重邮软件工程专业综合英语作业
2022年重庆邮电大学软件工程专业《操作系统》科目期末试卷A(有答案)

2022年重庆邮电大学软件工程专业《操作系统》科目期末试卷A(有答案)一、选择题1、一个多道批处理系统中仅有P1,和P2两个作业,P2比P1晚5ms到达。
它们的计算和I/O操作顺序如下:P1:计算60ms,I/O 80ms,计算20msP2:计算120ms,I/O 40ms,计算40ms。
若不考虑调度和切换时间,则完成两个作业需要的时间最少是()。
A.240msB.260msC.340msD.360ms2、下列关于批处理系统的叙述中,正确的是()I.批处理系统允许多个用户与计算机直接交互II.批处理系统分为单道批处理系统和多道批处理系统III.中断技术使得多道批处理系统的1/O设备可与CPU并行工作A.仅II、IIIB.仅IIC.仅I、IID. 仅I、III3、为多道程序提供的共享资源不足时,可能会产生死锁。
但是,不当的()也可能产生死锁。
A.进程调度顺序B.进程的优先级C.时间片大小D.进程推进顺序4、下面哪个不会引起进程创建()A.用户登录B.作业调度C.设备分配D.应用请求5、进程和程序的本质区别是()A.前者分时使用CPU,后者独占CPUB.前者存储在内存,后者存储在外存C.前者在一个文件中,后者在多个文件中D.前者为动态的,后者为静态的6、为了使多个进程能有效地同时处理输入和输出,最好使用()结构的缓冲技术。
A.缓冲池B.循环缓冲C.单缓冲D.双缓冲7、 CPU输出数据的速度远远高于打印机的速度,为解决这一矛盾,可采用()。
A.并行技术B.通道技术C.缓冲技术D.虚存技术8、若文件f1的硬链接为f2,两个进程分别打开fl和f2,获得对应的文件描述符为fd1和fd2,则下列叙述中,止确的是()I.fl和f2的读写指针位置保持相同II.fl和f2共享同个内存索引节点III.fdl 和fd2分别指向各自的用户打开文件表中的一项,A.仅IIB. 仅II、IIIC.仪I、IID. I、II和II9、一个磁盘的转速为7200r/min,每个磁道有160个扇区,每个扇区为512B.那么理想情况下,其数据传输率为()。
计算机专业英语作业及答案

计算机专业英语作业答案(供参考)计算机专业英语作业1第1-3章作业一.Vocabulary( 词汇)(一).Translate the following words and expressions into Chinese(写出下列词组的汉语。
) 1.central processing unit(CPU)中央处理器 2.title bar 标题栏3.operating system 操作系统4.personal computer 个人计算机5.menu bar 菜单栏6.desk publishing 桌面排版7.electronic spreadsheet 电子表格8.hard disk 硬盘9.database 数据库10.Cursor 光标(二).Fill in the blanks with the corresponding English abbreviations.(根据汉语写出相应的英语缩写。
)1.随机存储器RAM 2.只读存储器ROM3.传输控制协议TC P 4.数字视频光盘DVD5.通用串行总线USB 6.计算机辅助设计CAD7.计算机辅助制造CAM 8.中央处理器CPU(三).Translate the following Chinese into English.(根据汉语写出相应的英语。
)1.键盘keybord 2.鼠标mouse 3.扫描仪scanner4.打印机printer 5.输入input 6.输出output7.显示器monitor 8.存储器storage 9.数据库database 10.操作系统operating system 11.应用软件application software 12.字处理器word processor 13.网络浏览器web browser二.Tell whether the following statements are true(T) or false(F).(判断正误。
软件工程的专业英语的题目

8. A7DF is the hexadecimal representa on for what bit pa ern? 1010 0111 1101 1111
4. Which of the following mass storage system does not required physical mo on? a. magne c tape b. magne c disk c. DVDs d, Flash drives
5. How many different symbols can be encoded using Unicode? a. 256 b. 4096 c. 65536 d. 1046476 [i] 6. A computer's main memory consists of numerous memory cells, each of which contains _8__bits. Each memory cell is iden fied by a numeric value called the cell's __address__.
10. Decode each of the following instruc ons that were encoded using the language descrip on table. a. A004 rotate the bit pa ern in register 0 to the right 4 mes b. 1234 load the register 2 with the bit pa ern found in the memory cell whose address is 34 c. 5678 add the bit pa ern in regiser7 and register 8 as they were two complement representa ons and leave result in register 6 d. C000 halt execu on
2023年计算机专业英语大作业

计算机专业英语大作业Patterns Instruction in Software EngineeringAbstract:The paper deals with a training system with a client-server architecture created for students who are learning to design and implement object-oriented software systems with reusable components, and also targeting those users who wish become accustomed with (or improve their skills related to) software design.The paper briefly presents the design patterns which are to be found in the software library, as well as the manner of applying them.The user of such a system has five types of patterns at his/her disposal (Factory Method, Builder, Command, Mediator, Observer), out of which will be able to chose one/more than one, depending on the requirements of the system proposed for design.1.IntroductionMotto: “The software design patterns help you learn more from other people’s successes than from your own failures”[Mark Johnson] .A software system is a dynamic entity that undergoes multiple changes during its life-cycle, under the influence of factors such as: new user requirements, adding new functionalities, environment adjustment, etc.Therefore, apart from fulfilling those functions which it was designed to fulfill, a software application must be easily changeable, with some of its modules eventually re-used.Having this goal, the application must fulfill certain requirements regarding robustness, mobility, flexibility, scalability, etc.The software design principles are regarded as ways of obtaining the right and re-usable design.By applying abstractization and OOP languages polymorphic techniques, the open-shut principle and the substitution principle (Liskov) upon classes of problems, common solutions were reached –solutions which make up the so-called design patterns.The software patterns facilitate re-using design and architecture.If the design and/orarchitecture of a system were built with design patterns (techniques which have proven efficient), then they will be more accessible and easier to understand by those software developers who build new systems based on old design.The patterns help the software specialist chose that design that makes the system re-usable.In software engineering, “design pattern”(DP) means a solution applicable to a certain type of problems.A design pattern is a description model of how a problem should be solved.A pattern cannot be directly transformed in source code.The purpose of design patterns is to enable a “good”object-oriented design, and more than that –to make it reusable (which is more important than reusing the code, regardless of the fact that reusing the design often implies reusing the code).The quality of software design is proportional to the experience and previous knowledge of the one performing it.An expert applies solutions previously used and proven efficient for similar problems.When the expert finds a solution considered acceptable, he/she uses it again.Design patterns solve specific design problems, making the OO more flexible, elegant and reusable.DP help beginners with software design, proposing patterns based on previous experience.A user who is familiar with the DP-s can apply them instantly in order to solve specific problems, without having to rediscover them.By using the software design patterns while designing an object-oriented architecture, one is guaranteed to obtain system compliance to software engineering principles, while also preserving the qualities of “good design”: reusable, flexible, robust .2.Design PatternsDepending on the DP purpose, the authors of GoF [4] proposed three main categories of patterns: creational patterns, structural patterns and behavioral patterns.These are the most well-known DP, but not the only ones.Other types of patterns emerged –more or less popular –as well as variations of the GoF patterns.A pattern has four essential components:: the name of the DP must describe in a few words a design pattern problem, its solutions and the solution’s effects.2.Problem: describes the situations when the pattern is applicable, explaining the problem as well as its context.3.Solution: describes the components of the design, the relationships between them, the responsibilities of each component and the way they interact.The solution does not describe a specific design for a certain situation or a correct implementation, because a pattern has a general character, referring to a plethora of contexts.The DP presents an abstract description of a problem and a general arrangement of the components (classes and objects) that solve the described problem.4.Effects: refer to the results of applying the pattern, which are very important when we evaluate the alternatives and we estimate the costs and benefits of applying the pattern.The effects of a pattern are also to be perceived in the flexibility, extensibility and portability of a system.DP identifies the classes and instances which participate, their role, collaboration and responsibility sharing between them.The design patterns that the user of the proposed system has at hand are: Factory Method and Builder (from the Creational Patterns category), Command, Mediator and Observer, (from the Behavioral Patterns category).3.The Architecture of the SystemThe platform is designed as a distributed application, providing the option of distance learning/tutoring by means of a computer network or the Internet.The application can be classified as having “three - tier" architecture, the Client part being represented by the configuration module and the tutoring material presentation module.The user connects to the system by means of a Login module, monitored by an Administrator agent (CerberusAgent).After authentication the user may have access to a configuring instrument (if the user connected to the system is the tutor) or to the user interface by means of which the learning material will be presented (if the user is a student).This part of the application will be monitored by an interface agent (InterfaceAgent).The application server contains the agent platform that monitors the student activity, and a web server responsible for delivering the learning material to the user interface (Apache Tomcat).The third level consists of a xml database (Apache Xindice), which stores information about the structure of the course, student models, etc.The MTS training system is designed for students which learn to design and implement object-oriented software systems, with re-usable components, but also for those users who wish to become familiar with (or improve) software design.We present the approach of a multi-agent intelligent platform for tutoring student which provides a Student Model.The “modeling student process”used the overlay architecture (common for many tutoring systems) combined with the Bayesian Theory of Probability .The system’s tasks are distributed among the intelligent agents (software agents), each having clearly specified individual roles as following: administrator (Cerberus Agent); interface (InterfaceAgent); tutor (Tutor Agent); student (Student Agent).Moreover, the system has “three-tier”architecture and was implemented in Java language.We may well imagine software agents attached to every application or tutoring environment, each having an explicit representation of the users’objectives, of their plans and resources.These agents communicate and negotiate with each other in order to fulfill their individual or group objectives.The multi-agent tutoring system (MTS) was designed and implemented within the Computer Science Department, in which research focused upon “modeling”the student with a view to identifying the most suitable methods and tutoring strategies by taking into account individual knowledge and abilities.The user of this kind of system has all five types of previously described patterns at his/her disposal (Factory Method, Builder, Command, Mediator, Observer), out ofwhich will be able to use one or more, depending on the requirements of the system that needs to be designed.Depending on the needs of the user that must fulfill the requirements of the system, one selects from Tutor Agent the design patterns best suited for those functions.The patterns help build the menus of the application and the user interface.Then the database is built, as the user has permanent access to an example of application as similar as possible to the one which needs to be carried out.In order to develop an application, the student must know the Java programming language, must be familiar with MySql data servers and must be able to use the Eclipse platform.The Eclipse platform is an open source framework from IBM which aims to provide a variety of basic services for software developers [6].4.ConclusionsThe system wishes to be a useful working instrument for software application development training, for both students and other types of users.A design pattern together with an example of using that pattern may become a way of working in software design.Moreover, in this case applying design patterns –therefore design principles - in carrying out an object-oriented application results into a reusable design and reusable modules / components.Also, the resulting code enjoys more robustness and flexibility, these two characteristics being essential for developing new modules that would add new functionalities and operations to the application; the design/code of the application is open to extension and closed for changes, according to OCP.Another important aspect relates to the maintenance activities which the designed application will undergo along its life-cycle: they will more cost effective, as no change will disseminate through the entire system, the application code being built so that it isolates the volatile classes (according to the principle of reversing dependencies), the dependencies being in the way”details depend upon abstractization”and not the other way around.The software patterns ensurecompliance to design principles, as they contribute to obtaining a steady and efficient system, and they provide design discipline for st but not least, using such a system in software engineering learning makes the process much more attractive and efficient.The design patterns approach in software engineering training fits the pedagogical Schemas Theory (created by Bartlett at the beginning of the 20th century) .A brief representation of the particular knowledge of the training domain can help the trainee to easier absorb the new information, while the organization and structuring of the knowledge as patterns will guide him/her in finding (remembering) the necessary information in a certain context.We believe that within such an approach one can create a training ontology from Software Engineering.软件工程模式教学摘要:本页处理一种C/S架构旳训练系统, 为学习设计和实行一种面向对象旳用可重用组件旳软件系统旳学生而设计, 也将目旳瞄准那些顾客谁但愿成为(或提高他们旳有关技能)软件设计习惯。
2022年重庆邮电大学软件工程专业《计算机网络》科目期末试卷A(有答案)

2022年重庆邮电大学软件工程专业《计算机网络》科目期末试卷A(有答案)一、选择题1、()不是对网络模型进行分层的目标。
A.提供标准语言B.定义功能执行的方法C.定义标准界面D.增加功能之间的独立性2、图所示网络中,在OSl参考模型中,R1、Switch、Hub实现的最高功能层分别是()。
A.2,2,lB.2,2,2C.3,2,1D.3,2,23、下列()设备可以隔离ARP广播帧。
A.路由器B.网桥C.以太网交换机D.集线器4、路由器的分组转发部分由()部分组成。
A.交换结构B.输入端口C.输出端口D.以上都是5、下列关于循环冗余校验的说法中,()是错误的。
A.带r个校验位的多项式编码可以检测到所有长度小于或等于r的突发性错误B.通信双方可以无需商定就直接使用多项式编码C.CRC可以使用硬件来完成D.在数据链路层使用CRC,能够实现无比特差错的传输,但这不是可靠的传输6、为了检测5比特的错误,编码的海明距应该为()。
A.4B.6C.3D.57、主机甲与主机乙之间已建立一个TCP连接,双方持续有数据传输,且数据无差错与丢失。
若甲收到1个来自乙的TCP段,该段的序号为1913,确认序号为2046,有效载荷为100B,则甲立即发送给乙的TCP段的序号和确认序号分别是()。
A.2046,2012B.2046,2013C.2047,2012D.2047,20138、假设某应用程序每秒产生一个60B的数据块,每个数据块被封装在一个TCP报文中,然后再封装到一个IP数据报中,那么最后每个数据报所含有的应用数据所占的百分比是()(注意:TCP报文和IP数据报的首部没有附加字段)。
A.20%B.40%C.60%D.80%9、若甲向乙发起一个TCP连接,最大段长MSS-1KB,RTT-5ms,乙开辟的接收缓存为64KB,则甲从连接建立成功至发送窗口达到32KB,需经过的时间至少是()。
A.25msB.30msC.160msD.165ms10、不使用面向连接传输服务的应用层协议是()。
2022年重庆大学软件工程专业《计算机网络》科目期末试卷A(有答案)

2022年重庆大学软件工程专业《计算机网络》科目期末试卷A(有答案)一、选择题1、在OSl参考模型中,自下而上第一个提供端到端服务的是()。
A.数据链路层B.传输层C.会话层D.应用层2、因特网采用的核心技术是()。
A.TCP/IPB.局域网技术C.远程通信技术D.光纤技术3、BGP报文封装在()中传送。
A.以太帧B.IP数据报C.UDP报文D.TCP报文4、路由器的分组转发部分由()部分组成。
A.交换结构B.输入端口C.输出端口D.以上都是5、以下哪种滑动窗口协议收到的分组一定是按序接收的()。
I.停止-等待协议 II.后退N帧协议 III.选择重传协议A. I,IIB. I,IIIC.II,IIID.都有可能6、PPP提供的功能有()A.一种成方法B.链路控制协议(LCP)C.网络控制协议(NCP)D.A.B和C都是7、若甲向乙发起一个TCP连接,最大段长MSS-1KB,RTT-5ms,乙开辟的接收缓存为64KB,则甲从连接建立成功至发送窗口达到32KB,需经过的时间至少是()。
A.25msB.30msC.160msD.165ms8、UDP数据报比IP数据报多提供了()服务。
A.流量控制B.拥塞控制C.端口功能D.路由转发9、UDP报文头部不包括()。
A.目的地址B.源UDP端口C.目的UDP端口D.报文长度10、下列关于SMTP的叙述中,正确的是()。
I.只支持传输7比特ASCII码内容II支持在邮件服务器之间发送邮件III支持从用户代理向邮件服务器发送邮件IV支持从邮件服务器向用户代理发送邮件A.仅I、II和IIIB.仅I、II和IVC.仅I、III和IVD.仅II、III和IV11、电子邮件经过MIME扩展后,可以将非ASCII码内容表示成ASCII码内容,其中base64的编码方式是()。
A.ASCII 码字符保持不变,非ASCII 码字符用=XX表示,其中XX是该字符的十六进制值B.不管是否是ASCII 码字符,每3个字符用另4个ASCII字符表示C.以64为基数,将所有非ASCII 码字符用该字符的十六进制值加64后的字符表示D.将每4个非ASCII码字符用6个ASCHI码字符表示12、()被用于计算机内部的数据传输。
软件工程英语作文

软件工程英语作文Software engineering is a field that constantly evolves and adapts to new technologies and methodologies. It requires a combination of technical skills, problem-solving abilities, and creativity. The process of developing software involves various stages, including planning, designing, coding, testing, and maintenance.In software engineering, collaboration and communication are crucial. Team members need to work together effectively, share ideas, and provide feedback to ensure the success of a project. It's important to have good interpersonal skills and the ability to work well in a team environment.One of the key principles of software engineering is to write clean and maintainable code. This involves following coding standards, using consistent naming conventions, and writing comments to explain the purpose of the code. By writing clean code, it becomes easier for other developersto understand and modify the software in the future.Software engineering also involves the use of various tools and technologies to aid in the development process. These can include integrated development environments (IDEs), version control systems, and automated testing frameworks. Keeping up to date with the latest tools and technologies is essential for software engineers to stay competitive in the industry.Quality assurance is an important aspect of software engineering. Testing software for bugs and errors iscrucial to ensure that it meets the requirements and functions as intended. This can involve various types of testing, such as unit testing, integration testing, and user acceptance testing.Continuous learning is a fundamental part of being a software engineer. With new technologies emerging all the time, it's important to stay updated and expand one's skill set. This can involve taking courses, attending workshops, or simply experimenting with new technologies in personalprojects.In conclusion, software engineering is a dynamic and challenging field that requires a combination of technical skills, teamwork, and continuous learning. It's a field that offers plenty of opportunities for growth and innovation, making it an exciting career choice for those passionate about technology.。
软件工程英文作文

软件工程英文作文英文:Software engineering is a field that involves the development and maintenance of software systems. It is a complex process that requires a combination of technical skills, creativity, and project management expertise. As a software engineer, I have to be proficient in programming languages, software design patterns, and testing methodologies. I also need to be able to communicate effectively with other team members, stakeholders, and clients.One of the most important aspects of software engineering is the software development life cycle (SDLC). This is a process that involves planning, designing, coding, testing, and maintaining software systems. Each stage ofthe SDLC is crucial to the success of the project, and any errors or issues that arise during one stage can have a significant impact on the entire project.In addition to technical skills, software engineers also need to have strong project management skills. This involves being able to manage timelines, budgets, and resources effectively. It also involves being able to communicate with stakeholders and clients to ensure that their needs are being met.Overall, software engineering is a challenging but rewarding field. It requires a combination of technical and soft skills, as well as a willingness to learn and adapt to new technologies and methodologies.中文:软件工程是一个涉及软件系统开发和维护的领域。
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重邮软件工程专业综合英语作业
(最新版)
目录
1.软件工程专业综合英语作业的背景和目的
2.重邮软件工程专业的特点和优势
3.综合英语作业的内容和要求
4.如何完成综合英语作业
5.对综合英语作业的期望和意义
正文
一、软件工程专业综合英语作业的背景和目的
随着全球化的不断深入,英语作为国际通用语言,已经成为学术交流、商务沟通、技术研发等领域的必备技能。
在我国,软件工程专业作为一门实践性很强的学科,对英语能力的要求也越来越高。
为了提高重邮软件工程专业学生的英语应用能力,培养具有国际竞争力的软件人才,学校设置了综合英语作业这一课程,旨在通过实践性的英语作业,让学生在真实的语境中提高英语水平。
二、重邮软件工程专业的特点和优势
重庆邮电大学软件工程专业作为国家级特色专业,具有雄厚的师资力量、丰富的教学资源和良好的实验环境。
该专业注重培养学生的创新能力和实践能力,紧密结合产业发展需求,设置了一系列实践性强、富有挑战性的课程。
此外,重邮软件工程专业还与国际知名企业和高校开展了广泛的合作,为学生提供了实习、实训、留学等机会,使学生在校期间就能接触到国际前沿的技术和理念。
三、综合英语作业的内容和要求
综合英语作业的内容主要包括阅读理解、翻译、写作等,要求学生能
够熟练地运用英语语法和词汇,准确地表达思想和观点。
此外,作业还要求学生具备一定的逻辑思维和分析能力,能够从多角度思考问题,提出有价值的见解。
为了保证作业的质量,学校还设置了严格的评分标准和考核制度,鼓励学生认真对待每一次作业。
四、如何完成综合英语作业
要完成综合英语作业,首先要做好时间规划,保证每个任务都有充足的时间完成。
其次,要注重阅读理解,多阅读英文文献和资料,提高自己的英语阅读速度和理解能力。
同时,要加强写作训练,多进行英文写作练习,提高自己的写作水平。
最后,要善于利用课外资源,如参加英语角、与外教交流等,提高自己的英语实际应用能力。
五、对综合英语作业的期望和意义
通过综合英语作业的学习,我们期望重邮软件工程专业的学生能够具备扎实的英语基础和较强的英语应用能力,能够在学术交流、技术研发等领域游刃有余地运用英语。