Chapter 1 Algorithm Animation

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MeGUI详细教程

MeGUI详细教程

原帖请见/f?kz=1102144362Chapter 1:视频文件基本原理。

视频文件的起源追溯至图片的起源。

大家都知道,光的3原色是红绿蓝(Red,Green,Blue),任何一种颜色都可以通过三者不同比例调(a,b,c)节后,再控制灰度值(alpha,非必要)达到。

储存一个像素需要(a,b,c,alpha)4个数。

(题外话:电脑里面图形除了像素还有顶点,顶点用坐标(x,y,z,time)四个数。

如果再为某些标量留一个空间,那么比较理想的处理模式是一个周期处理5个浮点数字。

这就是为什么AMD的流处理器是5个一组,从R600到Turks)。

16bit,按rgba,有5550,5650(人眼对绿色最敏感),4444。

24bit即rgb每个分量都是8位(似乎也有RGBA各6666)。

32bit在24bit基础上带有一个alpha通道。

24bit基本超过人眼分辨极限,照理说不需要更高的32bit,但是由于计算机2进制不喜欢24更喜欢32,32bit还是被广泛应用。

最基础的bmp就是详细纪律每个像素。

不过这样很费空间(一个24bit 540p的BMP文件要1.48MB,960*540*24/88/1024/1024)。

好在很早一种图片格式应运而生并被广泛使用:jpeg。

jpeg基于24bit存储,但是通过某种算法以及其微小的细节损失为代价极大的压缩图片。

在Photoshop软件中以JPEG格式储存时,提供11级压缩级别,以0—10级表示。

其中0级压缩比最高,图像品质最差。

即使采用细节几乎无损的10 级质量保存时,压缩比也可达5:1。

经过多次比较,采用第8级压缩为存储空间与图像质量兼得的最佳比例。

以BMP格式保存时得到4.28MB图像文件,在采用JPG格式保存时,其文件仅为178KB,压缩比达到24:1。

jpeg的诞生使得图片存储变成小case,接下来就是视频技术了。

最早的视频就是对于每一帧的图片记录一个jpeg。

Chapter1(1)

Chapter1(1)

Properties:
- Finite (easy) - Correct (hard) - Efficient (complexity) - Input - Output
Classifications: Some differences:
- Numerical - Nonnumerical - Serial - Parallel -……
Analysis Basics
- Algorithm vs. Problem - Algorithm vs. Procedure - Algorithm vs. Program
What is a problem
Definition:
- A mapping/relation between a set of input instances (domain) and an output set (range)
Analysis Basics
Initializatio n is not very important!
Why and What to Analysis
Purposes:
- choose between algorithms of solving a given problem - count the number of basic operations with respect to N input values - analysis is done without regard to any specific computer
N characters in the file The number of assignment (=) is 257 The total time: f(N) as the time of a certain basic operation. E.g., f(N)=N+257+1. N∞, f(N) ≈ N

animation实例方法

animation实例方法

animation实例方法Animation实例方法是编程中用于控制动画效果的方法。

通过使用这些方法,开发者可以创建出各种各样的动画效果,从简单的平移、缩放,到复杂的旋转、路径动画等。

本文将介绍一些常用的Animation实例方法,并提供一步一步的详细解释和示例代码。

一、setDuration(long duration)setDuration方法用于设置动画的持续时间,以毫秒为单位。

通过调用该方法可以控制动画的快慢程度。

例如,将动画的持续时间设置为1000毫秒,即1秒,动画将在1秒内完成。

示例代码:javaAnimation animation = new Animation();animation.setDuration(1000);二、setInterpolator(Interpolator interpolator)setInterpolator方法用于设置动画的插值器,用于控制动画播放过程中的速度变化。

插值器决定了动画播放过程中的动画补间值的计算方式,常见的插值器有线性插值器、加速插值器、减速插值器、弹跳插值器等。

通过设置不同的插值器,可以实现不同的动画效果。

示例代码:javaAnimation animation = new Animation();animation.setInterpolator(new AccelerateDecelerateInterpolator());三、setRepeatCount(int repeatCount)setRepeatCount方法用于设置动画的重复次数。

通过调用该方法可以实现动画的循环播放。

可以将重复次数设置为具体的次数,也可以设置为Animation.INFINITE,表示无限循环播放。

示例代码:javaAnimation animation = new Animation();animation.setRepeatCount(3);四、setRepeatMode(int repeatMode)setRepeatMode方法用于设置动画的重复模式。

animation的用法总结大全

animation的用法总结大全

animation的用法总结大全(学习版)编制人:__________________审核人:__________________审批人:__________________编制学校:__________________编制时间:____年____月____日序言下载提示:该文档是本店铺精心编制而成的,希望大家下载后,能够帮助大家解决实际问题。

文档下载后可定制修改,请根据实际需要进行调整和使用,谢谢!并且,本店铺为大家提供各种类型的经典范文,如英语单词、英语语法、英语听力、英语知识点、语文知识点、文言文、数学公式、数学知识点、作文大全、其他资料等等,想了解不同范文格式和写法,敬请关注!Download tips: This document is carefully compiled by this editor.I hope that after you download it, it can help you solve practical problems. The document can be customized and modified after downloading, please adjust and use it according to actual needs, thank you!In addition, this shop provides various types of classic sample essays, such as English words, English grammar, English listening, English knowledge points, Chinese knowledge points, classical Chinese, mathematical formulas, mathematics knowledge points, composition books, other materials, etc. Learn about the different formats and writing styles of sample essays, so stay tuned!animation的用法总结大全animation的意思animation的简明意思n. 活泼;生气;兴奋;动画片;动画片制作英式发音 [ˌænɪ'meɪʃn] 美式发音 [ˌænɪ'meɪʃn]animation的具体用法如:Role animation manufacture, expression animation. Animated cartoon manufacture.角色动画制作, 表情动画. 动画片制作.在此句中animation表示动画片制作的意思It is to be a wholesome childrens animation in the classic Disney mode.这是经典的迪士尼模式的完全为儿童而设的动画片.在此句中animation表示动画片的意思animation的用法例句Role animation manufacture, expression animation. Animated cartoon manufacture.角色动画制作, 表情动画. 动画片制作.在此句中animation表示动画片制作的意思computer/cartoon animation电脑动画 / 动画片制作在此句中animation表示动画片制作的意思We will be debuting the feature animation of this wonderful tale of unconditional love and friendship.我们将首次展现关于无条件的爱和友谊的童话的动画片.在此句中animation表示动画片的意思It is to be a wholesome childrens animation in the classic Disney mode.这是经典的迪士尼模式的完全为儿童而设的动画片.在此句中animation表示动画片的意思He was full of colour and animation.他充满魅力,生气勃勃.在此句中animation表示生气的意思。

matlab动画制作

matlab动画制作

动画制作动画制作通常有两种方法:一种是预先将图形制作好,并放到图形缓冲区内,然后一帧一帧地播放。

另一种方法是保持整个背景图案不变,只更新运动部分的图案,以便加快每幅图的实时生成速度。

1.简单动画制作在getframe命令下,可以完成动态数据到动态画面的制作。

其使用格式及制作步骤一般为:for j=1:nplot_commandM(j) = getframe;endmovie(M,n)其中M(j)=getframe将当前图形窗口中的画面作为第j帧存入矩阵M,movie(M,n)将按顺序放映矩阵M中存储的画面,并重复n次。

例x=-3:0.1:3;[x,y]=meshgrid(x);z=sin(x.*y).*exp(x.*y/5);for j=1:30mesh(cos(4*pi*j/30)*z,z)m(j)=getframeendmovie(m,10)例模拟6个移动物体x0=[150 85 150 145 130 0];y0=[140 85 155 50 150 0];q=[243/180*pi 236/180*pi 220.5/180*pi 159/180*pi 230/180*pi 52/180*pi]';t=0:0.05:2*pi;for i=0:280pause(0.01);for j=1:5axis([0 160 0 160]);fill(x0(j)+0.8*i*cos(q(j))+4*cos(t),y0(j)+0.8*i*sin(q(j))+4*sin(t),'b')hold on;endfill(x0(6)+0.8*i*cos(q(6))+4*cos(t),y0(6)+0.8*i*sin(q(6))+4*sin(t),'r')hold off;end2.其它例子在Matlab里利用图形的“EraseMode”属性可以实现显示新对象,擦除旧对象,而又不破坏背景图案。

常用计算机英语词汇3000例(含音标)

常用计算机英语词汇3000例(含音标)

常用计算机英语词汇3000例(含音标)(仅供参考)abbreviate[ə'bri:vieit]vt.缩写,省略abbreviation[əbri:vi'eiʃən]n.缩短,省略,简称abend异常结束Abnormal[æb'nɔ:məl]异常abort[ə'bɔ:t]异常中止aboveboard[ə'bʌv'bɔ:d]ad. 照直,公开的absence['æbsəns]n.缺少,没有absolute['æbsəlu:t]绝对absorption[əb'sɔ:pʃən]吸收abstract['æbstrækt]抽象acceleration[ækselə'reiʃən]加速度accelerator[æk'seləreitə]n.加速装置,加速剂accent['æksənt,æk'sent]强调accept[ək'sept]接受accepting接收access['ækses]访问accessible[æk'sesəbl]可存取accessor存取元accessory[æk'sesəri]附件accidentally[æksi'dentəli]ad. 偶然地accommodate[ə'kɔmədeit]容纳accordingtoa.按照,根据account[ə'kaunt]帐户accounting[ə'kaun tiŋ]会计accumulate[ə'kju:mjuleit]累加accumulator[ə'kju:mjuleitə]累加器accuracy['ækjurəsi]准确度accurately['ækjuritli]准确地achieve[ə'tʃi:v]vt.完成ACK确认符acknowledge[ək'nɔlidʒ]确认acknowledgement[ək'nɔlidʒmənt]确认acknowledgment[ək'nɔlidʒmənt]n.接收(收妥),承认acoustic[ə'ku:stik]声音的acquire[ə'kwaiə]获取acquisition['ækwi'ziʃən]获取acronym['ækrənim]字首组合词across[ə'krɔs]跨越action['ækʃən]动作activate['æktiveit]激活activation[ækti'veiʃən]激活active['æktiv]活动的activity[æk'tiviti]活动actual['æktjuəl]实际的actuator致动器adaptability[ə'dæptə'biliti]适应性adapter[ə'dæptə]适配器add[æd]添加addend[ə'd end]加数adder['ædə]加法器addition[ə'd iʃən]n.加法,增加additional[ə'd iʃənl]附加的additionallyad. 另外,又additive['æditiv]添加的addRess[ə'd Res]地址addRessability可寻址性addRessee[æDRe'si:]被访地址addRessing寻址adequate['ædikwit]a.足够的,充分的adjacency[ə'dʒeisnsi]邻近adjacent[ə'dʒeisənt]邻近的adjust[ə'dʒʌst]调整adjustment[ə'dʒʌstmənt]调整administration[ədminis'treiʃən]管理administrative[əd'ministrətiv]管理的administrator[əd'ministreitə]管理员advance[əd'va:ns]v.进展advanced[əd'va:nst]高级的affect[ə'fekt]vt.影响,改变,感动affected[ə'fektid]a.受了影响的again[ə'gein,ə'gen]再次aggregate['ægrigeit]聚集aid[eid]n.帮助,辅助程序airflow['/əflou]气流aisle[ail]通道alarm[ə'la:m]警报alert[ə'lə:t]报警algebraic代数algorithm['ælgəriðm]算法alias['eiliæs]别名aliasing别名判别align[ə'lain]v.定位,对齐aligneda.对齐的,均衡的aligner调整器alignment[ə'lainmənt]数据对齐all[ɔ:l]全部allocate['æləkeit]分配allocation[ælə'keiʃən]分配allocator分配器allow[ə'lau]允许allowable[ə'lauəbl]a.容许的,承认的allowance[ə'lauəns]允许alloweda.容许的ally['ælai,ə'lai]v.联合,与...关联alpha['ælfə]n.希腊字母α,未知数alphabet['ælfəbit]字母alphabetic[ælfə'betik]字母的alphabetical[ælfə'betikəl]a.字母(表)的,ABC的alphabetically[ælfə'betikli]ad. 按字母表顺序alphameric字母数字的alphanumeric字母数字的alter['ɔ:ltə]改变alteration[ɔ:ltə'reiʃən]改动alternate[ɔ:l'tə:nit]替代alternately[ɔ:l'tə:nitli]ad. 交替地,轮流地alternative[ɔ:l'tə:nətiv]替代项amber['æmbə]琥珀色amount[ə'maunt]金额amp安培ampere['æmp/ə]安培ampersand['æmpəsænd]n.&号(and)amplifier['æmplifait]放大器amplitude['æmplitju:d]振幅analog['ænəlɔg]模拟analogue['ænəlɔg]模拟Download [daʊn'ləʊd][,daʊn'lod]下载analysis[ə'næləsis]分析analyst['ænəlist]分析员analyze['ænəlaiz]分析analyzer分析机ancestor['ænsistə]祖先AnD[ænd,ənd]与angle['æŋgl]角度Angstrom['æŋstrəm]埃animate['ænimeit]动画绘制Animation[ænə'meiʃən]动画annotate['ænəuteit]注释annotation[ænou'teiʃən]注释announce[ə'nauns]vt.发表,宣布announcement[ə'naunsmənt]宣布announciator报警器anode['ænəud]阳极another[ə'nʌðə]另一个AnSIn.美国国家标准协会answering['a:nsəriŋ]应答antialiasing排斥假名anticipate[æn'tisipeit]vt.预先考虑,抢...先antistatic防静电aperture['æpətjuə]小孔apostrophe[ə'pɔstrəfi]单引号appear[ə'piə]出现append[ə'pend]附加appendix[ə'pendiks]n.附录Apple['æpl]n.苹果公司applicable['æplikəbl]a.可适用的,合适的application[æpli'keiʃən]应用(程序)applied[ə'plaid]a.适用的,外加的apply[ə'plai]应用appropriate[ə'prəupriit]适当的appropriatelyad. 适当地apron['eiprən]附表architecture['a:kitektʃə]体系结构archive归档area['əriə]区argument['a:gju:mənt]参数arithmetic[ə'riθmətik]算术arrange[ə'reindʒ]排列arrangement[ə'reindʒmənt]排列array[ə'rei]数组arrow['ærəu]箭头article['a:tikl]物件ascend[ə'send]上升ascending[ə'sendiŋ]升序ASCIIn.美国信息交换标准码assemble[ə'sembl]汇编assembled组装assembler汇编程序assembly[ə'sembli]汇编assertion[ə'sə:ʃən]断言asset['æset]资产Assign[ə'sain]分配assigneda.指定的,赋值的assignment[ə'sainmənt]赋值assist[ə'sist]辅助assistance[ə'sistəns]辅助associate[ə'səuʃieit]v.相联,联想,关联associated关联的association[əsəusi'eiʃən]关联associativity关联性assortment[ə'sɔ:tmənt]n.种类,花色品种assume[ə'sju:m]假设assumed[ə'sju:md]a.假定的asterisk['æstərisk]星号async异步asynchronous异步atom['ætəm]原子atomicity[ætə'misiti]原子性attach[ə'tætʃ]连接attacheda.附加的attachment[ə'tætʃmənt]连接附件attempt[ə'tempt]试图attention[ə'tenʃən]n.注意(信号) attenuation[ətenju'eiʃən]衰减attenuator衰减器attractive[ə'træktiv]吸引人的attribute['ætribju:t]属性audio['ɔ:diou]声频audit['ɔ:dit]审查augend['ɔ:dʒend]被加数augment[ɔ:g'ment,'ɔ:gmənt]v.增加,添加,扩充authentication[ɔ:θenti'keiʃən]认证authenticator[ɔ:'θentikeitə]认证器author['ɔ:θə]n.程序设计者,作者authority[ɔ:'θɔriti]权限authorization[ɔ:θərai'zeiʃən]权限authorize['ɔ:θəraiz]授权authorized['ɔ:θəraizd]特许的auto['ɔ:təu]a.自动的autodialer自动拔号器autoindexn.自动变址(数)automata[ɔ:'tɔmətə]自动机automatic[ɔ:tə'mætik]自动的automatically[ɔ:tə'mætikəli]ad. 自动地,机械地automation[ɔ:tə'meiʃən]自动化automaton[ɔ:'tɔmətən]自动机autonumber自动号autopush自动推autostart自动启动auxiliary[ɔ:g'ziljəri]辅助的availability[əveilə'biliti]可用性available[ə'veiləbl]可用的average['ævəridʒ]平均avoid[ə'vɔid]vt.避免,取消,无效babble['bæbl]串音backbone['bækbəun]主干backend后端backflush逆算法background['bækgraund]后台backlog待办事项backscrolling反卷backslash反斜线backspace['bækspeis]退格backtab退格制表backup['bækʌp]备份backward['bækwəd]反向badge[bædʒ]标记balance['bæləns]平衡band[bænd]区bandwidth带宽bank[bæŋk]存储单元banking['bæŋkiŋ]出界bar[ba:]条base[beis]基数baseband基带baseline基线basename基名basic['beisik]基本basis['beisis]基础bass[beis]低音部batch[bætʃ]批处理battery['bætəri]电池baud波特beacon['bi:kən]信标beam[bi:m]束beep[bi:p]n.蜂鸣声,嘀嘀声beeper蜂鸣器begin[bi'gin]开始behavior[bi'heivjə]行为bel贝尔bell[bel]响铃bellfast快贝尔below[bi'ləu]下面benchmark基准beyond[bi'jɔnd]prep.超过,那边bias['baiəs]偏离bibliography[bibli'ɔgrəfi]书目bid[bid]请求bidder['bidə]请求者bill[bil]票据billing['biliŋ]开票binary['bainəri]二进制bind[baind]联接binder['baində]联接器binding['baindiŋ]联接bionics[bai'ɔniks]仿生学BIOS n.基本输入/输出系统bipolar[bai'poulə]双极性的biquinary[bi'kwinəri]二五混合进制(的)bistable双稳态的bit[bit]位bitmap位图blank[blæŋk]空格blanket['blæŋkit]涂层blink[bliŋk]闪烁blinking闪烁blip[blip](缩微胶卷画面上的光点)标志blit位块传送block[blɔk]块blocking['blɔkiŋ]分块blower['blouə]鼓风机board[bɔ:d]n.板,插件板body['bɔdi]主体boldface['bouldfeis]黑体book[buk]书籍bookmark['bukma:k]书签Boolean布尔boot[bu:t]引导Bootable可引导bootstrap['bu:tstræp]自举border['bɔ:də]边框borrow['bɔrəu]借位bottleneck['bɔtlnek]瓶颈bottom['bɔtəm]底部bounce[bauns]弹回bound[baund]界限boundary['baundəri]边界box[bɔks]框bpi位/英寸bps位/秒brace[breis]花括号braces花括号bracket['brækit]方括号bracketed['brækətid]a.加括号的brackets方括号branch[bra:ntʃ]分支break[breik]中断breakpoint断点breve[bri:v]短音符号bridge[bridʒ]网桥bridging[bridʒiŋ]桥接bright[brait]明亮brightness[braitnis]亮度broadband宽频带broadcast['brɔ:dka:st]广播browse[brauz]浏览Browser['brauzə]浏览器bucket['bʌkit]存储桶buffer['bʌfə]缓冲区buffering缓冲bug[bʌg]错误build[bild]构建bulb[bʌlb]灯泡bumper['bʌmpə]保险杆burst[bə:st]脉冲串bus[bʌs]总线business['biznis]商业bussback反馈busy['bizi]忙button['bʌtn]按钮buyer['baiə]采购人员buzzer['bʌzə]蜂鸣器bypass['bai-pa:s]旁路byte[bait]字节cable['keibl]电缆cabling布线cache[kæʃ]高速缓存caching高速缓存CAD[kæd]计算机辅助设计cage[keidʒ]盒子calculate['kælkjuleit]计算calculation[kælkju'leiʃən]n.计算,统计,估计calculator['kælkjuleitə]计算器calendar['kælində]日历calibrate['kælibreit]校准call[kɔ:l]调用callback['kɔ:lbæk]回叫caller['kɔ:lə]调用程序calling['kɔ:liŋ]调用callout调出camcorder便携式摄像机cancel['kænsəl]取消candidate['kændidit]候选cannot['kænɔt]不能canvas['kænvəs]画布capability[keipə'biliti]能力capable['keipəbl]有能力的capacitor[kə'pæsitə]电容capacity[kə'pæsiti]能力capital['kæpitl]大写capitalizeda.大写的caption[kæpʃən]图表说明capture['kæptʃə]捕捉card[ka:d]卡caret['kærət]插入记号carousel[kæru'zel]n.圆盘传送带carriage['kæridʒ]托架carrier['kæriə]载波carry['kæri]进位cartridge['ka:tridʒ]盒式磁带cascade[kæs'keid]级联case[keis]n.情况,场合cash[kæʃ]n.现金cassette[ka:'set]盒式磁带cast[ka:st]强制转型catalog['kætəlɔg]编目catalogue['kætəlɔg]编目catch[kætʃ]捕捉category['kætigəri]种类cation['kætaiən]n.正离子,阳离子cause[kɔ:z]原因caution['kɔ:ʃən]注意CD光盘,激光唱片cedilla[si'dilə]变音符cell[sel]单元Celsius摄氏center['sentə]中心centering['sentəriŋ]向中对齐centerline中线centimeter厘米central['sentrəl]中央的centrex中央交换机century['sentʃuri]n.世纪certain['sə:tən]a.确实的,确定的certainty['sə:tnti]n.必然,确实certification[sə:tifi'keiʃən]确证chain[tʃein]链chained[tʃeind]链接chaining链接chamber['tʃeimbə]箱change[tʃeindʒ]更改channel['tʃænl]通道channelizing沟道效应chapter['tʃæptə]章char[tʃa:]字符character['kæriktə]字符characteristic[kæriktə'ristik]特性charge[tʃa:dʒ]费用charging充电chart[tʃa:t]图表chassis['ʃæsi]机壳check[tʃek]检查checker['tʃekə]检查器checkout检出checkpoint['tʃekpɔint]检查点child[tʃaild]儿子节点children['tʃildRən]子女chip[tʃip]芯片choice[tʃɔis]选项choose[tʃu:z]v.挑选,选择,选定chord[kɔ:d]弦chunk[tʃʌŋk]n.厚块,大部分ciphertext密码文本circle['sə:kl]n.圆,圈,循环,周期circuit['sə:kit]电路circular['sə:kjulə]循环circumflex['sə:kəmfleks]弯曲circumstance['sə:kəmstəns]n.情况,环境,细节citation[sai'teiʃən]引用city['siti]城市clamp[klæmp]夹class[kla:s]类classify['klæsifai]分类clause[klɔ:z]子句clear[kliə]清除clearinghouse['kliəriŋhaus]清除库clerk[kla:k,klə:k]职员click[klik]单击client['klaiənt]客户clip[klip]裁剪clipboard['klipbɔ:d]裁剪板cliping裁剪clipper['klipə]n.剪刀clock[klɔk]时钟clocking定时clockwise['klɔkwaiz]顺时针方向Close[kləuz,kləus]关闭closed[kləuzd]a.关闭的,闭迹closely['kləusli]a.精密地,仔细地cluster['klʌstə]群集coalesce[kouə'les]结合coating涂层coax[kəuks]同轴coaxial同轴的code[kəud]代码coder['koudə]编码器codeset代码集coding编码coefficient[kəui'fiʃənt]系数coexist['kouig'zist]共存coexistence['kouig'zistəns]共存coffret传输接口collapse[kə'læps]崩溃collate[kɔ'leit]整理collation[kɔ'leiʃn,kə-]整理collator[kɔ'leitə]整理器collection[kə'lekʃən]堆集collision[kə'liʒ(ə)n]冲突colon['koulən]冒号colour['kʌlə]颜色column['kɔləm]列combination[kɔmbi'neiʃən]组合combine[kəm'bain]组合comboboxn.组合框comma['kɔmə]逗号command[kə'ma:nd]命令comment['kɔment]注解commercial[kə'mə:ʃəl]a.商业的,经济的commit[kə'mit]落实commitment[kə'mitmənt]落实commodity[kə'mɔditi]商品common['kɔmən]公共的communicate[kə'mju:nikeit]通信communication[kə'mju:nikeiʃən]n.通信compact['kɔmpækt,kəm'pækt]压缩compaction压缩company['kʌmpəni]公司comparand比较字comparator['kɔmpəreitə]比较器compare[kəm'p/ə]比较comparison[kəm'pærisn]比较compatibility兼容性compatible[kəm'pætəbl]兼容的compilation[kɔmpi'leiʃən]编译compile[kəm'pail]编译compiler[kəm'pailə]编译器complement['kəmplimənt]补码complementer反相器complete[kəm'pli:t]完成completely[kəm'pli:tli]ad. 十分,完全,彻底completion[kəm'pli:ʃən]完成complex['kɔmpleks]复杂的complexities复杂性complexity[kəm'pleksiti]复杂程度complicated['kɔmplikeitid]v.使复杂化,使混乱component[kəm'pəunənt]部件components部件compose[kəm'pəuz]组成composing[kəm'p ouziŋ]组成composite['kɔmpəzit]合成composition[kɔmpə'ziʃən]组合compress[kəm'pres]压缩compression[kɔm'preʃən]压缩compressor[kəmpresə]压缩器comprise[kəm'praiz]vt.包括,由...组成compute[kəm'pju:t]计算computer[kəm'pju:tə]计算机computing计算concatenate[kɔn'kætineit]并置concatenation[kɔn'kætə'neiʃən]并置concentration[kɔnsən'treiʃən]集中concentrator['kɔnsentreitə]集线器concept['kɔnsept]n.概念concordance[kən'kɔ:dəns]重要语汇索引concurrent[kən'kʌrənt]同时的condense[kən'd ens]压缩condition[kən'd iʃən]条件conditional[kən'd iʃənl]条件的conditioning调节conductor[kən'dʌktə]导线conduit['kɔndit]护线管confidential[kɔnfi'denʃəl]机密configuration[kənfigju'reiʃən]配置configurator配置程序configure[kən'figə]配置confirm[kən'fə:m]确认confirmation[kɔnfə'meiʃən]确认conflict['kɔnflikt,kən'flikt]v.冲突,碰头conflicting[kən'fliktiŋ]冲突conform[kən'fɔ:m]vi.遵从,符合confuse[kən'fju:z]vt.使混乱,干扰congestion[kən'dʒestʃən]拥塞conjunction[kən'dʒʌŋkʃən]与connect[kə'nekt]连接connected[kə'nektid]连接connection[kə'nekʃən]连接connective[kə'nektiv]连接词connectivity连通性connector[kə'nektə]连接器consecutive[kən'sekjutiv]连续的consent[kən'sent]插座consequently['kɔnsikwəntli]ad. 因此,从而consider[kən'sidə]考虑consideration[kənsidə'reiʃən]n.考虑,研究,讨论considered[kən'sidəd]a.考虑过的,被尊重的consist[kən'sist]vi.符合,包括consistency[kən'sistənsi]一致性consistent[kən'sistənt]一致的console[kən'səul]控制台consolidate[kən'sɔlideit]合并constn.常数constant['kɔnstənt]常量constantly['kɔnstəntli]ad. 不变地,经常地constraint[kən'streint]约束constructing构造constructor构造成员consult[kən'sʌlt]v.咨询,顾问consumable[kəm'sju:məbl]消费品consume[kən'sju:m]v.消耗,使用contact['kɔntækt,kən'tækt]联系contain[kən'tein]包含container[kən'teinə]容器containment包含content['kɔntent,kən'tent]内容contention[kən'tenʃən]争用context['kɔntekst]上下文contextual[kən'tekstʃuəl]上下文的contiguous[kən'tigjuəs]相连的continue[kən'tinju(:)]继续continued[kən'tinju:d]接上页continuously[kən'tinjuəsli]ad. 连续不断地contractor[kən'træktə]承包方contrast['kɔntræst,kən'træst]反差control[kən'trəul]控制controllability可控制性controlled[kən'trould]a.受控制的,受操纵的controller[kən'troulə]控制器convegence收敛convenience[kən'vi:njəns]n.方便,便利convenient[kən'vi:njənt]a.方便的,便利的convention[kən'venʃən]约定conventional[kən'venʃənl]a.常规的,习惯的converg收敛converged收敛的conversation[kɔnvə'seiʃən]对话conversational[kɔnvə'seiʃənl]会话式conversion[kən'və:ʃən]转换convert[kən'və:t,'kɔnvə:t]转换converted[kən'və:tid]转换的converter转换器coordinate[kəu'ɔdinit]坐标coordinator[kou'ɔ:dineitə]协调程序coprocessor协处理器copy['kɔpi]复制copying复制copyright['kɔpirait]n.版权cord[kɔ:d]n.绳子,电线core[kɔ:]核心coresidency共存corner['kɔ:nə]角corona[kə'rounə]电晕correct[kə'rekt]正确correction[kə'rekʃən]n.校正,修正correctly[kə'rektli]正确correlator相关因子correspond[kɔris'pɔnd]vi.通信(联系) corresponding[kɔris'pɔndiŋ]相应的corrupt[kə'rʌpt]v.有毛病的corrupted毁坏的cosine['kousain]余弦cost[kɔst]成本costing['kɔ:stiŋ]成本法Coulomb[ku:'lɔm]库仑count[kaunt]计数counter['kauntə]计数器counterclockwise[kauntəklɔkwaiz]反时针方向country['kʌntri]国家coupler['kʌplə]耦合器coupling['kʌp liŋ]耦合courier['kuriə]信使course[kɔ:s]n.过程,航向,课程cover['kʌvə]盖CpU控制处理部件crank[kræŋk]曲柄crash[kræʃ]崩溃craze[kreiz]n.开裂create[kri(:)'eit]建立creation[kri'eiʃən]n.创造,创作creator[kri(:)'eitə]建立者credentials凭证credit['kredit]信用crew[kru:]组员criteria[krai'tiriə]标准criterion[krai'tiəriən]n.标准,判据,准则critical['kritikəl]临界的crop[krɔp]v.切,剪切cross[krɔs]跨crossfoot交叉结算crowding拥挤cryogenics低温学cryotron低温管cryptographic[kriptə'græfik]密码cryptography[krip'tɔgrəfi]密码术CUA公共用户存取访问culling['kʌliŋ]挑选cumulative['kjumjuleitiv]累积的current['kʌrənt]当前currently['kʌrəntli]ad. 目前,现在cursor['kə:sə]光标curtate卡片部分cushion['kuʃən]缓冲器custom['kʌstəm]a.用户customation定制customer['kʌstəmə]用户customize定制cut[kʌt]剪下cutoff['kʌtɔf]截止cutout['kʌtaut]开口cybernetics['saibə:'netiks]控制论cycle['saikl]循环cyclinder柱面cyrill西里尔daemon守护程序daily[deili]a.每日的,日常的damage['dæmidʒ]损坏damping阻尼dark[da:k]黑暗DASD直接存取存储器data[deitə]数据database数据库datagram数据报date[deit]日期datum[deitəm]数据day[dei]天db分贝deactivate[di:'æktiveit]释放deactivated释放deactivation释放deadlock[dedlɔk]死锁deal[di:l]v.处理,分配,交易dealer[di:lə]经销商deallocate释放dearly[diəli]ad. 极,非常,昂贵地death[deθ]n.毁灭,消灭debit[debit]借额deblock解块deblocking解块debug[di:'bʌg]调试debugger调试器deca十(词头)deci十分之一(词头)decibel[desibel]分贝decide[di'said]v.(使)判定,判断decimal[desiməl]十进制decipher[di'saifə]译码decision[di'siʒən]判定deck[dek]叠declaration[deklə'reiʃən]说明declarative[di'klærətiv]说明的declarator说明符declare[di'kl/ə]说明declared[di'kl/əd]a.承认的,申报的decode[di:'koud]译码decoder译码器decollate[di'kɔleit]分开decompression还原deconcentration[di:kɔnsən'treiʃən]分散deconcentrator分线器decrease[di'kri:s,'d i:kri:s]v.减少,降低,缩短decreasing递减decrement[dekrimənt]减decrypt译码decurl去卷曲dedicate[dedikeit]专用dedicated[dedikeitid]专用的dedication[dedi'keiʃən]专用deduction[di'dʌkʃən]扣除default[di'fɔ:lt]缺省defect[di'fekt]缺陷defective[di'fektiv]a.故障的,有毛病的definable[di'fainəbl]a.可定义的,可确定的define[di'fain]定义definition[defi'niʃən]定义限定deflect[di'flekt]转向degrade[di'greid]v.降低,减少,递降degree[di'gri:]度delay[di'lei]延迟deleave拆散delegation[deli'geiʃən]授权delete[di'li:t]删除deletion[di'li:ʃən]n.删去(部分),删除delimit[di:'limit]定界delimiter定界符delinquent[di'liŋkwənt]拖欠帐款deliver[di'livə]传递(回叫)delivery[di'livəri]传递demand[di'ma:nd]需求demangling识别解码demodulate[di:'mɔdjuleit]解调demodulation[di:mɔdju'leiʃən]解调demodulator解调器demographic[di:məgræfik]人口统计的demon[di:mən]精灵程序demonstrate[demənstreit]v.论证,证明,证实demonstration[demən'streiʃən]示范demount[di:'maunt]卸下demultiplex多路分用demultiplexer多路分用器denary[di:nəri]十进制的denormal非正常表示的denote[di'nəut]表示density[densiti]密度deny[di'nai]否认department[di'pa:tmənt]n.部门,门类,系depend[di'pend]取决于dependent[di'pendənt]从属dependents从属depress[di'pres]按下depth[depθ]深度deque双队列dequeue离队derivation[deri'veiʃən]派生descend[di'send]下降descendant[di'sendənt]子代describe[dis'kraib]描述descrieda.被看到的,被发现的description[dis'kripʃən]n.描述descriptor描述信息块deselect取消选择deserialize串行变并行deserializer串并转换器design[di'zain]设计designate[dezigneit]指定designateda.指定的,特指的designation[dezig'neiʃən]指定designlist设计表desirable[di'zaiərəbl]a.所希望的,称心的desire[di'zaiə]v.期望desired期望的desk[desk]n.书桌,控制台,面板desktop桌面desposition支配权destage离台destination[desti'neiʃən]目的地destroy[dis'trɔi]毁坏destructor[di'strʌktə]析构成员detached[di'tætʃt]分离的detail[di:teil]细节detailed[di:teild]详细的detect[di'tekt]检测detent[di:'tent]稳定装置deter[di'tə:]vt.阻止,拦住,妨碍determinant行列式值determine[di'tə:min]确定develop[di'veləp]开发developer[di'veləpə]开发者developing开发development[di'veləpmənt]n.开发,研制deviation[di:vi'eiʃən]偏差device[di'vais]设备diacritic[daiə'kritik]发音符号diacritical[daiə'kritikl]a.区分的,辩别的diaeresis分音符diagnose[daiəgnəuz]诊断diagnostic[daiəg'nɔstik]诊断的diagnostics['daiəg'nɔstiks]诊断diagonal[dai'ægənl]对角的diagonally[dai'ægənli]ad. 斜(对) diagram['daiəgræm]图表dial[daiəl]拨号dialing拨号dialog[daiəlɔg]对话dibit双位dictionary[dikʃənəri]字典differ[difə]vi.不同,不一致difference[difrəns]差different[difrənt]不同的differentiate[difə'renʃieit]v.区别,分辨differentiator微分器digest[di'dʒest,'d aidʒest]整理digit[didʒit]数字digital[didʒitl]数字digitize[didʒitaiz]数字化dimension[di'menʃən]维dimensionaln....维的dimensionality[di'menʃə'næliti,dai-]维数diode[daioud]二极管diphthong[di fθɔŋ]元音连字dipping浸渍法direct[di'rekt]直接的direction[di'rekʃən]指导directly[di'rektli]ad. 直接地,立即director[di'rektə]导向器directory[di'rektəri]目录dirid目录标识符dirname目录名Dirve驱动器disable[dis'eibl]禁用disabled[dis'eibld]禁用的disappear[disə'piə]vi.消失disassembler反汇编器disc[disk]磁盘discard[dis'ka:d]v.删除,废除,放弃discarded废弃的discipline[disiplin]规程disconnect[diskə'nekt]断开disconnection[diskə'nekʃn]断开discrete[di'skrit]离散的discriminant判别式discriminator[dis'krimineitə]鉴别器disjunction[dis'dʒʌŋkʃən]析取disk[disk]磁盘diskette软盘dismount[dis'maunt]卸下dispatch[dis'pætʃ]分派dispatcher[di'spætʃə]调度器dispersant[dis'pə:sənt]分散剂displacement[dis'pleismənt]位移display[dis'plei]显示dispose[dis'pəuz]配置disposition[dispə'ziʃən]配置disregard[disri'ga:d]vt.轻视,把..忽略不计dissector[di'sektə]析象器distinction[dis'tiŋkʃən]n.区别,相异,特性distinguish[dis'tiŋgwiʃ]v.区别,辨识distort[dis'tɔ:t]失真distortion[dis'tɔ:ʃən]失真distribute[dis'tribju:t]vt.分布,配线,配给distributed分布的distribution[distri'bju:ʃən]分发dithering抖动ditto[ditəu]同上diversion[dai'və:ʃən]转换divide[di'vaid]v.除dividend[dividend]被除数division[di'viʒən]部分divisor[di'vaizə]除数DLL动态连接库DOcument['dɔkjumənt]文档DOcumentation[dɔkjumen'teiʃən]文档编制DOcumenting记录DOmain[də'mein]域DOS磁盘操作系统DOt[dɔt]点DOuble['dʌbl]a.两倍的,成双的DOublet['dʌblit]二位字节DOubleword双字DOwn[daun]向下DOwnload卸载DOwnstream[daunstri:m]顺流DRaft[DRa:ft]草稿DRag[DRæg]拖曳DRawable['DRɔ:əbl]可绘制的DRift[DRift]漂移DRive[DRaiv]驱动器DRiver['DRaivə]驱动程序DRop[DRɔp]放下DRum[DRʌm]磁鼓DRyer['DRaiə]干燥器DUal['dju:əl]a.对偶的,双的DUe[dju:]到期DUmb[dʌm]哑的DUmmy['dʌmi]哑的DUmp[dʌmp]转储DUodecimal[dju:ə'd esiml]十二进制的DUplex双工DUplicate['dju:plikit]重复DUplication[dju:pli'keiʃən]复制DUplicator['dju:plikeitə]复印机DUrability['djuərə'biliti]耐用性DUration[djuə'reiʃən]持续时间DUring['djuəriŋ]在期间DYnamic[dai'næmik]动态DYnamicizer动态转换器each[i:tʃ]每个echo['ekəu]回显edge[edʒ]边edit['edit]编辑editing编辑edition[i'diʃən]版本editor['editə]编辑器effect[i'fekt]n.效率,作用,效能effective[i'fektiv]a.有效的effectivity有效性efficiency[i'fiʃənsi]效率efficiently[i'fiʃəntli]ad. 有效地eigenvalue['aigənvælju:]特征值eject[i:'dʒekt]弹出edaboration[ilæbə'reiʃən]加工edapsedvi.经过edectronic[ilek'trɔnik]电子的edectronics[ilek'trɔniks]电子学edement['edimənt]元素ediminate[i'limineit]消去edlipse[i'lips]椭圆edlipsis[i'lipsis]n.省略符号,省略(法) embedded嵌入的embedding嵌入emboldening增亮embossment[im'bɔsmənt]凸起emphasis['emfəsis]强调emphasize['emfəsaiz]v.强调,着重,增强empty['empti]a.空,零,未占用emulate['emjuleit]仿真emulation[emju'leiʃən]仿真emulator['emjuleitə]仿真器emulsion[i'mʌʃən]感光乳剂enable[i'neibl]允许encapsulation封装encipher[in'saifə]加密器enclave[en'cleiv]程序集enclose[in'kləuz]vt.封闭,密封,包装enclosure[in'kləuʒə]安装箱encode[in'koud]编码encoder[in'koudə]编码器encounter[in'kauntə]遇到encrypt加密encryption加密end[end]末端endian字节存储次序endpoint端点engineering[endʒi'niəriŋ]工程enhance[in'ha:ns]增强enlargement放大enqueue排队enquiry询问enroll[in'rəul]报名ensure[in'ʃuə]保证enter['entə]输入enterprise['entəpraiz]企业entire[in'taiə]a.总体entirely[in'taiəli]ad. 完全地,彻底地entity['entiti]实体entrance['entrəns]入口entropy['entrəpi]熵entry['entri]项目enumerator[i'nju:məreitə]枚举符environ[in'vairən]vt.围绕,包围environment[in'vaiərənmənt]环境environmental[invaiərən'mntl]a.周围的,环境的epilogue['epilɔg]结尾epoch['i:pɔk]戳记equal['i:kwəl]等于equalization[i:kwəlai'zeiʃən]均衡equalizer['i:kwəlaizə]均衡器equally['i:kwəli]ad. 相等地,相同地equation[i'kweiʃən]方程式equipment[i'kwipmənt]装置equivalence[i'kwivələns]等价equivalent[i'kwivələnt]等价的equivocation[ikwivə'keiʃən]条件信息量总平均值erase[i'reiz]擦除eraser[i'reizə]擦除器ergoromics人类工程学erlang厄兰error['erə]错误escalation[eskə'leiʃən]逐步上升escape[is'keip]跳出esoteric[esəu'terik]机密的especially[is'peʃəli]ad. 特别(是),尤其essentially[i'senʃəli]ad. 实质上,本来establish[is'tæbliʃ]建立establishment[is'tæbliʃmənt]建立ethernet以太网evaluate[i'væljueit]估计event[i'vent]事件every['evri]每个examine[ig'zæmin]v.检验,考试,审查example[ig'za:mpl]例子exceed[ik'si:d]超过exceededa.过度的,非常的except[ik'sept]prep.除...之外,除非exception[ik'sepʃən]异常excerpt['eksə:pt]摘录exchange[iks'tʃeindʒ]交换exclamation[eksklə'meiʃən]n.惊叹(号) exclude[iks'klu:d]排除exclusive[iks'klu:siv]互斥的executablea.可执行的execute['eksikju:t]执行execution[eksi'kju:ʃən]执行exerciser['eksəsaizə]试验程序exhaust[ig'zɔ:st]v.取尽,用完exist[ig'zist]存在existing现存的exit['eksit]退出expand[iks'pænd]扩充expander[iks'pændə]扩充器expanding[iks'pændiŋ]a.扩展的,扩充的expansion[iks'pænʃən]n.展开,展开式expect[iks'pekt]vt.期望,期待,盼望expenditure[iks'penditʃ]支出expenses费用experience[iks'piəriəns]vt.试验experiment[iks'perimənt]n.实验,试验(研究) experimentation[eksperimen'teiʃən]n.实验(工作,法)expertise[ekspə'ti:z]专门知识expire[iks'paiə]v.终止,期满explain[iks'plein]说明explanation[eksplə'neiʃən]说明explanatory[iks'plænətəri]a.解释(性)的expletive[ek'spli:tiv]虚词explicitlyad. 明显地,显式地exponent[iks'pounənt]指数exponential[ekspou'nenʃəl]指数的exponentiation取幂export[eks'pɔ:t,'ekspɔ:t]调出exporter[iks'pɔ:tə]出口服务器exposing曝光exposure[iks'pəuʒə]曝光度express[iks'pres]a.快速的expression[iks'preʃən]表达式expunge[eks'pʌndʒ]vt.擦除,删掉extend[iks'tend]扩展extension[iks'tenʃən]扩充extent[iks'tent]范围external[eks'tə:nl]外部的extra['ekstrə]a.特别的,额外的extract[iks'trækt,'ekstrækt]抽取extremely[iks'tri:mli]ad. 极端地,非常extremity[iks'tremiti]极限eyecatcher识别序列face[feis]n.面,表面facilities设施facility[fə'siliti]n.设施,装备,便利facsimile[fæk'simili]传真factor['fæktə]因子factorial[fæk'tɔ:riəl]阶乘factoring因式分解factorization['fæktərai'zeiʃn]因式分解fail[feil]失败failure['feiljə]失败fallback撤退false[fɔ:ls]a.假(布尔值),错误familiar[fə'miljə]a.熟悉的,惯用的familiarize[fəmiljəraiz]vt.使熟悉,使通俗化family['fæmili]系列fancy['fænsi]n.想象(的),精制的fast[fa:st]快速fastbackn.快速返回fasten['fa:sn]固定fastselect快速选择father['fa:ðə]n.父,上层(树节点的)fault[fɔ:lt]故障feature['fi:tʃə]特征成份feed[fi:d]馈送feedback['fi:dbæk]反馈feedboard供纸板feeder['fi:də]输电线feminine['feminin]阴性ferrite['ferait]铁氧体。

ALGORITHM

ALGORITHM

算法可以理解为有基本运算及规定的运算顺序所构成的完整的解题步骤。

或者看成按照要求设计好的有限的确切的计算序列,并且这样的步骤和序列可以解决一类问题。

【算法的定义】算法(Algorithm)是指解题方案的准确而完整的描述,是一系列解决问题的清晰指令,算法代表着用系统的方法描述解决问题的策略机制。

也就是说,能够对一定规范的输入,在有限时间内获得所要求的输出。

如果一个算法有缺陷,或不适合于某个问题,执行这个算法将不会解决这个问题。

不同的算法可能用不同的时间、空间或效率来完成同样的任务。

一个算法的优劣可以用空间复杂度与时间复杂度来衡量。

一个算法应该具有以下七个重要的特征:算法可以使用自然语言、伪代码、流程图等多种不同的方法来描述。

1、有穷性(Finiteness)算法的有穷性是指算法必须能在执行有限个步骤之后终止2、确切性(Definiteness)算法的每一步骤必须有确切的定义;3、输入项(Input)一个算法有0个或多个输入,以刻画运算对象的初始情况,所谓0个输入是指算法本身定出了初始条件;4、输出项(Output)一个算法有一个或多个输出,以反映对输入数据加工后的结果。

没有输出的算法是毫无意义的;5、可行性(Effectiveness)算法中执行的任何计算步都是可以被分解为基本的可执行的操作步,即每个计算步都可以在有限时间内完成;(也称之为有效性)6、高效性(High efficiency)执行速度快,占用资源少;7、健壮性(Robustness)对数据响应正确。

【复杂度】同一问题可用不同算法解决,而一个算法的质量优劣将影响到算法乃至程序的效率。

算法分析的目的在于选择合适算法和改进算法。

一个算法的评价主要从时间复杂度和空间复杂度来考虑。

时间复杂度算法的时间复杂度是指执行算法所需要的时间。

一般来说,计算机算法是问题规模n 的函数f(n),算法的时间复杂度也因此记做T(n)=Ο(f(n))因此,问题的规模n 越大,算法执行的时间的增长率与f(n) 的增长率正相关,称作渐进时间复杂度(Asymptotic Time Complexity)。

animation用法

animation用法

animation用法animation是CSS3中用來控制元素動畫效果的屬性,它可以媲美Flash動畫效果,使得網站立體生動,更易吸引用戶去駐足觀看,大大提升了網站展示效果。

animation屬性可以通過 @keyframes 語法來設置,其定義內容可為動作或者狀態及其相應時間。

animation屬性有再次定義屬性包括 animation-name、animation-duration、animation-timing-function、animation-delay、animation-iteration-count、animation-direction、animation-fill-mode,其表達的含義分別如下:(1)animation-name:定義動畫的名稱,必須要有@keyframes 定義,否則動畫無法調用。

(2)animation-duration:定義動畫完成一次的所用時間,單位為 s 或者 ms。

(3)animation-timing-function:定義動畫的速度曲線,包括 linear 、 ease 、 ease-in 、 ease-in-out 、ease-out-in 等。

(5)animation-iteration-count:定義動畫的重復次数,如果不設置,默認值是1次,也可以設置為 infinite 表示一直重復播放。

(6)animation-direction:定義動畫是否循環播放,还可以設置動畫在循環播放時重複播放的方向,其可選值包括 normal 、 alternate 。

(7)animation-fill-mode:定義動畫的完結態,如果你的動畫播放完以後,它的最後一帧的樣子會如何?可選值有 forward 、 backward 、 both 等。

animation屬性可以用來做很多有趣的圖形動畫,它使用也變得非常方便,只需定義一套參數,就能輕松地控制元素的動畫效果,提升頁面展示效果。

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Chapter1Algorithm AnimationIntroductionAndreas Kerren1and John T.Stasko21FR6.2Informatik,Saarland University,PO Box151150,D-66041Saarbr¨u cken,Germany.Email:kerren@cs.uni-sb.de,URL:http://www.cs.uni-sb.de/~kerren/2College of Computing/GVU Center,Georgia Institute of Technology,Atlanta,GA30332-0280,USA.Email:stasko@,URL:/~john.stasko/An algorithm animation(AA)visualizes the behavior of an algorithm by pro-ducing an abstraction of both the data and the operations of the algorithm. Initially it maps the current state of the algorithm into an image,which then is animated based on the operations between two succeeding states in the algo-rithm execution.Animating an algorithm allows for better understanding of the inner workings of the algorithm,furthermore it makes apparent its deficiencies and advantages thus allowing for further optimization.Price,Baecker and Small[63]distinguish between algorithm animation and program animation.Thefirst term refers to a dynamic visualization of the higher-level descriptions of software(algorithms)that are later implemented in software. The second term refers to the use of dynamic visualization techniques to enhance human understanding of the actual implementation of programs or data struc-tures.Price,Baecker,and Small define both areas of study to collectively bea part of Software Visualization(SV).Here in this introduction we loosen this distinction,i.e.,the discussed systems can be subsumed by the terms algorithm and program animation.Two extensive anthologies about software visualization were published in 1996and1998[33,78].Both provide overviews of thefield.The latter one also contains revised versions of some seminal papers on classical algorithm animation systems as well as educational and design topics.Other published articles provide summaries of different aspects of algorithm animation in particular,including taxonomies[10],the use of abstraction[22],and user interface issues[39].In this introduction wefirst provide a short summary of the historical development of software visualization,especially algorithm and program visualization.In this context we concentrate on systems that introduced new concepts.Next,we survey some newer systems on the basis of four concepts or dimen-sions:specification technique,visualization technique,language paradigm,and domain specific animations.Because these systems have been developed more recently,they usually were not discussed in the aforementioned anthologies.Due to space limitations,however,the following sections only describe some repre-sentative systems,with a particular focus on systems that are presented in the seven papers of this chapter.1Classical Systems and ConceptsKnowlton’s movie[47]about list processing using the programming language L6 was one of thefirst experiments to visualize program behavior with the help of animation techniques.Other early efforts often focused on aiding teaching[1,44] including the classic“Sorting Out Sorting”[3,2]that described nine different sorting algorithms and illustrated their respective running times.Experiences with algorithm animations made by hand and the wide distri-bution of personal computers with advanced graphical displays in the1980’s led to the development of algorithm animation systems.The well known system Balsa[19,8]introduced the concept of Interesting Events(IE’s)and with it the binding of several views to the same state.In this approach the key points of the program are annotated with IE’s by the visualizer(the person who speci-fies the visualization).When those IE’s are reached during execution,an event, parameterized with information about the current program state,is sent to the views.The successor Balsa II[9]was extended with step and break points and a number of other features.In Zeus[11],Cat[14],and the later Java based system Jcat[18]the views were distributed on several workstations.The system Tango[72]implemented the path-transition paradigm[73,77] that permitted smooth and concurrent animations of state transitions.In its successor Polka[79],these properties were revised to facilitate easier design of concurrent animation actions.As a front-end of Polka,an interactive anima-tion interpreter called Samba[75](including the later Java based Jsamba)was developed.Samba consisted of a number of parameterized ASCII commands that performed different animation actions.Thus,programs written in any pro-gramming language could be animated simply by having them output Samba commands at interesting event points.The system Pavane[67]was noteworthy in exploring a declarative animation paradigm in which program states were mapped to visualization states.The animation designer simply created this mapping initially,then the program ran and the appropriate mappings were maintained.A number of other noteworthy algorithm visualization systems and tools have been developed over the years.Some of the earlier efforts include systems in Smalltalk[52,32],the Aladdin system[45,42],the Movie system[6],ani-mations for algorithms textbooks[37,38],and the Gaigs system[56].Recently,a number of new systems have been introduced.Many of these newer systems were presented at workshops and conferences,including the GI workshop SV’2000[27],the First International Program Visualization Workshop 2000[82]and the Dagstuhl Seminar on Software Visualization2001[28].In the next four sections,we briefly describe a few of the newer systems,as well as note-worthy earlier systems,with respect to four important dimensions:specification technique,visualization technique,language paradigm,and domain-specificity. 2Specification TechniqueAn important practical task in creating algorithm visualizations is to specify how the visualization is connected or applied to the algorithm.SV researchers have developed a number of approaches to this problem.In this section we will exam-ine some of the different approaches and the systems that use the approaches. Note that some of the systems could be classified in several categories.2.1Event DrivenThe interesting event approach was pioneered by Balsa[19,8]and has been used in many algorithm animation systems including its successor Zeus[11].As men-tioned above,the visualizer identifies key points in the program and annotates these with IE’s.Whenever an IE is reached during execution,a parameterized event is dispatched to the views.The event-based framework Ganimal[31]offers some new features like al-ternative interesting events,alternative code blocks,mixing of post-mortem and live/online algorithm animation,visualization control of loops and recursion, etc.Annotations are provided by the Ganila language,which are compiled into Java.The generated code allows the association of meta-information(settings) with each program point of the algorithm.Consequently a graphical user inter-face can be used to change these settings at runtime of the animation.The Animal system[69,68]also utilizes an event-based approach and pro-vides a number of advanced features for animation presentation including dy-namicflexibility of animation mappings,reverse execution,internationalization of animation content,andflexible import and export capabilities.2.2State DrivenAn alternative approach is to specify a mapping between program and visualiza-tion states,usually constructed by the visualizer before program execution.As discussed above,the Pavane system was an early adopter of this technique[66, 65].The declarative approach is also utilized by some newer systems.Leonardo [23,24]is an integrated environment for developing,executing and animating C programs.Visualizations are specified by adding declarations written in Alpha, a declarative language,to the C program.Leonardo also supports full reversible execution by using a specialized virtual machine that executes the compiled C program.Daphnis is an algorithm animation system based on the use of dataflow tracing.Some aspects of abstraction in the visualization are produced fully au-tomatically,but to prepare an animation,it is necessary to supply an external configuration script that specifies the graphical representation and rules of trans-lation for all the variables to be visualized.To achieve spatial or temporal sup-pression of unimportant information,a special kind of the Petri net formalism is applied to describe the process of algorithm execution.The Daphnis system as well as its theoretical model are discussed further in this chapter[36].Demetrescu,Finocchi,and Stasko provide a direct comparison of both the interesting event and state mapping approaches in this chapter[25],identifying some scenarios where one might be preferable to the other.2.3Visual ProgrammingAnother technique for specifying algorithm animations is the use of visual pro-gramming techniques.Visual programming(VP)seeks to make programs easier to specify by using a visual notation for the actual program commands and statements.As a whole,VP is considered to be distinct from SV[63],but such a graphical notation itself is a kind of statical code/data visualization.One well-known project to embed animation capabilities into a visual pro-gramming language(VPL)is the declarative VPL Forms/3[20]in which anima-tion is done by maintaining a network of one-way constraints.The developers of this language integrated an extension of the path-transition paradigm into their language,resulting in a unique approach to algorithm animation,e.g.a seamless integration of algorithm animation into the language and on-the-fly exploratory programming of an algorithm animation.An area related to VP is programming by demonstration(PbD).In PbD, a person demonstrates an example or an operation of a task,and the PbD-system infers a program for this task.Dance[71,76]is a PbD-interface to the Tango system.After the user demonstrates an animation scenario in a direct manipulation style graphical editor,the Dance system generates ASCII code that specifies the animation.This code is then used as input to Tango.2.4Automatic AnimationPerhaps the simplest way to specify an animation,at least for the algorithm de-veloper,is to have the animation automatically generated.Total,automatic cre-ation of algorithm animations is extremely difficult however[10],so systems have provided differing levels of automation to specify algorithm animation.Because automated animation creation requires little or no effort on the programmer’s part,this approach is very well-suited to debugging[54].An early system in this area,Uwpi[43],provided automatic animation by using a small expert system that chose the visualization for the data structures and operations of an algorithm by attempting to infer the abstract data types used in the program.The system could display abstractions of higher-level data structures,even though it did not truly“understand”them.Jeliot is a family of program animation environments some of which support the semi-automated paradigm by allowing users to define the visual semantics of program structures or to select the most adequate ones.One system was exclu-sively developed for novice programmers.It supports fully automatic animation, and does not allow any customization of the animation.Ben-Ari,Myller,Sutinen, and Tarhio give an overview of the Jeliot family and discuss some empirical evaluations of some of the systems in this chapter[5].Another technique thatfits this category is the use of special pseudo-code languages in which programmers implement their code,and then the animation is automatically produced.Algorithma99[21]is such an example system.3Visualization TechniqueOne of the most important tasks in SV is the design of the graphical appearance of a visualization or animation.The display design must address a number of different issues,e.g.,what information should be presented,how should this be done,should there be a focus on the important elements,and so on.Brown and Hershberger give a good overview of fundamental techniques on this topic[12]. In this introduction we discuss three aspects of visualizing algorithms that have received much attention lately:3D Algorithm Animation,Auralization,and Web Deployment.3.13D Algorithm AnimationThere may be several reasons for integrating3D graphics into an algorithm animation system.The third dimension can be used for capturing time(his-tory),uniting multiple views,and displaying additional information[16].Both the systems Polka[81]and Zeus[15]were extended with3D graphics ver-sions.Brown and Najork further integrated their earlier work on the platform-dependent Zeus3D into the Jcat system.With the resulting Java-based system, 3D animations could be run in any standard web browser[17,55].The3D ani-mations were implemented using the object-oriented,scene-graph based graphicslibrary Java3D(plugin).In the Gasp system,Tal and Dobkin explored3D ani-mations of computational geometry algorithms also[83].They created a library of geometric data types including operations that were furnished with animation instructions.3.2AuralizationIn SV,audio can be used to reinforce and replace visual cues,to convey pat-terns,to identify important events in a stream of data,and to signal exceptional conditions[13].Recently the mapping of information to musical sound using parameters such as rhythm,harmony,melody or special leitmotifs has been studied.Caitlin[85]is a preprocessor for Pascal which allows a user to specify an auralization for each type of program construct(e.g.a FOR statement)on the basis of a hierarchical leitmotif design.Caitlin does not allow auralization of data,however.Empirical studies[86]of this system show that novice program-mers could interpret the musical auralizations,that musical knowledge had no significant effect on performance,and that,in certain circumstances,musical auralizations can be used to help locate bugs in programs.The musical data sonification toolkit Muse[51]providesflexible data map-pings to musical sounds.The data can come from any scientific source.It is written for the SGI platform and supports different mapping types of data to sound,like timbre,rhythm,tempo,volume,pitch and harmony.A similiar system is Faust[88],a framework for algorithm understanding and sonification testing.It allows simple mappings of algorithm events to sound parameters and requires programmers to manually tag events in their algorithms. Furthermore,the interested programmer can easily change sound synthesis al-gorithms and add new features and attributes to these algorithms.3.3Web DeploymentWith the growing use of the World Wide Web as a generic application and dis-play platform,a number of recent algorithm animation systems have focused on delivery of animations over the Web.The JSamba and JCat systems men-tioned earlier are two examples.Other systems presenting animations over the Web include JHave[57],the Sort Animator[26],Jeliot[41],and Jawaa [62].4Language ParadigmDifferent language paradigms may need different abstractions and entities to be visualized,due to their unique styles of computation and methods for problem solving.The survey by Oudshoorn,Widjaja,and Ellershaw[59]analyses the visualization requirements for a variety of programming paradigms and gives a simple taxonomy of program visualization.In the following section we consider the most important language paradigms and illuminate some example systems.4.1Imperative Programming LanguagesThe imperative paradigm is based on the procedural approach to solve prob-lems.From this point of view,the developer of an algorithm animation has to find abstractions of variables,data structures,procedures/functions and control structures.The Balsa system[9]exemplifies this paradigm.4.2Functional Programming LanguagesThe most significant abstractions for functional languages are functions and data structures.A textual browser to view the trace of the evaluation of a lazy func-tional language is discussed in[87].The system facilitates navigating over a trace and it can be used as a debugging tool or as a pedagogical aid in understanding how lazy evaluation works.The Kiel System[7]is an interactively controlled computer system for the execution offirst-order functional programs written in a simple subset of Stan-dard ML.In contrast to the prior discussed system,it offers ways to visualize the evaluation process.A formal model of traversing graphical traces of lazy functional programs is introduced by Foubister[35].This model provides the visual representation of graph reduction by template instantiation,and solves some problems in display-ing the reduction,e.g.,the large size of the graphs or their planarity.4.3Object-Oriented Programming LanguagesThe object-oriented paradigm has much in common with the imperative lan-guage paradigm.As a consequence,visualizations of object-oriented programs typically consider abstractions of objects,including inter-object communication, in addition to the above-mentioned abstractions for imperative languages.One of the papers in the following chapter[58]deals with solutions for the endemic problem of aliasing within object-oriented programs,i.e.,a particular object can be referred to by any number of other objects via its reference.This fact may be unknown to the algorithm animation system and can cause problems for animations.The paper discusses analysis of the program to determine the extent of aliasing as well as a visualization of ownership trees of objects in Java programs.Scene[48]automatically produces scenario diagrams(event trace diagrams) for existing object-oriented systems.This tool does not provide visualization of the messageflow in an object-oriented program,but by means of an active text framework it allows the user to browse several kinds of associated documents, such as source code,class interfaces or diagrams,and call matrices.4.4Logical Programming LanguagesIn logic programs,the interesting abstractions are clauses and unification.One of the classic systems for visualizing logic programs is the Transparent PrologMachine Tpm[34].It uses an AND/OR tree model of the search space and the execution of the logic program is shown as a DFS search.Another system for presenting logic programs was discussed by Senay and Lazzeri[70].5Domain Specific AnimationsThe search for adequate abstractions of the specific properties of a particular do-main,e.g.,realtime algorithms,can be a challenge when animating algorithms in such a focused domain.Tofind such abstractions,knowledge regarding the types of objects and operations that are dominant in the special domain is necessary. Often,general algorithm animation systems can be used to build domain-specific animations,but the effort can be extensive and much more involved than that required for a more narrowly-focused system.Tal presents a conceptual model for developing algorithm animation systems for constraint domains in this chapter[84].She illuminates the practical imple-mentation of this model on the basis of a few example systems,e.g.,the Gasp system,mentioned earlier.5.1Computational GeometryIn computational geometry,the task offinding abstractions of the data can be relatively easy if the program data contains positional information.Hence,it can be displayed without complicated transformation.A generic tool for the interactive visualization of geometric algorithms is GeoWin discussed by B¨a sken and N¨a her in this chapter[4].It is a C++data type which can be interfaced with algorithmic software libraries such as LEDA.The Evega system[46]is a Java-based visualization environment for graph algorithms and offers a set of features to create and edit graphs,to display visualizations and to perform comparisons of different algorithms.Furthermore, it supports a relatively straightforward implementation of new algorithms by class extension.5.2Concurrent ProgramsThe animation of concurrent programs,which are typically very complex and large,must address a number of problems with regard to data collection,data display and program execution.Some problems encountered are inherently vi-sual,e.g.,a cycle in a resource allocation graph corresponds to a deadlock situa-tion.Other problems can be a non-deterministic occurrence of a bug in program execution,which requires a clever visualization of the concurrent program.For an overview of systems for visualizing concurrent programs,see[49].The event-based Parade environment[74]supports the design and imple-mentation of animations of parallel and distributed programs.Interesting events may be received via program calls,through pipes or read from afile,similar to the aforementioned Samba interpreter.A particular component of the systemgathers the events for each processor or process and allows the user to manipu-late the order of these events,e.g.chronologically or logically[50].The Polka animation system is used in Parade to build the graphical views.Vade[53]is a client-server based system for visualizing algorithms in a dis-tributed environment.It provides libraries that facilitate the automatic gener-ation of visualizations,and supports web page creation for thefinal animation. Furthermore,Vade offers synchronization methods that maintain consistency.5.3Real-time AnimationSome domains,such as network protocols,need to represent exact timing rela-tionships in the underlying program or algorithm.Polka-Rc[80]is an exten-sion of Polka with features for real-time animation,i.e.,animation actions of precise timings,initiations and durations.It also provides aflexible multipro-cess mapping between program and visualization.More precisely in Polka-Rc the program and its animation run as separate processes and communicate via sockets.The Jotsa system[64]is a Java package for performing interactive web-based algorithm animations(especially for network protocols).It supports exact time animation,multiple independent synchronized views,panning,zooming and linking of collections of objects.In addition it has facilities for animation of user-defined event-driven and timer-driven simulations of network protocols.5.4Computational ModelsAnother domain of interest to algorithm animators is the animation of compu-tational models of formal languages,sets,relations,and functions.These models are typically for mathematical reasoning,not for programming of real hardware and real applications.Jflap[40]is a tool for creating and simulating several kinds of automata,i.e.finite automata,pushdown automata and Turing machines,and for converting representations of languages from one form to another.Jflap is written in Java and has been used both in and outside of the classroom.Diehl and Kerren[29]discuss how generation of visualizations of compu-tational models and the visualization of the generation process itself increase exploration.Four approaches of increased exploration in formal language the-ory and compiler design are introduced and each approach is exemplified by an implemented system.As an example of such a system,the authors characterize GaniFa[30],a Java applet for the visual generation and animated simulation offinite automata.5.5Animation of ProofsA relatively unexplored area is the visualization of proofs in theoretical computer science education.An example is Scapa[60,61]a system for the animation ofstructured calculational proofs.This system generates both an HTML document (with the help of a converter)and a Javafile from a proof written in L A T E X.The visualizer has to extend and modify thesefiles.The proof animation isfinally created by using an extended version of the Lambada tool,which is a Java-based reimplementation of Samba.6ConclusionMuch progress has been made in thefield of Algorithm Animation since thefirst films motivating thefield,such as Sorting Out Sorting,were made.In this chapter introduction,we have highlighted a number of the landmark systems that have been developed in the area,plus we have surveyed some new developments.A brief introduction like this,however,is in no way a comprehensive overview of thefield.We encourage the reader to use this introduction and the articles in this chapter as a starting 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