Abstract Infrastructures for the Virtual University
医学研究生科研作图能力培养的思考

医学研究生科研作图能力培养的思考发布时间:2021-05-20T15:27:48.707Z 来源:《教育学文摘》2021年第36卷2月第4期作者:张学梅1 郑翔1 阳玉中1 龚艺贞2 陈少华3 吕[导读] 科研图片是科学研究中最直观、最重要的展现形式,张学梅1 郑翔1 阳玉中1 龚艺贞2 陈少华3 吕侣3 陈梅容4 通信作者:郑锦花11桂林医学院附属医院病理科,桂林,541001;2桂林医学院附属医院胃肠外科,桂林,541001;3桂林医学院附属医院乳甲外科,桂林,541001;4桂林医学院附属医院研究生科,桂林,541001;【摘要】科研图片是科学研究中最直观、最重要的展现形式,科研作图能力是医学研究生科研综合素养的重要组成部分。
医学科研实验包含多种类型,涉及不同种类图片的处理和多种作图软件的联合使用,对医学研究生的作图水平有较高的要求。
本文从医学研究生科研作图的现状出发,对科研作图的基本过程、常用软件及作图规范等方面进行探讨,以期提高医学研究生科研作图能力。
【关键词】医学研究生,科研作图,研究生培养基金项目:桂林医学院学位与研究生教育改革课题(GYYJ2021003,GYYJ2021005,GYYJ2021006);广西研究生教育创新计划项目(JGY2020158,JGY2020157)Improvement the medical image processing ability of medical postgraduatesZhang xuemei1 Zheng xiang1 Yang yuzhong 1 Gong yizhen2 Chen shaohua3 Lv lv3 Chen meirong4 Zheng jinhua 11Department of Pathology,?Affiliated Hospital of Guilin Medical University, Guilin 541001,China;2Department of Gastrointestinal Surgery ,? Affiliated Hospital of Guilin Medical University, Guilin 541001,China;3Department of Breast and Thyroid Surgery,Affiliated Hospital of Guilin Medical University, Guilin 541001,China;4Graduate Department,?Affiliated Hospital of Guilin Medical University, Guilin 541001,China Corresponding author:Zheng Jinhua,Email:****************,Tel:************Abstract: Scientific digital picture is the most intuitive and important way to presentate scientific research results. The results of medical experiments can be shown in different kinds of pictures.It is very important to cultivate the medical image processing ability of postgraduates. Based on the current situation, we discussed the basic processes, softwares and standards of medical image processing in this paper in order to improve the research ability of medical postgraduates.Keywords: Medical postgraduate; Scientific digital picture; Postgraduate trainingFund program:?Degree and Graduate Education Reform Program of Guilin Medical University (GYYJ2021003,GYYJ2021005,GYYJ2021006); Innovation project of guangxi graduate education (JGY2020158,JGY2020157);科研能力的培养是医学研究生培养过程的重要环节,各大高校针对研究生科研能力的培养开设了医学统计学、科研设计、论文写作及科研实验等系列课程,然而很少开设科研作图专业课程[1]。
学术英语写作Unit-5----Abstract

What is an abstract? Types of abstracts Why write an abstract? What should the abstract include? How do you write an abstract? What is the style of an abstract? An outline for writing an abstract Common problems in writing an abstract Difference between an abstract and an introduction The Tricks, Conclusion of the lecture
Informative abstracts资料性摘要
The informative abstract, also known as the complete abstract, is a compendious summary of a paper's substance including its background, purpose, methodology, results, and conclusion. Usually between 100 and 200 words, the informative abstract summarizes the paper's structure, its major topics and key points. A format for scientific short reports that is similar to an informative abstract has been proposed in recent years. Informative abstracts may be viewed as standalone documents.
虚拟现实技术的英文文献综述

Virtual Reality and its prospectNo matter you are a video game player, a movie lover or an industrial designer, you must have learned a lot about the VR (virtual reality). Many media reports 2016 as the first year of VR. At present, the Steam VR platform has been able to experience the virtual reality game through Vive HTC. Google has invested $0.54 billion in the virtual reality company Magic Leap. It is said that Apple and Facebook also formed a large team composed of virtual reality and augmented reality experts to compete with the other companies in this new, high tech field[2]. Even famous director Spielberg declared that he would produce a film about family cooperating with VRC company. VR (virtual reality) technology can be widely used in urban planning, interior design, industrial simulation, monuments restoration, road and bridge design, real estate sales, tourism, education, water conservancy and electric power, geological disasters, education and training and many other fields, to provide feasible solutions[2]. And the video game is the most eagerly awaited application now. Not long ago, a video game company, Valve, released a promotional video of its VR: Steam VR. In this footage, players are invited to wear VR equipment and experience all kinds of games, and other people can see their experience in "another world" in a variety of events on the screen. Everyone no matter player or viewer say it’s really awesome.So what is VR? How does it work? Virtual reality, multi-media and network technology are known as the three computer technology with best major prospects. This technology is the use of computer simulation to generate a three-dimensional virtual world, to provide users with visual, auditory, tactile and other simulation, so that users can be in an immersive unlimited observation of things within three dimensional space[3]. When the user moves the position, the computer carries on the complex computation, maintaining the spot feeling. In a word, VR technology can bring the user's perception into the virtual world it creates, and let users believe that it is true.In general, a normal VR equipment consists of one helmet which have a micro processer and a special optic system to produce parallax and make the stereoscopic there dimensional pictures, two handles for operating and getting sensation like touching and two speakers to produce the three dimensional sounds. And it also needs to connect to a computer which deals with the information, runs program and help the CPU and special optic system produce scene.It’s really obvious that the most important thing for VR equipment is to make the virtuality like reality. The following are several key technologies to achieve that[4].First is the real time computer picture simulation. In a virtual simulation system, image refresh is very important.While the image quality requirements are very high, coupled with a very complex virtual environment, the problem becomes quite difficult. Second the images are generated respectively differently in the user’s two eyes, displayed on different monitors.Parallax will bring a sense of three-dimensional then. Third, tracking. When we play computers the mouse and keyboard record our track, but the helmet and handles are in charge of it. Last is two important steps of the user feedback. One is interaction. In the scene of VR, not only the player and player, player and environment but environment and environment all have interaction. It makes the world more real. Another is muti-sensation. Not only the sound and the sight is three- dimensional ,but you can get touching even smelling by the handles. They both make the scene more real.However Virtual reality experience refers to still exist many defects now. Some analysts pointed out that the VR technology is not yet mature, experience still exists many blemishes, and equipment costs are too high. It will take time that VR technology comes into public view from “niche toys”. The main problems are significant discomfort, a sense of vertigo when wearing, obvious hardware content and so on. For instance, the requirements of the VR equipment image is relatively high. The movie is a second and 24 frames, but 100 frames a second of VR device in order to achieve high quality[5]. That will greatly increase the computational burden of the hardware, which is difficult to achieve a comprehensive in the industry. Besides the helmet and the handles are a little heavy and the price is still high for ordinary people now.But there is one word, one flaw cannot obscure the splendor of the jade. Most specialists and forecasters think the prospect of virtual reality is optimistic beyond a doubt. For example, the GIC (Government of Singapore Investment Corp) forecasts that in 2018, global VR equipment shipments will grow 173% and increase to 0.388 billion from 0.027 in 2015. Another forecaster Enfodesk even predicts that the virtual reality revenues in China will reach to 2160.0 million of Chinese yuan although the increment speed in 2017 is slower than before.Although VR technology is not mature now and still has much room for improvement, we should keep confidence in it. There is a good news that the HTC Vive began to sale a few days ago and more than one hundred thousand people have reserved it even it costs $9999. According to the Google Trends, VR will enter the era of large outbreak in the near future. So I believe in the not far future, the virtual reality will play the role of the smartphone now and change our life, our social and our planet greatly.[1]安卓资讯网.VR产业布局剧透[DB]. /internet,2016-5-26[2]赵沁平.虚拟现实综述[J].中国科学(F辑:信息科学),2009,(01):2-46.[3]周忠,周颐,肖江剑. 虚拟现实增强技术综述[J]. 中国科学:信息科学,2015,(02):157-180.[4]陈浩磊,邹湘军,陈燕,陈燕,刘天湖. 虚拟现实技术的最新发展与展望[J]. 中国科技论文在线,2011,(01):1-5+14.[5]搜狐证券.虚拟现实消费端难放异彩[DB]. /20160610.shtml写作感悟:在为了写这篇作文查找资料时,我发现文献很多很杂,并大多都更加注重某一方面的具体应用,而综合介绍和解释的不多;并且用我需要的关键词查找文献也很费劲。
外文文献—虚拟现实

VIRTUAL REALITYJae-Jin Kim Chapter 4Virtual Reality to Simulate Visual Tasks forRobotic Systems4.1IntroductionVirtual reality (VR) can be used as a tool to analyze the interactions between the visual system of a robotic agent and the environment, with the aim of designing the algorithms to solve the visual tasks necessary to properly behave into the 3D world. The novelty of our approach lies in the use of the VR as a tool to simulate the behavior of vision systems. The visual system of a robot (e.g., an autonomous vehicle, an active vision system, or a driving assistance system) and its interplay with the environment can be modeled through the geometrical relationships between the virtual stereo cameras and the virtual 3D world. Differently from conventional applications, where VR is used for the perceptual rendering of the visual information to a human observer, in the proposed approach, a virtual world is rendered to simulate the actual projections on the cameras of a robotic system. In this way, machine vision algorithms can be quantitatively validated by using the ground truth data provided by the knowledge of both the structure of the environment and the vision system.In computer vision (Trucco & Verri, 1998; Forsyth & Ponce, 2002), in particular for motion analysis and depth reconstruction, it is important to quantitatively assess the progress in the field, but too often the researchers reported only qualitative results on the performance of their algorithms due to the lack of calibrated image database. To overcome this problem, recent works in the literature describe test beds for a quantitative evaluation of the vision algorithms by providing both sequences of images and ground truth disparity and optic flowmaps (Scharstein & Szeliski, 2002; Baker et al., 2007). A different approach is to generate image sequences and stereo pairs by using a database of range images collected by a laser range-finder (Yang & Purves, 2003; Liu et al., 2008).In general, the major drawback of the calibrated data sets is the lack of interactivity: it is not possible to change the scene and the camera point of view. In order to face the limits of these approaches, several authors proposed robot simulators equipped with visual sensors and capable to act in virtual environments. Nevertheless, such software tools are capable of accurately simulating the physics of robots, rather than their visual systems. In many works, the stereo vision is intended for future developments (Jørgensen & Petersen, 2008; Awaad et al., 2008), whereas other robot simulators in the literature have a binocular vision system (Okada et al., 2002; Ulusoy et al., 2004), but they work on stereo image pairs where parallel axis cameras are used. More recently, a commercial application (Michel, 2004) and an open source project for cognitive robotics research (Tikhanoff et al., 2008) have been developed both capable to fixate a target, nevertheless the ground truth data are not provided.4.2 The visual system simulatorFigure 4.1a-b shows the real-world images gathered by a binocular robotic head, for different stereo configurations: the visual axes of the cameras are k ept parallel (Figure 4.1a) and convergentfor fixating an object in the scene (the small tin, see Figure 4.1b). It is worth noting that both horizontal and vertical disparities have quite large values in the periphery, while disparities are zero in the fixat ion point. Analogously, if we look at the motion field generated by an agent moving in the environment (see Figure 4.1c), where both still and moving objects are present the resulting optic flow is composed both by ego-motion components, due to motion of the observer, and by the independent movements of the objects in the scene.(a)(b)(c)Figure 4.1 Binocular snapshots obtained by real-world vision systems. (a)-(b): The stereo image pairs are acquired by a binocular active vision system (http://www.searise.eu/) for different stereo configurations: the visual axes of the cameras are (a) kept parallel, (b) convergent for fixating an object in the scene (the small tin). The anaglyphs are obtained with the left image on the red channel and the right image on the green and blue channels. The interocular distance is 30 cm and the camera resolution is 1392 × 1236 pixels with a focal length of 7.3 mm. The distance between the cameras and the objects is between 4 m and 6 m. It is worth noting that both horizontal and vertical dispariti es are present. (c): Optic flow superimposed on a snapshot of the relative image sequence, obtained by a car, equipped with a pair of stereo cameras with parallel visual axes , moving in a complex real environment. The resolution of the cameras is 1392 × 1040 pixels with a focal length of 6.5mm, and the baseline is 33 cm (http://pspc.dibe.unige.it/drivsco/). Different situations are represented: ego-motion (due to the motion of the car) and a translating independent movement of a pedestrian (only the left frame is shown).The aim of the work described in this chapter is to simulate the active vision system of a robot acting and moving in an environment rather than the mechanical movements of the robot itself. In particular, we aim to precisely simulate the movements (e.g. vergence and version) of the two cameras and of the robot in order to provide the binocular views and the related ground truth data (horizontal and vertical disparities and binocular motion filed ). Thus, our VR tool can be used for two different purposes (see Figure 4.2):1. to obtain binocular image sequences with related ground truth, to quantitatively assess the performances of computer vision algorithms;2. to simulate the closed loop interaction between visual perception and action of the robot.The binocular image sequences provided by the VR engine could be processed by computer vision algorithms in order to obtain the visual features necessary to the control strategy of the robot movements. These control signals act as an input to the VR engine, thus simulating the robot movements in the virtual environment, then the updated binocular views are obtained. In the following, a detailed description of the model of a robotic visual system is presented.Figure 4.2 The proposed active vision system simulator. Mutual interactions between a robot and the environment can be emulated to validate the visual processing modules in a closed perception-action loop and to obtain calibrated ground truth data.4.2.1 Tridimensional environmentThe 3D scene is described by using the VRML format. Together with its successor X3D, VRML has been accepted as an international standard for specifying vertices and edges for 3D polygons, along with the surface color, UV mapped textures, shininess and transparency. Though a large number of VRML models are available, e.g. on the web, they usually have not photorealistic textures and they are often characterized by simple 3D structures. To overcome this problem, a dataset of 3D scenes, acquired in controlled but cluttered laboratory conditions, has been created by using a scanner laser. The results presented in Section 6 are obtained by using the dataset obtained in our laboratory.It is worth noting that the complex 3D VRML models can be easily replaced by simple geomet ric figures (cubes, cones, planes) with or without textures at any time, in order to use the simulator as an agile testing platform for the development of complex computer vision algorithms.4.2.2 RenderingThe scene is rendered in an on-screen OpenGL context (see Section 5 for details). Moreover, the SoOffScreenRenderer class is used for rendering scenes in off-screen buffers and to save to disk the sequence of stereo pairs. The renderer can produce stereo images of different resolution and acquired by cameras with different filed of views. In particular, one can set the following parameters :(1)resolution of the cameras (the maximum possible resolution depends on the resolution ofthe textures and on the number of points of the 3D model);(2)horizontal and verti cal field of view (HFOV and VFOV, respectively);(3)distance from camera position to the near clipping plane in the camera’s view volume,also referred to as a viewing frustum, (nearDistance);(4)distance from camera position to the far clipping plane in the came ra’s view volume(farDistance);(5)distance from camera position to the point of focus (focalDistance).4.2.3 Binocular head and eye movementsThe visual system, presented in this Section, is able to generate the sequence of stereo imagepairs of a binocular head moving in the 3D space and fixating a 3D point (X F, Y F, Z F).The geometry of the system and the parameters that can be set are shown in Figure 4.3.Figure 4.3 Schematic representation of the geometry of the binocular active vision system.The head is characterized by the following parameters (each expressed with respect to the world reference frame (X W, Y W, Z W)) :(1)cyclopic position C =(X C, Y C, Z C);(2)nose orientation;(3)fixation point F =(X F, Y F ,Z F ).Once the initial position of the head is fixed, then dif ferent behaviours are possible:(1)to move the eyes by keeping the head (position and orientation) fixed;(2)to change the orientation of the head, thus mimicking the movements of the neck;(3)to change both the orientation and the position of the head, thus generating more complexmotion patterns.These situations imply the study of different perceptual problems, from scene exploration to navigation with ego-motion. Thus, in the following (see Section 6), we will present the results obtained in different situations. For the sake of clarity and simplicity, in the following we will consider the position C = (X C,Y C,Z C) and the orientation of the head fixed, thus only the ocular movements will be considered. In Section 3.3.1 different stereo systems will be described (e.g. pan-tilt, tilt-pan, etc.), the simulator can switch through all these different behaviours. The results presented in the following consider a situation in which the eyes can rotate around an arbitrary axis, chosen in order to obtain the minimum rotation to make the ocular axis rotate from the initial position to the target position (see Section 3.3.1).第二部分中文译文虚拟现实Jae-Jin Kim 第四章虚拟现实机器人的模拟视觉任务4.1引言虚拟现实(VR)可以作为一种工具,用来分析机器人代理的视觉系统和环境之间的相互作用,意在设计算法来解决3D世界中必要的正确行为的视觉任务。
脑梗死患者急性下肢深静脉血栓的溶栓治疗

介入治疗 脑梗死患者急性下肢深静脉血栓的溶栓治疗司同国,郭 志摘要 目的 评价脑梗死患者急性下肢深静脉血栓形成介入溶栓治疗的可行性。
资料与方法 脑梗死伴发急性下肢深静脉血栓患者32例,按患肢肌力高低分为两组,肌力较低组18例,肌力较高组14例。
所有患者行腘动脉留置导管,灌注尿激酶溶栓。
检测凝血酶原时间、头颅CT检查。
结果 临床症状缓解率为100%,溶栓时间、溶栓药物剂量肌力较低组﹥肌力较高组。
1个月后多普勒超声检查或静脉造影检查有效再通率为100%,其中血管完全再通率肌力较低组﹤肌力较高组。
溶栓后CT发现无症状脑出血1例。
随访期间2例复发,均为肌力较低患者。
结论 对伴脑梗死的深静脉血栓患者行低剂量溶栓治疗安全、有效。
患肢肌力较低者易复发,需注意随访。
关键词 深静脉血栓形成 溶栓 脑梗死Thro mbolysis for Acute D eep Venous Thro m bosis ofLo wer Extrem ities in Patients with Cerebral InfarctionSI Tongguo,GUO Zh iDepart m ent of I nterventiona,l T rea t m en,t T ianjinM ed icalUn iversity C ancerH osp ita,lT ian ji n300060,P.R.ChinaAbstract O bjective T o evalua te the feasi b ility of thrombo l ysis for acute deep venous t hro m bo si s(DVT)i n pati entsw it h cerebra l i nfarction(CI).M ater i a l and m ethod 32patients w ith C I suffered acute DVT we re div i ded i nto t wog roups accordi ng t o the muscle strength(M S)of the li m b.Low er M S group i ncl uded18cases,h i gherM S group i nc l uded14cases.A ll pati ents we re treated w i th transarteria l thro m blysis,keeping cathe ter i n popliteal artery f o r urok i nase i n f usi ng.PT ser i es and CT scan of bra i n w ere perfor m ed after thro m bo l y si s.R esu lts C linical sy m pto m s w ere a ll re li eved(100%),the duration o f thrombo l ysis w ere l onge r and doses o f urok i nase w ere l arger i n the lower M S g roup than t hat of h i gher M Sg roup.O ne m ont h later,the effective patency o f occ l uded ve i ns w as obta i ned i n a ll patients(100%)by doppler u ltrason ic exam i na tion or ph l ebog raphy,but t he pe rcent of co m plete open w as l ow er i n lo w er M S group.CT scan of bra i n sho w ed one asy m pto m atic he m orrhage.In t he f o ll ow up per i od,2cases w ere recurrence i n l ow er M S group.Con cl u si on It is sa fe and e ffecti ve to thro m bo l y si s w ith low dose o f uroki nase for acute DVT w ith C I h i story.L owe rM S pati ents have higher re currence risk,carefu l fo ll ow up was recomm ended.K ey words D eep v ei n t h ro m bsis T hrombolysis Cerebral i n f a rc tion急性深静脉血栓形成(deep vein thro m bosis, DVT)是血管外科常见的静脉急性阻塞性疾病,好发于下肢,早期并发肺栓塞(pu l m onary e m bo li s m,PE),患者死亡率极高,经导管溶栓治疗由于创伤小、疗效确切而逐渐成为临床应用的重要治疗手段。
提高学术竞争力

理论征文题目:加强校园学术文化建设,提高高校学术竞争力姓名:汪轮学号:0 1 2 1 2 0 6 1 2 0 1 0 2班级:土木工程z y 1 2 0 2加强校园学术文化建设,提高高校学术竞争力摘要:我国在进入21世纪之后,社会、经济、政治、教育等各个方面都进入蓬勃发展的时期,各个单位,各个机构,各行各业均力争上游,各种各样的竞争变得越来越激烈。
在教育方面,对于某一高校来说,要想在其中有一席之地,必须加强校园学术文化建设,提高高校学术竞争力。
Abstract:In our country after entering twenty-first Century, the various social, economic,political, educational and other aspects have entered a period of vigorous development, the various units, various agencies, all walks of life to strive for, all kinds of competition is becoming increasingly fierce. In the aspect of education,for a college, to have a place in which, we must strengthen the construction ofacademic culture on campus, enhance the academic competence of university.关键词:学术创新竞争力正文:此前西安某高校的校报上刊登了这样一篇文章《重视大学文化建设提升学校核心竞争力》———院长陈明华教授谈大学文化建设。
在文章当中该校校长提到健康向上的思想、灵魂、精神和作风,是一所高校长盛不衰的最根本依靠,也是大学校园文化的核心所在。
最新研究生学术英语写作教程Unit-8-Writing-Abstract
Unit 8 Writing AbstractObjectives- Learn the purpose of writing an academic abstract- Get to understand different types of abstracts and the abstract elements- Understand features of academic English in writing an abstract- Learn how to write an academic abstract- Learn how to write key wordsContents- Teacher’s introduction- Reading and discussion:What is an academic abstract?What are the elements of an abstract?- Language focus: commonly used verbs and tenses; sentence patterns- Rewriting practice: understand different styles of academic abstracts- Rewriting practice: understand the elements of an academic abstract- Writing practice: write an abstract and key words based on the given material1.Reading Activity1.1 Pre-reading TaskAbstract is an important part of academic assignments, most often, reports and research papers. The abstract is the last item that you write, but the first thing people read when they want to have a quick overview of the whole paper. We suggest that you leave abstract writing to the end, because you will have a clearer picture of all your findings and conclusions.Before you learn the detailed steps to write an abstract, please discuss the following questions:What is the purpose of writing an abstract?What are the basic elements for an academic abstract?What language problems may you have in abstract writing? (For example: the wording problem, the tense problem and the voice problem, etc.)1.2Reading PassageSample Abstract 1This dissertation examines the impacts of social movements through a multi-layered study of the Mississippi Civil Rights Movement from its peak in the early 1960s through the early 1980s. By examining this historically important case, the writer clarifies the process by which movements transform social structures and the constraints when they try to do so. The time period studied includes the expansion of voting rights and gains in black political power, the desegregation of public schools and the emergence of white-flight academies, and the rise and fall of federal anti-poverty programs. Two major research strategies were used: (1) a quantitative analysis of county-level data and (2) three case studies. Data have been collected from archives, interviews, newspapers, and published reports. This dissertation challenges the argument that movements are inconsequential. Some view federal agencies, courts, political parties, or economic elites as the agents driving institutional change, but typically these groups acted in response to the leverage brought to bear by the civil rights movement. The Mississippi movement attempted to forge independent structures for sustaining challenges to local inequities and injustices. By propelling change in an array of local institutions, movement infrastructures had an enduring legacy in Mississippi.(Kenneth Tait Andrews, “‘Freedom is a constant struggle’: The dynamics and consequences of the Mississippi Civil Rights Movement, 1960-1984″ Ph.D. State University of New York at Stony Brook, 1997 DAI-A 59/02, p. 620, Aug 1998)1.3 Reading Comprehension1.3.1 What does the abstract talk about?1.3.2Decide how many elements this sample includes and how they function.2Language Focus2.1 Commonly used verbs and tenses in abstractsRead the following sample abstract and pay attention to the verbs used in it. Sample abstract 2Cybercrime –crime on the Internet –is of growing concern in the business community. Despite UK Government initiatives (such as BS7799) and growing sales in software solutions (e.g. anti-virus software), cyber attacks are on the increase. This dissertation focuses on ways to assess the effectiveness of current preventative measures to cybercrime and to understand why organizations continue to be vulnerable to cybercrime. This dissertation met these twin research aims through an extensive study of relevant literature and the implementation of practical research. The latter was carried out through a Case Study with Company XXX using semi-structured interviews with key I.T. security personnel. This research produced a number of key findings: recent surveys confirm a significant increase in the incidences of cybercrime and their impact on the business community but also the types of cybercrime (viruses, hacking, spam, identity theft, fraud, privacy issues, web vandalism, etc.); organizations lacked the security expertise to deal with cybercrime and so depended too much on readily available technical ways to combat cybercrime (and failing); organizations were not aware of Government recommendations on how to address Internet-based security issues; and Governments and law enforcement agencies tended to localize cybercrime, allocating scant resources to contributing to a global solution. The main conclusions drawn from this research were that current approaches to fighting cybercrime are deficient because they fail to embrace a holistic approach, instead opting for a narrow local software-based focus, and that a lack of communication between major stakeholders at local, national and international level has hindered security development. This research argues for a multi-pronged model to reduce incidences of cybercrime. It takes into account Risk-Assessment models, local management of company policies, implementation issues (including proper resourcing and review policies), the need for global support infrastructures, and a means of fostering communication networks.(/Dissertation_Abstract.htm)2.2 More verbs and sentences patterns2.2 Verb tenses in abstractsRead the abstract above again and check the tenses in the abstract.3Writing Practice3.1 Abstract writing practice3.1.1 Why do we care about the problem and the results? If the problem is not obviously "interesting", it might be better to put motivation first; but if your work is incremental progress on a problem that is widely recognized as important, then it is probably better to put the problem statement first to indicate which piece of the larger problem you are breaking off to work on. This section should include the importance of your work, the difficulty of the area, and the impact it might have if successful. Read the following paragraph and write down the Motivation in the blank.A review of groundwater remediation in use today shows that new techniques are required to solve the problems of pump and treat, containment and in-situ treatment. One such technique is the method that involves the use of permeable treatment walls. These methods use a reactive medium such as iron to remediate contaminated groundwater.3.1.2 What problem are you trying to solve? What is the scope of your work (a generalized approach, or for a specific situation)? Be careful not to use too much jargon. In some cases it is appropriate to put the problem statement before the motivation, but usually this only works if most readers already understand why the problem is important. Read the following paragraph and write the problem (aim) in the blank.Several methods of implementing this remediation strategy have been described. These methods include injection and trenching. The use of a funnel and gate system via a trench has been examined in detail using a groundwater modeling option of the FLAC program.3.1.3 How did you go about solving or making progress on the problem? Did you use simulation, analytic models, prototype construction, or analysis of field data for an actual product? What was the extent of your work (did you look at one application program or a hundred programs in twenty different programming languages?) What important variables did you control, ignore, or measure? Read the following paragraph and write the approach in the blank.The use of a funnel and gate system via a trench has been examined in detail using a groundwater modeling option of the FLAC program. The modeling involved an analysis of the effect of changing the lengths of the walls and gate, varying the permeability, and varying the number of gates.3.1.4 What is the answer? Specifically, most good computer architecture papers conclude that something is so many percent faster, cheaper, smaller, or otherwise better than something else. Put the result there, in numbers. Avoid vague, hand-waving results such as "very", "small", or "significant." If you must be vague, you are only given license to do so when you can talk about orders-of-magnitude improvement. There is a tension here in that you should not provide numbers that can be easily misinterpreted, but on the other hand, you do not have room for all the caveats. Read the following paragraph and write the result in the blank.The results showed that increasing the wall length, gate length and permeability increases the size of the plume captured. An important factor in designing the walls is the residence time of the water in the gate or the contact time of the contaminant with the reactive media.3.1.5 What are the implications of your answer? Is it going to change the world (unlikely), be a significant "win", be a nice hack, or simply serve as a road sign indicating that this path is a waste of time (all of the previous results are useful). Are your results general, potentially generalizable, or specific to a particular case? Read the following and write the conclusion in the blank:A sensitivity analysis has been conducted that shows that increasing the size of the capture zone decreases the residence time which will limit the design. The results of the modeling and sensitivity analysis are presented so that they can be used as an aid to the design of permeable treatment walls.3.2 The following is a structured abstract from a report examining the network legitimacy in China telecommunication market (Low, Johnston, and Wang 97). Read it and transfer it into an informative abstract.Abstract structurePurpose – The purpose of this paper is to establish the importance and approaches in securing an organization’s legitimacy from the network community of customers, suppliers and manufacturers, including private investors and state-owned institutions when marketing their products.Design/methodology/approach –The paper presents an inductive interpretative approach complemented by action-based research founded on inquiry and testing.Findings –The paper finds that the key to legitimacy success involves using legitimacy orientations to demonstrate commitment to the interests of constituents, acquiring legitimacy from them, but concurrently considering the central government’s influence on a firm’s legitimacy performance.Research limitations/implications –The multiple interactions proposed in this paper remain untested and might have to be modified pending further empirical testing and analysis.Practical implications –In China’s telecommunication market, a company’s legitimacy emanates first and foremost from the development and commercialization of innovative and creative technological solutions. This requires good, creative management of technological resource and activity links, connecting the company’s technology to network constituents which include local manufacturers, carriers, software developers, investors.Originality/value – This is the first published paper that examines the proposed interactions among legitimacy orientations, alignments, and performances from a “market-as-network” perspective in a dynamic, transitional Chinese telecommunication market.3.3Writing keywordsKeywords often stand alone after the Abstract. In choosing the key words, a wide choice of keywords increases the probability that a paper will be retrieved and read, thereby potentially improving citation counts and journal impacts. To ensure that your paper can be found and cited by as many readers as possible, as suggested by James Hartley, it might be worth considering selecting keywords from a series of categories such as Discipline (e.g. economic, chemistry, biomedical), Methods (e.g. experiment, case study, questionnaire, grounded theory), Data source (e.g. primary, secondary, tertiary students, senior citizens), Location (e.g. country, city, town, institution), Topic (e.g. air pollution, super-virus, earthquake). Such a selection of keywords allows the search engine, such as Google Advanced Scholar, to list your paper in the results no matter which of the above keywords the reader types in.The researchers sometimes have to trade-off between the keywords, particularly when they write for the journals that bound the number of keywords in the limit of 3~5. In this situation, choose the keywords from recent or often-cited titles close to your contribution. If you pick your keywords in this way, the searches that retrieve these articles will also retrieve yours. Consequently, the chances of your paper being read will increase. Read the above sample abstracts and write down the key words:4. Writing project4.1 Get prepared for writing an abstractBefore you write the Abstract section of your research paper, you need to make everything ready for your writing. The following steps may be helpful for your preparation.1) Identify the major objectives and conclusions.2) Identify phrases with keywords in the methods section.3) Identify the major results from the discussion or results section.4) Assemble the above information into a single paragraph.5) State your hypothesis or method used in the first sentence.6) Omit background information, literature review, and detailed description ofmethods.7) Remove extra words and phrases.8) Revise the paragraph so that the abstract conveys only the essential information.9) Check to see if it meets the guidelines of the targeted journal.10) Give the abstract to a colleague (preferably one who is not familiar with yourwork) and ask him/her whether it makes sense.Work in groups and discuss what other preparations you can make for writing an abstract section of your research paper.4.2 Outline an abstractWhen we outline an abstract, there are usually five major aliments to follow. The following sample paper is finished without the abstract and key words. Read the paper, find the statements concerned and fill in the blank after it.Sample paperGLOBAL MEGACITIES AND LOW CARBON: FROM CONCEPT PLANNING TO INTEGRATED MODELLINGPhil Jones, Simon Lannon, Robbert van Nouhuys, Hendrik RosenthalMega citiesIn 1950, 30% of the world’s population lived in cities. In 2000, it was 47%. By 2010 more than half of the world’s population will be living in cities. The total may even reach 60% by 2030 and possibly 85% by the middle of this century. Such rapidly increasing urbanization, particularly in developing countries, creates many opportunities and challenges.We are living in a globalized and changing world whereby increasingly we require wise use of human and natural resources. At the same time, we need to reduce the risk urbanization poses and enhance the quality of life for all those who live in, or are impacted by Megacities. Megacities are more than just large cities with populations of 10 million inhabitants or more. They are critical to national economies. Their scalecreates new dynamics, new complexity and new simultaneity of events and processes –physical, social and economic. They host highly efficient economic activities utilizing intense and complex interactions between different demographic, social, political, economic and ecological processes.Nations undergoing economic progress often generate rapid urbanization linked with considerable opportunities, as well as strong pressures for change accompanied by environmental degradation. In current times in the developing world, Megacities grow faster than ever before and much faster than their infrastructure can support. Traditionally this results in uncontrolled urban sprawl, high traffic volumes and congested transport systems, high concentrations of industrial production, ecological overload, unregulated and disparate land and property markets, insufficient housing development, excessive waste generation, loss of productivity, general economic constipation, degradation and decline.Over the past decades traditional Megacities have been suffering from inadequate representative governance, inhibiting spatial planning, building control, delivery of services (such as water supply, sewage disposal and energy distribution), and the establishment of general order (including security and disaster prevention). Existing administrations and their organizational structures may have been outgrown by the rapidly expanding city and may simply be unable to cope with the huge scale of their new responsibilities. On the other hand, megacities contain a rich mix of coexisting people and support systems when properly planned and managed. Groups with their own distinctive ethnic, community, cultural roots, lifestyles and social surroundings have opportunity to thrive and develop. Differences in economic development, social polarization, quality of infrastructure and governance are recognized and taken into account. The scale and dynamism of Megacities, coupled with complex interacting processes and the sheer concentration of human capital make them incubators of huge growth and innovation. Megacities are the focal points of globalization as well as the driving forces for development; they harbor a wide spectrum of human skill and potential, creativity, social interaction and cultural diversity.For Hanoi to develop within a rapid urbanization scenario it must look far ahead –not 20 years, not 50 years but 100 years –into the 22nd Century. The use of conventional planning and economic development guidelines have proven to be outdated, resulting in the risk of harboring pronounced poverty, social inequality, and aggravating rapid environmental degradation. Population density, if not managed, increases vulnerability to natural and man-made hazards. Thus, Megacities are both victims and producers of risk, if unmanaged and exposed to the global environmental, socio-economic and political changes to which they contribute.Megacities will be essential and efficient drivers of a nation’s gross domestic product, processes and activities. Megacities will be ideal places to drive activities and innovation to solve social, environmental, medical, socio-economic and political issues. For these reasons, Megacities are necessary and have potential to substantially contribute towards global justice and peace – and thereby prosperity.Low Carbon and Energy ModelingAspects of sustainable master planning that impact carbon and energy implications need to be understood to help inform concepts at the earliest stage of the design process. For example, the full benefits of reducing operating energy demand of buildings can only be realized if the energy supply can respond to the reduced demand, which includes the additional benefits of reducing the energy supply infrastructure, which in turn reduces its embodied energy. Likewise, if a low (or zero) carbon energy supply is to be used, for example, renewable energy, this is easier to achieve if first the energy demand is reduced. Also, as the operating energy performance of buildings is improved the carbon dioxide emissions associated with the operation of the building, for heating, cooling, lighting, etc., becomes of the same order as the embodied energy used in construction and fit-out of the building and its infra-structure. So a balanced approach across energy demand and supply infrastructure, operating energy and embodied energy, is needed to achieve optimum performance.This paper describes how the aspects of low carbon planning and design (i.e. operating energy use, embodied energy associated with buildings, energy supply infrastructures, and other infrastructures such as transport, waste, water, sewage, etc.) can be assessed using urban scale modeling, namely EEP-Urban, at a whole city and building plot level. In particular, it explores how the reduction in energy supply infrastructure together with reduced energy demand can lead to reductions in carbon dioxide emissions associated with both operating and embodied energy. The concept of the Megacity in the context of Hanoi in 2110 is used to illustrate the model.The Concept of Metabolic Super ClustersHanoi in 2110 will feature super tall skyscrapers, elevated connectors and railways, nodal communication networks, as well as electrical and energy corridors. Vertical neighborhoods, where people live, shop, relax and work, are built on and above this surface. Built structures are not just individual towers standing independent from another but instead are interlinked and inter-dependent to form an urban spatial organization that allows for vertical connectivity.The urban model proposes 1 million people on a 1 square kilometer floor plate, hence called a Super Cluster. Under current suburban density standards a similar population would require in the order of 100 square kilometers. Thus, this vision for Hanoi in 2110 saves 99% of land for other uses, most notably conservation of ecological functions and provides food, leisure, material and energy support systems for the city thereby localizing the ecological footprint of the city.Another distinct aspect of Hanoi in 2110 is that it does not have static building functions. Instead, land use layers, building envelopes and orientations change over time – hourly, daily, weekly, monthly, yearly – to optimize performance efficiencies, therefore becoming a Metabolic Super Cluster. It is envisaged that Hanoi by the end of this century will consist of 30 metabolic super clusters in addition to its traditional urban city centre.Concentrated compact development will enhance the quality of life for urban dwellers because all infrastructures, environmentally damaging and other undesirablesurface activities are located underground or integrated into the vertical structure, thereby significantly improving the quality of living space at the ground, open-air level. Underground space may also provide a safer environment for some public and commercial activities as well as providing shelter from inclement weather conditions. This may prove to be essential for infrastructure in particular, given the predicted impacts associated with climate change. Elevated multi-level connectors between building clusters are converted into common corridors with public amenities, farms and open space.Quality of life depends on individual perceptions, attitudes, aspirations and value systems. These differ with age, ethnicity, culture and religion, as well as lifestyles, education and cultural background. An individual’s priorities and attitudes to life depend heavily upon socio-economic background and cultural environment. Historic places, cultural sites or public spaces may give Megacities a certain unique identity, heritage, and authenticity. As a result, such spatial capital contributes to social cohesion and makes people feel at home.Nevertheless, the general opinion may be that the quality of life for many residents in Megacities would be low – for rich and poor alike. Air, water and soil pollution, water and energy supply shortages, traffic congestion, environmental health problems, limited green spaces, poverty and malnutrition, social security and public safety problems place many burdens and restrictions on people.The Megacity of the future has adapted to greater diversity in socio-cultural circumstances by including and enhancing the often widespread and dynamic informal activities that enrich such communities. Further development of new visions and innovative management tools are now urgently needed in order to enhance quality of life and create cohesive communities.Urban governance and management is one of the key success factors of any global Megacity. As society and aspirations evolve over time, the city has to be designed to adapt to change. Utopian cities built around fixed ideologies have never worked. Megacities need to be versatile in order to adapt.The main challenges for a Megacity in terms of urban governance are: dealing with the speed of change with intelligent urban infrastructure systems; eradicating social exclusion; and introducing proper forms of urban governance.Way ForwardWhether or not 1 million people are appropriate for a 1 km2 super cluster remains to be seen. The optimum density for sustainability, land use and quality of life may be less and will vary with global location. The above approach is essential to inform the design of high rise high density Megacities if they are to realize their full potential for providing sustainable healthy zero carbon cities of the future that can co-exist in a sustainable way with their neighboring rural areas.4.3 According to the above table, draft an abstract and keywords for the sample paper. Abstract:Key words:5.Final Checklistbackground, purpose, findings, conclusions, recommendations and follow strictly the chronology of the report/papers.∙Avoid excessive use of jargon, and exaggerative language∙Keep within the specified word limit. Most institutions will have their own "house rules" as to the length of the abstract. The abstract should stand alone and be able to be understood without reference to citations,∙Ensure the abstract contains all your key words (for the searchable databases). ∙Add no new information but simply summarize the report/papers. Be intelligible to a wide audience。
Abstract Art英文原文
Abstract art does not refer to a specific movement in art. Instead, it applies to art that departs significantly from the actual appearance of things. Brancusi created The Kiss (Fig.l) in order to capture what, to him, was the essential nature of the act of kissing - the merging of the participants, not the shapes of the human subjects.Abstracted versus Nonobjective ArtBrancusi's sculpture, though abstract, refers to figurative subject matter - that is, to people. But abstract art, at its most extreme, may refer to nothing in the real world. We may make a distinction between abstract art that refers to things, which is called abstracted art, and abstract art that does not and is called nonobjective.The Kiss is an example of abstracted art. We perceive the human torso as abstracted, or rounded, into a simple block form. The twentieth-century movement of Cubism also involves abstracted art. Proponents like Pablo Picasso and Georges Braque reduced, or abstracted natural forms into largely angular geometrical equivalents. To some degree, despite their reduction to geometrical forms, the figures of Picasso and Braque remain recognizable. We can pick them out if we work at it.Contemporary painter Jackson Pollock's Male and Female (Fig.2) is yet another depiction of a couple. Like the Brancusi, it is abstracted, but the "figures" are a great deal more difficult to locate than Brancusi's. At the time of the painting, Pollock was undergoing psychoanalysis, and he was convinced that the unconscious played a major role in art. His method was psychic automatism. Pollock attempted to clear his mind of purpose and the concerns of the day so that inner conflicts and ideas could find automatic expression through his work. Edgar Degas once remarked that "The artist does not draw what he sees, but what he must make others see Only when he no longer knows what he is doing does the painter do good things." In Male and Female we find recognizable numbers and geometric forms. Pollock's later works were more fluid and dynamic and referred even less to recognizable formsNonobjective art makes no reference to nature. Many of the paintings of twentieth-century artists Kasimir Malevich and Piet Mondrian and Helen. Frankenthaler are nonobjective. In the Magic Carpet, Frankenthaler poured rather than brushed her paint onto the canvas. Viewers may find much that is familiar in her composition, but her technique and her intent appear to be fully nonobjective.Theo van Doesburg's renditions of form in The Cow (Fig.3, a-e) provide a fascinating record of the process of abstraction. Figure 3a is fully recognizable drawing of a cow. Figures 3b and 3c show phases of abstraction that progressively reduce the cow to geometric blocks. The contrast of values also increases: the lights become lighter and the darks become darker. You are quite likely to perceive Figure 3d as a cow as well, particularly since you are aware of the process of abstraction. But if you were to stand back from this work, you might also perceive the gabled roofs and chimneys or pilasters of a cityscape. In Figure 3e,all elements are ultimately reduced to non-overlapping rectangular solids. While one can still follow the process of abstraction, the cow is no longer recognizable. If one had seen only Figure 3e, one would have labeled the work nonobjective and considered its title arbitrary.鲁美2015级研究生学长亲情贡献。
学术论文写作-Unit7
Unit Seven
II. Sample Reading
2. Answer the following questions based on the sample abstract.
1) How was the study carried out? Using a move structure analysis, four moves were identified to account
purposes of the preface sections.
Unit Seven
II. Sample Reading
2. Answer the following questions based on the sample abstract.
3) What is the use of the findings? These findings could be incorporated into instructional literature for writers wishing to start book projects. These findings may also be helpful for English as a Foreign Language (EFL) teachers in selecting materials for their classrooms based on their external evaluation of academic textbooks.
___e____3) This move structure reflects the textual strategies used by writers to
achieve the rhetorical purposes of the preface sections.
抽象主义英语作文
抽象主义英语作文Abstract art is not a specific group or school of painting. It refers to those fine arts that are far from real life and do not express the surface image of natural objects, but use abstract colors, points, lines, and surfaces to form art without specific objective images. The general term for style.Abstract art is a complete rebellion against the tradition of Western art. It regards artistic activities as a purely spiritual matter, regards art language and form factors as independent value entities, and advocates that basic painting language (points, lines, surfaces, color blocks, etc.) and formal rules (composition rules, form The law of beauty, etc.) constitutes an abstract image of the work or a purely spiritual image to express a certain idea, emotion or aesthetic tendency.Throughout the 20th century, abstract art basically developed in two directions: lyrical abstraction and geometric abstraction, represented by Kandinsky and Mondrian respectively.Kandinsky's early artistic activities played an important role in the development of the German Expressionist movement, but his real artistic achievements were reflected in the stage of abstraction, considered a typical representative of abstraction. Kandinsky emphasized the self-discipline of painting, emphasized theindependent expression value of color and shape, and advocated that artists should experience and create with their hearts, convey the inner essence of the world through non-figurative forms, and express the laws and beauty of abstract forms and music in painting. It has explored and researched aspects such as nature and contingency in the creative process. Kandinsky used the composition of points, lines and planes to convey ideas and emotions. His theoretical works include "On the Spirit of Art", "On Form Issues", "On Concrete Art", "Points, Lines, Surfaces", etc. He is a typical representative of "hot abstraction" and opened up Western abstract art in both practice and theory. 's precedent.Mondrian is a typical representative of the "cold abstract" style of abstract painting, and he pushes the negation to the extreme for the visible images of reality and any general reaction to reality in art. It hopes to restore the final order of the universe through absolute abstraction, in order to achieve the purpose of negating chaos, relativity and evil. Therefore, the enthusiasm for "abstract structure without objects" displayed in his works has strong mysticism and utopian color.In terms of the use of color, Mondrian's paintings mostly use the three primary colors of red, yellow and blue, and put black, white and gray as 'non-color' in a secondary position; in terms of pictureform, Mondrian's pictures are very rational and sense of order. Mondrian believes: "Life is inherently simple, and it may become more and more complex, but it cannot lose that simplicity. And that complexity needs to be perfected. Simplicity is the perfection of human beings." He I believe that only a single creation can understand the singleness of life. Mondrian advocated: "The future human beings should use art to pave the way, establish a new world view and create a new life, through the true nature of nature, release human beings from a tragic society", thereby creating a peaceful, balanced, harmonious future world. He believes that art should be fundamentally separated from the external form of nature, with the aim of expressing the abstract spirit, and pursuing the absolute state of unity between man and God. He worships the beauty of straight lines. He painted realistic figures and landscapes in his early years. Later, he gradually simplified figurative forms such as trees into purely abstract compositions of horizontal and vertical lines. From his profound perception and insight of introspection, he created a universal order of phenomena and The beauty of balance.。
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Infrastructures for the Virtual UniversityMaria Manuela Cunha*, António José Tavares*, Luís Ferreira* *Polytechnic Institute of Cávado and AveHigher School of TechnologyUrbanização Quinta da Formiga4750 BarcelosPortugalmcunha@ipca.pt; ajtavares@ipca.pt; lufer@ipca.ptAbstractIndividualised open and distance learning at the university education levels is nowadays a central issue. The dynamically changing social and economic environment we live in claims for new approaches to university education. The advanced information and communication technologies together with several applications offer new perspectives, such as the so-called Virtual University. The paper introduces the basic concepts concerning web-based learning, virtual university, e-learning objects, review the main developments and contributions regarding standardisation and integration in the e-learning domain and discuss some of the main developments addressing the implementation of the Virtual University concept.Keywords: E-Learning. Virtual University. Web-based learning. e-Learning objects. Metadata.1 IntroductionIn the fast changing and strongly competitive business environment we live, a confluence of factors such as (1) the economic globalisation and integration, (2) the impact of technological developments, (3) the growing demand for sustainable development and (4) the emerging work systems are having a strong impact on organisations, on society and on individuals.Advances in Information Technologies (IT) are now one of the major driving forces of change. IT is an essential infrastructure for competitiveness of other economic sectors, and the basis for trade, services delivery, production, transport, education and entertainment [1]. Information technology is transforming organisations into global networked structures, with processes extended through continents, creating markets and systems not just global and distributed, but virtual, in a new perspective of a global, networked and knowledge-based economy.The fast evolution of IT is creating a huge role of opportunities, and simultaneously of challenges to the organizations and to the society. Organisations of every stripe try to respond to the challenges by adapting their strategies and activities, i.e., restructuring to align themselves to the new requirements of the changing economy.Information Technologies are the support for concepts as distributed systems, computer supported cooperative work, telework, electronic commerce, electronic business, electronic procurement, teleoperation, virtual manufacturing, concurrent engineering, some forms of distance education, etc.Web-based distance education seems to be a contribution towards the democratisation of learning access in particular in the domain we are concerned with - the university continuing education and post-graduated education.However, the new approaches to learning are still at an immature stage. Although some of these approaches exist for several years, there is not yet a clear understanding of the way they will evolve and become useful and common practices.In section 2 it is introduced the Virtual University (VU) concept, defined as an integrated set of independent providers of units of learning (teachers) that is integrated to respond to an individual need. Emerging technologies, frameworks and applications that can support the VU model are discussed in section 3 and section 4 identifies the main technologies to implement the concept. Finally, section 5 concludes the paper.2 The Virtual University ConceptIn recent years the definition and application of open and distance learning has been evolving in parallel with the arrival of newer and intelligent technologies [7]. The definition proposed by the Commonwealth of Learning for the concept of virtual education institution [10], consists on an institution involved as provider of learning opportunities to students, using information and communication technology to deliver its programmes and courses and provide tuition support, and is the result of alliances/partnerships to facilitate teaching and learning to occur without itself being involved as a direct provider of instruction.To gain market share in the lifelong learning market, several organisational arrangements are emerging in the virtual university learning, and are the result of partnerships between institutions or businesses and institutions, joint venture initiatives between and among institutions and organisations, consortia arrangements, etc. Examples of emerging models include: for-profit university initiatives [8], consortia and alliances of universities or of high schools [8], the open school, broker-type organisations [9], corporate-university joint venture [4]. Simultaneously, complementary institutions that do not provide instruction directly emerge in the virtual university field. Examples include institutions authorised to provide services as quality assurance, award credentials, learning assessment, learning records etc., and broker-type organisations, designed to broker programmes from individuals and institutional providers.There are still few examples of virtual educational institutions, namely of virtual universities. Besides several valuable examples like the Michigan Virtual University1 and the University of Phoenix2, we still can say that most of the developments towards virtual universities are experimental, and many times still do not address the needs of their potential clients. The market for virtual university learning is being fragmented (as the markets for all sorts of goods and services), with niche learners, each time more demanding, rather than massified clientele, and this market is becoming more and more competitive even in a world-wide scale, with global providers acting through strategic partnerships.3 Emerging Technologies, Frameworks and ApplicationsInternet enabled and enhanced communication, publishing and collaboration for individuals and organisations over a worldwide computer network. At first, due to limits in bandwidth, storage capacity, processor power, etc., initial interactions over the Internet centred mainly on text-based applications and technologies.But Virtual University integration cannot happen overnight, and nobody will get involved in such type of organization without knowing and trusting the other members. Providers search, negotiation, establishment of contracts and integration of the VU, enforcement of contracts, assessment, accreditation, evaluation, etc are complex and risky activities. The implementation of some of these activities rely on certain technologies, techniques and applications such as Internet search engines, Agent technology, electronic negotiation and electronic contractualization applications, specific/ dedicated electronic marketplaces, integration infrastructures, brokerage services, etc. Several supporting infrastructures and applications must exist before we can take advantage of the VU concept, such as: electronic markets of e-learning objects providers, legal platforms, brokerage services, efficient and1 /2 hppt:/// reliable global information systems, electronic contractualisation and electronic negotiation systems, accreditation, trust assurance, and software tools.The potential of media-rich interactive applications and content was possible due to several indispensable infrastructure and standards, such as the XML3 for document structure, the SOAP4 as a specification for computer communication and MPEG5 for video compression and delivery, etc., which provided the underlying infrastructure necessary to package, delivery and present learning contentsin new ways [26]. But a new generation of needs emerged, regarding the specificities of e-learning, which claimed for specific standards, frameworks and approaches.In this section we introduce some basic concepts and review the main developments and contributions regarding standardisation in the e-learning domain and some developments addressing the implementation of the Virtual University concept.3.1 The Concept of e-Learning ObjectsAccording to Wiley [35], an e-Learning Object is a “reusable digital resource to support technology-supported learning”.E-Learning objects allow instructional designers to build small or elementary instructional components that can be reused in different learning contexts and deliverable over the Internet. They represent reusable units of learning content that can be consumed or studied within a single learning session or a predefined period of time, organised in larger units such as classes or courses, if desired.At CEDAR (Centre for Economic Development and Applied Research), an e-Learning object is defined as “a small pieceof text, visual, audio, video, interactive component, etc. thatis tagged, and stored in a database” [28, p. 24].In their current situation, learning technology standards do not support interactive learning objects properly, as widely accepted [12]. Today, it is recognised the need to move towards producing database-driven reusable learning objects, and that they should conform to relevant standards, some of them to-be-developed.3.2 Standardisation and Integrability Efforts in the e-Learning DomainE-Learning standardisation is currently a vital concern, with very active and very important actors involved. It is a continuously evolving process that will last a few years, untila clear and generally accepted set of standards is developed.3 The W3C Extensible Markup Language Standard for document structure.4 The W3C Simple Object Application Protocol specification for computer communication.5 The Motion Picture Experts Group standards.From the perspective of integrability, significant efforts are directed to standardisation at two levels, as suggested by Anido et al [5]:•Specification of data models and information models involved (specification of the format, syntax, semanticsof data concerning learners, course structures, educational contents, etc., to be transferred among platforms).•Specification of architectures, software components and interfaces (for managing the information models, i.e.,for managing learning objects in online environments). Several contributors towards the developing of standards for education-related systems can be enumerated, such as the IMS Global Learning Consortium, Inc.6 (open specifications for interoperable learning technology), the IEEE’s7 Learning Technology Standardisation Committee (LTSC), the National Institute of Standards and Technology (NIST), and the US Department of Defence’s initiative Advanced Distributed Learning (ADL)8.Specifications that have already been released by IMS9 include for example: IMS Digital Repository Interoperability model (IMS, 2003b), Content Packaging [13], Learner Information Packaging [15], Metadata [16] and Question and Test Interoperability [17] [18] and Learning Design [14]. IMS project groups are also in the process of developing specifications for Competency, Accessibility, Learning Design and Digital Repositories.SCORM (Sharable Content Object Reference Model) project, an ADL initiative, is a model for content exchange between different learning management systems. The purpose of SCORM is to achieve accessibility, interoperability, durability and reusability within SCORM compatible content[2].A field that is waiting for developments is the educational metadata one. Metadata (data about data) provides descriptions, properties, information about objects (in our case, learning objects) to characterise them in order to allow its manipulation and management. LOM, the IEEE Learning Object Metadata (IEEE 1484.12.1 – 2002) is a major contribution that specifies the syntax and semantics of e-learning objects metadata.The ability to search repositories is fundamental to provide access and delivery content from distributed repositories. The Open Archive Initiative (OAI) is a technical and organisational metadata framework designed to facilitate 6 A consortium of over 600 public- and private-sector organizations, to develop common guidelines and standards7IEEE – Institute for Electric and Electronic Engineers8 9 Documents available at IMS URL:/specifications discovery of content in distributed repositories, specially directed to peer-reviewed information [24].The growing interest over Web Services is based on the potential for a combination of XML, the Web, SOAP and WSDL10 specification and some to-be-defined protocols. Inheriting the XML portability and the global web spread, dealing better with important “security restrictions“ of network communications (firewalls, etc.), and following accepted WSDL “contracts”, the Web Services technology becomes an important way to get system integrations3.3 Brokerage for Educational SystemsEfficient searching and selection of educational contents is a key feature of distributed web-based educational systems. Traditional technology could be used to search the web for educational contents (search engines and directories); however, this is not enough to support the Virtual University approach.The role of third party intermediaries (brokers), linking different parts of a value chain, has been covered extensively by researchers in economics and business, and the question seems to be whether the future will hold a place for intermediaries, given that new technologies facilitate direct links between market players, such as manufacturers and end-consumers of products, or businesses and their suppliers.In the e-learning environment, brokerage will support the match between offer and demand of e-learning objects. The GESTALT project, for example, proposes a brokerage service for educational resources, named Resource Discovery Service within a pool of registered providers of educational contents (GESTALT, 2003). In Anido et al. [5] it is describeda proposal for a Domain CORBA facility for educational brokerage that defines the software services needed in an intermediation framework for learning objects, using the OMG’s11Interface Definition Language (IDL).3.4 The Agent TechnologyAgent-based approaches have been already applied for enterprise integration, manufacturing production planning, scheduling and process control, material handling for more than one decade, and represent an essential technology to the implementation of electronic brokerage, electronic negotiation, electronic marketplaces, which are basilar contributions to the development of environments supporting the Virtual University model.Agents are autonomous, reactive, pro-active, and sociable entities. They have the capability of learning from their own10Web Services Definition Language11 OMG (Object Management Group) is an open membership, not-for-profit consortium that produces and maintains computer industry specifications for interoperability.activity and play role. The sociable properties of agents bring us the multi-agent system concept. Multi-agent systems (MAS) technology is part of the domainof Distribut1ed Artificial Intelligence, it can establish goals ofa global system of agents, and work along with it proposes.Agents must have the capability of interact with all the processes of a system communication, clarify tension situations, and determine strategies for problem resolutions, through a global interaction. For detailed descriptions of this technologies we suggest [36][37] and for agents applications [20], [21], [22] and [29],among many other highly valuable sources. The MIT MediaLab site provides interesting and valuable information on undergoing research projects at MIT’s Software Agents Research Group [27]. According to Pitt [31], agents and multi-agent systems are an appropriate technology for creating a flexible network of heterogeneous software processes, each aware of the opportunities available to them, capable of autonomous decision-making and co-operating to meet transient needs andconditions. However we argue that the agents should be closely controlled in an environment, whatever it is, managing VU integration. Researches in agent-based supply chain management can be divided into three types: agent-based architecture for coordination, agent-based simulation of supply chains, and dynamic formation of supply chains by agents [3]. Details can be found in and [3] and [11]. The third type above-mentioned refers to how supply chains can be formed dynamically, meeting environmental constraints that may change over time [3]. In these examples, agent systems that represent each company in a supply chain perform negotiations with other agents to form a virtual supply chain, which lasts for a certain period to achieve a common objective and it has been demonstrated that agent technology enables more flexible organisation of supply chains using autonomous, collaborative and intelligent features [3], [34]. We believethis principles and contributions can be used to support the VU model.3.5 Applications Under Development Several applications and projects under development can befound, that address the concept on Virtual University .In Ismail [19] it is proposed an e-Learning System framework, specifying a learning systems architecture for pedagogical development and systems integration, based on the Learning Technologies Systems Architecture (Architecture and Reference Model Working Group) developed by IEEE and other standards organisations. Thisframework allows organisations to envision and craft their e-learning systems while maintaining interoperability with third party applications and content.Several academic institutions, just to mention, the University of Calgary (CAREO system [6]), the Technical University ofBritish Columbia (POOL Project [32]) have developed anddeployed Distributed Learning Objects Repository Networks(DLORN) using peer-to-peer protocols.In Ong & Hawryszkiewycz [30] the authors propose a framework for integrating personalisation and collaboration in a Virtual Learning Environment, in a learner-centric approach, where learners are expected to actively engage inthe learning process to construct their own learning andinstructors play the role of facilitators, guiding the learningprocess.In Lin, Holt, Korba, & Shih [25] it is proposed a framework for designing and developing agent-based online learning systems, integrating software agents and learning objects. Elena [23, 33] is an ambitious European projec to creat Smart Spaces for Learning, supporting learners in their searching for learning resources. 4. Towards the Virtual UniversityTechnical requirements to support the VU can be grouped under two heads: • An information infrastructure : The information infrastructure must provide information exchange, security, access, monitoring, recovery and emergency handling and contingency operations. Technology elements include functional engines (file servers, network servers, distributed database engines, search engines and security mechanisms), distributed information resources built upon these engines (such as catalogues, distributed databases) and services to access these resources (building on the existing techniques as HTML, File Transfer Protocol, messaging, collaboration techniques, etc.). It is also essential a normalised representation language, metadata. • Appropriate support mechanisms and tools for the suprainfrastructure: An information infrastructure de per si is not enough; participants require mechanisms and tools to operate within the infrastructure, namely integrabilitysupport, coordination and performance evaluation,search and negotiation systems, payments, electronic signature and other supporting tools. A shared information infrastructure is valuable only if it cansupport the several dimensions of integrability. Participants (learners and providers) need supporting tools to quantify service levels and to evaluate the performance, assess targets, etc., as well as collaborative and information exchange tools. Table 1 presents the core technologies and tools that correspond to the two classes of technical requirements aboveidentified. The table intends merely to be illustrative, and not to be seen as an exhaustive list.Domains to SupportInformation infrastructure Support mechanisms and tools T e c h n o l o g i e s / T o o l s- Servers- Distributed database systems- e-Marketplaces development platforms - Search engines - Electronic catalogues - Information exchange tools - Communication technologies - Messaging and collaboration techniques - Standards and protocols regarding information exchange, (XML-based to-be developed)- Description language (Dublin Core, etc) - E-learning objects - Metadata- Institutional Repositories- Benchmarking and metrics - Integration tools (translation tools) - Electronic negotiation mechanisms - Electronic contracting - Regulation- Intelligent decision making systems - Distributed database management systems - Portals- Intelligent agent technology - Electronic negotiation tools - Algorithms or protocols - Electronic payment - Digital signature - Certification - Security mechanisms- Workflow technology and collaboration techniques- Messaging and conferencing- Standards for learning objects description - Data translation standards and tools - Communication protocolsTable 1: Technologies and tools to support the Virtual University model5 ConclusionsWe were able to see that most of the enabling technologies and tools necessary to support the Virtual University model,as well as many valuable applications already exist and some are in operation, but most of them dispersedly developed. 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