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Native Instruments MASCHINE MK3 用户手册说明书

Native Instruments MASCHINE MK3 用户手册说明书

The information in this document is subject to change without notice and does not represent a commitment on the part of Native Instruments GmbH. The software described by this docu-ment is subject to a License Agreement and may not be copied to other media. No part of this publication may be copied, reproduced or otherwise transmitted or recorded, for any purpose, without prior written permission by Native Instruments GmbH, hereinafter referred to as Native Instruments.“Native Instruments”, “NI” and associated logos are (registered) trademarks of Native Instru-ments GmbH.ASIO, VST, HALion and Cubase are registered trademarks of Steinberg Media Technologies GmbH.All other product and company names are trademarks™ or registered® trademarks of their re-spective holders. Use of them does not imply any affiliation with or endorsement by them.Document authored by: David Gover and Nico Sidi.Software version: 2.8 (02/2019)Hardware version: MASCHINE MK3Special thanks to the Beta Test Team, who were invaluable not just in tracking down bugs, but in making this a better product.NATIVE INSTRUMENTS GmbH Schlesische Str. 29-30D-10997 Berlin Germanywww.native-instruments.de NATIVE INSTRUMENTS North America, Inc. 6725 Sunset Boulevard5th FloorLos Angeles, CA 90028USANATIVE INSTRUMENTS K.K.YO Building 3FJingumae 6-7-15, Shibuya-ku, Tokyo 150-0001Japanwww.native-instruments.co.jp NATIVE INSTRUMENTS UK Limited 18 Phipp StreetLondon EC2A 4NUUKNATIVE INSTRUMENTS FRANCE SARL 113 Rue Saint-Maur75011 ParisFrance SHENZHEN NATIVE INSTRUMENTS COMPANY Limited 5F, Shenzhen Zimao Center111 Taizi Road, Nanshan District, Shenzhen, GuangdongChina© NATIVE INSTRUMENTS GmbH, 2019. All rights reserved.Table of Contents1Welcome to MASCHINE (25)1.1MASCHINE Documentation (26)1.2Document Conventions (27)1.3New Features in MASCHINE 2.8 (29)1.4New Features in MASCHINE 2.7.10 (31)1.5New Features in MASCHINE 2.7.8 (31)1.6New Features in MASCHINE 2.7.7 (32)1.7New Features in MASCHINE 2.7.4 (33)1.8New Features in MASCHINE 2.7.3 (36)2Quick Reference (38)2.1Using Your Controller (38)2.1.1Controller Modes and Mode Pinning (38)2.1.2Controlling the Software Views from Your Controller (40)2.2MASCHINE Project Overview (43)2.2.1Sound Content (44)2.2.2Arrangement (45)2.3MASCHINE Hardware Overview (48)2.3.1MASCHINE Hardware Overview (48)2.3.1.1Control Section (50)2.3.1.2Edit Section (53)2.3.1.3Performance Section (54)2.3.1.4Group Section (56)2.3.1.5Transport Section (56)2.3.1.6Pad Section (58)2.3.1.7Rear Panel (63)2.4MASCHINE Software Overview (65)2.4.1Header (66)2.4.2Browser (68)2.4.3Arranger (70)2.4.4Control Area (73)2.4.5Pattern Editor (74)3Basic Concepts (76)3.1Important Names and Concepts (76)3.2Adjusting the MASCHINE User Interface (79)3.2.1Adjusting the Size of the Interface (79)3.2.2Switching between Ideas View and Song View (80)3.2.3Showing/Hiding the Browser (81)3.2.4Showing/Hiding the Control Lane (81)3.3Common Operations (82)3.3.1Using the 4-Directional Push Encoder (82)3.3.2Pinning a Mode on the Controller (83)3.3.3Adjusting Volume, Swing, and Tempo (84)3.3.4Undo/Redo (87)3.3.5List Overlay for Selectors (89)3.3.6Zoom and Scroll Overlays (90)3.3.7Focusing on a Group or a Sound (91)3.3.8Switching Between the Master, Group, and Sound Level (96)3.3.9Navigating Channel Properties, Plug-ins, and Parameter Pages in the Control Area.973.3.9.1Extended Navigate Mode on Your Controller (102)3.3.10Navigating the Software Using the Controller (105)3.3.11Using Two or More Hardware Controllers (106)3.3.12Touch Auto-Write Option (108)3.4Native Kontrol Standard (110)3.5Stand-Alone and Plug-in Mode (111)3.5.1Differences between Stand-Alone and Plug-in Mode (112)3.5.2Switching Instances (113)3.5.3Controlling Various Instances with Different Controllers (114)3.6Host Integration (114)3.6.1Setting up Host Integration (115)3.6.1.1Setting up Ableton Live (macOS) (115)3.6.1.2Setting up Ableton Live (Windows) (116)3.6.1.3Setting up Apple Logic Pro X (116)3.6.2Integration with Ableton Live (117)3.6.3Integration with Apple Logic Pro X (119)3.7Preferences (120)3.7.1Preferences – General Page (121)3.7.2Preferences – Audio Page (126)3.7.3Preferences – MIDI Page (130)3.7.4Preferences – Default Page (133)3.7.5Preferences – Library Page (137)3.7.6Preferences – Plug-ins Page (145)3.7.7Preferences – Hardware Page (150)3.7.8Preferences – Colors Page (154)3.8Integrating MASCHINE into a MIDI Setup (156)3.8.1Connecting External MIDI Equipment (156)3.8.2Sync to External MIDI Clock (157)3.8.3Send MIDI Clock (158)3.9Syncing MASCHINE using Ableton Link (159)3.9.1Connecting to a Network (159)3.9.2Joining and Leaving a Link Session (159)3.10Using a Pedal with the MASCHINE Controller (160)3.11File Management on the MASCHINE Controller (161)4Browser (163)4.1Browser Basics (163)4.1.1The MASCHINE Library (163)4.1.2Browsing the Library vs. Browsing Your Hard Disks (164)4.2Searching and Loading Files from the Library (165)4.2.1Overview of the Library Pane (165)4.2.2Selecting or Loading a Product and Selecting a Bank from the Browser (170)4.2.2.1[MK3] Browsing by Product Category Using the Controller (174)4.2.2.2[MK3] Browsing by Product Vendor Using the Controller (174)4.2.3Selecting a Product Category, a Product, a Bank, and a Sub-Bank (175)4.2.3.1Selecting a Product Category, a Product, a Bank, and a Sub-Bank on theController (179)4.2.4Selecting a File Type (180)4.2.5Choosing Between Factory and User Content (181)4.2.6Selecting Type and Character Tags (182)4.2.7List and Tag Overlays in the Browser (186)4.2.8Performing a Text Search (188)4.2.9Loading a File from the Result List (188)4.3Additional Browsing Tools (193)4.3.1Loading the Selected Files Automatically (193)4.3.2Auditioning Instrument Presets (195)4.3.3Auditioning Samples (196)4.3.4Loading Groups with Patterns (197)4.3.5Loading Groups with Routing (198)4.3.6Displaying File Information (198)4.4Using Favorites in the Browser (199)4.5Editing the Files’ Tags and Properties (203)4.5.1Attribute Editor Basics (203)4.5.2The Bank Page (205)4.5.3The Types and Characters Pages (205)4.5.4The Properties Page (208)4.6Loading and Importing Files from Your File System (209)4.6.1Overview of the FILES Pane (209)4.6.2Using Favorites (211)4.6.3Using the Location Bar (212)4.6.4Navigating to Recent Locations (213)4.6.5Using the Result List (214)4.6.6Importing Files to the MASCHINE Library (217)4.7Locating Missing Samples (219)4.8Using Quick Browse (221)5Managing Sounds, Groups, and Your Project (225)5.1Overview of the Sounds, Groups, and Master (225)5.1.1The Sound, Group, and Master Channels (226)5.1.2Similarities and Differences in Handling Sounds and Groups (227)5.1.3Selecting Multiple Sounds or Groups (228)5.2Managing Sounds (233)5.2.1Loading Sounds (235)5.2.2Pre-listening to Sounds (236)5.2.3Renaming Sound Slots (237)5.2.4Changing the Sound’s Color (237)5.2.5Saving Sounds (239)5.2.6Copying and Pasting Sounds (241)5.2.7Moving Sounds (244)5.2.8Resetting Sound Slots (245)5.3Managing Groups (247)5.3.1Creating Groups (248)5.3.2Loading Groups (249)5.3.3Renaming Groups (251)5.3.4Changing the Group’s Color (251)5.3.5Saving Groups (253)5.3.6Copying and Pasting Groups (255)5.3.7Reordering Groups (258)5.3.8Deleting Groups (259)5.4Exporting MASCHINE Objects and Audio (260)5.4.1Saving a Group with its Samples (261)5.4.2Saving a Project with its Samples (262)5.4.3Exporting Audio (264)5.5Importing Third-Party File Formats (270)5.5.1Loading REX Files into Sound Slots (270)5.5.2Importing MPC Programs to Groups (271)6Playing on the Controller (275)6.1Adjusting the Pads (275)6.1.1The Pad View in the Software (275)6.1.2Choosing a Pad Input Mode (277)6.1.3Adjusting the Base Key (280)6.1.4Using Choke Groups (282)6.1.5Using Link Groups (284)6.2Adjusting the Key, Choke, and Link Parameters for Multiple Sounds (286)6.3Playing Tools (287)6.3.1Mute and Solo (288)6.3.2Choke All Notes (292)6.3.3Groove (293)6.3.4Level, Tempo, Tune, and Groove Shortcuts on Your Controller (295)6.3.5Tap Tempo (299)6.4Performance Features (300)6.4.1Overview of the Perform Features (300)6.4.2Selecting a Scale and Creating Chords (303)6.4.3Scale and Chord Parameters (303)6.4.4Creating Arpeggios and Repeated Notes (316)6.4.5Swing on Note Repeat / Arp Output (321)6.5Using Lock Snapshots (322)6.5.1Creating a Lock Snapshot (322)6.5.2Using Extended Lock (323)6.5.3Updating a Lock Snapshot (323)6.5.4Recalling a Lock Snapshot (324)6.5.5Morphing Between Lock Snapshots (324)6.5.6Deleting a Lock Snapshot (325)6.5.7Triggering Lock Snapshots via MIDI (326)6.6Using the Smart Strip (327)6.6.1Pitch Mode (328)6.6.2Modulation Mode (328)6.6.3Perform Mode (328)6.6.4Notes Mode (329)7Working with Plug-ins (330)7.1Plug-in Overview (330)7.1.1Plug-in Basics (330)7.1.2First Plug-in Slot of Sounds: Choosing the Sound’s Role (334)7.1.3Loading, Removing, and Replacing a Plug-in (335)7.1.3.1Browser Plug-in Slot Selection (341)7.1.4Adjusting the Plug-in Parameters (344)7.1.5Bypassing Plug-in Slots (344)7.1.6Using Side-Chain (346)7.1.7Moving Plug-ins (346)7.1.8Alternative: the Plug-in Strip (348)7.1.9Saving and Recalling Plug-in Presets (348)7.1.9.1Saving Plug-in Presets (349)7.1.9.2Recalling Plug-in Presets (350)7.1.9.3Removing a Default Plug-in Preset (351)7.2The Sampler Plug-in (352)7.2.1Page 1: Voice Settings / Engine (354)7.2.2Page 2: Pitch / Envelope (356)7.2.3Page 3: FX / Filter (359)7.2.4Page 4: Modulation (361)7.2.5Page 5: LFO (363)7.2.6Page 6: Velocity / Modwheel (365)7.3Using Native Instruments and External Plug-ins (367)7.3.1Opening/Closing Plug-in Windows (367)7.3.2Using the VST/AU Plug-in Parameters (370)7.3.3Setting Up Your Own Parameter Pages (371)7.3.4Using VST/AU Plug-in Presets (376)7.3.5Multiple-Output Plug-ins and Multitimbral Plug-ins (378)8Using the Audio Plug-in (380)8.1Loading a Loop into the Audio Plug-in (384)8.2Editing Audio in the Audio Plug-in (385)8.3Using Loop Mode (386)8.4Using Gate Mode (388)9Using the Drumsynths (390)9.1Drumsynths – General Handling (391)9.1.1Engines: Many Different Drums per Drumsynth (391)9.1.2Common Parameter Organization (391)9.1.3Shared Parameters (394)9.1.4Various Velocity Responses (394)9.1.5Pitch Range, Tuning, and MIDI Notes (394)9.2The Kicks (395)9.2.1Kick – Sub (397)9.2.2Kick – Tronic (399)9.2.3Kick – Dusty (402)9.2.4Kick – Grit (403)9.2.5Kick – Rasper (406)9.2.6Kick – Snappy (407)9.2.7Kick – Bold (409)9.2.8Kick – Maple (411)9.2.9Kick – Push (412)9.3The Snares (414)9.3.1Snare – Volt (416)9.3.2Snare – Bit (418)9.3.3Snare – Pow (420)9.3.4Snare – Sharp (421)9.3.5Snare – Airy (423)9.3.6Snare – Vintage (425)9.3.7Snare – Chrome (427)9.3.8Snare – Iron (429)9.3.9Snare – Clap (431)9.3.10Snare – Breaker (433)9.4The Hi-hats (435)9.4.1Hi-hat – Silver (436)9.4.2Hi-hat – Circuit (438)9.4.3Hi-hat – Memory (440)9.4.4Hi-hat – Hybrid (442)9.4.5Creating a Pattern with Closed and Open Hi-hats (444)9.5The Toms (445)9.5.1Tom – Tronic (447)9.5.2Tom – Fractal (449)9.5.3Tom – Floor (453)9.5.4Tom – High (455)9.6The Percussions (456)9.6.1Percussion – Fractal (458)9.6.2Percussion – Kettle (461)9.6.3Percussion – Shaker (463)9.7The Cymbals (467)9.7.1Cymbal – Crash (469)9.7.2Cymbal – Ride (471)10Using the Bass Synth (474)10.1Bass Synth – General Handling (475)10.1.1Parameter Organization (475)10.1.2Bass Synth Parameters (477)11Working with Patterns (479)11.1Pattern Basics (479)11.1.1Pattern Editor Overview (480)11.1.2Navigating the Event Area (486)11.1.3Following the Playback Position in the Pattern (488)11.1.4Jumping to Another Playback Position in the Pattern (489)11.1.5Group View and Keyboard View (491)11.1.6Adjusting the Arrange Grid and the Pattern Length (493)11.1.7Adjusting the Step Grid and the Nudge Grid (497)11.2Recording Patterns in Real Time (501)11.2.1Recording Your Patterns Live (501)11.2.2The Record Prepare Mode (504)11.2.3Using the Metronome (505)11.2.4Recording with Count-in (506)11.2.5Quantizing while Recording (508)11.3Recording Patterns with the Step Sequencer (508)11.3.1Step Mode Basics (508)11.3.2Editing Events in Step Mode (511)11.3.3Recording Modulation in Step Mode (513)11.4Editing Events (514)11.4.1Editing Events with the Mouse: an Overview (514)11.4.2Creating Events/Notes (517)11.4.3Selecting Events/Notes (518)11.4.4Editing Selected Events/Notes (526)11.4.5Deleting Events/Notes (532)11.4.6Cut, Copy, and Paste Events/Notes (535)11.4.7Quantizing Events/Notes (538)11.4.8Quantization While Playing (540)11.4.9Doubling a Pattern (541)11.4.10Adding Variation to Patterns (541)11.5Recording and Editing Modulation (546)11.5.1Which Parameters Are Modulatable? (547)11.5.2Recording Modulation (548)11.5.3Creating and Editing Modulation in the Control Lane (550)11.6Creating MIDI Tracks from Scratch in MASCHINE (555)11.7Managing Patterns (557)11.7.1The Pattern Manager and Pattern Mode (558)11.7.2Selecting Patterns and Pattern Banks (560)11.7.3Creating Patterns (563)11.7.4Deleting Patterns (565)11.7.5Creating and Deleting Pattern Banks (566)11.7.6Naming Patterns (568)11.7.7Changing the Pattern’s Color (570)11.7.8Duplicating, Copying, and Pasting Patterns (571)11.7.9Moving Patterns (574)11.7.10Adjusting Pattern Length in Fine Increments (575)11.8Importing/Exporting Audio and MIDI to/from Patterns (576)11.8.1Exporting Audio from Patterns (576)11.8.2Exporting MIDI from Patterns (577)11.8.3Importing MIDI to Patterns (580)12Audio Routing, Remote Control, and Macro Controls (589)12.1Audio Routing in MASCHINE (590)12.1.1Sending External Audio to Sounds (591)12.1.2Configuring the Main Output of Sounds and Groups (596)12.1.3Setting Up Auxiliary Outputs for Sounds and Groups (601)12.1.4Configuring the Master and Cue Outputs of MASCHINE (605)12.1.5Mono Audio Inputs (610)12.1.5.1Configuring External Inputs for Sounds in Mix View (611)12.2Using MIDI Control and Host Automation (614)12.2.1Triggering Sounds via MIDI Notes (615)12.2.2Triggering Scenes via MIDI (622)12.2.3Controlling Parameters via MIDI and Host Automation (623)12.2.4Selecting VST/AU Plug-in Presets via MIDI Program Change (631)12.2.5Sending MIDI from Sounds (632)12.3Creating Custom Sets of Parameters with the Macro Controls (636)12.3.1Macro Control Overview (637)12.3.2Assigning Macro Controls Using the Software (638)12.3.3Assigning Macro Controls Using the Controller (644)13Controlling Your Mix (646)13.1Mix View Basics (646)13.1.1Switching between Arrange View and Mix View (646)13.1.2Mix View Elements (647)13.2The Mixer (649)13.2.1Displaying Groups vs. Displaying Sounds (650)13.2.2Adjusting the Mixer Layout (652)13.2.3Selecting Channel Strips (653)13.2.4Managing Your Channels in the Mixer (654)13.2.5Adjusting Settings in the Channel Strips (656)13.2.6Using the Cue Bus (660)13.3The Plug-in Chain (662)13.4The Plug-in Strip (663)13.4.1The Plug-in Header (665)13.4.2Panels for Drumsynths and Internal Effects (667)13.4.3Panel for the Sampler (668)13.4.4Custom Panels for Native Instruments Plug-ins (671)13.4.5Undocking a Plug-in Panel (Native Instruments and External Plug-ins Only) (675)13.5Controlling Your Mix from the Controller (677)13.5.1Navigating Your Channels in Mix Mode (678)13.5.2Adjusting the Level and Pan in Mix Mode (679)13.5.3Mute and Solo in Mix Mode (680)13.5.4Plug-in Icons in Mix Mode (680)14Using Effects (681)14.1Applying Effects to a Sound, a Group or the Master (681)14.1.1Adding an Effect (681)14.1.2Other Operations on Effects (690)14.1.3Using the Side-Chain Input (692)14.2Applying Effects to External Audio (695)14.2.1Step 1: Configure MASCHINE Audio Inputs (695)14.2.2Step 2: Set up a Sound to Receive the External Input (698)14.2.3Step 3: Load an Effect to Process an Input (700)14.3Creating a Send Effect (701)14.3.1Step 1: Set Up a Sound or Group as Send Effect (702)14.3.2Step 2: Route Audio to the Send Effect (706)14.3.3 A Few Notes on Send Effects (708)14.4Creating Multi-Effects (709)15Effect Reference (712)15.1Dynamics (713)15.1.1Compressor (713)15.1.2Gate (717)15.1.3Transient Master (721)15.1.4Limiter (723)15.1.5Maximizer (727)15.2Filtering Effects (730)15.2.1EQ (730)15.2.2Filter (733)15.2.3Cabinet (737)15.3Modulation Effects (738)15.3.1Chorus (738)15.3.2Flanger (740)15.3.3FM (742)15.3.4Freq Shifter (743)15.3.5Phaser (745)15.4Spatial and Reverb Effects (747)15.4.1Ice (747)15.4.2Metaverb (749)15.4.3Reflex (750)15.4.4Reverb (Legacy) (752)15.4.5Reverb (754)15.4.5.1Reverb Room (754)15.4.5.2Reverb Hall (757)15.4.5.3Plate Reverb (760)15.5Delays (762)15.5.1Beat Delay (762)15.5.2Grain Delay (765)15.5.3Grain Stretch (767)15.5.4Resochord (769)15.6Distortion Effects (771)15.6.1Distortion (771)15.6.2Lofi (774)15.6.3Saturator (775)15.7Perform FX (779)15.7.1Filter (780)15.7.2Flanger (782)15.7.3Burst Echo (785)15.7.4Reso Echo (787)15.7.5Ring (790)15.7.6Stutter (792)15.7.7Tremolo (795)15.7.8Scratcher (798)16Working with the Arranger (801)16.1Arranger Basics (801)16.1.1Navigating Song View (804)16.1.2Following the Playback Position in Your Project (806)16.1.3Performing with Scenes and Sections using the Pads (807)16.2Using Ideas View (811)16.2.1Scene Overview (811)16.2.2Creating Scenes (813)16.2.3Assigning and Removing Patterns (813)16.2.4Selecting Scenes (817)16.2.5Deleting Scenes (818)16.2.6Creating and Deleting Scene Banks (820)16.2.7Clearing Scenes (820)16.2.8Duplicating Scenes (821)16.2.9Reordering Scenes (822)16.2.10Making Scenes Unique (824)16.2.11Appending Scenes to Arrangement (825)16.2.12Naming Scenes (826)16.2.13Changing the Color of a Scene (827)16.3Using Song View (828)16.3.1Section Management Overview (828)16.3.2Creating Sections (833)16.3.3Assigning a Scene to a Section (834)16.3.4Selecting Sections and Section Banks (835)16.3.5Reorganizing Sections (839)16.3.6Adjusting the Length of a Section (840)16.3.6.1Adjusting the Length of a Section Using the Software (841)16.3.6.2Adjusting the Length of a Section Using the Controller (843)16.3.7Clearing a Pattern in Song View (843)16.3.8Duplicating Sections (844)16.3.8.1Making Sections Unique (845)16.3.9Removing Sections (846)16.3.10Renaming Scenes (848)16.3.11Clearing Sections (849)16.3.12Creating and Deleting Section Banks (850)16.3.13Working with Patterns in Song view (850)16.3.13.1Creating a Pattern in Song View (850)16.3.13.2Selecting a Pattern in Song View (850)16.3.13.3Clearing a Pattern in Song View (851)16.3.13.4Renaming a Pattern in Song View (851)16.3.13.5Coloring a Pattern in Song View (851)16.3.13.6Removing a Pattern in Song View (852)16.3.13.7Duplicating a Pattern in Song View (852)16.3.14Enabling Auto Length (852)16.3.15Looping (853)16.3.15.1Setting the Loop Range in the Software (854)16.4Playing with Sections (855)16.4.1Jumping to another Playback Position in Your Project (855)16.5Triggering Sections or Scenes via MIDI (856)16.6The Arrange Grid (858)16.7Quick Grid (860)17Sampling and Sample Mapping (862)17.1Opening the Sample Editor (862)17.2Recording Audio (863)17.2.1Opening the Record Page (863)17.2.2Selecting the Source and the Recording Mode (865)17.2.3Arming, Starting, and Stopping the Recording (868)17.2.5Using the Footswitch for Recording Audio (871)17.2.6Checking Your Recordings (872)17.2.7Location and Name of Your Recorded Samples (876)17.3Editing a Sample (876)17.3.1Using the Edit Page (877)17.3.2Audio Editing Functions (882)17.4Slicing a Sample (890)17.4.1Opening the Slice Page (891)17.4.2Adjusting the Slicing Settings (893)17.4.3Live Slicing (898)17.4.3.1Live Slicing Using the Controller (898)17.4.3.2Delete All Slices (899)17.4.4Manually Adjusting Your Slices (899)17.4.5Applying the Slicing (906)17.5Mapping Samples to Zones (912)17.5.1Opening the Zone Page (912)17.5.2Zone Page Overview (913)17.5.3Selecting and Managing Zones in the Zone List (915)17.5.4Selecting and Editing Zones in the Map View (920)17.5.5Editing Zones in the Sample View (924)17.5.6Adjusting the Zone Settings (927)17.5.7Adding Samples to the Sample Map (934)18Appendix: Tips for Playing Live (937)18.1Preparations (937)18.1.1Focus on the Hardware (937)18.1.2Customize the Pads of the Hardware (937)18.1.3Check Your CPU Power Before Playing (937)18.1.4Name and Color Your Groups, Patterns, Sounds and Scenes (938)18.1.5Consider Using a Limiter on Your Master (938)18.1.6Hook Up Your Other Gear and Sync It with MIDI Clock (938)18.1.7Improvise (938)18.2Basic Techniques (938)18.2.1Use Mute and Solo (938)18.2.2Use Scene Mode and Tweak the Loop Range (939)18.2.3Create Variations of Your Drum Patterns in the Step Sequencer (939)18.2.4Use Note Repeat (939)18.2.5Set Up Your Own Multi-effect Groups and Automate Them (939)18.3Special Tricks (940)18.3.1Changing Pattern Length for Variation (940)18.3.2Using Loops to Cycle Through Samples (940)18.3.3Using Loops to Cycle Through Samples (940)18.3.4Load Long Audio Files and Play with the Start Point (940)19Troubleshooting (941)19.1Knowledge Base (941)19.2Technical Support (941)19.3Registration Support (942)19.4User Forum (942)20Glossary (943)Index (951)1Welcome to MASCHINEThank you for buying MASCHINE!MASCHINE is a groove production studio that implements the familiar working style of classi-cal groove boxes along with the advantages of a computer based system. MASCHINE is ideal for making music live, as well as in the studio. It’s the hands-on aspect of a dedicated instru-ment, the MASCHINE hardware controller, united with the advanced editing features of the MASCHINE software.Creating beats is often not very intuitive with a computer, but using the MASCHINE hardware controller to do it makes it easy and fun. You can tap in freely with the pads or use Note Re-peat to jam along. Alternatively, build your beats using the step sequencer just as in classic drum machines.Patterns can be intuitively combined and rearranged on the fly to form larger ideas. You can try out several different versions of a song without ever having to stop the music.Since you can integrate it into any sequencer that supports VST, AU, or AAX plug-ins, you can reap the benefits in almost any software setup, or use it as a stand-alone application. You can sample your own material, slice loops and rearrange them easily.However, MASCHINE is a lot more than an ordinary groovebox or sampler: it comes with an inspiring 7-gigabyte library, and a sophisticated, yet easy to use tag-based Browser to give you instant access to the sounds you are looking for.What’s more, MASCHINE provides lots of options for manipulating your sounds via internal ef-fects and other sound-shaping possibilities. You can also control external MIDI hardware and 3rd-party software with the MASCHINE hardware controller, while customizing the functions of the pads, knobs and buttons according to your needs utilizing the included Controller Editor application. We hope you enjoy this fantastic instrument as much as we do. Now let’s get go-ing!—The MASCHINE team at Native Instruments.MASCHINE Documentation1.1MASCHINE DocumentationNative Instruments provide many information sources regarding MASCHINE. The main docu-ments should be read in the following sequence:1.MASCHINE Getting Started: This document provides a practical approach to MASCHINE viaa set of tutorials covering easy and more advanced tasks in order to help you familiarizeyourself with MASCHINE.2.MASCHINE Manual (this document): The MASCHINE Manual provides you with a compre-hensive description of all MASCHINE software and hardware features.Additional documentation sources provide you with details on more specific topics:▪Controller Editor Manual: Besides using your MASCHINE hardware controller together withits dedicated MASCHINE software, you can also use it as a powerful and highly versatileMIDI controller to pilot any other MIDI-capable application or device. This is made possibleby the Controller Editor software, an application that allows you to precisely define all MIDIassignments for your MASCHINE controller. The Controller Editor was installed during theMASCHINE installation procedure. For more information on this, please refer to the Con-troller Editor Manual available as a PDF file via the Help menu of Controller Editor.▪Online Support Videos: You can find a number of support videos on The Official Native In-struments Support Channel under the following URL: https:///NIsupport-EN. We recommend that you follow along with these instructions while the respective ap-plication is running on your computer.Other Online Resources:If you are experiencing problems related to your Native Instruments product that the supplied documentation does not cover, there are several ways of getting help:▪Knowledge Base▪User Forum▪Technical Support▪Registration SupportYou will find more information on these subjects in the chapter Troubleshooting.1.2Document ConventionsThis section introduces you to the signage and text highlighting used in this manual. This man-ual uses particular formatting to point out special facts and to warn you of potential issues. The icons introducing these notes let you see what kind of information is to be expected:This document uses particular formatting to point out special facts and to warn you of poten-tial issues. The icons introducing the following notes let you see what kind of information can be expected:Furthermore, the following formatting is used:▪Text appearing in (drop-down) menus (such as Open…, Save as… etc.) in the software and paths to locations on your hard disk or other storage devices is printed in italics.▪Text appearing elsewhere (labels of buttons, controls, text next to checkboxes etc.) in the software is printed in blue. Whenever you see this formatting applied, you will find the same text appearing somewhere on the screen.▪Text appearing on the displays of the controller is printed in light grey. Whenever you see this formatting applied, you will find the same text on a controller display.▪Text appearing on labels of the hardware controller is printed in orange. Whenever you see this formatting applied, you will find the same text on the controller.▪Important names and concepts are printed in bold.▪References to keys on your computer’s keyboard you’ll find put in square brackets (e.g.,“Press [Shift] + [Enter]”).►Single instructions are introduced by this play button type arrow.→Results of actions are introduced by this smaller arrow.Naming ConventionThroughout the documentation we will refer to MASCHINE controller (or just controller) as the hardware controller and MASCHINE software as the software installed on your computer.The term “effect” will sometimes be abbreviated as “FX” when referring to elements in the MA-SCHINE software and hardware. These terms have the same meaning.Button Combinations and Shortcuts on Your ControllerMost instructions will use the “+” sign to indicate buttons (or buttons and pads) that must be pressed simultaneously, starting with the button indicated first. E.g., an instruction such as:“Press SHIFT + PLAY”means:1.Press and hold SHIFT.2.While holding SHIFT, press PLAY and release it.3.Release SHIFT.Unlabeled Buttons on the ControllerThe buttons and knobs above and below the displays on your MASCHINE controller do not have labels.。

[题解][NOIOnline2021入门组T3]重力球

[题解][NOIOnline2021入门组T3]重力球

[题解][NOIOnline2021⼊门组T3]重⼒球题⽬⼤意在⼀个n×n的矩形中,题⽬会给出m个障碍物。

有两个⼩球,你可以选定四个⽅向(上下左右)的其中⼀个,⼩球会朝着这四个⽅向⼀直滚动,直到遇到障碍物或是矩形的边缘停⽌。

有q条形如a b c d的询问,代表两个⼩球的坐标 (a,b) 和 (c,d) ,求多少步,⼩球会重叠。

思路55pts⾸先考虑暴⼒,先预处理出所有点滚动会滚动到哪⾥,写四个dfs完事。

int L(int i, int j) {//向左滚if(stn[i][j - 1]) {l[i][j] = L(i, j - 1);return l[i][j];}elsel[i][j] = j;return j;}int U(int i, int j) {//向上滚if(stn[i - 1][j]) {u[i][j] = U(i - 1, j);return u[i][j];}elseu[i][j] = i;return i;}int R(int i, int j) {//向右滚if(stn[i][j + 1]) {r[i][j] = R(i, j + 1);return r[i][j];}elser[i][j] = j;return j;}int D(int i, int j) {//向下滚if(stn[i + 1][j]) {w[i][j] = D(i + 1, j);return w[i][j];}elsew[i][j] = i;return i;}主函数中:for(int i = 1; i <= n; i++) {for(int j = 1; j <= n; j++) {if(!stn[i][j])//⼩球不会到障碍物上continue;if(!r[i][j])R(i, j);if(!w[i][j])D(i, j);}}for(int i = n; i >= 1; i--) {for(int j = n; j >= 1; j--) {if(!stn[i][j])//⼩球不会到障碍物上continue;if(!l[i][j])L(i, j);if(!u[i][j])U(i, j);}}然后⽆脑BFS,TLE。

神视传感器

神视传感器

SUNX全球网络
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备有5m电缆长度型(标准:2m或3m)
·型号表
种 类
SUS安装支架型 PVC安装支架型 PFA安装支架型 PVC安装支架型 通用型 耐化学品型
标 准
EX-F71 EX-F71-PN EX-F72 EX-F72-PN EX-F61 EX-F61-PN EX-F62 EX-F62-PN
5m电缆长度
EX-F71-C5 EX-F71-PN-C5 EX-F72-C5 EX-F72-PN-C5 EX-F61-C5 EX-F61-PN-C5 EX-F62-C5 EX-F62-PN-C5
·MS-EX-F6-1 (PFA安装支架)
·MS-EX-F6-2 ·SL-CP1 ·SC-PK (吸附外连接器) (连接器底帽) (PVC安装支架) 每套8个 每套10个
·MS-SL-2 (部件安装基座)
4 3 2
FZ-10
·MS-EX-F7-3 (PVC安装支架)
1
规格
传感器 种 类 NPN输出型 PNP输出型 型号 通用型 SUS安装支架型 EX-F71 EX-F71-PN PVC安装支架型 EX-F72 EX-F72-PN EX-F61 EX-F61-PN 耐化学品型 PFA安装支架型 PVC安装支架型 EX-F62 EX-F62-PN
神视网页:/
1
特殊用途传感器篇产品目录
漏液/液面检测

新老天才少年决战黄金联赛

新老天才少年决战黄金联赛

新老天才少年决战黄金联赛文/MinD
先知飞入人族家中对人族农民进行一圈扫荡,轻则5-6个农民,重则人族直接崩盘。

在这一局中,JIM就非常针对人族空投的直接出了凤凰,正好针对到了TIME的空投地雷开局。

并且为了防止人族接下来进行更进一步的枪兵坦克解放者的真善美一波,罕见的下了VF科技准备出风暴进行防守。

JIM首先出的一个凤凰就非常有效的
彻底被牵着鼻子走,只能看着自己的2矿也灰飞烟灭。

虽然这次进攻TIME成功的打掉了JIM两片矿,但自己也损失了自己的全部主力部队。

JIM深知对手这时兵力空虚于是坚决反打一波,在13个风暴的强大活力并且配合3把闪电之下使得TIME虽然拖出了大量的农民但正面仍溃不成军,被JIM打掉了从主矿飞到4矿的基地,并且自己家中又重新开出了矿场。

这时的TIME深知自己不能坐以待毙,必须进行反击,必须使对方开不出4矿。

于是他将自己大量的主力部队调至JIM JIM的3矿,然而确是有来无回。

在损失大量主力的情况下TIME的人口直线下降,更是与JIM的人口差距达到了30。

在吃掉TIME大量的主力部队后,JIM再次对TIME家中进行总攻,这次浩浩荡荡的一波使得TIME直接放弃与JIM正面硬碰硬的想法而选择进行多线换家。

TIME的部队一个十万里长征,绕路来到神族基地,一通乱拆把JIM不少的部队吸引了回来。

可惜人族部队长期扎针,已经不具备足够与风暴战舰决战的机会。

最终遗憾打出GG。

WIA年终总决赛呼之欲出的谜底

WIA年终总决赛呼之欲出的谜底

WIA年终总决赛呼之欲出的谜底<a rel='nofollow' onclick="doyoo.util.openChat();return false;" href="#">在经历了数任无法夺得大满贯头衔的世界第一之后,媒体和球迷已经习惯了用一种质疑的态度来看待表现突出的女球员。

谁将成为真正的下一站天后?这个疑问已经持续了很长一段时间,直到这次的WTA年终总决赛战罢,大家终于欣喜地发现这个谜底呼之欲出。

这次的伊斯坦布尔年终总决赛就像WTA2011赛季的走势一样――群芳并起。

毫不夸张地说,总决赛的八人阵容里谁获得最后的冠军都不是一个值得惊讶的结果。

回首过去的几年,和阶级化显著的ATP相比,女子网坛已经在十字路口徘徊了太久,人们总是看不到一个清晰的发展方向。

在经历了数任无法夺得大满贯头衔的世界第一之后,媒体和球迷已经习惯了用一种质疑的态度来看待表现突出的女球员。

谁将成为真正的下一站天后?这个疑问已经持续了很长一段时间,直到这次的WTA年终总决赛战罢,大家终于欣喜地发现这个谜底呼之欲出。

身高1米82、1990年生人、左手持拍、打法极具侵略性的科维托娃兴许就是人们等待已久的那个谜底。

第一次成功带来的会是惊喜,第二次成功则足以引来更多的期待,科维托娃只花了四个月的时间就带了第+里程碑式的冠军。

“当我以34位的排名开始这个赛季时,我从没想到现在能够以(年终总决赛)冠军的身份站在这里,并且还赢得了一个大满贯。

这的确不可思议,对我来说迈出了非常大的一步。

很难说我在哪些方面取得了进步,这并不只是具体的哪一个点,其实是各个方面集合起来的效果。

”科维托娃这样回顾自己的2011赛季,像极了一次“灰姑娘之旅”,从年初的3。

位开外到年终以115分的微弱差距落后沃兹尼亚奇排名世界第二,这个捷克姑娘的确吊足了人们的胃口。

这次总决赛夺冠以后,舆论给了科维托娃比温网登顶之后还要多的赞誉。

罗技G系列外设宏命令编程参考文档

罗技G系列外设宏命令编程参考文档

罗技G系列外设宏命令编程参考文档————————————————————————————————作者: ————————————————————————————————日期:G-series Lua API 参考文档V8.5预览与概述手册目录手册目录.......................................................................................................................... (2)内容预览.............................................................................................................................3参考文档.......................................................................................................................... (4)标准Lua 5.1库................................................................................................................... 40附录A...............................................................................................................................41内容预览G-seriesLuaAPI 参考手册是一套使用Lua 脚本编程语言描述并且为G-series 系列游戏键盘提供高级脚本功能。

Fitbit Ace 2 用户手册说明书

基础信息 ........................................................................................................................................ 13 Ace 2 导航 .......................................................................................................................................... 13 基本浏览指南 .................................................................................................................................. 13 快速设置 ..........................................................................................................................................14
用户手册 版本 1.3
目录
开始................................................................................................................................................. 6 包装盒内容 ............................................................................................................................................ 6

仿真机器鱼抢球博弈策略的研究.doc

仿真机器鱼抢球博弈策略的研究-摘要:针对国际水中机器人大赛2D仿真项目抢球博弈,提出了一种基于场地区域划分的运球策略。

该策略合理利用比赛场地,进行区域划分,在直线运球时设置多个中间目标点降低了运球误差,以及在狭窄区域利用仿真机器鱼的身体、鱼鳍和鱼尾等鱼体各部位进行运球。

此策略避免了因鱼体与场地边缘相互作用而导致的失真现象,提高了进球效率。

关键词:机器鱼;2D仿真;区域划分;运球策略一、前言近年来,随着仿生学和机器人技术的发展,仿生机器人取得了很大的进步。

鱼类在游动的时候具有高推进效率和机动性、低噪声、高隐蔽性等优点[1],这些优点引发了研究鱼类的运动机理和开发仿鱼类水中机器人的热潮。

URWPGSim2D仿真平台提供了一种仿生机器鱼的实时仿真系统,它可以模拟仿生机器鱼的游动规律和位姿变化,验证仿生机器鱼协作算法与执行任务的策略。

在此基础上,国际水中机器人联盟组织了国际水中机器人大赛,并设立2D仿真项目。

抢球博弈是在URWPGSim2D仿真平台版本更新后新增的2D仿真项目,任务较为复杂,对抗性强,尤其是系统随机产生的模拟水波以及仿真机器鱼和场地边缘相互作用时的失真情况,导致了鱼体坐标和位姿的跳变[2],使仿生机器鱼对水球的控制难度提高了很多。

此项比赛目前还没有优势较为明显的策略,因此本文提出了一种基于比赛场地区域划分的仿真机器鱼运球策略以解决这些问题。

二、抢球博弈比赛平台简介2D仿真抢球博弈比赛平台是URWPGSim2D仿真平台中的一个对抗类比赛项目。

它由两支队伍参与,每支队伍有2条仿生机器鱼,初始状态时呈对称分布在左、右半场,场中共有9个仿真水球,3个蓝色水球(编号为0、1、2,每球各3分)位于场地正中央,2个红色水球(编号为7、8,每球各2分)位于场地中线上下方,4个紫色水球(编号为3、4、5、6,每球各1分)位于场地四角。

左、右各有一个球门,在初始状态时,各队球门都在其身后,通过计算10分钟内机器鱼的进入己方球门的所有球对应的总分判定胜负,分数高者获得胜利。

海尔电子洗衣机产品说明书

Section 6: Parts DataDC50X264310131211216547Cabinet GroupKey Part Number Description Quantity * 9960-285-008Door Assy., Loading Complete-Wht (2)* 9960-285-011Door Assy., Loading Complete-SS (2)* 9960-285-007Door Assy., Loading Complete-Chrome/BLK/SS (2)1 9960-284-002Door Assy., Loading-SS(ring only) (2)1 9960-284-004Door Assy., Loading-Chrome(ring only) (2)2 9982-353-002Plate Assy., Hinge (Wht) No Pin (2)2 9982-353-001Plate Assy., Hinge (SS) No Pin (2)* 9545-012-015Screw, Hinge to Door (8)* 8640-413-002Nut, Hinge to Door (8)3 9212-002-004Glass, Door (2)4 9206-413-002Gasket, Glass Black (2)* 9548-117-000Support, Door Glass (2)5 9206-420-005Gasket, Outer Rim Black (2)6 9244-082-001Handle, Loading Door (2)* 9545-018-017Screw, Handle 1/4-20 x 3/8 (4)* 9531-033-003Stud, Door Catch (2)* 8640-413-001Nut, Hex (2)* 8640-413-003Nut, Acorn (2)* 9086-015-002Catch, Loading Door (2)* 8638-190-009Pop Rivet for mtg. catch (4)* 8641-582-006Lockwasher (4)* 8640-399-001Spring Nut (6)7 9989-521-003Panel Assy., Front- Lower (Wht) (1)7 9989-521-001Panel Assy., Front- Lower (SS) (1)8 9989-517-003Panel Assy., Front- Upper (Wht) (1)8 9989-517-001Panel Assy., Front- Upper (SS) (1)* 9277-054-001Insulation Front Panel, half moon (top) (2)* 9277-054-002Insulation Front Panel, half moon (bottom) (2)9 9545-008-014Screw, FLHDCR, 10B x 1 (14) (6)* 8641-585-001 Lockwasher* 8640-399-001Nut, Spring (12)10 9544-069-002Strap, Hinge (Wht) (2)10 9544-069-005Strap, Hinge (SS/Black) (2)* 9545-012-028Screw, Hinge to Panel (8)11 9545-052-001Screw, Door to Hinge Strap (Special Black Type) (2)12 8641-436-003Washer, Fiber (2)13 9021-041-001Acceptor, Coin (1)* 9486-149-001Retainer, Coin Acceptor (2)14 9545-053-002Screw (4)* 9801-099-001Switch, Optical (1)Cabinet Group ContinuedKey Part Number Description Quantity15 9994-032-001Escutcheon, Upper (1)16 9435-039-002Trim, Overlay-Upper Blue (1)16 9435-039-001 Trim, Overlay-Upper Black (1)17 9994-033-001Escutcheon, Lower (1)18 9435-023-001Trim, Overlay-Lower Blue (1)18 9435-031-001Trim, Overlay-Lower Black (1)* 9545-020-009Screw (20)19 9412-167-002Nameplate Stack Dryer Express Blue (1)19 9412-167-001Nameplate Stack Dryer Express Black (1)20 9866-005-001Lint Drawer Assembly Blue (2)20 9866-005-004Lint Drawer Assembly Black (2)21 9435-024-001Overlay Trim, Lint Drwr-Blue (1)21 9435-032-001Overlay Trim, Lint Drwr-Black (1)* 9532-074-003Felt Seal ( back of lint screen assembly ) (2)* 9805-033-002Lint Screen Assembly ONLY (no front) (2)* 9555-057-008Replaceable Lint Screen Only (2)22 8650-012-004Lock and Key, Lint Drawer (2)* 6292-006-010Key 6101 only (2)* 9095-043-001Cam, Lock (2)* 9545-008-001Lint Screen Strap Hold Down Screws 10Bx 1/4 (32)23 9857-198-001Controls Assy, Blue (1)23 9857-198-003Controls Assy, Black (1)* 9627-869-001Harness, Electronic Control (1)24 8650-012-003Lock and Key, Control (1)* 9095-041-001Cam, Lock (1)* 6292-006-007Key only 6324 (1)* 9627-855-003Harness, Heat Sensor (1)* 8640-276-002Wire Nut Connector Grey (4)25 9501-004-003Sensor Temp Control (2)26 9501-008-001Bracket for Heat Sensor Mounting (Under Basket) w/ sensor..2* 9545-045-005Screw, Round Head (Mounts sensor; phillips head) (2)* 9209-037-002Gromm.et, 3/16 ID (2)* 8544-006-001Leg, Leveling 1/2” (4)* 9074-320-001 Cover, Cabinet (Top) (1)* 9277-041-017 Insulation Cabinet Cover (1)* 9732-276-001Kit for Dryers without Neutral and using 208-240 volt (1)* 9732-102-013LP Kit for 50Lb Stk Dryers (1)* 9732-243-001Stack Dryer Trunion Puller (1)* 9544-041-002 Strap - Bead Tie (1)27 9942-038-005 Vault, Coin Box (1)* 9545-008-024 Screws, Mounting-Coin Vault (2)28 9897-099-002 Coin Box Assy, Large Blue (1)28 9807-099-004 Coin Box Assy, Large Black (1)191526252792531089Control Parts GroupKey Part Number Description Quantity * 9857-198-001Controls Assy, Electronic Mounted With Membrane Switch, BLU (1)* 9857-198-003Controls Assy, Electronic Mounted With Membrane Switch, BLK (1)1 9826-008-001 Trough Assembly (1)2 9032-062-002 Button-Push, Control, Blue (2)2 9032-062-001 Button-Push, Control, Black (2)3 9538-166-011Spacer-Metal, 4mm (4)4 9486-158-001 Retainer-Push Button (2)5 8640-424-002Nut-Hex, Elastic stop, #4-40 (4)6 8652-130-038Terminal-Grounding clip (1)7 9534-365-001Spring-Flat, Control (1)8 9545-008-001Screw-Hex, #10B x 1/4 (2)9 9545-044-010 Screw-Hex, #10B x 1/4 (10)9 8641-582-005Washer-External tooth, #6 (10)10 9435-038-001Overlay-Control, Coin, Black (1)10 9435-038-002Overlay-Control, Coin, Blue (1)11 9021-041-001Acceptor-Coin, Optical (1)* 9486-149-001Retainer, Coin Acceptor (1)12 9545-053-002Screw (4)* 9801-099-001 Optical Sensor, Replacement (1)Note: Jumpers required if using 1.5 Control on Older Machines (P9 Connection)* 8220-155-001 Wire Assy, Jumper, 30Lb Stack Coin (1)* 8220-155-002 Wire Assy, Jumper, 50Lb Stack Coin (1)Door Switch GroupPart NumberDescription Quantity9539-487-001Door Switches (2)Hinge Plate Cover1 9074-340-002 Cover-Hinge, Black .....................................................................22 8636-008-010 Screw-TRHDCR, 10B x 3/8, Black.. (4)12Bearing Housing GroupKey Part Number Description Quantity J1 9241-189-002 Housing, Bearing (2)J2 9036-159-003Bearing, Ball Rear..................................................................... .2 * 9538-183-001 Spacer, Bearing (2)* 9036-159-001Bearing, Ball Front .................................................................... .2 J5 9545-017-017Bolt, 1/2 x 3/4 . (8)J7 8640-417-002Nut, 1/2 (8)* 9803-201-001Bearing Housing Complete Ass’y (includes bearings,spacer) (2)J4 9545-017-018Screw 1/2 x 1 1/2 (4)Burner Housing GroupKey Part Number Description Quantity * 9803-207-001 Housing Assembly, Burner (2)1a 9452-730-001Service Burner Plate Front... (2)1 9452-729-001 Service Plate baffl e Recirculation Chamber Clean Out (2)* 9545-008-006Screws (8)2 9545-008-001Screw (16)18 9003-220-001Angle, Burner Support (2)* 9545-008-006Screw (4)17 9048-020-002Burner, Main (4)* 9545-008-006Screw 10AB x 3/8” (4)* 9454-824-001 Panel, Back Burner Housing (2)4 9545-008-001Screw 10B x1/4” (8)5 9875-002-003Electrode Assy, Ignition (2)19 9545-045-001Screw, Electrode Mtg 8B x 1/4” (4)7 9379-186-001Valve, Gas Shut Off (1)8 9857-134-001Control Assy, Gas (2)9 9381-012-001Manifold, Assy (2)* 9425-069-021Orifi ce, Burner-Natural #27 (4)* 9425-069-022Orifi ce, Burner-LP #44 (4)10 9029-175-001Bracket, Manifold (2)22 8615-104-038Pipe Plug in end of Burner Manifold (2)* 9545-008-006Screw (4)12 9576-203-002Thermostat, Hi-Limit (2)* 9538-142-001Spacer, Hi-Limit (4)* 9545-045-007 Screw 8B x 3/4” (4)13 9074-329-001Cover, Hi-Limit Stat Ignitor (2)* 9545-008-006Screw (6)* 9576-207-008Thermostat, Safety Shutoff (2)* 9545-008-006Screw (4)15 9825-062-001Cover, Safety Stat (2)* 9545-008-024Screw (6)16 9857-116-003Control, Ignition Fenwall (3 trybox) (2)* 9732-102-013Kit, LP Conversion 50Lb Stack Kit (2)* 9838-018-003Welded One Piece Gas Pipe Assembly (1)Part # 8533-085-001 9/14Burner Housing Group Photos10221092221851A141594851613Rear ViewKey Part Number Description Quantity * 9627-861-001Wire Harness Overtemperature Switch/Air Switch (2)* 9801-098-001Switch Assy, Air Flow (2)1 9539-461-009Switch, Air Flow (2)2 9029-200-001 Bracket, Switch- Air Flow (2)3 9008-007-001Actuator, Switch (2)4 9451-169-002Pin, Cotter (2)5 9545-020-001Screw 4-40 x 5/8” (4)* 8640-401-001Nut, Special Twin .#4-40 (2)* 9550-169-003Shield, Switch (2)6 9376-322-001Motor, Drive (2)7 9452-770-001Plate, Motor Mounting (1)* 9545-029-008Bolt 3/8” - 16 x 3/4” (8)* 8641-582-003Lockwash Spring 3/8 (8)8 9545-018-019Screw, Motor Plate to Back Assy. 1/4-20x 2 1/2 (8)* 8641-582-007Lockwasher 1/4 (8)9 9538-163-006Spacr (8)* 8641-581-017Flat Washer 1/4 x 7/8 (24)* 9209-086-002Rubber Grommet (8)* 9538-166-006Grommet Spacers (8)* 9545-028-013Screw, Set (4)10 9962-018-002Back Assy, Blower Hsg (2)11 9991-053-001Support Assy, Intermed. Pulley (2)12 9545-029-010Bolt, Rd Hd 3/8-16 x 1 1/4 (6)12 8640-415-004Nut Flange Wizlock 3/8” - 16 (6)12 8641-581-035Washer, Flat (6)13 9545-029-003Bolt, 3/8-16 x 1 1/2 (2)14 9861-022-001Arm Assy-Tension, Complete (2)* 9487-200-003Ring-Retaining (6)15 9908-048-003Pulley Assy, Intermediate with bronze fl ange bearing (2)* 9036-145-002Bronze Flange Bearing (4)16 9908-047-002Pulley Driven Tumbler (2)17 9040-076-009Belt, Drive Motor (2)18 9040-073-011Belt, Driven Intermediate to Tumbler (2)19 9534-151-000Spring, Tension (2)20 9099-012-005Chain, Tension (2)21 9248-022-002Hook, Tension (2)* 9451-146-001Pin, Damper Hinge (2)* 9074-334-001 Cover Duct Upper (1)22 9973-032-001 Heat Recirculation Assembly Duct (2)* 9453-169-013Motor Pulley - Driver (1)* 9545-028-013Set Screws (2) (2)* 9278-043-001Impeller23 8641-581-026Washer, Flat 1/2” for Tumbler Pulley (2)24 9545-017-009Bolt, 1/2”-13 x 1 1/4 (2)25 8641-582-016Washer, Star 1/2” for Tumbler Pulley (2)* 9545-008-001Screw 10 Bx 1/4” (6)* 9545-014-004Bolt, 5/16-18 x 5/8” (8) (8)5/16-18* 8640-400-003Nut,* 9538-184-001Spacer, Shaft (2)* 9487-234-005Ring Tolerance (2)* 9125-007-001Damper Inside Duct Exhaust (2)* 9125-007-002Damper Inside Duct Exhaust (1)* 8520-141-000Nut, Spring (4)* 9074-335-001Cover Duct Lower (1)* 9545-008-024Screw 10ABx 3/8” (72)* 9029-173-001Bracket for Wire Harness Under Burner Housing (2)Part # 8533-085-001 9/14Part # 8533-085-001 9/14Rear View Photos1264722Rear Panel & Cover GroupKey Part Number Description Quantity19208-090-001Rear Guard Side Panel 1 (2)4 9545-008-024Screws 10 AB x 3/8 (30)5 8502-649-001Label - Connection Electrical (1)8 9208-089-001Rear Guard Back Panel (2)10 8502-600-001Label Warning & Notice (1)11 8502-645-001Label - Instructions (1)12 9109-113-001Transition Assembly Outlet (1)13 9074-320-001 Top Cover Dryer Panel (1)14 9550-188-001 Top Burner Housing Heat Shield Inlet (1)15 9074-321-001 Top Panel Burner Housing Cover (1)Part # 8533-085-001 9/141851113121514Tumbler GroupKey Part Number Description Quantity 9848-131-001Tumbler Assembly Galvanized w/spider (2)G2 9568-013-001Spider Assembly (2)G3 9497-226-002Rod, Tumbler (6)G4 8640-417-005Nut, 1/2 - 13 (6)G6 8641-590-002Washer, Special (6).............................................................................AR G7 9552-013-000Shim* 9848-130-002Tumbler Assembly Stainless Steel (2)G1 9848-130-001Tumber Assembly Galvanized (2)Part # 8533-085-001 9/14Control Assembly GroupKey Part Number DescriptionQuantity* 9857-189-001 Control Assmbly Complete (all below included) .............................1* 9108-117-001 Control Box Cover ..................................................................... 1* 8220-001-478 Wire Assembly Green 7” ............................................................ 1* 8639-621-007 Screw #10-32 x 12 Green ............................................................1* 8641-582-006 Lockwasher Ext Tooth #10 ..........................................................13 9897-026-002 Terminal Block Main Power Middle ...............................................14 9897-026-001 Terminal Block ............................................................................2* 9545-045-012 Screw #8 ABx 1/2 for terminal block ............................................6 5 8711-011-001 Transformer Ignition ...................................................................2* 9545-008-024 Screws 10AB x 3/8” ...................................................................46 9982-348-001 Plate Assembly MTG Ignition Control............................................2* 9545-008-024 Screws 10B x 1/4” MTG Above Plate and Others ...........................47 9857-116-003 Ignition Control ..........................................................................2* 8640-411-003 #6-32 Nuts ................................................................................48 9631-403-009 Wire Assembly High Voltage Upper ..............................................19 9627-860-001 Wire Harness Ignition Control Upper ............................................110 9627-860-002 Wire Harness Ignition Control Lower ............................................1* 9053-067-002 Bushing Wire 7/8” .......................................................................413 9200-001-002 Fuseholder Assembly ..................................................................314 8636-018-001 Fuse 1.5 Amp .............................................................................315 5192-299-001 Relay Power ...............................................................................216 9897-035-001 Terminal Block Assembly Main Power Inlet ...................................1* 9545-008-024 Screw #8 AB x 1/2” ....................................................................2* 8220-062-036 Wire Assembly Red/Black 14” ......................................................1* 8220-062-037 Wire Assembly Red/White 14” .....................................................1* 8220-062-038 Wire Assembly White 14” ............................................................221 9627-864-004 Wire Harness Motor Extension .....................................................2* 9527-007-001 Stand Off - Wire Saddle / Arrowhead ..........................................13* 9545-031-005 Screw 6 B x 3/8” ........................................................................422 9558-029-003 Strip Terminal Marker (Behind Input Power) ..................................124 9627-863-001 Wire Harness Main Extension Access Under Burner Housing .........123 9631-403-008 Wire Ass’y - High Voltage Lower ..................................................125 9627-859-001 Wire Harness - Main Power (1)Part # 8533-085-001 9/14Control Assembly GroupPart # 8533-085-001 9/1416252223245Coin AccecptorKey Part Number Description Quantity1 9021-041-001Coin Accecptor, Optical (1)Replacement (1)2 9801-099-001Sensor-Optical,3 9545-039-002Screw, Heighth Bar, 3mm (2)* 9486-136-001 Retainer, Coin Acceptor (1)* 9545-053-002 Screw (4)Part # 8533-085-001 9/14NotesPart # 8533-085-001 9/14NotesPart # 8533-085-001 9/14Section 7: VoltageConversionPart # 8533-085-001 9/14Part # 8533-085-001 9/14Instructions - Convert a Dual Voltage Stack Dryer from 120V to 208-240V with Neutral Wire Only1. Remove incoming power from the dryer. Use a known working voltmeter to check power.2. Remove the cover of both the upper and lower control box assemblies from the dryer using a 5/16” wrench.3. Move the black/blue wire from the N position of the main power terminal block to the L2 position of the mainpower terminal block in the upper control box assembly. See Figure 6 below.4. Move the white wire of the upper motor harness to an upper inner left terminal in the middle terminal block in thelower control box assembly. See Figure 6 below.5. Move the orange wire of the upper motor harness to an upper inner left terminal in the middle terminal block inthe lower control box assembly. See Figure 6 below.6. Move the white wire of the lower motor harness to a lower inner left terminal in the middle terminal block in thelower control box assembly. See Figure 6 below.7. Move the orange wire of the lower motor harness to a lower inner left terminal in the middle terminal block in thelower control box assembly. See Figure 6 below.8. Reconnect power to the dryer and test to ensure proper operation; one line voltage to L1, one line voltage to L2,the neutral to N, and the earth ground to E.9. Reinstall the cover of both the upper and lower control box assemblies from the dryer using a 5/16” wrench.Part # 8533-085-001 9/14NotesPart # 8533-085-001 9/14Section 9: MaintenancePart # 8533-085-001 9/14MaintenanceDaily1. Clean lint screen by unlocking and sliding out in their tracks for access. Use soft brush ifnecessary. Failure to do so will slow drying and increase gas usage and temperatures through out the dryer.2. Check lint screen for tears. Replace if necessary.Monthly1. Remove lint accumulation from end bells of motor.2. Clean lint from lint screen compartment.3. Remove lint and dirt accumulation from top of the dryer and all areas above, and around theburners and burner housing. Failure to keep this portion of the dryer clean can lead to a buildup of lint creating a fi re hazard.4. Inspect Recirculation burner housing for excessive buildup.5. Place a few drops of light oil on top and bottom pivots of the clothes door hinge.6. Grease bearings and shaft of intermediate drive pulley.Quarterly1. Check belts for looseness, wear or fraying.2. Inspect gasket of door glass for excessive wear.3. Check tightness of all fasteners holding parts to support channel.4. Check tightness of tumbler shaft retaining nut. MUST MAINTAIN 150 FOOT LBS.5. Remove lint accumulation from primary air ports in burners.6. Grease pivot pins and tension arms where in contact with each other.Semiannually1. Remove and clean main burners.2. Remove all orifi ces and examine for dirt and hole obstruction.3. Remove all lint accumulation. Remove front panel, lint screen housing and remove lintaccumulation.Annually1. Check intermediate pulley bearings for wear.2. Check and remove any lint accumulation from exhaust system.NOTE: DRYER MUST NOT BE OPERATED WITHOUT LINT SCREEN IN PLACE。

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随着拉尔夫·金博尔(Ralph Kimball)博士出版了他的第一本书“The DataWarehouse Toolkit”(《数据仓库工具箱》),数据仓库行业就开始喧哗起来,恩门的“Building the Data Warehouse”主张建立数据仓库时采用自上而下(DWDM)方式,以第3范式进行数据仓库模型设计,而他生活上的好朋友Ralph Kimball在“The DataWarehouse T oolkit”则是主张自下而上(DMDW)的方式,力推数据集市建设,以致他们的FANS吵闹得差点打了起来,直至恩门推出新的BI架构CIF(Corporation information factory),把Kimball的数据集市包括了进来才算平息。

Ralph Kimball和Bill Inmon一直是商业智能领域中的革新者,开发并测试了新的技术和体系结构。

他们都撰写了关于数据仓库的多本书籍,这些书也经常被参考。

Kimball 和Inmon 都同意组织需要一个与遗留系统和联机事务处理(OLTP)系统分开的数据仓库,以捕获组织的有关信息并且使之可用。

他们也同意数据仓库中的数据应该是净化的、一致的,并且不受到其来源的遗留系统和OLTP 系统设计的牵制。

在开始第一个数据集市之前他们还同意用针对整个体系结构的思想重复构建数据仓库。

到这里,他们的意见就发生了分歧。

Bill Inmon将数据仓库定义为“一个面向主题的、集成的、随时间变化的、非易变的用于支持管理的决策过程的数据集合”(Building the data warehouse,第2 版,第33 页)。

Inmon通过“面向主题”表示应该围绕主题来组织数据仓库中的数据,例如客户、供应商、产品等等。

每个主题区域仅仅包含该主题相关的信息。

数据仓库应该一次增加一个主题,并且当需要容易地访问多个主题时,应该创建以数据仓库为来源的数据集市。

换言之,某个特定数据集市中的所有数据都应该来自于面向主题的数据存储。

Inmon 的方法包含了更多上述工作而减少了对于信息的初始访问。

但他认为这个集中式的体系结构持续下去将提供更强的一致性和灵活性,并且从长远来看将真正节省资源和工作。

Ralph Kimball说“数据仓库仅仅是构成它的数据集市的联合”(Figure 2,The Data Warehouse Lifecycle Toolkit,第27 页)。

他认为“可以通过一系列维数相同的数据集市递增地构建数据仓库”。

每个数据集市将联合多个数据源来满足特定的业务需求。

通过使用“一致的”维,能够共同看到不同数据集市中的信息,这表示它们拥有公共定义的元素。

Kimball的方法将提供集成的数据来回答组织迫切的业务问题并且要快于Inmon的方法。

Inmon的方法是只有在构建几个单主题区域之后,集中式的数据仓库才创建数据集市。

而Kimball认为该方法缺乏灵活性并且在现在的商业环境中所花时间太长。

从Inmon被人尊称为数据仓库之父,就可以看出,inmon对于数据仓库领域的技术发展作起的作用的巨大的,无数数据仓库爱好者甚至把《建设数据仓库》看作是数据仓库的“圣经”。

inmon自己创建的网站上的文章被广为传颂,每当有inmon公开演讲的时候,很多用户和技术人员都把能够聆听inmon的最新成果为荣。

在企业信息工厂的设计蓝图中,inmon 清除地描述了如何从各种业务系统当中捕获需要的数据,并在随后的流程中,为适应不同的需求,而逐渐演变为各种不同的形态,所有的这一切都围绕着一个最重要的部件来运转,这就是企业数据仓库。

在国内数据仓库领域,inmon和kimball的理论也一度争论不休,但是随着数据仓库建设的逐步深化,把企业数据仓库作为企业数据整合平台的思路深得人心,越来越多的企业开始强调在企业内部建立一个企业级别的数据仓库来支持整个企业的发展和运作。

数据仓库的分层可以算是数据仓库架构的子话题。

在前段时间参与的一次讨论中,笔者发现其中争论的焦点集中在每一层的作用、特点、是否有必要存在等问题。

其中,大家虽然一致提到某些相关概念,但各方的理解却并非完全一致。

例如对于ODS是什么、维度建模是什么等问题的解读,都是如此。

不妨想想看:数据从分散而异构的数据源中长途跋涉,到最终的报表、仪表盘、OLAP 应用等等,让用户看到一致的结果,这是一个过程。

记得以前有个矿泉水广告,说要经过N 层的过滤才得到了那种水。

而数据仓库也一样,从原来乱七八糟的数据到交付到用户手中的“纯净”数据,也需要这样一个过滤过程,需要各种不同的过滤装置。

这个过滤过程,我们可以称之为ETL;而那些过滤装置,就可以看作数据仓库的分层。

从目前来看,还没有非常统一的分层方法,其中,Inmon和Kimball是最具代表性的两种分层方法。

Inmon与Kimball在Inmon提出的CIF(Corporate Information Factory,企业信息工厂)中,他将ODS (Operational Data Store,操作型存储)、EDW(Enterprise Data Warehouse,企业数据仓库)、DM(DataMart,数据集市)区别开来,共分三层。

相对于此,Kimball的总线架构强调多个数据集市合成了数据仓库,只是他们基于统一的维度而已。

因此,总线架构的分层中,从数据源接口就直接到了DM了。

根据这两种思路,又可以衍生一些不同的方法。

例如IBM就提出一种CDW的概念,叫做企业数据仓库层,这一层介于EDW和DM之间,起过渡作用(因为EDW和DM两层的建模理念是不同的)。

除了这些分层,大家都还认同一个Staging Area(集结地)的地方。

这是用于ETL过程中数据的临时存储,可究竟这个区域是位于接口到ODS之间,还是ODS到DW之间,或是CDW到DM之间,并没有达成一致的意见。

在笔者看来,既然它是用于ETL中间数据缓存的,那么,在以上每一层都会需要,它是一个每层共用的存储区域。

ODS层与DW层对于ODS层,一般大家都能够认同它是一种操作型比较强的、未保留历史或者保留近期历史的数据。

所谓操作型,是相对分析型而言的。

后者多是汇总的、便于分析统计的结构。

操作型的另一个特点就是经常会被更新,而分析型数据很少如此。

然而,对于ODS的认识,也有不同。

常见的争议包括:ODS是否应该被最终用户访问?ODS存在的目的是仅仅供DW层获取经过清洗的数据,还是能够让用户从中得到统计报表?关于前一个问题,在笔者以前做经营分析的时候,就曾遇到这样的争议;关于后一个问题,如果让它仅仅具备前一项功能,倒是结构清晰、易于管理,是一种好的设计风格,但恐怕不能满足用户灵活的需求。

而如果可以让用户查询统计,可能造成它统计的数据和DW统计的数据不一致。

对于DW层,一般大家都会认同,这是保留历史数据的地方。

但它是按照第三范式还是维度建模呢?当然,最大的不同就是:是需要一个中心DW,还是一个由若干数据集市组成的“虚拟”的DW。

至于DM层,对此基本有一致的认同,这是面向最终用户分析统计的,采用维度建模再好不过。

可因为对DW层建模方法的不同观点,因此也就出来了所谓CDW的提法。

想想,如果DW是按照第三范式建模,而DM是按照维度建模的话,那么它们之间该如何过渡?看上去,CDW确实也有存在的必要,在这个区域,需要形成满足总线架构所需的一致性维度(Confirmed Dimension)和一致性事实(Confirmed Fact)。

但问题是,第三范式和维度建模难道就真得水火不相容?笔者更相信一个道理—架构中没有绝对的设计原则。

所谓第三范式,只是指出一种理想的ER(实体-关系模型)设计模式,但实际做设计时,设计师大多会去做一些平衡,他们也许会说,“为了性能、应用方便,会考虑适当的冗余。

”可这适当冗余不也就破坏了第三范式吗?而且这个“适当”谁也说不准是多少。

因此,可以理解EDW并不是绝对的第三范式,而所谓维度建模又能够和第三范式有多少冲突呢?在其本身概念里面,星型模式是一种不太符合第三范式的ER结构,但只是不“太”,如果改成雪花模式,是不是也就是第三范式了呢?名词与真义具体要采用哪种分层方法还得视项目大小而言。

对于大项目,或是大的集成商来实施,恐怕多会采用复杂的分层方法。

其实分层越细,每层的功能也就越单一,它们之间的耦合程度也就越单一。

当然这也是需要衡量的,因为分层多了,ETL过程自然也就复杂,那对于数据质量的控制也就变得麻烦——在多个层里面可能都存在同样意义的数据,需要保证它们是一致的。

像IBM、NCR这样的厂商,他们大多走的Inmon路线。

经过多年的经验总结,都已有自己的企业概念模型,这也非常适合走分层明确、具有中心数据仓库的路线。

在Inmon的体系中,EDW是按照第三范式建模的。

之所以要强调这种思想,是因为第三范式能够让数据模型变得简洁、高度一致性。

对数据仓库的一个目的——统一口径(Single Version of Truth),是非常有帮助的。

另一方面,Kimball的维度建模理论,即按照事实表、维表来构建数据仓库、数据集市,也已经在很多实践中被证明是非常有效的方法。

可这种建模方法和第三范式多少有点冲突。

例如在维表中,不同粒度的数据放在一种表里面,即存在大量的数据冗余。

但这种方法对数据仓库四大特点之一的“面向主题”,又是有利的。

如此看来,大家提到的方法似乎都是从不同角度去看,没有绝对的对错,只是在为维护自己的观点而争论。

具体采用何种分层,还得看项目投资大小、数据量多少以及业务逻辑复杂程度而定吧。

说句题外话,或许当概念太多的时候,我们最应该做的就是要抛开那些容易混淆视听的名词,去探察其真正的意义所在。

Bill Inmon和Ralph Kimball,在上学的时候接触到的两个名字,对于大多数人来说,这两个美国人显得有些陌生,但是在数据库领域,他们可是响当当的人物。

Bill Inmon,被称为“数据仓库之父”,现在可以在网上看到他大把大把的学术性论文和文章,Wikipedia上对他的介绍应该是非常全面的:在上世纪80年代,Inmon的《建立数据仓库》一书中定义了数据仓库的概念,随后又给出了更为精确的定义:数据仓库是在企业管理和决策中面向主题的、集成的、与时间相关的、不可修改的数据集合。

与其他数据库应用不同的是,数据仓库更像一种过程,对分布在企业内部各处的业务数据的整合、加工和分析的过程。

而不是一种可以购买的产品。

Ralph Kimball同Bill Inmon相类似,甚至提出数据仓库的概念更早,只不过当初他只是提出了一种自下而上的架构,Inmon则将一系列的理论进行了总结。

Inmon和Kimball两种DW架构支撑了数据仓库以及商业智能近二十年的发展,其中Inmon主张自上而下的架构,不同的OLTP数据集中到面向主题、集成的、不易失的和时间变化的结构中,用于以后的分析;且数据可以通过下钻到最细层,或者上卷到汇总层;数据集市应该是数据仓库的子集;每个数据集市是针对独立部门特殊设计的。

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