VIRTUALIZED REALITY AN APPLICATION TO OPEN-PIT MINE MONITORING
虚拟现实技术的英文文献综述

Virtual Reality and its prospectNo matter you are a video game player, a movie lover or an industrial designer, you must have learned a lot about the VR (virtual reality). Many media reports 2016 as the first year of VR. At present, the Steam VR platform has been able to experience the virtual reality game through Vive HTC. Google has invested $0.54 billion in the virtual reality company Magic Leap. It is said that Apple and Facebook also formed a large team composed of virtual reality and augmented reality experts to compete with the other companies in this new, high tech field[2]. Even famous director Spielberg declared that he would produce a film about family cooperating with VRC company. VR (virtual reality) technology can be widely used in urban planning, interior design, industrial simulation, monuments restoration, road and bridge design, real estate sales, tourism, education, water conservancy and electric power, geological disasters, education and training and many other fields, to provide feasible solutions[2]. And the video game is the most eagerly awaited application now. Not long ago, a video game company, Valve, released a promotional video of its VR: Steam VR. In this footage, players are invited to wear VR equipment and experience all kinds of games, and other people can see their experience in "another world" in a variety of events on the screen. Everyone no matter player or viewer say it’s really awesome.So what is VR? How does it work? Virtual reality, multi-media and network technology are known as the three computer technology with best major prospects. This technology is the use of computer simulation to generate a three-dimensional virtual world, to provide users with visual, auditory, tactile and other simulation, so that users can be in an immersive unlimited observation of things within three dimensional space[3]. When the user moves the position, the computer carries on the complex computation, maintaining the spot feeling. In a word, VR technology can bring the user's perception into the virtual world it creates, and let users believe that it is true.In general, a normal VR equipment consists of one helmet which have a micro processer and a special optic system to produce parallax and make the stereoscopic there dimensional pictures, two handles for operating and getting sensation like touching and two speakers to produce the three dimensional sounds. And it also needs to connect to a computer which deals with the information, runs program and help the CPU and special optic system produce scene.It’s really obvious that the most important thing for VR equipment is to make the virtuality like reality. The following are several key technologies to achieve that[4].First is the real time computer picture simulation. In a virtual simulation system, image refresh is very important.While the image quality requirements are very high, coupled with a very complex virtual environment, the problem becomes quite difficult. Second the images are generated respectively differently in the user’s two eyes, displayed on different monitors.Parallax will bring a sense of three-dimensional then. Third, tracking. When we play computers the mouse and keyboard record our track, but the helmet and handles are in charge of it. Last is two important steps of the user feedback. One is interaction. In the scene of VR, not only the player and player, player and environment but environment and environment all have interaction. It makes the world more real. Another is muti-sensation. Not only the sound and the sight is three- dimensional ,but you can get touching even smelling by the handles. They both make the scene more real.However Virtual reality experience refers to still exist many defects now. Some analysts pointed out that the VR technology is not yet mature, experience still exists many blemishes, and equipment costs are too high. It will take time that VR technology comes into public view from “niche toys”. The main problems are significant discomfort, a sense of vertigo when wearing, obvious hardware content and so on. For instance, the requirements of the VR equipment image is relatively high. The movie is a second and 24 frames, but 100 frames a second of VR device in order to achieve high quality[5]. That will greatly increase the computational burden of the hardware, which is difficult to achieve a comprehensive in the industry. Besides the helmet and the handles are a little heavy and the price is still high for ordinary people now.But there is one word, one flaw cannot obscure the splendor of the jade. Most specialists and forecasters think the prospect of virtual reality is optimistic beyond a doubt. For example, the GIC (Government of Singapore Investment Corp) forecasts that in 2018, global VR equipment shipments will grow 173% and increase to 0.388 billion from 0.027 in 2015. Another forecaster Enfodesk even predicts that the virtual reality revenues in China will reach to 2160.0 million of Chinese yuan although the increment speed in 2017 is slower than before.Although VR technology is not mature now and still has much room for improvement, we should keep confidence in it. There is a good news that the HTC Vive began to sale a few days ago and more than one hundred thousand people have reserved it even it costs $9999. According to the Google Trends, VR will enter the era of large outbreak in the near future. So I believe in the not far future, the virtual reality will play the role of the smartphone now and change our life, our social and our planet greatly.[1]安卓资讯网.VR产业布局剧透[DB]. /internet,2016-5-26[2]赵沁平.虚拟现实综述[J].中国科学(F辑:信息科学),2009,(01):2-46.[3]周忠,周颐,肖江剑. 虚拟现实增强技术综述[J]. 中国科学:信息科学,2015,(02):157-180.[4]陈浩磊,邹湘军,陈燕,陈燕,刘天湖. 虚拟现实技术的最新发展与展望[J]. 中国科技论文在线,2011,(01):1-5+14.[5]搜狐证券.虚拟现实消费端难放异彩[DB]. /20160610.shtml写作感悟:在为了写这篇作文查找资料时,我发现文献很多很杂,并大多都更加注重某一方面的具体应用,而综合介绍和解释的不多;并且用我需要的关键词查找文献也很费劲。
VR 眼镜英语作文

Virtual Reality VR headsets have revolutionized the way we experience digital content,offering an immersive and interactive environment that can transport users to entirely new worlds.Heres a detailed English composition about VR glasses:Title:The Marvels of Virtual Reality HeadsetsIn the realm of technological advancements,Virtual Reality VR glasses stand out as a groundbreaking innovation that has reshaped our interaction with digital media.These devices,through their sophisticated design and cuttingedge technology,enable users to step into a simulated environment that feels incredibly lifelike.Introduction to VR TechnologyThe concept of Virtual Reality has been a staple of science fiction for decades,but it is only in recent years that it has become a tangible reality.VR glasses use a combination of highresolution displays,sensors,and advanced software to create a360degree view of a virtual environment.This technology allows users to look around,interact with objects, and even move within the virtual space,providing a level of immersion that is unparalleled in traditional media.Components of a VR HeadsetAt the heart of a VR headset is its display system,which typically consists of two small screens that deliver separate images to each eye,creating a stereoscopic3D effect.The headset is equipped with motion sensors that track the users head movements,allowing the software to adjust the view in realtime.Additionally,some VR systems include external sensors or cameras to track the users body movements and position within the space.Applications of VR HeadsetsThe applications of VR headsets are vast and varied,ranging from entertainment to education and professional training.In the gaming industry,VR provides an unparalleled gaming experience,allowing players to physically explore game worlds and interact with ingame cational institutions are also leveraging VR to create immersive learning environments,where students can explore historical events,visit distant locations,or even dissect virtual specimens.In professional settings,VR is used for training purposes,enabling employees to practice complex tasks in a safe and controlled environment.This is particularly useful in fields such as medicine,where surgeons can rehearse procedures,or in the military,where soldiers can engage in realistic combat simulations.Challenges and LimitationsDespite the numerous advantages,VR technology is not without its challenges.One of the primary concerns is the potential for motion sickness,as some users may experience discomfort due to the disconnect between visual input and physical movement. Additionally,the high cost of VR equipment can be a barrier to widespread adoption, particularly in educational and professional settings.The Future of VRAs technology continues to evolve,the capabilities of VR headsets are expected to expand.We can anticipate improvements in display resolution,reduced latency,and more intuitive user interfaces.Furthermore,the integration of haptic feedback and advanced motion tracking will enhance the realism of virtual experiences,making them even more engaging and accessible.ConclusionIn conclusion,VR glasses represent a significant leap forward in the way we interact with digital content.They offer a gateway to new worlds and experiences that were once only the domain of our imagination.As the technology matures and becomes more accessible, the potential applications of VR will continue to expand,transforming industries and enriching our lives in ways we are only beginning to explore.This composition provides a comprehensive overview of VR glasses,discussing their technology,applications,challenges,and future prospects.。
高中英语作文《虚拟现实技术的应用》

高中英语作文《虚拟现实技术的应用》The Application of Virtual Reality TechnologyVirtual reality (VR) technology, which has gained immense popularity in recent years, has revolutionized various fields with its immersive and interactive experiences.Its applications range from entertainment and education to healthcare and industry, offering numerous benefits and transforming the way we live and work.In the entertainment industry, VR has made significant strides, allowing users to immerse themselves in virtual worlds and experience things that are otherwise unavailable in reality.Gaming, in particular, has been greatly influenced by VR technology.Players can now don VR headsets and find themselves inside the game, making gaming experiences more realistic and engaging.Furthermore, VR has also made its way into the world of cinema, providing viewers with immersive movie experiences that make them feel like they are part of the story.Education is another field where VR technology has made a significant impact.It provides an effective tool for learning, offering students the opportunity to explore virtual environments and gain hands-on experiences.For instance, medical students can practice surgical procedures in a virtual operating room, enabling them to develop their skills in a safe and controlled environment.Similarly, history students can virtually visit ancient ruins or witness historical events,making their learning experiences more memorable and engaging.In the healthcare industry, VR technology is being used to treat various conditions, including phobias, post-traumatic stress disorder (PTSD), and anxiety.By simulating virtual environments that trigger patients' fears, therapists can help them overcome their phobias and PTSD.Additionally, VR is also used for pain management, distracting patients from their pain during treatments or surgeries.The industrial sector has also embraced VR technology, using it for training purposes and enhancing productivity.Workers can undergo simulations in virtual environments, preparing them for real-life situations and improving their skills.Moreover, VR is used in the design and manufacturing process, allowing engineers to visualize and test products before they are brought to market.Despite the numerous benefits of VR technology, there are also some challenges and concerns.One of the main concerns is the potential for addiction, as users can become too immersed in virtual worlds.There are also concerns about the impact of VR on social interactions and the possibility of users experiencing motion sickness.In conclusion, virtual reality technology has diverse applications and has transformed various fields.Its immersive and interactive nature offers unique experiences that were previously unimaginable.As the technology continues to advance, it is likely to have even greater impacts on our lives,makingVR a promising and exciting field of the future.。
全国大学英语CET六级考试试卷及答案指导(2024年)

2024年全国大学英语CET六级考试自测试卷及答案指导一、写作(15分)WritingSuppose you are planning to go to a university abroad for further study. Write an email to your friend to express your intention and seek for advice. You should write about 100 words on the ANSWER SHEET 2.Do not sign your own name at the end of the letter. Use “Zhang Wei” instead. You do not need to write the address.You should write neatly on the ANSWER SHEET 2. (10 points)Sample Answer:Dear [Friend’s Name],I hope this email finds you well. I am writing to share with you my plan of studying abroad for further education and I would appreciate it if you could offer me some advice.I have recently applied for admission to [University Name], a prestigious university in [Country], and I am eager to pursue my master’s degree there. The program I am applying for aligns perfectly with my academic interests and career goals.However, I am not entirely sure about the process of studying and living abroad. I would greatly appreciate any tips or insights you might have. For instance, what are the challenges I might face in terms of language, culture, and daily life?I am looking forward to your valuable advice and suggestions. Your experience would be of immense help to me.Best regards,Zhang WeiExplanation:This sample answer follows the structure required for a personal email. It begins with a friendly greeting, followed by the main purpose of the email, which is to share the writer’s intention to study abroad and seek advice.The writer mentions the specific university and program they are interested in, showing a clear goal. They also express their eagerness to pursue their academic and career objectives, which adds context to their decision.The second paragraph requests advice on the challenges of studying and living abroad, indicating that the writer is open to learning from their friend’s experience.Finally, the closing sentence shows gratitude for the friend’s assistance and looks forward to receiving their advice, which is a polite and appropriate way to conclude the email.This response is concise, clear, and directly addresses the requirementsof the prompt.二、听力理解-长对话(选择题,共8分)第一题Part BIn this section, you will hear a long conversation. At the end of the conversation, you will hear some questions. Both the conversation and the questions will be spoken only once. After you hear a question, you must choose the best answer from the four choices marked A), B), C), and D).ConversationM: Hi, Jenny. How was your weekend? I heard you went to the countryside with your family.W: Oh, it was great! We spent the whole day hiking in the mountains. The scenery was just beautiful.M: I bet it was. Did you take any photos?W: Yes, I did. I even managed to take a few shots of some rare wildflowers. They were really stunning.M: That’s awesome. I love wildflowers. Do you think you’ll show them to us when we meet next week?W: Absolutely! I’ll bring them with me. By the way, di d you do anything special last weekend?M: Not really. I just stayed at home and watched some movies. I was reallytired after the week at work.W: Same here. It’s always nice to relax after a busy week.M: Speaking of which, we should plan a trip together soon. How about going to the mountains for a weekend getaway?W: That sounds perfect. I could really use a break from the city.Questions1、What did Jenny do over the weekend?A) She went to the countryside with her family.B) She stayed at home and watched movies.C) She worked overtime at her office.D) She went shopping in the city.2、What did Jenny do with the photos she took?A) She sent them to her friends via email.B) She posted them on social media.C) She brought them to show her friends.D) She deleted them because they were not good.3、Why did Jenny want to go on a trip with her friend?A) She wanted to see the mountains again.B) She was tired of the city life.C) She needed a break from her studies.D) She wanted to show off her new camera.4、What is the conversation mainly about?A) Jenny’s weekend trip.B) The beauty of the countryside.C) The importance of relaxation.D) Planning a trip with friends.Answers:1.A2.C3.B4.A第二题听力原文:A: Hi, Bob. I heard you’re going to take the CET-6 exam this summer. How are you preparing for it?B: Yeah, I’m pretty nervous. I’ve been studying for hours every day, but I’m still not sure if I’m on the right track.A: Well, you know, it’s important to focus on your weak points. What are you struggling with the most?B: I think my listening comprehension is the biggest issue. I often can’t catch the main idea of the conversations in the listening section.A: That’s a common problem. You should practice listening to English news and podcasts to get more exposed to the language. Also, try to summarize what you’ve heard after each passage.B: That sounds good. Do you have any other tips?A: Definitely. Try to improve your vocabulary and grammar as well. A strong foundation in these areas will definitely help.B: Thanks for the advice, Alice. I really appreciate it.选择题:1、What is the main topic of the conversation?A) Preparing for the CET-6 examB) Taking English coursesC) Improving listening skillsD) Discussing exam strategies2、What is Bob’s main problem with the CET-6 exam?A) He struggles with grammar.B) He has difficulty with reading comprehension.C) He’s nervous about the exam.D) He finds the listening section challenging.3、What advice does Alice give Bob to improve his listening skills?A) Focus on reading more English books.B) Practice listening to English news and podcasts.C) Spend more time on vocabulary building.D) Take more English courses.4、What is Bob’s response to Alice’s advice?A) He is confident in his ability to pass the exam.B) He is grateful for Alice’s help.C) He is skeptical about the effectiveness of the advice.D) He is not interested in improving his listening skills.答案:1、A2、D3、B4、B三、听力理解-听力篇章(选择题,共7分)第一题听力篇章You will hear a passage. For questions 1 to 3, choose the best answer from the four choices marked A), B), C) and D). Then mark the corresponding letter on Answer Sheet 2 with a single line through the centre.Now, listen to the passage.The rise of the Internet has transformed the way we communicate and access information. One of the most significant impacts has been on education, where online learning platforms have become increasingly popular. This has led to a debate on whether online education can replace traditional classroom learning.Questions 1 to 3 are based on the passage you have just heard.1、What is the main topic of the passage?A) The benefits of online education.B) The challenges of online education.C) The debate between online and traditional education.D) The transformation of education due to the Internet.2、According to the passage, what has been the most significant impact of the Internet on education?A) Increased access to information.B) Improved communication skills.C) Enhanced technology in classrooms.D) Decreased need for traditional teachers.3、What is the author’s stance on the debate between online and traditional education?A) The author is strongly in favor of online education.B) The author is strongly against online education.C) The author believes that both methods have their merits and drawbacks.D) The author is unsure about the effectiveness of online education.Answers:1、C2、A3、C第二题PassageIn recent years, the importance of environmental protection has been increasingly recognized worldwide. With the rapid development of industries and urbanization, various environmental issues have arisen, such as air and water pollution, deforestation, and climate change. To address these challenges, many countries have implemented various environmental policies and regulations. However, the effectiveness of these measures is often questioned.1.In the passage, what is the main concern regarding environmental issues?A)The rapid development of industries.B)The increasing number of people living in urban areas.C)The lack of environmental protection measures.2.According to the passage, which of the following is NOT mentioned as an environmental issue?A)Air and water pollution.B)Deforestation.C)Overpopulation.3.What is the main purpose of implementing environmental policies and regulations, as stated in the passage?A)To promote economic growth.B)To address environmental issues.C)To reduce the cost of industries.Answers1.B) The increasing number of people living in urban areas.2.C) Overpopulation.3.B) To address environmental issues.四、听力理解-新闻报道(选择题,共20分)第一题News Item:A new study by the World Health Organization (WHO) reveals that air pollution is a leading cause of death worldwide. The report, released today, states that more than 7 million people die each year from diseases caused or exacerbated by air pollution. The WHO emphasizes that the most affected regions are South Asia and East Asia, where air quality is among the worst in the world. The organization calls for stricter regulations and policies to reduce emissions and improve air quality.Questions:1、How many people die each year from diseases caused or exacerbated by air pollution, according to the WHO report?A) 3 millionB) 5 millionC) 7 millionD) 10 million2、Which regions are identified as the most affected by air pollution?A) North America and EuropeB) South Asia and East AsiaC) Central and South AmericaD) Australia and New Zealand3、What is the primary call to action made by the WHO in response to the report?A) To promote the use of electric vehicles worldwideB) To provide free medical care for air pollution victimsC) To implement stricter regulations and policies to reduce emissionsD) To increase funding for research on air pollutionAnswers:1、C) 7 million2、B) South Asia and East Asia3、C) To implement stricter regulations and policies to reduce emissions第二题News Item:In the following news report, you will hear about a recent development in environmental protection policies. Listen carefully and answer the questions that follow.News Report:Lately, the Chinese government has announced a new set of environmental protection policies aimed at reducing air pollution in major cities. The policies include stricter emission standards for vehicles and industries, as well as a focus on renewable energy sources. The government has set a targetof reducing the amount of smog in cities by 20% within the next five years. Experts believe these measures will significantly improve air quality and public health.Questions:1、What is the main goal of the new environmental protection policies?A) To promote the use of renewable energy sources.B) To reduce the amount of smog in cities by 20% within five years.C) To impose stricter emission standards on vehicles and industries.D) To improve public health in rural areas.2、Which of the following is NOT mentioned as a measure in the new policies?A) Stricter emission standards for vehicles.B) Promotion of nuclear energy.C) Focus on renewable energy sources.D) Reduction of energy consumption in households.3、How does the news report describe the potential impact of these policies?A) They are expected to have little impact on air quality.B) They are believed to significantly improve air quality and public health.C) They are considered too ambitious and may not be achievable.D) They are seen as a step backward in environmental protection efforts.Answers:1、B2、B3、B第三题News ReportA recent report from the Chinese Ministry of Education reveals that the National College English Testing System (CET-6) has been revised to better reflect the actual use of English in the real world. The new exam format is expected to be implemented next year.1、What is the main purpose of the CET-6 revision according to the report?A、To increase the difficulty level of the exam.B、To better reflect the actual use of English.C、To reduce the number of test takers.D、To change the format of the exam.2、When is the new exam format expected to be implemented?A、This year.B、Next year.C、Two years from now.D、Three years from now.3、What does the report indicate about the new CET-6 exam?A、It will focus more on listening and speaking skills.B、It will include more questions about Chinese culture.C、It will have a shorter duration.D、It will have a lower passing score.Answers:1、B2、B3、A五、阅读理解-词汇理解(填空题,共5分)第一题Reading PassageThe rapid development of technology has brought about significant changes in our daily lives. One of the most remarkable advancements is the rise of artificial intelligence (AI). AI has the potential to revolutionize various industries, including healthcare, education, and transportation. In this passage, we will explore the impact of AI on society and the challenges it poses.Questions:1、According to the passage, AI has the potential to revolutionize various industries, including ______.A. healthcareB. educationC. transportationD. All of the above2、The passage mentions that AI can bring about significant changes in ______.A. our daily livesB. our social relationshipsC. our economyD. our environment3、The word “remarkable” in the first paragraph ca n be best replaced by ______.A. noticeableB. extraordinaryC. averageD. insignificant4、The passage discusses the____of AI on society.A. benefitsB. challengesC. both benefits and challengesD. none5、The author of the passage seems to have a____view of AI.A. positiveB. negativeC. neutralD. skepticalAnswers:1、D. All of the above2、A. our daily lives3、B. extraordinary4、C. both benefits and challenges5、A. positive第二题Read the following passage and then fill in each blank with one word from the list below. Write the word you choose in the corresponding space on the Answer Sheet. There are more words than you need.In the digital age, 1 of data has become an integral part of our daily lives. From the moment we wake up, we are surrounded by data. Our smartphones track our every move, and our social media profiles are filled with data about our likes, interests, and connections. However, the sheer volume of data can be over whelming and it’s essential to understand how to manage it effectively.1.(A) Generation (B) Analysis (C) Collection (D) Storage2.(A) devices (B) interactions (C) sources (D) outcomes3.(A) In the past (B) Currently (C) Initially (D) Eventually4.(A) managing (B) reducing (C) analyzing (D) ignoring5.(A) data (B) information (C) knowledge (D) insightsAnswers:1.(C) Collection2.(B) interactions3.(B) Currently4.(A) managing5.(A) data六、阅读理解-长篇阅读(选择题,共10分)第一题Reading PassageIn recent years, the rapid development of technology has brought about significant changes in various aspects of our lives. One of the most notable changes is the impact of technology on education. This passage explores the ways in which technology has transformed the field of education and its implications for students and educators.Technology has revolutionized the way students learn. With the advent of online learning platforms, students can now access a wealth of resources and educational materials from anywhere in the world. This has made education more accessible and flexible, allowing students to learn at their own pace and in their own time. Additionally, interactive tools such as virtual reality (VR) and augmented reality (AR) have enhanced the learning experience by providing immersive and engaging educational content.Educators have also benefited from the integration of technology in the classroom. Digital tools and software have simplified administrative tasks, such as grading and record-keeping. Moreover, teachers can now utilize multimedia presentations and videos to make their lessons more dynamic and engaging for students.Despite the numerous advantages, the rapid adoption of technology in education has raised concerns about its potential negative effects. One of the primary concerns is the potential for technology to create a digital divide, where students without access to technology may be at a disadvantage. Another concern is the over-reliance on technology, which could lead to reduced social interaction and a decline in critical thinking skills.The following passage provides more details about the impact of technology on education.Questions1、What is the main purpose of the passage?A. To discuss the benefits of technology in education.B. To highlight the negative effects of technology in education.C. To compare traditional and modern educational methods.D. To argue for the complete replacement of traditional education with technology.2、According to the passage, how has technology changed the accessibility of education?A. It has made education more expensive.B. It has limited access to education.C. It has increased the cost of educational materials.D. It has made education more accessible and flexible.3、What is one way technology has enhanced the learning experience forstudents?A. It has reduced the need for social interaction.B. It has made lessons more passive and unengaging.C. It has provided immersive and engaging educational content.D. It has increased the workload for educators.4、What are two advantages of technology for educators mentioned in the passage?A. It has increased the need for physical classrooms and textbooks.B. It has simplified administrative tasks and made lessons more dynamic.C. It has reduced the need for textbooks and traditional teaching methods.D. It has increased the number of hours educators need to work.5、Which of the following is a concern raised about the use of technology in education?A. It has improved students’ critical thinking skills.B. It has made education more personalized and effective.C. It has created a digital divide and reduced social interaction.D. It has made learning more enjoyable and interactive.Answers1、D2、D3、C4、B5、C第二题Reading PassagesIn the wake of the global pandemic, the importance of public health has come under renewed scrutiny. This article explores the various aspects of public health, from the challenges faced by healthcare systems to the role of technology in improving health outcomes.Passage 1Public health is the science and art of preventing disease, prolonging life, and promoting health through organized efforts and informed choices of society, organizations, public and private, communities, and individuals. The World Healt h Organization (WHO) defines public health as “the science and art of preventing disease, prolonging life, and promoting health through organized efforts and informed choices of society, organizations, public and private, communities, and individuals.”The global pandemic has highlighted the fragility of healthcare systems around the world. Many countries have struggled to cope with the surge in cases, leading to overwhelmed hospitals, exhausted healthcare workers, and shortages of medical supplies. This has underscored the need for strong public health infrastructure, including robust healthcare systems, effective disease surveillance, and efficient emergency response mechanisms.Questions:1、What is the main purpose of public health?A、To provide medical care to individuals.B、To prevent disease, prolong life, and promote health.C、To improve healthcare systems globally.D、To focus on emergency response during pandemics.2、What challenge has the global pandemic highlighted?A、The inefficiency of public health organizations.B、The strength of healthcare systems worldwide.C、The need for more private healthcare facilities.D、The importance of disease surveillance.3、What does the World Health Organization define public health as?A、The science and art of preventing disease, prolonging life, and promoting health.B、The responsibility of healthcare workers during emergencies.C、The role of technology in improving health outcomes.D、The focus on individual health choices.4、Which of the following is NOT mentioned as a challenge faced by healthcare systems during the pandemic?A、Overwhelmed hospitals.B、Exhausted healthcare workers.C、Increased public health awareness.D、Shortages of medical supplies.5、What is the main focus of the article?A、The role of technology in public health.B、The challenges faced by healthcare systems during the pandemic.C、The definition and importance of public health.D、The role of individuals in improving public health.Answers:1、B2、D3、A4、C5、C七、阅读理解-仔细阅读(选择题,共20分)第一题Reading PassageIn the era of digital transformation, the traditional classroom experience has been revolutionized by the integration of technology. Online learning platforms, interactive multimedia, and virtual reality have become integral tools in the educational process. However, with these advancements come challenges that educators and students alike must navigate. This passage discusses some of the key issues associated with the use of technology in education.Paragraph 1The rise of online learning platforms has made education more accessible to students around the world. These platforms offer a wide range of courses, from basic literacy to advanced technical skills, making it possible for individuals to learn at their own pace. However, the convenience of online learning comes with its own set of challenges. One of the most significant concerns is the potential for increased isolation and decreased social interaction among students.Paragraph 2Interactive multimedia has become a staple in modern classrooms. Videos, simulations, and other multimedia tools can help students visualize complex concepts and engage with the material in a more interactive way. However, the use of multimedia can also create a barrier for students with disabilities. For example, individuals with visual impairments may struggle to access information presented in visual formats, while those with hearing impairments may find it difficult to follow along with audio-only content.Paragraph 3Virtual reality (VR) has the potential to revolutionize the way students learn. By immersing students in virtual environments, educators can create realistic simulations that allow students to experience historical events, explore scientific concepts, and even practice medical procedures. However, VR technology is still in its infancy, and it is not yet widely accessible to allstudents. Additionally, the cost of VR hardware and software can be prohibitive for many educational institutions.Paragraph 4While technology offers numerous benefits to the educational process, it also presents several challenges. One of the most pressing concerns is the potential for technology to create a digital divide. Students from low-income families may not have access to the necessary devices or internet connections to fully participate in online learning. Furthermore, the over-reliance on technology can lead to a lack of critical thinking skills and a diminished focus on foundational learning.Questions1、What is one of the main concerns associated with online learning platforms?A. The lack of social interaction among students.B. The difficulty of accessing information in visual formats.C. The high cost of VR technology.D. The limited availability of advanced technical skills.2、How can interactive multimedia create a barrier for students with disabilities?A. It limits the number of courses available to students.B. It makes it difficult for students to follow along with audio-only content.C. It requires students to have advanced technical skills.D. It increases the risk of students becoming isolated.3、What is the potential of virtual reality to revolutionize the way students learn?A. It allows students to practice medical procedures in a virtual environment.B. It increases the risk of students becoming isolated.C. It makes it difficult for students to visualize complex concepts.D. It creates a digital divide among students.4、What is one of the challenges associated with the use of technology in education?A. The potential for technology to create a digital divide.B. The decrease in critical thinking skills among students.C. The difficulty of accessing information in visual formats.D. The lack of social interaction among students.5、What is the main focus of the passage?A. The benefits of online learning platforms.B. The challenges associated with the use of technology in education.C. The importance of critical thinking skills in education.D. The potential of virtual reality to revolutionize the way students learn.Answers1、A2、B3、A4、A5、B第二题Reading PassageIn the digital age, the importance of lifelong learning has never been more evident. As technology advances at an unprecedented rate, the skills and knowledge that were once considered essential can quickly become outdated. This has led to a growing demand for continuous education and professional development.The concept of lifelong learning has been embraced by many industries and educational institutions. Companies recognize that investing in their employees’ education can lead to increased productivity and innovation. Similarly, educational institutions are adapting their curricula to meet the changing needs of students and the job market.One of the key benefits of lifelong learning is that it allows individuals to stay relevant in their fields. Whether it’s learning new software for a tech professional or mastering a new language for a global business leader, continuous education helps individuals keep pace with the latest trends and developments.However, the pursuit of lifelong learning is not without its challenges.The cost of education can be prohibitive, and balancing work, family, and personal commitments can be daunting. Despite these obstacles, the benefits of lifelong learning far outweigh the costs.Below is a text about the impact of lifelong learning on individuals and society. Please read the text carefully and answer the questions that follow.Questions:1、What is the main idea of the first paragraph?A. The rapid advancement of technology necessitates lifelong learning.B. Companies are in vesting in their employees’ education.C. Educational institutions are adapting their curricula.D. Lifelong learning has become a growing trend.2、According to the passage, what is the main purpose of investing in employees’ education for companies?A. To increase the company’s revenue.B. To improve the quality of products and services.C. To keep up with technological advancements.D. To reduce employee turnover.3、What is one of the benefits of lifelong learning mentioned in the passage?A. It helps individuals save money.B. It allows individuals to stay relevant in their fields.C. It ensures a secure retirement.D. It provides a sense of accomplishment.。
高中阅读理解100篇精选练习题

高中阅读理解100篇精选练习题在高中阅读理解当中,练习题是我们提高阅读能力和语言表达能力的重要途径,因此对于高中生来说,如何有效地做好阅读理解的练习题是很重要的。
本文将为大家介绍100篇高中阅读理解精选练习题,并提供一些练习建议,帮助你有效提高阅读能力。
一、科技类1、Artificial Intelligence and the FutureArtificial Intelligence (AI) is a popular topic in the technology world nowadays. It refers to the development of computer systems able to perform tasks that usually require human intelligence, such as visual perception, speech recognition, decision-making, and language translation. The development of AI has been going on for decades now, but the recent developments in the field have made AI a hot topic among technologists, entrepreneurs, and policymakers.Question 1: What is Artificial Intelligence (AI)?Question 2: How long has the development of AI been going on?Question 3: Why is AI a hot topic?2、Virtual RealityVirtual Reality (VR) is an exciting new technology that promises to revolutionize the way we interact with the world. It is a computer-generated environment that simulates a real-world experience and allows users to interact with it in a way that feels natural. The technology has already been used in the gaming industry, but the potential applications of VR are far-reaching.Question 1: What is Virtual Reality (VR)?Question 2: What industry has already used VR?Question 3: What are the potential applications of VR?二、文化类1、The Influence of Pop CulturePop culture refers to the things that are popular among the general public, such as music, movies, and television shows. The influence of pop culture is far-reaching, and it shapes the way we think, behave, and interact with each other. Pop culture can also be a reflection of a society's values and beliefs.Question 1: What is pop culture?Question 2: How does pop culture influence us?Question 3: What does pop culture reflect?2、The Importance of Cultural HeritageCultural heritage refers to the things that are passed down from generation to generation, such as traditions, art, and artifacts. It is an important part of our identity and helps us understand where we come from. Cultural heritage also plays a role in shaping the world around us.Question 1: What is cultural heritage?Question 2: Why is cultural heritage important?Question 3: What role does cultural heritage play in shaping the world around us?三、教育类1、The Benefits of Online LearningOnline learning is becoming increasingly popular, and for good reason. It offers many benefits over traditional classroom learning, such as flexibility, convenience, and cost-effectiveness. Online learning can also be tailored to meet the needs of individual learners.Question 1: What is online learning?Question 2: What are the benefits of online learning?Question 3: How can online learning be tailored to meet the needs of individual learners?2、The Importance of Life-long LearningLife-long learning refers to the practice of continuing to learn throughout one's life, even after formal education has ended. It is an important part of personal and professional development and can leadto many benefits, such as improved job prospects, better relationships, and increased happiness.Question 1: What is life-long learning?Question 2: Why is life-long learning important?Question 3: What are the benefits of life-long learning?练习建议:1、认真阅读题目和文章,确保理解。
SASE成功指南说明书

David S. LinthicumApr 21, 2021Delivering on the Promise of SASEv1.0A Considerations Guide to Success Image credit: Gerd Altmann from PixabayDelivering on the Promise of SASE A Considerations Guide to SuccessTable of ContentsSummary12The Need for SASEDefining SASE34Planning for SASE5Getting SASE DoneSASE Dos and Don’ts67Conclusion8About David LinthicumAbout GigaOm910Copyright1.Summary“It’s where this world is headed and, frankly, if you just step back and think about security as an industry it is incredibly complex, overly so. This is why so many are being constantly challenged, because they have to focus on two separate disciplines, which I believe is fundamentally the wrong approach. Divorcing the two is foolish. By combining them you end up with efficiencies, operational agility, and give your network and security teams time back in their day to focus their energies on other business critical tasks.” – Mike Spanbauer, Juniper NetworksJust as technology decision-makers have started to wrap their heads around the idea of a Software-Defined Wide Area Network (SD-WAN), a new reality has emerged. While SD-WANs go a long way towards keeping pace with the evolving requirements of today’s digital-first enterprises, they also drive an emerging requirement to combine networking and security.This basic concept applies equally to the networks that tie our offices to our data centers, to our multiple clouds, and to our remote users and devices. In today’s cloud-based environments, you have very little control: every part of your network – the laptops your team uses, the Wi-Fi they use to connect, the applications they connect to – is outside your jurisdiction.How, in this situation, do you keep all such elements “safe” and secure? The old, zone-based, inside/ trusted versus outside/untrusted perimeter firewall paradigm no longer applies. This creates numerous challenges: the architecture of IT has shifted underneath us all, driving a fundamental change in the way we approach security and act to secure our distributed resources and users.Increasingly, organizations are looking to deploy a Secure Access Service Edge (SASE) architecture as the solution to this challenge. This architecture combines multiple features to reduce complexity and security-related risk, helping organizations prepare for the security challenges of the next 20 years. While the principles behind SASE are sound, it is not a “one size fits all” solution: each deployment is unique and needs to be considered in a way that addresses the needs and practices of the organization concerned.In this paper we consider what SASE is, how to deploy it, and what lessons can be learned from those already on the journey to better security in a digital-first world, across tools and processes, not least in importance: partnering with the right vendor.2.The Need for SASEThe modern trends of digital transformation, cloud adoption, remote users and security threats create a set of challenges common to most modern enterprises. When your users are working on devices you don’t control, connecting over networks you don’t control, to cloud services that are also largely outside of your control, where and how do you insert the needed security?Once upon a time, this was easy. When all of your users, servers, and data were inside a single office you could just lock the doors and place a firewall on the internet connection. Now that users, data, devices, and workloads are distributed largely outside of the data center, and not even on the corporate network, things have changed, extending the architecture from core to endpoint.However, cloud infrastructure investment has been growing unremittingly over the past decade, accelerated by recent trends such as the increased move to remote working. This leaves security professionals with the question: how do you secure things over which you have little, or no control? The new goal is a secure and mobile workforce. SASE can help us get there: just as SD-WAN helped us address our connectivity challenges, SASE responds to our new security context, in itself and by enabling an architecture in which data is protected, wherever it may be – what we call a Zero-Trust Architecture.SASE matters because it is the way organizations will be able to operate anywhere in the world securely and with low latency, aiding efficiency and decreasing the barriers to collaboration and communication. But more importantly, it creates a secure web, no matter where you are. It creates an internet-based architecture that enables security and control at a distance with less complexity for security professionals.3.Defining SASEMany organizations today see SASE as a logical step, putting security at the heart of their cloud-native strategy. So, what is it? SASE is an architecture which helps you to move towards a more secure, Zero Trust Architecture by combining a number of existing tools. There are five core characteristics of a SASE architecture, as follows:1.Converged network & security:Combining policy management and availability management, toensure secure communication in a distributed digital enterprise. The concept is built aroundremoving silos and enabling security-related decisions to be made earlier in the design anddelivery pipeline, to achieve a holistic security solution.2.Identity-based:SASE is based on a set of universally-applicable network and security policies builtaround the identity of the communicating entity (user, device, workload, etc.) and whateveradditional information can be utilized (things like security policy but also user and entity behavior analytics (UEBA) and location).3.Cloud-native architecture:SASE demands a cloud-native architecture which distributes inspectionand enforcement to provide flexibility, adaptability, and elastic scalability, allowing securityprofessionals to define and defend those enterprise-wide, identity-driven policies that are central to cloud-native success.4.All the edges:SASE extends to all the ‘edges’ including: headquarters, data centers, branchoffices, cloud resources, and mobile users – on both managed and unmanaged devices.5.Global reach:In order to provide the best possible experience, we need to ensure that we don’tfall back into that data-center-centric trap of ‘tromboning’ traffic, which often leads to additional latency and increased bandwidth costs. The converged network and security platform must be available everywhere your organization might operate.As we can see, SASE is a flexible, comprehensive, and very valuable concept which is moving network security from a set of disparate elements, to a coherent platform. As shown in Figure 1, the ‘core’ components of a SASE architecture are:•Cloud Access Security Broker (CASB)– Monitors and manages which cloud services can be used, and how they are used.•Software-Defined Wide Area Network (SD-WAN)– Provides reliable WAN connectivity, typically by aggregating multiple Internet connections.•Secure Web Gateway (SWG)– Enforces security policy on all outbound traffic and protects against malicious web traffic.•Firewall-as-a-Service (FWaaS)– Provides the benefits of a next-generation firewall (NGFW)without the need for an on-premises security appliance.•Zero-Trust Network Access (ZTNA)– Uses source identity and the principle of least privilege tominimize potential threats.But there can be additional aspects of a SASE setup which, depending on your organization’s needs and priorities, cover the spectrum of security services. Broadly speaking, these include:•Endpoint and user-level services such as Unified Endpoint Management (UEM), User and Entity Behavior Analytics (UEBA), Remote Browser Isolation (RBI), virtualized applications or desktops, Mobile Device Management (MDM), and Data Loss Prevention (DLP)•Application-level services such as Web Application and API Protection (WAAP), Web Application Firewall (WAF), and Offline edge computing protection•Connectivity-based services such as Content Distribution Network (CDN), Network Sandbox, Wi-Fi hotspot protection, and Network Obfuscation/DispersionA resulting downside is that SASE’s breadth and its many moving parts can sometimes be daunting, and leave organizations with the impression of a challenge that is beyond their capabilities. So, how do you address this? The reality is SASE can and should be built over time, with careful planning. In addition, the opportunity it provides to implement secure practices and policies across a distributed infrastructure is well worth the investment. We look at these points in the sections below.Figure 1. The Core and Additional Capabilities of SASE Solutions4.Planning for SASEWith SASE, the goal is to connect your organization securely to its resources – whatever the resources, and wherever they are. Modern, cloud-based environments mean all of your infrastructure is distributed and you don’t own most, or, indeed, any of it. So, SASE brings to the party the ability to apply security to your resources wherever they are, and manage security from a central location. To get this right, you need to plan the architecture in advance.The main challenge for those who are looking to implement a SASE architecture is that it is a collection of different technologies combining to create a truly secure infrastructure. Even while the ultimate goal of SASE is a simplification of the role played by security professionals, the process of deploying each of these tools in turn adds to the complexity they face in the short term. This complexity makes the process of designing and creating a SASE infrastructure potentially complicated and fraught with risk: in response, organizations need to consider how they, through their own knowledge and that of partner organizations, deliver a coherent, well-built SASE architecture.A well-built SASE architecture enables secure access to services residing on-premises and in public and private cloud environments simultaneously, while ensuring consistent security policy through a single management interface to avoid configuration mistakes and visibility gaps. The lists of core and additional capabilities above illustrates the potential scale and breadth of a full SASE architecture –this means deployment cannot be quick, and it most definitely cannot be rushed. Getting this architecture right is about the future of your organization and its long-term security.The biggest challenge of SASE therefore, is understanding its scope, its long-term implications and anticipating how the needs of your organization, and its data, will be met by these complex components over years, not months.This means that to implement a SASE architecture, organizations need not only to understand the technology, its demands and requirements, but also to create a transition plan that maps to their needs as they develop and evolve over time.5.Getting SASE DoneAs we have seen, embracing SASE means embracing a fundamental shift in your organization’s strategic relationship with securing data, and committing to thinking differently about securing your architecture.To create a transition plan that allows your company to grow and scale effectively with a SASE setup, you need to examine your data needs. To start this exercise off, for example, ask whether you are outwardly facing application- and customer-centric or internal user-centric as an organization. Are you needing to deliver large volumes of streaming data on a consistent basis, or are your key applications more transaction-based? And so on.Examining your data needs will help to create your transition plan, by illustrating where your focus needs to be in the initial deployment. If content delivery is your top priority for example, the CDN aspect could be the most important part to secure first. If you want to focus on your users and insider threats, then remote browser isolation and a secure web gateway might become a priority. In other cases, application security must take precedence, making WAAP the first item on your list of day-one must-have features. Each deployment should suit the needs and priorities of your organization.Take the time to understand your organization’s needs and, first and foremost, the needs of those within your organization who are most affected by the possible changes to the security environment. Will these changes affect employees’ ability to work, or the operation of customer facing applications? Understanding these ripple effects is the vital first step to be taken before any SASE deployment. To achieve this enlightenment, CISOs can identify the key stakeholders within their organization – and increasingly this task will be led by development teams within specific business units. Y ou can work with these stakeholders to create an architecture that will support their work, not hinder it.In addition, you can think about the manageability of the SASE deployment. In the process of converging networking and security, IT security teams do not want to add yet more management interfaces to the tool sprawl they’ve been trying to consolidate for years. Having to provision and manage multiple instances of security policies does nothing to reduce complexity, which is a top aim of SASE projects.Overall, the process of deploying a SASE architecture requires a long-term investment in tools, training and cultural change. Creating a plan that acknowledges the long-term needs of the organization is a big challenge, but one that can be met by working with the right stakeholders at every stage: this includes partnering with a vendor that matches your needs with its expertise and areas of competence.6.SASE Dos and Don’tsIn summary then, what considerations can you take into account to avoid pitfalls and assure SASE delivers on its goals? We would make the following recommendations:Don’t bite off more than you can chew. SASE is complex, with many moving parts which don’t need to be deployed concurrently. So don’t think you have to implement everything all at once. A good place to start is with seamless, consistent policy management.Start with a business-focused plan. As we’ve stated above, the key is to create a transition plan that takes into account the current needs of your organization and the needs of key stakeholders going forward, including the operational people on the ground who will have to deliver on the strategy. This means that when you are ready to engage with a vendor, you can select the right one for you.Actively seek vendor alignment. Map your needs now and in the future onto the current offering and roadmap of the vendors you are considering. Is your vendor able to meet you where you are? Will they be able to support your needs at each stage of the journey? This early analysis allows you to start right away and then grow with the support of the right vendor, who will understand your changing needs.As a final point, note that the architecture of secure networks has already shifted significantly over the last few years, with added acceleration in recent times. This has fundamentally changed the direction of the market – and the ultimate destination is the widespread adoption of Zero Trust Architecture. This means that everything we used to know as true in terms of securing our networks will change –and is changing already. Understand that when you commit to SASE, you are committing to a secure future, and all the change and challenge that entails.7.ConclusionThe world has changed – the networks, devices and applications organizations are using are out of their control. SASE is a fleet of tools that, when properly combined, secures your data, users and customers, wherever they are situated.This innovation increases the complexity of deployment significantly. Adopting a SASE architecture is not something that can, or should, happen quickly. As we have recommended, it requires careful planning and steady deployment, starting with the areas of highest risk and value for your organization.A stepwise approach, starting with policy management, will enable you to start on the right foot. To enable this, it is vital to select a vendor that understands your needs and can join you on the journey to develop the right SASE deployment for your organization – matching the needs of your key stakeholders and customers as you grow and develop.SASE is a journey – and it’s a marathon, not a sprint. The ultimate destination of this journey is a network that is more secure, faster and easier to manage, built around a Zero Trust Architecture. This is a process, and it is worth the investment.8.About David LinthicumDavid Linthicum is a CTO and internationally renownedthought leader in cloud computing. David has spent the last25 years leading, showing, and teaching large globalenterprise organizations across all industries how to usetechnology resources more productively and constantlyinnovate.David has been a CTO five times for both public and privatecompanies, and a CEO two times in the last 25 years. Davidhas published 13 books on computing and his thoughtleadership has appeared in Wall Street Journal, NPR, Forbes, InfoWorld and . He has expanded the vision of both startups and established corporations as to what is possible and achievable.All of David’s opinions are his own.9.About GigaOmGigaOm provides technical, operational, and business advice for IT’s strategic digital enterprise and business initiatives. Enterprise business leaders, CIOs, and technology organizations partner with GigaOm for practical, actionable, strategic, and visionary advice for modernizing and transforming their business. GigaOm’s advice empowers enterprises to successfully compete in an increasingly complicated business atmosphere that requires a solid understanding of constantly changing customer demands.GigaOm works directly with enterprises both inside and outside of the IT organization to apply proven research and methodologies designed to avoid pitfalls and roadblocks while balancing risk and innovation. Research methodologies include but are not limited to adoption and benchmarking surveys, use cases, interviews, ROI/TCO, market landscapes, strategic trends, and technical benchmarks. Our analysts possess 20+ years of experience advising a spectrum of clients from early adopters to mainstream enterprises.GigaOm’s perspective is that of the unbiased enterprise practitioner. Through this perspective, GigaOm connects with engaged and loyal subscribers on a deep and meaningful level.10.Copyright©Knowingly, Inc.2021"Delivering on the Promise of SASE"is a trademark of Knowingly, Inc.. For permission to reproduce this report, please contact****************.。
VR眼镜的英语作文
Virtual Reality VR headsets have revolutionized the way we experience digital content,offering an immersive experience that transports users into a completely different world.Heres an English essay on VR glasses that delves into their features, applications,and potential impact on various industries.Title:The Marvel of Virtual Reality GlassesIntroduction:In the realm of technology,Virtual Reality VR glasses have emerged as a groundbreaking innovation,offering users a chance to step into alternate realities.These devices have transformed gaming,education,and even healthcare,providing a multisensory experience that was once the stuff of science fiction.Development and Technology:The development of VR glasses has been a journey of technological advancements.Early models were bulky and limited in functionality,but modern VR headsets are sleek, comfortable,and packed with features.They utilize highresolution displays,wide fieldofview lenses,and sophisticated motion tracking to create a convincing virtual environment.The integration of spatial audio and haptic feedback further enhances the realism of the experience.Applications in Gaming:Gaming has been at the forefront of VR adoption.VR glasses have taken gaming to new heights,allowing players to physically move and interact within game worlds.This has led to the creation of entirely new genres of games that rely on the immersive nature of VR,such as virtual reality escape rooms and interactive storytelling experiences. Education and Training:In the field of education,VR glasses are transforming the way students learn.They provide a platform for virtual field trips,allowing students to explore historical sites, outer space,or the human body in a way that textbooks and traditional classrooms cannot match.Moreover,VR is used for training in various professional fields,including medical,military,and aviation,where realistic simulations are crucial for skill development.Healthcare and Therapy:VR glasses have found a niche in healthcare,particularly in therapy and rehabilitation. They are used to treat phobias,anxiety disorders,and posttraumatic stress disorder through exposure therapy in a controlled environment.Additionally,VR is employed in physical therapy to motivate patients with engaging exercises that can be tailored to theirspecific needs.Design and User Experience:The design of VR glasses is crucial for a comfortable and enjoyable user experience. Modern headsets are lightweight and ergonomic,with adjustable straps and padding to fit a variety of head shapes and sizes.The user interface is intuitive,allowing users to navigate through menus and options with ease,often using hand controllers or gesture recognition.Challenges and Future Prospects:Despite their many benefits,VR glasses face challenges such as high costs,motion sickness,and the need for powerful computing hardware.However,ongoing research and development are addressing these issues,with the aim of making VR more accessible and comfortable for a wider audience.The future of VR glasses looks promising,with advancements in wireless technology,eyetracking,and even braincomputer interfaces on the horizon.Conclusion:Virtual Reality glasses are not just a novelty they are a testament to human ingenuity and the relentless pursuit of immersive digital experiences.As technology continues to evolve, the applications of VR glasses will undoubtedly expand,offering new opportunities for exploration,learning,and healing in ways we are only beginning to imagine.。
多媒体课件 第一章、简介(西南交大)
1.1多媒体技术的基本概念
媒体是一种信息的表现形式
信息的实际载体:纸、磁盘、光盘、录像带和录
音带等。 信息的逻辑载体:文字、图像、图形、视频、 音频等。
1.1多媒体技术的基本概念
按国际电信联盟(ITU)标准的定义,媒体分 为五类
感觉媒体(Perception) 表示媒体(Representation) 显示媒体(Display) 存储媒体(Storage) 传输媒体(Transmission)
文字、声音 图像、视频 甜、酸、苦、辣 疼、冷、热、 甜
?
表示媒体(Representation)
文本 图形 音频 图像 视频
ASCII码、汉字国标编码GB、Unicode… GKS图形编码、CEPT或CAPTAIN标准… PCM、MP3、RA、WMA… JPEG、GIF、TIF、BMP编码… MPEG、H.26X…
•多种信息和码流一体化 •设备控制一体化 •具有实时交互控制环境
多 媒 体
人和客观世界 之间的中介
多媒体技术
利用计算机技术将多种媒体综合一体的技术,使 之建立起逻辑连接,并对它们获取、压缩编码、 编辑、加工处理、存储和展示。 多媒体技术就是把声音、文字、图像、视频等多 种媒体和计算机集成在一起的技术。 学科交叉:数字化信息处理技术、音频处理技术、 图像和视频处理技术、计算机软件和硬件技术、 人工智能和模式识别技术、通信和网络技术等。
Ralf Steinmetz, Klara Nahrstedt 清华大学出版社
考核方式
平时
10-20%
项目
20%
期末考试
60-70%
虚拟现实与增强现实考试 选择题 70题
1. 虚拟现实(VR)的主要特点是什么?A. 完全沉浸式体验B. 部分沉浸式体验C. 非沉浸式体验D. 增强现实体验2. 增强现实(AR)与虚拟现实(VR)的主要区别在于:A. AR是全沉浸式的B. VR是部分沉浸式的C. AR将虚拟信息叠加在现实世界中D. VR完全脱离现实世界3. 以下哪项技术是实现虚拟现实的关键?A. 3D打印B. 人工智能C. 图形处理器(GPU)D. 物联网4. 在虚拟现实中,以下哪种设备最常用于跟踪用户的头部运动?A. 键盘B. 鼠标C. 手柄D. 头部追踪器5. 增强现实技术通常使用哪种设备来显示虚拟信息?A. 普通显示器B. 智能手机C. 头戴式显示器D. 投影仪6. 虚拟现实技术在以下哪个领域应用最为广泛?A. 教育B. 医疗C. 娱乐D. 军事7. 增强现实技术在以下哪个领域应用最为广泛?A. 教育B. 医疗C. 娱乐D. 工业8. 以下哪项不是虚拟现实技术的潜在风险?A. 晕动症B. 隐私泄露C. 社交隔离D. 视力损伤9. 虚拟现实技术中的“6自由度”指的是什么?A. 用户可以在六个方向上移动B. 用户可以在三个方向上移动和旋转C. 用户可以在三个方向上移动D. 用户可以在六个方向上旋转10. 增强现实技术中的“SLAM”全称是什么?A. Simultaneous Localization and MappingB. Single Localization and Multiple MappingC. Simultaneous Location and MappingD. Single Location and Multiple Mapping11. 以下哪项技术不是增强现实的关键技术?A. 计算机视觉B. 语音识别C. 自然语言处理D. 传感器技术12. 虚拟现实技术中的“HMD”全称是什么?A. Head-Mounted DisplayB. Hand-Mounted DisplayC. Head-Moving DisplayD. Hand-Moving Display13. 增强现实技术中的“Marker-based AR”是什么意思?A. 基于标记的增强现实B. 无标记的增强现实C. 基于位置的增强现实D. 基于时间的增强现实14. 虚拟现实技术中的“Cave Automatic Virtual Environment”是什么?A. 一种虚拟现实系统B. 一种增强现实系统C. 一种混合现实系统D. 一种全息投影系统15. 增强现实技术中的“Geo-based AR”是什么意思?A. 基于地理位置的增强现实B. 基于标记的增强现实C. 基于时间的增强现实D. 基于用户的增强现实16. 虚拟现实技术中的“Motion Capture”是什么意思?B. 动作识别C. 运动生成D. 动作模拟17. 增强现实技术中的“Augmented Reality Markup Language”是什么?A. 一种标记语言B. 一种编程语言C. 一种数据格式D. 一种文件格式18. 虚拟现实技术中的“Virtual Reality Modeling Language”是什么?A. 一种建模语言B. 一种编程语言C. 一种数据格式D. 一种文件格式19. 增强现实技术中的“Mixed Reality”是什么意思?A. 混合现实B. 虚拟现实C. 增强现实D. 全息现实20. 虚拟现实技术中的“Immersive Virtual Reality”是什么意思?A. 沉浸式虚拟现实B. 非沉浸式虚拟现实C. 部分沉浸式虚拟现实D. 增强现实21. 增强现实技术中的“Head-Up Display”是什么意思?A. 抬头显示器B. 头戴显示器C. 手持显示器D. 投影显示器22. 虚拟现实技术中的“Virtual Reality Therapy”是什么意思?A. 虚拟现实疗法B. 虚拟现实游戏C. 虚拟现实教育D. 虚拟现实娱乐23. 增强现实技术中的“Augmented Reality Glasses”是什么意思?A. 增强现实眼镜B. 虚拟现实眼镜C. 混合现实眼镜24. 虚拟现实技术中的“Virtual Reality Arcade”是什么意思?A. 虚拟现实游戏厅B. 虚拟现实影院C. 虚拟现实教室D. 虚拟现实实验室25. 增强现实技术中的“Augmented Reality SDK”是什么意思?A. 增强现实软件开发工具包B. 增强现实软件开发平台C. 增强现实软件开发环境D. 增强现实软件开发语言26. 虚拟现实技术中的“Virtual Reality Content”是什么意思?A. 虚拟现实内容B. 虚拟现实应用C. 虚拟现实设备D. 虚拟现实技术27. 增强现实技术中的“Augmented Reality Content”是什么意思?A. 增强现实内容B. 增强现实应用C. 增强现实设备D. 增强现实技术28. 虚拟现实技术中的“Virtual Reality Experience”是什么意思?A. 虚拟现实体验B. 虚拟现实感受C. 虚拟现实感觉D. 虚拟现实情感29. 增强现实技术中的“Augmented Reality Experience”是什么意思?A. 增强现实体验B. 增强现实感受C. 增强现实感觉D. 增强现实情感30. 虚拟现实技术中的“Virtual Reality Environment”是什么意思?A. 虚拟现实环境B. 虚拟现实场景C. 虚拟现实世界D. 虚拟现实空间31. 增强现实技术中的“Augmented Reality Environment”是什么意思?B. 增强现实场景C. 增强现实世界D. 增强现实空间32. 虚拟现实技术中的“Virtual Reality Interface”是什么意思?A. 虚拟现实界面B. 虚拟现实接口C. 虚拟现实交互D. 虚拟现实连接33. 增强现实技术中的“Augmented Reality Interface”是什么意思?A. 增强现实界面B. 增强现实接口C. 增强现实交互D. 增强现实连接34. 虚拟现实技术中的“Virtual Reality Interaction”是什么意思?A. 虚拟现实交互B. 虚拟现实互动C. 虚拟现实交流D. 虚拟现实沟通35. 增强现实技术中的“Augmented Reality Interaction”是什么意思?A. 增强现实交互B. 增强现实互动C. 增强现实交流D. 增强现实沟通36. 虚拟现实技术中的“Virtual Reality Platform”是什么意思?A. 虚拟现实平台B. 虚拟现实系统C. 虚拟现实设备D. 虚拟现实技术37. 增强现实技术中的“Augmented Reality Platform”是什么意思?A. 增强现实平台B. 增强现实系统C. 增强现实设备D. 增强现实技术38. 虚拟现实技术中的“Virtual Reality System”是什么意思?A. 虚拟现实系统B. 虚拟现实平台C. 虚拟现实设备39. 增强现实技术中的“Augmented Reality System”是什么意思?A. 增强现实系统B. 增强现实平台C. 增强现实设备D. 增强现实技术40. 虚拟现实技术中的“Virtual Reality Technology”是什么意思?A. 虚拟现实技术B. 虚拟现实系统C. 虚拟现实设备D. 虚拟现实平台41. 增强现实技术中的“Augmented Reality Technology”是什么意思?A. 增强现实技术B. 增强现实系统C. 增强现实设备D. 增强现实平台42. 虚拟现实技术中的“Virtual Reality Device”是什么意思?A. 虚拟现实设备B. 虚拟现实系统C. 虚拟现实平台D. 虚拟现实技术43. 增强现实技术中的“Augmented Reality Device”是什么意思?A. 增强现实设备B. 增强现实系统C. 增强现实平台D. 增强现实技术44. 虚拟现实技术中的“Virtual Reality Application”是什么意思?A. 虚拟现实应用B. 虚拟现实系统C. 虚拟现实设备D. 虚拟现实技术45. 增强现实技术中的“Augmented Reality Application”是什么意思?A. 增强现实应用B. 增强现实系统C. 增强现实设备D. 增强现实技术46. 虚拟现实技术中的“Virtual Reality Software”是什么意思?B. 虚拟现实系统C. 虚拟现实设备D. 虚拟现实技术47. 增强现实技术中的“Augmented Reality Software”是什么意思?A. 增强现实软件B. 增强现实系统C. 增强现实设备D. 增强现实技术48. 虚拟现实技术中的“Virtual Reality Hardware”是什么意思?A. 虚拟现实硬件B. 虚拟现实系统C. 虚拟现实设备D. 虚拟现实技术49. 增强现实技术中的“Augmented Reality Hardware”是什么意思?A. 增强现实硬件B. 增强现实系统C. 增强现实设备D. 增强现实技术50. 虚拟现实技术中的“Virtual Reality Industry”是什么意思?A. 虚拟现实产业B. 虚拟现实系统C. 虚拟现实设备D. 虚拟现实技术51. 增强现实技术中的“Augmented Reality Industry”是什么意思?A. 增强现实产业B. 增强现实系统C. 增强现实设备D. 增强现实技术52. 虚拟现实技术中的“Virtual Reality Market”是什么意思?A. 虚拟现实市场B. 虚拟现实系统C. 虚拟现实设备D. 虚拟现实技术53. 增强现实技术中的“Augmented Reality Market”是什么意思?A. 增强现实市场B. 增强现实系统C. 增强现实设备54. 虚拟现实技术中的“Virtual Reality Business”是什么意思?A. 虚拟现实业务B. 虚拟现实系统C. 虚拟现实设备D. 虚拟现实技术55. 增强现实技术中的“Augmented Reality Business”是什么意思?A. 增强现实业务B. 增强现实系统C. 增强现实设备D. 增强现实技术56. 虚拟现实技术中的“Virtual Reality Development”是什么意思?A. 虚拟现实开发B. 虚拟现实系统C. 虚拟现实设备D. 虚拟现实技术57. 增强现实技术中的“Augmented Reality Development”是什么意思?A. 增强现实开发B. 增强现实系统C. 增强现实设备D. 增强现实技术58. 虚拟现实技术中的“Virtual Reality Research”是什么意思?A. 虚拟现实研究B. 虚拟现实系统C. 虚拟现实设备D. 虚拟现实技术59. 增强现实技术中的“Augmented Reality Research”是什么意思?A. 增强现实研究B. 增强现实系统C. 增强现实设备D. 增强现实技术60. 虚拟现实技术中的“Virtual Reality Education”是什么意思?A. 虚拟现实教育B. 虚拟现实系统C. 虚拟现实设备D. 虚拟现实技术61. 增强现实技术中的“Augmented Reality Education”是什么意思?B. 增强现实系统C. 增强现实设备D. 增强现实技术62. 虚拟现实技术中的“Virtual Reality Training”是什么意思?A. 虚拟现实培训B. 虚拟现实系统C. 虚拟现实设备D. 虚拟现实技术63. 增强现实技术中的“Augmented Reality Training”是什么意思?A. 增强现实培训B. 增强现实系统C. 增强现实设备D. 增强现实技术64. 虚拟现实技术中的“Virtual Reality Simulation”是什么意思?A. 虚拟现实模拟B. 虚拟现实系统C. 虚拟现实设备D. 虚拟现实技术65. 增强现实技术中的“Augmented Reality Simulation”是什么意思?A. 增强现实模拟B. 增强现实系统C. 增强现实设备D. 增强现实技术66. 虚拟现实技术中的“Virtual Reality Game”是什么意思?A. 虚拟现实游戏B. 虚拟现实系统C. 虚拟现实设备D. 虚拟现实技术67. 增强现实技术中的“Augmented Reality Game”是什么意思?A. 增强现实游戏B. 增强现实系统C. 增强现实设备D. 增强现实技术68. 虚拟现实技术中的“Virtual Reality Movie”是什么意思?A. 虚拟现实电影B. 虚拟现实系统C. 虚拟现实设备69. 增强现实技术中的“Augmented Reality Movie”是什么意思?A. 增强现实电影B. 增强现实系统C. 增强现实设备D. 增强现实技术70. 虚拟现实技术中的“Virtual Reality Art”是什么意思?A. 虚拟现实艺术B. 虚拟现实系统C. 虚拟现实设备D. 虚拟现实技术答案1. A2. C3. C4. D5. B6. C7. D8. B9. B10. A11. C12. A13. A14. A15. A16. A17. A18. A19. A20. A21. A22. A23. A24. A25. A26. A27. A28. A29. A30. A31. A32. A33. A34. A35. A36. A37. A38. A39. A40. A41. A42. A43. A44. A45. A46. A47. A48. A49. A50. A51. A52. A53. A54. A55. A56. A57. A58. A59. A60. A61. A62. A63. A64. A65. A66. A67. A68. A69. A70. A。
虚拟现实场景漫游系统设计与实现说明书
3rd International Workshop on Materials Engineering and Computer Sciences (IWMECS 2018) Design and Implementation of Scene Roaming System Based on VRSaihua Xu a, Yin Xiaohong, Xie FangsenNanchang Institute of Science and Technology, Nanchang 330108, Chinaa ****************Keywords: VR; scene roaming system; computer graphics; information technology; panoramaAbstract: The biggest characteristic of VR virtual roaming is that the object being roamed exists objectively, but the form of roaming is virtual in a different place. At the same time, the making of roaming object is the real data based on object. Virtual reality technology is appeared at the end of twentieth Century a new comprehensive information technology, which combines digital image processing, computer graphics, multimedia technology, sensor technology and other information technology branch, which greatly promoted the development of the computer technology. The paper presents design and implementation of scene roaming system based on VR.1.IntroductionVR panorama has broad applications, such as tourist attractions, hotels, construction and real estate; decoration exhibition. In architectural design, real estate or decoration can be accomplished by panoramic panorama technology. Not only make up for the shortcomings of a single point of view renderings, and three-dimensional animation to the economical and practical, the best choice as a designer.The human in the pursuit of rapid economic growth, also requires a higher quality of life, the technology is playing a central role. Virtual simulation (VR) refers to a special environment generated by computer, people can through their "projection" to the environment. Use the special device and operation control of the environment, to achieve a specific purpose, which is to dominate this environment [1]. It has its immersive interactive (immersion), (interaction) and ideas (imagination), which can make people immersed, beyond its natural form, and, with the interactive performance of multidimensional the environment of information. Rapidly penetrated into all sectors of society, and has been used in computer aided design, engineering and scientific data visualization, 3D Geographic Information System (GIS), has been widely used in medical, gaming and entertainment.In recent years, China's Internet penetration rate increased year by year, the Internet is going into the life and work NIC< report "people's investigation showed that at home and units in the proportion of Internet users in 2009 has been significantly improved, 83.2% of Internet users choose the Internet at home, while 30.2% of people choose in units of the Internet network, the Internet as a tool for everyday the value is rising. Unlimited business opportunities in all walks of life came into being. With its sharp eyes have begun to explore their business opportunities on the Internet.Virtual reality technology (Virtual Reality, referred to as VR) as a new media technology, its application areas including real estate planning, architecture and landscape design, Home Furnishing art design, experience education, medical simulation, military simulation, security monitoring, network simulation, traffic planning, cultural relics and ancient complex, virtual tourism, games and entertainment, and will gradually be involved to all walks of life, the full depth of the public daily life learning, become an integral part of the future digital life technology pillar.Virtual reality, multimedia and network information technology for the protection of historical relics, provides new means and methods of restoration and research at home and abroad have been paid attention to. In early 1990s, the British Museum, the Metropolitan Museum and other large museum has realized the virtual roaming. In recent years, China with great development in digitalcultural relics related areas, the Ministry of education established the "University Digital Museum Construction Engineering, Dunhuang Research Institute and Northwestern University jointly launched the" digital Dunhuang murals cooperative research ", the Imperial Palace Museum and Toppan Printing Company has developed a virtual the Imperial Palace in Beijing. The bid for the 2008 Olympic Games also put forward the" Virtual Olympic Museum "creative, has aroused great interest and concern of the International Olympic Committee, which host provides great help to get China Help.The research on virtual reality technology in the collection shows the application of practical task, the use of virtualization, virtual exhibition cultural digital technology, improve the display rate and the display effect of cultural relics and cultural relics protection entities, and further extended to break the constraints of time, the museum's collection, collection, exhibition and cultural dissemination function.2. Interactive roaming system based on VRAccording to the connotation and essential characteristics of virtual reality technology, it can be seen that its research and development is a relatively high technical requirements, it needs a corresponding software and hardware system environment to be matched. In addition to the perfect virtual reality software development platform and three-dimensional image processing system, according to the technical characteristics of virtual reality [2]. The system also requires a highly lifelike three-dimensional immersion, which is mainly realized by three-dimensional hearing, three-dimensional tactile or force sense and visual environment with high immersion. Stereo hearing is usually realized by three-dimensional surround stereo sound system, while highly immersive visual environment is usually realized by large screen stereoscopic projection display system.In addition, according to the technical characteristics of virtual reality, real-time interaction is the soul of virtual reality technology, which is different from other traditional media technology in essence. In virtual reality system, this kind of interaction is usually realized by virtual reality interactive device, and finally a complete virtual reality realization system is formed.This article from the modeling and rendering of 3D MAX baking technology to 3D campus roaming system using mature VRP-BUILDER virtual reality editor module to build a two development.The development of 3D and the method of 3D simulation roaming system based on VRP technology, Wuzhou University (North) to build the virtual scene, automatic roaming, manual roaming Campus navigation path, view the scenery of the campus, the campus information query, climate effect, dynamic effect of various entities, and do a detailed route according to the collision detection. At the same time according to the characteristics of 3D simulation roaming, roaming in the automatic and manual roaming process, based on the existing scene as the foundation, through the video, pictures, music. To the virtual reality system; provide convenience for the need to understand the Wuzhou University campus geographic information users [3].()1,,1,0,mod )()(10,−=−≡∑−=N k N l k x h k w j L l i l j j (1) The modeling method of Polygon+NURBS advanced modeling, each model using simplified model to the three-dimensional virtual campus architecture; using Bitmap bitmap +UVW Mapping mapping, VRAY real scene rendering method for reduction of the campus; using Max-for-VRP derived plug-in model into VRP-BUILDER virtual reality editor module, adding collision detection algorithm, VRP realize man-machine command line scripts the interactive function, to ensure the practicality of the system; the use of walking camera, dynamic roaming increase real 3D performance, multi angle view school environment; running from virtual reality editor module is derived for the EXE portable can run the executable file system.According to the real terrain data is used for terrain generation of a class of the most, at presentmost of the digital terrain model (Digital Terrain Model, DTM) to generate DTM data, by the sampling elevation in the grid map the value composition corresponding to the remote sensing image data captured texture plane or satellite.The texture image is mapped to the corresponding part in the reconstruction of terrain surface. Terrain rendering algorithm is simple, the DTM cell transformation of 4 adjacent grid points defined into 2 dimensional space of the triangle, then the optic internal area of pyramidal all such triangles sent to the graphics pipeline drawing.This algorithm can also be the image texture data to the highest resolution mapped to the corresponding polygon, but this is a very inefficient, because in general, triangle and remote sensing images The number of physical pixels is very large, and each individual triangle projection to the image space is very small, and a lot of texture pixels may be compressed to a pixel in the image, so that the effect is negligible [4]. Therefore, if directly generated by DTM terrain, even in high performance graphics hardware platform on real-time rendering, it is almost impossible, usually needs to be simplified to DTM. Data simplification methods will be discussed in detail in the next chapter.The biggest characteristic of this kind of virtual roaming is that the object being roamed is already objective and real, but the form of roaming is only fictitious in different places and at the same time. Roaming object making is real data based on object. It creates a virtual information environment in multidimensional information space, which can make users feel immersive and have perfect interaction ability with environment. And it helps to enlighten the idea that VR has not only been focused on computer graphics, it has been involved in a wider range of fields, such as videoconferencing, network technology and distributed computing technology. Virtual reality technology has become an important means of new product design and development.3.Design of 3D VR scene roaming systemThe virtual scene simulation technology is regarded as an important branch of virtual scene technology. Computer technology, image processing and graphics generation technology, multimedia technology, information synthesis technology, the integrated use of display technology and other high technology, its components include simulation modeling technology, animation technology and real-time visual technology at present domestic virtual scene technology market has not yet substantial development, but also has begun to take shape [5].The United States is in the leading position in the field, the basic research mainly focuses on perception, user interface, the four aspects of software and hardware. NASA (NASA) research focused on real time simulation of space station operation, they used a lot for the cockpit flight simulation technology [6]. The University of North Carolina (UNC) the computer department developed a help users in complex visual parallel processing system for real-time dynamic display of building landscape.Figure1. vehicle real-time 3D visual simulation and virtual environment Massachusetts Institute of Technology (Mrr) in 1985 to set up a media lab, a man named BOLIOtest environment for different graphic simulation experiment. University of Washington Washington Technology Center (HIT Lab) Interface Technology Laboratory of feeling, perception, cognition and motion control ability of.DaveSimS et al developed a virtual reality model to see how the system operates retreat in Illinois.The State University developed in vehicle design, system realization, distributed virtual remote collaboration support in different countries; different regions of the engineers can design through real-time collaboration computer network. George Mason University developed in a dynamic virtual environment in real-time fluid simulation system [7]. The California Graduate School of Naval Research Laboratory of NPS visualization the work in the virtual environment navigation and simulation.In order to achieve IEEE in distributed interactive simulation (Dls) network protocol under the support of the vehicle real-time 3D visual simulation and virtual environment. The Wright Patterson Air Force Base "3D image and Computer Graphics Lab" is S on GI4D/400 workstation built space satellite the virtual environment to simulate near space and describe the 3D graphical model of satellite earth's orbit and the running state of the simulation The information of the simulation object is more fully [8].Virtual reality (Virtual Reality VR) technology is appeared at the end of twentieth Century a new comprehensive information technology, which combines digital image processing, computer graphics, multimedia technology, sensor technology and other information technology branch, which greatly promoted the development of computer technology.The virtual technology of virtual reality technology (King) (such as virtual tour entity and Virtual Museum) virtual environment (landscape) technology (such as the restoration of generation Epang palace, Old Summer Palace has lost the building, construction has not yet been discovered Mausoleum of the First Qin Emperor) two categories. Application of virtual reality technology and cross field is very extensive. At present the successful use of the field of battlefield virtual reality technology the virtual reality simulation environment, combat command, aircraft, ship, vehicle virtual reality driving training, aircraft, missiles, ships and cars (virtual manufacturing virtual design system, including virtual reality construction) Display and visit of buildings, virtual reality surgery training, virtual reality game, virtual reality, film and television art, etc. so we can see that VR technology has strong market demand and technology drive [9].The construction of the integrated innovation of virtual reality system to realize the reconstruction of the product can be applied research and innovation training platform based on the overall goal is through the use of scientific, reasonable configuration, virtual laboratory system, the establishment of a virtual laboratory environment with the participants feel personally on the scene and real-time interactive capabilities, which will enhance the level of scientific research and teaching environment to a with the level of technological innovation platform. After the completion of the "integrated innovation based on reconfigurable product system virtual reality application of innovative research and training platform" should be a set of teaching, scientific research and demonstration functions, with immersive display and real-time interaction as the main function of the virtual reality laboratory environment and a new generation of digital media technology innovation platform.4.Design and implementation of scene roaming system based on VRThe mathematical model of distribution of Brown motion to generate realistic scenes from random fractal, many nonlinear phenomena he can express effectively in nature, is so far the best to describe the real terrain. Then he is a generalization of the Brown movement. The algorithm is: random fractal terrain generation technology of fractal geometry and FMB based on the method, used a Poisson step method (poissonfaulting), Fu Liye filter (fourierfiltersng), the midpoint displacement method (midpointdisplaeement), successive random additions (Suc.essiverandomadditions) and band limited noise accumulation method (summingbandlimit.dnoises) and other five categories. Among them, the random midpoint displacement method is the most simple and classic that is a direct application of FBM.A one-dimensional random midpoint displacement method for his own thought is: the known vertex elevation (or attribute) line, the midpoint of the elevation ( For the ends of attributes) or height (or attribute) the average value plus a random displacement, displacement of the two segment of the midpoint subdivision and recursive displacement, know that meet the resolution needed so far. The extension to the two-dimensional surface, according to the different pattern of the simulation can be divided into triangle grid simulation method, rectangular (square) grid simulation method, diamond square grid simulation method, parameter block grid simulation method, the thought and the one-dimensional similar. The square grid as an example the realization process of two-dimensional random midpoint displacement method.Good computer games, not only can achieve the purpose of work alternately, eliminate fatigue, and cultivate intelligence sentiment and inspire imagination. Computer game show is mainly virtual editing script under artificial scene behavior changes. So the application and effect of the virtual building scene roaming technology in the field of play a decisive role.The original delta game using a large number of indoor and outdoor architectural scenes, such as barracks, bunkers, tunnels, tower, armory, tower. Later the popular Quake, VR and other special police use the subway, train and ship building internal scene real-time strategy game has been more common. When this network game against the CS scene it is from 3D indoor and outdoor buildings. Even the sports games such as need for speed, FIFA, the stadium, bridge, tunnel and other buildings scene is also indispensable.Battlefield virtual simulation and command simulation training have all kinds of virtues of virtual simulation technology, such as safety, repeatability, economy, difficulty of battlefield environment adjustability, convenient against simulation, easy to achieve various tactical settings and so on.The virtual reality technology and multimedia technology, network technology is the application of computer technology in twenty-first Century three with the greatest development potential. Although the virtual reality technical difficulties still exist many unsolved theoretical problems have not yet overcome the impact on human life and work but also very little. However, it is foreseeable that in the near future, have a significant impact on the virtual reality technology is bound to human life and production.5.SummaryThe paper presents design and implementation of scene roaming system based on VR. Although all the countries have successfully developed some typical applications of virtual reality, but the application of high technology compared with other, is still in the initial stage of application development. Although it may not be able to clearly imagine, in the new century and new forms of popular virtual reality, but people can through the application of medium shape change the principle and extension of the field of medium main propagation characteristics, a reasonable conception of future scenarios.References[1] Wang Rui, the design and implementation of the money Xuelei.OpenSceneGraph 3D rendering engine. Beijing: Tsinghua University press, 2012.11.[2] Zhu Danchen, song Guiling. The realization of computer and modernization of virtual museum system based on Unreal3 and 2013, 34:48-52.[3] Duan Xinyu. The foundation of virtual reality and VRML programming. Beijing: Higher Education Press, 2014.3.[4] Xiao Peng, Liu Gengdai, Xu Mingliang.OpenSceneGraph 3D rendering engine programming guide. Beijing: Tsinghua University press, 2012.[5] Feng Yufen. Design and implementation of virtual cell roaming system based on Virtools.Computer simulation, 2015, 26 (6): 285-287.[6] Jiang Xuezhi, Li Zhonghua. Research status of virtual reality technology at home and abroad.Journal of Liaoning University of Technology, 2016.[7] Deng Zheng detailed translation of.OpenGL programming guide. Fourth edition. Beijing: people post and Telecommunications Press, 2015.[8] Yuan Haibo, Liu Houquan, and so on. 3D interactive. Microcomputer information based on scene semantics in virtual museums, 2012, 25 (9-3): 175-177.[9] Li Zhiwen, Han Xiaoling. Research status and future development of virtual reality technology and future development. Information technology and information technology (Human-ComputerInteraction Edition) 2015 (3): 94 - 96.。
- 1、下载文档前请自行甄别文档内容的完整性,平台不提供额外的编辑、内容补充、找答案等附加服务。
- 2、"仅部分预览"的文档,不可在线预览部分如存在完整性等问题,可反馈申请退款(可完整预览的文档不适用该条件!)。
- 3、如文档侵犯您的权益,请联系客服反馈,我们会尽快为您处理(人工客服工作时间:9:00-18:30)。
IAPRS, Vol. XXXIII, Amsterdam, 2000VIRTUALIZED REALITY: AN APPLICATION TO OPEN-PIT MINE MONITORING Pierre BOULANGER, Jean-François LAPOINTE, and Winston WONGNational Research Council of Canada Institute for Information Technology [Pierre.Boulanger][pointe][Winston.Wong]@nrc.ca Working Group V/3 KEY WORDS: Virtual reality, real-time control, geographic information system, photogrammetry ABSTRACT In this paper, an infrastructure for monitoring remote equipment and solving some of the logistic challenges of operating satellite surface mines is presented. This infrastructure includes strategies for communicating timely and accurate information amongst operators, planners and supervisors, using off-the-shelf network protocols. Advanced data visualization techniques are implemented, so users can find information easily in a familiar format. A computerized excavator test-bed was developed to demonstrate performance and diagnostic monitoring systems, as well as other operator assisted systems. Results to date, including data from the Syncrude's mine site, are presented. 1 INTRODUCTION One of the goals of this project was to demonstrate that safe, effective and reliable monitoring and control of mine operations can be performed over satellite and terrestrial communication links, including the Internet [Gillett,1999][Lipsett,1998]. Using this system, supervisors and planners can easily access information from equipment, such as production data and condition monitoring information anywhere around the world. With such a system, a specialist can remotely access data to solve a problem without having to be transported near the mining site, thus saving time and money. The system uses the NRC Virtualized Reality toolkit developed especially for this type of application. The toolkit is an add-on to the SGI Performer library allowing for the direct connection between sensor data located on the Internet and a graphic action in the VR world. Based on this library, a generic viewer was developed allowing visualization of the multitude of information necessary to create an advance mining information management system. This information includes: survey data, satellite pictures, ore concentration, machine condition indicators, video, sound, real-time GPS locator, 3D model of building infrastructures, etc. Using this virtualized reality system, every piece of information is displayed in context allowing for a better temporal and spatial correlation of events. Syncrude, a Canadian mining company located in northern Alberta, is planning to use this technology, not only to understand oil sands mining processes better, but also to give decision-makers better access to the timely, accurate information from the field that they need to make informed decisions. In the following sections, we will discuss the different aspects of this system from the point of view of model building, network data communication, sensor systems, system integration, and human factors.2 ARCHITECTURE OF THE SYSTEM The system is composed of five main sub-systems (Figure 1 shows a block diagram of the system): • a modeling station, • an observer station, • an operator station, • a data communication controller, • an on board remote monitoring sensing system. Each sub-system is connected via available terrestrial or satellite links possessing various levels of quality and speed over potentially great distances. To achieve this over any distributed system node, whether it is remote equipment, an operator station, or an observer station; the system must be capable of receiving data communications from any other system node in as timely manner as possible. Additionally, given the bandwidth and latency limitations of dataIAPRS, Vol. XXXIII, Amsterdam, 2000communication links over large distances, the system must address the time differences that are inevitable between physical events and the corresponding received data. This current prototype employs the XT Communicator software from Xyphos corporation to form this communication backbone. This product consists of agents installed in every computer comprising the system and then forms a virtual private network amongst them. Using this product, the interconnection of data communications between network nodes and the sharing of data that is of interest to several nodes is made transparent to the application software. With this approach, the system interconnections are open and scaleable to any number of network node entities. Furthermore, the actual physical layer of the communications network is left open. Data formats for the system are also open and determined by the producers of data. The data communications networks used in this prototype are based on Internet communication and employ RF data links at the remote work site to tie mobile equipment into the network. In order to vary the network performance over a wider range for comparison purposes, an additional high-speed link employing a satellite to yield higher data rate communications between the operator station and the work site equipment, was used.Automated Data Analysis Video Sound Joint Encoders, Etc. Corporate memory Operational Instructions ManualsSensorsOperator and Modeling StationsNetworkRealtime DatabasePhysical SimulationActuatorsHigh Speed Networks Parallel ComputersObserver StationsFigure 1: Block diagram of the system2.1 Modeling Station In order to locate information in a geographic information system one must first create a 3D model of the mine terrain and infrastructures as well as dynamic objects populating this terrain such as excavators and trucks. Many techniques are used to create such models but most of these models must follow some basic criteria. • The model must be accurate. • The model must be easily interpreted. • The model must be compatible with VR display systems. • Each model should have various levels of detail. The most common representation of a VR model is by the use of a scene graph technique [Wernecke, 1994]. Contrary to a pure geometrical representation where no optimization is possible, a scene graph can be optimized to hide various latencies of the display and communication system. This is because a scene graph is a structured representation of the various relationships between elements of a scene. A scene graph allows for easy propagation of properties along the hierarchy as well as allows the notion of level of details and context switching. One of the most important and fundamental problems in VR modeling is the selection of the right level of detail (LOD). This requirement comes from a fundamental compromise between display speed and model complexity. By using a well designed scene graph one can hide various latencies such as display speed and communication load using techniques such as geometric and communication LOD and graph culling. This is an important consideration since a complete mine model can be extremely large.IAPRS, Vol. XXXIII, Amsterdam, 2000To prepare the various models used in this system a modeling workstation combining various in-house and commercial software was developed. Realax Corporation developed the scene graph editor RxScene used in this project. This editor allows for easy graphic style editing of the scene graph and is truly compatible with the Performer library. In the next section, we will describe the various phases used to prepare the VR mine model. 2.1.1 Terrain Modeling The mine terrain model was created from differential GPS survey data supplied by Syncrude. The precision of the data set was in the order of 20 cm. This is quite good considering the fact that the mine covers an area of approximately 5km by 5 km. As one can see in Figure 2b, these data come in a relatively sparse form, usually because surveyors follow roads or the edge of a cliff. To transform the sparse data into a useful terrain model, we created a triangle mesh approximating the measured data. In order to do so, we used a 3D Delaunay triangulation algorithm [Edelsbrunner, 1998] implemented in a commercial software called WRAP supplied by Geomagic Inc. The software produced very good results and the resulting terrain model required minimal post-processing. The second phase of the modeling project was to register a LANDSAT satellite picture against the terrain model (see Figure 2c). Using the road structures as our guide and a projective texture mapping software developed in-house, we were able to manually locate the correspondence between the terrain model and the texture. One can see in Figure 2b the resulting terrain model combining the satellite texture and the survey data. We also experimented with various automated registration algorithms [Weinhaus, 1997] but most of them did not produce results as good as the manual technique. The main reason is that it is hard to detect the same structures between the terrain model and the picture. The third phase of the terrain modeling process was to add the ore concentration as an overlay. In most mining operations a series of regularly spaced drillings are performed in a rectangular manner over the region to be excavated. The drillings positions are determined using a differential GPS (DGPS) system in a central mine coordinate system. Each drilling core is then analyzed for bitumen concentration as a function of depth. The resulting data set is a volumetric map of ore concentration. In order to create a color map of the ore concentration for a given terrain condition, a color texture was generated and overlaid over the terrain model. Since each ore concentration datum is not really on a regular volume, an interpolation algorithm was implemented to estimate the ore concentration over a regular volume of size 20 m x 20 m x 20 m. From the resulting structure one can then slice the volume of data to any depth and produce a high-density texture map used to create the overlays. The slicing surface is the terrain model at its current depth. An update of the texture can be performed as new estimates of the terrain shape are computed. One can see in Figure 2a the various layers of the ore data and in Figure 2b the texture map over the terrain model. (a) (b) (c)Figure 2: Model creation process for the north mine model. (a) Ore concentration data, (b) Final model with survey data overlaid, and (c) LANDSTAT picture of the region The last part of the modeling technique consists on optimizing the geometry for VR viewing. Techniques such as dividing the terrain model in smaller sections to optimize the culling process and the transformation of the LANDSAT texture into Clip Texture to minimize the usage of texture memory were used. 2.1.2 Infrastructure Modeling In the next phase of model creation, we will describe how to create a 3D representation of the mine infrastructures. In order to start the modeling phase; we first need to get the exact position of the footprint of each building. This is usually performed using the DGPS system. Using this footprint, one can model the building using photogrammetric techniques. Photogrammetric techniques compute the 3D position of a point in an image relative to the camera from two or moreIAPRS, Vol. XXXIII, Amsterdam, 2000pictures taken from different locations. It is beyond the scope of this paper to describe photogrammetric methods in detail. One can refer to the large body of work in this field to get more detailed information [Brown,1976] [ElHakim,1997]. Before any measurement is performed, one must first calibrate the camera to determine all the internal calibration parameters such as pixel size, lens distortions, etc. Once the camera is calibrated, we need to be able to determine from a common point in the image, the orientation of the camera and the 3D position of the points selected. If some of these 3D points correspond to the footprint of the building as measured by the DPGS, a rigid transformation between these points is computed and applied to the rest of the measurements. The resulting data set is in the central coordinate system of the mine and can be easily integrated with the terrain model. The last phase of the model building process consists of using these measurements to create a series of textured polygons representing the main features of each building. The textures are extracted from the pictures by using a back projection algorithm [El-hakim, 1998]. This is the lengthiest part of the modeling process. If one wants to model a building with a large amount of detail, one has to spend a long time extracting the measurements for each of these features. In this project, we used an in-house software called ShapeCapture. In Figure 3, on can see a 3D-textured model of the NRC M50 building created by ShapeCapture software.Figure 3: 3D textured model of NRC building created by ShapeCapture. 2.1.3 Modeling Equipment So far, we only dealt with the static part of the model. However, we also need to model the equipment. Contrary to the static part of the model such as the terrain or the infrastructure which do not have any dynamic section, the equipment models must have moving sections that need to be actuated. One technique to model such systems is to start from a drawing and use an advanced modeling software such as 3D Studio to build a geometric representation of the equipment, i.e., model separately, every moving parts. Once each moving part of the equipment is built, we can then connect them topologically by using a scene graph technique. One can see in Figure 4 the 3D model of the Hitachi EX200 excavator used in these experiments and in Figure 5 a section of the scene graph representing the model. A complete kinematics model of the excavator has been developed, allowing a fully articulated model that can be controlled and animated by data coming from either a control device (a joystick here) or from sensor data measured from the real excavator (joints positions sensors in this case). The animation is performed by associating to each moving joint a dynamic coordinate system that is connected virtually to a sensor. Using this technique, we had to create many new scene graph nodes to accommodate all sorts of new functions. Using this technique one can replace the texture of a polygon by video images coming from an active video camera called REMCAM located on the network, or change the color of a hydraulic actuator as a function of its pressure. In fact, one can map any sensor to any property defined in theIAPRS, Vol. XXXIII, Amsterdam, 2000scene graph as long as a transfer function is supplied. Added to the excavator model were also hot points allowing for data queries and the activation of video clips or the replay of engine sounds.Visual Data Display REMCAMVirtual ControlVirtual Data Analysis Agent Virtual Query SystemGPS Position Virtual Diagnostic InterfaceFigure 4: Virtual Avatar of the Hitachi EX200 excavator The system can also allow data browsing through the drawing of the excavator or display maintenance reports. All these functions were also represented as part of the excavator scene graph.Figure 5 Section of the scene graph representing the excavator 2.2 Observer and Operator Stations The benefit of IIRO for surface mining is that personnel can observe, and in real-time, the status and productivity of equipment, thus providing greater awareness about the ongoing mine activities. The observer station is a prototype version of a display environment in which mine information (payload, machine condition, and other parameters) is shown in the context of the equipment modeled in the virtual environment. An observer can look at the location of a fleet of mobile equipment within a global world model to observe overall mine operations, or zoom in on a specific onboard system, such as an engine. Sound bites and video clips are incorporated to add to reality of the visualization. From the hardware point-of-view the observer station is composed of a large back-projected screen system of 8' x 10' in dimension. The projector is an Electrohome 9500LC producing an image with SXGA resolution at 260 lumens. An Infinite Reality Engine refreshes the stereo images of the virtual environment every 1/10 of a second. Linked to this graphic supercomputer is a local high-speed network connecting various PC computers in charge of sound, communication, video, and user interface. A lot of attention has been given to the design of the user interface (UI), since it is a key factor when comes time to evaluate the usefulness of a product. The design criteria used here are the ease of use and the ease of learning. For thatIAPRS, Vol. XXXIII, Amsterdam, 2000purpose, we developed a keyboardless, two-handed UI that combines a mouse and a three DOF joystick that are used in parallel. Two mutually exclusive operator modes (monitoring and control) are possible and can be selected by using the mouse. In the monitoring mode, the joystick is used to navigate in the environment while the mouse is used to display information about the instrumented machines by clicking on specific parts of them. The clickable parts are highlighted to indicate their function when they are brushed by the mouse, i.e. when the mouse cursor is over them, as illustrated in Figure 4 (virtual query system). The highlighting style indicates the function of the object, which can be either to query and display information about it (sensor information or others), or to toggle between the monitoring and the control mode. Also, in the monitoring mode, the pose of the trucks and the excavator are displayed by placing the avatars in the same pose as the real ones. In the control mode, the joystick is used for the rate control of the virtual excavator joints in either joint or coordinated control mode [Withney, 1969]. The operator chooses the type of control mode (joint or coordinated) by clicking on a different mouse button. The coordinated control mode allows the direct control of the bucket motion instead of having to coordinate the movement of each separate joint of the excavator. It has been implemented in order to help novice users for the control of the excavator since it has been shown that this control mode significantly improves their initial performance compared to the traditional joint control [Lapointe, 1999]. Once that the virtual excavator is positioned correctly, the operator push the joystick’s trigger to transmit joints positions of the virtual excavator through the network to the real excavator. The real excavator then uses a local position controller to position itself accordingly to the virtual excavator pose, before sending back an acknowledgement signal to the operator station. It is important to note that both the monitoring and control mode require a calibration of the virtual world with the real one. 2.3 Data communication controller In complex and distributed systems such as the one developed here, the management of the communication infrastructure becomes critical for initialization, maintenance, and failsafe performance of the system. Within the virtual private network, the current system prototyped here employs a network bulletin board implementation which all network nodes use to post their latest status. In this way, any node that requires data from other nodes can check their status using the bulletin board and thereby avoid the bandwidth overhead associated with the use of embedded heartbeat data and regular dedicated heartbeat packets. The processing of all the incoming data from the mine site also required the development of a central local communication controller that is exclusively used by the observer station. This controller is in charge of data synchronization, logging operation, dealing with obsolescence, data validity, formatting, firewall, and allow to separate display from communication issues. 2.4 On-board remote monitoring sensing system The remote equipment system for the Hitachi EX200 excavator was retrofitted with remote-control capabilities using their CAN-networked Genie II controllers and a number of sensors installed to provide condition indicators for overall machine health monitoring. The sensors are used to measure hydraulic pressure, joint angles, motor speed, temperature, position from GPS, etc. One particular sensor monitors the acoustic characteristics of various portions of the machine using an acoustic anomaly detection function. This sensing function also samples audio segments for playback at the observer station. A digital camera returns up-to-date images of the workspace and a laser range is used to create local terrain model. These two imaging sensors are mounted on a remotely controlled pan-tilt unit. Using this REMCAM system (see Figure 4), video images can be texture-mapped onto polygonal surfaces measured by the time-of-flight range sensor. Local control of the machine is accomplished with a local version of a script executor called PACE from Dynacom. This script executor issues commands to the robot control computer (RCC). The RCC communicates via a CAN bus to drive the Genie II controllers and collect machine sensor data for networked transmission back to the observer stations. Communication between this mobile equipment and the internet-based data communication network can use in-house radio modems or digital cellular telephone modems. The RCC also gathers machine status and sensor data for trending and performance evaluation, by using wireless Ethernet modems for data transmission between the machine and local area network hardware.IAPRS, Vol. XXXIII, Amsterdam, 20003 CONCLUSION This prototype system demonstrates that by using a combination of high-speed network, virtual reality displays, and advanced sensor technology, one can create a tool that will help decision-makers make informed decisions on the daily operations of a complex industrial site. This technology however is only at its early stage and many research challenges must be solved before such a system becomes fully operational in a mine. One of these research challenges will be in the collection and transmission of data from a large fleet of mobile mining machines distributed over a large territory. For a large operation, each piece of equipment should transmit their current location and all vital data necessary for maintenance and process optimization through wireless communication. In the mine of the future, there will be a need to develop advanced wireless communication networks capable of dealing with this mass of information. The second challenge is the collection and modeling of the current information available on the site. The next generation of virtualized reality systems should be able to connect to existing databases and should automatically extract the pertinent information in a form that is compatible with its internal representation. The third challenge consists of developing new algorithms capable of automatically updating the central model from new knowledge about the site. For example: • update of the terrain model as a function of digging from multiple-sources, • addition of new equipment, • correction and validation of information, • addition and registration of various sensing modalities: ex: infrared sensor + range sensor. ACKNOWLEDGMENTS This project is the result of a collaboration between MDRobotics, the Canadian Space Agency, the National Research Council, RSI, GasTOPS, and Syncrude, co-funded by PRECARN Associates. REFERENCES Brown D.C., “The bundle adjustment- progress and prospective “, International Archives of Photogrammetry, No 3-03-041, 33 pages, ISP Congress, Helsinki, Findland, 1976. Edelsbrunner H. , Facello M.A., Fu P., Qian J., and Nekhayev, D.V., “Wrapping 3D Scanning Data”, Proceeding of SPIE Conf. Vol. 3313, 1998, pp. 148-158. El-Hakim, S.F., Brenner C., and Roth G., “ A multi-sensor approach to creating accurate virtual environment”, ISPRS Journal of Photrgrammetry and Remote Sensing, Vol. 53, 1998, pp. 379-391. El-Hakim, S.F., Boulanger P., Blais F., Beraldin, J.A., and Roth, G., “A mobile system for 3D mapping and positioning”, Proc. Optical 3-D measurement techniques, Zurich, 1997. Gillett, G.R., Lipsett, M.G., and Boulanger, P. Interactive intelligent remote operations. Proceedings of the 101th Annual General Meeting of the Canadian Institute of Mining, Metallurgy and Petroleum, Calgary, AB. May 2-5, 1999. pp. 105-112. NRC 41629. Lapointe, J.-F., “Étude de la performance humaine en téléopération: le cas forestier”, Ph.D. Thesis, École Polytechnique de Montréal, April 1999. Lipsett, M.G., Ballantyne, W.J., Greenspan, M. “Virtual Environments for Remote Surface Mining Operations.” CIM Bulletin, January 1998. Weinhaus, M. and Devarjan V., “Texture mapping 3D models of real-world scenes”, ACM Computer Survey, 29(4), pp. 325-365, 1997. Wernecke, J., “The Inventor Mentor”, Addison-Wesley Publishing Company, ISBN 0-201-62495-9, 1994. Withney, D.E., “Resolved motion rate control of manipulators and human prostheses”, IEEE Transactions on ManMachine Systems, Vol. 10, No. 2, 1969, pp. 47-53.。