Holy Grail 2
Holy grail一个非常常见的英文单词

Holy grail一个非常常见的英文单词,语意,圣杯。
圣杯的传说来自于基督教,传说那是耶酥基督在最后的晚餐中使用的绿柱玉琢制的酒杯,而圣约瑟(joseph of arima thea)则用它来接耶酥基督伤口流出的宝血。
在罗马帝国灭亡后欧洲黑暗时代的亚瑟王的传说中,寻找圣杯则成为骑士们的最高目标。
Holy grail在延续千年的传说之后,常常被用来代表众人追求的最高目标,而它的另外一层含义,则是一种对渺茫希望的暗示,即,Holy grail是一种理想,崇高的理想,但是,也仅仅是一种,理想。
The Holy Grail is generally considered to be the cup from which Christ drank at the Last Supper and the one used by Joseph of Arimathea to catch his blood as he hung on the cross. This significance, however, was introduced into the Arthurian legends by Robert de Boron in his verse romance Joseph d'Arimathie (sometimes also called Le Roman de l'Estoire dou Graal), which was probably written in the last decade of the twelfth century or the first couple of years of the thirteenth. In earlier sources and in some later ones, the grail is something very different. The term "grail" comes from the Latin gradale, which meant a dish brought to the table during various stages (Latin "gradus") or courses of a meal. In Chrétien and other early writers, such a plate is intended by the term "grail." Chrétien, for example, speaks of "un graal," a grail or platter and thus not a unique item. Wolfram von Eschenbach's Parzival presents the grail as a stone which provides sustenance and prevents anyone who beholds it from dying within the week. In medieval romance, the grail was said to have been brought to Glastonbury in Britain by Joseph of Arimathea and his followers. In the time of Arthur, the quest for the Grail was the highest spiritual pursuit. For Chrétien, author of Perceval and his continuators (four works take up the task of completing the work that Chrétien left unfinished, two of which are anonymous, one is by Mannesier, and a fourth is by Gerbert de Montreuil), Perceval is the knight who must achieve the quest for the Grail. For other French authors, as for Malory, Galahad is the chief Grail knight, though others (Perceval and Bors in the Morte d'Arthur) do achieve the quest. Tennyson is perhaps the author who has the greatest influence on the conception of the Grail quest for the modern English-speaking world through his Idylls and his short poem "Sir Galahad". However, James Russell Lowell's "The Vision of Sir Launfal", one of the most popular of nineteenth-century American poems gave to generations a democratized notion of the Grail quest as something achievable by anyone who is truly charitable. The notion that the Grail story originated in fertility myths was popularized by Jessie Weston in her book From Ritual to Romance, which was used by T. S. Eliot in the writing of The Waste Land. Eliot's poem, in turn, influenced many of the important novelists of his and succeeding generations, including Hemingway and Fitzgerald.。
时空之轮2 图文剧情攻略

写在前面1.本人所使用的是日版,文章主要以剧情式攻略为主,游戏的另外隐藏要素之类的就不额外详细阐述了。
(SQUARE的RPG游戏向来耐玩,隐藏要素太多了,这个要完成的话估计我一个人写要累死)2.剧情的翻译参考了天幻的CHRONOCROSS专题贴,在此特别感谢石门大桥会员的剧情翻译,这次CC的剧情很深奥,本人因为对日文一窍不通,所以也就是参考天幻的贴将所有关键对话的翻译全部列出,另外因为游戏使用的为日版,但是天幻的剧情翻译是以美版为准的,所以一些人物姓名或者地名使用的是英文,这个应该不是太会影响观看,大家将就一下吧.3.回顾贴中的部分图片以及部分资料参考了天幻CC专题站特此说明4.使用EPSXE来进行游戏的话,推荐1.52来进行游戏,1.60模拟速度有问题,最新的1.70经我测试发现DISC1更换DISC2的地方会导致游戏无法进行,考虑到目前1.52版本的比较难寻,特放出下载EPSXE 1.52下载系统介绍键位操作注:加速/减速功能只能在持有試做時間變速器是才能使用菜单操作1.左下★是通过游戏特定剧情之后才能得到的,代替了一般RPG游戏里面的等级概念,在取得新的★之前人物的能力是固定的。
所以游戏也就没有什么练级的概念。
2.菜单选项从上到下依次是状态,元素,装备,特殊物品,自定义,存/读进度,后面有详细解释。
人物状态参数1.左上方为人物具体属性参数,下方为人物介绍2.具体属性解释体力:如战斗中我方角色全体体力为0则游戏结束。
先天属性:人物的属性色,有黄红绿蓝黑白6种,例如:主角属性就为“白”。
腕力:影响物理攻击力。
正確さ:人物攻击的命中率。
魔力:影响人物的元素攻击力。
耐久力:对物理攻击的防御能力。
身軽さ:人物回避攻击的能力。
魔防:人物对于元素攻击的防御能力。
元素解说1.属性:分为6种,红<---->蓝,黄<---->绿,黑<---->白,每2组属性相克。
2.每个元素都有自己的属性,每个人物和所有敌人都有自己特定的属性,基本不能更改,但是在战斗中可以用特定元素暂时更改攻击的属性。
The Waste Land---T.S. Eliot

The Waste Land---T.S. EliotThe Waste Land is a 434-line modernist poem by T. S. Eliotpublished in 1922. It has been called "one of the most importantpoems of the 20th century." Despite the poem's obscurity—its shiftsbetween satire and prophecy, its abrupt and unannounced changes ofspeaker, location and time, its elegiac but intimidating summoningup of a vast and dissonant range of cultures and literatures—thepoem has become a familiar touchstone of modern literature. Amongits famous phrases are "April is the cruellest month" (its first line); "Iwill show you fear in a handful of dust"; and (its last line) the mantrain the Sanskrit language "Shantih shantih shantih."The poem is preceded by a Latin and Greek epigraph from The Satyricon of Petronius. In English, it reads: "I saw with my own eyes the Sibyl of Cumae hanging in a jar, and when the boys said to her, Sibyl, what do you want? she replied I want to die."Following the epigraph is a dedication (added in a 1925 republication) that reads "For Ezra Pound: il miglior fabbro" Here Eliot is both quoting line 117 of Canto XXVI of Dante's Purgatorio, the second cantica of The Divine Comedy, where Dante defines the troubadour Arnaut Daniel as "the best smith of the mother tongue" and also Pound's title of chapter 2 of his The Spirit of Romance (1910) where he translated the phrase as "the better craftsman." This dedication was originally written in ink by Eliot in the 1922 Boni & Liveright edition of the poem presented to Pound; it was subsequently included in future editions.The five parts of The Waste Land are titled:1.The Burial of the Dead2. A Game of Chess3.The Fire Sermon4.Death by Water5.What the Thunder SaidThe text of the poem is followed by several pages of notes, purporting to explain his metaphors, references, and allusions. Some of these notes are helpful in interpreting the poem, but some are arguably even more puzzling, and many of the most opaque passages are left unannotated. The notes were added after Eliot's publisher requested something longer to justify printing The Waste Land in a separate book. Thirty years after publishing the poem with these notes, Eliot expressed his regret at "having sent so many enquirers off on a wild goose chase after Tarot cards and the Holy Grail".There is some question as to whether Eliot originally intended The Waste Land to be a collection of individual poems (additional poems were supplied to Pound for his comments on including them) or to be considered one poem with five sections.The structure of the poem is also meant to loosely follow the vegetation myth and Holy Grail folklore surrounding the Fisher King story as outlined by Jessie Weston in her book From Ritual to Romance (1920). Weston's book was so central to the structure of the poem that it was the first text that Eliot cited in his "Notes on the Waste Land."荒原《荒原》是现代英美诗歌的里程碑,是象征主义文学中最有代表性的作品,是托马斯·艾略特(1888-1965)的成名作和影响最深远的作品,表达了西方一代人精神上的幻灭,被认为是西方现代文学中具有划时代意义的作品。
暗黑2毁灭之王MOD制做指南1.42

暗黑2毁灭之王MOD制作之新手上路原作:Phrozen HeartMordiniFusmanMyhrginoc翻译:Dark_elfV 1.4 2nd游戏小站:暗黑破坏神另类模式修改基地·历史纪录v1.4 9/8/2003 增加了1.10和1.10s的内容,并且增加了些说明v1.3 6/22/2002 重写了全部练习以及详细说明,并且合并了许多在以前单独列出的指南中的练习。
v1.2x beta 4/18/2002 几乎全部重写用以解决可能出现的任何错误。
这些版本是只在少数人中使用的Beta版。
v1.1 12/8/2001 在“第一步”页面增加了一个指向datafile(MPQ内部文件列表)的链接,用于帮助在使用MPQViewer时有问题的人。
v1.0 10/4/2001 第一个完全正式版·鸣谢Mike Meneldil Heynooffense Peaceatlast20Rich Grenfell Paul Siramy Soul SlayerAlkalundRage AAJoel FalcouDrackin ChaoticDeath chippydip千里之行始于足下欢迎来到暗黑破坏神II。
你可能已经玩够了标准模式,战网的服务器又非常LAG,也许,你下载了一个另类模式并且想知道它是怎么做到的。
现在,你想自己动手做一个MOD但是却不知道从何入手。
这个向导会告诉你在哪里能找到你想要的并且如何做些简单的修改。
有很多种方式可以做到同样的事情,这篇指南中的方法只是其中之一。
以前的指南仅适用于1.09版,在最近的1.10beta版中,有些文件被修改了很多而有一些则完全没有被改动。
本篇指南中的一些内容同时适用于109以及110beta,有一些则是109或110beta专用的。
如果你想制作110beta的MOD,请注意,110beta中一些官方未排除的错误。
本文中的例子可能在正式的110版本中不起作用,但是你可以从中学到很多制作MOD的技巧。
最终幻想战略版 狮子战争 图文攻略

PROLOGUEBATTLE00 オ-ボンヌ修道院胜利条件:敌全灭这场战斗可以说是一个过场,您只能操纵身为雇佣兵的主角一个人进行战斗。
不用担心,圣骑士阿古丽雅斯姐姐以及暗黑骑士卡夫卡里奥叔叔将会用他们强大到无耻的剑技为您解决掉所有的敌人。
您所要做的只是躲在他们后边,趁敌人濒死的时候冲上去补上一刀...附带一句,您的同伴拉德经常会在这样的暴雨天气中施放火焰系魔法,真是怀疑他有没有在魔法学院中待过...圣剑技与暗剑技...好华丽的开场战...CHAPTER1 THE MEAGER ~持たざる者~BATTLE01 魔法都市ガリランド胜利条件:敌全灭时间回到了狮子战争爆发一年之前,主角拉姆沙当时还是王立士官学院的士官候补生,接到北天骑士团的命令清除骸旅团逃兵。
终于可以操纵自己的一支队伍了,为了保险起见,请务必带上一名道具士。
出阵阵形建议如下设置:将您的队员分为两组,其中让两名见习战士作为一组对付河右岸的两名敌人,剩下的队员(必须派上一名道具士)与拉姆沙一同协助迪利塔对付河左岸的敌方主力队员。
其中道具士的站位比较重要,道具投掷范围必须覆盖到两边的队员,建议站在河岸的小高台上。
当队员的生命值低于10~15HP的时候,就有必要使用治疗药剂了。
集中火力消灭敌方道具士是一个不错的选择,特别是您打算做一名慈悲的战士的时候————道具士会极大地加强队伍的持久战能力,而慈悲的战士必须在三个回合之内消灭所有敌人。
TIPS:好了,现在到了该给您的队伍起草一份人员培养计划的时候了。
这是一份个人建议:一名道具士,建议按以下顺序习得初期技能:ポーション,フェニックスの尾,アイテム発見移動。
她是前期队伍里边的天使,在白魔导士出现之前更为重要。
由于担当了队伍里边的挖宝角色,并且为以后的成长转职考虑,最好选择一位低勇气值、高信仰值的女性角色担当。
第一章后期可以转职为白魔导士,回复能力更加强大,并且在战斗开始时施放魔法プロテス能够大大提升队伍的抗打击能力,アレイズ则可以让您倒下的战士重新投入战斗,后期习得的唯一伤害系魔法ホーリー高伤害值、无视回避百分百命中等属性使它不愧为FF历代保留强力究极魔法之一...但是由于战士系角色的信仰值普遍偏低,使得治疗效果不如使用药剂来得稳定,关键时刻复活失败也会直接影响到整个战局的走向,所以在第一章白魔法还没能成长起来的时候,道具士往往比白魔MM更加实用...白魔导士建议按照以下顺序习得初期技能:ケアル,プロテス,ケアルラ,エスナ,ホーリー,アレイズ一名魔法攻击输出单位,推荐黑魔导士,建议按以下顺序习得初期技能:ブリザド,サンダー,ブリザラ,ファイラ,魔法攻撃力UP第一次使用黑魔的时候,您会立即感受到黑魔法的强大。
天堂2英语词汇

天堂2英语词汇Lineage II is a massively multiplayer online role-playing game (MMORPG) that has captivated players around the world with its rich and immersive fantasy world. As with any complex game, Lineage II has a vast and diverse vocabulary that players must navigate in order to fully understand and engage with the game's mechanics, lore, and community. In this essay, we will explore the unique vocabulary of Lineage II and examine how it contributes to the overall gaming experience.At the heart of Lineage II's vocabulary are the numerous classes and races that players can choose from. Each class, such as the Warrior, Mage, or Cleric, has its own set of abilities, equipment, and playstyle, and the terminology used to describe these elements is essential for players to understand and communicate effectively. Similarly, the game's various races, such as the Elves, Orcs, and Dwarves, each have their own distinct cultural and historical backgrounds, which are reflected in the language used to describe them.Beyond the core character classes and races, Lineage II's vocabularyalso encompasses a vast array of items, skills, and abilities. From the intricate crafting system, which requires players to gather and refine various resources, to the complex combat mechanics, which involve a multitude of offensive and defensive abilities, the game's vocabulary is essential for players to navigate and master the various systems and mechanics.One of the most striking aspects of Lineage II's vocabulary is the use of terminology derived from various cultural and mythological influences. For example, many of the game's monsters and creatures are based on mythological beasts, such as the Minotaur or the Griffon, and their names often reflect these origins. Similarly, the game's spells and abilities frequently draw upon ancient arcane and mystical traditions, with names that evoke a sense of power and mystery.In addition to the game's core vocabulary, Lineage II also has a rich and vibrant community, which has developed its own unique slang and terminology. This community-specific language is often used to describe specific gameplay strategies, in-game events, or even the social dynamics within the player base. Understanding and using this community-specific vocabulary can be essential for players who want to fully engage with the game's social aspects and build strong connections with other players.One of the most interesting aspects of Lineage II's vocabulary is the way it has evolved over time. As the game has expanded and developed, new content and features have been added, each with their own unique terminology. This constant evolution of the game's vocabulary not only reflects the ongoing development of the game itself but also the changing needs and interests of the player base.For players who are new to Lineage II, the game's vast and complex vocabulary can be daunting. However, with time and practice, players can quickly become fluent in the language of the game, and this mastery can be a source of pride and accomplishment. By learning and using the game's vocabulary, players can not only better understand and engage with the game's mechanics and systems but also develop a deeper appreciation for the rich and immersive fantasy world that Lineage II has to offer.In conclusion, the vocabulary of Lineage II is a crucial and fascinating aspect of the game. From the core character classes and races to the intricate crafting and combat systems, the game's vocabulary reflects the depth and complexity of its world. By understanding and using this vocabulary, players can fully engage with the game and become part of the vibrant and dynamic Lineage II community. Whether you are a seasoned veteran or a newcomer to the game, the vocabulary of Lineage II is a testament to the richness and depth of this beloved MMORPG.。
全球电影史上100部经典电影推荐
全球电影史上100部经典电影推荐全球电影史上100部经典电影推荐 1、《教父》The Godfather 1972年科波拉黑帮经典《教父》的首部,派拉蒙公司最成功的影片之一,坐稳IMDB头把交椅应属众望所归。
虽然评论界一致对《教父》系列的第2集推崇有佳,但大多数影迷似乎还是对《教父》情有独钟,这可能与马龙·白兰度极具个人魅力的表演有关,直到今天他那种含糊沙哑的声音与神秘莫测的表情都依然叫人着迷。
2、《肖申克的救赎》The Shawshank Redemption 1994年这部被称为《刺激1995》的影片在中国影迷间也有极好的口碑,可见电影超越国界的神奇之处。
3《辛德勒的名单》Schindler's List 1993年斯皮尔伯格在《大白鲨》、《夺宝奇兵》、《外星人》、《紫色》四次与奥斯卡失之交臂后,终于在辛德勒和无数犹太难民的帮助下捧得金像。
4、《公民凯恩》Citizen Kane 1941年无需多言的电影里程碑,神童奥逊·威尔斯可一不可再的惊世之作。
5《卡萨布兰卡》Casablanca 1942年永远的《北非谍影》,永远的英格丽·褒曼6、《教父续集》The Godfather: Part II 1974年《教父续集》中科里昂尼家族兴起的历史与麦克血腥的奋斗形成了完美的对仗,这种平行蒙太奇的运用深得评论界的赏识,此片的成功也巩固了艾尔·帕西诺和罗伯特·德尼罗两位意裔影帝的地位。
7、《七武士》Shichinin no samurai 1954年这可能不是大师黑泽明最出色的作品,但确实是他最好看的作品,它对世界电影的影响早已不是一个简单的东方武侠故事。
8、《星球大战》Star Wars 1977年对每个出生于50到70年代的美国人而言,他们几乎都喜欢被人被称作"Star Wars Generation"(《星球大战》的一代),星战系列应该是拥有影迷人数最多的系列电影了,还记得99年推出《星战前传》时掀起的狂潮么?9、《美国美人》American Beauty 1999年这部电影能入选到TOP10有点叫人惊讶,美国特有的中产阶级影片。
select 多表查询语法
一. 两个表间的联接查询1. 笛卡尔联接:两个表中的每一行都要互相配对。
又称交叉联接。
得到的都是m*n. 比较适合执行某些统计过程以分析数据时。
实现方法:1)传统方法:不在WHERE 子句中包含联接条件例子:SELECT title, NAMEFROM books, publisher;2)使用CROSS JOIN 关键字,不使用逗号例子:SELECT title, NAMEFROM books CROSS JOIN publisher;2-4是内部联接:内部联接:只有当联接的每个表都包括一个对应的记录时才会返回一行。
默认为[ INNER ] join2. 相等联接:对在一个公共列中存储了相同数据的多个表创建的联接。
1)传统方法:使用WHERE 子句例子:SELECT title, NAMEFROM books, publisherWHERE books.pubid = publisher.pubid;2)JOIN 方法:方法一:... NATURAL JOIN ...:暗示两个表中包含同等命名和定义的字段,不允许对建立联接的列加列修饰符。
/* 注意点:不需要使用条件来建立联接,但是必须存在一个公共列。
当没有公共列时,会产生笛卡尔积的结果。
*/例子:SQL> select title, pubid, name2 from publisher natural join books;TITLE PUBID NAME------------------------------ ----- -----------------------BODYBUILD IN 10 MINUTES A DAY 4 READING MATERIALS INC.REV ENGE OF MICKEY 1 PRINTING IS USBUILDING A CAR WITH TOOTHPICKS 2 PUBLISH OUR WAYDATABASE IMPLEMENTATION 3 A MERICAN PUBLISHINGCOOKING WITH MUSHROOMS 4 READING MATERIALS INC.HOLY GRA IL OF ORACLE 3 AMERICAN PUBLISHINGHANDCRANKED COMPUTERS 3 AMERICAN PUBLISHINGE-BUSINESS THE EASY WAY 2 PUBLISH OUR WAYPA INLESS CHILD-REARING 5 REED-N-RITETHE WOK WAY TO COOK 4 READING MATERIALS INC. BIG BEAR AND LITTLE DOVE 5 REED-N-RITEHOW TO GET FASTER PIZZA 4 READING MATERIALS INC. SHORTEST POEMS 5 REED-N-RITEHOW TO MAN AGE THE MANAGER 1 PRINTING IS US14 ro ws selectedSQL> SELECT title,gift2 FROM books NATURAL JOIN pr o motion;TITLE GIFT------------------------------ ---------------BODYBUILD IN 10 MINUTES A DAY BOOKMARKERREV ENGE OF MICKEY BOOKMARKERBUILDING A CAR WITH TOOTHPICKS BOOKMARKER DATABASE IMPLEMENTATION BOOKMARKER COOKING WITH MUSHROOMS BOOKMARKERHOLY GRA IL OF ORACLE BOOKMARKER HANDCRANKED COMPUTERS BOOKMARKERE-BUSINESS THE EASY WAY BOOKMARKERPA INLESS CHILD-REARING BOOKMARKERTHE WOK WAY TO COOK BOOKMARKERBIG BEAR AND LITTLE DOVE BOOKMARKERHOW TO GET FASTER PIZZA BOOKMARKER SHORTEST POEMS BOOKMARKERHOW TO MAN AGE THE MANAGER BOOKMARKER BODYBUILD IN 10 MINUTES A DAY BOOK LABELSREV ENGE OF MICKEY BOOK LABELSBUILDING A CAR WITH TOOTHPICKS BOOK LABELS DATABASE IMPLEMENTATION BOOK LABELS COOKING WITH MUSHROOMS BOOK LABELSHOLY GRA IL OF ORACLE BOOK LA BELS HANDCRANKED COMPUTERS BOOK LABELSE-BUSINESS THE EASY WAY BOOK LABELSPA INLESS CHILD-REARING BOOK LABELSTHE WOK WAY TO COOK BOOK LABELSBIG BEAR AND LITTLE DOVE BOOK LABELSHOW TO GET FASTER PIZZA BOOK LABELSSHORTEST POEMS BOOK LABELSHOW TO MAN AGE THE MANAGER BOOK LABELS BODYBUILD IN 10 MINUTES A DAY BOOK COVERREV ENGE OF MICKEY BOOK COVERBUILDING A CAR WITH TOOTHPICKS BOOK COVER DATABASE IMPLEMENTATION BOOK COVERCOOKING WITH MUSHROOMS BOOK COVERHOLY GRA IL OF ORACLE BOOK COVERHANDCRANKED COMPUTERS BOOK COVERE-BUSINESS THE EASY WAY BOOK COVERPA INLESS CHILD-REARING BOOK COVERTHE WOK WAY TO COOK BOOK COVERBIG BEAR AND LITTLE DOVE BOOK COVERHOW TO GET FASTER PIZZA BOOK COVERSHORTEST POEMS BOOK COVERHOW TO MAN AGE THE MANAGER BOOK COVER BODYBUILD IN 10 MINUTES A DAY FREE SHIPPINGREV ENGE OF MICKEY FREE SHIPPINGBUILDING A CAR WITH TOOTHPICKS FREE SHIPPING DATABASE IMPLEMENTATION FREE SHIPPINGCOOKING WITH MUSHROOMS FREE SHIPPINGHOLY GRA IL OF ORACLE FREE SHIPPINGHANDCRANKED COMPUTERS FREE SHIPPINGE-BUSINESS THE EASY WAY FREE SHIPPINGPA INLESS CHILD-REARING FREE SHIPPINGTHE WOK WAY TO COOK FREE SHIPPINGBIG BEAR AND LITTLE DOVE FREE SHIPPINGHOW TO GET FASTER PIZZA FREE SHIPPINGSHORTEST POEMS FREE SHIPPINGHOW TO MAN AGE THE MANAGER FREE SHIPPING56 ro ws selected相等联接 ... NATURAL ... JOIN .../*注意点:只需要指出公共列,不能使用别名,不能使用列限定词。
暗黑符文之语图文版
3 普通宝石 + 1 带孔武器 (任何类型) = 1 带孔魔法武器 (同一类型) 这个公式会随机生成一个新带孔武器,武器类型与原来相同,孔数随机生成,属性也将会改变。
最大的作用是把例如一把黑色带孔武器变为蓝色武器。
3 无瑕疵宝石 + 1 魔法武器 = 带孔魔法武器给普通蓝色武器打孔,孔数方面没有具体的说明确定方法,应该是随机生成。
属性将会完全改变。
.1 Tal(7#) + 1 Thul(10#) + 1 完美黄宝石 + 普通盔甲 = 同类型带孔盔甲插孔数会随机变化.1 Ral(8#) + 1 Amn(11#) + 1 完美紫宝石 + 普通武器 = 同类型带孔武器插孔数会随机变化.1 Ral(8#) + 1 Thul(10#) + 1 完美蓝宝石 + 普通头盔 = 同类型带孔头盔插孔数会随机变化.1 Tal(7#) + 1 Amn(11#) + 1 完美红宝石 + 普通盾牌 = 同类型带孔盾牌插孔数会随机变化.1 Eld(2#) + 1 碎裂宝石 + 低品质武器 = 同样类型的高品质武器1 El(1#) + 1 碎裂宝石 + 低品质防具 = 同样类型的高品质防具1 Ral(8#) + 1 Sol(12#) + 1 完美绿宝石 + 普通暗金武器 = 该武器扩展版这个公式会把普通等级的暗金武器提升为扩展等级的暗金武器,原有属性不变,只是提升物品的基础类型,ETH 物品同样有效.1 Tal(7#) + 1 Shael(13#) + 1 完美白宝石 + 普通暗金防具 = 该防具扩展版这个公式会把普通等级的暗金防具提升为扩展等级的暗金防具,原有属性不变,只是提升物品的基础类型,ETH 物品同样有效.1 Lum(17#) + 1 Pul(21#) + 1 完美绿宝石 + 扩展暗金武器 = 该武器精华版 Ladder Only 这个公式会把扩展等级的暗金武器提升为精英等级的暗金武器,原有属性不变,只是提升物品的基础类型,ETH 物品同样有效.1 Ko(18#) + 1 Lem(20#) + 1 完美白宝石 + 扩展暗金防具 = 该防具精华版 Ladder Only 这个公式会把扩展等级的暗金防具提升为精英等级的暗金防具,原有属性不变,只是提升物品的基础类型,ETH 物品同样有效.1 Ort(9#) + 武器 = 完全修复武器耐久度用这个公式在CUBE中,可以将你的武器耐久度修复完好,ETH 物品无效. 同时充能物品也会被冲满.1 Ral(8#) + 防具 = 完全修复防具耐久度用这个公式在CUBE中,可以将你的防具耐久度修复完好.1 Hel(15#) + 回城卷轴 + 任何带孔装备(以放物品)= 去掉以放物品注意: 这个公式会使已经安放在装备上的宝石,神符,珠宝等物品消失1 Ort(9#) + 1 Amn(11#) + 1 完美蓝宝石 + 普通 (基础) 亮金武器 = 扩展亮金武器属性不变,但基础类型提升.1 Ral(8#) + 1 Thul(10#) + 1 完美紫宝石 + 普通 (基础) 亮金防具 = 扩展亮金防具属性不变,但基础类型提升 .1 Fal(19#) + 1 Um(22#) + 1 完美蓝宝石 + 扩展亮金武器 = 精华亮金武器属性不变,但基础类型提升 .1 Ko(18#) + 1 Pul(21#) + 1 完美紫宝石 + 扩展亮金防具 = 精华亮金防具属性不变,但基础类型提升 .3 碎裂宝石 + 魔法物品 = 新的魔法物品物品类型不发生变化,变化的是魔法属性,随机1~2孔.(官方未公开)神符名称武器盔甲/头盔/盾牌级别 - 编号1\El 艾尔+50 命中率,+1 光明度+15 防御, +1 光明度11-12\Eld艾德175% 伤害力对不死系怪物+50 命中率对不死系怪物15% 体力耗费减慢/提升抵挡率(Shields)11-23\Tir 特尔每杀一个敌人 +2 Mana每杀一个敌人 +2 Mana 13-34\Nef那夫震退敌人对远距离攻击 +30 防御13-45\Eth 爱斯-25% 目标防御提升 mana 回复速度15%15-56\Ith +9 最大伤害15% 伤害转换到 mana 15-6伊司力7\Tal 塔尔+75 毒攻击,效果持续 5秒防毒提升 30%/防毒提升 35%(Shields)17-78\Ral 拉尔+5-30 火伤害防火提升 30%/防火提升 35%(Shields)19-89\Ort 欧特+1-50 电伤害防电提升 30%/防电提升 35%(Shields)21-910\Thul 书尔+3-14 冰伤害,效果持续3 秒防冰提升 30%/防冰提升 35%(Shields)23-1011\Amn 安姆每次命中偷取 7% 生命敌人受到反伤害 14 25-1112\Sol 索尔+9 最小伤害力抵消物理伤害 7 27-1213\Shael 沙尔20% 提升攻击速度20% 快速恢复打击/20%快速抵挡率(Shields)29-1314\Dol 多尔命中后吓跑怪物概率25%自动恢复生命 +7 31-1415\Hel 海尔装备要求-20%装备要求 -15% 0-1516\Io埃欧+10 活力+10 活力35-16 17\Lum卢姆+10 能量+10 能量37-17 18\Ko科+10 敏捷+10 敏捷39-1819\Fal法尔+10 强壮+10 强壮41-1920\Lem 蓝姆75% 得到额外金钱50% 得到额外金钱43-2020\Lem 掉落率最高的前六名怪物难度掉落率(%)The Countess \女伯爵\ACT1地狱Andariel \安达利尔\ACT1(第一次杀) 地狱Council Member\议会成员\ACT3噩梦Ismail Vilehan\邪恶之手--伊斯梅尔\ACT3噩梦Geleb Flamefinge\火焰之指-布\ACT3噩梦Toorc Icefis\冰拳--托克\ACT3噩梦Pul 普尔+75% 伤害力对恶魔, +100命中率对恶魔30% 提升防御力45-21Pul 掉落率最高的前六名怪物难度掉落率(%) The Countess 地狱Andariel (第一次杀) 地狱Council Member 噩梦Ismail Vilehand 噩梦Geleb Flamefinger 噩梦Toorc Icefist 噩梦Um 乌姆25% 概率造成伤口四防+15(Armor/Helms)+22(Shields)47-22Um 掉落率最高的前六名怪物难度掉落率(%) The Countess 地狱Andariel (第一次杀) 地狱噩梦Ismail Vilehand 噩梦Geleb Flamefinger 噩梦噩梦Mal 马尔防止怪物治疗抵消魔法伤害 7 49-23Mal 掉落率最高的前六名怪物难度掉落率(%) The Countess 地狱Andariel (第一次杀) 地狱The Summoner 地狱Council Member 地狱Ismail Vilehand地狱Geleb Flamefinger地狱Ist 伊司特30% 提升魔法装备出现25% 提升魔法装备出现概率51-24概率Ist 掉落率最高的前六名怪物难度掉落率(%) The Countess 地狱Andariel (第一次杀) 地狱The Summoner 地狱Council Member地狱Ismail Vilehand 地狱Geleb Flamefinger地狱Gul 古尔20% 提升攻击命中率+5% 防毒上限53-25Gul 掉落率最高的前六名怪物难度掉落率(%) Andariel (第一次杀) 地狱The Summoner地狱Council Member地狱Ismail Vilehand 地狱Geleb Flamefinger地狱Toorc Icefist 地狱Vex 伐克斯每次命中偷取 7% Mana+5% 防火上限55-26Vex 掉落率最高的前六名怪物难度掉落率(%)Andariel (第一次杀) 地狱The Summoner地狱Council Member地狱Ismail Vilehand 地狱Geleb Flamefinger地狱Toorc Icefist 地狱Ohm欧姆+50% 伤害力+5% 防冰上限57-27 Ohm 掉落率最高的前六名怪物难度掉落率(%) Andariel (第一次杀) 地狱The Summoner地狱Council Member 地狱Ismail Vilehand 地狱Geleb Flamefinger 地狱Toorc Icefist 地狱Lo 罗20% 概率双倍打击+5% 防电上限59-28Lo 掉落率最高的前六名怪物难度掉落率(%) Andariel (第一次杀) 地狱The Summoner地狱Council Member地狱Ismail Vilehand地狱Geleb Flamefinger 地狱Toorc Icefist 地狱Sur 瑟命中后使目标失明提升 Mana 上限5%/+50 点 Mana(Shields)61-29Sur 掉落率最高的前六名怪物难度掉落率(%) Council Member地狱Ismail Vilehand 地狱Geleb Flamefinger 地狱Toorc Icefist 地狱Bremm Sparkfist 地狱Wyand Voidbringer 地狱Ber 贝20% 概率决定性打击抵消物理伤害 8% 63-30Ber 掉落率最高的前六名怪物难度掉落率(%) Council Member地狱Ismail Vilehand 地狱Geleb Flamefinger地狱Toorc Icefist地狱Bremm Sparkfist地狱Wyand Voidbringer地狱Jah 乔忽略目标防御提升生命上限 5%/+50生命 (Shields)65-31Jah 掉落率最高的前六名怪物难度掉落率(%) Council Member 地狱Ismail Vilehand 地狱Geleb Flamefinger地狱Toorc Icefist地狱Bremm Sparkfist 地狱Wyand Voidbringer地狱Cham查姆冰冻目标 +3 不被冰冻67-32 Cham 掉落率最高的前六名怪物难度掉落率(%) Council Member地狱Ismail Vilehand 地狱Geleb Flamefinger 地狱Toorc Icefist 地狱Bremm Sparkfist地狱Wyand Voidbringer 地狱Zod萨德永不磨损永不磨损69-33掉落率Zod 掉落率最高的前六名怪物难度(%) Hephasto The Armor 地狱Nihlathak 地狱Baal (第一次杀) 地狱Diablo (第一次杀) 地狱Baal 地狱Diablo地狱孔数物品符文名称2 头盔 9+12 学识2 头盔 4+3 天底2 盔甲 4+17 烟尘(烟雾)2 盔甲 7+5 隐密(潜行)2 盔甲 23+3 审慎2 盾牌 13+5 韵律(押韵)2 盾牌 5+17 灿烂2 剑/斧/钉头槌 3+1 钢铁2 近战武器 11+3 力量2 手杖 14+16 白色2 近战武器 29+1 风(轻风)2 法杖 3+8 叶(叶子)2 远距离武器 9+5 和风?3 头盔 20+24+16 迪勒瑞姆3 头盔 4+12+6 光辉3 头盔 16+31+21 梦境3 盔甲 31+6+30 迷3 盔甲 19+22+21 幽暗3 盔甲 15+17+19 狮心3 盔甲 20+18+3 财富3 盔甲 29+28+12 飞龙3 盔甲 13+22+10 强制3 盾牌 18+18+23 圣堂3 盾牌 8+9+7 远古誓言3 盾牌 29+28+12 飞龙3 盾牌 16+31+21 梦境3 爪类 19+27+22 混沌3 棍棒/铁槌/钉头槌 10+16+4 黑色3 近战武器 31+25+5 狂暴3 剑/权杖 11+8+10 国王之恩典3 近战武器 6+1+5 怨恨3 远距离攻击武器 13+18+4 优雅旋律3 武器 7+14+23 毒液(毒牙)3 远程武器 3+7+11 边缘3 剑/榔头/权杖 11+20+18 执法者3 斧子/剑/长棍 13+22+3 新月4 盔甲 14+22+30+24 荣耀之链4 盔甲 8+27+29+5 荆棘(野蔷薇)4 盔甲 13+22+21+17 石块4 盔甲 1+12+14+28 刚毅4 盾 7+10+9+11 精神4 盾 26+26+28+31 凤凰4 游侠盾牌 26+27+24+144 斧子/棍棒 19+27+9+31 饥荒4 法杖/棍棒 18+26+21+10 橡树之心4 剑/斧子 23+22+25+19 弑君者4 武器 29+32+11+28 正义之手4 武器 14+9+2+20 热情4 权杖 5+8+9+7 圣雷4 法杖 17+16+12+5 回忆(记忆)4 武器 1+12+14+28 刚毅4 远程武器 27+31+20+2 信心4 远程武器 3+6+12+18 核协4 远程武器 11+13+31+28 冰冻4 长柄武器 30+23+30+24 无限4 长柄武器/法杖 8+3+7+12 眼光(洞察)4 剑/斧/木棒 13+21+23+17 誓约4 武器 26+26+28+31 凤凰4 长柄武器 32+29+16+28 骄傲4 长柄武器/权杖 15+18+20+25 裂逢4 剑 7+10+9+11 精神4 剑/木棍 20+18+1+2 思考之声4 远程武器 21+17+30+23 愤怒4 远程武器 31+28+23+25 品牌?5 武器 11+8+23+24+27 武装号召(战争召唤)5 斧子/棍棒/榔头 15+27+22+28+32 末日5 近战武器 11+30+24+12+29 永恒5 斧子/棍棒/榔头 30+3+22+23+17 野兽5 近战武器 11+1+6+3+12 荣耀5 剑/斧 15+1+26+9+25 死神5 长柄武器/剑 26+28+30+31+18 毁灭5 剑/斧 5+3+28+23+8 悔恨5 长柄武器 15+18+10+5+19 遵从?6 远程武器 26+15+1+2+33+5 死亡呼吸6 近战武器 26+15+1+2+33+5 死亡呼吸6 远程武器 14+2+15+24+3+26寂静6 近战武器 14+2+15+24+3+26寂静6 剑/榔头/斧 31+23+31+29+31+30最后希望符文之语:3 盔甲 12+22+22 白骨/骨骸3 盔甲 21+8+12 启迪/教化3 盔甲 15+11+4 神话3 盔甲 13+10+11 和平3 盔甲 8+25+2 原则/原理3 盔甲 9+23+6 细雨/降雨3 盔甲 13+10+20 叛逆/背信神符之语(适用于单机和战网)=======1. Black 黑色3 孔棍棒(Clubs)/铁槌(Hammers)/钉头槌(Maces) 10 + 16 + 4Thul + Io + Nef+120% 伤害力40% 概率决定性打击+200 命中率+3-14 冰伤害,效果持续 3 秒+10 活力15% 提升攻击速度震退敌人抵消魔法伤害 24 级 Corpse Explosion (12 次)2. Fury 狂暴3 孔近战武器(Melee Weapons) 31 + 25 + 5Jah + Gul + Eth+209% 伤害力40% 提升攻击速度防止怪物治疗66% 概率造成伤口33% 概率双倍打击忽略目标防御-25% 目标防御20% 提升攻击命中率每次命中偷取 6% 生命+5 级 Frenzy (野蛮人适用)3. Holy Thunder 神圣雷击4 孔权杖(Scepters)5 + 8 + 9 + 7Eth + Ral + Ort + Tal+60% 伤害力-25% 目标防御+5-30 火伤害+21-110 电伤害+75 毒伤害,效果持续 5 秒+10 最大伤害力防电 +60%+5% 防电上限+3 级 Holy Shock (游侠适用) 7 级 Chain Lightning (60 次)4. Honor 荣耀5 孔近战武器(Melee Weapons) 11 + 1 +6 + 3 + 12Amn + El + Ith + Tir + Sol+160% 伤害力+9 最小伤害力+9 最大伤害力25% 概率双倍打击+250 命中率+1 级所有技能每次命中偷取 7% 生命自动恢复生命 +10+10 强壮+1 光明度每杀一个敌人 +2 Mana5. King's Grace 王者的慈悲3 孔剑(Swords)/权杖(Scepters) 11 + 8 + 10Amn + Ral + Thul+100% 伤害力+100% 伤害力对恶魔系怪物+50% 伤害力对不死系怪物+ 5-30 火伤害+3-14 冰伤害,效果持续 3 秒+150 攻击命中率+100 攻击命中率对恶魔系怪物+100 攻击命中率对不死系怪物每次命中偷取 7% 生命6. Leaf 叶子2 孔法杖(Staves)3 + 8Tir + Ral+5-30 火伤害+3 级火系技能+3 级 Fire Bolt (女巫适用)+3 级 Inferno (女巫适用)+3 级 Warmth (女巫适用)每杀一个敌人 +2 Mana防冰 +33%+(每级 2) 2-198 防御力 (在角色级别基础上) 7. Malice 怨恨3 孔近战武器(Melee Weapons)6 + 1 + 5Ith + El + Eth+33% 伤害力+9 最大伤害力100% 概率造成伤口-25% 目标防御每次命中 -100 怪物防御力防止怪物治疗+50 命中率失血 -58. Melody 旋律3 孔远程武器(Missile Weapons) 13 + 18 + 4Shael + Ko + Nef+50% 伤害力+300% 伤害力对不死系怪物+3 级 Bow and Crossbow Skills (亚玛逊适用) +3 级 Critical Strike (亚玛逊适用)+3 级 Dodge (亚玛逊适用)+3 级 Slow Missiles (亚玛逊适用)20% 提升攻击速度+10 敏捷震退敌人9. Memory 记忆4 孔法杖(Staves)17 + 16 + 12 + 5Lum + Io + Sol + Eth+3 女巫技能33% 快速施放法术提升 Mana 上限 20%+3 级 Energy Shield (女巫适用)+2 级 Static Field (女巫适用)+10 能量+10 活力+9 最小伤害力-25% 目标防御力抵消魔法伤害 7+50% 防御力10. Silence 寂静6 孔武器(Weapons)14 + 2 + 15 + 24 + 3 + 26Dol + Eld + Hel + Ist + Tir + Vex+200% 伤害力+75% 伤害力对不死系怪物装备要求 -20%20% 提升攻击速度+50 攻击命中率对不死系怪物+2 级所以技能四防 +7520% 快速恢复打击每次命中偷取 11% Mana命中后吓跑怪物概率 25%命中后使目标失明 [33]每杀一个敌人 +2 Mana30% 提升魔法装备出现概率11. Steel 钢铁2 孔剑(Swords)/斧(Axes)/钉头槌(Maces)3 + 1Tir + El+20% 伤害力+3 最小伤害力+3 最大伤害力+50 攻击命中率50% 概率造成伤口25% 提升攻击速度每杀一个敌人 +2 Mana+1 光明度12. Strength 力量2 孔近战武器(Melee Weapons) 11 + 3Amn + Tir+35% 伤害力25% 概率决定性打击每次命中偷取 7% 生命每杀一个敌人 +2 Mana +20 强壮+10 活力13. Venom 毒牙3 孔武器(Weapons)7 + 14 + 23Tal + Dol + Mal命中后吓跑怪物概率 25%防止怪物治疗忽略目标防御每次命中偷取 7% Mana15 级 Poison Explosion (27 次) 13 级 Poison Nova (11 次)+273 毒伤害,效果持续 6 秒14. White 白色2 孔手杖(Wand)14 + 16Dol + Io命中后吓跑怪物概率 25%+10 活力+3 级 Poison And Bone Spells (男巫适用) +3 级 Bone Armor (男巫适用)+2 级 Bone Spear (男巫适用)+4 级 Skeleton Mastery (男巫适用)抵消魔法伤害 420% 快速施放法术+13 Mana15. Zephyr 和风2 孔远程武器(Missile Weapons)9 + 5Ort + Eth+33% 伤害力+66 攻击命中率+1-50 电伤害-25% 目标防御力+25 防御力25% 快速移动/奔跑25% 提升攻击速度7% 概率在攻击时施放出 1 级 Twister 16. Breath of the Dying 死亡呼吸6 孔武器(Weapons)26 + 15 + 1 + 2 + 33 + 5Vex + Hel + El + Eld + Zod + Eth50% 概率当你杀死敌人时施放出 20 级 Poison Nova 永不磨损60% 提升攻击速度+350-400% 伤害力 (可变)+200% 伤害力对不死系怪物-25% 目标防御+50 攻击命中率+50 攻击命中率对不死系怪物每次命中偷取 7% Mana每次命中偷取 12-15% 生命 (可变)防止怪物治疗+30 所有属性+1 光明度装备要求 -20%17. Call To Arms 战争召唤5 孔武器(Weapons)11 + 8 + 23 + 24 + 27Amn + Ral + Mal + Ist + Ohm+1 级所有技能+40% 提升攻击速度+250-290% 伤害力 (可变)+5-30 火伤害每次命中偷取 7% 生命+2-6 级 Battle Command (可变)+1-6 级 Battle Orders (可变)+1-4 级 Battle Cry (可变)防止怪物治疗自动恢复生命 +1230% 提升魔法装备出现概率18. Crescent Moon 新月3 孔斧(Axes)/剑(Swords)/长柄武器(Polearms) 13 + 22 + 3Shael + Um + Tir10% 概率在攻击时施放出 17 级 Chain Lightning 7% 概率在攻击时施放出 13 级 Static Field20% 提升攻击速度+180-220% 伤害力 (可变)忽略目标防御-35% 敌人防电25% 概率造成伤口+9-11 魔法吸收 (可变)每杀一个敌人 +2 Mana18 级 Summon Spirit Wolf (30 次)19. Doom 末日5 孔斧(Axes)/长柄武器(Polearms)/铁槌(Hammers) 15 + 27 + 22 + 28 + 32Hel + Ohm + Um + Lo + Cham5% 概率在攻击时施放出 18 级 Volcano 当装备时具有 12 级 Holy Freeze 灵气+2 级所有技能45% 提升攻击速度+330-370% 伤害力 (可变)-40-60% 敌人防冰 (可变)20% 概率双倍打击25% 概率造成伤口防止怪物治疗冰冻目标 +3装备要求 -20%20. Eternity 永恒5 孔近战武器(Melee Weapons)11 + 30 + 24 + 12 + 29Amn + Ber + Ist + Sol + Sur永不魔损+260-310% 伤害力+9 最小伤害力每次命中偷取 7% 生命20% 概率决定性打击使目标失明减慢目标速度 33%提升 Mana 回复速度 16%自动恢复生命 +16不被冰冻30% 提升魔法装备出现概率8 级 Revive (88 次)21. Famine 饥荒4 孔斧(Axes)/铁槌(Hammers) 19 + 27 + 9 + 31Fal + Ohm + Ort + Jah30% 提升攻击速度+320-370% 伤害力 (可变)忽略目标防御+180-200 魔法伤害+50-200 火伤害+51-250 电伤害+50-200 冰伤害每次命中偷取 12% 生命防止怪物治疗+10 强壮22. Heart of the Oak 橡树之心4 孔法杖(Staves)/钉头槌(Maces) 18 + 26 + 21 + 10Ko + Vex + Pul + Thul+3 级所有技能40% 快速施放法术+75% 伤害力对恶魔系怪物+100 命中率对恶魔系怪物+3-14 冰伤害,效果持续 3 秒每次命中偷取 7% Mana+10 敏捷自动恢复生命 +20提升 Mana 上限 15%四防 +30-40 (可变)B4 级 Oak Sage (25 次)14 级 Raven (60 次)+50% 伤害力对不死系怪物23. Kingslayer 弑王者4 孔剑(Swords)/斧(Axes) 23 + 22 + 25 + 19Mal + Um + Gul + Fal30% 提升攻击速度+230-270% 伤害力 (可变)-25% 目标防御20% 提升攻击命中率33% 概率致命性打击(CB)50% 概率造成伤口+1 级 Vengeance防止怪物治疗+10 强壮40% 得到额外金钱24. Beast 野兽5 孔斧(Axes)/权杖(Scepters)/铁槌(Hammers) 30 + 3 + 22 + 23 + 17Ber + Tir + Um + Mal + Lum在装备后具备 9 级 Fanaticism 灵气40% 提升攻击速度+240-270% 伤害力 (可变)20% 概率决定性打击25% 概率造成伤口+3 级 Werebear+3 级 Lycanthropy防止怪物治疗+25-40 强壮 (可变)+10 能量每杀一个怪物 +2 点 Mana13 级 Summon Grizzly (5 次)25. Chaos 混沌3 孔爪类19 + 27 + 22Fal + Ohm + Um9% 概率在攻击时施放出 11 级 Frozen Orb 11% 概率在攻击时施放出 9 级 Charged Bolt 35% 提升攻击速度+290-340% 伤害力 (可变)+216-471 魔法伤害25% 概率造成伤口+1 级 Whirlwind+10 强壮每杀一个敌人 +15 生命26. Hand of Justice 正义之手4 孔武器(Weapons)29 + 32 + 11 + 28Sur + Cham + Amn + Lo100% 概率当你升级时施放出 36 级 Blaze 100% 概率当你死亡时施放出 48 级 Meteor 当装备时具有 16 级 Holy Fire 灵气+33% 提升攻击速度+280-330% 提升伤害力忽略目标防御每次命中偷取 7% 生命-20% 敌人防火20% 概率双倍打击命中后使目标失明冰冻目标 +327. Passion 热情4 孔武器(Weapons)14 + 9 + 2 + 20Dol + Ort + Eld + Lem25% 提升攻击速度+160-210% 伤害力50-80% 提升攻击命中率 (可变)+75% 伤害力对不死系怪物+50 攻击命中率对不死系怪物+1-50 电伤害+1 级 Berserk+1 级 Zeal命中后使目标失明 +10命中后吓跑怪物概率 25%75% 得到额外金钱3 级 Heart of Wolverine (12 次) 28. Wind 轻风2 孔近战武器(Melee Weapons)29 + 1Sur + El10% 概率在攻击时施放出 9 级 Tornado +20% 快速移动/奔跑40% 提升攻击速度15% 快速恢复打击+120-160% 伤害力 (可变)-50% 目标防御+53 攻击命中率命中后使目标失明+1 光明度13 级 Twister (127 次)=====神符之语(新增23个,只适用于战网)=====29. Brand 品牌(烙印)4 孔远程武器(Missile Weapons)31 + 28 + 23 + 25Jah + Lo + Mal + Gul35% 概率当被击中时施放出 14 级 Amplify Damage 100% 概率在击中目标时施放出 18 级 Bone Spear 射出爆裂箭矢+260-340% 伤害力 (可变)忽略目标防御20% 提升命中率+280-330% 伤害力对恶魔系怪物 (可变)20% 概率双倍打击防止怪物自疗击退30. Death 死神5 孔剑(Swords)/斧(Axes)15 + 1 + 26 + 9 + 25Hel + El + Vex + Ort + Gul100% 概率当你死亡时施放出 44 级 Chain Lightning 25% 概率在攻击时施放出 18 级 Glacial Spike永不磨损+300-385% 伤害力 (可变)20% 提升攻击命中率+50 攻击命中率+1-50 电伤害每次命中偷取 7% Mana50% 概率决定性打击+% 概率(每级) 双倍打击 (在角色级别基础上)+1 光明度22 级 Blood Golem (15 次)装备要求 -20%31. Edge 边缘3 孔远程武器(Missile Weapons)3 + 7 + 11Tir + Tal + Amn当装备后拥有 15 级 Thorns Aura35% 提升攻击速度+320-380% 伤害力对恶魔系怪物 (可变) +280% 伤害力对不死系怪物+75 毒伤害,效果持续 5 秒每次命中偷取 7% 生命+5-10 所有属性 (可变)防止怪物治疗每杀一个怪物 +2 Mana降低所有 NPC 价格 15%32. Faith 信心4 孔远程武器(Missile Weapons)27 + 31 + 20 + 2Ohm + Jah + Lem + Eld当装备后拥有 12-15 级 Fanaticism Aura (可变) +1-2 级所有技能 (可变)+330% 伤害力忽略目标防御300% 提升命中率+75% 伤害力对不死系怪物+50 攻击命中率对不死系怪物+120 火伤害四防 +1510% 概率将杀死的怪物转换为复活尸从怪物身上得到 75% 额外金钱(33). Fortitude 刚毅4 孔武器(Weapons)/盔甲1 + 12 + 14 + 28El + Sol + Dol + Lo20% 概率当被击中时施放出 15 级 Chilling Armor+25% 快速施放法术+300% 伤害力+200% 防御力+~ (每级) 生命 (在角色级别基础上)+15 防御力 (盔甲) | +50 命中率 (武器)自动恢复生命速度 +7 (盔甲) | 命中时 25%概率吓跑怪物 (武器) +5% 防电上限 (盔甲) | +20% 概率双倍打击 (武器)抵消物理伤害 7 (盔甲) | +9 最小伤害力(武器)四防 +25-30 (可变)12% 伤害力转化为 mana+1 光明度34. Grief 悔恨5 孔剑(Swords)/斧(Axes)5 + 3 + 28 + 23 + 8Eth + Tir + Lo + Mal + Ral35% 概率在击中目标时施放出 15 级 Venom30-40% 提升攻击速度 (可变)伤害力 +340-400 (可变)忽略目标防御-25% 目标防御力+ (每级)% 伤害力对恶魔系怪物 (在角色级别基础上) +5-30 火伤害-20-25% 敌人防毒 (可变)20% 概率双倍打击防止怪物自疗每杀一个怪物 +2 Mana每杀一个怪物 +11 生命35. Harmony 核协4 孔远程武器(Missile Weapons)3 + 6 + 12 + 18Tir + Ith + Sol + Ko当装备后拥有 10 级 Vigor Aura +200-275% 伤害力 (可变)+9 最小伤害+9 最大伤害+55-160 火伤害+55-160 电伤害+55-160 冰伤害+2-6 级 Valkyrie (可变)+10 敏捷提升 Mana 恢复速度 20%每杀一个怪物 +2 Mana+2 光明度20 级 Revive (25 次)36. Ice 冰冻4 孔远程武器(Missile Weapons) 11 + 13 +31 + 28Amn + Shael + Jah + Lo100% 概率当你升级时施放出 40级 Blizzard 25% 概率在击中目标时施放出 22级 Frost Nova 当装备后拥有 18级 Holy Freeze20% 提升攻击速度+140-210% 伤害力 (可变)忽略目标防御+25-30% 冰技能上海-20% 敌人冰防每次命中偷取 7% 生命20% 概率双倍打击+ (每级) 额外获得金钱 (在角色级别基础上) 37. Infinity 无限4 孔长柄武器(Polearms)30 + 23 + 30 + 24Ber + Mal + Ber + Ist50% 概率当你杀死敌人时施放出 20 级 Chain Lightning 当装备后拥有 12 级 Conviction Aura+35% 快速移动/奔跑+255-325% 伤害力 (可变)-55% 敌人电防40% 概率决定性打击防止怪物自疗+ (每级) 活力 (在角色级别基础上)30% 提升魔法装备出现概率21 级 Cyclone Armor (30 次)38. Insight 洞察4 孔长柄武器(Polearms)/法杖(Staves)8 + 3 + 7 + 12Ral + Tir + Tal + Sol当装备后拥有 12-17 级 Meditation Aura (可变) +35% 快速施放法术+200-260% 伤害力 (可变)+9 最小伤害180-250% 提升攻击命中率 (可变)+5-30 火伤害+75 毒伤害,效果持续 5 秒+1-6 级 Critical Strike (可变)+5 所有属性每杀一个敌人 +2 Mana提升 23% 魔法装备出现概率39. Last Wish 最后希望6 孔剑(Swords)/铁槌(Hammers)/斧(Axes)31 + 23 + 31 + 29 + 31 + 30Jah + Mal + Jah + Sur + Jah + Ber。
Monty Python and the Holy Grail
Instructors: Show the film clip of the witch scene in Monty Python and the Holy Grail. Distribute the following transcript and questions regarding the arguments used there.Monty Python and the Holy GrailWitch sceneCrowd: A witch! A witch! We've found a witch! 1 Person 1: We have found a witch. May we burn her? Bedemir: How do you know she is a witch?Crowd (C): She looks like one!Bedemir: Bring her forward.Accused Woman (AW): I'm not a witch. I'm not a witch.Bedemir: But you are dressed as one.AW: They dressed me up like this.C: Ah, we did not.AW: And this isn't my nose it's a false one. Bedemir: [examines false nose] Well?P1: Well, we did do the nose.Bedemir: The nose?P1: And the hat, but she's a witch.C: Yeah, burn her!Bedemir: Did you dress her up like this?C: NO! No! No. Yes. A bit.P1: She has got a wart.Bedemir: What makes you think she's a witch?P2: Well, she turned me into a newt.Bedemir: A newt?Bedemir &C: [stare in disbelief]P2: I got better.P3: Burn her anyway!C: Burn her! Burn her!Bedemir: Quiet, quiet, quiet. There are ways oftelling whether she is a witch.P1: Are there?C: Huh? What are they? Tell us. Tell us. Bedemir: Tell me: what do you do with witches? C: Burn them!Bedemir: And what do you burn apart from witches? P1: More witches!P3: Wood.Bedemir: So, why do witches burn?P2: Be-cause they're made of wood?Bedemir: Good. So, how do we tell whether she is made of wood?P1: Build a bridge out of her.1This transcript of the "witch scene" from Monty Python and the Holy Grail (1975) is mine, and I'm responsible for any errors in it.Bedemir: Ah, but can you not also make bridges out of stone.P1: Oh, yeah.Bedemir: Does wood sink in water?P1: No, no.P3: It floats. It floats!P1: Throw her into the pond!C: Yeah!Bedemir: What also floats in water?P1: Bread.P3: Apples.P2: Very small rocks.C: Cider, gravy, cherries, mud, churches, lea d …King Arthur: A duck!Bedemir: Exactly. So, logically, …?P1: If she weighs the same as a duck, she's made of wood.Bedemir: And, therefore, …?P3: A witch.C: A witch! A witch![The crowd then proceeds to put AW on the scales opposite a duck, and the scales balance.]Q1. What is the Hypothetical Syllogism given in support of the implicit claim that if AW weighs just as much as a duck, then AW is a witch?1) If AW weighs just as much as a duck, then AW is made of wood. [Premise]2) If AW is made of wood, then AW is a witch. [Premise]So, 3) if AW weighs just as much as a duck, then AW is a witch. [1, 2, Hypothetical Syllogism]Q2. How is that claim (the conclusion above) used to show that AW is a witch? What form does that argument have? Is it valid?3) If AW weighs just as much as a duck, then AW is a witch. [1, 2, Hypothetical Syllogism]4) AW weighs just as much as a duck. [Premise]5) So, AW is a witch. [3, 4, Modus Ponens]Form? Modus Ponens, valid.Q3. Put the arguments together into one main argument, and put it in standard form.1) If AW weighs just as much as a duck, then AW is made of wood. [Premise]2) If AW is made of wood, then AW is a witch. [Premise]So, 3) if AW weighs just as much as a duck, then AW is a witch. [1, 2, Hypothetical Syllogism]4) AW weighs just as much as a duck. [Premise]5) So, AW is a witch. [3, 4, Modus Ponens]Q4. What support is given for the first Premise? If an argument is given, reconstruct and evaluate it.a1) Wood floats. [Premise]b1) Anything that floats is made of wood. [a1, (hasty) Inductive Generalization]c1) If AW floats, then AW is made of wood. [b1, Universal Instantiation]d1) Ducks float. [Premise]e1) Anything that weighs just as much as something that floats also floats. [Implicit Premise]f1) So, anything that weighs just as much as a duck floats. [e1, d1, Existential Instantiation & MP]g1) So, if AW weighs just as much as a duck, then AW floats. [f1, Universal Instantiation]Q5. What support is given for the second Premise? If an argument is given, reconstruct and evaluate it.a2) Wood burns. [Premise]So, b2) anything that burns is made of wood. [a2, (hasty) Inductive Generalization]c2) Witches burn. [Premise]So, d2) witches are made of wood. [b2, c2, Modus Ponens]e2) Any person made of wood is a witch. [d2, (Hasty) Inductive Generalization? Confusing '(All) A are B' with 'A = B'?]So, f2) if AW is made of wood, then AW is a witch. [e2, Universal Instantiation]Q6. What support is given for the fourth Premise? If an argument is given, reconstruct and evaluate it.a4) AW is put on the scales opposite a duck, and the scales balance. [Premise]b4) If x is put on the scales opposite y and the scales balance, then x weighs just as much as y. [Premise]So, c4) if AW is put on the scales opposite a duck, and the scales balance, then AW weighs just as much as a duck.[b4, Universal Instantiation]So, d4) AW weighs just as much as a duck. [a4, c4, Modus Ponens]。
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King Arthur in Legend: The Holy GrailThe Holy GrailThe Tradition: The Holy Grail was a vessel used by Christ at the Last Supper. Given to his grand-uncle, St. Joseph of Arimathea, it was used by him to collect Christ's blood and sweat while Joseph tended him on the Cross. After Christ's death, Joseph was apparently imprisoned in a rock tomb similar to the one he had given for the body of his grand-nephew. Left to starve, he was sustained for several years by the power of the Grail which provided him with fresh food and drink every morning. Later, St. Joseph travelled to Britain with his family and several followers. He settled at Ynys Witrin (Glastonbury), but the Grail was taken to Corbenic where it was housed in a spectacular castle, guarded always by the Grail Kings, descendants of Joseph's daughter, Anna (Enygeus) and her husband, Brons.Centuries later, the location of the Great Castle of Corbenic became forgotten. At the Court of King Arthur, however, it was prophesied that the Grail would one day be rediscovered by a descendant of St. Joseph: the best knight in the land, the only man capable of sitting in the mysterious Siege Perilous. When such a man arrived in the form of Galahad, the son of Lancelot, along with a miraculous, though brief, vision of the Grail itself, a quest to find this holiest of relics began. Through many adventures and many years, the Knights of the Round Table crossed Britain from one end to another in their search. Perceval (Peredyr) discovered the castle in a land that was sickly like its spear-wounded King. When entertained by this "Fisher" or "Grail King", however, he failed to ask of the grail and left empty-hand. Lancelot next reached Corbenic, but was prevented from entering because of he was an adulterer. Finally Galahad arrived. He was permitted entry to the Grail Chapel and allowed to gaze upon the great cup. His life became complete and together grail and man were lifted up to heaven.The Names: The Holy Grail first appears as simply "a grail" in the works of Chr閠ien de Troyes. The word is probably derived from the Old French word graal meaning a "broad and capacious dish or salver". Though usually thought of as being a cup or chalice, the Grail has indeed been variously described as a platter, dish, a cornucopia, horn of plenty or even a book or a stone.The name of the Castle of Corbenic has competing explanations. Old Welsh Cors, meaning "Horn," the Horn of Plenty as the Grail is sometimes described may have become confused with the Old French Corps, producing Corps-Benoit meaning "Holy Body," ie. the Body of Christ. More likely, however, is the suggestion that Corbenic stems from Corbin-Vicus. The ending is almost certainly derived from the Latin for "Settlement," while Corben is a French translation of the word Crow or Raven: Bran in Welsh. This was also a man's name and, as Brons, he appears as St. Joseph's son-in-law, one of the first Grail Kings. Hence Corbenic was "Bran's Settlement". It may be identical to the home of Lancelot's father, Caer-Benwick.Ancient Origins: The quest for a divine vessel was a popular theme in Arthurian legend long before medieval writers introduced the Holy Grail to British mythology. It appears in theMabinogion tale of Culhwch and Olwen, but particularly well-known is the story of the Preiddeu Annwfn or "Spoils of the Otherworld" as recounted by Taliesin. Arthur and his warriors sail off to the Celtic Otherworld to capture the pearl-rimmed Cauldron of Annwfn: like the grail it was a giver of plenty, but also of prophecy. It was at last discovered at Caer-Siddi (or Wydyr), an island bound castle of glass, where it was guarded by nine divine maidens; but the ensuing perils were too much for even Arthur's men. The mission was abandoned and only seven of their number returned home.Celtic Cauldrons were used in ceremonial feasting as early as the Late Bronze Age. Ritual deposits in Llyn Fawr (Glamorgan) included such vessels, though the best known example is the Gundestrup Cauldron found in the peat bogs of Jutland (Denmark). Highly decorated with portraits of many Celtic deities, this vessel would once have held up to twenty-eight and a half gallons of liquid. These finds clearly point to the religious importance of cauldrons, as found in the Arthurian stories and even older Celtic mythological parallels.The magic Otherworld vessel was the Cauldron of Ceridwen, the Celtic Goddess of Inspiration. She is remembered today in the archetypal hideous cauldron-stirring witch. She once set about brewing a drink of knowledge and wisdom for her hideous son, but her kitchen-boy, Gwion, accidentally tasted the concoction, preventing anyone else from benefitting from its affects. A great battle of wills ensued, for Gwion now held all the knowledge to escape the Goddess' wrath. The two changed themselves into various animals in an attempt to outwit each other before Gwion was swallowed whole as a grain of wheat. He was eventually reborn as the great bard, Taliesin!The cauldron then reappears in the story of Bran Fendigaid (the Blessed), not only as a vessel of knowledge and plenty, but also of rebirth. The great Celtic warrior God, Bran, obtained his life-giving vessel from a giantess (or thinly veiled Ceridwen) who had been expelled from a Lake in Ireland. The Emerald Isle here personifies the Celtic Otherworld. The magic vessel would restore to life the body of any dead warrior placed within it: a scene apparently depicted on the Gundestrup Cauldron. Bran's sister marries the King of Ireland and they are given the cauldron as a wedding gift. However, when hostilities between the two countries break out, Bran travels across the ocean to regain this dangerous prize. He is eventually successful, but is wounded by a poisoned spear and, like Arthur, only seven of his men return home. The name, the castle (already discussed), the wound, the mystic vessel, the journey: Bran Fendigaid is clearly Brons, the Grail King, son-in-law of Joseph of Arimathea.。