(偏色)1.13 55mm Warm/Cool(暖色/冷色)第2章 AEFlame(火焰)第3章 Boris3.1 Boris Fire(火焰效果)3.2 Boris FX 33.2.1 Boris Artist's Poster(艺术海报)3.2.2 Boris Blur (模糊)3.2.3 Boris Directional Blur (方向模糊)3.2.4 Boris Gaussian Blur (高斯模糊)3.2.5 Boris Unsharp Mask (锐利的遮罩)3.2.6 Boris Brightness-Contrast (亮度-对比度)3.2.7 Boris Color Balance (颜色平衡)3.2.8 Boris Color Correction (颜色修正)3.2.9 Boris Composite (合成)3.2.10 Boris Correct Selected Color (修改选择的颜色)3.2.11 Boris Hue-Sat-Lightness (色调-饱和度-亮度)3.2.12 Boris Invert Solarize (反转曝光)3.2.13 Boris Levels Gamma (标准的伽马值)3.2.14 Boris MultiTone Mix (多通道混合)3.2.15 Boris Posterize (多色调分色)3.2.16 Boris RGB Blend (RGB混和)3.2.17 Boris Tint-Tritone (以三种颜色替换)3.2.18 Boris Bulge (凸出)3.2.19 Boris Displacement Map (置换贴图)3.2.20 Boris Fast Flipper (自动翻转)3.2.21 Boris Polar Displacement (两极置换)3.2.22 Boris Ripple (波纹)3.2.23 Boris Vector Displacement (矢量置换)3.2.24 Boris Wave (波浪)3.2.25 Boris Alpha Process (Alpha通道处理)3.2.26 Boris Chroma Key (色度抠像)3.2.27 Boris Composite Choker (令人窒息的合成)3.2.28 Boris Linear Color Key (线性颜色抠像)3.2.29 Boris Linear Luma Key (线性亮度抠像)3.2.30 Boris Make Alpha Key (制作新的Alpha通道)3.2.31 Boris Matte Choker (令人窒息的剪影)3.2.32 Boris Matte Cleanup(清除剪影)3.2.33 Boris Two Way Key(两种路线的抠像)3.2.34 Boris Alpha Spotlight(以Apha通道的方式设定聚光灯)3.2.35 Boris Edge Lighting(边缘亮光)3.2.36 Boris Light Sweep(扫光)3.2.37 Boris Reverse Spotlight(相反的聚光灯)3.2.38 Boris Spotlight(聚光灯)3.2.39 Boris 2D Particles(二维粒子)3.2.40 Boris 3D Image Shatter(模拟三维图像破碎效果)3.2.41 Boris Cube(模拟三维立方体)3.2.42 Boris Cylinder(模拟三维圆柱体)3.2.43 Boris DVE(模拟三维效果)3.2.44 Boris Page Turn(翻页)3.2.45 Boris Sphere(模拟三维球形)3.2.46 Boris Clouds(流动的云)3.2.47 Boris Noise Map(噪点地图)3.2.48 Boris Alpha Pixel Noise(通道像素噪点)3.2.49 Boris RGB Edges(RGB边缘)3.2.50 Boris RGB Pixel Noise(RGB像素噪声)3.2.51 Boris Scatterize(模拟毛玻璃的效果)3.2.52 Boris Spray Paint Noise(喷漆噪点)3.2.53 Boris Flat 3D Text(扁平的三维字体[不支持中文])3.2.54 Boris 3D Text(三维字体[不支持中文])3.3 Boris Continuum3.3.1 BC 3D Text(三维文字)3.3.2 BC Boost Blend(推进混合)3.3.3 BC Burnt Film(燃烧的电影)3.3.4 BC Clouds(流动的云)3.3.5 BC Comet(彗星)3.3.6 BC Composite(合成)3.3.7 BC DVE(模拟三维效果)3.3.8 BC Fire(火)3.3.9 BC Jitter(频谱曲线抖动)3.3.10 BC Looper(循环)3.3.11 BC Particle System(粒子系统)3.3.12 BC Posterize Time(相片时间)3.3.13 BC Rain(下雨)3.3.14 BC Sequencer(音序器)3.3.15 BC Snow(下雪)3.3.16 BC Sparks(火花)3.3.17 BC Stars(星星)3.3.18 BC Super Blend(超级混合)3.3.19 BC Temporal Blur(时间模糊)3.3.20 BC Trails(轨迹)3.3.21 BC Velocity Remap(速度测试图)3.3.22 BC Z Space I(Z空间1)3.3.23 BC Z Space I I(Z空间2)第4章 Colormap(颜色地图)第5章 Composite Wizard5.1 CW Composite Color Matcher(复合颜色匹配器)5.2 CW Deluxe Edge Finder(华丽的边缘查找器)5.3 CW Deluxe Edge Finder EZ(华丽的边缘查找器EZ)5.4 CW Denoiser(放射状处理)5.5 CW Edge Blur(边缘模糊)5.6 CW Edge Blur EZ(边缘模糊EZ)5.7 CW Matte Feather(剪影羽化)5.8 CW Matte Feather EZ(剪影羽化EZ)5.9 CW Matte Feather Sharp(剪影羽化锐利)5.10 CW Miracle Alpha Cleaner(通道清洁)5.11 CW Re-Matter(重置剪影)5.12 CW Smooth Screen(光滑屏幕)5.13 CW Spill Killer(溢出杀手)5.14 CW Spill Killer EZ(溢出杀手EZ)5.15 CW Super Blur(超级模糊)5.16 CW Super Compound Blur(超级混合模糊)5.17 CW Super Rack Focus(超级变焦)5.18 CW Wire/Rig Zapper(线框/钻探器)5.19 CW Zone HLS(环绕HLS)第7章 Coycore7.1 Cult Effects 1.57.1.1 CE 3D Glasses (三维眼睛)7.1.2 CE Basic Fill(基本填充)7.1.3 CE Cell Pattern(蜂房图案)7.1.4 CE Change Color HLS(改变选择的颜色)7.1.5 CE Channeling(渠道)7.1.6 CE Checker(棋盘格)7.1.7 CE Circle(圆形)7.1.8 CE Color Composite(颜色合成)7.1.9 CE Color Link(颜色链接)7.1.10 CE Color Picker(颜色拾取)7.1.11 CE Color Solid(颜色固化)7.1.12 CE ColorsQuad(颜色四方格)7.1.13 CE Difference(差异)7.1.14 CE FireUp(火上)7.1.15 CE Grid(网格)7.1.16 CE Lightning(闪电)7.1.17 CE Magnify(夸大效果)7.1.18 CE Noise Alpha(噪点通道)7.1.19 CE Noise HLS(噪点HLS)7.1.20 CE Noise HLS Auto(噪点HLS自动)7.1.21 CE Noise Turbulent(骚乱的噪波)7.1.22 CE Noise Turbulent II(骚乱的噪波2)7.1.23 CE Optics Compensation(光学补偿)7.1.24 CE Paint(绘画)7.1.25 CE Radial Shadow(放射状的投影)7.1.26 CE Roughen Edges(让边缘变粗糙)7.1.27 CE Turbulent Displace(汹涌的置换)7.2 Cult Effects Xtras7.2.1 CE Set Channel(设置通道)7.2.2 CE View Channel(显示通道)第8章 Digieffects8.1 DigiEffect Aurorix V2.08.1.1 3D Lighting 2(光线彩色浮雕)8.1.2 AgedFilm 2(老电影的效果)8.1.3 Bulgix 2(类似于凸出的效果)8.1.4 Chaotic Noise 2(混乱的噪波)8.1.5 Chaotic Rainbow 2(混乱的五彩缤纷)8.1.6 Color SpotLights 2(彩色聚光灯)8.1.7 Earthquake 2(震动)8.1.8 Electrofield 2(电磁感应)8.1.9 Flitter 2(碎屑)8.1.10 Fractal Noise 2(彩色不规则噪波2)8.1.11 Infinity Warp 2(无限扭曲)8.1.12 Infinity Zone 2(无限环绕)8.1.13 Interferix 2(专用干扰图1)8.1.14 Interpheroid 2(专用干扰图2)8.1.15 Interpheron 2(专用干扰图2)8.1.16 LightZoom 2(强光的纵深效果)8.1.17 Noise Blender 2(噪点搅拌机)8.1.18 SoapFilm 2(皂膜)8.1.19 SpotLights 2(聚光灯)8.1.20 Strange Nebulae 2(奇异的星云)8.1.21 Tilos 2(阵列)8.1.22 Turbulent Flow 2(湍流)8.1.23 VideoLook 2(电视干扰信号)8.1.24 Warpoid 2(拉伸效果)8.1.25 Whirlix 2(旋转扭曲效果)8.1.26 WoodMaker 2(木纹)8.2 DigiEffect Berzerk V1.58.2.1 Blizzard(风雪)8.2.2 BumpMaker(制作凹凸贴图)8.2.3 Contourist(轮廓线)8.2.4 Crystallizer(结晶器)8.2.5 CycloWarp(螺旋)8.2.6 Edgex(边缘锐化)8.2.7 FogBank(浓雾)8.2.8 GravityWell(重力旋涡)8.2.9 Laser(激光器)8.2.10 Newsprint(新闻用纸)8.2.11 NightBloom(夜间华)8.2.12 OilPaint(油画)8.2.13 Pearls(珍珠)8.2.14 Perspectron(特殊的扭曲)8.2.15 Ripploid(荡起的波纹)8.2.16 Spintron(怪异的扭曲)8.2.18 StarField(飞舞的星星)8.2.19 StillNoise(静态噪点)8.2.20 VanGoughist(美术笔触)8.3 Cine Look Filmres V1.18.3.1 DE CineLook(胶片调色)8.3.2 DE FilmDamage(胶片处理)8.4 Cinemotion8.4.1 DE Adaptive Noise(适应的噪点)8.4.2 DE Banding Reducer(条带还原)8.4.3 DE Film Motion(运动电影)8.4.4 DE Grain Reducer(颗粒还原)8.4.5 DE Interlace Aliasing Reducer(交错产生器)8.4.6 DE Letterbox(宽银幕产生器)8.4.7 DE Selective HSB Noise(选择HSB噪点)8.4.8 DE Selective HSB Posterize(选择HSB多色调分色)8.4.9 DE Selective RGB Noise(选择RGB噪点)8.4.10 DE Selective RGB Posterize(选择RGB多色调分色)8.5 Delerium8.5.1 DE Bubbles(泡沫)8.5.2 DE Camera Shake(摄像机抖动)8.5.3 DE Channel Delay(通道延迟)8.5.4 DE COP Blur(优化模糊)8.5.5 DE Electrical Arcs(闪电)8.5.6 DE Fairy Dust(仙女的灰尘)8.5.7 DE Film Flash(影片闪烁)8.5.8 DE Fire(火)8.5.9 DE FireWorks(火焰发射器)8.5.10 DE Flicker and Strobe(闪光灯)8.5.12 DE Fog Factory(雾工厂)8.5.13 DE Framing Gradients(画面渐变)8.5.14 DE Glower(炽热体)8.5.15 DE Grayscaler(灰度处理)8.5.16 DE HLS Displace(HLS置换)8.5.17 DE Hyper Harmonizer(绚丽的彩带)8.5.18 DE Lens Flares(镜头光斑)8.5.19 DE Loose Sprockets(任意按链锯齿移动)8.5.20 DE Multigradient(多极渐变)8.5.21 DE Muzzle Flash(枪火)8.5.22 DE Nexus(连接点)8.5.23 DE Puffy Clouds(膨胀的云)8.5.24 DE Rain Fall(下雨)8.5.25 DE Retinal Bloom(网状张开)8.5.26 DE Schematic Grids(示意性网格)8.5.27 DE Show Channels(显示通道)8.5.28 DE Sketchist(变脏)8.5.29 DE Smoke(升起的烟)8.5.30 DE Snow Storm(暴风雪)8.5.31 DE Solarize(过度曝光)8.5.32 DE Sparks(焰火)8.5.33 DE Specular Lighting(镜面高光)8.5.34 DE Thermograph(热录像仪)8.5.35 DE Turbulent Noise(紊乱的噪波)8.5.36 DE Video Malfunction(电视故障)8.5.37 DE Visual Harmonizer(原子曲线)8.5.38 DE Wave Displace(波浪置换)第9章 Digital Anarchy Elements 9.1 Screen Text(屏幕文字)9.2 Text Grid(文字网格)9.3 Text Matrix(超级文字)第10章 Digital Film Tools10.1 CS Color Correct(颜色修正)10.2 CS Composite(合成)10.3 CS Defocus(散焦)10.4 CS Fast Blur(快速模糊)10.5 CS Frame Averager(画面中和器)10.6 CS Grain(增加颗粒)10.7 CS Holdout Composite(持续合成)10.8 CS Light Composite(灯光合成)10.9 CS Math Composite(数学合成)10.10 CS Matte Generator(无光发生器)10.11 CS Matte Repair(剪影修理)10.12 CS Non-Additive Mix(非附加混合)10.13 CS Paste Color(粘贴颜色)10.14 CS Selective Color Correct(选择颜色修正)10.15 CS Selective Soft Focus(选择软焦点)第11章 eFX Pro第12章 Evolution12.1 Card Dance (卡片跳舞)12.2 Card Wipe (卡片翻转)12.3 Caustics(焦散)12.4 Foam (气泡)12.5 Multiplane(多图层变换)12.6 Radio Shape(模拟无线电波的形状)12.7 Radio Star(模拟星形无线电波)12.8 Wave World(波浪世界)第13章 Eye Candy13.1 Antimatter(反物质)13.2 Carve(倒角)13.3 Chrome(铬合金)13.4 Cutout(挖剪图像)13.5 Fire(火焰)13.6 Fur(毛发)13.7 Glass(玻璃)13.8 Glow(辉光)13.9 HSB Noise(HSB躁点)13.10 Inner Bevel(向内倒角)13.11 Jiggle(摇动)13.12 Motion Trail(拖尾)13.13 Outer Bevel(向外倒角)13.14 Perspective Shadow(透视投影)13.15 Smoke(烟)13.16 Squint(重影)13.17 Star(星形)13.18 Swirl(旋涡)13.19 Weave(编织)第14章 FilmFX14.1 Color Timing(颜色调整)14.2 Film Stock(库存胶片)第15章 Final Effects Complete Complete 15.1 Final Effects(简称Fe)15.1.1 FE Ball Action(球状运动)15.1.2 FE Bubbles(泡沫)15.1.3 FE Color Offset(颜色位移)15.1.4 FE Composite(合成)15.1.5 FE Flo Motion(失真运动)15.1.6 FE Griddler(矿筛)15.1.7 FE Image Wipe(图像擦除)15.1.8 FE Kaleida(发音体)15.1.9 FE Lens(透镜)15.1.10 FE Light Burst 2.5(灯光爆裂)15.1.11 FE Light Sweep(扫光)15.1.12 FE Page Turn(翻页)15.1.13 FE Particle Systems(粒子系统)15.1.14 FE Particle Systems II(粒子系统2)15.1.15 FE Particle Systems LE(粒子系统LE)15.1.16 FE Pixel Polly(像素剥离)15.1.17 FE Radial ScaleWipe(反射状的缩放擦拭)15.1.18 FE Rain(下雨)15.1.19 FE Scale Wipe(缩放擦除)15.1.20 FE Scatterize(分散)15.1.21 FE Slant(倾斜)15.1.22 FE Slant Matte(倾斜剪影)15.1.23 FE Snow(下雪)15.1.24 FE Sphere(球体)15.1.25 FE Star Burst(星爆式)15.1.26 FE Threshold(阀值)15.1.27 FE Threshold RGB(RGB阀值)15.1.28 FE Tiler(瓦盖)15.1.29 FE Twister(缠绕)15.2 Next Effect(简称Ne)15.2.1 FE Advanced 3D(高级三维)15.2.2 FE Bend It(弯曲)15.2.3 FE Cylinder(圆柱体)15.2.4 FE Drizzle(毛毛雨)15.2.5 FE Force Motion Blur(强大的运动模糊)15.2.6 FE Hair(毛发)15.2.7 FE Light Rays(体积光)15.2.8 FE Mr. Smoothie(圆滑)15.2.9 FE Power Pin(透视点)15.2.10 FE RepeTile(放射状模糊)15.2.11 FE Simple Wire Removal(擦除金属丝)15.2.12 FE Wide Time(放慢)15.3 Studio Effects(简称Se)15.3.1 FE Alpha Map(Alpha贴图)15.3.2 FE Bender(弯曲)15.3.3 FE Blobbylize(滴状斑点)15.3.4 FE Burn Film(燃烧的胶片)15.3.5 FE Glass(玻璃)15.3.6 FE Glass Wipe(擦拭玻璃)15.3.7 FE Glue Gun(喷胶枪)15.3.8 FE Grid Wipe(删格擦拭)15.3.9 FE Jaws(狭口)15.3.10 FE Light Wipe(扫光)15.3.11 FE Mr. Mercury(水银先生)15.3.12 FE Particle World(粒子世界)15.3.13 FE Ripple Pulse(涟漪发生器)15.3.14 FE Smear(涂污)15.3.15 FE Split(切开)15.3.16 FE Spotlight(聚光灯)15.3.17 FE Time Blend(时间混合)15.3.18 FE Time Blend FX(时间混合FX)15.3.19 FE Toner(调色剂)第16章 Forge FreeForm 第17章 HollyWood FX17.1 Hollywood FX 4.03 Gold(好莱坞金版)17.2 Hollywood FX Silver 4.0(好莱坞银版)第18章 Image Louge18.1 IL Alpha Ramp(Alpha渐变)18.2 IL Border Patrol(圆角)18.3 IL Color Map(彩色贴图)18.4 IL Effect Blender(效果混合器)18.5 IL Fractal Brimstone(不规则的硫磺)18.6 IL Fractal Clouds(不规则的云)18.7 IL Fractal Fire(不规则的火)18.8 IL Fractal Tunnel(不规则的隧道)18.9 IL Framer(制订线框)18.10 IL Grunge(脏化)18.11 IL Hall of Mirrors(霍氏镜像)18.12 IL Hall of Time(霍氏时间)18.13 IL Mirage(海市蜃楼)18.14 IL Real Shadows(真实的阴影)18.15 IL Text Scroll(文字滚动)18.16 IL Text Typewriter(打字机)18.17 IL TrueCamera Blur(摄像机模糊)18.18 IL TrueCamera Rack Focus(摄像机架调焦)18.19 IL Turbulent Distortion(疯狂的扭曲)18.20 IL Turbulent Distortion EZ(疯狂的扭曲EZ系列)18.21 IL Turbulent Edges(疯狂的边)18.22 IL Ultra Displacer(极端的置换剂)18.23 IL Video Feedback(视频反馈)第19章 InterGraph VizFX19.1 Blur(模糊)19.2 Convolve(缠绕)19.3 Dye(染料)19.4 Noise(噪点)19.5 Posterize(多色调分色印)19.6 Bump(凹凸贴图)19.7 Deform(变形)19.8 Emboss(浮雕)19.9 Radial Zoom(放射状放大)19.10 Raindrops(雨点的效果)19.11 Ripple(波纹)19.12 Whirl(旋转)19.13 Balloon(迅速增加颜色)19.14 Combine Alpha(联合Alpha通道)19.15 Compare(相比较)19.16 Blast(冲击波)19.17 Erode(腐蚀)19.18 Melt(融化)19.19 Mosaic(马赛克)19.20 Pulverize(研磨成粉)19.21 Scatter(散开)19.22 Color Glow(彩色辉光)19.23 Edge Shine(边缘发光)19.24 Foggy Glow (雾状辉光)19.25 Glow(辉光)19.26 Outline(轮廓线)19.27 Shine(扫光第20章 3D Invigorator第21章 Knoll Lens Flare Pro (镜头光斑工厂)第22章 Panopticum22.1 Animatext(运动的文字)22.2 Array (阵列)22.2.1 PAN Array(阵列)22.2.2 PAN Digit Chaos(数字混乱)22.2.3 PAN Digit Galaxy(数字星系)22.2.4 PAN Digit Matrix(数字矩阵)22.3 Engraver(雕刻师)22.4 Fire(火)22.5 Figure(形状)22.6 Free(自由雕刻)22.6.1 PAN Emboss(浮雕)22.6.2 PAN Strip(剥离)22.7 Lens Pro III(透镜)22.7.1 PAN Lens Pro III(镜头效果)22.7.2 Universal Lens II(世界镜头)22.8 Grid(网格)22.9 Richtyping(数字)22.9.1 PAN Digitalizer(数字)22.9.2 PAN Morphing(变形)22.9.3 PAN Rich Typing(丰富的文字)22.10 Tools(工具)22.10.1 PAN Camera Noise(摄像机噪点)22.10.2 PAN Custom Speed(自定义速度)22.10.3 PAN Echo(回波)22.10.4 PAN Emboss(浮雕)22.10.5 PAN NULL Strob(虚拟频闪器)22.10.6 PAN Strip(剥去)22.10.7 Photo Exposotion(照片指数)22.10.8 Specl(特殊介质)第23章 Plugin Galaxy23.1 Alpha Tool(Alpha工具)23.2 Bluuur(超级模糊)23.3 Breakfast(早餐效果)23.4 Colorize(变成彩色的)23.5 Cryptology(密码技术)23.6 Edge Tool(边缘处理工具)23.7 Feedback(反馈)23.8 Fusion(溶解)23.9 Glass(玻璃)23.10 Grid(网格)23.11 Instant Mirror(镜像)23.12 Noiseee(噪点)23.13 Pop Art(流行艺术)23.14 Rainbow(彩虹)23.15 Star(星)23.16 Sunshine(阳光)23.17 Synthesizer(综合器)23.18 Warp 1(扭曲 1)23.19 Warp 2(扭曲 2)23.20 Zoom(放大镜)第24章 Primatte第25章 Profound Effects Swim 第26章 Psunami第27章 Realsmart27.1 Fields kit(分场)27.1.1 FieldsKit Deinterlacer(消除分场)27.1.2 FieldsKit Pulldown(折叠式)27.1.3 FieldsKit Reinterlacer(再生)27.2 Motion Blur(动态模糊)27.3 Reflex27.3.1 RE:Flex Morph(变形)27.3.2 RE:Flex Warp(扭曲)27.4 Shadeshape(制作凹凸感的图像)27.5 Smooth kit(平滑)27.5.1 SmoothKit Diffusion(漫射)27.5.2 SmoothKit Directional(按方向模糊)27.5.3 SmoothKit Gaussian(高斯)27.5.4 SmoothKit Staircase Suppress(梯状抑制)27.5.5 SmoothKit Temporal(暂存的)27.5.6 SmoothKit Viewer(阅读器)27.6 Twixtor Pro(NTSC制式和PAL制式转换工具)27.7 Video Gogh(绘画)第28章 Sapphire Effects28.1 Average(平均值)28.2 Negative(底片)28.3 OpBurst(放射状图案)28.4 OpDots(斑点)28.5 OpLines(线条)28.6 OpRings(环形图案)28.7 PosterSplit(海报分离)28.8 Solaroid(负感作用)28.9 Threshold(阀值)第29章 Supressor(颜色过滤器)第30章 TinderBox30.1 TinderBox 130.1.1 T_Blur(模糊)30.1.2 T_DirBlur(方向模糊)30.1.4 T_Etch(蚀刻)30.1.6 T_Qube(方格状)30.1.7 T_Rays(体积光)30.1.8 T_Starburst(星放射状)30.1.9 T_Stutter(扫描残迹)30.1.10 T_Beam(光柱)30.1.11 T_Caustic(腐蚀性)30.1.12 T_Grad(渐变)30.1.13 T_Sky(天空)30.1.14 T_Deflicker(降低闪烁)30.1.15 T_Degrain(去除颗粒)30.1.16 T_Dilate(扩大)30.1.17 T_Pattern(图案)30.1.18 T_Tile(重复)30.1.19 T_Distorto(定位镜像)30.1.20 T_Droplet(波纹)30.1.21 T_Lens(鱼眼)30.2 TinderBox 230.2.1 T_BlurMasked(模糊遮罩)30.2.2 T_LensBlur(镜头模糊)30.2.3 T_RadialBlur(放射状模糊)30.2.4 T_Bandlimit(镶边)30.2.5 T_Chromatic(彩色的)30.2.6 T_Contour(轮廓线)30.2.7 T_Glass(玻璃)30.2.8 T_Glow(辉光)30.2.9 T_Kaleid(幻觉)30.2.10 T_Newsprint(新闻纸)30.2.11 T_Paint(油画)30.2.12 T_PseudoColour(变色)30.2.13 T_Trail(轨迹)30.2.14 T_Bars(彩条)30.2.16 T_LensFlare(镜头光斑)30.2.18 T_Grain(颗粒)30.2.19 T_Wobble(摇晃)30.2.20 T_Ripple(波纹)30.2.21 T_Swirl(旋涡)30.3 TinderBox 330.3.1 T_CircularBlur(圆形模糊)30.3.2 T_GradientBlur(梯度模糊)30.3.3 T_Silk(去除皱纹)30.3.4 T_BadTV(不良的电视信号)30.3.5 T_BumpShade(变阴暗)30.3.6 T_Condensation(蒸气凝结成为水)30.3.7 T_DiffusionFilter(漫射过滤器)30.3.8 T_EdgeDetect(边探测器)30.3.9 T_MeltTime(融化时间)30.3.10 T_MotionDetect(运动探测器)30.3.11 T_OldFilm(老电影)30.3.12 T_RomanMosaic(马赛克)30.3.13 T_Turner(车工)30.3.14 T_Lightning(闪电)30.3.15 T_Plasma(血浆)30.3.16 T_Sparks(焰火发射器)30.3.17 T_Starfield(星空)30.3.18 T_Deband(带状模糊)30.3.19 T_Defield(转制工具)30.3.20 T_MatteTool(剪影工具)第31章 Trapcode31.1 Shine(体积光)31.2 3D Stroke (三维描边)31.3 Sound Key (声音基调)第32章 Ultimatte32.1 G rain Killer(颗粒杀手)32.2 Screen Correction(屏幕修正)32.3 Ultimatte(最终抠像)第33章 Infinity Grain Surgery 33.1 Add Grain(增加颗粒)33.2 Match Grain(匹配颗粒)33.3 Remove Grain(移除颗粒)。

AE表达式中英文对照

AE表达式中英文对照
Number or Array easeIn(t, value1, value2) {t 是一个数, and value1 and value2 是数或数组} 返回 值与ease相似, 但只在切入点value1 的速率为0,靠近value2 一边是线性的。
Number or Array easeIn(t, tMin, tMax, value1, value2) {t, tMin和tMax 是一个数, value1和value2 是数或数组}返回 值与ease相似, 但只在切入点tMin 的速率为0,靠近tMax 一边是线性的。
Array normalize(vec) {vec 是数组} 格式化一个向量,如某长度表示为1.0.
Number length(vec) {vec是数组}返回向量的长度。
Number length(point1, point2) {point1 and point2 是数组}
随机数方法
Number marker(markerNum) {markerNum 是一个数}得到合成中一个标记点的时间。你可以用它减淡标记点的透明,实现淡出。例如, markTime = thisComp.marker(1); linear(time, markTime - .5, markTime, 100, 0)。
Number or Array random(minValOrArray, maxValOrArray) {minValOrArray 和 maxValOrArray 是一个数或数组} 返回一个minVal 到 maxVal间的数, 或返回一个与 minArray和maxArray有相同维度的数组,其每个元素的范围在 minArray 与 maxArray之间。例如, random([100, 200], [300, 400]) 返回数组的第一个值在 100 到300间, 第二个值在 200 到400间。如果两个数组的维度不同,较短的一个后面自动用0补齐。

AE中英翻译

AE中英翻译

登录AE的菜单中英文对照File菜单新建← New┗New Project → 新建项目New Folder →新建文件夹打开项目← Open Project打开最近项目← Open Recent Projects关闭← Close保存← S ave另存为← Save As...保存副本← Save a Copy...恢复← Revert导入← Import┗File... → 文件Multiple Files... →多个文件Placeholder... →输入占位符Solid... →实色导入最近镜头← Import Recent Footage输出← Export查找← Find...再次查找← Find Next添加镜头到合成← Add Footage to Comp选定脚本建立合成← Ne w Comp FromSelection...整理镜头← Consolidate All Footage删除未用镜头← Remove Unused Footage简化项目← Reduce Project文件打包← Collect Files...浏览文件夹← Watch Folder...运行脚本← Run script建立代理← Create Proxy┗Still... → 静态图片Movie... → 影片设置代理← Set Proxy┗File... → 文件None →无解释镜头← Interpret Footage┗Main... → 常规Proxy... → 代理Remember Interpretation →保存解释Apply Interpretation →应用解释替换镜头← Replace Footage┗File... → 文件Placeholder... → 占位符Solid.. → 实色重载镜头← Reload Footage显示所在文件夹← Reveal in Explorer项目设置← Project Settings...打印← Print...退出← Exit=============================== =Edit菜单撤消← Undo Copy重复← Redo Copy历史记录← History剪切← Cut复制← Copy粘贴← Paste清楚← Clear副本← Duplicate分层图层← Split Layer抽出工作区域← Lift Work Area挤压工作区域← Extrace Work Area选择全部← Select All全部取消← Deselect All标签← Label清空← Pruge┗All → 全部Undo → 撤消Image Caches → 图象缓存Snapshot → 快照Video Memory → 视频内存编辑原稿← Edit Original模版← Templates┗Render Settings... → 渲染设置Output Module... → 输出模式预置← Preferences┗General... → 常规Previ ews... → 预演Display → 显示Import... → 输入Output → 输出Grids & Guides... → 辅助线及网络Label Colors... → 标签颜色Label Defaults... → 标签设置Cache... → 缓存Video Preview... → 视频预演=============================== =====================Animation菜单添加关键帧← Add Keyframe冻结关键帧← Toggle Hold Keyframe关键帧插值← Keyframe Interpolation...关键帧速率← Keyframe Velcity...辅助关键帧← Keyframe Assistant┗Convert Audio to Keyframes → 转换音频为关键帧Convert Expression to Keyframes → 转换表达式为关键帧Easy Ease → 缓和曲线Easy Ease In → 缓和曲线进入Easy Ease Out → 缓和曲线离开Exponential Scale → 指数缩放RPF Camera Import → RPF摄象机导入Sequence Layers... → 图层排序Time-Reverse Keyframes → 反转关键帧文字动画← Animate Text┗Anchor Point → 轴心点Position → 位置Scale → 缩放Skew → 倾斜Rotation → 旋转Opacity → 不透明度All Transform → 所有变换Fill Color → 填充色Stroke Color → 描边色Stroke Width → 描边宽度Tracking → 追踪Line Anchor → 线形频谱Line Spacing → 线形间距Character Offset → 字符位移Character Value → 字符值率添加文字选择器← Add Text Selector┗Range → 平行Wiggly → 抖动移除所有文字动画← Remove All Text Animators添加表达式← Add Expression追踪运动← Track Motion稳定运动← Stabilize Motion追踪当前属性← Track this property显示关键帧← Reveal Animating Properties显示被修改属性← Reveal Modified Properties=============================== =============View菜单新视图← New View放大← Zoom In缩小← Zoom Out解析度← Resolut ion┗Full → 最佳Half → 一半Third → 三分之一Quarter → 四分之一Custom.... → 自定义隐藏/显示标尺← Show Rulers隐藏/显示辅助线← Hide Guides吸附辅助线← Snap To Guides锁定辅助线← Lock Guides清楚辅助线← Clear Guides隐藏/显示网格← Show Grid吸附网格← Snap to Grid视图选项← View Options...显示图层控制← Hide Layer Controls重置3D视图← Reset 3D View切换3D视图← Switch 3D View┗Active Camera → 当前摄象机Front → 前视图Left → 左视图Top → 顶视图Back → 后视图Right → 右视图Bottom → 底视图Custom View 1 → 自定视图1Custom View 2 → 自定视图2Custom View 3 → 自定视图3快速设置3D窗口← Set 3D View Shortcut ┗Rep lace "Front" → 替换为前视图Replace "Custom View 1" → 替换为自定视图1Replace "Active Camere" → 替换为动态摄象机切换到最近的3D视图← Switch To Last 3D View观察选择图层← Look At Selected Layers 观察所有图层← Look At All Layers前往指定时间← Go To Time...=============================== ============Layer菜单新建← New┗Text → 文字Solid... → 实色Light... → 灯光Camera.. → 摄象机Null Object → 虚拟对象Adjustment Layerv → 调节层层设置← Layer Settings...打开层窗口← Open Layer Window打开素材窗口← Open Source Window遮罩← Mask┗New Mask → 新建遮罩Mask Shape → 遮罩形状Mask Feather →遮罩羽化Mask Opacity → 遮罩不透明度Mask Expansion → 遮罩伸缩Reset Mask → 重置遮罩Remove Mask → 删除遮罩Remove All Masks → 删除所有遮罩Mode →模式┗None → 无Add → 相加Subtrace → 相减Intersect → 交集Lighten → 变亮Darken → 变暗Difference → 差值RotoBezier → 旋转式曲线Inverse → 反转Closed → 封闭S et First Vertex → 设置起始点Locked → 锁定Motion Blur → 运动模糊┗Same As Layer → 与层相同On → 开Off → 关Unlock All Maskss → 解锁所有遮罩Lock Other Masks → 锁定其他遮罩Free Transform Points → 自由变换点质量← Quality┗Best → 最佳Draft → 草图Wireframe → 线框转换开关← Switches┗Hide Other Vid eo → 隐藏其他视频层Show All Video → 显示所有视频层Unlock All Layers → 解锁所有层Shy → 退缩Lock → 锁定Audio → 音频Videl → 视频Solo → 独奏Effect → 特效Collapse → 卷展Frame Blending → 帧融合Motion Blur → 运动模糊Adjustment Layer → 调节层变换← Transform┗Reset → 复位Anchor Point → 定位点Positi on → 位置Scale → 缩放Orientation → 方向Rotation → 旋转Opacity → 不透明度Auto-Orient → 自动定向三维层← 3D Layer添加标记← Add marker保持透明← Presserve Transparency混合模式← Blending Mode┗Normal → 正常Dissolve → 溶解Dancing Dissolve → 动态溶解Daiken → 变暗Multiply → 正片叠底Linear Bu rn → 线性加深Color Burn → 颜色加深Classic Color Burn → 典型颜色加深Add → 加Lighten → 变亮Screen → 屏幕Linear Dodge → 线性减淡Color Dodge → 颜色减淡Classic Color Dodge → 典型颜色减淡Overlay → 叠加Soft Light → 柔光Hard Light → 强光Linear Light → 线性光Vivid light → 艳光Pin Light → 点光Har d Mix → 强烈混合Difference → 差值Classic Difference → 典型差值Exclusion → 排除Hue → 色相合成Sateration → 饱和度Color → 颜色Luminosity → 亮度Stencil Alpha → Alpha模版Stencil Luma → 亮度模版Silhouette Alpha → Alpha轮廓Silhouette Luma → 亮度轮廓Alpha Add → Alpha添加Luminescent Premu l → 冷光下一个混合模式← Next Blending Mode 上一个混合模式← Previous Blending Mode轨道蒙版← Track Matte┗No Track Matte → 无Alpha Matte → Alpha蒙版Alpha Inverted Matte → 反相Alpha蒙版Luma Matte → 亮度蒙版Luma Inverted Matte → 反相亮度蒙版图层置顶← Bring Layer to Front图层置上← Bring Layer Forward图层置下← Send Layer Backward图层置底← Send Layer to Back转换为可编辑文本← Convert To Editable Text创建轮廓← Create Outlines自动追踪← Auto-trace...激活时间变速← Enable Time Remapping 时间伸缩← Time Stretch...重组← Pre-compose...=============================== =====================Effect菜单特效控制←Effect Controls上一个特效←Reduce Interlace Flicker全部删除←Remove All有储收藏←Save Favorite应用收藏←Apply Favorite最近收藏←Recent Favorites三维通道←3D Channel┗3D Chaccel Extract →提取三维通道Depth Matte →深度蒙版Depth of Field →场深度Fog 3D →雾化ID Matte →ID蒙版调整←Adjust┗Brightness & Contrast →亮度和对比度Channel Mixer →通道混合Color Balance →色彩平衡Color Stabilizer →色彩平衡器Curves →曲张Hue/Saturation →色相/饱和度Levels →色阶Levels(Individual Controls) →色阶(个体控制)Posterize →色调分离Threshold →阈值音频←Audio┗Backwards →倒播Bass & Treble →低音和高音Delay →延迟Flange & Chorus →变调和合声High-Low Pass →高低音过滤Modulator →调节器Parametric EQ →EQ参数Reverb →回声Stereo Mixer →立体声混合Tone →音质模糊与锐化←Blur & Sharpen┗Channel Blur →通道模糊Comound Blur →混合模糊Direction Blur →方向模糊Fast Blur →快速模糊Gauss ian Blur →高斯式模糊Radial Blur →径向模糊Sharpen →锐化Unsharp Mask →反遮罩锐化通道←Channel┗3D Glasses →三维眼睛Alpha Levels →Alpha色阶Arithmetic →运算Blend →混合Calculations →计算Channel Combiner →通道组合Cineon Converter →转换Cineon文件Compound Arithmetic →复合计算Invert →反相Minimax →扩亮扩暗Remove Color Matting →删除蒙版颜色Set Channels →设置通道Set Matte →设置蒙版Shift Channels →转换通道Solid Composite →实色合成扭曲←Distort ┗Bezier Warp →贝塞尔曲线弯曲Bulge →凹凸镜Corner Pin →边角定位Displacement Map →置换Liquify →液化Magnify →放大Mesh Warp →网格变形Mirror →镜像Offset →位移Optics Compensation →镜头变形Polar Coordinates →极坐标转换Reshape →形变Ripple →波纹Smear →涂抹Spherize →球面化Transform →变换Turbulent Displace →剧烈置换Twirl →扭转Warp →弯曲Wave Warp →波浪变形表达式控制←Expression Controls┗Angle Control →角度控制Checkbox Control →检验盒控制Color Co ntrol →色彩控制Layer Control →层控制Point Control →点控制Slider Control →游标控制图象控制←Image Control┗Change Color →转换色彩Change To Color →定向转换色彩Color Balance(HLS) →色彩平衡Color Link →色彩连接Colorama →彩光Equallize →均衡Gamma/Pedestal/Gain →伽玛/基色/增益Grow Bounds →增长边缘PS A rbitrary Map →映象Tint →色彩键控←Keying┗Color Difference Key →色彩差异键Color Key →色彩键Color Range →色彩范围Difference Matte →差异蒙版Extrace →提取Inner/Outer Key →轮廓键Keylight →光键Linear Color Key →线性色彩键Luma Key →亮度键Spill Suppressor →溢色抑制蒙版工具←Matte Tools┗Matte Ch oker →蒙版清除Simple Choker →简单清除杂色←Noise绘画←Paint透视←Perspective渲染←Render仿真←Simulation风格化←Stylize文字←Text时间←Time切换←Transition视频←Video=============================== ===============Compostion菜单新建合成←New Composition合成设置←Compodition S ettings背景颜色←Background Color设置海报←Set Poster Time修剪合成适配工作区域←Trim Comp to Work Area裁切合成适配自定区域←Crop Comp to Region of Interest增加到渲染序列←Add To Render Queue 添加输出模块←Add Output Module预演←Preview┗RAM Preview →内存预演Wireframe Preview →线框预演Motion with Tr ails →运动轨迹Audio →音频Audio Preview(Here Forward) →音频预演(当前位置)Audio Preview(Work Area) →音频预演(工作区域)存储单帧为←Save Frame As┗File →文件Photoshop Layers →Photoshop图层制作影片←Make Movie组合渲染←Pre-render存储内存预演←Save RAM Preview观察流程图←Comp Flowchart View=============================== ===============Window菜单工作空间←Workspace┗One Comp View →单视图Two Comp View →双视图Four Comp View →四视图Conform All Windows →适应窗口Save Workspace →存储工作空间Delete Workspace →删除工作空间层叠←Cascade拼贴←Tile排列图标←Arrange Icons全部关闭←Close All全组关闭←Closing in Groups工具箱←Tools信息调板←Info时间控制调板←Time Controls音频调板←Audio特效调板←Effects字符调板←Character段落调板←Paragraph绘画调板←Paint笔刷技巧调板←Brush Tips运动草图←Motion Sketch智能遮罩插值←Smart Mask Interpolation 平滑←The Smoother抖动←The Wiggler对齐和分布←Align & Distribute追踪控制←Tracker Controls立方体建立←Box Creator Lite立体散布←Cubic Distribution Light圆柱体建立←Cylinder Creator Lite当前文件←Untitled Project.aep*项目流程图←Project Flowchart View渲染序列←Render Queue重置调板位置←Reset Palette Locations=============================== ===========Help菜单关于AfferEffects ←About After Effects AfferEffects帮助←After Effects Help特效帮助←Effects Help脚本帮助← script ing Help每日技巧←Tip og the Day注册←Registration3D Channel (3D通道)3D Channel Extract---------3D通道扩展Depth Matte----------------深厚粗糙Depth of Field-------------深层画面Fog 3D---------------------3D 雾化ID Matte-------------------ID 粗糙Adjust (调整)Brightness & Contrast----------亮度与对比度Channel Mixer------------------通道混合器Color Balance------------------色彩平衡Color Stabilizer---------------色彩稳压器Curves-------------------------曲线Hue/Saturation-----------------色饱和Levels-------------------------色阶Levels (Individual Controls)---色阶(分色RGB的控制)posterize----------------------色调分离Threshold----------------------阈值Audio (音频) Backwards---------------向后Bass & Treble-----------低音与高音Delay-------------------延迟Flange & Chorus---------边缘与合唱团High-Low Pass-----------高音/低音Modulator---------------调幅器Parametric EQ-----------EQ参数Reverb------------------回音Stereo Mixer------------立体声混合器Tone--------------------音调Blur & Sharpen (模糊与锐化)Clannel Blur---------------通道模糊Compound Blur--------------复合的模糊Directional Blur-----------方向性的模糊Fast Blur------------------快污模糊Gaussian Blur--------------高斯模糊Radial Blur----------------径向模糊Sharpen--------------------锐化Unsharp Mask---------------锐化掩膜Channel (通道)Alpha Levels-------------------ALPHA 层通道Arithmetic---------------------运算Bland--------------------------柔化Cineon Converter---------------间距转换器Compound Arithmetic------------复合运算Invert-------------------------反向Minimax------------------------像素化Remove Color Matting-----------去除粗颗粒颜色Set Channels-------------------调节通道Set Matte----------------------调节粗糙度Shift Channels-----------------转换通道Distort (变型)Bezier Warp----------------Bezier 变型Bulge----------------------鱼眼Displacement Map-----------画面偏移Mesh Warp------------------网状变形Mirror---------------------镜像Offset---------------------偏移量Optics Compensation--------光学替换(可制作球体滚动效果)Polar Coordinates----------极坐标Reshape--------------------重塑Ripple---------------------涟漪Smear----------------------涂片Spherize-------------------球型变形Transform------------------变换Twirl----------------------旋转变形Wave Warp------------------波型变形Expression Controls (表达式控制)Angle Control------------角度控制Checkbox Control---------复选框控制Color Control------------颜色控制Layer Control------------图层控制Point Control------------锐化控制Slider Control-----------滑块控制Image Control (图像控制)Chaner Color-------------------改变颜色Color Balance (HLS)------------色彩平衡(HLS)Colorama-----------------------着色剂Equalize-----------------------平衡Gamma/Pedestal/Gain------------GAMMA/电平/增益Median-------------------------中线PS Arbitrary MapPS-------------任意的映射Tint---------------------------去色Keying (键控制)Color Difference Key-----------差异的色键Color Key----------------------色键Color Range--------------------色键幅度Difference Matte---------------不同粗粗糙(以粗颗粒渐变到下一张图)Extract------------------------扩展Inner Outer Key----------------内部、外部色键Linear Color Key---------------线性色键Luma Key-----------------------LUMA键Spill Suppressor---------------溢出抑制器Matte Tools (粗糙工具)Matte Cloker-------------粗糙窒息物* Simple Choker------------简单的窒息物* Paint (油漆)Vector Paint------------矢量油漆Perspective (透视)Basic 3D-----------------基本的3DBevel Alpha--------------倾斜ALPHA Bevel Edges--------------倾斜边Drop Shadow--------------垂直阴影Render (渲染)4-Color Gradient-----------4色倾斜度Advanced Lightning---------高级闪电Audio Spectrum-------------音频光谱Audio Waveform-------------音频波形Beam-----------------------射线Cell Pattern---------------单元模式Ellipse--------------------椭圆Fill-----------------------填充Fractal--------------------分数维Fractal Noise--------------粗糙的分数维Grid-----------------------网格Lens Flare-----------------镜头光晕Lightning------------------闪电Radio Waves----------------音波Ramp-----------------------斜面Stroke---------------------笔划(与stylize-write on功能类似)Vegas----------------------维加斯Simulation (模拟)Particle Playground------------粒子运动场Shatter------------------------粉碎Stylize (风格化)Brush Strokes-------------笔刷Color Emboss--------------颜色浮雕Emboss--------------------浮雕Find Edges----------------查找边缘Glow----------------------照亮边缘Leave Color---------------离开颜色Mosaic--------------------马赛克Motion Tile---------------运动平铺Noise---------------------噪音Roughen Edges-------------变粗糙边Scatter-------------------分散Strobe Light--------------匣门光* Texturize-----------------基底凸现Write-on------------------在.....上写(与render-stroke功能类似)Text (文本)Basic Text---------------基本的文本Numbers------------------数字文本Path Text----------------路径文本Time (时间)Echo----------------------回响Posterize Time------------发布时间Time Difference-----------时间差别* Time Displacement---------时间偏移Transition (转场)Block Dissolve----------块溶解Gradient Wipe-----------斜角转场Iris Wipe---------------爱丽斯转场(三角形转场)Linear Wipe-------------线性转场Radial Wipe-------------半径转场Venetian Blinds---------直贡呢的遮掩(百叶窗式转场)Video (视频)Broadcast Colors---------------广播色Reduce Interlace Flicker-------降低频闪Timecode-----------------------时间码。

AE中英文对照表

AE中英文对照表

AE中英文对照表File单菜新建? NewNew Project 单单新建目New Folder ?新建文件单单单单打目? Open Project单单单单单打最近目? Open Recent Projects单单 ? Close保存? Save单另存? Save As...保存副本? Save a Copy...单恢? Revert单入? ImportFile... 文件Multiple Files... ?多个文件Placeholder... ?单入占位符Solid... ?单色单单单入最近? Import Recent Footage单出? Export单找? Find...单单再次找? Find Next单单单单单添加到合成? Add Footage to Comp单定脚本建立合成? New Comp From Selection...单单整理? Consolidate All Footage 单单单除未用? Remove Unused Footage 单单单化目? Reduce Project文件打包? Collect Files...单单单文件? Watch Folder...运行脚本? Run Script建立代理? Create ProxyStill... 单单单静片Movie... ? 影片单置代理? Set ProxyFile... 文件None ?无单单单解? Interpret Footage Main... 单常Proxy... ? 代理Remember Interpretation ?保存解单Apply Interpretation ?单单用解单单单替? Replace FootageFile... 文件Placeholder... ? 占位符Solid.. ? 单色单单单重? Reload Footage单单示所在文件? Reveal in Explorer 单单单目置? Project Settings...打印? Print...退出? ExitEdit单菜撤消 ? Undo Copy单重? Redo Copy单单单史? History剪切? Cut单制? Copy单粘? Paste清楚? Clear副本? Duplicate单单单分? Split Layer抽出工作区域 ? Lift Work Area单单工作区域? Extrace Work Area 单单全部? Select All全部取消? Deselect All单单 ? Label清空? PrugeAll 全部Undo ? 撤消Image Caches ? 单单单象存Snapshot ? 快照Video Memory ? 单单内存单单原稿? Edit Original模版? TemplatesRender Settings... 单单渲染置Output Module... ? 单出模式单置? PreferencesGeneral... 单常Previews... ? 单演Display ? 单示Import... ? 单入Output ? 单出Grids & Guides... ? 单单单单单助及网Label Colors... ? 单单单色Label Defaults... ? 单单单置Cache... ? 单存Video Preview... ? 单单单演Animation单菜单单单添加? Add Keyframe单单单单单 ? Toggle Hold Keyframe单单单单插? Keyframe Interpolation...单单单速率? Keyframe Velcity...单单单单助? Keyframe AssistantConvert Audio to Keyframes 单单单单单单单音Convert Expression to Keyframes ? 单单单单单单表达式Easy Ease ? 单单和曲Easy Ease In ? 单单单单和曲入Easy Ease Out ? 单单单单和曲离Exponential Scale ? 单单指数放RPF Camera Import ? RPF单单单象机入Sequence Layers... ? 单单排序Time-Reverse Keyframes ? 单单单单反单单文字画? Animate TextAnchor Point 单心点Position ? 位置Scale ? 单放Skew ? 单斜Rotation ? 单旋Opacity ? 不透明度All Transform ? 单单所有Fill Color ? 填充色Stroke Color ? 单单描色Stroke Width ? 单单单描度Tracking ? 追踪Line Anchor ? 单单单形Line Spacing ? 单单单形距Character Offset ? 字符位移Character Value ? 单单字符率单单单添加文字器? Add Text SelectorRange 平行Wiggly ? 单抖移除所有文字画单单 ? Remove All Text Animators添加表达式? Add Expression单追踪运? Track Motion单单定运? Stabilize Motion追踪当前属性? Track this property单单单单示? Reveal Animating Properties单示被修改属性? Reveal Modified Properties View单菜单单新? New View放大? Zoom In单小? Zoom Out解析度? ResolutionFull 最佳Half ? 一半Third ? 三分之一Quarter ? 四分之一Custom.... ? 单自定单藏/单单单示尺? Show Rulers单藏/单单单单示助? Hide Guides单单单吸附助? Snap To Guides单单单单定助? Lock Guides单单单清楚助? Clear Guides单藏/单示网格? Show Grid吸附网格? Snap to Grid单单单单 ? View Options...单单单单单示控制? Hide Layer Controls重置3D单单 ? Reset 3D View单切3D单单 ? Switch 3D ViewActive Camera 单单单当前象机Front ? 单单前Left ? 单单左Top ? 单单单Back ? 单单后Right ? 单单右Bottom ? 单单底Custom View 1 ? 单单自定1Custom View 2 ? 单单自定2Custom View 3 ? 单单自定3单单快速置3D 窗口? Set 3D View ShortcutReplace "Front" 单单单单单替前Replace "Custom View 1" ? 单单单单单单替自定1Replace "Active Camere" ? 单单单单单单单替象机切到最近的单单单单单3D 单单 ? Switch To Last 3D View单单单单单察? Look At Selected Layers单单单察所有? Look At All Layers单单前往指定? Go To Time... Layer单菜新建 ? NewText 文字Solid... ? 单色Light... ? 灯光Camera.. ? 单象机Null Object ? 单单单虚象Adjustment Layerv ? 单单单单单置? Layer Settings...单单单单打窗口? Open Layer Window单单单单单打素材窗口? Open Source Window 遮罩? MaskNew Mask 新建遮罩Mask Shape ? 遮罩形状Mask Feather ? 遮罩羽化Mask Opacity ? 遮罩不透明度Mask Expansion ? 单遮罩伸Reset Mask ? 重置遮罩Remove Mask ? 单除遮罩Remove All Masks ? 单除所有遮罩Mode ?模式None 无Add ? 相加Subtrace ? 相减Intersect ? 交集Lighten ? 单亮Darken ? 单暗Difference ? 单差RotoBezier ? 单单单单旋式曲Inverse ? 单反Closed ? 单封Set First Vertex ? 单置起始点Locked ? 单定Motion Blur ? 单单单运模糊Same As Layer 单单单与相同On ? 单Off ? 单Unlock All Maskss ? 单单单单单解所有遮罩Lock Other Masks ? 单定其他遮罩Free Transform Points ? 单单单自由点单量? QualityBest 最佳Draft ? 单草Wireframe ? 单框单单单单 ? SwitchesHide Other Video 单单单单藏其他Show All Video ? 单单单单示所有Unlock All Layers ? 单单单单解所有Shy ? 单退Lock ? 单定Audio ? 单音Videl ? 单单Solo ? 独奏Effect ? 特效Collapse ? 卷展Frame Blending ? 单融合Motion Blur ? 单单单运模糊Adjustment Layer ? 单单单单单 ? TransformReset 单位Anchor Point ? 定位点Position ? 位置Scale ? 单放Orientation ? 方向Rotation ? 单旋Opacity ? 不透明度Auto-Orient ? 单单单自定向单单三? 3D Layer单单添加? Add marker保持透明? Presserve Transparency 混合模式? Blending ModeNormal 正常Dissolve ? 溶解Dancing Dissolve ? 单单溶解Daiken ? 单暗Multiply ? 正片叠底Linear Burn ? 单性加深Color Burn ? 单色加深Classic Color Burn ? 单单单单典型色加深Add ? 加Lighten ? 单亮Screen ? 屏幕Linear Dodge ? 单性减淡Color Dodge ? 单色减淡Classic Color Dodge ? 单单单单典型色减淡Overlay ? 叠加Soft Light ? 柔光Hard Light ? 强光Linear Light ? 单性光Vivid light ? 单光Pin Light ? 点光Hard Mix ? 强烈混合Difference ? 单差Classic Difference ? 单典型差Exclusion ? 排除Hue ? 色相合成Sateration ? 单和度Color ? 单色Luminosity ? 亮度Stencil Alpha ? Alpha模版Stencil Luma ? 亮度模版Silhouette Alpha ? Alpha单廓Silhouette Luma ? 单单亮度廓Alpha Add ? Alpha添加Luminescent Premul ? 冷光下一个混合模式? Next Blending Mode上一个混合模式? Previous Blending Mode单道蒙版? Track MatteNo Track Matte 无Alpha Matte ? Alpha蒙版Alpha Inverted Matte ? 反相Alpha蒙版Luma Matte ? 亮度蒙版Luma Inverted Matte ? 反相亮度蒙版单单单置? Bring Layer to Front单单置上? Bring Layer Forward单单置下? Send Layer Backward单单置底? Send Layer to Back单单单单单单单可文本? Convert To Editable Text单单单建廓? Create Outlines单单单自追踪? Auto-trace...单单单单激活速? Enable Time Remapping单单单伸? Time Stretch...单重? Pre-compose...Effect单菜特效控制 ?Effect Controls上一个特效 ?Reduce Interlace Flicker单单全部除?Remove All单单单有收藏?Save Favorite单用收藏?Apply Favorite最近收藏?Recent Favorites单单单三通道?3D Channel3D Chaccel Extract 提取三通道单单单Depth Matte ?深度蒙版Depth of Field ?单深度Fog 3D ?单化ID Matte ?ID蒙版单整?AdjustBrightness & Contrast 亮度和比度单单单Channel Mixer ?通道混合Color Balance ?色彩平衡Color Stabilizer ?色彩平衡器Curves ?曲单Hue/Saturation ?色相/单和度Levels ?色单Levels(Individual Controls) ?色单(个体控制) Posterize ?色分离单单单Threshold ?单单单音?AudioBackwards 倒播Bass & Treble ?低音和高音Delay ?延单Flange & Chorus ?单单和合声High-Low Pass ?高低音单单Modulator ?单单器Parametric EQ ?EQ参数Reverb ?回声Stereo Mixer ?立体声混合Tone ?音单模糊与化单单 ?Blur & Sharpen Channel Blur 通道模糊Comound Blur ?混合模糊Direction Blur ?方向模糊Fast Blur ?快速模糊Gaussian Blur ?高斯式模糊Radial Blur ?径向模糊Sharpen ?单化Unsharp Mask ?反遮罩化单单通道?Channel3D Glasses 三眼睛单单单Alpha Levels ?Alpha单色Arithmetic ?运算Blend ?混合Calculations ?单算Channel Combiner ?通道合单单Cineon Converter ?单单Cineon文件Compound Arithmetic ?单单单合算Invert ?反相Minimax ?单单单亮暗Remove Color Matting ?单单单除蒙版色Set Channels ?单置通道Set Matte ?单置蒙版Shift Channels ?单单通道Solid Composite ?单色合成扭曲?DistortBezier Warp 单单单单单单塞曲弯曲Bulge ?凹凸单Corner Pin ?单角定位Displacement Map ?置单Liquify ?液化Magnify ?放大Mesh Warp ?网格形单单Mirror ?单像Offset ?位移Optics Compensation ?单单单形Polar Coordinates ?极坐单单单Reshape ?形单Ripple ?波单Smear ?涂抹Spherize ?球面化Transform ?单单Turbulent Displace ?单单烈置Twirl ?扭单Warp ?弯曲Wave Warp ?波浪单单形表达式控制 ?Expression Controls Angle Control 角度控制Checkbox Control ?单单盒控制Color Control ?色彩控制Layer Control ?单控制Point Control ?点控制Slider Control ?游单单单控制单象控制?Image ControlChange Color 单单色彩Change To Color ?定向色彩单单单单Color Balance(HLS) ?色彩平衡Color Link ?色彩单单接Colorama ?彩光Equallize ?均衡Gamma/Pedestal/Gain ?伽单/基色/增益Grow Bounds ?增单单单PS Arbitrary Map ?映象Tint ?色彩单控?KeyingColor Difference Key 色彩差异单Color Key ?色彩单Color Range ?色彩范单Difference Matte ?差异蒙版Extrace ?提取Inner/Outer Key ?单单廓Keylight ?光单Linear Color Key ?单单性色彩Luma Key ?亮度单Spill Suppressor ?溢色抑制蒙版工具?Matte ToolsMatte Choker 蒙版清除Simple Choker ?单单清除单色?Noise单画?Paint单透?Perspective渲染?Render仿真?Simulation单格化?Stylize文字?Text单单 ?Time单切?Transition单单 ?VideoCompostion单菜新建合成 ?New Composition单单合成置?Compodition Settings单单背景色?Background Color单单置海?Set Poster Time修剪合成适配工作区域 ?Trim Comp to Work Area裁切合成适配自定区域 ?Crop Comp to Region of Interest增加到渲染序列?Add To Render Queue单单单单添加出模?Add Output Module单演?PreviewRAM Preview 内存演单单Wireframe Preview ?单单单框演Motion with Trails ?运单单单迹Audio ?音单Audio Preview(Here Forward) ?音演单单单(当前位置)Audio Preview(Work Area) ?音演单单单(工作区域)单单单单存?Save Frame AsFile 文件Photoshop Layers ?Photoshop单单制作影片?Make Movie单合渲染?Pre-render单单单单单存内存演?Save RAM Preview单单察流程?Comp Flowchart ViewWindow单菜工作空单 ?WorkspaceOne Comp View 单单单Two Comp View ?双单单Four Comp View ?四单单Conform All Windows ?适单单单窗口Save Workspace ?存工作空单单单单单Delete Workspace ?单单除工作空单叠?Cascade单拼?Tile单单排列?Arrange Icons单单全部?Close All单单单全?Closing in Groups工具箱?Tools单单信息板?Info单单单单控制板?Time Controls单单单音板?Audio单单特效板?Effects单单字符板?Character单单段落板?Paragraph单单单画板?Paint笔刷技巧板单单 ?Brush Tips单单单运草?Motion Sketch智能遮罩插单 ?Smart Mask Interpolation 平滑?The Smoother单抖?The Wiggler单单和分布?Align & Distribute追踪控制?Tracker Controls立方体建立?Box Creator Lite立体散布?Cubic Distribution Light单柱体建立?Cylinder Creator Lite当前文件?Untitled Project.aep*单单目流程?Project Flowchart View渲染序列?Render Queue重置单单单单板位置?Reset Palette LocationsHelp单菜单于AfferEffects ?About After EffectsAfferEffects 帮助?After Effects Help特效帮助?Effects Help脚本帮助?Scripting Help每日技巧?Tip og the Day注册?Registration3D Channel (3D通道)3D Channel Extract---------3D单单通道展Depth Matte----------------深厚粗糙Depth of Field-------------单单单深画面Fog 3D---------------------3D 单化ID Matte-------------------ID 粗糙Adjust (单整)Brightness & Contrast----------单单单亮度与比度Channel Mixer------------------通道混合器Color Balance------------------色彩平衡Color Stabilizer---------------单单单色彩器Curves-------------------------单曲Hue/Saturation-----------------单单色和Levels-------------------------单色Levels (Individual Controls)---单色(分色RGB的控制)posterize----------------------单单单色分离Threshold----------------------单单Audio (单音)Backwards---------------向后Bass & Treble-----------低音与高音Delay-------------------单延Flange & Chorus---------单单单与合唱High-Low Pass-----------高音/低音Modulator---------------单幅器Parametric EQ-----------EQ参数Reverb------------------回音Stereo Mixer------------立体声混合器Tone--------------------单音Blur & Sharpen (单单模糊与化)Clannel Blur---------------通道模糊Compound Blur--------------单合的模糊Directional Blur-----------方向性的模糊Fast Blur------------------单单单快模糊Gaussian Blur--------------高斯模糊Radial Blur----------------径向模糊Sharpen--------------------单化Unsharp Mask---------------单化掩膜Channel (通道)Alpha Levels-------------------ALPHA 单通道Arithmetic---------------------运算Bland--------------------------柔化Cineon Converter---------------单单单单距器Compound Arithmetic------------单合运算Invert-------------------------反向Minimax------------------------像素化Remove Color Matting-----------单单单单去除粗粒色Set Channels-------------------单单通道Set Matte----------------------单单粗糙度Shift Channels-----------------单单通道Distort (单型) Bezier Warp----------------Bezier 单型Bulge----------------------单眼Displacement Map-----------画面偏移Mesh Warp------------------单单网状形Mirror---------------------单像Offset---------------------偏移量Optics Compensation--------单光学替(单单单单可制作球体效果)Polar Coordinates----------单极坐Reshape--------------------重塑Ripple---------------------单漪Smear----------------------涂片Spherize-------------------单单球型形Transform------------------单单Twirl----------------------单单单旋形Wave Warp------------------单单波型形Expression Controls (表达式控制)Angle Control------------角度控制Checkbox Control---------单单框控制Color Control------------单色控制Layer Control------------单单控制Point Control------------单化控制Slider Control-----------单单单滑控制Image Control (单像控制)Chaner Color-------------------单单单改色Color Balance (HLS)------------ 色彩平衡(HLS)Colorama-----------------------单着色Equalize-----------------------平衡Gamma/Pedestal/Gain------------GAMMA/单平/增益Median-------------------------单中PS Arbitrary MapPS-------------任意的映射Tint---------------------------去色Keying (单控制)Color Difference Key-----------单差异的色Color Key----------------------单色Color Range--------------------单单单色幅度Difference Matte--------------- 不同粗粗糙(单单单单单单单单单以粗粒到下一)Extract------------------------单展Inner Outer Key----------------单内部、外部色Linear Color Key---------------单单性色Luma Key-----------------------LUMA单Spill Suppressor---------------溢出抑制器Matte Tools (粗糙工具) Matte Cloker------------- 粗糙窒息物*Simple Choker------------单单的窒息物*Paint (油漆)Vector Paint------------矢量油漆Perspective (单透)Basic 3D-----------------基本的3DBevel Alpha--------------单斜ALPHABevel Edges--------------单单斜Drop Shadow--------------单单垂直影Render (渲染)4-Color Gradient-----------4 单色斜度Advanced Lightning---------单单单高Audio Spectrum-------------单单单音光Audio Waveform-------------单单单音波形Beam-----------------------单射Cell Pattern---------------单元模式Ellipse--------------------单单Fill-----------------------填充Fractal--------------------单分数Fractal Noise--------------单粗糙的分数Grid-----------------------网格Lens Flare-----------------单单单光Lightning------------------单单Radio Waves----------------音波Ramp-----------------------斜面Stroke--------------------- 笔划(与stylize-write on单单功能似)Vegas----------------------单加斯Simulation (单模)Particle Playground------------单单粒子运Shatter------------------------粉碎Stylize (单格化)Brush Strokes-------------笔刷Color Emboss--------------单色浮雕Emboss--------------------浮雕Find Edges----------------单单单找Glow----------------------单单照亮Leave Color---------------单单单离色Mosaic--------------------单单克Motion Tile---------------单单单运平Noise---------------------噪音Roughen Edges-------------单单粗糙Scatter-------------------分散Strobe Light--------------单单匣光*Texturize-----------------单基底凸Write-on------------------在..... 上写(与render-stroke单单功能似) Text (文本)Basic Text---------------基本的文本Numbers------------------数字文本Path Text----------------路径文本Time (单单)Echo----------------------回响Posterize Time------------单单单布Time Difference-----------单单单差*Time Displacement---------单单偏移Transition (单单)Block Dissolve----------单溶解Gradient Wipe-----------单单斜角Iris Wipe---------------单单单单斯(单单三角形)Linear Wipe-------------单单单性Radial Wipe-------------单单半径Venetian Blinds---------单单单单单直呢的遮掩(单单百叶窗式)Video (单单)Broadcast Colors---------------广播色Reduce Interlace Flicker-------单单降低Timecode-----------------------单单单。

  1. 1、下载文档前请自行甄别文档内容的完整性,平台不提供额外的编辑、内容补充、找答案等附加服务。
  2. 2、"仅部分预览"的文档,不可在线预览部分如存在完整性等问题,可反馈申请退款(可完整预览的文档不适用该条件!)。
  3. 3、如文档侵犯您的权益,请联系客服反馈,我们会尽快为您处理(人工客服工作时间:9:00-18:30)。

AE中英文对照2011-08-29 13:31:45File菜单新建← New┗New Project → 新建项目New Folder →新建文件夹打开项目← Open Project打开最近项目← Open Recent Projects在Bridge内浏览← Browse in Bridge浏览模板← Br owse Template Projects关闭← Close关闭项目← Close Project保存← Save另存为← Save As...保存副本← Save a Copy...另存为XML格式← Save a Copy As XML增量保存← Increment and Save恢复← Revert导入← Import┗File... → 文件Multiple Files... →多个文件Capture in Adobe Premiere Pro →Premiere Pro采集Adobe Clip Notes Comments.. →Adobe 剪辑注释评论Adobe Premiere Pro Project… →Premiere Pro项目…Vanishing Point (vpe)… → PS消失点(.vpe)…Placeholder... →输入占位符Solid... →实色导入最近素材← Import Recent Footage输出← ExportAdobe Dynamic Link Adobe ← 动态链接查找← Find...再次查找← Find Next添加素材到合成← Add Footage to Comp选定脚本建立合成← New Comp From Selection...整理素材← Consolidate All Footage删除未用素材← Remove Unused Footage简化项目← Reduce Project文件打包← Collect Files...浏览文件夹← Watch Folder...运行脚本← Script建立代理← Create Proxy┗Still... → 静态图片Movie... → 影片设置代理← Set Proxy┗File.. → 文件None →无解释素材← Interpret Footage┗Main... → 常规Proxy... → 代理Remember Interpretation →保存解释Apply Interpretation →应用解释替换素材← Replace F ootage┗File... → 文件Placeholder... → 占位符Solid.. → 实色重载素材← Reload Footage显示所在文件夹← Reveal in Explorer项目设置← Project Settings...打印← Print...退出← Exit================================================== Edit菜单撤消副本← Can’t Undo不可重复← Can’t Redo历史记录← History剪切← Cut复制← Copy仅复制表达式← Copy Expression Only粘贴← Paste清除← Clear副本← Duplicate拆分图层← Split Layer提升工作区域← Lift Work Area抽出工作区域← Extrace Work Area全选← Select All解除全选← Deselect All标签← Label清空← Pruge┗All → 全部Undo → 撤消Image Caches → 图象缓存Snapshot → 快照Video Memory → 视频内存编辑原稿← Edit Original在Adobe Audion中编辑← Edit in Adobe Audition在Adobe Soundbooth中编辑← Edit in Adobe Soundbooth 模版← Templates┗Render Settings.. → 渲染设置Output Module... → 输出模式首选项← Preferences┗General... → 常规Previews... → 预演Display → 显示Import... → 导入Output → 输出G rids & Guides... → 网格与辅助线Label Colors... → 标签颜色Label Defaults... → 默认标签Media &Disk Cache…→ 媒体与磁盘缓存Video Preview…→ 视频预演Appearance…→ 用户界面颜色Auto-Save…→ 自动保存Memory & Multiprocessing…→ 内存与多处理器控制…Audio Hardware…→ 音频硬件Audio Output Mapping…→ 音频输出映射…==================================================== Compostion菜单新建合成←New Composition合成设置←Compodition Settings背景颜色←Background Color设置标识帧←Set Poster Time修剪合成至工作区←Trim Comp to Work Area裁剪合成到目标范围←Crop Comp to Region of Interest增加到渲染序列←Add To Render Queue添加输出模块←Add Output Module预演←Preview┗RAM Preview →内存预演Wireframe Preview →线框图预演Motion with Trails →动态跟踪Audio →音频Audio Preview(Here Forward)→音频预演(从当前位置开始) Audio Preview(Work Area) →音频预演(工作区域) 另存单帧为←Save Frame As┗File →文件Photoshop Layers →Photoshop图层制作影片←Make Movie组合渲染←Pre-render保存内存预演←Save RAM Preview合成流程图←Comp osition Flowchart合成组微型流程图←Composition Mini-Flowchart=======================================================Layer菜单新建← New┗Text → 文字Solid... → 实色Light... →灯光Camera.. →摄象机Null Object →虚拟对象Shape Layer →形状图层Adjustment Layerv →调节层Adobe Photoshop File. →Adobe Photoshop文件图层设置← Layer Settings...打开图层← Open Lay er打开图层素材← Open Layer Source遮罩← Mask┗New Mask → 新建遮罩Mask Shape → 遮罩形状Mask Feather → 遮罩羽化Mask Opacity → 遮罩不透明度Mask Expansion → 遮罩扩展Reset Mask → 重置遮罩Remove Mask → 移除遮照Remove All Masks → 移除所有遮罩Mode → 模式┗None → 无Add → 相加Subtrace → 相减Intersect → 交集Lighten → 变亮Darken → 变暗Difference → 差值Inverted → 反转Locked → 锁定Motion Blur → 运动模糊┗Same As Layer→ 与层相同On → 开Off → 关Unlock All Masks → 解锁所有遮罩Lock Other Masks → 锁定其他遮罩Hide Locked Masks → 隐藏已锁定遮照Mask and Shape Path → 遮罩与形状路径┗RotoBezier → 旋转曲线Closed → 关闭Set First Vertex → 设置首个顶点Free Trans form Points → 自由变换点, 质量← Quality┗Best → 最佳Draft → 草图Wireframe → 线框转换开关← Switches┗Hide Other Video → 隐藏其他视频层 Show All Video → 显示所有视频层Unlock All Layers → 解锁所有层Shy → 退缩Lock → 锁定Audio → 音频Video → 视频Solo → 独奏Effect → 特效Collapse → 塌陷Motion Blur → 运动模糊Adjustment Layer → 调节层变换← Transform┗Reset → 复位Anchor Point → 定位点Position → 位置Scale → 缩放Orientation → 方向Rotation → 旋转Opacity →透明度Flip Horizontal →水平方向翻转Flip Vertical →垂直方向翻转Center In View →视点居中Fit to Comp →适配到合成Fit to Comp Wideth →适配为合成宽度Fit to Comp Height →适配为合成高度Auto-Orient → 自动定向时间→Time┗Enable Time Remapping→启用时间重置Time-Reverse Layer →时间反向层Time Stretch →时间伸缩Freeze Frame →冻结帧Frame Blending → 帧融合┗Off → 关Frame Mix → 帧融合Pixel Motion→ 像素运动三维层← 3D Layer栅格层← Guide Layer添加标记← Add marker保持透明← Preserve Transparency混合模式← Blending Mode┗Normal → 正常Dissolve → 溶解Dancing Dissolve → 动态溶解Darken → 变暗Multiply → 正片叠底Color Burn → 颜色加深Classic Color Burn → 典型颜色加深 Linear B urn → 线性加深Darken Color →暗色Add → 添加Lighten → 变亮Screen → 屏幕Color Dodge → 颜色减淡Classic Color Dodge → 典型颜色减淡Linear Dodge → 线性减淡Lighter Color → 亮色Overlay → 叠加Soft Light → 柔光Hard Light → 强光Linear Light → 线性光Vivid light →艳光Pin Light → 点光Hard Mix → 强烈混合Difference → 差值Classic Difference → 典型差值Exclusion → 排除Hue → 色相位Saturation → 饱和度Color → 颜色Luminosity → 亮度Stencil Alpha → Alpha模版Stencil Luma → 亮度模版Silhouette Alpha → Alpha轮廓Silhouett e Luma → 亮度轮廓Alpha Add → Alpha添加Luminescent Premul → 冷光预乘下一个混合模式← Next Blending Mode上一个混合模式← Previous Blending Mode 轨道蒙版← Track Matte┗No Track Matte → 无Alpha Matte → Alpha蒙版Alpha Inverted Matte → 反相Alpha蒙版Luma Matte → 亮度蒙版Luma Inverted Matte → 反相亮度蒙版Layer Styles→图层样式┗Convert to Editable Styles→转换为可编辑样式Show All →全部显示Remove All →全部移除Drop Shadow →阴影Inner Shadow →内侧阴影Outer Glow →外侧辉光Inner Glow →内侧辉光Bevel and Emboss→斜边与浮雕Satin →光泽Color Overlay →颜色叠加Gradient Overlay→渐变叠加Stroke →描边Group Shapes →形状编组Ungroup Shapes →解除形状编组排列←Arrange┗图层置顶← Bring Layer to Front图层置上← Bring La yer Forward图层置下← Send Layer Backward图层置底← Send Layer to BackAdobe Encore→Adobe Encore┗Create Button →创建按钮Assign to Subpicture 1 →分配给子图像1Assign to Subpicture 2→ 分配给子图像2Assign to Sub picture 3 →分配给子图像3Assign to Video Thumbnail→分配给视频缩略图转换为实时实时Photoshop 3D←Convert to Live Photoshop 3D转换为可编辑文字← Convert to Editable Text从文字创建形状←Create Sharps from Text从文字创建轮廓线←Create Masks from Text自动跟踪← Auto-trace...Pre-compo se…←预合成====================================================== Effect菜单特效控制←Effect Controls上一个特效←Reduce Interlace Flicker全部删除←Remove All有储收藏←Save Favorite应用收藏←Apply Favorite最近收藏←Recent Favorites三维通道←3D Channel┗3D C haccel Extract →提取三维通道Depth Matte →深度蒙版Depth of Field →场深度(景深)ExtractoR →提取器Fog 3D →雾化3DID Matte →ID蒙版Identifier →标识符音频←Audio┗Backwards →倒播Bass & Treble →低音和高音Delay →延迟Flange & Chorus →变调&和声High-Low Pass →高通/低通Modulator →调制器Parametric EQ →EQ参数Reverb →混响Stereo Mixer →立体声混合Tone →音质模糊与锐化←Blur & Sharpen┗Bilateral Blur →双向模糊Box Blur →盒状模糊CC Radial Blur →CC放射状模糊CC Radial Fast Blur →Ccy放射状快速模糊CC Vector Blur →CC矢量模糊Channel Blur →通道模糊Compound Blur →复合模糊Directional Blur →方向模糊Fast Blur →快速模糊Gaussian Blur →高斯模糊Lens Blur →镜头模糊Radial Blur →径向模糊Reduce Interlace Flicker →降低隔行扫描闪烁Sharpen →锐化Smart Blur →智能锐化Unsharp Mask →非锐化遮罩通道←Channel┗Alpha Levels →Alpha色阶Arithmetic →运算Blend →混合Calculations →计算CC Composite →CC合成操作Channel Combiner →通道组合Compound Arithmetic →复合运算Inv ert →反相Minimax →扩亮扩暗Remove Color Matting →移除蒙版颜色Set Channels →设置通道Set Matte →设置蒙版Shift Channels →转换通道Solid Composite →实色合成颜色校正←Color Correctio n┗Auto Color →自动颜色Auto Contrast →自动对比度Auto Levels →自动色阶Brightness & Contrast →亮度和对比度Broadcast Contrast →广播级颜色CC Color Offset →色彩偏移CC Toner →CC调色Channel Color →更改颜色Change to Color →转换颜色Channel Mixer →通道混合Color Balance →色彩平衡Color Balance(HLS) →色彩平衡(HLS)Color Link →色彩链接Color Stabilizer →色彩平衡器Colorama →彩色光Curves →曲线Equallize →色彩均化Exposure →曝光Gamma/Pedestal/Gain →伽玛/基色/增益Hue/Saturation →色相/饱和度L evels Color →分色Levels →色阶Levels(Individual Controls) →独立色阶控制Photo Filter →照片滤镜PS Arbitrary Map →PS 任意贴图Shadow/Highlight →阴影/高光Tint →浅色调Tritone →三色调扭曲←Distort┗Bezier Warp →贝塞尔弯曲Bulge →凹凸镜(膨胀)CC Bend It →CC弯曲CC Bender CC →弯曲器CC Blobbylize CC →CC融化溅落点CC Flo Motion →CC两点扭曲CC Griddler →CC网格变形CC Lens →CC透镜CC Page Turn →CC卷页CC Power Pin →CC动力角点CC Rripple Pulse →CC涟漪扩散CC Slant →CC倾斜CC Smear →CC涂抹CC Split →CC分割CC Split2 →CC分割2CC Tiler →平铺Corner Pin →边角定位Displacement Map →置换Liquify →液化Magnify →放大Mesh Warp →网格变形Mirror →镜像Offset →位移Optics Compensation →光学补偿Polar Coordinates →极坐标Puppet →木偶Ripple →波纹Reshape →形变Smear →涂抹Spherize →球面化Transform →变换Turbulent Displace →剧烈置换Twirl →扭转Warp →弯曲Wave Warp →波形弯曲表达式控制←Expression Controls┗Angle Control →角度控制Checkbox Control →复选框控制Color Control →色彩控制Layer Control →图层控制Point Control →点控制Slider Control →滑杆控制生成←Generate┗4-Color Gradient →四色渐变Advanced Lightning →高级闪电Audio Spectrun →音频频谱Audio Waveform →音频波形Beam →光束CC Glue Gun →CC 喷胶枪CC Light Burst 2.5 →CC突发光2.5CC Light Rays →CC光线CC Light Sweep →CC扫光Cell Pattern →蜂巢图案Checkerboard →棋盘Circ le →圆Ellipse →椭圆Eyedropper Fill →吸色管填充Fill →填充Fractal →分形Grid →网格Lens Flare →镜头光晕Paint Bucket →油漆桶Radio Waves →电波Ramp →渐变Scribble →涂鸦Stroke →描边Vegas →勾画Write-on →书写键控←Keying┗CC Simple Wire Removal →CC简单金属移除Color Difference Key →色彩差异键Color Key →色彩键Color Range →色彩范围Difference Matte →差异蒙版Extrace →提取(抽出)Inner/Outer Key →内部/外部键Keylight(1.2)→Keylight(1.2)Linear Color Key →线性色彩键Luma Key →亮度键Spill Suppressor →溢色抑制蒙版←Matte┗Matte Choker →蒙版抑制Simple Choker →简单抑制噪波与颗粒←Noise & Grain┗Add Grain →添加颗粒Dust & Scratches→灰尘与刮痕Fractal Noise →分形噪波Match Grain →匹配颗粒Median →中值Noise →噪波Noise Alpha →Alpha噪波Noise HLS →HLS噪波Noise HLS Auto →自动HLS噪波Remove Grain →移除颗粒Turbulent Noise →紊乱杂波旧版本←Obsolete┗Basic 3D →基本3DBasic Text →基本文字Li ghtning →闪电Path Text →路径文字绘图←Paint┗Paint →绘图Vector Paint →失量绘图透视←Perspective┗3D Glasses →3D眼睛Bevel Alpha →斜面AlphaBevel Edges →斜角边CC Cylinder →CC圆柱体CC Sphere →CC球体CC Spotlight →CC聚光灯Drop Shadow →阴影Radial Shadow →放射阴影模拟仿真←Simulation┗Card Dance →卡片舞蹈Caustics →焦散CC Ball Action →CC滚珠操作CC Bubbles →CC吹泡泡CC Drizzle →CC细雨滴CC Hair →CC毛发CC Mr.Mercury →C水银滴落CC Particle Systems II →CC粒子仿真系统IICC Particle World →CC粒子仿真世界CC Pixel Polly →CC像素多边形CC Rain →CC下雨CC Scatterize →CC散射效果CC Sonw →CC下雪CC Star Burst →CC星爆Foam →泡沫Particle Playground →粒子运动Shatter →碎片Wave World →水波世界风格化←Stylize┗Brush Strokes →笔触Cartoon →卡通CC Burn Fi lm →CC胶片烧灼CC Glass →CC玻璃CC Kaleida →万花筒CC Mr.Smoothie →CC形状颜色映射CC RepeTile →CC重复平铺CC Threshold →CC阈值CC Thr eshold RGB →CC RGB阈值Color Emboss →彩色浮雕Emboss →浮雕Find Edges →查找边缘Glow 辉光Mosaic →马赛克Motion Tile →动态平铺Posterize →招贴画Roughen Edges →粗糙边缘Scatter →散射Strobe Light →闪光灯Texturize →材质纹理Threshold →阈值Synthetic Aperture ←SA Color Finesse 2文字←Text┗Numbers →编号Timecode →时间码时间←Time┗CC Force Motion Blur →CC强制动态模糊CC Time Blend →CC时间融合CC Time Blend FX →CC时间融合FXCC Wide Time →CC宽泛时间Echo →拖尾Posterize Time →抽帧Time Difference →时间差Time Displa cement →时间置换Timewarp →时间扭曲过渡←Transition┗Block Dissolve →快溶解Card Wipe →卡片擦除CC Glass Wipe →CC玻璃状擦除CC Grid Wipe →CC网格擦除CC Image Wipe →CC图像擦除CC Jaws →CC海鱼CC Light Wipe →CC照明灯擦除CC Radial ScaleWipe →CC径向缩放擦除CC Scale Wipe →CC拉伸式缩放CC Twister →CC龙卷风Gradient Wipe →渐变擦除Tris Wipe →形状划变Linear Wipe →线性擦除Radial Wipe →径向擦除Venetian Blinds →百叶窗实用工具←Utility┗Cineon Converter →Cineon转换Color Profile Converter →色彩方案转换Grow Bounds →范围扩散HDR Compander →HDR压缩HDR Hightlight Compression →HDR高光压缩======================================================= Animation菜单Save Animation Preset→保存动画预置Apply Animation Preset→应用动画预置Recent Animation Presets→最近使用的动画预置Browse Presets→浏览预置添加关键帧← Add Keyframe切换保持关键帧← Toggle Hold Keyframe关键帧插值← Keyframe Interpolation...关键帧速率← Keyframe Velcity...关键帧助手← Keyframe Assistant┗Convert Audio to Keyframes → 转换音频为关键帧Convert Expression to Keyframe s → 转换表达式为关键帧Easy Ease → 缓和曲线Easy Ease In → 缓和曲线淡入点Easy Ease Out → 缓和曲线淡出点Exponential Scale → 时间反向关键帧RPF Camera Import → RPF摄象机导入Sequence Layers... → 序列图层Time-Reverse Keyframes → 指数比例文字动画← Animate Text┗Enable Per-character 3D→激化逐字3D化Anchor Point → 轴心点Position → 位置Scale → 缩放Skew → 倾斜Rotation → 旋转Opacity → 不透明度All Transform Properties → 所有变换Fill Color → 填充色┗RGB →RGBHue →色相Saturation →饱和度Brightness →亮度Opacity →透明度Stroke Color → 描边色┗RGB →RGBHue →色相Saturation →饱和度Brightn ess →亮度Opacity →透明度Stroke Width → 描边宽度Tracking → 跟踪Line Anchor → 行定位Line Spacing → 行间距Character Offset → 字符偏移Charac ter Value → 字符值Blur →模糊添加文字选择器← Add Text Selector┗Range → 范围Wiggly → 抖动Expression →表达式移除所有文字动画← Remove All Text Animators添加表达式← Add Expression分割尺寸← Sep arate Dimensions动态跟踪← Track Motion稳定运动← Stabilize Motion追踪当前属性← Track this property显示关键帧← Reveal Animating Properties显示已修改属性← Reveal Modified Properties===================================================== View菜单新建视图← New Viewr放大← Zoom In缩小← Zoom Out分辩率← Resolution┗Full → 最佳Half → 一半Third → 三分之一Quarter → 四分之一Custom.... → 自定义使用显示器色彩管理←Use Display Color Management模式输出← 输出Simulate Output隐藏/显示标尺← Show Rulers隐藏/显示辅助线← Hide Guides吸附辅助线← Snap To Guides锁定辅助线← Lock Guides清楚辅助线← Clear Guides隐藏/显示网格← Sh ow Grid吸附网格← Snap to Grid视图选项← View Options...显示图层控制← Show Layer Controls重置3D视图← Reset 3D View切换3D视图← Switch 3D View┗Active Camera → 有效摄象机Front → 前视图Left → 左视图Top → 顶视图Back → 后视图Right → 右视图Bottom → 底视图Custom View 1 → 自定视图1Custom View 2 → 自定视图2Custom View 3 → 自定视图3分配快捷键给“有效摄像机” ←Assign Shortcut to““Active Camera”切换到最近的3D视图← Switch To Last 3D View查看所选图层← Look At Selected Layers查看所有图层← Look At All Layers前往指定时间← Go To Time...======================================================== Window菜单工作区←Workspace┗All Panels →全部面板Animation →动画Effests →特效Minimal →简约Motion Tracking →动态跟踪Paint →绘图Standard →标准Text →文字Undocked Panels →解除面板停靠New Workspace →新建工件区Delete Workspace →删除工作空间Reset“All Panels”→重置“标准”工作区分配快捷键给“标准”工作区→Assign Shortcut to “All Panels” Workspace 对齐←Align音频←Audio画笔←Brushes字符调板←Character效果和预置←Effects &Presets信息调板←Info智能遮罩插值←Mask Interpolation元数据←Metadata动态草图←Motion Sketc绘画←Paint段落←Paragraph预览控制台←Preview平滑器←Smoother工具箱←Tools跟踪←Tracker摇摆器←Wiggler合成←1 Composition特效控制台←2Effect Controls 流程图←3 Flowchart素材←4 Footage图层←5 Layer工程←6 Project渲染队列←7 Render Queue 时间线←8 Timeline。

相关文档
最新文档