12 Ch07 Visualizing Software Architectures
simatic visualization architect例程 -回复

simatic visualization architect例程-回复SIMATIC Visualization Architect (SVA) 是一款用于可视化应用程序开发的工具,旨在为工程师提供易于使用且高度可定制的环境。
本文将一步一步回答关于SIMATIC Visualization Architect例程的相关问题。
第一步:什么是SIMATIC Visualization Architect(SVA)?SIMATIC Visualization Architect是西门子(Siemens)公司开发的一款功能强大的软件工具。
它可以用于创建和开发人机界面(HMI)应用程序。
SVA通过图形界面和各种可视化元素(如按钮、图表、指示灯等)使工程师能够设计和实现交互式和直观的人机界面。
第二步:SIMATIC Visualization Architect的主要功能是什么?SIMATIC Visualization Architect具有多种功能,包括:1. 可视化应用程序开发:SVA允许工程师通过简单的拖放操作创建可视化应用程序。
工程师可以选择不同的图形、符号和控件,并对其进行配置和定制,以满足特定项目的需求。
2. 数据管理:SVA允许工程师使用多种数据源,如PLC(可编程逻辑控制器)或数据库,对数据进行管理和处理。
工程师可以轻松地将数据绑定到图形元素上,并实现实时数据更新和显示。
3. 事件处理:SVA支持对用户操作进行事件处理。
工程师可以定义不同的事件触发器,并在特定事件发生时执行相应的操作。
比如,当用户点击按钮时,可以触发一个事件来执行某个功能。
4. 在线监控和诊断:SVA允许工程师通过远程访问实时监控和诊断HMI 应用程序。
工程师可以获得关于应用程序性能和系统状态的实时数据,并进行故障排除和调试。
第三步:如何使用SIMATIC Visualization Architect进行应用程序开发?使用SIMATIC Visualization Architect进行应用程序开发通常需要以下步骤:1. 项目创建:首先,工程师需要创建一个新的项目。
Native Instruments MASCHINE MK3 用户手册说明书

The information in this document is subject to change without notice and does not represent a commitment on the part of Native Instruments GmbH. The software described by this docu-ment is subject to a License Agreement and may not be copied to other media. No part of this publication may be copied, reproduced or otherwise transmitted or recorded, for any purpose, without prior written permission by Native Instruments GmbH, hereinafter referred to as Native Instruments.“Native Instruments”, “NI” and associated logos are (registered) trademarks of Native Instru-ments GmbH.ASIO, VST, HALion and Cubase are registered trademarks of Steinberg Media Technologies GmbH.All other product and company names are trademarks™ or registered® trademarks of their re-spective holders. Use of them does not imply any affiliation with or endorsement by them.Document authored by: David Gover and Nico Sidi.Software version: 2.8 (02/2019)Hardware version: MASCHINE MK3Special thanks to the Beta Test Team, who were invaluable not just in tracking down bugs, but in making this a better product.NATIVE INSTRUMENTS GmbH Schlesische Str. 29-30D-10997 Berlin Germanywww.native-instruments.de NATIVE INSTRUMENTS North America, Inc. 6725 Sunset Boulevard5th FloorLos Angeles, CA 90028USANATIVE INSTRUMENTS K.K.YO Building 3FJingumae 6-7-15, Shibuya-ku, Tokyo 150-0001Japanwww.native-instruments.co.jp NATIVE INSTRUMENTS UK Limited 18 Phipp StreetLondon EC2A 4NUUKNATIVE INSTRUMENTS FRANCE SARL 113 Rue Saint-Maur75011 ParisFrance SHENZHEN NATIVE INSTRUMENTS COMPANY Limited 5F, Shenzhen Zimao Center111 Taizi Road, Nanshan District, Shenzhen, GuangdongChina© NATIVE INSTRUMENTS GmbH, 2019. All rights reserved.Table of Contents1Welcome to MASCHINE (25)1.1MASCHINE Documentation (26)1.2Document Conventions (27)1.3New Features in MASCHINE 2.8 (29)1.4New Features in MASCHINE 2.7.10 (31)1.5New Features in MASCHINE 2.7.8 (31)1.6New Features in MASCHINE 2.7.7 (32)1.7New Features in MASCHINE 2.7.4 (33)1.8New Features in MASCHINE 2.7.3 (36)2Quick Reference (38)2.1Using Your Controller (38)2.1.1Controller Modes and Mode Pinning (38)2.1.2Controlling the Software Views from Your Controller (40)2.2MASCHINE Project Overview (43)2.2.1Sound Content (44)2.2.2Arrangement (45)2.3MASCHINE Hardware Overview (48)2.3.1MASCHINE Hardware Overview (48)2.3.1.1Control Section (50)2.3.1.2Edit Section (53)2.3.1.3Performance Section (54)2.3.1.4Group Section (56)2.3.1.5Transport Section (56)2.3.1.6Pad Section (58)2.3.1.7Rear Panel (63)2.4MASCHINE Software Overview (65)2.4.1Header (66)2.4.2Browser (68)2.4.3Arranger (70)2.4.4Control Area (73)2.4.5Pattern Editor (74)3Basic Concepts (76)3.1Important Names and Concepts (76)3.2Adjusting the MASCHINE User Interface (79)3.2.1Adjusting the Size of the Interface (79)3.2.2Switching between Ideas View and Song View (80)3.2.3Showing/Hiding the Browser (81)3.2.4Showing/Hiding the Control Lane (81)3.3Common Operations (82)3.3.1Using the 4-Directional Push Encoder (82)3.3.2Pinning a Mode on the Controller (83)3.3.3Adjusting Volume, Swing, and Tempo (84)3.3.4Undo/Redo (87)3.3.5List Overlay for Selectors (89)3.3.6Zoom and Scroll Overlays (90)3.3.7Focusing on a Group or a Sound (91)3.3.8Switching Between the Master, Group, and Sound Level (96)3.3.9Navigating Channel Properties, Plug-ins, and Parameter Pages in the Control Area.973.3.9.1Extended Navigate Mode on Your Controller (102)3.3.10Navigating the Software Using the Controller (105)3.3.11Using Two or More Hardware Controllers (106)3.3.12Touch Auto-Write Option (108)3.4Native Kontrol Standard (110)3.5Stand-Alone and Plug-in Mode (111)3.5.1Differences between Stand-Alone and Plug-in Mode (112)3.5.2Switching Instances (113)3.5.3Controlling Various Instances with Different Controllers (114)3.6Host Integration (114)3.6.1Setting up Host Integration (115)3.6.1.1Setting up Ableton Live (macOS) (115)3.6.1.2Setting up Ableton Live (Windows) (116)3.6.1.3Setting up Apple Logic Pro X (116)3.6.2Integration with Ableton Live (117)3.6.3Integration with Apple Logic Pro X (119)3.7Preferences (120)3.7.1Preferences – General Page (121)3.7.2Preferences – Audio Page (126)3.7.3Preferences – MIDI Page (130)3.7.4Preferences – Default Page (133)3.7.5Preferences – Library Page (137)3.7.6Preferences – Plug-ins Page (145)3.7.7Preferences – Hardware Page (150)3.7.8Preferences – Colors Page (154)3.8Integrating MASCHINE into a MIDI Setup (156)3.8.1Connecting External MIDI Equipment (156)3.8.2Sync to External MIDI Clock (157)3.8.3Send MIDI Clock (158)3.9Syncing MASCHINE using Ableton Link (159)3.9.1Connecting to a Network (159)3.9.2Joining and Leaving a Link Session (159)3.10Using a Pedal with the MASCHINE Controller (160)3.11File Management on the MASCHINE Controller (161)4Browser (163)4.1Browser Basics (163)4.1.1The MASCHINE Library (163)4.1.2Browsing the Library vs. Browsing Your Hard Disks (164)4.2Searching and Loading Files from the Library (165)4.2.1Overview of the Library Pane (165)4.2.2Selecting or Loading a Product and Selecting a Bank from the Browser (170)4.2.2.1[MK3] Browsing by Product Category Using the Controller (174)4.2.2.2[MK3] Browsing by Product Vendor Using the Controller (174)4.2.3Selecting a Product Category, a Product, a Bank, and a Sub-Bank (175)4.2.3.1Selecting a Product Category, a Product, a Bank, and a Sub-Bank on theController (179)4.2.4Selecting a File Type (180)4.2.5Choosing Between Factory and User Content (181)4.2.6Selecting Type and Character Tags (182)4.2.7List and Tag Overlays in the Browser (186)4.2.8Performing a Text Search (188)4.2.9Loading a File from the Result List (188)4.3Additional Browsing Tools (193)4.3.1Loading the Selected Files Automatically (193)4.3.2Auditioning Instrument Presets (195)4.3.3Auditioning Samples (196)4.3.4Loading Groups with Patterns (197)4.3.5Loading Groups with Routing (198)4.3.6Displaying File Information (198)4.4Using Favorites in the Browser (199)4.5Editing the Files’ Tags and Properties (203)4.5.1Attribute Editor Basics (203)4.5.2The Bank Page (205)4.5.3The Types and Characters Pages (205)4.5.4The Properties Page (208)4.6Loading and Importing Files from Your File System (209)4.6.1Overview of the FILES Pane (209)4.6.2Using Favorites (211)4.6.3Using the Location Bar (212)4.6.4Navigating to Recent Locations (213)4.6.5Using the Result List (214)4.6.6Importing Files to the MASCHINE Library (217)4.7Locating Missing Samples (219)4.8Using Quick Browse (221)5Managing Sounds, Groups, and Your Project (225)5.1Overview of the Sounds, Groups, and Master (225)5.1.1The Sound, Group, and Master Channels (226)5.1.2Similarities and Differences in Handling Sounds and Groups (227)5.1.3Selecting Multiple Sounds or Groups (228)5.2Managing Sounds (233)5.2.1Loading Sounds (235)5.2.2Pre-listening to Sounds (236)5.2.3Renaming Sound Slots (237)5.2.4Changing the Sound’s Color (237)5.2.5Saving Sounds (239)5.2.6Copying and Pasting Sounds (241)5.2.7Moving Sounds (244)5.2.8Resetting Sound Slots (245)5.3Managing Groups (247)5.3.1Creating Groups (248)5.3.2Loading Groups (249)5.3.3Renaming Groups (251)5.3.4Changing the Group’s Color (251)5.3.5Saving Groups (253)5.3.6Copying and Pasting Groups (255)5.3.7Reordering Groups (258)5.3.8Deleting Groups (259)5.4Exporting MASCHINE Objects and Audio (260)5.4.1Saving a Group with its Samples (261)5.4.2Saving a Project with its Samples (262)5.4.3Exporting Audio (264)5.5Importing Third-Party File Formats (270)5.5.1Loading REX Files into Sound Slots (270)5.5.2Importing MPC Programs to Groups (271)6Playing on the Controller (275)6.1Adjusting the Pads (275)6.1.1The Pad View in the Software (275)6.1.2Choosing a Pad Input Mode (277)6.1.3Adjusting the Base Key (280)6.1.4Using Choke Groups (282)6.1.5Using Link Groups (284)6.2Adjusting the Key, Choke, and Link Parameters for Multiple Sounds (286)6.3Playing Tools (287)6.3.1Mute and Solo (288)6.3.2Choke All Notes (292)6.3.3Groove (293)6.3.4Level, Tempo, Tune, and Groove Shortcuts on Your Controller (295)6.3.5Tap Tempo (299)6.4Performance Features (300)6.4.1Overview of the Perform Features (300)6.4.2Selecting a Scale and Creating Chords (303)6.4.3Scale and Chord Parameters (303)6.4.4Creating Arpeggios and Repeated Notes (316)6.4.5Swing on Note Repeat / Arp Output (321)6.5Using Lock Snapshots (322)6.5.1Creating a Lock Snapshot (322)6.5.2Using Extended Lock (323)6.5.3Updating a Lock Snapshot (323)6.5.4Recalling a Lock Snapshot (324)6.5.5Morphing Between Lock Snapshots (324)6.5.6Deleting a Lock Snapshot (325)6.5.7Triggering Lock Snapshots via MIDI (326)6.6Using the Smart Strip (327)6.6.1Pitch Mode (328)6.6.2Modulation Mode (328)6.6.3Perform Mode (328)6.6.4Notes Mode (329)7Working with Plug-ins (330)7.1Plug-in Overview (330)7.1.1Plug-in Basics (330)7.1.2First Plug-in Slot of Sounds: Choosing the Sound’s Role (334)7.1.3Loading, Removing, and Replacing a Plug-in (335)7.1.3.1Browser Plug-in Slot Selection (341)7.1.4Adjusting the Plug-in Parameters (344)7.1.5Bypassing Plug-in Slots (344)7.1.6Using Side-Chain (346)7.1.7Moving Plug-ins (346)7.1.8Alternative: the Plug-in Strip (348)7.1.9Saving and Recalling Plug-in Presets (348)7.1.9.1Saving Plug-in Presets (349)7.1.9.2Recalling Plug-in Presets (350)7.1.9.3Removing a Default Plug-in Preset (351)7.2The Sampler Plug-in (352)7.2.1Page 1: Voice Settings / Engine (354)7.2.2Page 2: Pitch / Envelope (356)7.2.3Page 3: FX / Filter (359)7.2.4Page 4: Modulation (361)7.2.5Page 5: LFO (363)7.2.6Page 6: Velocity / Modwheel (365)7.3Using Native Instruments and External Plug-ins (367)7.3.1Opening/Closing Plug-in Windows (367)7.3.2Using the VST/AU Plug-in Parameters (370)7.3.3Setting Up Your Own Parameter Pages (371)7.3.4Using VST/AU Plug-in Presets (376)7.3.5Multiple-Output Plug-ins and Multitimbral Plug-ins (378)8Using the Audio Plug-in (380)8.1Loading a Loop into the Audio Plug-in (384)8.2Editing Audio in the Audio Plug-in (385)8.3Using Loop Mode (386)8.4Using Gate Mode (388)9Using the Drumsynths (390)9.1Drumsynths – General Handling (391)9.1.1Engines: Many Different Drums per Drumsynth (391)9.1.2Common Parameter Organization (391)9.1.3Shared Parameters (394)9.1.4Various Velocity Responses (394)9.1.5Pitch Range, Tuning, and MIDI Notes (394)9.2The Kicks (395)9.2.1Kick – Sub (397)9.2.2Kick – Tronic (399)9.2.3Kick – Dusty (402)9.2.4Kick – Grit (403)9.2.5Kick – Rasper (406)9.2.6Kick – Snappy (407)9.2.7Kick – Bold (409)9.2.8Kick – Maple (411)9.2.9Kick – Push (412)9.3The Snares (414)9.3.1Snare – Volt (416)9.3.2Snare – Bit (418)9.3.3Snare – Pow (420)9.3.4Snare – Sharp (421)9.3.5Snare – Airy (423)9.3.6Snare – Vintage (425)9.3.7Snare – Chrome (427)9.3.8Snare – Iron (429)9.3.9Snare – Clap (431)9.3.10Snare – Breaker (433)9.4The Hi-hats (435)9.4.1Hi-hat – Silver (436)9.4.2Hi-hat – Circuit (438)9.4.3Hi-hat – Memory (440)9.4.4Hi-hat – Hybrid (442)9.4.5Creating a Pattern with Closed and Open Hi-hats (444)9.5The Toms (445)9.5.1Tom – Tronic (447)9.5.2Tom – Fractal (449)9.5.3Tom – Floor (453)9.5.4Tom – High (455)9.6The Percussions (456)9.6.1Percussion – Fractal (458)9.6.2Percussion – Kettle (461)9.6.3Percussion – Shaker (463)9.7The Cymbals (467)9.7.1Cymbal – Crash (469)9.7.2Cymbal – Ride (471)10Using the Bass Synth (474)10.1Bass Synth – General Handling (475)10.1.1Parameter Organization (475)10.1.2Bass Synth Parameters (477)11Working with Patterns (479)11.1Pattern Basics (479)11.1.1Pattern Editor Overview (480)11.1.2Navigating the Event Area (486)11.1.3Following the Playback Position in the Pattern (488)11.1.4Jumping to Another Playback Position in the Pattern (489)11.1.5Group View and Keyboard View (491)11.1.6Adjusting the Arrange Grid and the Pattern Length (493)11.1.7Adjusting the Step Grid and the Nudge Grid (497)11.2Recording Patterns in Real Time (501)11.2.1Recording Your Patterns Live (501)11.2.2The Record Prepare Mode (504)11.2.3Using the Metronome (505)11.2.4Recording with Count-in (506)11.2.5Quantizing while Recording (508)11.3Recording Patterns with the Step Sequencer (508)11.3.1Step Mode Basics (508)11.3.2Editing Events in Step Mode (511)11.3.3Recording Modulation in Step Mode (513)11.4Editing Events (514)11.4.1Editing Events with the Mouse: an Overview (514)11.4.2Creating Events/Notes (517)11.4.3Selecting Events/Notes (518)11.4.4Editing Selected Events/Notes (526)11.4.5Deleting Events/Notes (532)11.4.6Cut, Copy, and Paste Events/Notes (535)11.4.7Quantizing Events/Notes (538)11.4.8Quantization While Playing (540)11.4.9Doubling a Pattern (541)11.4.10Adding Variation to Patterns (541)11.5Recording and Editing Modulation (546)11.5.1Which Parameters Are Modulatable? (547)11.5.2Recording Modulation (548)11.5.3Creating and Editing Modulation in the Control Lane (550)11.6Creating MIDI Tracks from Scratch in MASCHINE (555)11.7Managing Patterns (557)11.7.1The Pattern Manager and Pattern Mode (558)11.7.2Selecting Patterns and Pattern Banks (560)11.7.3Creating Patterns (563)11.7.4Deleting Patterns (565)11.7.5Creating and Deleting Pattern Banks (566)11.7.6Naming Patterns (568)11.7.7Changing the Pattern’s Color (570)11.7.8Duplicating, Copying, and Pasting Patterns (571)11.7.9Moving Patterns (574)11.7.10Adjusting Pattern Length in Fine Increments (575)11.8Importing/Exporting Audio and MIDI to/from Patterns (576)11.8.1Exporting Audio from Patterns (576)11.8.2Exporting MIDI from Patterns (577)11.8.3Importing MIDI to Patterns (580)12Audio Routing, Remote Control, and Macro Controls (589)12.1Audio Routing in MASCHINE (590)12.1.1Sending External Audio to Sounds (591)12.1.2Configuring the Main Output of Sounds and Groups (596)12.1.3Setting Up Auxiliary Outputs for Sounds and Groups (601)12.1.4Configuring the Master and Cue Outputs of MASCHINE (605)12.1.5Mono Audio Inputs (610)12.1.5.1Configuring External Inputs for Sounds in Mix View (611)12.2Using MIDI Control and Host Automation (614)12.2.1Triggering Sounds via MIDI Notes (615)12.2.2Triggering Scenes via MIDI (622)12.2.3Controlling Parameters via MIDI and Host Automation (623)12.2.4Selecting VST/AU Plug-in Presets via MIDI Program Change (631)12.2.5Sending MIDI from Sounds (632)12.3Creating Custom Sets of Parameters with the Macro Controls (636)12.3.1Macro Control Overview (637)12.3.2Assigning Macro Controls Using the Software (638)12.3.3Assigning Macro Controls Using the Controller (644)13Controlling Your Mix (646)13.1Mix View Basics (646)13.1.1Switching between Arrange View and Mix View (646)13.1.2Mix View Elements (647)13.2The Mixer (649)13.2.1Displaying Groups vs. Displaying Sounds (650)13.2.2Adjusting the Mixer Layout (652)13.2.3Selecting Channel Strips (653)13.2.4Managing Your Channels in the Mixer (654)13.2.5Adjusting Settings in the Channel Strips (656)13.2.6Using the Cue Bus (660)13.3The Plug-in Chain (662)13.4The Plug-in Strip (663)13.4.1The Plug-in Header (665)13.4.2Panels for Drumsynths and Internal Effects (667)13.4.3Panel for the Sampler (668)13.4.4Custom Panels for Native Instruments Plug-ins (671)13.4.5Undocking a Plug-in Panel (Native Instruments and External Plug-ins Only) (675)13.5Controlling Your Mix from the Controller (677)13.5.1Navigating Your Channels in Mix Mode (678)13.5.2Adjusting the Level and Pan in Mix Mode (679)13.5.3Mute and Solo in Mix Mode (680)13.5.4Plug-in Icons in Mix Mode (680)14Using Effects (681)14.1Applying Effects to a Sound, a Group or the Master (681)14.1.1Adding an Effect (681)14.1.2Other Operations on Effects (690)14.1.3Using the Side-Chain Input (692)14.2Applying Effects to External Audio (695)14.2.1Step 1: Configure MASCHINE Audio Inputs (695)14.2.2Step 2: Set up a Sound to Receive the External Input (698)14.2.3Step 3: Load an Effect to Process an Input (700)14.3Creating a Send Effect (701)14.3.1Step 1: Set Up a Sound or Group as Send Effect (702)14.3.2Step 2: Route Audio to the Send Effect (706)14.3.3 A Few Notes on Send Effects (708)14.4Creating Multi-Effects (709)15Effect Reference (712)15.1Dynamics (713)15.1.1Compressor (713)15.1.2Gate (717)15.1.3Transient Master (721)15.1.4Limiter (723)15.1.5Maximizer (727)15.2Filtering Effects (730)15.2.1EQ (730)15.2.2Filter (733)15.2.3Cabinet (737)15.3Modulation Effects (738)15.3.1Chorus (738)15.3.2Flanger (740)15.3.3FM (742)15.3.4Freq Shifter (743)15.3.5Phaser (745)15.4Spatial and Reverb Effects (747)15.4.1Ice (747)15.4.2Metaverb (749)15.4.3Reflex (750)15.4.4Reverb (Legacy) (752)15.4.5Reverb (754)15.4.5.1Reverb Room (754)15.4.5.2Reverb Hall (757)15.4.5.3Plate Reverb (760)15.5Delays (762)15.5.1Beat Delay (762)15.5.2Grain Delay (765)15.5.3Grain Stretch (767)15.5.4Resochord (769)15.6Distortion Effects (771)15.6.1Distortion (771)15.6.2Lofi (774)15.6.3Saturator (775)15.7Perform FX (779)15.7.1Filter (780)15.7.2Flanger (782)15.7.3Burst Echo (785)15.7.4Reso Echo (787)15.7.5Ring (790)15.7.6Stutter (792)15.7.7Tremolo (795)15.7.8Scratcher (798)16Working with the Arranger (801)16.1Arranger Basics (801)16.1.1Navigating Song View (804)16.1.2Following the Playback Position in Your Project (806)16.1.3Performing with Scenes and Sections using the Pads (807)16.2Using Ideas View (811)16.2.1Scene Overview (811)16.2.2Creating Scenes (813)16.2.3Assigning and Removing Patterns (813)16.2.4Selecting Scenes (817)16.2.5Deleting Scenes (818)16.2.6Creating and Deleting Scene Banks (820)16.2.7Clearing Scenes (820)16.2.8Duplicating Scenes (821)16.2.9Reordering Scenes (822)16.2.10Making Scenes Unique (824)16.2.11Appending Scenes to Arrangement (825)16.2.12Naming Scenes (826)16.2.13Changing the Color of a Scene (827)16.3Using Song View (828)16.3.1Section Management Overview (828)16.3.2Creating Sections (833)16.3.3Assigning a Scene to a Section (834)16.3.4Selecting Sections and Section Banks (835)16.3.5Reorganizing Sections (839)16.3.6Adjusting the Length of a Section (840)16.3.6.1Adjusting the Length of a Section Using the Software (841)16.3.6.2Adjusting the Length of a Section Using the Controller (843)16.3.7Clearing a Pattern in Song View (843)16.3.8Duplicating Sections (844)16.3.8.1Making Sections Unique (845)16.3.9Removing Sections (846)16.3.10Renaming Scenes (848)16.3.11Clearing Sections (849)16.3.12Creating and Deleting Section Banks (850)16.3.13Working with Patterns in Song view (850)16.3.13.1Creating a Pattern in Song View (850)16.3.13.2Selecting a Pattern in Song View (850)16.3.13.3Clearing a Pattern in Song View (851)16.3.13.4Renaming a Pattern in Song View (851)16.3.13.5Coloring a Pattern in Song View (851)16.3.13.6Removing a Pattern in Song View (852)16.3.13.7Duplicating a Pattern in Song View (852)16.3.14Enabling Auto Length (852)16.3.15Looping (853)16.3.15.1Setting the Loop Range in the Software (854)16.4Playing with Sections (855)16.4.1Jumping to another Playback Position in Your Project (855)16.5Triggering Sections or Scenes via MIDI (856)16.6The Arrange Grid (858)16.7Quick Grid (860)17Sampling and Sample Mapping (862)17.1Opening the Sample Editor (862)17.2Recording Audio (863)17.2.1Opening the Record Page (863)17.2.2Selecting the Source and the Recording Mode (865)17.2.3Arming, Starting, and Stopping the Recording (868)17.2.5Using the Footswitch for Recording Audio (871)17.2.6Checking Your Recordings (872)17.2.7Location and Name of Your Recorded Samples (876)17.3Editing a Sample (876)17.3.1Using the Edit Page (877)17.3.2Audio Editing Functions (882)17.4Slicing a Sample (890)17.4.1Opening the Slice Page (891)17.4.2Adjusting the Slicing Settings (893)17.4.3Live Slicing (898)17.4.3.1Live Slicing Using the Controller (898)17.4.3.2Delete All Slices (899)17.4.4Manually Adjusting Your Slices (899)17.4.5Applying the Slicing (906)17.5Mapping Samples to Zones (912)17.5.1Opening the Zone Page (912)17.5.2Zone Page Overview (913)17.5.3Selecting and Managing Zones in the Zone List (915)17.5.4Selecting and Editing Zones in the Map View (920)17.5.5Editing Zones in the Sample View (924)17.5.6Adjusting the Zone Settings (927)17.5.7Adding Samples to the Sample Map (934)18Appendix: Tips for Playing Live (937)18.1Preparations (937)18.1.1Focus on the Hardware (937)18.1.2Customize the Pads of the Hardware (937)18.1.3Check Your CPU Power Before Playing (937)18.1.4Name and Color Your Groups, Patterns, Sounds and Scenes (938)18.1.5Consider Using a Limiter on Your Master (938)18.1.6Hook Up Your Other Gear and Sync It with MIDI Clock (938)18.1.7Improvise (938)18.2Basic Techniques (938)18.2.1Use Mute and Solo (938)18.2.2Use Scene Mode and Tweak the Loop Range (939)18.2.3Create Variations of Your Drum Patterns in the Step Sequencer (939)18.2.4Use Note Repeat (939)18.2.5Set Up Your Own Multi-effect Groups and Automate Them (939)18.3Special Tricks (940)18.3.1Changing Pattern Length for Variation (940)18.3.2Using Loops to Cycle Through Samples (940)18.3.3Using Loops to Cycle Through Samples (940)18.3.4Load Long Audio Files and Play with the Start Point (940)19Troubleshooting (941)19.1Knowledge Base (941)19.2Technical Support (941)19.3Registration Support (942)19.4User Forum (942)20Glossary (943)Index (951)1Welcome to MASCHINEThank you for buying MASCHINE!MASCHINE is a groove production studio that implements the familiar working style of classi-cal groove boxes along with the advantages of a computer based system. MASCHINE is ideal for making music live, as well as in the studio. It’s the hands-on aspect of a dedicated instru-ment, the MASCHINE hardware controller, united with the advanced editing features of the MASCHINE software.Creating beats is often not very intuitive with a computer, but using the MASCHINE hardware controller to do it makes it easy and fun. You can tap in freely with the pads or use Note Re-peat to jam along. Alternatively, build your beats using the step sequencer just as in classic drum machines.Patterns can be intuitively combined and rearranged on the fly to form larger ideas. You can try out several different versions of a song without ever having to stop the music.Since you can integrate it into any sequencer that supports VST, AU, or AAX plug-ins, you can reap the benefits in almost any software setup, or use it as a stand-alone application. You can sample your own material, slice loops and rearrange them easily.However, MASCHINE is a lot more than an ordinary groovebox or sampler: it comes with an inspiring 7-gigabyte library, and a sophisticated, yet easy to use tag-based Browser to give you instant access to the sounds you are looking for.What’s more, MASCHINE provides lots of options for manipulating your sounds via internal ef-fects and other sound-shaping possibilities. You can also control external MIDI hardware and 3rd-party software with the MASCHINE hardware controller, while customizing the functions of the pads, knobs and buttons according to your needs utilizing the included Controller Editor application. We hope you enjoy this fantastic instrument as much as we do. Now let’s get go-ing!—The MASCHINE team at Native Instruments.MASCHINE Documentation1.1MASCHINE DocumentationNative Instruments provide many information sources regarding MASCHINE. The main docu-ments should be read in the following sequence:1.MASCHINE Getting Started: This document provides a practical approach to MASCHINE viaa set of tutorials covering easy and more advanced tasks in order to help you familiarizeyourself with MASCHINE.2.MASCHINE Manual (this document): The MASCHINE Manual provides you with a compre-hensive description of all MASCHINE software and hardware features.Additional documentation sources provide you with details on more specific topics:▪Controller Editor Manual: Besides using your MASCHINE hardware controller together withits dedicated MASCHINE software, you can also use it as a powerful and highly versatileMIDI controller to pilot any other MIDI-capable application or device. This is made possibleby the Controller Editor software, an application that allows you to precisely define all MIDIassignments for your MASCHINE controller. The Controller Editor was installed during theMASCHINE installation procedure. For more information on this, please refer to the Con-troller Editor Manual available as a PDF file via the Help menu of Controller Editor.▪Online Support Videos: You can find a number of support videos on The Official Native In-struments Support Channel under the following URL: https:///NIsupport-EN. We recommend that you follow along with these instructions while the respective ap-plication is running on your computer.Other Online Resources:If you are experiencing problems related to your Native Instruments product that the supplied documentation does not cover, there are several ways of getting help:▪Knowledge Base▪User Forum▪Technical Support▪Registration SupportYou will find more information on these subjects in the chapter Troubleshooting.1.2Document ConventionsThis section introduces you to the signage and text highlighting used in this manual. This man-ual uses particular formatting to point out special facts and to warn you of potential issues. The icons introducing these notes let you see what kind of information is to be expected:This document uses particular formatting to point out special facts and to warn you of poten-tial issues. The icons introducing the following notes let you see what kind of information can be expected:Furthermore, the following formatting is used:▪Text appearing in (drop-down) menus (such as Open…, Save as… etc.) in the software and paths to locations on your hard disk or other storage devices is printed in italics.▪Text appearing elsewhere (labels of buttons, controls, text next to checkboxes etc.) in the software is printed in blue. Whenever you see this formatting applied, you will find the same text appearing somewhere on the screen.▪Text appearing on the displays of the controller is printed in light grey. Whenever you see this formatting applied, you will find the same text on a controller display.▪Text appearing on labels of the hardware controller is printed in orange. Whenever you see this formatting applied, you will find the same text on the controller.▪Important names and concepts are printed in bold.▪References to keys on your computer’s keyboard you’ll find put in square brackets (e.g.,“Press [Shift] + [Enter]”).►Single instructions are introduced by this play button type arrow.→Results of actions are introduced by this smaller arrow.Naming ConventionThroughout the documentation we will refer to MASCHINE controller (or just controller) as the hardware controller and MASCHINE software as the software installed on your computer.The term “effect” will sometimes be abbreviated as “FX” when referring to elements in the MA-SCHINE software and hardware. These terms have the same meaning.Button Combinations and Shortcuts on Your ControllerMost instructions will use the “+” sign to indicate buttons (or buttons and pads) that must be pressed simultaneously, starting with the button indicated first. E.g., an instruction such as:“Press SHIFT + PLAY”means:1.Press and hold SHIFT.2.While holding SHIFT, press PLAY and release it.3.Release SHIFT.Unlabeled Buttons on the ControllerThe buttons and knobs above and below the displays on your MASCHINE controller do not have labels.。
SIMATIC Visualization Architect系统手册

危险 表示如果不采取相应的小心措施,将会导致死亡或者严重的人身伤害。
警告 表示如果不采取相应的小心措施,可能导致死亡或者严重的人身伤害。
小心 表示如果不采取相应的小心措施,可能导致轻微的人身伤害。
注意 表示如果不采取相应的小心措施,可能导致财产损失。
当出现多个危险等级的情况下,每次总是使用最高等级的警告提示。如果在某个警告提示中带有警告可能导致人身 伤害的警告三角,则可能在该警告提示中另外还附带有可能导致财产损失的警告。
安全性信息
1
基本知识
2
SIMATIC
安装
3
TIA-Portal
元素和基本设置
4
SIMATIC Visualization Architect
使用 SiVArc
5
系统手册
使用 SiVArc 表达式
6
参考
7
SiVArc 消息
8
在线帮助打印输出 07/2016
在线帮助打印输出
法律资讯 警告提示系统ቤተ መጻሕፍቲ ባይዱ
为了您的人身安全以及避免财产损失,必须注意本手册中的提示。人身安全的提示用一个警告三角表示,仅与财产 损失有关的提示不带警告三角。警告提示根据危险等级由高到低如下表示。
2.3
关于使用 SiVArc 的基础知识..........................................................................................17
2.4
支持的设备......................................................................................................................21
simatic visualization architect例程 -回复

simatic visualization architect例程-回复问题,并且提供相关的详细解释和示例代码。
Simatic Visualization Architect 是西门子的一款强大的可视化软件,用于开发和设计人机界面(HMI)应用程序。
它提供了丰富的功能和工具,使用户能够构建直观、易于使用的界面,并与其它工业自动化设备进行通信。
本文将详细介绍Simatic Visualization Architect 的使用方法,并提供一些例程用于说明其功能和特性。
首先,我们来了解一下Simatic Visualization Architect 软件的安装和配置。
在确保计算机满足软件系统要求的前提下,通过双击安装程序进行安装。
安装完成后,打开软件并创建一个新项目。
在新项目中,可以选择使用Simatic WinCC 或TIA Portal 进行配置,这取决于实际的项目需求。
接下来,根据项目需求进行站点和设备的配置,并设置通信协议和参数。
通过这些步骤完成配置后,就可以开始开发可视化界面了。
Simatic Visualization Architect 的开发环境非常直观和友好。
在界面的左侧是工具箱,包含了各种可视化控件和图形对象,例如按钮、文本框、图表等。
用户可以通过拖放控件到画布上来创建界面,并通过属性窗口设置控件的样式和行为。
同时,用户还可以使用脚本编辑器来编写事件处理程序和自定义逻辑代码。
通过这些工具和功能,用户可以灵活地创建一个交互式、功能完善的人机界面。
在Simatic Visualization Architect 中,用户可以根据自己的需求来设计不同的屏幕,并在屏幕之间进行导航。
例如,我们可以创建一个主屏幕,上面显示了一些常用的功能按钮,点击按钮可以跳转到其他屏幕。
通过添加导航按钮和编写事件处理程序,实现屏幕间的切换非常简单。
示例代码如下:vb' 导航按钮的点击事件处理程序Sub Button1_Click()Call SwitchScreen("Screen2")End Sub' 切换屏幕函数Sub SwitchScreen(screenName As String)Dim navigation As ThisDisplaySet navigation = Application.ThisDisplaynavigation.NavigateTo screenNameEnd Sub除了基本的界面设计功能,Simatic Visualization Architect 还支持与各类工业自动化设备的通信。
2024版年度中文版AutoCAD

电气行业
AutoCAD的电气设计模块能够 满足电气工程师的需求,支持电 气原理图设计、电气柜设计等。
其他行业
AutoCAD还被广泛应用于土木 工程、水利工程、航空航天、造
船等领域。
6
中文版AutoCAD特点
符合中国用户习惯
中文版AutoCAD在界面设计、功能 布局等方面充分考虑了中国用户的使 用习惯,使得操作更加便捷。
的准确性和稳定性。
16
渲染与可视化展示
2024/2/2
设置材质和贴图 调整光源和环境
渲染输出 与其他软件协同
为模型设置合适的材质和贴图,可以增加模型的真实感和视觉效 果。
通过调整光源和环境设置,可以模拟不同的光照条件和环境氛围。
使用渲染命令对模型进行渲染输出,可以生成高质量的图片或动 画效果,方便进行可视化展示和交流。
生成三维实体
通过拉伸、旋转、放样等操作,将二维轮廓转换 为三维实体模型。
ABCD
2024/2/2
绘制二维轮廓
在合适的平面内绘制模型的二维轮廓,可以使用 直线、圆弧、多段线等命令。
组合和细化模型
使用布尔运算、倒角、圆角等命令对模型进行组 合和细化处理,使其更符合实际需求。
15
编辑和修改三维模型技巧
01
社区论坛和问答
加入AutoCAD社区论坛,与其他用户交流 经验,提问和解答问题。
2024/2/2
在线课程和培训
参加在线课程和培训,提高AutoCAD技能 和知识水平。
技术支持和客户服务
联系官方技术支持或客户服务,获取专业的 帮助和支持。
32
谢谢
THANKS
2024/2/2
33
4
软件特点与优势
EnterpriseArchitect7.0入门教程

Enterp riseArchit ect 7.0入门教程一.简介生命周期软件设计方案——Enterp riseArchit ect是以目标为导向的软件系统。
它覆盖了系统开发的整个周期,除了开发类模型之外,还包括事务进程分析,使用案例需求,动态模型,组件和布局,系统管理,非功能需求,用户界面设计,测试和维护等。
为整个团队提供高级的U ML 2.0建模工具。
EA为用户提供一个高性能、直观的工作界面,联合UML2.0最新规范,为桌面电脑工作人员、开发和应用团队打造先进的软件建模方案。
该产品不仅特性丰富,而且性价比极高,可以用来配备您的整个工作团队,包括分析人员、测试人员、项目经理、品质控制和部署人员等。
丰富系统设计Enterp riseArchit ect是一个完全的U ML分析和设计工具,它能完成从需求收集经步骤分析、模型设计到测试和维护的整个软件开发过程。
它基于多用户 Window s平台的图形工具可以帮助您设计健全可维护的软件。
除此,它还包含特性灵活的高品质文档输出。
用户指南可以在线获取。
快速、稳定、高性能统一建模语言能够以一致方式构建强健和可跟踪的软件系统模型,而EA为该构建过程提供了一个易于使用和快速灵活的工作环境。
端到端跟踪Enterp riseArchit ect提供了从需求分析、软件设计一直到执行和部署整个过程的全面可跟踪性。
结合内置的任务和资源分配,项目管理人员和QA团队能够及时获取他们需要的信息,以便使项目按计划进行。
在UML 2.0上构建通过UML(统一建模语言),您可以构建严格的可追踪的软件系统模型。
EA为UML构建软件模型提供了一个快速便捷的应用环境,它支持OMG定义的新U ML2.0标准。
Net Customisation User Guide

.NET Customization User GuideAVEVA Solutions LtdDisclaimerInformation of a technical nature, and particulars of the product and its use, is given by AVEVA Solutions Ltd and its subsidiaries without warranty. AVEVA Solutions Ltd and its subsidiaries disclaim any and all warranties and conditions, expressed or implied, to the fullest extent permitted by law. Neither the author nor AVEVA Solutions Ltd, or any of its subsidiaries, shall be liable to any person or entity for any actions, claims, loss or damage arising from the use or possession of any information, particulars, or errors in this publication, or any incorrect use of the product, whatsoever.CopyrightCopyright and all other intellectual property rights in this manual and the associated software, and every part of it (including source code, object code, any data contained in it, the manual and any other documentation supplied with it) belongs to AVEVA Solutions Ltd or its subsidiaries.All other rights are reserved to AVEVA Solutions Ltd and its subsidiaries. The information contained in this document is commercially sensitive, and shall not be copied, reproduced, stored in a retrieval system, or transmitted without the prior written permission of AVEVA Solutions Ltd Where such permission is granted, it expressly requires that this Disclaimer and Copyright notice is prominently displayed at the beginning of every copy that is made.The manual and associated documentation may not be adapted, reproduced, or copied, in any material or electronic form, without the prior written permission of AVEVA Solutions Ltd. The user may also not reverse engineer, decompile, copy, or adapt the associated software. Neither the whole, nor part of the product described in this publication may be incorporated into any third-party software, product, machine, or system without the prior written permission of AVEVA Solutions Ltd, save as permitted by law. Any such unauthorised action is strictly prohibited, and may give rise to civil liabilities and criminal prosecution.The AVEVA products described in this guide are to be installed and operated strictly in accordance with the terms and conditions of the respective licence agreements, and in accordance with the relevant User Documentation. Unauthorised or unlicensed use of the product is strictly prohibited.First published September 2007© AVEVA Solutions Ltd, and its subsidiaries 2007AVEVA Solutions Ltd, High Cross, Madingley Road, Cambridge, CB3 0HB, United KingdomTrademarksAVEVA and Tribon are registered trademarks of AVEVA Solutions Ltd or its subsidiaries. Unauthorised use of the AVEVA or Tribon trademarks is strictly forbidden.AVEVA product names are trademarks or registered trademarks of AVEVA Solutions Ltd or its subsidiaries, registered in the UK, Europe and other countries (worldwide).The copyright, trade mark rights, or other intellectual property rights in any other product, its name or logo belongs to its respective owner.AVEVA .NET CustomizationContents Page.NET Customization User GuideIntroduction. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1:1 About this Guide . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1:1 .NET Customization Architecture. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1:1 Common Application Framework Interfaces . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1:2 Database Interfaces. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1:2 Geometry Interfaces. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1:3 Shared Interfaces. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1:3 Utilities Interfaces. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1:4 Graphics Interfaces . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1:4 Sample Code . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1:4 AttributeBrowserAddin . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1:4 ExamplesAddin . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1:4 NetGridExample. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1:4 PMLNetExample . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1:4 PMLGridExample. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1:5 Reference Documentation. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1:5 Compatibility with future versions. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1:5How to Write an Addin . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .2:1 The IAddin Interface. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2:1 The WindowManager. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2:3 Window Creation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2:3IWindow Interface . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2:4 Window Events . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2:4WindowManager Events. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2:5 The StatusBar. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2:5Addin Commands . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2:6 Writing a Command Class . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2:6 Command Events. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2:9 Resource Manager. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2:9 Configuring a Module to Load an Addin . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2:9 Menu and Command Bar Customization . . . . . . . . . . . . . . . . . . . . .3:1 Configuring a Module to Load a UIC File. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3:1 Editing the UIC File . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3:2 Selection of Active Customization File . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3:3 The Tree . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3:4Selecting a Node in the Tree. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3:5 Drag & Drop within the Tree . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3:5 Node Context Menus. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3:5 List of Command Tools . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3:6 Selecting a Node in the List. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3:6 Drag & Drop from the List to the Tree. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3:6 List Context Menu. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3:7 Tool Types. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3:8 Sorting List via Heading . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3:10 Property Grid . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3:10 Action Buttons . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3:12 Resource Editor . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3:13 Resource Editor Command Bar . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3:14 Using Resources for Properties . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3:16 Standalone Resource Editor. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3:16Database Interface . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .4:1 Data Model Definition Classes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4:1 DbElementType . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4:1Overview. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4:1 Constructors . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4:1 Methods. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4:2 Related ENUMS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4:2 Related Pseudo Attributes. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4:2 DbAttribute. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4:3 Overview. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4:3 Constructors . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4:3 Methods. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4:3 Related ENUMS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4:4 DbElementTypeInstance . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4:4 DbAttributeInstance . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4:4Element access . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4:5 DbElement Basics. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4:5 Overview. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4:5 Constructors . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4:5 Identity. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4:5 Element Validity. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4:6 Error Handling. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4:6 Basic Properties . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4:6 Navigation. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4:7 Basic Navigation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4:7 Pseudo Attributes Relating to Element Navigation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4:8 Secondary Hierarchies . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4:8 Getting Attribute Values. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4:9 Basic Mechanism . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4:9 List of Valid Attributes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4:10 Qualifier. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4:11 Getting an Attribute as a Formatted String . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4:11 Database Modifications . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4:11 Overview. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4:11 The Modification Pipeline . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4:12 Claiming Elements . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4:13 Pseudo Attributes Relating to Claims . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4:13 Set Attribute. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4:14 Creating Element. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4:14 Moving Element. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4:15 Changing Type . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4:15 Pseudo Attributes Relating to Modifications . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4:15 Storage of Rules and Expressions. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4:16 Database Expressions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4:16 Rules. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4:17 Pseudo Attributes Relating to Rules and Expressions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4:17 Comparison of Data with Earlier Sessions. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4:17Filters/Iterators. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4:19 Iterators. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4:19 Filters. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4:19Dabacon Tables . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4:19 Overview of Dabacon Tables. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4:19 Table Classes. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4:20 DBs, MDBs and Projects. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4:21 MDB Functionality . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4:21 DB Functionality. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4:22 Events . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4:23 Overview of Events . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4:23 Overview of C# Mechanism. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4:23 General Capture of DB Changes. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4:24Adding Pseudo Attribute Code. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4:24 DB/MDB Related Events . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4:26PMLNet . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .5:1 Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5:1 Design Details . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5:1 Using PMLNet . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5:1Limitations. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5:2 Object Names . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5:3 Query Methods . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5:3 Global Method. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5:4 Method Arguments . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5:4 Method Overloading . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5:5 Custom Attributes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5:5 Private Data and Properties . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5:6 Scope. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5:6 Instantiation. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5:7 ToString() Method. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5:7 Method Names . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5:7 Double Precision. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5:7 Events. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5:7 Error Handling. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5:8 Rules for Calling .NET. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5:8 Tracing. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5:9 .NET Controls. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5:9 Creating a Container. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5:9 Hosting .NET Control . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5:10 Events. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5:10 Examples. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5:10 PMLGridExample . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5:10 PMLNetExample. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5:10The AVEVA C# Grid Control. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .6:1Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6:1 Creating a C# Addin which Contains an AVEVA Grid Control. . . . . . . . . . . . . . 6:1 Providing Access to the Addin in PDMS Design or Outfitting Design . . . . . . . 6:3 Using the AVEVA Grid Control with Different Data Sources: . . . . . . . . . . . . . . 6:4 Adding an XML Menu to the Form . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6:5 Adding an Event to the Addin. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6:6 Other Functionality Available within the PDMS Environment. . . . . . . . . . . . . . 6:7 Use of the C# Grid Control with PML. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6:7 AVEVA Grid Control API . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6:7 Input Mask Characters. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6:121Introduction1.1About this GuideThis manual is designed to give a software engineer with experience of softwaredevelopment in C# using Visual Studio guidance on the development of .NET customizationfor the AVEVA PDMS and AVEVA Marine products. Customization ArchitectureThe introduction of a customization capability using Microsoft .NET technology has openedup a whole new world of customization and is particularly relevant for the integration ofAVEVA products with other customer systems. .NET API's provided access to variousaspects of the product including Graphical User Interface, Database and Geometry.As part of AVEVA's strategy of 'continual progression' the .NET customization capability hasbeen introduced in such a way that it can be used alongside the existing PML basedcustomization. Through the use of , an enhancement to PML which allows thePML programmer to call .NET code, customization which utilizes the strengths of .NETcompiled code and PML can be achieved.Figure 1: customization ArchitectureThe above diagram illustrates the two new methods of customization using .NETtechnology. The first is via the concept of a .NET Addin and the second using .Both methods provide a mechanism whereby a .NET assembly (dll) can be dynamicallyloaded into a module at runtime.1.2.1Common Application Framework InterfacesThe Common Application Framework (CAF) is an extensible framework which provides the.NET programmer with access to various services which support both applicationdevelopment and customization. The foundations of the CAF are provided by the twointerface assemblies:•Aveva.ApplicationFramework.dll•Aveva.ApplicationFramework.Presentation.dllThese interfaces provide the following major services:Namespace: Aveva.ApplicationFramework•AddinManager: This class provides properties and methods for the management of ApplicationFramework Addins.•ServiceManager: This class defines an interface which provides a means by which the various components of the ApplicationFramework can publish their services. TheServiceManager also acts as a service provider responding to requests for services. Itcan also be used by applications and application addins to publish additional services.•SettingsManager: This class provides properties and methods for the management of application settings which are stored in settings groups which are persisted betweensessions.Namespace: Aveva.ApplicationFramework.Presentation•CommandBarManager: This provides access to the menus and commandbars of a CAF based application. It also has methods to load the definition of menus andcommandbars from User Interface customization (UIC) files.•CommandManager: This class defines an interface to provide the presentation framework client with a mechanism for the management of command objects whichcan be associated with Tools or other User interface objects. The action of invoking atool (e.g clicking a ButtonTool) will cause the execution of the associated commandobject. It is possible to associated the same command object with a number of differentuser interface objects (e.g. ButtonTool on a Menu and a LinkLabel) thereby allowing forthe centralisation of these user interface objects action within a command. Variousstate-like properties of a command (e.g. enabled/checked) would also be reflected in alluser interface objects associated with a command. For example, disabling a commandwould cause all associated user interface objects to be disabled. User interface objectsare associated with a command via a CommandExecutor derived class.•ResourceManager: This class defines an interface to provide Addins with a simplified mechanism to access localizable resources.The ResourceManager provides a numberof methods which allows an addin to then access the various types of resources (string,image, cursor, icon etc.) which resource files may contain.•WindowManager: This provides access to the main application window, the StatusBar and a collection of MDI and docked windows. It also provides the addin writer withmethods to create MDI and docked windows to host user controls.1.2.2Database InterfacesThe database related interfaces are provided by the interface assemblies:•Aveva.Pdms.Database.dll & PDMSFilters.dllThis interface has the following main classes:Namespace: Aveva.Pdms.Database•DatabaseService: The sole purpose of this class is to open a project.。
新太阳 ONE Studio 7软件许可模型技术白皮书说明书

The New Sun™ONE Studio7Software Licensing ModelTechnical White PaperSeptember,2002©2002Sun Microsystems,Inc.All rights reserved.Printed in the United States of America.901San Antonio Road,Palo Alto,California94303U.S.ARESTRICTED RIGHTS LEGEND:Use,duplication,or disclosure by the government is subject to restrictions as set forth in subparagraph (c)(1)(ii)of the Rights in Technical Data and Computer Software clause at DFARS252.227-7013and FAR52.227-19.The product described in this manual may be protected by one or more U.S.patents,foreign patents,or pending applications. TRADEMARKSSun,Sun Microsystems,the Sun logo,Solaris,Forte,and Java are trademarks or registered trademarks of Sun Microsystems,Inc.in the United States and other countries.All SP ARC trademarks are used under license and are trademarks or registered trademarks of SP ARC International,Inc.in the United States and other countries.Products bearing SP ARC trademarks are based upon an architecture developed by Sun Microsystems,Inc.THIS PUBLICATION IS PROVIDED“AS IS”WITHOUT WARRANTY OF ANY KIND,EITHER EXPRESS OR IMPLIED, INCLUDING,BUT NOT LIMITED TO,THE IMPLIED WARRANTIES OF MERCHANTABILITY,FITNESS FOR A P ARTICULAR PURPOSE,OR NON-INFRINGEMENT.THIS PUBLICATION COULD INCLUDE TECHNICAL INACCURACIES OR TYPOGRAPHICAL ERRORS.CHANGES ARE PERIODICALLY ADDED TO THE INFORMATION HEREIN;THESE CHANGES WILL BE INCORPORATED IN NEW EDITIONS OF THE PUBLICATION.SUN MICROSYSTEMS,INC.MAY MAKE IMPROVEMENTS AND/OR CHANGES IN THE PRODUCT(S)AND/OR THE PROGRAM(S)DESCRIBED IN THIS PUBLICATION AT ANY TIME.PleaseRecycleContents1.Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1The New Model . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .2 Installation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .3 Validation. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .4 paring the New and Old Models. . . . . . . . . . . . . . . . . . . . . . . . . . . .5Comparison Tables . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .5 Limitations . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .7 Compatibility with Older Versions. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .7 Checking License Information. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .7 3.References . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .9IntroductionWith the latest generation of Sun™ONE Studio7(formerly Forte™Developer)ap-plication development products, Sun is introducing a new licensing technology that will replace the FLEXlm licensing model used in previous releases of Sun ONE Studio products.This paper will discuss the reasons for changing the model,changes to installation and license validation procedures, and comparisons to the old licensing model, and is aimed at system administrators,Sun system engineers,and other IT profes-sionals who have a role in planning, installing, and maintaining Sun ONE Studio 7 products.The new, serial number-based model provides the following benefits:•Standardization—The new technology provides one licensing model that will work for all Sun ONE Studio7software products including Java and native applications.•Simplification—Simplifying the licensing steps for administrators,users,and applications to significantly reduce licensing related problems.•Faster Installation—The new model will enable customers to run supported products“out of the box”,negating the need to contact a License Center.•Faster Entitlement Verification—Because the validation no longer involves communicating with a separate FLEXlm server,the user should see a decrease in the amount of time it takes for the application to start.The New ModelTo meet the goals of standardization, simplification, and faster installation, thenew serial number-based model was divided into two parts, installation and vali-dation.InstallationInstallation of Sun ONE Studio 7 software product licenses has been greatly sim-plified,is much faster than in previous FLEXlm-based versions,and has been stan-dardized.The new model does not require the administrator to install or useseparate FLEXlm software or daemons,which means the standalone license instal-lation tool lit has been eliminated as well.The administrator simply inputs the se-rial number,which is included with the product,during the software installation,as shown in Figure 1. Eliminating the FLEXlm application leaves administratorswith one less application to run and maintain.Figure1Serial Number Installation within the Product InstallerLicensing of Sun ONE Studio7software products is no longer hostid specific,and the license serial number is provided with the product,either in the package,or on the invoice if ordered on the Web.These two significant changes allow customers to use the product “out of the box” because they no longer have to contact the Li-cense Center for a license—a process that could take several days. With the new model,customers can generate a try-and-buy license directly from the product in-staller and use the product immediately upon install.When the trial period comes close to expiring, the product will warn the users and advise them to purchase a permanent license.Since licenses are no longer hostid specific,the products can be moved unaltered toa different server,making the licenses much easier to maintain in multi-server en-vironments.The administrator simply uninstalls the product from one server andre-installs the product, with its serial number, on a different server.The serial number in the new licensing model is26characters in length,includingdashes.The product code is contained in thefirst three characters,and the versionnumber code in the second three. A serial number with a version code of ‘030’ re-lates to a version 3.0 product and will enable any 3.* version of that product. Thethird character is ignored,so a version code of‘030’will work for V3.2.2and a ver-sion code of‘032’will work for V3.0.This means the user will not have to obtain anew license serial number for minor releases (updates) of Sun ONE Studio 7 soft-ware.ValidationValidation of licenses in the new model is also much simpler and easier to use thanthe previous FLEXlm model. With the new model, there are no longer floating li-censes to manage and the user is no longer required to check licenses in and out.When a user starts an application that is licensed with the new model,the applica-tion simply verifies that a valid license exists before allowing the user to use the ap-plication. Users are still able to access and use the Sun ONE Studio7 softwareproducts remotely,as long as they have access to the server where the applicationresides.Comparing the New and Old ModelsThe following comparison tables(Tables1and2)contain a brief outline of the dif-ferences between the FLEXlm licensing model and the new serial number-based li-censing model.A more detailed discussion of some of these differences is provided below the tables.Installation Features FLEXlm (as usedby Previous ForteDeveloper 6software)New SerialNumber LicensingModelStandalone licenseinstallation toolXLicense installationperformed within productinstallerXLicense validation doneprior to license installationXRequires installation ofadditional licensingsoftware packageXLicenses tied to hostid XTable 1Installation Features ComparisonTable 2Run-time Features Comparison Product and license can be moved unaltered to adifferent serverXSupports “try and buy”licensingX XCan generate “try and buy”license from productinstallerXMust contact License Center to obtain licenseX Run-time Features FLEXlm (as usedby Previous Forte Developer 6software)New SerialNumber LicensingModelFloating Licenses XNode-locked licenses XDomain License XLicense log file XRuntime license validation X XMajor release version enables all minor releasesXSupports trial license expiration warningsXInstallation Features FLEXlm (as used by Previous ForteDeveloper 6software)New SerialNumber LicensingModelLimitationsAlthough there are some limitations associated with this model,the advantages ofsimplicity and ease of administration far outweigh these limitations and the over-head of using FLEXlm.One trade-off of simplifying the model is that the new model does not perform li-cense counting and therefore does not support floating licenses or license usagetracking. Customers who require these features may use a third-party productfrom GLOBEtrotter or the Sam Wrap program,or create a spreadsheet to track us-age themselves.Because the new model does not use a separate,complex software package or dae-mons, it does not support node-locked licensing or domain licenses. The simplifi-cation of the new licensing model also negates the need to choose,implement,andmaintain a license server configuration (single server, multi-server, or redundantservers).A final, though slight, limitation of the new model is the need to run the productinstaller from the product CD when installing new license serial numbers (eitheradditional or permanent licenses installed on a product with a “try and buy” li-cense). The administrator will need to run the product installer until the serialnumber has been inserted,after which point the administrator can quit the productinstaller.Compatibility with Older VersionsLicenses from older versions of Forte software products,such as Forte Developer6software,are not compatible with new model licenses.However,different versionsmay co-exist on the same server. Conversely, licenses from the new model—SunONE Studio 7 software—will not enable previous versions.Checking License InformationAlthough the new model does not have a separate GUI interface,the administratorcan still use the -xlicinfo switch or view the log files to report serial number infor-mation for administrative purposes.Example using -xlicinfo:%cd/opt/SUNWspro/bin%cc-xlicinfoNumber of serial numbers found:1Total RTUs available:1License file used:SUNWspro/prod/lib/serial.datLicense tokens accepted by this product:FDT70ASerial Number:FDT70A-MS1C9I9N9-028633209is valid?:yesRTUs:1is trial?:yesdays until expiration:333expiration data:08/31/02%Example viewing the log files located at /var/sadm/install/logs: %cd/var/sadm/install/logs%ls./../Sun_ONE_Studio_7_Compilers_SPARC_install.A03200242etc.,...%moreSun_ONE_Studio_7__Compilers_SPARC_install.A03200242 Serial Number installed at/opt/SUNWspro/prod/lib/serial.dat:FDT070-M99BDISNU-028385822etc.,...ReferencesSun Microsystems posts product information in the form of data sheets,specifica-tions, and white papers on its Internet World Wide Web Home page at:/For product information on Sun ONE Studio 7 software see:/software/sundev/For online documentation see: /Sales OfficesAfrica (North, West and Central): +9714-3366333 Argentina: +5411-4317-5600Australia: +61-2-9844-5000Austria: +43-1-60563-0Belgium: +32-2-704-8000Brazil: +55-11-5187-2100Canada: +905-477-6745Chile: +56-2-3724500Colombia: +571-629-2323Commonwealth of Independent States: +7-502-935-8411 Czech Republic: +420-2-3300-9311Denmark: +45 4556 5000Egypt +202-570-9442Estonia: +372-6-308-900Finland: +358-9-525-561France: +33-01-30-67-50-00Germany: +49-89-46008-0Greece: +30-1-618-8111Hungary: +36-1-202-4415Iceland: +354-563-3010India: +91-80-5599595Ireland: +353-1-8055-666Israel: +972-9-9710500Italy: +39-039-60551Japan: +81-3-5717-5000Kazakhstan: +7-3272-466774Korea: +822-2193-5114Latvia: +371-750-3700Lithuania: +370-729-8468Luxembourg: +352-49 11 33 1Malaysia: +603-264-9988Mexico: +52-5-258-6100The Netherlands: +00-31-33-45-15-000New Zealand: +64-4-499-2344Norway: +47 23 36 96 00People's Republic of China:Beijing: +86-10-6803-5588Chengdu: +86-28-619-9333Guangzhou: +86-20-8755-5900Hong Kong: +852-2202-6688Shanghai: +86-21-6466-1228Poland: +48-22-8747800Portugal: +351-21-4134000Russia: +7-502-935-8411Singapore: +65-438-1888Slovak Republic: +421-7-4342 94 85South Africa: +2711-805-4305Spain: +34-91-596-9900Sweden: +46-8-631-10-00Switzerland:German: 41-1-908-90-00French: 41-22-999-0444Taiwan: +886-2-2514-0567Thailand: +662-636-1555Turkey: +90-212-335-22-00United Arab Emirates: +9714-3366333United Kingdom: +44 (0)1252 420000United States: +1-800-555-9SUN OR +1-650-960-1300 Venezuela: +58-2-905-3800Worldwide Headquarters:Internet: 。
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7
Software Architecture
Foundations, Theory, and Practice
Another Way to Think About It
We may ask “isn‟t the canonical visualization the same as the notation since that is how the information is fundamentally organized?” Perhaps, but consider a piece of software that edits an architectural model decision is
Natural language visualization
6
Software Architecture
Foundations, Theory, and Practice
Canonical Visualizations
Each modeling notation is associated with one or more canonical visualizations This makes it easy to think of a notation and a visualization as the same thing, even though they are not Some notations are canonically textual Natural language, XML-based ADLs …or graphical PowerPoint-style …or a little of both UML …or have multiple canonical visualizations Darwin
Our first system will that the
sion is that the system will have two components, C1 and C2...
8
Software Architecture
Foundations, Theory, and Practice
One visualization bringing together many models (uncommon) 9
Software Architecture
Foundations, Theory, and Practice
Kinds of Visualizations: Textual Visualizations
Visualizing Software Architectures
Software Architecture Lecture 12
Copyright © Richard N. Taylor, Nenad Medvidovic, and Eric M. Dashofy. All rights reserved.
2
Software Architecture
Foundations, Theory, and Practice
Objectives
Concepts What is visualization? Differences between modeling and visualization What kinds of visualizations do we use? Visualizations and views How can we characterize and evaluate visualizations? Examples Concrete examples of a diverse array of visualizations Constructing visualizations Guidelines for constructing new visualizations Pitfalls to avoid when constructing new visualizations Coordinating visualizations
5
Software Architecture
Foundations, Theory, and Practice
Models vs. Visualizations
<?xml version=“1.0”> <model> <decision num=“1”…/> <decision num=“2”…/> </model>
XML-based visualization
DD Model DD
DD DD
C1 C2 Box-and-arrow visualization
DD
Our first decision is that the system will have two components, C1 and C2...
4
Software Architecture
Foundations, Theory, and Practice
Models vs. Visualizations
It is easy to confuse models and visualizations because they are very closely related In the previous lectures, we have not drawn out this distinction, but now we make it explicit A model is just abstract information – a set of design decisions Visualizations give those design decisions form: they let us depict those design decisions and interact with them in different ways Because of the interaction aspect, visualizations are often active – they are both pictures AND tools
Software Architecture
Foundations, Theory, and Practice
Objectives
Concepts What is visualization? Differences between modeling and visualization What kinds of visualizations do we use? Visualizations and views How can we characterize and evaluate visualizations? Examples Concrete examples of a diverse array of visualizations Constructing visualizations Guidelines for constructing new visualizations Pitfalls to avoid when constructing new visualizations Coordinating visualizations
Depict architectures through ordinary text files Generally conform to some syntactic format, like programs conform to a language May be natural language, in which case the format is defined by the spelling and grammar rules of the language Decorative options Fonts, colors, bold/italics Tables, bulleted lists/outlines
3
Software Architecture
Foundations, Theory, and Practice
What is Architectural Visualization?
Recall that we have characterized architecture as the set of principal design decisions made about a system Recall also that models are artifacts that capture some or all of the design decisions that comprise an architecture An architectural visualization defines how architectural models are depicted, and how stakeholders interact with those depictions Two key aspects here: Depiction is a picture or other visual representation of design decisions Interaction mechanisms allow stakeholders to interact with design decisions in terms of the depiction