关于帝国时代3无限人口的方法
帝国时代3新手入门

帝国时代3新手入门帝国时代3是帝国时代2这个获得高度评价的即时战略游戏的续集,它同样也是一款精彩的游戏,但是,可能很多新手对这款游戏还不够了解。
下面,就让店铺给大家介绍一下这部旷世之作的新手入门部分吧。
帝国时代3安装与联机简介:正版:帝国时代III分为原版和资料片战争酋长,英文缩写为AOE3和TWC。
微软的帝国系列并没有进入大陆市场,因此大陆并没有官方正式的帝国比赛,大陆一般是买不到正版帝国的,如果需要可在网上邮购,或者托朋友在香港购买。
由于微软是全球统一定价,价格对于大陆来说是相当昂贵的,AOE3大约300RMB,TWC约250RMB。
官方战网ESO需要有正版CDKEY才可注册ID,因此想上官方战网对战的玩家就必须购买正版,ESO上也分两类,想上ESO玩AOE3可只购买前者正版,想上ESO玩TWC则必须两者都买。
帝国时代3安装顺序:虚拟光驱软件→AOE3→TWC→当前的游戏版本补丁(比如1.02)→简体中文汉化包→免CD补丁(使用虚拟光驱可不装)光盘版和硬盘版:AOE3有3张CD,TWC只有1张CD,如果要玩TWC的话,那么先要安装AOE3,然后在此基础上安装TWC。
以往都是用虚拟光驱安装4张CD,然后用虚拟光驱载入第一张CD,如此才可游戏。
不过CNA_Raindy为了方便新手,制作了精简的硬盘版,删去原版游戏中的不常用到的语音等文件,只要安装就可以玩,省去许多麻烦的步骤。
光盘版或硬盘版请自行选择。
免CD补丁:使用光盘版游戏的玩家在游戏时必须用虚拟光驱软件载入CD1,CNA_Classky 做的免CD补丁则免去了这个麻烦。
当然最方便的还是最小镜像文件。
最小镜像文件:比起600多M的虚拟光盘文件CD1所占的空间,它大小只有几百K,是引导游戏启动所需要的最少文件,用虚拟光驱载入它就能代替原来的CD1了。
英文版和繁中版:对于大陆的玩家来说,有英文版和繁中版可选择,有的人认为繁中版简单明了,其实不然。
帝国时代3秘籍

A recent study indicated that 100% of herdables are obese - 地图上所有动物身上的肉增加到最多Give me liberty or give me coin - 加10000xxMedium Rare Please - 加10000食物Nova & Orion - 加10000经验值<censored> - 加10000木材X marks the spot - 地图全开speed always wins - 建造速度和采集速度x100tuck tuck tuck - 6WHP,1200攻击的大脚车。
(对军队全是秒杀。
比帝2的奔驰还爽呢~~)this is too hard -直接胜利(只用于剧情,普通游戏没用。
)where's that axe? - 从主城生产出xx喷火石像(HP999999。
同大脚车斗殴,比它还厉害。
)ya gotta make do with what ya got -从主城生产出“中型火炮”。
1秒钟发射一炮,,换弹速度可想而知。
攻击力5000.。
(只是HP才550而已-_-|||||不过没有什么能够走近他身边吧。
)xx区域:明朝闭关锁国,施行海禁政策,倭患严重。
xxxx借助xx的压力和贿赂使官吏默认了xx家的私有舰队的存在。
xx家与倭寇来岛发生多次战斗,战果辉煌,xxxx也被称为“xx绯虎”xx。
这天,xx家舰队又一次成功击破倭寇,xx和行久回来报信,xx之余,xx对xx监察理查回森颇有微辞,但是xx家可以在执行海禁政策的明朝海域航行多亏了理查回森与xx的深厚关系。
xx问xx:“你与xx之间什么关系也没有吗?”xx回答:“我曾经替人背黑锅,再也不能xx了。
如果找到他,我要好好教训他。
”一个月后,来到xx的广场,xx和小孩玩,却被城内的居民惧怕,xx会宽慰xx。
(1)xx势力值第一,且没有敌对势力(2)(消灭来岛或者停战均可),来到xx 同业工会,总管会说:“xx姐姐,虽无明文规定,但明朝政xx愿意让你们进行交易……”,得到“竹艺品的组合说明图”(最早完成这个剧情的一次:我势力值600,来岛439,嘿嘿,当然是用停战的方法了)。
关于帝国时代3无限人口的方法

关于帝国时代3无限人口的方法首先打开文件夹然后打开文件夹然后用记事本方式打开protoy文件只有proto 和protox文件请大神帮忙怎么修改才能无限人口,修改器我用了按F1就闪退,本人只想玩玩无限人口,不管好玩不好玩proto是帝国3的,protox是酋长的,protoy是亚洲的,要对应着修改点击大图查看,进入文件夹以后按ctrl加F键进入查找,然后开始查找兵种,比如查找鄂图曼炮兵(其实是枪兵),英文代码为“abusgun”找到以后修改人口数。
把2改为零就人口无限了。
长枪兵(Pikeman)长戟兵(Halberdier)双手剑士(Doppelsoldner)剑盾手(Rodelero)弩兵(Crossbowman)长弓兵(Longbowman)火枪兵(Musketeer)苏丹亲兵(Janissary)散兵(Skirmisher)葡萄牙散兵(Cassador)俄国散兵(Strelets)轻骑兵(Hussar)枪骑兵(Lancer)龙骑兵(Dragoon)胸甲骑兵(Cuirassier)奥斯曼重骑兵(Spahi)骑射手(Cavalry Archer)手枪骑兵(Ruyter)德国骑兵(Uhlan))战车(War Wagon)哥萨克骑兵(Cossack)沙皇骑兵(Oprichnik)鹰炮(Culverin)长炮(Falconet/Field Gun)迫击炮(Mortar/Howitzer)奥斯曼轻炮兵(Abus Gun)掷弹兵(Grenadier)管炮(Organ Gun)重型加农炮(Heavy Cannon)重型火炮(Great Bombard)火箭(Congreve Rocket)渔船(Fishing boat)小型帆船(Caravel)大型帆船(Galley)重型战船(Galleon)武装快舰(Frigate)炮舰(Monitor)城镇中心(Town Center)火焰投掷器60333(60334)神火飞鸦60196(60197)英文名:ypFlyingCrow 发射物:ypCrow 69852 轻型迫击炮60192(60193)英文名:ypHandMortar铁连枷兵60176(60197)怯薛60172(60173)英文名:ypKeshik流星鎚兵60180(60181)草原骑兵60168(60169)火绳枪兵(主战兵种)60156(60157)英文名:ypArquebusier长刀兵60164(60165)中国连弩兵60152(60153)中国长枪兵60160(60161)铁军60771(60772)英文名:ypMercIronTroop满州兵25160(25170)籐盾兵60787(60788)福船63614(63615)战斗帆船62205(62206)英文名:ypWarJunk迫击炮战船30923(30924)英文名:Monitor盲和尚61696(61697)少林大师60200(60201)英文名:ypMonkChinese王晋海总兵官(易周正大帝)63548(63549)ypSPCJinhai黄坚都指挥63564(63565)英文名:ypSPCHuang陈烙63568(63569)弟子63454(63455)英文名:ypMonkDisciple中国佣兵军68681(68682)英文名:ypConsulateArmySPCChinese2 中国佣兵连68677(68678)英文名:ypConsulateArmySPCChinese1 旧汉军62090 英文名:ypOldHanArmy正规军66592 英文名:ypStandardArmy明军66595 英文名:ypMingArmy御林军62094 英文名:ypImperialArmy防卫军62102 英文名:ypTerritorialArmy禁卫军62098 英文名:ypForbiddenArmy村民60245(60246)英文名:ypSettlerAsian汤尼卡车43183(43184)山羊61752(61752)英文名:ypGoat金矿36007 英文名:MineGold市镇中心22841(28145)英文名:TownCenter村落60227(60228)英文名:ypVillage城堡62979 英文名:ypCastle军事学院60231 英文名:ypWarAcademy寺院60207 英文名:ypMonastery市场65500 英文名:ypTradeMarketAsian领事馆60213 英文名:ypConsulate大报恩寺塔65045(65046)英文名:ypWCPorcelainTower5 白塔65025(65026)英文名:ypWCWhitePagoda5颐和园65005(65006)英文名:ypWCSummerPalace5孔庙64986(64987)英文名:ypWCConfucianAcademy5天坛64872(64873)英文名:ypWCTempleOfHeaven5。
帝国时代3修改添加单位攻略

帝国时代3修改添加单位攻略修改添加兵种或建筑主要是DATA文件夹下的两个文件protoy.xml techtreey.xml 前者为单位属性后者为各个国家的基本属性与所能制造单位的设定~首先如果别的国家有而你所用的国家没有的兵种或建筑想用自己的国家制造出来的话先在techtreey.xml文件下添加我们拿中国为例~首先打开techtreey.xml文件查找YPAge0ChineseUnits找到之后会看到以下文字~<Tech name ='YPAge0ChineseUnits' type ='Normal'><DBID>4982</DBID><Status>UNOBTAINABLE</Status><Flag>Shadow</Flag><Effects><Effect type ='Data' amount ='1.00' subtype ='Enable' relativity='Absolute'><Target type ='ProtoUnit'>ypSettlerAsian</Target></Effect><Effect type ='Data' amount ='1.00' subtype ='Enable' relativity='Absolute'><Target type ='ProtoUnit'>ypbankasian</Target></Effect><Effect type ='Data' amount ='1.00' subtype ='Enable' relativity='Absolute'>。
帝国时代3修改方法

帝国时代3修改方法Three required files:The Data directoryXML proto.XML stringtable.XML techtree.The main contents of the documents:The basic properties of the unitStringtable.xml: display languageTechtree. XML: the basic properties of technology and CARDSA single file modification1. Proto. XMLOpen this file editor with a notepad.< Unit id = 'X' name = 'XXX' >The first attribute of the unit, without making complicated changes, advises against moving.The < DBID > X < / DBID >Usually do not make changesThe < DisplayNameID > X < / DisplayNameID >The text code shown in the game is associated with the stringtable.xml.The < EditorNameID > X < / EditorNameID >Also shown in the text code, but do not know where to work, generally not to make changes, to the stringtable.xml connection."ObstructionRadiusX.ObstructionRadiusZThe actual volume of the unit, the larger the number, the bigger the volume, the bigger the target.The < FormationCategory > X < / FormationCategory >There are the categories, the ones, the protected, the body, the mobileIt is commonly used for armed forces with Ranged attacksProtected is generally used for artillery and for units with little ability to attackBody is commonly used for melee infantryMobile is generally used for cavalryThe < MaxVelocity > X < / MaxVelocity >The < MaxRunVelocity > X < / MaxRunVelocity >The maximum walking/running speed, the higher the number, the faster the unit moves, the more valuable it isThe < MovementType > X < / MovementType >The unit mobile mode, which has a lot of modification valueAir, water, landAir: mobile is completely unhindered, flying in the sky.Water: only in the sea.Land: only on land.The < TurnRate > X < / TurnRate >The speed at which the unit turns, the higher the number, the faster the turn.(if the number is too small, the unit will move in the direction of the target, and then slowly turn over again.)The < AnimFile >It is recommended not to make changes.The < ImpactType > X < / ImpactType >The units themselves, such as Flesh, Animal, Wood, Stone...The < Icon > X < / Icon >The profile of the unit call, which is shown in the build command.The < PortraitIcon > X < / PortraitIcon >The unit call profile, this is the big &small portrait when you click on a unit.The < RolloverTextID > X < / RolloverTextID >Language display code, which is the language code that displays the description of the unit in the building command or in the main city mode card.The < ShortRolloverTextID > X < / ShortRolloverTextID >The language display code, when you move the cursor to a unit, display the language code that describes the unit.The < InitialHitpoints > X < / InitialHitpoints >The initial value of the life that the unit has just been produced, if it changes to 0...It's very valuableThe < MaxHitpoints > X < / MaxHitpoints >Maximum life value of the unit (not upgraded).It's very valuableThe < LOS > X < / LOS >The view of the unit, the larger the number, the wider the horizon.It's very valuableThe < ProjectileProtoUnit > X < / ProjectileProtoUnit >The projectile that is fired at the time of unit attack, the unit name.Changing the valueThe < UnitAIType > X < / UnitAIType >The AI type invoked when the unit is idle (for the time being).It's very valuableThe < BuildPoints > X < / BuildPoints >The < TrainPoints > X < / TrainPoints >The amount of time the building/unit is required to produce. The larger the number, the slower the production.(if you change the building to 0, you just put the building down.)It's very valuable< Bounty > X < / Bounty >The < BuildBounty > X < / BuildBounty >Unit death/production added experience value.It's very valuable< Cost resourcetype = 'XXX' > X < / Cost >The type and number of resources required for the production unit.It's very valuable< InitialResource resourcetype = 'XXX' > X < / InitialResource >The type and number of resources provided by the unit (such as trees and silver mines) that provide resource extraction.It's very valuableThe < ResourceSubType > Gold < / ResourceSubType >A unit that provides resource extraction with the type and number of resources (corresponding to the above).It's very valuableThe < BuildingWorkRate > X < / BuildingWorkRate >The multiplier of the speed of construction, such as research and production.It's very valuableThe < MaxContained > X < / MaxContained >Units provide room for space.Changing the valueThe < AllowedAge > X < / AllowedAge >The unit was produced in the earliest times (0-4).Changing the value< Armor type = 'X' value = 'X' > < / Armor >Unit armor type (see, siege, hand) and offset the percentage of damage. A unit can have more than one armor. I haven't tried it yet.(for example, 0.2 indicates the 20% of the attack damage.)High Numbers don't mean invincible!This has to do with the type of damage in the back, and I'll show you later.It's very valuableThe < BuilderLimit > X < / BuilderLimit >Build the largest number of construction workers in the unit.Changing the valueThe < GathererLimit > X < / GathererLimit >The maximum number of collectors supported by the unit.It's very valuableThe < PopulationCount > X < / PopulationCount >The population of each such unit.(if you want to be a soldier, change it to zero.)It's very valuableThe < PopulationCapAddition > X < / PopulationCapAddition >The population that each class supports.It's very valuableThe < UnitType > XXX < / UnitType >The < Flag > XXX < / Flag >Very modified value!You can define the basic properties of the unit.If not Delete (< Flag > NotDeleteable < / Flag >), the Hero (< UnitType > Hero < / UnitType >)...I'll show you later.In < UnitType > XXX < / UnitType >Down here, usually< Train row = 'X' page = 'X' column = 'X' > XXX < / Train >A stringThis is the setting for the unit that the unit can produce! Very useful! Try to change it, add it, and I'll show you later.In < Flag > XXX < / Flag >Down here, usually< Command page = 'X' column = 'X' > XXX < / Command >This is the setting of certain capabilities (control buttons) for this unit, which is very useful! Try to change it, add it, and I'll show you later.In "Tactics > XXX < / the game >And now, usually we have thisThe < ProtoAction >XXX< / ProtoAction >A kind of set of unit action, very useful! There's a lot of associations, and I'm going to try to change it, and I'll show you how it's done in the future.It's very valuable!< ProtoAction > to < / ProtoAction > :< Damage > XXX < / Damage > unit attacks Damage.< DamageType > XXX < / DamageType > damage type.< MaxRange > XXX < / MaxRange > range.< ROF > XXX < / ROF > attack rate (the smaller the number, the higher the rate).< DamageCap > XXX < / DamageCap > is not very clear, it seems to be the maximum Damage caused by an attack, normally used for ships, the value = Damage * 2< DamageBonus type = 'XXX' > X < / DamageBonus > for the damage multiplier for certain units.The UnitType of the corresponding unit is associated with XXX.< DamageArea > XXX < / DamageArea > attack.< DamageFlags > XXX < / DamageFlags > is unknown.The setting of the collection speed of the collector.Search "< Unit id = '200' name = 'Settler' >"(gatherer), then search for "< Name > Gather < / Name >",There will be (the following values are original)< Name > Gather < / Name >< Rate type = 'Tree' > 0.500000 < / Rate >< Rate type = 'Mill' > 0.670000 < / Rate >< Rate type = 'AbstractMine' > 0.600,000 < / Rate >'Rate type =' Plantation '> 0.500000 < / Rate >< Rate type = 'Herdable' > 3.000000 < / Rate >< Rate type = 'Huntable' > 0.840,000 < / Rate >< Rate type = 'BerryBush' >.670000 < / Rate >The larger the number, the faster the gathering speed. The unit of velocity should be X unit resource/SEC.The basic modifications to the proto-.xml are written here.2. Techtree. XMLWarning: the techtree that I use is the techtree. XML in the patch of the ranger's network below 9 levels and card use limits.In this file, most of the technology or CARDS are described in this format:< Tech name = 'XXX' type = 'XXX' >The < DBID > X < / DBID >< Status > XXX < / Status >The < Flag > XXX < / Flag >The < Effects >< Effect type = 'Data' amount = 'X' subtype = 'Enable' relativity = 'Absolute' >< Target type = 'ProtoUnit' > XXX < / Target > < / Effect >XXX< / Effects >< / Tech >1). This is a complete description of a technology format.Take the example of upgrading the technology of the three-mast battleship (the following information is originally set)Search "ImperialManOWar" until the following description (the same as the standard trial version of this technology) :"Tech name = 'ImperialManOWar' type = 'Normal' >The < DBID > 1336 < / DBID >The < DisplayNameID > 31112 < / DisplayNameID >< Cost resourcetype = 'Wood' > 1500.0000< / Cost >< Cost resourcetype = 'Gold' > 1500.0000 < / Cost >"ResearchPoints >, 30.0000 < / ResearchPoints >< Status > UNOBTAINABLE < / Status >< Icon > UI \ techs \ imperial_navy \ imperial_navy < / Icon >The < RolloverTextID > 31111 < / RolloverTextID >The < Flag > UpgradeTech < / Flag >The < Flag > OrPrereqs < / Flag >The < Flag > CountsTowardMilitaryScore < / Flag >The < Prereqs >< TechStatus status = 'Active' > Imperialize < / Prereqs >The < Effects >< Effect type = 'Data' amount = '$1.50' subtype = 'Damage' allactions = '1' relativity = 'BasePercent' >"Target type = 'ProtoUnit' > Frigate < / Effect >< Effect type = 'Data' amount = '1.50' subtype = 'Hitpoints' relativity =' BasePercent '>"Target type = 'ProtoUnit' > Frigate < / Effect >< Effect type = 'SetName' proto = 'Frigate' culture = 'none' newName = '42267' > < / Effect >< / Effects >< / Tech >Tech name: the original English name of technology.< DisplayNameID > X < / DisplayNameID > : the technology actually shows the name code. It is associated with the stringtable.xml.< Cost resourcetype = 'X' > X < / Cost > : the type and amount of resources needed to develop this technology."Research points > X < / ResearchPoints > : development time. The larger the number, the slower the development.< Icon > X < / Icon > : the address of the technology Icon file.< RolloverTextID > X < / RolloverTextID > : the language display code, which is the technology description text code.< Flag > UpgradeTech < / Flag > : the basic properties of the technology. This is a requirement for upgrading the unit classtechnology.The < Effects >< Effect type = 'Data' amount = '$1.50' subtype = 'Damage' allactions = '1' relativity = 'BasePercent' >"Target type = 'ProtoUnit' > Frigate < / Effect >< Effect type = 'Data' amount = '1.50' subtype = 'Hitpoints' relativity =' BasePercent '>"Target type = 'ProtoUnit' > Frigate < / Effect >< Effect type = 'SetName' proto = 'Frigate' culture = 'none' newName = '42267' > < / Effect >< / Effects >This is arguably the most valuable modification part.< / Effects > : technology describes the end mark.Effect type: the Effect of technology.There's Data, SetName, TechStatus, SetAge four.Data: allows you to set the property multiplier for the development object.SetName: allows you to set new names for the development object.TechStatus: unknown.SetAge: allow the age of escalation (age1-4). If this description appears, it should be in < Flag > AgeUpgrade < / Flag > for the Flag >.Amount: the property multiplier or increment of the development object.Subtype: set a certain class attribute for the development object.Allactions: it seems to be activating something that doesn't work.Relativity: what belongs to the class attribute bonus (multiplier - BasePercent, incremental -- Absolute), such as bonus for growing efficiency generally use multiplier, the upper limit of population bonus with increment.< Target type = 'ProtoUnit' > X < / Effect > < / Effect > : the technology development object (used for this description of the Effect type is not the other three types of technical effects of SetName).Proto = 'X' : technology r&d object (for this description of Effect type is the technical Effect of SetName).NewName: new name code for the technology development object (for SetName, proto)Translation of the technology:Empire modified battleship. Raised from a three-masted battleship to an Imperial man-of-war battleship. The damage was 150%, and the life value was 150%. It required 1,500 units of wood and 1500 units of gold.B:1) if you want to make the damage bonus of this technology available to the town center, you can< Effect type = 'Data' amount = '$1.50' subtype = 'Damage' allactions = '1' relativity = 'BasePercent' >"Target type = 'ProtoUnit' > Frigate < / Effect >So let's do a new line here< Effect type = 'Data' amount = 'X' subtype = 'Damage' allactions = '1' relativity = 'BasePercent' >< Target type = 'ProtoUnit' > (town center name) < / Target > < / Effect >Note that formatting is best aligned with the original format!2) if you don't want this technology to add up to three masts, you can< Effect type = 'Data' amount = '1.50' subtype = 'Hitpoints' relativity =' BasePercent '>"Target type = 'ProtoUnit' > Frigate < / Effect >Delete it.Note that formatting is best aligned with the original format!That way, you can set up a technology at will.This is a complete description of the format of a card (the meaning of the same)."Tech name = 'HCShipFrigates' type =' Normal '>The < DBID > 2223 < / DBID >The < DisplayNameID > 35725 < / DisplayNameID >< Cost resourcetype = 'Ships' > 1.0000 < / Cost >"ResearchPoints > 40.0000 < / ResearchPoints >< Status > UNOBTAINABLE < / Status >< Icon > units \ naval \ frigate \ frigate_icon_64x64 < / Icon >The < Flag > HomeCity < / Flag >The < Effects >< Effect type = 'Data' amount = '1.00' subtype ='FreeHomeCityUnit' unittype = 'Absolute' >< Target type = 'Player' > < / Effect >< / Effects >< Flag > HomeCity < / Flag > : the unit is generated in the town center.This card is translated:A three-masted warship was sent from the main city to the battlefield.The change amount is the amount of the three ships that are being shipped.B:If you want something else, add:The < Effects >< Effect type = 'Data' amount = 'X' subtype = 'FreeHomeCityUnit' unittype = 'Absolute' >< Target type = 'Player' > < / Effect >Note that formatting is best aligned with the original format!Simple tech/card modification is here.3. Stringtable. XMLYou can add, delete, and modify.Try to change it yourself, and add a copy of the code, and notice that the code must correspond to the code for techtree. XML or proto.xml, otherwise the description will not be displayed.To be honest, this part is not good enough. Here we go into the next step.Two. Complex modificationAdd new recruits.Take the example of the uss Missouri.First, select a former body, and I select Monitor (gunboat).Find Monitor in proto.xml, from< / Unit >< Unit id = '427' name = 'Monitor' > starts to copy down to the end of Monitor< / ProtoAction >, pasting. Note that paste should be copied from other units.The preliminary seed of the new recruits is well prepared.Let's go to the paste and modify it.Name is changed to the name of Monitor, such as BattleCruiser.The Unit id is changed to a number that does not overlap with any Unit, such as 999.DisplayNameID, the EditorNameID is changed to a number that does not overlap with any unit, which is 99999,99998.To display the DisplayNameID, EditorNameID writes the name you need.Open the stringtable.xml, and create two new lines (that is < String _locID = 'X' > XXX < / String >, and be aware of alignment).The X parts of the two lines are written at 99999,99998.To these two string description. You can write the name that oneself like, the author in 99999 that line in Missouri, 99998 the line write the unmatched firepower of warships.The new instructions are completed.Below, you can modify the attributes of BattleCruiser (for example, make it a hero and make it like a big ship...) .We created a new recruit, how do we make it happen in the game?You can also make it out by card.This is just a way of getting new recruits through the CARDS. Remember that a card is a Monitor? We're writing on this card.Turn on techtree. XML, whose card name is called HCShipMonitors, search for this card and change the Monitor from unittype to the BattleCruiser you just named.(so, when you make this card will only be shipped to Missouri, not to the Monitor. If you are not satisfied, can amend the card into sends both the Monitor and BattleCruiser. Try it yourself!)One problem: the new units will not use any skills.Let the unit have the capability of production.Modify the example: let explorer build a super fortress. Open the Proto. XML.Search for the section that describes the explorer.You will find that there is another oneThe < UnitType > AbstractInfantry < / UnitType >< Train row = '0' page = '6' column = '1' > TradingPost < / Train >< Train row = '0' page = '6' column = '0' > TownCenter < / Train > < Train row = '0' page = '6' column = '2' > WarDog < / Train >Copy the last line above and paste it to the next line (note the format), column 3, and the English name in the back is the FortFrontier!The ability to build a superfortress has already been made. Don't you want him to be built faster?Still found in the description section of the explorerThe < ProtoAction >< Name > Build < / Name >< Rate type = 'TradingPost' > 3.000000 < / Rate >The Rate type = 'TownCenter' > 1.000000 < / Rate >< / ProtoAction >"Rate type =" FortFrontier "> X < / Rate >, where X is the multiplier for building speed!Test results!For no production capacity of the unit, in the last line ofUnitType lines next add described above (< "Train" row = 'X' page = 'X' column = 'X' > XXX < / "Train" >) can!。
帝国时代3马耳他有BUG

帝国时代3马耳他有BUG帝国时代3马耳他是帝国时代3游戏中一个 BUG,这个 BUG在地图中的很多地方都有出现,比如说:就在马耳他的地图下面的城镇里面有一个小岛叫做马耳他,岛上有一些小木屋,还有很多的 NPC。
很多人都说这个岛上是没有岛屿的,也只有一些小城镇而已。
而你去了之后会发现岛上所有建筑都不能随便的建设,比如有的建筑在上面会掉下去掉落物品在上面非常明显这就是这个错误。
下面我就来具体说说这个 BUG到底是怎么回事。
我们一起来看看吧!一、马耳他的岛屿是在北边,地图中间。
如果你不想进这个岛的话,建议在南边去,这条路上有很多个城镇,你可以随意选择哪个城镇进入岛上。
如果你想要进入岛上,你可以点开那个城然后直接跳过去,然后根据自己的实力把那个城镇拿下。
然后你会发现你的领土就慢慢缩小了。
然后你来到了城镇的旁边。
这里有个村庄还不错,就是他旁边有一个小岛,这个小岛上生活着很多的村民,当然了这并不是说只有村民才能够进去的,只需要满足玩家两个条件:第一个要岛上有土地并且满足村民所有条件才可以进去;第二个你必须要到达马耳他才能进入岛上。
如果你没有到达马耳他的话你必须建设一个小木屋或者其他东西才能进去。
1、可以点击地图上的那个小点,然后点击小点的左边里面,然后点击左边的图然后我们就可以看到地图上有一片区域,这个区域面积很大,大概有几千平方公里吧,这是游戏里目前为止能找到的最大的一片区域了。
我们先看到了小点,点击这个小点然后你会进入游戏里面,打开了地图,进入地图之后,右键点击小点之后你就可以看到在这里我们可以看到有一个小的城镇。
这个城镇和别的城镇不一样的地方在于他里面有很多人。
而如果你进去的话是不会被别人抢的。
因为这个城市就在地图下面,点击他之后就可以直接进入游戏了,然后如果看到你想要进入游戏的话,那你需要一个小木屋或者其他东西才能够进去。
2、如果你选择在这里建房的话,一定要在我们进入村庄的那一刻把我们的城堡建好,要不然的话玩家是无法进入村庄和我们一起建设房屋的。
《帝国时代3之亚洲王朝》俄罗斯用法

《帝国时代3之亚洲王朝》俄罗斯用法第一章:入伍,俄罗斯民族特点、经济、作战概述篇俄罗斯的单位:农民270肉一造,三种步兵以低其他欧洲民族20%的价格,同时-20%的血和攻作为惩罚扎堆训练,骑兵也同样便宜性价比较高。
数量总会很多,但别得意,其实他们很脆弱。
俄罗斯的经济:科技和卡片齐全,但调整困难,因为启动基数高,举个例子,法国到了殖民以后,要双兵营造弩手同时训练农民,那么你一次性需要的肉是40X2+120=200,木头是40X2=80,剩下的4X2个弩手的资源,你可以在训练的时间内再补上而俄罗斯单碉堡训练垃圾兵,同时农民则一次性必须需要 375+270=645肉,和100木头注意还有房子的成本,因为人口一下子是10+3,法国2+1+8。
所以玩俄罗斯肉是第一位的,打猎果子种田的农民总是大头,然后是木头,金子就是给骑兵准备的,以及再上工业过程中需要大量的黄金(高级教堂科技升级改革运动)。
俄罗斯的军事你认为俄罗斯是一个强RUSH的民族吗?不,我告诉你,他的战略应该是压制为主!不要被迅速集结的大批部队的表象所迷惑,他们太脆弱而且-20%的攻击让他们拆迁乏力,打压对手的经济,比你在正面源源不断的送个位数的经验给对方更有效!第二章:列兵,俄罗斯兵种篇(附俄罗斯兵种参数快查表)步兵散兵,俗称垃圾兵,375肉/100木 10个一造,4.5速度!他是帝国所有兵种中前期启动成本最高(为什么这么说后面会提到),后期性价比最高的步兵兵种。
正因为有了这个殖民就可以大量制造的远步,所有国家都不敢轻易对俄罗斯启用步兵(火枪或者弩加XX)RUSH。
但是脆弱的生命值使得其非常惧怕骑兵和炮。
结论:俄罗斯的一大优势兵种,用恰当数量的反骑兵兵种保护他吧,他将横扫除SCOUT外一切步兵!火枪,打了卡可以0秒刷,并且可以造城堡的家伙 285肉/93金 5个一造俄罗斯在殖民勉为其难的拆迁和反骑兵部队,堡垒牵制的主力,工业的OP兵(因为可以0秒刷以及造城堡)虽然俄罗斯怕骑兵,但有了他,至少再配合哥萨克俄罗斯还是不怕胸甲,长枪骑,肉骑兵和麻木以外的马上部队的。
帝国时代国家的崛起秘籍

一、基本资源CHEAT RESOURCE ALL10000 资源全加10000 CHEAT RESOURCE FOOD +1000 得到食物CHEAT RESOURCE TIMBER +1000 得到木材CHEAT RESOURCE OIL +1000 得到石油CHEAT RESOURCE METAL +1000 得到金属CHEAT RESOURCE WEALTHY +1000 得到财富CHEAT RESOURCE KNOWLEGE +1000 得到知识二、基本建筑CHEAT ADD 1 CITY=加一座城市CHEAT ADD 1 LIBRARY=加一座图书馆CHEAT ADD 1 MARKET=加一座市场CHEAT ADD 1 TEMPLE=加一座寺庙CHEAT ADD 1 FARM-加一座农场CHEAT ADD 1 WOODCUTTER=加一座伐木场CHEAT ADD 1 MINE=加一座采矿场CHEAT ADD 1 OIL=加一座油井(放在油矿上) CHEAT ADD 1 GRANARY=加一座粮仓CHEAT ADD 1 UNIVERSITY=加一座大学CHEAT ADD 1 LUMBER=加一座木材厂CHEAT ADD 1 SMELTER=加一座冶炼厂CHEAT ADD 1 REFINERY=加一座炼油厂CHEAT ADD 1 BARRACK=加一座兵营CHEAT ADD 1 AUTO=加一座车辆制造厂CHEAT ADD 1 FACTORY=加一座火炮制造厂CHEAT ADD 1 FORTRESS/REDOUBT= 加一座堡垒CHEAT ADD 1 AIRBASE=加一座机场CHEAT ADD 1 saminstallation=防空导弹阵地CHEAT ADD 1 STOCKADE=加一做防御塔三、奇迹CHEAT ADD 1 PYRAMID=金字塔CHEAT ADD 1 COLOSSUS=巨人像CHEAT ADD 1 HANGING=空中花园CHEAT ADD 1 TERRA=兵马俑CHEAT ADD 1 COLOSSEUM=罗马竞技场CHEAT ADD 1 PORCELAIN=报恩寺琉璃塔CHEAT ADD 1 ANGKOR=吴哥窟CHEAT ADD 1 REDFORT=红堡CHEAT ADD 1 VERSAILLES=凡尔赛宫CHEAT ADD 1 TAJ=泰姬陵CHEAT ADD 1 KREMLIN=克里姆林宫CHEAT ADD 1 STATUE=自由女神像CHEAT ADD 1 EIFFEIL=埃菲尔铁塔CHEAT ADD 1 SUPER=超级对撞机CHEAT ADD 1 SPACE=太空计划四、政治单位CHEAT ADD 50 THE DESPOT=加50个暴君CHEAT ADD 50 THE SENATOR=加50个参议院CHEAT ADD 50 THE MONARCH=加50个君主CHEAT ADD 50 THE PRESIDENT=加50个总统CHEAT ADD 50 THE COMRADE=加50个同志CHEAT ADD 50 THE CEO=加50个CEOCHEAT ADD 50 GENERAL=加50个将军CHEAT ADD 50 SPY=加50个间谍五、普通单位CHEAT ADD 50 CITIZEN=加50个农民CHEAT ADD 50 SCHOLAR=加50个学者CHEAT ADD 50 CAR=加50个商队CHEAT ADD 50 ARMED CARAVAN=加50个武装商队CHEAT ADD 50 MERCHANT=加50个商人CHEAT ADD 50 ARMED MERCHANT=加50个武装商人CHEAT ADD 50 SUPPLY WAGON=加50辆补给车CHEAT ADD 50 ARMED SUPPLY WAGON=加50辆武装补给车六、通用兵种CHEAT ADD 50 Militia =加50个民兵CHEAT ADD 50 Minuteman =加50个后备民兵CHEAT ADD 50 Partisan =加50个游击队CHEAT ADD 50 Scout =加50个斥候CHEAT ADD 50 Explorer =加50个探索者CHEAT ADD 50 Commando =加50个突击队CHEAT ADD 50 Special Forces =加50个特种部队CHEAT ADD 50 Elite Special Forces =加50个精锐特种部队CHEAT ADD 50 Slingers =加50个投石兵CHEAT ADD 50 Javelineers =加50个标枪兵CHEAT ADD 50 Elite Javelineers =加50个精锐标枪兵CHEAT ADD 50 Arquebusiers =加50个火绳枪兵CHEAT ADD 50 Machine Gun =加50个机枪CHEAT ADD 50 Heavy Machine Gun =加50个重机枪CHEAT ADD 50 Advanced Machine Gun =加50个先进机枪CHEAT ADD 50 Flamethrower =加50个火焰喷射兵CHEAT ADD 50 Hoplites =加50个重装步兵CHEAT ADD 50 Phalanx =加50个精锐步兵CHEAT ADD 50 Pikemen =加50个长矛兵CHEAT ADD 50 Elite Pikemen=加50个精锐长矛兵CHEAT ADD 50 Fusiliers =加50个燧枪兵CHEAT ADD 50 Anti-tank Rifle =加50个反战车步兵CHEAT ADD 50 Bazooka =加50个火箭炮兵CHEAT ADD 50 Anti-Tank Missile =加50个反战车飞弹CHEAT ADD 50 Bowmen =加50个弓箭手CHEAT ADD 50 Archers =加50个弓兵CHEAT ADD 50 Crossbowmen =加50个十字弓兵CHEAT ADD 50 Horse Archer =加50个弓马兵CHEAT ADD 50 Heavy Horse Archer =加50个重弓马兵CHEAT ADD 50 Dragoon =加50个龙骑士CHEAT ADD 50 Carabineer =加50个马枪骑兵CHEAT ADD 50 Light Horse =加50个轻马兵CHEAT ADD 50 Light Cavalry =加50个轻骑兵CHEAT ADD 50 Elite Light Cavalry =加50个精锐轻骑兵CHEAT ADD 50 Hussar =加50个轻骑军CHEAT ADD 50 Armored Car =加50个装甲车CHEAT ADD 50 Armored Scout Car =加50个装甲侦察车CHEAT ADD 50 Armored Cavalry =加50个战斗装甲车CHEAT ADD 50 Cataphract =加50个强骑兵CHEAT ADD 50 Knight =加50个骑士CHEAT ADD 50 Heavy Knight =加50个重骑士CHEAT ADD 50 Cuirassier =加50个胸甲骑士CHEAT ADD 50 Light Tank =加50个轻战车CHEAT ADD 50 Tank =加50个坦克CHEAT ADD 50 Main Battle Tank =加50个主战坦克CHEAT ADD 50 Catapult =加50个弩炮CHEAT ADD 50 Trebuchet =加50个投石机CHEAT ADD 50 Bombard =加50个火炮CHEAT ADD 50 Cannon =加50个加农炮CHEAT ADD 50 Artillery =加50个炮兵CHEAT ADD 50 Howitzer =加50个榴弹炮CHEAT ADD 50 Rocket Artillery =加50个多管火箭车CHEAT ADD 50 Anti-Aircraft Gun =加50个防空机枪CHEAT ADD 50 Anti-Aircraft Battery =加50个防空火炮CHEAT ADD 50 Anti-Aircraft Missile =加50个防空飞弹七、飞机CHEAT ADD 50 HELICOPTER=加50个一般直升机CHEAT ADD 50 ATTACK=加50架攻击直升机CHEAT ADD 50 BOMBER=加50架轰炸机CHEAT ADD 50 BIPLANE=加50架双翼战斗机CHEAT ADD 50 JET=加50架喷气式战斗机CHEAT ADD 50 STRATEGIC=加50架战略轰炸机CHEAT ADD 50 STEALTH=加50架B2轰炸机,隐形的那种八、船只CHEAT ADD 50 BATTLESHIP=加50艘战列舰CHEAT ADD 50 AIRCRAFT=加50艘航空母舰CHEAT ADD 50 DREAD=加50艘无畏舰CHEAT ADD 50 MISSILE=加50艘导弹巡洋舰CHEAT ADD 50 DESTROYER=加50艘驱逐舰CHEAT ADD 50 SUBMARINE=加50艘潜艇CHEAT ADD 50 CRUISER=加50艘巡洋舰CHEAT ADD 50 FISHERMEN=加50艘渔船CHEAT ADD 10 nuclearmissilesub=加10艘核潜艇九、国家独特兵种易洛魁(IROQUOIS):CHEAT ADD 50 TAKOHS=加50个探路者(特有兵种,带狗,无法攻击,有情报技能) CHEAT ADD 50 SPEARMEN=加50个矛兵CHEAT ADD 50 MOHAWK =加50个摩霍特矛兵CHEAT ADD 50 AKWEKS=加50探险者(特有兵种,带狗,无法攻击,有情报技能) CHEAT ADD 50 OKWARI=加50个特有狙击手(可以情报,狙击,爆破)拉科塔(LAKOTA):CHEAT ADD 50 SUNKA=加50个圣弓马兵CHEAT ADD 50 REPEATING=加50个连发步枪马兵美国(AMERICANS)CHEAT ADD 50 CONTINENTAL MARINES=加50个海军陆战队CHEAT ADD 50 MARINE RIFLEMEN=加50个来福枪手CHEAT ADD 50 MARINE LNFANTRY=加50个两栖坦克CHEAT ADD 50 ASSAULT MARINES=加50个突击部队荷兰(DUTCH)CHEAT ADD 50 ARMED=加50个带防御的商队CHEAT ADD 50 BRIG=加50个双桅帆船CHEAT ADD 50 FLUYT=加50个北欧商船CHEAT ADD 50 CLIPPERS=加50个快船印度(INDIANS)CHEAT ADD 50 WAR=加50个单人的战象CHEAT ADD 50 MAHOUT=加50个双人战象CHEAT ADD 50 CULVERIN=加50个重炮战象波斯(PERSIAN)CHEAT ADD 50 WAR=加50个单人的战象CHEAT ADD 50 MAHOUT=加50个双人战象CHEAT ADD 50 CULVERIN=加50个重炮战象CHEAT ADD 50 IMMORTALS=加50个不死战士CHEAT ADD 50 ANUSIYA=加50个高级不死战士CHEAT ADD 50 ATHANATOI=加50个金甲不死战士CHEAT ADD 50 ARQUEBUS=加50个火绳枪兵阿兹特克(AZTECS):cheat add 50 atl =加50个投枪手CHEAT ADD 50 XOPILLI=加50个精锐投枪手CHEAT ADD 50 ROYAL=加50个皇家投枪手CHEAT ADD 50 JAGUAR=加50美洲虎勇士CHEAT ADD 50 ASSAULT=加50个突击步兵班图(BANTU):CHEAT ADD 50 UMPAKATI=加50部落猎手CHEAT ADD 50 YANGOMBI=加50部落战士CHEAT ADD 50 IMPI=加50个班图武士CHEAT ADD 50 HAWK=加50架茱式战斗机英国(BROTISH):CHEAT ADD 50 LONGBOWMEN=加50长弓手CHEAT ADD 50 KING =加50个皇家长弓手CHEAT ADD 50 KING′S YEOMANRY= 加50个自由民CHEAT ADD 50 HIGHLANDER=加50个英格兰高地步兵CHEAT ADD 50 BLACK=加50个苏格兰高地警卫团CHEAT ADD 50 LANCASTER=加50架兰开斯特轰炸机中国(CHINESE):CHEAT ADD 50 FIRE=加50个火龙箭手CHEAT ADD 50 HEAVY=加50个重装火龙箭手CHEAT ADD 50 MANCHU=加50个八旗火铳手CHEAT ADD 50 RIFLEMEN=加50个八旗步枪手CHEAT ADD 50 INFANTRY=加50个中国步兵埃及(EGYPTIANS):CHEAT ADD 50 CHARIOT=加50个步兵战车CHEAT ADD 50 CAMEL=加50个骆驼射手CHEAT ADD 50 MAMELUKE=加50个马穆鲁克兵法国(FRENCH):CHEAT ADD 50 CHEVALIER= 加50个法兰克战士德国(GERMANS):CHEAT ADD 50 SOLDARI= 加50个日耳曼武士CHEAT ADD 50 BARBARIANS= 加50个巴巴利亚武士CHEAT ADD 50 VANDALS= 加50个汪达尔武士CHEAT ADD 50 LANDSKNECHTS=加50个雇佣步兵CHEAT ADD 50 VOLKSGRENADIERS=加50个国民掷弹兵CHEAT ADD 50 MG42=加50个MG42机枪CHEAT ADD 50 TIGER= 加50辆虎式坦克CHEAT ADD 50 LEOPARD=加50辆豹式坦克希腊(GREEKS):CHEAT ADD 50 COMPANION =加50个同伴骑兵CHEAT ADD 50 STRATIOTAI=加50个希腊重甲骑兵印加(INCA):CHEAT ADD 50 INTI= 加50个太阳神武士CHEAT ADD 50 MORTAR=加50座白炮CHEAT ADD 50 SIEGE=加50座攻城白炮日本(JAPANESE):CHEAT ADD 50 ASHIGARA=加50个足轻长矛兵CHEAT ADD 50 BUSHI= 加50个日本武士CHEAT ADD 50 SAMURAI= 加50个侍卫CHEAT ADD 50 GUN= 加50个火枪侍卫朝鲜(KOREANS):CHEAT ADD 50 HWARANG= 加50个花郎CHEAT ADD 50 ELITE HWARANG= 加50个精锐花郎CHEAT ADD 50 ROYAL HWARANG= 加50个皇家花郎CHEAT ADD 50 ELITE ROYAL HWARANG= 加50精锐皇家个花郎CHEAT ADD 50 FLAMING =加50个弩炮玛雅(MAYA):CHEAT ADD 50 BALAMOB=加50个玛雅战士CHEAT ADD 50 EAGLE= 加50个玛雅神鹰战士CHEAT ADD 50 RECOILLESS=加50个无后座力炮CHEAT ADD 50 DRAGON=加50龙式反坦克导弹蒙古(MONGOLS):CHEAT ADD 50 NOMAD=加50游牧民CHEAT ADD 50 STEPPE=加50个游牧射手CHEAT ADD 50 HORDE=加50个蒙古射手CHEAT ADD 50 GOLDEN=加50个金甲蒙古射手努比亚(NUBIANS):CHEAT ADD 50 KUSHITE=加50个库希特射手CHEAT ADD 50 APEDEMAK=加50个努比亚射手罗马(ROMANS) :CHEAT ADD 50 LEGIONS=加50个罗马军团CHEAT ADD 50 CAESAR=加50个凯撒战士CHEAT ADD 50 PRAETORIAN=加50个罗马近卫军俄罗斯(RUSSIANS):CHEAT ADD 50 RUSINY=加50个罗斯枪骑兵CHEAT ADD 50 COSSACK=加50个哥萨克骑兵CHEAT ADD 50 DON= 加50个近卫哥萨克骑兵CHEAT ADD 50 RED=加50个红军战士CHEAT ADD 50 KATYUSHA=加50喀秋沙火箭炮CHEAT ADD 50 SHOCK= 加50红军突击步兵CHEAT ADD 50 T80=加50辆T80坦克西班牙(SPANISH):CHEAT ADD 50 SCUTARI=加50个长盾步兵CHEAT ADD 50 TERCIOS=加50个征服者土耳其(TURKS) :CHEAT ADD 50 JANISSARIES=加50个禁卫战士CHEAT ADD 50 BIMBARD= 加50个滑膛炮CHEAT ADD 50 BASILICA=加50皇家滑膛炮CHEAT ADD 50 CANNON=加50个加农炮十、综合cheat add musketeer - 得到一个枪兵cheat add 5 musketeer - 得到五个枪兵cheat add 5 musketeer blue - 蓝色得到五个枪兵cheat add lightcavalry - (PS 你想要的部队是没有空格)cheat add 5 heavyarcher Brian- Brian得到五个弓箭兵(PS BRIAN是玩家的名字, 打下你自己的或其他的名字)Adds a complete Fort.-得到一个完成的要塞cheat add new fort - 得到一个没有完成的要塞cheat add new city green - 绿色得到一个新CITYcheat die 杀死选取的东西cheat reveal on 地图打开cheat reveal off 地图返回黑色cheat be -自己选玩家cheat damage +100 选中的单位或建筑伤害增加100cheat damage -1000 选中的单位或建筑伤害减少1000cheat finish 在建建筑立即完工cheat be blue - 变成控制蓝色cheat be Brian - 变成控制Brian (PS BRIAN是玩家的名字, 打下你自己的或其他玩家的名字) cheat ally blue- 跟蓝色结盟cheat peace Brian- Brian停火cheat war green 跟绿色开战cheat human or computer- 控制cheat human blue - 玩家变成控制蓝色cheat computer green - 电脑变成控制绿色cheat human all - 玩家变成控制所有国家cheat computer all - 电脑变成控制所有国家cheat victory 玩家胜利cheat victory yellow 黄色玩家胜利cheat defeat 玩家战败cheat defeat white 白色玩家战败cheat resource <数字>=改变资源cheat reveal=地图全开cheat ai =设定AIcheat diff <0-5>=设定难度cheat ally =强制同盟cheat peace =强制不开战cheat war =强制开战cheat tech =改变技术cheat age =改变国家年龄cheat military =改变军队等级cheat civic =改变文化等级cheat commerce =改变商业等级cheat science =改变科技等级cheat library =改变图书馆等级cheat bbox <0 or 1>=开关bunding box madecheat nuke =在鼠标所在的地方引爆核武在参照秘籍之前,有几点特别需要注意:第①:这些秘籍都是玩家们不断研究且试过可行后才发表的,供给朋友们交流参考改正,若发现无效可能跟输入法有关;第②:若在游戏时,选择一国,是可以通过秘籍来拥有所有国家的特殊兵种的,且无人口限制;第三:有些国家如英国、班图等国家的特殊兵种之一是飞机类,需要足够的飞机场,否则就算通过秘籍拥有飞机,也不能使其进攻或移动;第四:在游戏时,兵营里可以造兵种A,玩家通过秘籍拥有了A,在兵营中兵种A升级成B以后通过秘籍的A会自动成为B,升级A后再通过秘籍得到的A就不会升级了;第⑤:玩家们找到的作弊密码并非全部,欢迎各位有兴趣的朋友来改正补充;第⑥:在使用秘籍时,可以第一次把打的作弊密码括起来,然后打入Ctrl+C(复制),然后在下次要输入密集时候,再回车后直接打入Ctrl+V(粘贴),然后只改数量或兵种后就可以了,这样就不用一次次都输入“Cheat add” 了;第⑦:如果作弊密码形式中的兵种名字太长,可以尝试只输入兵种名字的一半。
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关于帝国时代3无限人口的方法
首先打开
文件夹
然后打开文件夹
然后
用记事本方式打开
protoy文件只有proto 和protox文件请大神帮忙怎么修改才能无限人口,修改器我用了按F1就闪退,本人只想玩玩无限人口,不管好玩不好玩
proto是帝国3的,protox是酋长的,protoy是亚洲的,要对应着修改
点击大图查看,进入文件夹以后按ctrl加F键进入查找,然后开始查找兵种,比如查找鄂图曼炮兵(其实是枪兵),英文代码为“abusgun”找到以后修改人口数。
把2改为零就人口无限了。
长枪兵(Pikeman)
长戟兵(Halberdier)
双手剑士(Doppelsoldner)
剑盾手(Rodelero)
弩兵(Crossbowman)
长弓兵(Longbowman)
火枪兵(Musketeer)
苏丹亲兵(Janissary)
散兵(Skirmisher)
葡萄牙散兵(Cassador)
俄国散兵(Strelets)
轻骑兵(Hussar)
枪骑兵(Lancer)
龙骑兵(Dragoon)
胸甲骑兵(Cuirassier)
奥斯曼重骑兵(Spahi)
骑射手(Cavalry Archer)
手枪骑兵(Ruyter)
德国骑兵(Uhlan))
战车(War Wagon)
哥萨克骑兵(Cossack)
沙皇骑兵(Oprichnik)
鹰炮(Culverin)
长炮(Falconet/Field Gun)
迫击炮(Mortar/Howitzer)
奥斯曼轻炮兵(Abus Gun)
掷弹兵(Grenadier)
管炮(Organ Gun)
重型加农炮(Heavy Cannon)
重型火炮(Great Bombard)
火箭(Congreve Rocket)
渔船(Fishing boat)
小型帆船(Caravel)
大型帆船(Galley)
重型战船(Galleon)
武装快舰(Frigate)
炮舰(Monitor)
城镇中心(Town Center)
火焰投掷器60333(60334)
神火飞鸦60196(60197)英文名:ypFlyingCrow 发射物:ypCrow 69852 轻型迫击炮60192(60193)英文名:ypHandMortar
铁连枷兵60176(60197)
怯薛60172(60173)英文名:ypKeshik
流星鎚兵60180(60181)
草原骑兵60168(60169)
火绳枪兵(主战兵种)60156(60157)英文名:ypArquebusier
长刀兵60164(60165)
中国连弩兵60152(60153)
中国长枪兵60160(60161)
铁军60771(60772)英文名:ypMercIronTroop
满州兵25160(25170)
籐盾兵60787(60788)
福船63614(63615)
战斗帆船62205(62206)英文名:ypWarJunk
迫击炮战船30923(30924)英文名:Monitor
盲和尚61696(61697)
少林大师60200(60201)英文名:ypMonkChinese
王晋海总兵官(易周正大帝)63548(63549)ypSPCJinhai
黄坚都指挥63564(63565)英文名:ypSPCHuang
陈烙63568(63569)
弟子63454(63455)英文名:ypMonkDisciple
中国佣兵军68681(68682)英文名:ypConsulateArmySPCChinese2 中国佣兵连68677(68678)英文名:ypConsulateArmySPCChinese1 旧汉军62090 英文名:ypOldHanArmy
正规军66592 英文名:ypStandardArmy
明军66595 英文名:ypMingArmy
御林军62094 英文名:ypImperialArmy
防卫军62102 英文名:ypTerritorialArmy
禁卫军62098 英文名:ypForbiddenArmy
村民60245(60246)英文名:ypSettlerAsian
汤尼卡车43183(43184)
山羊61752(61752)英文名:ypGoat
金矿36007 英文名:MineGold
市镇中心22841(28145)英文名:TownCenter
村落60227(60228)英文名:ypVillage
城堡62979 英文名:ypCastle
军事学院60231 英文名:ypWarAcademy
寺院60207 英文名:ypMonastery
市场65500 英文名:ypTradeMarketAsian
领事馆60213 英文名:ypConsulate
大报恩寺塔65045(65046)英文名:ypWCPorcelainTower5 白塔65025(65026)英文名:ypWCWhitePagoda5
颐和园65005(65006)英文名:ypWCSummerPalace5
孔庙64986(64987)英文名:ypWCConfucianAcademy5
天坛64872(64873)英文名:ypWCTempleOfHeaven5。