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C语言贪吃蛇程序设计说明书

C语言贪吃蛇程序设计说明书

C语言贪吃蛇程序设计说明书题目:贪吃蛇游戏学校: 系别: 专业班级: 姓名: 学号: 指导老师: 日期:一、设计题目:贪吃蛇是一款经典的休闲游戏,一条蛇在密闭的围墙内,随机出现一个食物,通过控制方向键操作小蛇不停的朝着食物前进,直到吃掉食物。

每吃一个食物,小蛇都会长长一截,随之难度增大;当小蛇头撞到墙或自己时,小蛇死亡。

二、功能设计:本游戏要求实现以下几个功能:(1) 用上、下、左、右键控制游戏区蛇的运动方向,使之吃食而使身体变长;(2) 用户可以调节蛇的运行速度来选择不同的难度;(3) 游戏分多个难度级别;(4) 用户可自选颜色;(5) 记录成绩前五名的游戏玩家;(6) 增加背景音乐;(7) 提高障碍物和游戏级别。

三、程序模块图:贪吃蛇游戏初画控设帮始图制置助模模模模化块块块块墙蛇食移食死变成等音体身物动物亡长绩级效2四、算法流程图:开始初始化界面和蛇身放置食物获取按键开始运动碰到边界是否否蛇吃到食是蛇长大蛇死亡是继续否结束3五、函数原型与功能 1.主函数:void main()启动程序,触动其他函数。

2.初始化:void init ()设置背景框大小、蛇体初始值,随机产生食物。

3.随机产生食物:void setfoodcrd()设置食物生成坐标,0表示食物被吃。

4.画食物:void showfood()用矩形框来画食物5.画蛇:void showsnake()根据蛇的坐标和节数,循环用矩形框来画蛇。

6.蛇移动:void snakemove() 根据按键,重设坐标7.改变蛇的方向:void changeskdir()响应用户的运动方向8.判断蛇是否死亡:void judgeslod判断蛇是否碰到自己或墙。

9.判断蛇是否吃到食物:void judgefood()判断是否吃到食物,吃食后变0,蛇增长一节。

10.结束游戏:void gameover()结束话语,并执行下一步。

六、基本代码#include<graphics.h> #include<conio.h>#include<stdio.h>#pragma comment(lib,"Winmm.lib")#include "MyTimer.h" #define SIZEMAX 100 /*蛇最大长度*/ #define SPEED 100 /*初始速度*/ #define len 20 /*蛇宽度*/#define lm 10 /*蛇每次移动距离*/ #define initlen 600 /*初始化窗口正方形的长度*/ #define Min_snakelen 2 /*蛇的最小长度*/typedef struct {int x,y;}DIR;int snakelen=Min_snakelen; /*蛇的长度*/4int isfood=1; /*食物状态*/ int isover=0; /*游戏状态*/int ispause=1; /*暂停状态*/int ismusic=1; /*音乐播放状态*/ char dir; /*记录蛇运动的方向*/ char c='d';DIR snake[500],food; /*定义蛇节点和食物的类型*/ int speed=SPEED;void drawmap() /*画地图函数*/ {IMAGE img;char str[10];loadimage(&img,"贪吃蛇.jpg"); /*游戏界面*/putimage(0,0,&img);loadimage(&img,"7.jpg"); /*侧栏提示*/putimage(600,0,&img);sprintf(str,"%d",snakelen);setfont(30,0,"宋体");setbkmode(TRANSPARENT);outtextxy(620,10,"操作说明:");setfont(20,0,"宋体");outtextxy(615,50,"awsd控制方向键");outtextxy(615,80,"p键暂停");outtextxy(615,110,"o键继续");outtextxy(615,200,"esc键退出");outtextxy(615,140,"l键暂停音乐");outtextxy(615,170,"k键继续播放");outtextxy(730,250,str);outtextxy(620,250,"蛇当前长度");}void init() /*初始化蛇函数*/ {int i;IMAGE img;snake[0].x=9*len+lm;snake[0].y=4*len+lm;loadimage(&img,"1.jpg");putimage(snake[0].x-lm,snake[0].y-lm,&img); for(i=1;i<snakelen;i++){snake[i].x=len*(9-i)+lm;snake[i].y=len*4+lm;5loadimage(&img, "2.jpg");putimage(snake[i].x-lm,snake[i].y-lm, &img); }}void showsnake() /*画蛇函数*/ {int i;IMAGE img;loadimage(&img, "1.jpg");putimage(snake[0].x-lm,snake[0].y-lm , &img);loadimage(&img, "2.jpg");for(i=1;i<snakelen;i++)putimage(snake[i].x-lm,snake[i].y-lm, &img); }void snakemove() /*画动蛇函数*/ {int i;int mx=snake[0].x;int my=snake[0].y;switch(dir){case 'a':mx-=len;break;case 'd':mx+=len;break;case 'w':my-=len;break;case 's':my+=len;break;default:break;}for(i=snakelen-1;i>=0;i--){snake[i+1].x=snake[i].x;snake[i+1].y=snake[i].y;}snake[0].x=mx;snake[0].y=my;showsnake();}int ceshiover() /*检测游戏结束函数*/ {int i;if(snake[0].x<0||snake[0].x>30*len-lm||snake[0].y<0||snake[0].y>30*len-lm)return 1;for(i=1;i<snakelen;i++)6{if(snake[0].x==snake[i].x&&snake[0].y==snake[i].y) return 1;}return 0;}int foodinsnake() /*检测食物是否在蛇上函数*/ {for(int i=0;i<snakelen;i++)if(food.x==snake[i].x&&food.y==snake[i].y)return 1;elsereturn 0;}void showfood() /*画食物函数*/{IMAGE img;do{food.x=(rand()%30)*len+lm;food.y=(rand()%30)*len+lm;}while(foodinsnake());loadimage(&img, "3.jpg");putimage(food.x-lm,food.y-lm , &img);isfood=0;}void kmusic(){if(ismusic==0)mciSendString("pause mymusic",NULL,0,NULL);if(ismusic==1)mciSendString("resume mymusic",NULL,0,NULL);}void playbkmusic() /*播放背景音乐函数*/{mciSendString("open 超级玛丽.mp3 alias mymusic", NULL, 0, NULL); mciSendString("play mymusic repeat", NULL, 0, NULL);}void playgame() /*玩游戏函数*/{c='d'; //蛇开始向右移动isover=0;7snakelen=Min_snakelen;dir='d';IMAGE img;MyTimer t; //定义精确延时对象int T=200; // 延长时间drawmap(); //画游戏地图init(); //画小蛇初始位置while(!isover){if(ispause){snakemove();FlushBatchDraw(); //批量绘图EndBatchDraw(); //结束批量绘图if(snake[0].x==food.x&&snake[0].y==food.y){ snakelen++;isfood=1;}if(isfood)showfood();if(snakelen<35)T=200-3*snakelen;t.Sleep(T);BeginBatchDraw(); // 开始批量绘图模式,防止闪烁问题drawmap();loadimage(&img, "3.jpg"); // 加载食物图片putimage(food.x-lm,food.y-lm , &img);};//按键控制if(kbhit())c=getch();switch(c){case 'a':if(dir!='d'){dir=c;}break;case 'd':if(dir!='a'){dir=c;}break;case 'w':if(dir!='s'){8dir=c;}break;case 's':if(dir!='w'){dir=c;}break;case 27: exit(0); break; //游戏退出case 'p': ispause=0;break; //p暂停case 'o': ispause=1;break; //o继续游戏case 'l': ismusic=0;break; //l暂停音乐case 'k': ismusic=1;break; //k继续播放default:break;}kmusic(); //音乐控制播放//判断游戏结束if(ceshiover())isover=1;//判断是否重新再来HWND wnd = GetHWnd(); //获取窗口句柄if(isover)if (MessageBox(wnd, "游戏结束。

C语言实现贪吃蛇游戏

C语言实现贪吃蛇游戏

C语言实现贪吃蛇游戏.txt每天早上起床都要看一遍“福布斯”富翁排行榜,如果上面没有我的名字,我就去上班。

谈钱不伤感情,谈感情最他妈伤钱。

我诅咒你一辈子买方便面没有调料包。

/*===========================================================*程序名:贪吃蛇/*===========================================================*调用库:*----------------------*图形库graphics.h,随机库stdlib.h*===========================================================*/#include <graphics.h>#include <stdlib.h>/*===========================================================*宏定义:*----------------------*上、下、左、右、退出(ESC),暂停(PAUSE),确定(ENTER)*alive---蛇活着,dead---蛇死亡*no---食物不存在,yes---食物存在*N---蛇最大长度,达到200时游戏完成*===========================================================*/#define LEFT 0x4b00#define RIGHT 0x4d00#define DOWN 0x5000#define UP 0x4800#define ESC 0x011b#define SPACE 0x3920#define ENTER 0x1c0d#define alive 1#define dead 0#define yes 1#define no 0#define N 200/*===========================================================*自定义函数以及全局变量声明*---------------------------*Score---统计吃的食物个数;Speed_degree:控制蛇速度变量*===========================================================*/void make_full_screen();void start_screen();void menu();void wall_note();void play_game();void score();void game_over();void close_full_screen();void victory();void forum();void leave_or_again();void victory();int Score,Speed_degree;/*=========================================================== *自定义函数:make_full_screen()*---------------------------------*初始化图形界面*===========================================================*/ void make_full_screen(){int driver=DETECT,mode;registerbgidriver(EGAVGA_driver);initgraph(&driver,&mode,"");cleardevice();}/*=========================================================== *自定义函数:start_screen()*------------------------------*贪吃蛇游戏的欢迎界面*===========================================================*/ void start_screen(){int i,p,color=9;settextstyle(0,0,2);setcolor(GREEN);outtextxy(150,400,"Press any key to loading...");setcolor(YELLOW);outtextxy(200,450,"Deviser:caolvchong");forum();while(bioskey(1)==0) /*当没有按键时显示snake*/{settextstyle(0,0,6);for(i=9;i<15;i++){color++;if(color>=14) color=9;setcolor(color);outtextxy(200,200,"SNAKE");for(p=1;p<3;p++)delay(50000);}}bioskey(0);/*返回键盘值,不然按下的扫描码将被后面检测按键函数接收*/ cleardevice();/*清屏*/}/*===========================================================*自定义函数:menu()*------------------------------*贪吃蛇游戏的菜单界面*===========================================================*/void menu(){int j=100,k=j,n,key,tag=1;char *char_up=NULL,*char_down=NULL;/*----------------------------------------------*参数说明:*j:作为显示选择条(bar)的位置参数*k: 作为清除选择条的位置参数*key:接收按键参数*tag:跳出menu()函数的标签,触发条件按下enter**char_up,*char_down接收ASCII码的24(↑)和25(↓)*----------------------------------------------*/setcolor(RED);settextstyle(0,0,2);outtextxy(15,15,"choose a level");setcolor(LIGHTBLUE);settextstyle(0,0,3);outtextxy(15,100,"Easy");outtextxy(15,150,"Normal");outtextxy(15,200,"Hard");setcolor(GREEN);settextstyle(0,0,2);sprintf(char_up,"%c",24);outtextxy(150,350,char_up);sprintf(char_down,"%c",25);outtextxy(210,350,char_down);outtextxy(170,350,"or ");outtextxy(230,350,"to select");outtextxy(150,380,"ENTER to play");outtextxy(150,410,"ESC to exit");setfillstyle(2,YELLOW);bar(190,j,215,j+25);forum();while(tag!=0){setfillstyle(1,BLACK);bar(190,k,215,k+25);setfillstyle(2,YELLOW);bar(190,j,215,j+25);key=bioskey(0);switch(key){case DOWN: k=j;if(j<200) j+=50;break;case UP: k=j;if(j>100) j-=50;break;case ENTER: tag=0;break;case ESC: close_full_screen(); /*退出*/}switch(j){case 100:Speed_degree=12;break;case 150:Speed_degree=8;break;case 200:Speed_degree=4;break; /*对应各等级的速度延迟循环次数*/ }}}/*===========================================================*自定义函数:wall_note()*------------------------------*贪吃蛇游戏的围墙,就是蛇的活动范围*以及游戏中提示按键:ESC--退出;SPACE--暂停*===========================================================*/void wall_note(){cleardevice();setlinestyle(0,0,3);setcolor(LIGHTRED);rectangle(47,57,603,453);setfillstyle(1,LIGHTGREEN);bar(55,10,600,40);settextstyle(0,0,3);setcolor(RED);outtextxy(58,15,"ESC:exit");outtextxy(305,15,"SPACE:pause");forum();}/*=========================================================== *自定义函数:play_game()*------------------------------*具体的游戏过程*===========================================================*/ void play_game(){struct{int x[N];int y[N];int block;int life;int direction;}snake;struct{int x;int y;int exist;}food;int i,key;/*---------------------------------*参数说明:*结构体snake.[x],snake.[y]为蛇身体坐标*snake.block蛇的节数;snake.life蛇生命参数*snake.direction蛇的运动方向*--------------*结构体food.x,food.y为食物坐标*food.exist食物存在参数*-------------*i:一些循环控制参量*key:接收键盘按键参量*----------------------------------*/randomize();/*初始化随机库*/snake.x[0]=100;snake.y[0]=100;snake.direction=RIGHT;snake.life=alive;snake.block=3;food.exist=no;score();/*初始分数*//*-----------------------------------*初始化:*蛇的头部位置,运动方向向右,生命活着*节数为3,食物开始不存在,初始化分数显示为0*-----------------------------------*/for(;;)/* 循环,作用于下面while(!kbhit),按键后重新开始* while(!hkbit)循环,并对按键分析,实现上下左右*以及退出暂停的检测*/{while(!kbhit())/*没有按键时,实现对食物是否存在的判断,对于不存*在时产生食物,并画出;*对蛇移动的处理:自动向前移动,对接收来的上下左*右的处理,对蛇运动过程是否导致死亡判断,对蛇身*体变长以及画出蛇的处理*对分数的处理:显示分数,对是否完全200个进行判断*/{if(food.exist==no)/*没有食物时,随机出现食物*/{food.x=random(531)+60;food.y=random(381)+60;/*随机出现食物,确保食物在蛇的活动范围内*/while(food.x%10!=0) food.x++;while(food.y%10!=0) food.y++;/*确保食物在屏幕坐标10的正数倍,这样才能被蛇吃到*/ food.exist=yes;/*食物存在了*/for(i=0;i<snake.block;i++)if(food.x==snake.x&&food.y==snake.y){food.exist=no;break;}/*如果食物在蛇的身体内,重新产生食物*/}setlinestyle(0,0,1);setcolor(RED);rectangle(food.x,food.y,food.x+10,food.y+10);/*画出食物*/for(i=snake.block-1;i>0;i--){snake.x=snake.x[i-1];snake.y=snake.y[i-1];}/*蛇身体后面一格变前面一格,实现蛇移动的原理*/switch(snake.direction){case RIGHT: snake.x[0]+=10;break;case LEFT: snake.x[0]-=10;break;case UP: snake.y[0]-=10;break;case DOWN: snake.y[0]+=10;break;}/*蛇上下左右移动的处理*/for(i=4;i<snake.block;i++)if(snake.x==snake.x[0]&&snake.y==snake.y[0]){snake.life=dead;break;}/*对蛇是否碰到自己的判断,碰到自己,蛇死*/if(snake.x[0]<48||snake.x[0]>597||snake.y[0]<53||snake.y[0]>447) snake.life=dead; /*碰到墙,蛇死*/if(snake.life==dead){game_over();break;}/*如果蛇死的话,显示游戏结束,退出while(!hkbit())循环*/if(food.x==snake.x[0]&&food.y==snake.y[0])/*食物被吃*/{setcolor(BLACK);rectangle(food.x,food.y,food.x+10,food.y+10);/*把食物去掉*/ snake.block++;/*蛇身增加*/Score++; /*分数增加*/score();/*统计显示分数*/victory();/*吃到食物200个显示完成游戏*/food.exist=no;/*食物被吃,食物就不存在了*/}setcolor(LIGHTBLUE);for(i=1;i<snake.block;i++){setlinestyle(0,0,1);rectangle(snake.x,snake.y,snake.x+10,snake.y+10);}/*画蛇*/setcolor(YELLOW);rectangle(snake.x[0],snake.y[0],snake.x[0]+10,snake.y[0]+10);/*设置蛇的头部*/snake.x[snake.block]=-100;snake.y[snake.block]=-100;for(i=0;i<Speed_degree;i++)delay(10000);setcolor(BLACK);rectangle(snake.x[snake.block-1],snake.y[snake.block-1],snake.x[snake.block-1]+10,snake.y[snake.block-1]+10);/*去掉蛇的最后一节*/}key=bioskey(0);/*等待按键*/if(key==SPACE) bioskey(0);/*暂停*/else if(key==ESC) closegraph();/*结束游戏*/else if(key==RIGHT&&snake.direction!=LEFT) snake.direction=RIGHT; else if(key==UP&&snake.direction!=DOWN) snake.direction=UP;else if(key==LEFT&&snake.direction!=RIGHT) snake.direction=LEFT; else if(key==DOWN&&snake.direction!=UP) snake.direction=DOWN; if(snake.life==dead) break;}}/*===========================================================*自定义函数:score()*------------------------------*统计显示分数*===========================================================*/void score(){char *str=NULL;setfillstyle(0,BLACK);bar(250,460,405,490);setcolor(LIGHTGREEN);settextstyle(0,0,2);sprintf(str,"Score:%d",Score);outtextxy(255,460,str);}/*=========================================================== *自定义函数:victory()*------------------------------*吃到食物200个,完成游戏*===========================================================*/ void victory(){if(Score==200){cleardevice();setcolor(YELLOW);settextstyle(0,0,6);outtextxy(100,200,"Victory!");forum();leave_or_again();}}/*=========================================================== *自定义函数:game_over()*------------------------------*显示游戏结束,选择继续游戏还是离开*===========================================================*/ void game_over(){cleardevice();score();setcolor(RED);settextstyle(0,0,6);outtextxy(100,200,"Game Over");forum();leave_or_again();}/*=========================================================== *自定义函数:leave_or_again()*------------------------------*离开还是重新游戏选择*至于菜单条的设计与前面menu()类似*===========================================================*/void leave_or_again(){int j=300,k,key,tag=1;while(tag!=0){setcolor(BLUE);settextstyle(0,0,3);outtextxy(150,300,"Leave");outtextxy(150,350,"Again");setfillstyle(1,BLACK);bar(330,k,355,k+25);setfillstyle(2,YELLOW);bar(330,j,355,j+25);key=bioskey(0);switch(key){case DOWN: k=j;if(j<350) j+=50;break;case UP: k=j;if(j>300) j-=50;break;case ENTER: tag=0;break;}}switch(j){case 300:close_full_screen();case 350:cleardevice();Score=0;menu();wall_note();play_game();break;}}*===========================================================*自定义函数:close_full_screen()*------------------------------*关闭图形界面*===========================================================*/ void close_full_screen(){cleardevice();closegraph();}/*=========================================================== *主函数:*------------------------------*调用图形界面--->开始欢迎界面--->菜单界面*--->画围墙--->游戏过程--->结束图形界面*===========================================================*/ main(){make_full_screen();start_screen();menu();wall_note();play_game();close_full_screen();}/*============================END============================*/。

C语言小游戏源代码《贪吃蛇》

C语言小游戏源代码《贪吃蛇》
void main(void){/*主函数体,调用以下四个函数*/ init(); setbkcolor(7); drawk(); gameplay(); close(); }
void init(void){/*构建图形驱动函数*/ int gd=DETECT,gm; initgraph(&gd,&gm,""); cleardevice(); }
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C 语言小游戏源代码《贪吃பைடு நூலகம்》
#define N 200/*定义全局常量*/ #define m 25 #include <graphics.h> #include <math.h> #include <stdlib.h> #include <dos.h> #define LEFT 0x4b00 #define RIGHT 0x4d00 #define DOWN 0x5000 #define UP 0x4800 #define Esc 0x011b int i,j,key,k; struct Food/*构造食物结构体*/ { int x; int y; int yes; }food; struct Goods/*构造宝贝结构体*/ { int x; int y; int yes; }goods; struct Block/*构造障碍物结构体*/ { int x[m]; int y[m]; int yes; }block; struct Snake{/*构造蛇结构体*/ int x[N]; int y[N]; int node; int direction; int life; }snake; struct Game/*构建游戏级别参数体*/ { int score; int level; int speed;

贪吃蛇游戏(printf输出C语言版本)

贪吃蛇游戏(printf输出C语言版本)

贪吃蛇游戏(printf输出C语⾔版本)这⼀次我们应⽤printf输出实现⼀个经典的⼩游戏—贪吃蛇,主要难点是⼩蛇数据如何存储、如何实现转弯的效果、吃到⾷物后如何增加长度。

1 构造⼩蛇⾸先,在画⾯中显⽰⼀条静⽌的⼩蛇。

⼆维数组canvas[High][Width]的对应元素,值为0输出空格,-1输出边框#,1输出蛇头@,⼤于1的正数输出蛇⾝*。

startup()函数中初始化蛇头在画布中间位置(canvas[High/2][Width/2] = 1;),蛇头向左依次⽣成4个蛇⾝(for (i=1;i<=4;i++) canvas[High/2][Width/2-i] = i+1;),元素值分别为2、3、4、5。

1 #include <stdio.h>2 #include <stdlib.h>3 #include <conio.h>4 #include <windows.h>5//C语⾔⾃学⽹6#define High 20 // 游戏画⾯尺⼨7#define Width 3089// 全局变量10int canvas[High][Width] = {0}; // ⼆维数组存储游戏画布中对应的元素11// 0为空格,-1为边框#,1为蛇头@,⼤于1的正数为蛇⾝*1213void gotoxy(int x,int y) //光标移动到(x,y)位置14 {15 HANDLE handle = GetStdHandle(STD_OUTPUT_HANDLE);16 COORD pos;17 pos.X = x;18 pos.Y = y;19 SetConsoleCursorPosition(handle,pos);20 }2122void startup() // 数据初始化23 {24int i,j;2526// 初始化边框27for (i=0;i<High;i++)28 {29 canvas[i][0] = -1;30 canvas[i][Width-1] = -1;31 }32for (j=0;j<Width;j++)33 {34 canvas[0][j] = -1;35 canvas[High-1][j] = -1;36 }3738// 初始化蛇头位置39 canvas[High/2][Width/2] = 1;40// 初始化蛇⾝,画布中元素值分别为2,3,4,5....41for (i=1;i<=4;i++)42 canvas[High/2][Width/2-i] = i+1;43 }4445void show() // 显⽰画⾯46 {47 gotoxy(0,0); // 光标移动到原点位置,以下重画清屏48int i,j;49for (i=0;i<High;i++)50 {51for (j=0;j<Width;j++)52 {53if (canvas[i][j]==0)54 printf(""); // 输出空格55else if (canvas[i][j]==-1)56 printf("#"); // 输出边框#57else if (canvas[i][j]==1)58 printf("@"); // 输出蛇头@59else if (canvas[i][j]>1)60 printf("*"); // 输出蛇⾝*61 }62 printf("\n");63 }64 }6566void updateWithoutInput() // 与⽤户输⼊⽆关的更新67 {68 }6970void updateWithInput() // 与⽤户输⼊有关的更新71 {72 }7374int main()75 {76 startup(); // 数据初始化77while (1) // 游戏循环执⾏78 {79 show(); // 显⽰画⾯80 updateWithoutInput(); // 与⽤户输⼊⽆关的更新81 updateWithInput(); // 与⽤户输⼊有关的更新82 }83return0;84 }2 ⼩蛇⾃动移动实现⼩蛇的移动是贪吃蛇游戏的难点,下图列出了⼩蛇分别向右、向上运动后,对应⼆维数组元素值的变化,从中我们可以得出实现思路。

C语言项目案例之贪吃蛇

C语言项目案例之贪吃蛇

C语⾔项⽬案例之贪吃蛇项⽬案例:贪吃蛇下载链接:1. 初始化墙代码:// 初始化墙void init_wall(void){for (size_t y = 0; y <= HIGH; ++y){for (size_t x = 0; x <= WIDE; ++x){if (x == WIDE || y == HIGH) // 判断是否到墙{printf("=");}else{printf(" ");}}printf("\n");}}效果:2. 定义蛇和⾷物类型typedef struct{int x;int y;}FOOD; // ⾷物typedef struct{int x;int y;}BODY; // ⾝体typedef struct{int size; // ⾝体长度BODY body[WIDE*HIGH];}SNAKE; // 蛇3. 初始化蛇和⾷物// 定义⼀个蛇和⾷物SNAKE snake;FOOD food;// 初始化⾷物void init_food(void){food.x = rand() % WIDE; // 随机⽣成坐标food.y = rand() % HIGH;}// 初始化蛇void init_snake(void){snake.size = 2;// 将蛇头初始化到墙中间snake.body[0].x = WIDE / 2;snake.body[0].y = HIGH / 2;// 蛇⾝紧跟蛇头snake.body[1].x = WIDE / 2 - 1;snake.body[1].y = HIGH / 2;}4. 显⽰UI// 显⽰UIvoid showUI(void){// 显⽰⾷物// 存放光标位置COORD coord;coord.X = food.x;coord.Y = food.y;// 光标定位SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), coord); putchar('$');// 显⽰蛇for (size_t i = 0; i < snake.size; ++i){// 设置光标coord.X = snake.body[i].x;coord.Y = snake.body[i].y;SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), coord); if (i == 0)}else{putchar('#');}}}效果:最终代码// main.c#define _CRT_SECURE_NO_WARNINGS#include "./snakeGame.h"int main(void){// 取消光标CONSOLE_CURSOR_INFO cci;cci.bVisible = FALSE; // 取消光标cci.dwSize = sizeof(cci);SetConsoleCursorInfo(GetStdHandle(STD_OUTPUT_HANDLE),&cci); system("color 2");printf("欢迎来到贪吃蛇\n准备好了吗?按s/S开始,q/Q退出\n"); char ch = _getch();switch (ch){case 's':case 'S':system("color 0");system("cls");break;default:return 0;}init_wall();init_food();init_snake();showUI();playGame();return 0;}// snakeGame.c#include "./snakeGame.h"// 定义⼀个蛇和⾷物SNAKE snake;FOOD food;// ⽅向增量int dx = 0;int dy = 0;int lx, ly; // 尾节点// 初始化⾷物void init_food(void){food.x = rand() % WIDE; // 随机⽣成坐标food.y = rand() % HIGH;}// 初始化蛇void init_snake(void){snake.size = 2;snake.fraction = 0;// 将蛇头初始化到墙中间snake.body[0].x = WIDE / 2;snake.body[0].y = HIGH / 2;snake.body[1].x = WIDE / 2 - 1;snake.body[1].y = HIGH / 2;}// 初始化墙void init_wall(void){for (size_t y = 0; y <= HIGH; ++y){for (size_t x = 0; x <= WIDE; ++x){if (x == WIDE || y == HIGH) // 判断是否到墙{printf("=");}else{printf(" ");}}printf("\n");}printf("分数:0\n");}// 显⽰UIvoid showUI(void){// 显⽰⾷物// 存放光标位置COORD coord;coord.X = food.x;coord.Y = food.y;// 光标定位SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), coord);putchar('$');// 显⽰蛇for (size_t i = 0; i < snake.size; ++i){// 设置光标coord.X = snake.body[i].x;coord.Y = snake.body[i].y;SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), coord);if (i == 0){putchar('@');}else{putchar('#');}}// 处理尾节点coord.X = lx;coord.Y = ly;SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), coord);putchar(' ');coord.X = WIDE;coord.Y = HIGH;SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), coord);printf("\n分数:%d\n",snake.fraction);}void playGame(void){COORD _coord;system("color 7");char key = 'D';// 蛇不能撞墙while (snake.body[0].x >= 0 && snake.body[0].x <= WIDE && snake.body[0].y >= 0 && snake.body[0].y <= HIGH) {// 蛇不能撞⾃⼰for (size_t i = 1; i < snake.size; ++i){if (snake.body[0].x == snake.body[i].x && snake.body[0].y == snake.body[i].y){goto OVER;}}// 撞⾷物if (snake.body[0].x == food.x && snake.body[0].y == food.y){++snake.size;++snake.fraction;// 随机出现⾷物init_food();}// 控制蛇移动// 判断是否按下按键if (_kbhit()){key = _getch(); // 不需要敲回车,按下就⽴马确认}// 判断W A S D中哪个按键按下switch (key){case 'w':case 'W':dx = 0;dy = -1;break;case 'a':case 'A':dx = -1;dy = 0;break;case 's':case 'S':dx = 0;dy = 1;break;case 'd':dx = 1;dy = 0;break;case 'q':case 'Q':_coord.X = WIDE;_coord.Y = HIGH;SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), _coord); putchar('\n');return;}// 蛇移动// 记录尾节点位置lx = snake.body[snake.size - 1].x;ly = snake.body[snake.size - 1].y;for (size_t i = snake.size - 1; i > 0; --i){snake.body[i].x = snake.body[i - 1].x;snake.body[i].y = snake.body[i - 1].y;}// 更新蛇头snake.body[0].x += dx;snake.body[0].y += dy;showUI();Sleep(500); // 延时}// 游戏结束OVER:system("color 4");_coord.X = 6;_coord.Y = HIGH + 1;SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), _coord); printf("\n游戏结束");printf("按r/R重新开始,按q/Q退出\n");char _key;_key = _getch();switch (_key){case 'r':case 'R':system("cls");init_wall();init_food();init_snake();showUI();playGame();case 'Q':case 'q':default:system("color 7");return;}}// snakeGame.h#pragma once#define _CRT_SECURE_NO_WARNINGS#include <stdio.h>#include <stdlib.h>#include <conio.h>#include <Windows.h>#define WIDE 60 // 长#define HIGH 20 // ⾼typedef struct{int x;int y;}FOOD; // ⾷物typedef struct{int x;int y;}BODY; // ⾝体typedef struct{int size; // ⾝体长度int fraction; // 分数BODY body[WIDE*HIGH];}SNAKE; // 蛇void init_wall(void);void init_food(void);void init_snake(void);void showUI(void);void playGame(void);。

C语言贪吃蛇

C语言贪吃蛇

C语⾔贪吃蛇/*亲测DEVC++编译器完美执⾏*/#define _CRT_SECURE_NO_WARNINGS#include<windows.h>#include<time.h>#include<conio.h>#include<stdio.h>void readini(FILE **fphead, int *score, char *argv[]) //创建或打开⼀个和运⾏⽂件对应的ini⽂件,读取最⾼纪录{char filename[200], *pfilename;int flag = -1, i;strcpy(filename, argv[0]);for (i = 0; filename[i] != '\0'; i++){if ('.' == filename[i])flag = 1;}if (1 == flag){filename[i - 1] = 'i';filename[i - 2] = 'n';filename[i - 3] = 'i';}else{filename[i] = '.';filename[i + 1] = 'i';filename[i + 2] = 'n';filename[i + 3] = 'i';filename[i + 4] = '\0';}for (; filename[i] != '\\'&&i >= 0; i--)pfilename = &filename[i];if ((*fphead = fopen(pfilename, "rb+")) == NULL){if ((*fphead = fopen(pfilename, "wb+")) == NULL){printf("⽆法创建或打开\"%s\"⽂件\n", pfilename);system("pause");exit(0);}}else{fread(score, sizeof(int), 1, *fphead);}}void writeini(FILE **fphead, int *score, char *argv[]) //打开⼀个和运⾏⽂件对应的ini⽂件,写⼊最⾼纪录{char filename[200], *pfilename;int flag = -1, i;strcpy(filename, argv[0]);for (i = 0; filename[i] != '\0'; i++){if ('.' == filename[i])flag = 1;}if (1 == flag){filename[i - 1] = 'i';filename[i - 2] = 'n';filename[i - 3] = 'i';}else{filename[i] = '.';filename[i + 1] = 'i';filename[i + 2] = 'n';filename[i + 3] = 'i';filename[i + 4] = '\0';}for (; filename[i] != '\\'&&i >= 0; i--)pfilename = &filename[i];if ((*fphead = fopen(pfilename, "wb+")) == NULL){printf("⽆法写⼊\"%s\"⽂件,磁盘写保护!\n", pfilename);system("pause");exit(0);}else{rewind(*fphead);fwrite(score, sizeof(int), 1, *fphead);fclose(*fphead);}}void gotoxy(int x, int y)//光标定位,光标定位函数SetConsoleCursorPosition是左上⾓位置是0,0然后向左向下延伸{COORD pos;pos.X = 2 * y;pos.Y = x;SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), pos);}void color(int a)//颜⾊函数{SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), a);}void Refresh(int q[][22], int grade, int gamespeed, int length, int score) // 输出贪吃蛇棋盘{int i, j;for (i = 0; i<22; i++){for (j = 0; j<22; j++){if (q[i][j] == 0)//输出棋盘空⽩{gotoxy(i, j);color(11);printf("■");}if (q[i][j] == 1 || q[i][j] == 2)//输出棋盘墙壁{gotoxy(i, j);color(11);printf("□");}if (q[i][j] == 3)//输出蛇头{gotoxy(i, j);printf("★");}if (q[i][j] == 4)//输出蛇⾝{gotoxy(i, j);color(12);printf("◆");}if (q[i][j] == 5)//输出果⼦{gotoxy(i, j);color(12);printf("●");}}if (i == 0) printf("\t***********************");if (i == 1) printf("\t等级为:%d", grade);//显⽰等级if (i == 3) printf("\t⾃动前进时间");if (i == 4) printf("\t间隔为:%dms", gamespeed);//显⽰时间if (i == 6) printf("\t历史最⾼分为:%d分", score);if (i == 7) printf("\t你现在得分为:%d分", (length + (grade - 1) * 8) * 10);if (i == 8) printf("\t**********************");if (i == 9) printf("\t游戏说明:");if (i == 10) printf("\t(1)⽤⼩键盘⽅向键控制");if (i == 11) printf("\t蛇头运动⽅向;");if (i == 12) printf("\t(2)蛇每吃⼀个果⼦蛇⾝");if (i == 13) printf("\t增加⼀节;");if (i == 14) printf("\t(3)蛇咬到⾃⼰或碰到墙");if (i == 15) printf("\t壁游戏结束。

C语言实现贪吃蛇游戏(命令行)

C语⾔实现贪吃蛇游戏(命令⾏)这是⼀个纯C语⾔写的贪吃蛇游戏,供⼤家参考,具体内容如下#include<stdio.h>#include<stdlib.h>#include<windows.h>#include<time.h>#include<conio.h>#define SNAKE_LENGTH 100//定义蛇的最⼤长度#define SCREEN_WIDETH 80#define SCREEN_HEIGHT 30//定义每⼀节蛇的坐标struct coor{int x;int y;};//枚举⽅向enum CH {right = VK_RIGHT,left = VK_LEFT,up = VK_UP,down = VK_DOWN};//定义蛇的属性struct snake{int len;//当前蛇的长度struct coor coord[SNAKE_LENGTH];//每⼀节蛇的坐标enum CH CH;//定义蛇的⽅向int SPEED;int flag;//定义蛇的状态 1表⽰存活 0表⽰死亡}snake;//光标移动函数void gotoxy(int x, int y){COORD pos;pos.X = x;pos.Y = y;SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), pos);}//初始化游戏界⾯void init_sence(){//初始化上下墙for (int i = 0; i < SCREEN_WIDETH; i += 2){gotoxy(i,0);printf("■");gotoxy(i, SCREEN_HEIGHT);printf("■");}//初始化左右墙for (int i = 0; i <=SCREEN_HEIGHT; i++){gotoxy(0, i);printf("■");gotoxy(SCREEN_WIDETH,i);printf("■");}//打印提⽰信息gotoxy(SCREEN_WIDETH + 5, 2);printf("\t\t贪吃蛇");gotoxy(SCREEN_WIDETH + 5, 6);printf("2018//12//1");gotoxy(SCREEN_WIDETH + 5, 8);printf("作者:⼩⾖芽");gotoxy(SCREEN_WIDETH + 5, 10);printf("F1:加速\tF2:减速");gotoxy(SCREEN_WIDETH + 5, 12);printf("CTRL:继续\t空格:暂停");gotoxy(SCREEN_WIDETH + 5, 14);printf("ESC:退出游戏");gotoxy(SCREEN_WIDETH + 5, 28);printf("建议:QQ:2862841130:::");}struct foodcoord {int x;int y;int flag;//定义⾷物的状态}food;//**这是c程序**#include"snake.h"//蛇的移动void move_snake();//画出蛇void draw_snake();//产⽣⾷物void creatfood();//判断蛇是否吃到⾷物void eatfood();//判断蛇是否死掉void SnakeState();int main(){//设置窗⼝⼤⼩system("mode con cols=110 lines=31");//设置标题SetConsoleTitleA("贪吃蛇");//初始化蛇begin:snake.CH = VK_RIGHT;//初始化⽅向snake.len = 5; //初始化长度snake.SPEED = 300;//初始化蛇的移动速度snake.coord[1].x = SCREEN_WIDETH / 2;//初始化蛇头的坐标 snake.coord[1].y = SCREEN_HEIGHT / 2;snake.coord[2].x = SCREEN_WIDETH / 2-2;//初始化蛇头的坐标 snake.coord[2].y = SCREEN_HEIGHT / 2;snake.coord[3].x = SCREEN_WIDETH / 2-4;//初始化蛇头的坐标 snake.coord[3].y = SCREEN_HEIGHT / 2;//初始化⾷物状态food.flag = 1;//1表⽰吃到⾷物 0表⽰没有吃到⾷物//初始化⾷物状态snake.flag = 1;//1活 0死init_sence();//初始化游戏界⾯while (1){draw_snake();//画蛇Sleep(snake.SPEED);//蛇的移动速度move_snake();//移动蛇if(food.flag)creatfood();//产⽣⾷物eatfood();//判断是否吃到⾷物SnakeState();//判断蛇是否死亡if (!snake.flag)break;}system("cls");gotoxy(SCREEN_WIDETH/2, SCREEN_HEIGHT/2-4);printf(" GAME OVER");gotoxy(SCREEN_WIDETH / 2-6, SCREEN_HEIGHT / 2+2);printf("你的得分是:\t\t\t%d ",snake.len-1);gotoxy(SCREEN_WIDETH / 2-6, SCREEN_HEIGHT / 2+4);printf("我不服再来:\t\t\tCTRL ");gotoxy(SCREEN_WIDETH / 2-6, SCREEN_HEIGHT / 2+6);printf("算了垃圾游戏毁我青春:\t\tESC");while (1){if (GetAsyncKeyState(VK_CONTROL)){system("cls");goto begin;}else if (GetAsyncKeyState(VK_ESCAPE))return 0;}}//蛇的移动void move_snake(){//判断是否有按键操作if (GetAsyncKeyState(up)){if(snake.CH!=down)snake.CH = up;}else if (GetAsyncKeyState(down)){if (snake.CH != up)snake.CH = down;}else if (GetAsyncKeyState(right)){if (snake.CH != left)snake.CH = right;}else if (GetAsyncKeyState(left)){if (snake.CH != right)snake.CH = left;}else if (GetAsyncKeyState(VK_F1)){if(snake.SPEED>=100)snake.SPEED -= 50;}else if (GetAsyncKeyState(VK_F2)){if (snake.SPEED <= 3000)snake.SPEED += 100;}//根据检测到的⽅向改变蛇头的位置switch (snake.CH){case right:snake.coord[1].x += 2; break;case left:snake.coord[1].x -= 2; break;case up:snake.coord[1].y -= 1; break;case down:snake.coord[1].y += 1; break;}}//画出蛇void draw_snake(){//画出蛇头gotoxy(snake.coord[1].x, snake.coord[1].y);printf("□");//画出蛇⾝,直接⼀个for循环实现for (int i = 2; i <= snake.len; i++){gotoxy(snake.coord[i].x, snake.coord[i].y);printf("□");}//擦掉尾巴gotoxy(snake.coord[snake.len].x, snake.coord[snake.len].y); printf(" ");//遍历每⼀节蛇for (int i = snake.len; i >1; i--){snake.coord[i].x = snake.coord[i - 1].x;snake.coord[i].y = snake.coord[i - 1].y;}gotoxy(0, 0);printf("■");gotoxy(85, 25);printf("得分:%d ", snake.len-1);}//产⽣⾷物void creatfood(){//随机种⼦⽣成srand((unsigned)time(NULL));if(food.flag)while (1){food.x = rand() % 80;food.y = rand() % 30;if (food.x % 2 == 0 && food.x >= 2 && food.x <= 78 && food.y > 1 && food.y < 30){int flag = 0;//判断产⽣的⾷物可不可能在蛇的⾝体上for (int i = 1; i <= snake.len; i++){if (snake.coord[i].x == food.x&&snake.coord[i].y == food.y){flag = 1;break;}}if (flag)continue;//绘制⾷物else{gotoxy(food.x, food.y);printf("⊙");food.flag = 0;break;}}}food.flag = 0;}//判断蛇是否吃到⾷物void eatfood(){//只需要判断蛇头是否与⾷物重合if (food.x == snake.coord[1].x&&food.y == snake.coord[1].y){snake.len+=1;food.flag = 1;}}//判断蛇是否死掉void SnakeState(){if (snake.coord[1].x < 2 || snake.coord[1].x>78 || snake.coord[1].y < 1 || snake.coord[1].y>29) snake.flag = 0;for (int i = 2; i <= snake.len; i++){if (snake.coord[1].x == snake.coord[i].x&&snake.coord[1].y == snake.coord[i].y)snake.flag = 0;}}更多有趣的经典⼩游戏实现专题,分享给⼤家:以上就是本⽂的全部内容,希望对⼤家的学习有所帮助,也希望⼤家多多⽀持。

彩版_贪吃蛇C语言版(VC++6.0中运行完美通过)

// (彩版——贪吃蛇代码)在vc++6.0 中运行通过~~// 本屌花了整整3天才弄透,然后自己小小改编了的贪吃蛇代码,// 特色在于可以自己输入初始蛇身长度,以及食物总数,// 二是可以加速、减速。

// 第一次挂代码,望对大家有微末帮助!!~//以下为运行效果图://好了,现在上源文件,,哈哈# include <stdio.h># include <stdlib.h># include <malloc.h># include <windows.h># include <conio.h># include <time.h># define ESC 27# define SPACE 32# define MAX_X 25# define MAX_Y 50int max_food;// 食物总数int length = 0;// 蛇身长度char sna_dir = 'd';// 蛇头方向char temp;int snaDir_x, snaDir_y;// 蛇头方向坐标clock_t now_time;// 取系统时钟double wait_time = 300;// 限制蛇的速度typedef struct Node// 结构体{int x;int y;struct Node *pNext;}NODE, *PNODE;typedef struct Queue// queue 队列{PNODE front;PNODE rear;}QUEUE, *PQUEUE;PQUEUE pSnake = (PQUEUE)malloc(sizeof(QUEUE));// 全局HANDLE hConsole = GetStdHandle(STD_OUTPUT_HANDLE); //获取句柄void hideCursor()// 隐藏光标{CONSOLE_CURSOR_INFO cursor_info = {1, 0};SetConsoleCursorInfo(hConsole, &cursor_info);}void Setcolor(int color)// 实现彩色的函数{SetConsoleTextAttribute(hConsole, color);}void gotoxy(int x, int y)// 确定坐标{COORD loc;loc.X = y;loc.Y = x;SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HAND LE), loc);}void destroy()// 销毁{PNODE p = pSnake->front;PNODE t = pSnake->front;while (NULL != p)//最后使pSnake->front 和p 都为NULL{p = p->pNext;free(t);t = p;}}void game_over()// 游戏结束{gotoxy(11, 20);destroy();printf("Game Over");system("pause>nul");exit(0);}void enqueue(int x, int y)// 进队{PNODE pNew = (PNODE)malloc(sizeof(NODE));pNew->x = x;pNew->y = y;pSnake->rear->pNext = pNew;pSnake->rear = pNew;pSnake->rear->pNext = NULL;length++;}void dequeue()// 出队{PNODE p = pSnake->front;pSnake->front = pSnake->front->pNext;pSnake->front->x = p->x;pSnake->front->y = p->y;free(p);length--;}void pri_sna_info()// 打印信息{int i;Setcolor(13);gotoxy(4, 58);printf("Length: %d",length);gotoxy(6, 58);printf("还差%d 就通关了~~!", max_food+1);for (i=51; i<80; i++){gotoxy(10, i);printf("-");}Setcolor(13);gotoxy(15, 58);printf("按1 加速");gotoxy(16, 58);printf("按2 减速");gotoxy(19, 58);printf("空格键暂停");gotoxy(20, 58);printf("ESC 退出");Setcolor(15);}void draw_wall()// 画墙{int i;for (i=1; i<MAX_Y; i++){gotoxy(0, i);printf("=");gotoxy(MAX_X, i);printf("=");}for (i=0; i<MAX_X+1; i++){gotoxy(i, 0);printf("|");gotoxy(i, MAX_Y);printf("|");}Setcolor(15);}void rand_food()// 随机产生食物并显示{PNODE p;while(1){pSnake->front->x = rand()%(MAX_X-1) + 1;pSnake->front->y = rand()%(MAX_Y-1) + 1;p = pSnake->front->pNext;while(NULL != p){if(pSnake->front->x==p->x && pSnake->front->y==p->y) break;elsep = p->pNext;}if(NULL == p)break;}max_food--;Setcolor(14);gotoxy(pSnake->front->x, pSnake->front->y);printf("@");fflush(stdout);Setcolor(15);}void judge()// 判断赢或继续或挂{PNODE p;p = pSnake->front->pNext;if (max_food+1 == 0){system("cls");Setcolor(13);gotoxy(11, 25);printf("==== 哈哈,你赢啦!!!====");system("pause>nul");exit(0);}while (pSnake->rear != p){if (pSnake->rear->x==p->x && pSnake->rear->y==p->y){game_over();}elsep = p->pNext;}if (p->x==pSnake->front->x && p->y==pSnake->front->y) {rand_food();pri_sna_info();}elsedequeue();}void clear_tail()// 清除蛇尾{PNODE p = pSnake->front->pNext;gotoxy(p->x, p->y);printf(" ");}void print_sna()// 打印蛇{PNODE p = pSnake->front->pNext;int color;Setcolor(0xe);gotoxy(p->x, p->y);printf("z");while (pSnake->rear != p){color = rand()%15 + 1;if(color == 14)color -= rand()%13 + 1;Setcolor(color);p = p->pNext;gotoxy(p->x, p->y);printf("r");}Setcolor(0xf);gotoxy(p->x, p->y);printf("o");Setcolor(15);}void head(char c)// 蛇头方向{int x;char ch = 0;PNODE p = pSnake->front->pNext;while (pSnake->rear != p)p = p->pNext;if (c == 32){x = 1;gotoxy(11, 20);printf("--Pause--");while (ch != 32){ch = getch();}c = temp;gotoxy(11, 20);printf(" ");}if (x == 1)c = temp;if (temp=='a'&&c=='d' || temp=='d'&&c=='a' || temp=='s'&&c=='w' || temp=='w'&&c=='s')// 避免按与当前方向相反的键而挂掉,也就是增强游戏健壮性了c = temp;if (c!='a' && c!='w' && c!='d' && c!='s' && c!=27)c = temp;switch (c){case 'a':sna_dir = 'a';snaDir_x = p->x;snaDir_y = p->y - 1;if (snaDir_y < 1)game_over();break;case 's':sna_dir = 's';snaDir_x = p->x + 1;snaDir_y = p->y;if (snaDir_x == MAX_X)game_over();break;case 'w':sna_dir = 'w';snaDir_x = p->x - 1;snaDir_y = p->y;if (snaDir_x < 1)game_over();break;case 'd':sna_dir = 'd';snaDir_x = p->x;snaDir_y = p->y + 1;if (snaDir_y == MAX_Y)game_over();break;default:break;}enqueue(snaDir_x, snaDir_y); if (c == 27){system("cls");gotoxy(11, 35);printf("退出成功");system("pause>nul");exit(0);}}void move_sna()// 蛇的移动,,{if (kbhit())//这个函数去百度下就知道了——判断键盘是否有输入{temp = sna_dir;sna_dir = getch();if (sna_dir == '1'){sna_dir = temp;if (wait_time >= 50)wait_time -= 50;}if (sna_dir == '2'){sna_dir = temp;if (wait_time <= 800)wait_time += 50;}head(sna_dir);}else{head(sna_dir);}judge();print_sna();}void con_sna()// 控制蛇{if (clock()-now_time >= wait_time) // 通过wait_time控制蛇的速度{clear_tail();move_sna();now_time = clock();}}void init() // 这个是初始化,大家都知道的{int i;int len;system("title orrrrrrrrrrrrz——膜拜");system("mode con: cols=80 lines=26");PNODE (pSnake->front) = (PNODE)malloc(sizeof(NODE));pSnake->rear = pSnake->front;Setcolor(13);gotoxy(11, 20);printf("You Can Set The Length Of Your Snake: ");scanf("%d", &len);system("cls");gotoxy(11, 10);printf("You Can Set The Number Of Customs Clearance Of Foods: ");scanf("%d", &max_food);system("cls");Setcolor(15);hideCursor();// 隐藏光标for (i=0; i<len; i++){enqueue(11, i+20);}draw_wall();rand_food();pri_sna_info();}int main(void){init();srand((unsigned)time(NULL));// 随机函数,为rand()函数服务的,一样的,去百度这个函数~~now_time = clock();while (1){con_sna();}return 0;}。

贪吃蛇(C语言)

#include <stdio.h>#include <stdlib.h>#include <string.h>#include <time.h>#include <windows.h>//蛇头移动方向#define UP 1#define DOWN 2#define LEFT 3#define RIGHT 4〃死亡判定(葱墙或葱自己)#define KISSASS 1#define KISSWALL 2//坐标转化#define POINT(x,y) ((y)*80+(x)+1)// 将(x,y)坐标转化为一个int 类数值#define GETX(x) (((x)-1)%80)// 将int 类数值提取出原先的x#define GETY(y) (((y)-1)/80)// 同理,提取出yHANDLE Console;void Position(int x, int y); // 移动光标到(x,y) //Windows.hvoid DrawMap();// 画墙void ShowText(char *text);//根据字符串的长短智能打印出包围字符串的笑脸void ResetSnake();// 初始化贪吃蛇int RefreshSnake();// 更新蛇的移动void CreatFood();// 生成食物void Draw();//画出蛇身和食物void RefreshScreen();// 屏幕刷新void GameOver(int Type);// 游戏结束条件int Gaming();//代码跑起来char play = 0; ////值为1则继续游戏,值为0游戏退出char pause = 0; //值为1则暂停,值为0游戏继续char direction; // 蛇头方向int snake[500]; //snake[0]为蛇头int body; //蛇身体长度int newbody;//吃完食物新长的蛇身int addHead,deleteTail;//增加蛇头擦去蛇尾,使贪吃蛇动起来int food = 0; // 食物void main()(CONSOLE_CURSOR_INFO CurrInfo = { sizeof(CONSOLE_CURSOR_INFO), 0 };Console = GetStdHandle(STD_OUTPUT_HANDLE);DrawMap();ShowText("Copyright reserve by 博元");while(Gaming()){if (play)DrawMap();};return 0;}void Position(int x, int y)// 移动光标到(x,y) //Windows.h{COORD coors = { x, y };SetConsoleCursorPosition(Console, coors);}void DrawMap() // 画墙{int i;for (i = 3; i < 70; i = i + 12){Position(i, 0);printf("===我是墙===");}for (i = 0; i < 25; i = i + 1){Position(0, i);printf("|| ");}for (i = 3; i < 70; i = i + 12){Position(i, 24);printf("============");}for (i = 0; i < 25; i = i + 1){Position(76, i); printf("|| ");void ShowText(char *text) //根据字符串的长短智能打印出包围字符串的笑脸(int i;int strLength = strlen(text); // 得到字符串长度Position(40 - (strLength / 2)-1, 11);printf("%c”, 1);for (i = 0; i < strLength + 2; i++)(printf("%c", 1);}printf("%c", 1);Position(40 - (strLength / 2)-1, 12);printf("%c ", 1);printf(text);printf(" %c", 1);Position(40 - (strLength / 2)-1, 13);printf("%c", 1);for (i = 0; i < strLength + 2; i++)(printf("%c", 1);}printf("%c", 1);}void ResetSnake() //初始化贪吃蛇(int x, y;for (x = 39, y = 0; y < 2; y++)(snake[y] = POINT(x, 7 - y);}body = 2; //设定蛇身初始长度为2newbody = 6;addHead = 0;deleteTail = 0;direction = LEFT;}int RefreshSnake() 〃更新蛇的移动〃返回值为1游戏结束(int x, y;memcpy(snake + 1, snake, sizeof(int)*body);if (!newbody){deleteTail = snake[body];snake[body] = 0;}else{body++;newbody--;}x = GETX(snake[0]);y = GETY(snake[0]);switch (direction) //控制蛇头移动方向{case UP:y -= 1; //蛇头向上移动一格(对应坐标y-1 )snake[0] = POINT(x, y);break;case DOWN:y += 1;snake[0] = POINT(x, y); break;case LEFT:x -= 1;snake[0] = POINT(x, y); break;case RIGHT:x += 1;snake[0] = POINT(x, y); break;}addHead = snake[0];if (x > 75 || x < 3 ||y > 23 || y < 1) // 检测是否撞墙(GameOver(KISSWALL);return 1;}int i;for (i = 1; i < body; i++)if (snake[0] == snake[i]) // 检测是否撞到自己身体(GameOver(KISSASS);return 1;}if (snake[0] == food)(while (1) //食物的位置不与蛇身重合(food = (rand() % (75 * 23));for (i = 0; snake[i]; i++)if (food == snake[i])// 检测是否吃到食物,吃到则reset食物food = 0;if (food) 〃如果food==0 则重新建立一个食物坐标break;}CreatFood(); // 吃了?再来一个!newbody = (rand() % 6) + 1; // 吃完食物蛇身增长一节}return 0;}void CreatFood() // 生成食物(if (GETX(food) > 75 || GETX(food) < 3 || GETY(food) > 23 || GETY(food) < 1) CreatFood;elsePosition(GETX(food), GETY(food));printf("%c”,4);}void Draw() //画出蛇身和食物(system("cls");int i;for (i = 0; snake[i]; i++)(Position(GETX(snake[i]), GETY(snake[i]));printf("%c”,1);}CreatFood();}void RefreshScreen() // 屏幕刷新(if (deleteTail)(Position(GETX(deleteTail), GETY(deleteTail));printf("");}if (addHead)(Position(GETX(addHead), GETY(addHead));printf("%c",1);}addHead = deleteTail = 0;}void GameOver(int Type) // 游戏结束条件(switch (Type)(case KISSASS://® 至ij 自己身体ShowText("NOOB !当你以光速绕着一棵树奔跑就会发现自己在葱自己!");break;case KISSWALL://撞墙ShowText("NOOB !你有考虑过墙的感受吗");}food = 0;play = 0;memset(snake, 0, sizeof(int) * 500); // 存初始化} int Gaming() // 执行int Keyboardinput;Sleep(60);// 速度if (kbhit())(Keyboardinput = getch();if (Keyboardi nput == 0 || Keyboardinput == 0xE0) (Keyboardinput = getch();switch (Keyboardi nput) // 方向控制(case 72:if (direction != DOWN) direction = UP;break;case 80:if (direction != UP)direction = DOWN;break;case 75:if (direction != RiGHT)direction = LEFT;break;case 77:if (direction != LEFT)direction = RiGHT;break;}}if (Keyboardi nput == '\r') // 暂停(if (!play)(play = 1;if (pause)(Draw();pause = 0;}}else(ShowText("不许暂停,继续葱!!");play = 0;pause =1;}}else if (KeyboardI nput == 0x1B) // 退出return 0; }if (play)(if (!food)(srand(clock());food = (rand() % (75 * 23));ResetSnake();Draw();}else(if (!RefreshSnake())(RefreshScreen();}}}return 1;}// Allrights reserve by 博元。

c语言课程设计贪吃蛇设计

物或蛇身
Part Three
C语言基础知识
数据类型和变量
基本数据类型:int、float、char、double等 复合数据类型:数组、结构体、指针等 变量声明:使用关键字"int"、"float"等声明变量 变量赋值:使用"="为变量赋值 变量作用域:局部变量、全局变量等 变量生命周期:从声明到释放的过程
结构体和联合体:包括结构 体定义、结构体初始化、结 构体访问、联合体定义、联 合体初始化、联合体访问等
函数和数组
函数:C语言中的基本单元,用于实现特定功能
数组:C语言中的基本数据类型,用于存储一组相同类型 的数据
数组函数:如strlen()、strcpy()等,用于操作字符串
指针:C语言中的重要概念,用于指向内存地址
Part Four
贪吃蛇游戏设计
游戏逻辑设计
游戏结束:当蛇碰到边界或 自己时结束
游戏循环:不断更新蛇的位 置和方向
游戏开始:初始化蛇的位置 和方向
得分计算:根据吃到的食物 数量计算得分
游戏难度:根据得分调整游 戏难度,如增加蛇的速度或
改变食物的位置
游戏界面:设计游戏界面, 包括蛇、食物、边界等元素
Part Seven
总结和展望
课程设计收获和体会
掌握了C语言的基本语法和编 程技巧
学会了如何设计并实现一个完 整的游戏项目
提高了解决问题的能力和团队 协作能力
对游戏开发有了更深入的了解 和兴趣
C语言在游戏开发中的应用前景
游戏开发中,C语言具有高效、稳定的特点,适合开发大型游戏。 C语言具有广泛的应用领域,可以开发各种类型的游戏,如动作、冒险、策略等。 C语言具有强大的社区支持,可以找到大量的游戏开发资源和教程。 C语言在游戏开发中具有广泛的应用前景,可以开发出更多优秀的游戏作品。
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// (彩版——贪吃蛇代码)在vc++6.0 中运行通过~~ //以下为运行效果图://好了,现在上源文件,,哈哈# include <stdio.h># include <stdlib.h># include <malloc.h># include <windows.h># include <conio.h># include <time.h># define ESC 27# define SPACE 32# define MAX_X 25# define MAX_Y 50int max_food;// 食物总数int length = 0;// 蛇身长度char sna_dir = 'd';// 蛇头方向char temp;int snaDir_x, snaDir_y;// 蛇头方向坐标clock_t now_time;// 取系统时钟double wait_time = 300;// 限制蛇的速度typedef struct Node// 结构体{int x;int y;struct Node *pNext;}NODE, *PNODE;typedef struct Queue// queue 队列{PNODE front;PNODE rear;}QUEUE, *PQUEUE;PQUEUE pSnake = (PQUEUE)malloc(sizeof(QUEUE));// 全局HANDLE hConsole = GetStdHandle(STD_OUTPUT_HANDLE); //获取句柄void hideCursor()// 隐藏光标{CONSOLE_CURSOR_INFO cursor_info = {1, 0};SetConsoleCursorInfo(hConsole, &cursor_info);}void Setcolor(int color)// 实现彩色的函数{SetConsoleTextAttribute(hConsole, color);}void gotoxy(int x, int y)// 确定坐标{COORD loc;loc.X = y;loc.Y = x;SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HAND LE), loc);}void destroy()// 销毁{PNODE p = pSnake->front;PNODE t = pSnake->front;while (NULL != p)//最后使pSnake->front 和p 都为NULL{p = p->pNext;free(t);t = p;}}void game_over()// 游戏结束{gotoxy(11, 20);destroy();printf("Game Over");system("pause>nul");exit(0);}void enqueue(int x, int y)// 进队{PNODE pNew = (PNODE)malloc(sizeof(NODE));pNew->x = x;pNew->y = y;pSnake->rear->pNext = pNew;pSnake->rear = pNew;pSnake->rear->pNext = NULL;length++;}void dequeue()// 出队{PNODE p = pSnake->front;pSnake->front = pSnake->front->pNext;pSnake->front->x = p->x;pSnake->front->y = p->y;free(p);length--;}void pri_sna_info()// 打印信息{int i;Setcolor(13);gotoxy(4, 58);printf("Length: %d",length);gotoxy(6, 58);printf("还差%d 就通关了~~!", max_food+1);for (i=51; i<80; i++){gotoxy(10, i);printf("-");}Setcolor(13);gotoxy(15, 58);printf("按1 加速");gotoxy(16, 58);printf("按2 减速");gotoxy(19, 58);printf("空格键暂停");gotoxy(20, 58);printf("ESC 退出");Setcolor(15);}void draw_wall()// 画墙{int i;for (i=1; i<MAX_Y; i++){gotoxy(0, i);printf("=");gotoxy(MAX_X, i);printf("=");}for (i=0; i<MAX_X+1; i++){gotoxy(i, 0);printf("|");gotoxy(i, MAX_Y);printf("|");}Setcolor(15);}void rand_food()// 随机产生食物并显示{PNODE p;while(1){pSnake->front->x = rand()%(MAX_X-1) + 1;pSnake->front->y = rand()%(MAX_Y-1) + 1;p = pSnake->front->pNext;while(NULL != p){if(pSnake->front->x==p->x && pSnake->front->y==p->y) break;elsep = p->pNext;}if(NULL == p)break;}max_food--;Setcolor(14);gotoxy(pSnake->front->x, pSnake->front->y);printf("@");fflush(stdout);Setcolor(15);}void judge()// 判断赢或继续或挂{PNODE p;p = pSnake->front->pNext;if (max_food+1 == 0){system("cls");Setcolor(13);gotoxy(11, 25);printf("==== 哈哈,你赢啦!!!====");system("pause>nul");exit(0);}while (pSnake->rear != p){if (pSnake->rear->x==p->x && pSnake->rear->y==p->y){game_over();}elsep = p->pNext;}if (p->x==pSnake->front->x && p->y==pSnake->front->y) {rand_food();pri_sna_info();}elsedequeue();}void clear_tail()// 清除蛇尾{PNODE p = pSnake->front->pNext;gotoxy(p->x, p->y);printf(" ");}void print_sna()// 打印蛇{PNODE p = pSnake->front->pNext;int color;Setcolor(0xe);gotoxy(p->x, p->y);printf("z");while (pSnake->rear != p){color = rand()%15 + 1;if(color == 14)color -= rand()%13 + 1;Setcolor(color);p = p->pNext;gotoxy(p->x, p->y);printf("r");}Setcolor(0xf);gotoxy(p->x, p->y);printf("o");Setcolor(15);}void head(char c)// 蛇头方向{int x;char ch = 0;PNODE p = pSnake->front->pNext;while (pSnake->rear != p)p = p->pNext;if (c == 32){x = 1;gotoxy(11, 20);printf("--Pause--");while (ch != 32){ch = getch();}c = temp;gotoxy(11, 20);printf(" ");}if (x == 1)c = temp;if (temp=='a'&&c=='d' || temp=='d'&&c=='a' || temp=='s'&&c=='w' || temp=='w'&&c=='s')// 避免按与当前方向相反的键而挂掉,也就是增强游戏健壮性了c = temp;if (c!='a' && c!='w' && c!='d' && c!='s' && c!=27)c = temp;switch (c){case 'a':sna_dir = 'a';snaDir_x = p->x;snaDir_y = p->y - 1;if (snaDir_y < 1)game_over();break;case 's':sna_dir = 's';snaDir_x = p->x + 1;snaDir_y = p->y;if (snaDir_x == MAX_X)game_over();break;case 'w':sna_dir = 'w';snaDir_x = p->x - 1;snaDir_y = p->y;if (snaDir_x < 1)game_over();break;case 'd':sna_dir = 'd';snaDir_x = p->x;snaDir_y = p->y + 1;if (snaDir_y == MAX_Y)game_over();break;default:break;}enqueue(snaDir_x, snaDir_y); if (c == 27){system("cls");gotoxy(11, 35);printf("退出成功");system("pause>nul");exit(0);}}void move_sna()// 蛇的移动,,{if (kbhit())//这个函数去百度下就知道了——判断键盘是否有输入{temp = sna_dir;sna_dir = getch();if (sna_dir == '1'){sna_dir = temp;if (wait_time >= 50)wait_time -= 50;}if (sna_dir == '2'){sna_dir = temp;if (wait_time <= 800)wait_time += 50;}head(sna_dir);}else{head(sna_dir);}judge();print_sna();}void con_sna()// 控制蛇{if (clock()-now_time >= wait_time) // 通过wait_time控制蛇的速度{clear_tail();move_sna();now_time = clock();}}void init() // 这个是初始化,大家都知道的{int i;int len;system("title orrrrrrrrrrrrz——膜拜");system("mode con: cols=80 lines=26");PNODE (pSnake->front) = (PNODE)malloc(sizeof(NODE));pSnake->rear = pSnake->front;Setcolor(13);gotoxy(11, 20);printf("You Can Set The Length Of Your Snake: ");scanf("%d", &len);system("cls");gotoxy(11, 10);printf("You Can Set The Number Of Customs Clearance Of Foods: ");scanf("%d", &max_food);system("cls");Setcolor(15);hideCursor();// 隐藏光标for (i=0; i<len; i++){enqueue(11, i+20);}draw_wall();rand_food();pri_sna_info();}int main(void){init();srand((unsigned)time(NULL));// 随机函数,为rand()函数服务的,一样的,去百度这个函数~~now_time = clock();while (1){con_sna();}return 0;}。

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